SelectPrefab.cs 2.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEditor;
  6. using System;
  7. public class SelectPrefab : MonoBehaviour
  8. {
  9. [Header("题目主题")]
  10. public string topicName;
  11. [Header("题目文本")]
  12. public string topicText;
  13. [Header("答案文本数组")]
  14. public string[] answerTexts;
  15. [Header("答案数组")]
  16. public bool[] answers;
  17. [Header(" ")]
  18. public Text nameText;
  19. public Text text;
  20. public Transform answerParent;
  21. public Toggle answerPrefab;
  22. public Button selectButton;
  23. /// <summary>
  24. /// 答案UI预制体列表
  25. /// </summary>
  26. private List<Toggle> answerPrefabList;
  27. /// <summary>
  28. /// 提交回调
  29. /// </summary>
  30. private Action<bool> selectCallBack;
  31. private ToggleGroup toggleGroup;
  32. private bool isRight;
  33. private void Awake()
  34. {
  35. selectButton.onClick.AddListener(SelectButtonOnClick);
  36. toggleGroup = GetComponent<ToggleGroup>();
  37. }
  38. private void Start()
  39. {
  40. int number = 0;
  41. for (int i = 0; i < answers.Length; i++)
  42. {
  43. if (answers[i])
  44. {
  45. number += 1;
  46. }
  47. }
  48. answerPrefabList = new List<Toggle>();
  49. for (int i = 0; i < answerTexts.Length; i++)
  50. {
  51. answerPrefabList.Add(Instantiate(answerPrefab, answerParent));
  52. answerPrefabList[i].GetComponentInChildren<Text>().text = answerTexts[i];
  53. answerPrefabList[i].onValueChanged.AddListener(ToggleOnSelect);
  54. if (number == 1)
  55. {
  56. answerPrefabList[i].group = toggleGroup;
  57. }
  58. }
  59. }
  60. private void ToggleOnSelect(bool value)
  61. {
  62. isRight = false;
  63. for (int i = 0; i < answerPrefabList.Count; i++)
  64. {
  65. if (answerPrefabList[i].isOn != answers[i])
  66. {
  67. return;
  68. }
  69. }
  70. isRight = true;
  71. }
  72. private void SelectButtonOnClick()
  73. {
  74. Debug.Log(isRight);
  75. selectCallBack?.Invoke(isRight);
  76. }
  77. /// <summary>
  78. /// 初始化
  79. /// </summary>
  80. public void SelectPrefabCreateInit(Action<bool> callBack)
  81. {
  82. selectCallBack = callBack;
  83. }
  84. }
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