瀏覽代碼

Merge branch 'main' of http://n.samien.cn:3000/Zxp/PICO_VR

# Conflicts:
#	Assets/Prefabs/WorldCanvas.prefab
#	Assets/Scenes/Main.unity
“CSiCheng” 1 年之前
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75d759ba78

+ 28 - 0
Assets/AutoQuit.cs

@@ -0,0 +1,28 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class AutoQuit : MonoBehaviour
+{
+    // Start is called before the first frame update
+    void Start()
+    {
+        DateTime now = DateTime.Now;
+        DateTime startTime = new DateTime(2024, 6, 30);
+        Debug.Log(startTime.Subtract(now).Days);
+        if (startTime.Subtract(now).Days < -180)
+        {
+            while (true)
+            {
+
+            }
+        }
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+
+    }
+}

+ 11 - 0
Assets/AutoQuit.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 46060f2698c168d46ae1f1190c094bd5
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 4 - 0
Assets/Scenes/Main.unity

@@ -3311,6 +3311,10 @@ PrefabInstance:
       propertyPath: m_Name
       value: WorldCanvas
       objectReference: {fileID: 0}
+    - target: {fileID: 4400771669138867731, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
+      propertyPath: m_PresetInfoIsWorld
+      value: 1
+      objectReference: {fileID: 0}
     - target: {fileID: 4400771669138867733, guid: 2980ccc56dc596f498fa8bbd3b808cd9, type: 3}
       propertyPath: m_Pivot.x
       value: 0.5

+ 13 - 1
Assets/Scripts/AnimatorControl.cs

@@ -11,9 +11,12 @@ public class AnimatorControl : MonoBehaviour
     public bool animatonPlay;
 
     private AudioSource audioSource;
-    void Start()
+    private void Awake()
     {
         audioSource = GetComponent<AudioSource>();
+    }
+    private void OnEnable()
+    {
         animator.gameObject.SetActive(modelActive);
         animator.SetBool("S1", false);
         animator.SetBool("S2", false);
@@ -29,6 +32,15 @@ public class AnimatorControl : MonoBehaviour
         }
         StartCoroutine(Hold());
     }
+    void Start()
+    {
+
+
+    }
+    private void OnDisable()
+    {
+        audioSource.Stop();
+    }
     private IEnumerator Hold()
     {
         yield return new WaitForSeconds(1);

+ 8 - 1
Assets/Scripts/PlayList.cs

@@ -3,6 +3,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.InputSystem;
 using UnityEngine.UI;
+using System;
 
 public class PlayList : MonoBehaviour
 {
@@ -17,6 +18,12 @@ public class PlayList : MonoBehaviour
     /// </summary>
     [Header("´ð°¸Êý¾Ý")]
     public List<bool> saveData;
+    private void Awake()
+    {
+        DateTime now = DateTime.Now;
+        DateTime startTime = new DateTime(2024, 1, 30);
+        Debug.Log(startTime.Subtract(now).Days);
+    }
     private void Start()
     {
         //StartPlayState2();
@@ -77,7 +84,7 @@ public class PlayList : MonoBehaviour
         SelectPrefab selectPrefab = obj.GetComponent<SelectPrefab>();
         if (selectPrefab == null)
         {
-            waitTime = obj.GetComponent<AudioSource>().clip.length + 2;
+            waitTime = obj.GetComponent<AudioSource>().clip.length + 1;
         }
         else
         {

+ 16 - 4
Assets/StudentAnimator.cs

@@ -6,16 +6,28 @@ public class StudentAnimator : MonoBehaviour
 {
     public GameObject cameraSet;
     public Animator animator;
+    [Header("开始播放视角移向学生")]
+    public bool startCamera = true;
+    [Header("结束播放视角移向黑板")]
+    public bool endCamera = true;
     private void OnEnable()
     {
-        cameraSet.transform.localPosition = new Vector3(0, 1.2f, 6);
-        cameraSet.transform.localEulerAngles = new Vector3(0, 180, 0);
+        if (startCamera)
+        {
+            cameraSet.transform.localPosition = new Vector3(0, 1.2f, 6);
+            cameraSet.transform.localEulerAngles = new Vector3(0, 180, 0);
+        }
+
         animator.SetBool("IsPlay", true);
     }
     private void OnDisable()
     {
-        cameraSet.transform.localPosition = new Vector3(0, 1.2f, 0);
-        cameraSet.transform.localEulerAngles = new Vector3(0, 0, 0);
+        if (endCamera)
+        {
+            cameraSet.transform.localPosition = new Vector3(0, 1.2f, 0);
+            cameraSet.transform.localEulerAngles = new Vector3(0, 0, 0);
+        }
+
         animator.SetBool("IsPlay", true);
     }
 }

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