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- /*******************************************************************************
- Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
- NOTICE:All information contained herein is, and remains the property of
- PICO Technology Co., Ltd. The intellectual and technical concepts
- contained herein are proprietary to PICO Technology Co., Ltd. and may be
- covered by patents, patents in process, and are protected by trade secret or
- copyright law. Dissemination of this information or reproduction of this
- material is strictly forbidden unless prior written permission is obtained from
- PICO Technology Co., Ltd.
- *******************************************************************************/
- #if UNITY_INPUT_SYSTEM
- using UnityEngine.Scripting;
- using UnityEngine.InputSystem;
- using UnityEngine.InputSystem.XR;
- using UnityEngine.InputSystem.Controls;
- using UnityEngine.InputSystem.Layouts;
- namespace Unity.XR.PXR.Input
- {
- /// <summary>
- /// A PICO Headset
- /// </summary>
- [Preserve]
- [InputControlLayout(displayName = "PICO HMD")]
- public class PXR_HMD : XRHMD
- {
- [Preserve]
- [InputControl]
- public ButtonControl userPresence { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "devicetrackingstate" })]
- public new IntegerControl trackingState { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "deviceistracked" })]
- public new ButtonControl isTracked { get; private set; }
- [Preserve]
- [InputControl]
- public new Vector3Control devicePosition { get; private set; }
- [Preserve]
- [InputControl]
- public new QuaternionControl deviceRotation { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control deviceVelocity { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control deviceAngularVelocity { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control deviceAcceleration { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control deviceAngularAcceleration { get; private set; }
- [Preserve]
- [InputControl]
- public new Vector3Control leftEyePosition { get; private set; }
- [Preserve]
- [InputControl]
- public new QuaternionControl leftEyeRotation { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control leftEyeVelocity { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control leftEyeAngularVelocity { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control leftEyeAcceleration { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control leftEyeAngularAcceleration { get; private set; }
- [Preserve]
- [InputControl]
- public new Vector3Control rightEyePosition { get; private set; }
- [Preserve]
- [InputControl]
- public new QuaternionControl rightEyeRotation { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control rightEyeVelocity { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control rightEyeAngularVelocity { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control rightEyeAcceleration { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control rightEyeAngularAcceleration { get; private set; }
- [Preserve]
- [InputControl]
- public new Vector3Control centerEyePosition { get; private set; }
- [Preserve]
- [InputControl]
- public new QuaternionControl centerEyeRotation { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control centerEyeVelocity { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control centerEyeAngularVelocity { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control centerEyeAcceleration { get; private set; }
- [Preserve]
- [InputControl]
- public Vector3Control centerEyeAngularAcceleration { get; private set; }
- protected override void FinishSetup()
- {
- base.FinishSetup();
- userPresence = GetChildControl<ButtonControl>("userPresence");
- trackingState = GetChildControl<IntegerControl>("trackingState");
- isTracked = GetChildControl<ButtonControl>("isTracked");
- devicePosition = GetChildControl<Vector3Control>("devicePosition");
- deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
- deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
- deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
- deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
- deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
- leftEyePosition = GetChildControl<Vector3Control>("leftEyePosition");
- leftEyeRotation = GetChildControl<QuaternionControl>("leftEyeRotation");
- leftEyeVelocity = GetChildControl<Vector3Control>("leftEyeVelocity");
- leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
- leftEyeAcceleration = GetChildControl<Vector3Control>("leftEyeAcceleration");
- leftEyeAngularAcceleration = GetChildControl<Vector3Control>("leftEyeAngularAcceleration");
- rightEyePosition = GetChildControl<Vector3Control>("rightEyePosition");
- rightEyeRotation = GetChildControl<QuaternionControl>("rightEyeRotation");
- rightEyeVelocity = GetChildControl<Vector3Control>("rightEyeVelocity");
- rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
- rightEyeAcceleration = GetChildControl<Vector3Control>("rightEyeAcceleration");
- rightEyeAngularAcceleration = GetChildControl<Vector3Control>("rightEyeAngularAcceleration");
- centerEyePosition = GetChildControl<Vector3Control>("centerEyePosition");
- centerEyeRotation = GetChildControl<QuaternionControl>("centerEyeRotation");
- centerEyeVelocity = GetChildControl<Vector3Control>("centerEyeVelocity");
- centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
- centerEyeAcceleration = GetChildControl<Vector3Control>("centerEyeAcceleration");
- centerEyeAngularAcceleration = GetChildControl<Vector3Control>("centerEyeAngularAcceleration");
- }
- }
- /// <summary>
- /// A PICO Controller
- /// </summary>
- [Preserve]
- [InputControlLayout(displayName = "PICO Controller", commonUsages = new[] { "LeftHand", "RightHand" })]
- public class PXR_Controller : XRControllerWithRumble
- {
- [Preserve]
- [InputControl(aliases = new[] { "Primary2DAxis", "Touchpad" })]
- public Vector2Control thumbstick { get; private set; }
- [Preserve]
- [InputControl]
- public AxisControl trigger { get; private set; }
- [Preserve]
- [InputControl]
- public AxisControl grip { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "A", "X" })]
- public ButtonControl primaryButton { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "B", "Y" })]
- public ButtonControl secondaryButton { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "GripButton", "GripPress" })]
- public ButtonControl gripPressed { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "Primary2DAxisClick", "TouchpadPress" })]
- public ButtonControl thumbstickClicked { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "ATouch", "XTouch" })]
- public ButtonControl primaryTouched { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "BTouch", "YTouch" })]
- public ButtonControl secondaryTouched { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "TriggerTouch" })]
- public ButtonControl triggerTouched { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "TriggerPress" })]
- public ButtonControl triggerPressed { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "Menu" })]
- public ButtonControl menu { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "TouchpadTouch" })]
- public ButtonControl touchpadTouched { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "ThumbRestTouch" })]
- public ButtonControl thumbstickTouched { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "controllerTrackingState" })]
- public new IntegerControl trackingState { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "ControllerIsTracked" })]
- public new ButtonControl isTracked { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "controllerPosition" })]
- public new Vector3Control devicePosition { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "controllerRotation" })]
- public new QuaternionControl deviceRotation { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "controllerVelocity" })]
- public Vector3Control deviceVelocity { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "controllerAngularVelocity" })]
- public Vector3Control deviceAngularVelocity { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "controllerAcceleration" })]
- public Vector3Control deviceAcceleration { get; private set; }
- [Preserve]
- [InputControl(aliases = new[] { "controllerAngularAcceleration" })]
- public Vector3Control deviceAngularAcceleration { get; private set; }
- protected override void FinishSetup()
- {
- base.FinishSetup();
- thumbstick = GetChildControl<Vector2Control>("thumbstick");
- trigger = GetChildControl<AxisControl>("trigger");
- triggerTouched = GetChildControl<ButtonControl>("triggerTouched");
- grip = GetChildControl<AxisControl>("grip");
- primaryButton = GetChildControl<ButtonControl>("primaryButton");
- secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
- gripPressed = GetChildControl<ButtonControl>("gripPressed");
- thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
- primaryTouched = GetChildControl<ButtonControl>("primaryTouched");
- secondaryTouched = GetChildControl<ButtonControl>("secondaryTouched");
- thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
- triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
- trackingState = GetChildControl<IntegerControl>("trackingState");
- isTracked = GetChildControl<ButtonControl>("isTracked");
- devicePosition = GetChildControl<Vector3Control>("devicePosition");
- deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
- deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
- deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
- deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
- deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
- }
- }
- }
- #endif
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