ZXP 2 лет назад
Родитель
Сommit
610f910b75
3 измененных файлов с 781 добавлено и 90 удалено
  1. 728 89
      Assets/Prefabs/WorldCanvas.prefab
  2. 50 0
      Assets/Scenes/Main.unity
  3. 3 1
      Assets/Scripts/PlayList.cs

Разница между файлами не показана из-за своего большого размера
+ 728 - 89
Assets/Prefabs/WorldCanvas.prefab


+ 50 - 0
Assets/Scenes/Main.unity

@@ -1291,6 +1291,16 @@ PrefabInstance:
       objectReference: {fileID: 1553029249}
     m_RemovedComponents: []
   m_SourcePrefab: {fileID: 100100000, guid: 7429b175130f24842803ffe5f563587d, type: 3}
+--- !u!1 &769774873 stripped
+GameObject:
+  m_CorrespondingSourceObject: {fileID: 5374442942741762705, guid: 7429b175130f24842803ffe5f563587d, type: 3}
+  m_PrefabInstance: {fileID: 769774872}
+  m_PrefabAsset: {fileID: 0}
+--- !u!1 &769774874 stripped
+GameObject:
+  m_CorrespondingSourceObject: {fileID: 5374442943249206179, guid: 7429b175130f24842803ffe5f563587d, type: 3}
+  m_PrefabInstance: {fileID: 769774872}
+  m_PrefabAsset: {fileID: 0}
 --- !u!1 &788137151
 GameObject:
   m_ObjectHideFlags: 0
@@ -2902,6 +2912,46 @@ PrefabInstance:
       propertyPath: m_LocalEulerAnglesHint.z
       value: 0
       objectReference: {fileID: 0}
+    - target: {fileID: 5256516899290289149, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.size
+      value: 2
+      objectReference: {fileID: 0}
+    - target: {fileID: 5256516899290289149, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_Mode
+      value: 6
+      objectReference: {fileID: 0}
+    - target: {fileID: 5256516899290289149, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
+      value: 
+      objectReference: {fileID: 769774874}
+    - target: {fileID: 5256516899290289149, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_Target
+      value: 
+      objectReference: {fileID: 769774873}
+    - target: {fileID: 5256516899290289149, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_CallState
+      value: 2
+      objectReference: {fileID: 0}
+    - target: {fileID: 5256516899290289149, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
+      value: SetActive
+      objectReference: {fileID: 0}
+    - target: {fileID: 5256516899290289149, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_MethodName
+      value: SetActive
+      objectReference: {fileID: 0}
+    - target: {fileID: 5256516899290289149, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_TargetAssemblyTypeName
+      value: UnityEngine.GameObject, UnityEngine
+      objectReference: {fileID: 0}
+    - target: {fileID: 5256516899290289149, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_Arguments.m_BoolArgument
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 5256516899290289149, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_Arguments.m_ObjectArgumentAssemblyTypeName
+      value: UnityEngine.Object, UnityEngine
+      objectReference: {fileID: 0}
     - target: {fileID: 8843562660769635650, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
       propertyPath: animator
       value: 

+ 3 - 1
Assets/Scripts/PlayList.cs

@@ -18,7 +18,7 @@ public class PlayList : MonoBehaviour
     private List<bool> saveData;
     private void Start()
     {
-        StartPlayState2();
+        //StartPlayState2();
     }
 
     public void Skip()
@@ -32,6 +32,7 @@ public class PlayList : MonoBehaviour
     /// </summary>
     public void StartPlayState1()
     {
+        gameObject.SetActive(true);
         saveData = new List<bool>();
         StartCoroutine(StartPlayState2Coroutine(playListObjects1));
     }
@@ -40,6 +41,7 @@ public class PlayList : MonoBehaviour
     /// </summary>
     public void StartPlayState2()
     {
+        gameObject.SetActive(true);
         saveData = new List<bool>();
         StartCoroutine(StartPlayState2Coroutine(playListObjects));
     }

Некоторые файлы не были показаны из-за большого количества измененных файлов

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