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- /*******************************************************************************
- Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
- NOTICE:All information contained herein is, and remains the property of
- PICO Technology Co., Ltd. The intellectual and technical concepts
- contained herein are proprietary to PICO Technology Co., Ltd. and may be
- covered by patents, patents in process, and are protected by trade secret or
- copyright law. Dissemination of this information or reproduction of this
- material is strictly forbidden unless prior written permission is obtained from
- PICO Technology Co., Ltd.
- *******************************************************************************/
- using Pico.Platform.Models;
- using UnityEngine;
- namespace Pico.Platform
- {
- /**
- * \ingroup Platform
- * Application or games need comply with the laws where they distributes. So developers
- * should take compliance into consideration. This module provides some useful methods
- * to implement compliance.
- */
- public static class ComplianceService
- {
- /// <summary>
- /// Detects sensitive words in texts.
- /// </summary>
- /// <param name="scene">Indicates where the text appears. For example, the text can appear in a username, room name, in-room chat, etc.</param>
- /// <param name="content">The text to check, which can be a username, room-chat message, etc.</param>
- /// <returns>
- /// Whether the text contains sensitive words. If it contains, the app should not allow
- /// the user to publish the text and can take the strategy proposed by the
- /// result.
- /// </returns>
- public static Task<DetectSensitiveResult> DetectSensitive(DetectSensitiveScene scene, string content)
- {
- if (!CoreService.Initialized)
- {
- Debug.LogError(CoreService.NotInitializedError);
- return null;
- }
- return new Task<DetectSensitiveResult>(CLIB.ppf_Compliance_DetectSensitive(scene, content));
- }
- }
- }
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