using System.Collections; using System.Collections.Generic; using UnityEngine; public class StudentAnimator : MonoBehaviour { public GameObject cameraSet; public Animator animator; [Header("开始播放视角移向学生")] public bool startCamera = true; [Header("结束播放视角移向黑板")] public bool endCamera = true; private void OnEnable() { if (startCamera) { cameraSet.transform.localPosition = Login.Instance.startPoint; cameraSet.transform.localEulerAngles = Login.Instance.startVector; } animator.SetBool("IsPlay", true); } private void OnDisable() { if (endCamera) { cameraSet.transform.localPosition = Login.Instance.endPoint; cameraSet.transform.localEulerAngles = Login.Instance.endVecotr; } animator.SetBool("IsPlay", false); } }