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- // Copyright © 2015-2022 Pico Technology Co., Ltd. All Rights Reserved.
- using System;
- using System.Collections;
- using PXR_Audio.Spatializer;
- using UnityEngine;
- using UnityEngine.Events;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- public partial class PXR_Audio_Spatializer_Context : MonoBehaviour
- {
- [SerializeField] public SpatializerApiImpl spatializerApiImpl = SpatializerApiImpl.unity;
- private static PXR_Audio.Spatializer.Api _api = null;
- #if UNITY_EDITOR
- private static SpatializerApiImpl _lastSpatializerApiImpl;
- #endif
- public PXR_Audio.Spatializer.Api PXR_Audio_Spatializer_Api
- {
- get
- {
- #if UNITY_EDITOR
- if (_api == null ||
- (_lastSpatializerApiImpl != spatializerApiImpl && !EditorApplication.isPlaying))
- #else
- if (_api == null)
- #endif
- {
- if (spatializerApiImpl == SpatializerApiImpl.unity)
- _api = new ApiUnityImpl();
- else if (spatializerApiImpl == SpatializerApiImpl.wwise)
- _api = new ApiWwiseImpl();
- #if UNITY_EDITOR
- _lastSpatializerApiImpl = spatializerApiImpl;
- #endif
- }
- return _api;
- }
- }
- private static PXR_Audio_Spatializer_Context _instance;
- public static PXR_Audio_Spatializer_Context Instance => _instance;
- private IntPtr context = IntPtr.Zero;
- private bool initialized = false;
- private bool isSceneDirty = false;
- public bool Initialized
- {
- get => initialized;
- }
- [SerializeField]
- private PXR_Audio.Spatializer.RenderingMode renderingQuality = PXR_Audio.Spatializer.RenderingMode.MediumQuality;
- #region EDITOR-ONLY SerializedFields
- #if UNITY_EDITOR
- [SerializeField, HideInInspector] private LayerMask meshBakingLayerMask = ~0;
- #endif
- #endregion
- public PXR_Audio.Spatializer.RenderingMode RenderingQuality => renderingQuality;
- [SerializeField] private UnityEvent preInitEvent;
- [SerializeField] private UnityEvent lateInitEvent;
- private AudioConfiguration audioConfig;
- public AudioConfiguration AudioConfig => audioConfig;
- private bool bypass = true;
- private bool Bypass => bypass;
- static int uuidCounter = 0;
- private static int GetUuid()
- {
- var temp = uuidCounter;
- uuidCounter = (uuidCounter == Int32.MaxValue) ? 0 : (uuidCounter + 1);
- return temp;
- }
- private int uuid = -1;
- public int UUID => uuid;
- public PXR_Audio.Spatializer.Result SubmitMesh(
- float[] vertices,
- int verticesCount,
- int[] indices,
- int indicesCount,
- PXR_Audio.Spatializer.AcousticsMaterial material,
- ref int geometryId)
- {
- isSceneDirty = true;
- return PXR_Audio_Spatializer_Api.SubmitMesh(
- context,
- vertices,
- verticesCount,
- indices,
- indicesCount,
- material,
- ref geometryId);
- }
- public PXR_Audio.Spatializer.Result SubmitMeshAndMaterialFactor(
- float[] vertices,
- int verticesCount,
- int[] indices,
- int indicesCount,
- float[] absorptionFactor,
- float scatteringFactor,
- float transmissionFactor,
- ref int geometryId)
- {
- isSceneDirty = true;
- return PXR_Audio_Spatializer_Api.SubmitMeshAndMaterialFactor(
- context,
- vertices,
- verticesCount,
- indices,
- indicesCount,
- absorptionFactor,
- scatteringFactor,
- transmissionFactor,
- ref geometryId);
- }
- public Result SubmitMeshWithConfig(float[] vertices, int verticesCount, int[] indices, int indicesCount,
- ref MeshConfig config, ref int geometryId)
- {
- isSceneDirty = true;
- return PXR_Audio_Spatializer_Api.SubmitMeshWithConfig(context, vertices, verticesCount, indices, indicesCount,
- ref config, ref geometryId);
- }
- public Result RemoveMesh(int geometryId)
- {
- isSceneDirty = true;
- return PXR_Audio_Spatializer_Api.RemoveMesh(context, geometryId);
- }
- public Result SetMeshConfig(int geometryId, ref MeshConfig config, uint propertyMask)
- {
- isSceneDirty = true;
- return PXR_Audio_Spatializer_Api.SetMeshConfig(context, geometryId, ref config, propertyMask);
- }
- public PXR_Audio.Spatializer.Result AddSource(
- PXR_Audio.Spatializer.SourceMode sourceMode,
- float[] position,
- ref int sourceId,
- bool isAsync = false)
- {
- return PXR_Audio_Spatializer_Api.AddSource(
- context,
- sourceMode,
- position,
- ref sourceId,
- isAsync);
- }
- public PXR_Audio.Spatializer.Result AddSourceWithOrientation(
- PXR_Audio.Spatializer.SourceMode mode,
- float[] position,
- float[] front,
- float[] up,
- float radius,
- ref int sourceId,
- bool isAsync)
- {
- return PXR_Audio_Spatializer_Api.AddSourceWithOrientation(
- context,
- mode,
- position,
- front,
- up,
- radius,
- ref sourceId,
- isAsync);
- }
- public PXR_Audio.Spatializer.Result AddSourceWithConfig(
- ref PXR_Audio.Spatializer.SourceConfig sourceConfig,
- ref int sourceId,
- bool isAsync)
- {
- return PXR_Audio_Spatializer_Api.AddSourceWithConfig(context, ref sourceConfig, ref sourceId, isAsync);
- }
- public Result SetSourceConfig(int sourceId, ref SourceConfig sourceConfig, uint propertyMask)
- {
- return PXR_Audio_Spatializer_Api.SetSourceConfig(context, sourceId, ref sourceConfig, propertyMask);
- }
- public PXR_Audio.Spatializer.Result SetSourceAttenuationMode(int sourceId,
- PXR_Audio.Spatializer.SourceAttenuationMode mode,
- PXR_Audio.Spatializer.DistanceAttenuationCallback directDistanceAttenuationCallback = null,
- PXR_Audio.Spatializer.DistanceAttenuationCallback indirectDistanceAttenuationCallback = null)
- {
- return PXR_Audio_Spatializer_Api.SetSourceAttenuationMode(context, sourceId, mode,
- directDistanceAttenuationCallback, indirectDistanceAttenuationCallback);
- }
- public PXR_Audio.Spatializer.Result SetSourceRange(int sourceId, float rangeMin, float rangeMax)
- {
- return PXR_Audio_Spatializer_Api.SetSourceRange(context, sourceId, rangeMin, rangeMax);
- }
- public PXR_Audio.Spatializer.Result RemoveSource(int sourceId)
- {
- return PXR_Audio_Spatializer_Api.RemoveSource(context, sourceId);
- }
- public PXR_Audio.Spatializer.Result SubmitSourceBuffer(
- int sourceId,
- float[] inputBufferPtr,
- uint numFrames)
- {
- return PXR_Audio_Spatializer_Api.SubmitSourceBuffer(
- context,
- sourceId,
- inputBufferPtr,
- numFrames);
- }
- public PXR_Audio.Spatializer.Result SubmitAmbisonicChannelBuffer(
- float[] ambisonicChannelBuffer,
- int order,
- int degree,
- PXR_Audio.Spatializer.AmbisonicNormalizationType normType,
- float gain)
- {
- return PXR_Audio_Spatializer_Api.SubmitAmbisonicChannelBuffer(
- context,
- ambisonicChannelBuffer,
- order,
- degree,
- normType,
- gain);
- }
- public PXR_Audio.Spatializer.Result SubmitInterleavedAmbisonicBuffer(
- float[] ambisonicBuffer,
- int ambisonicOrder,
- PXR_Audio.Spatializer.AmbisonicNormalizationType normType,
- float gain)
- {
- return PXR_Audio_Spatializer_Api.SubmitInterleavedAmbisonicBuffer(
- context,
- ambisonicBuffer,
- ambisonicOrder,
- normType,
- gain);
- }
- public PXR_Audio.Spatializer.Result SubmitMatrixInputBuffer(
- float[] inputBuffer,
- int inputChannelIndex)
- {
- return PXR_Audio_Spatializer_Api.SubmitMatrixInputBuffer(
- context,
- inputBuffer,
- inputChannelIndex);
- }
- public PXR_Audio.Spatializer.Result GetInterleavedBinauralBuffer(
- float[] outputBufferPtr,
- uint numFrames,
- bool isAccumulative)
- {
- return PXR_Audio_Spatializer_Api.GetInterleavedBinauralBuffer(
- context,
- outputBufferPtr,
- numFrames,
- isAccumulative);
- }
- public PXR_Audio.Spatializer.Result GetPlanarBinauralBuffer(
- float[][] outputBufferPtr,
- uint numFrames,
- bool isAccumulative)
- {
- return PXR_Audio_Spatializer_Api.GetPlanarBinauralBuffer(
- context,
- outputBufferPtr,
- numFrames,
- isAccumulative);
- }
- public PXR_Audio.Spatializer.Result GetInterleavedLoudspeakersBuffer(
- float[] outputBufferPtr,
- uint numFrames)
- {
- return PXR_Audio_Spatializer_Api.GetInterleavedLoudspeakersBuffer(
- context,
- outputBufferPtr,
- numFrames);
- }
- public PXR_Audio.Spatializer.Result GetPlanarLoudspeakersBuffer(
- float[][] outputBufferPtr,
- uint numFrames)
- {
- return PXR_Audio_Spatializer_Api.GetPlanarLoudspeakersBuffer(
- context,
- outputBufferPtr,
- numFrames);
- }
- public PXR_Audio.Spatializer.Result SetPlaybackMode(
- PXR_Audio.Spatializer.PlaybackMode playbackMode)
- {
- return PXR_Audio_Spatializer_Api.SetPlaybackMode(
- context,
- playbackMode);
- }
- public PXR_Audio.Spatializer.Result SetLoudspeakerArray(
- float[] positions,
- int numLoudspeakers)
- {
- return PXR_Audio_Spatializer_Api.SetLoudspeakerArray(
- context,
- positions,
- numLoudspeakers);
- }
- public PXR_Audio.Spatializer.Result SetMappingMatrix(
- float[] matrix,
- int numInputChannels,
- int numOutputChannels)
- {
- return PXR_Audio_Spatializer_Api.SetMappingMatrix(
- context,
- matrix,
- numInputChannels,
- numOutputChannels);
- }
- public PXR_Audio.Spatializer.Result SetListenerPosition(
- float[] position)
- {
- return PXR_Audio_Spatializer_Api.SetListenerPosition(
- context,
- position);
- }
- public PXR_Audio.Spatializer.Result SetListenerOrientation(
- float[] front,
- float[] up)
- {
- return PXR_Audio_Spatializer_Api.SetListenerOrientation(
- context,
- front,
- up);
- }
- public PXR_Audio.Spatializer.Result SetListenerPose(
- float[] position,
- float[] front,
- float[] up)
- {
- return PXR_Audio_Spatializer_Api.SetListenerPose(
- context,
- position,
- front,
- up);
- }
- public PXR_Audio.Spatializer.Result SetSourcePosition(
- int sourceId,
- float[] position)
- {
- return PXR_Audio_Spatializer_Api.SetSourcePosition(
- context,
- sourceId,
- position);
- }
- public PXR_Audio.Spatializer.Result SetSourceGain(
- int sourceId,
- float gain)
- {
- return PXR_Audio_Spatializer_Api.SetSourceGain(
- context,
- sourceId,
- gain);
- }
- public PXR_Audio.Spatializer.Result SetSourceSize(
- int sourceId,
- float volumetricSize)
- {
- return PXR_Audio_Spatializer_Api.SetSourceSize(
- context,
- sourceId,
- volumetricSize);
- }
- public PXR_Audio.Spatializer.Result UpdateSourceMode(
- int sourceId,
- PXR_Audio.Spatializer.SourceMode mode)
- {
- return PXR_Audio_Spatializer_Api.UpdateSourceMode(
- context,
- sourceId,
- mode);
- }
- public PXR_Audio.Spatializer.Result SetDopplerEffect(int sourceId, bool on)
- {
- return PXR_Audio_Spatializer_Api.SetDopplerEffect(context, sourceId, on);
- }
- void OnAudioConfigurationChangedEventHandler(bool deviceWasChanged)
- {
- audioConfig = AudioSettings.GetConfiguration();
- ResetContext(renderingQuality);
- }
- /// <summary>
- /// Setup Spatializer rendering quality.
- /// </summary>
- /// <param name="quality">Rendering quality preset.</param>
- public void SetRenderingQuality(PXR_Audio.Spatializer.RenderingMode quality)
- {
- renderingQuality = quality;
- AudioSettings.Reset(AudioSettings.GetConfiguration());
- Debug.Log("Pico Spatializer has set rendering quality to: " + renderingQuality);
- }
- private void OnEnable()
- {
- if (_instance == null)
- {
- _instance = this;
- AudioSettings.OnAudioConfigurationChanged += OnAudioConfigurationChangedEventHandler;
- // Create context
- StartInternal(renderingQuality);
- Debug.Log("Pico Spatializer Initialized.");
- DontDestroyOnLoad(this);
- }
- else if (_instance != this)
- {
- Destroy(this);
- }
- }
- private void StartInternal(PXR_Audio.Spatializer.RenderingMode quality)
- {
- preInitEvent.Invoke();
- uuid = GetUuid();
- PXR_Audio.Spatializer.Result ret = Result.Success;
- audioConfig = AudioSettings.GetConfiguration();
- ret = PXR_Audio_Spatializer_Api.CreateContext(
- ref context,
- quality,
- (uint)audioConfig.dspBufferSize,
- (uint)audioConfig.sampleRate);
- if (ret != PXR_Audio.Spatializer.Result.Success)
- {
- Debug.LogError("Failed to create context, error code: " + ret);
- }
- ret = PXR_Audio_Spatializer_Api.InitializeContext(context);
- if (ret != PXR_Audio.Spatializer.Result.Success)
- {
- Debug.LogError("Failed to initialize context, error code: " + ret);
- }
- // Add all the geometries back
- PXR_Audio_Spatializer_SceneGeometry[] geometries = FindObjectsOfType<PXR_Audio_Spatializer_SceneGeometry>();
- for (int geoId = 0; geoId < geometries.Length; ++geoId)
- {
- // For all found geometry and material pair, submit them into Pico spatializer
- geometries[geoId].SubmitMeshToContext();
- geometries[geoId].SubmitStaticMeshToContext();
- if (ret != PXR_Audio.Spatializer.Result.Success)
- {
- Debug.LogError("Failed to submit geometry #" + geoId + ", error code: " + ret);
- }
- }
- ret = PXR_Audio_Spatializer_Api.CommitScene(context);
- if (ret != PXR_Audio.Spatializer.Result.Success)
- {
- Debug.LogError("Failed to commit scene, error code: " + ret);
- }
- lateInitEvent.Invoke();
- initialized = true;
- if (spatializerApiImpl != SpatializerApiImpl.wwise)
- {
- // Add all the sources back
- PXR_Audio_Spatializer_AudioSource[] sources = FindObjectsOfType<PXR_Audio_Spatializer_AudioSource>();
- for (int i = 0; i < sources.Length; ++i)
- {
- sources[i].RegisterInternal();
- }
- }
- // Add listener back
- PXR_Audio_Spatializer_AudioListener listener = FindObjectOfType<PXR_Audio_Spatializer_AudioListener>();
- listener.RegisterInternal();
- }
- private void DestroyInternal()
- {
- initialized = false;
- uuid = -1;
- if (spatializerApiImpl == SpatializerApiImpl.wwise)
- {
- PXR_Audio_Spatializer_Api.Destroy(context);
- context = IntPtr.Zero;
- return;
- }
- // Wait until all sources and listener's on-going audio DSP process had finished
- bool canContinue = true;
- do
- {
- canContinue = true;
- PXR_Audio_Spatializer_AudioListener[] listeners = FindObjectsOfType<PXR_Audio_Spatializer_AudioListener>();
- foreach (var listener in listeners)
- {
- if (listener != null && listener.IsAudioDSPInProgress)
- {
- canContinue = false;
- break;
- }
- }
- PXR_Audio_Spatializer_AudioSource[] sources = FindObjectsOfType<PXR_Audio_Spatializer_AudioSource>();
- foreach (var source in sources)
- {
- if (source != null && source.IsAudioDSPInProgress)
- {
- canContinue = false;
- break;
- }
- }
- } while (!canContinue);
- PXR_Audio_Spatializer_Api.Destroy(context);
- context = IntPtr.Zero;
- }
- private void OnDisable()
- {
- if (_instance != null && _instance == this)
- {
- _instance = null;
- // Remove context reset handler when destructing context
- // https://docs.microsoft.com/en-us/dotnet/desktop/winforms/controls/how-to-add-an-event-handler?view=netdesktop-6.0
- AudioSettings.OnAudioConfigurationChanged -= OnAudioConfigurationChangedEventHandler;
- DestroyInternal();
- }
- }
- void Update()
- {
- if (isSceneDirty)
- {
- PXR_Audio_Spatializer_Api.CommitScene(context);
- isSceneDirty = false;
- }
- PXR_Audio_Spatializer_Api.UpdateScene(context);
- }
- void ResetContext(PXR_Audio.Spatializer.RenderingMode quality)
- {
- DestroyInternal();
- StartInternal(quality);
- if (spatializerApiImpl == SpatializerApiImpl.wwise)
- {
- return;
- }
- // Resume all sources playback
- var sources = FindObjectsOfType<PXR_Audio_Spatializer_AudioSource>();
- foreach (var source in sources)
- {
- source.Resume();
- }
- // Resume all ambisonic sources playback
- var ambisonicSources =
- FindObjectsOfType<PXR_Audio_Spatializer_AmbisonicSource>();
- foreach (var source in ambisonicSources)
- {
- source.Resume();
- }
- Debug.Log("Pico Spatializer Context restarted.");
- }
- }
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