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- /*******************************************************************************
- Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
- NOTICE:All information contained herein is, and remains the property of
- PICO Technology Co., Ltd. The intellectual and technical concepts
- contained herein are proprietary to PICO Technology Co., Ltd. and may be
- covered by patents, patents in process, and are protected by trade secret or
- copyright law. Dissemination of this information or reproduction of this
- material is strictly forbidden unless prior written permission is obtained from
- PICO Technology Co., Ltd.
- *******************************************************************************/
- using UnityEngine;
- using UnityEngine.XR;
- namespace Unity.XR.PXR
- {
- public static class PXR_Usages
- {
- public static InputFeatureUsage<Vector3> combineEyePoint = new InputFeatureUsage<Vector3>("CombinedEyeGazePoint");
- public static InputFeatureUsage<Vector3> combineEyeVector = new InputFeatureUsage<Vector3>("CombinedEyeGazeVector");
- public static InputFeatureUsage<Vector3> leftEyePoint = new InputFeatureUsage<Vector3>("LeftEyeGazePoint");
- public static InputFeatureUsage<Vector3> leftEyeVector = new InputFeatureUsage<Vector3>("LeftEyeGazeVector");
- public static InputFeatureUsage<Vector3> rightEyePoint = new InputFeatureUsage<Vector3>("RightEyeGazePoint");
- public static InputFeatureUsage<Vector3> rightEyeVector = new InputFeatureUsage<Vector3>("RightEyeGazeVector");
- public static InputFeatureUsage<float> leftEyeOpenness = new InputFeatureUsage<float>("LeftEyeOpenness");
- public static InputFeatureUsage<float> rightEyeOpenness = new InputFeatureUsage<float>("RightEyeOpenness");
- public static InputFeatureUsage<uint> leftEyePoseStatus = new InputFeatureUsage<uint>("LeftEyePoseStatus");
- public static InputFeatureUsage<uint> rightEyePoseStatus = new InputFeatureUsage<uint>("RightEyePoseStatus");
- public static InputFeatureUsage<uint> combinedEyePoseStatus = new InputFeatureUsage<uint>("CombinedEyePoseStatus");
- public static InputFeatureUsage<float> leftEyePupilDilation = new InputFeatureUsage<float>("LeftEyePupilDilation");
- public static InputFeatureUsage<float> rightEyePupilDilation = new InputFeatureUsage<float>("RightEyePupilDilation");
- public static InputFeatureUsage<Vector3> leftEyePositionGuide = new InputFeatureUsage<Vector3>("LeftEyePositionGuide");
- public static InputFeatureUsage<Vector3> rightEyePositionGuide = new InputFeatureUsage<Vector3>("RightEyePositionGuide");
- public static InputFeatureUsage<Vector3> foveatedGazeDirection = new InputFeatureUsage<Vector3>("FoveatedGazeDirection");
- public static InputFeatureUsage<uint> foveatedGazeTrackingState = new InputFeatureUsage<uint>("FoveatedGazeTrackingState");
- public static InputFeatureUsage<bool> triggerTouch = new InputFeatureUsage<bool>("TriggerTouch");
- public static InputFeatureUsage<float> grip1DAxis = new InputFeatureUsage<float>("Grip1DAxis");
- public static InputFeatureUsage<bool> controllerStatus = new InputFeatureUsage<bool>("ControllerStatus");
- }
- }
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