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https://github.com/facebookarchive/RakNet.git

Samien 1 anno fa
parent
commit
d4414eeec5
100 ha cambiato i file con 45867 aggiunte e 30 eliminazioni
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+ 31 - 30
.gitignore

@@ -1,30 +1,31 @@
-# ---> C++
-# Compiled Object files
-*.slo
-*.lo
-*.o
-*.obj
-
-# Precompiled Headers
-*.gch
-*.pch
-
-# Compiled Dynamic libraries
-*.so
-*.dylib
-*.dll
-
-# Fortran module files
-*.mod
-
-# Compiled Static libraries
-*.lai
-*.la
-*.a
-*.lib
-
-# Executables
-*.exe
-*.out
-*.app
-
+# Visual Studio
+[Dd]ebug/
+[Rr]elease/
+x64/
+
+*.opensdf
+*.sdf
+*.user
+*.suo
+
+# Xcode and OS X 
+build/
+*.pbxuser
+!default.pbxuser
+*.mode1v3
+!default.mode1v3
+*.mode2v3
+!default.mode2v3
+*.perspectivev3
+!default.perspectivev3
+xcuserdata
+*.xccheckout
+*.moved-aside
+DerivedData
+*.hmap
+*.ipa
+contents.xcworkspacedata
+Debug/
+Release/
+.DS_Store
+.Trashes

+ 15 - 0
3.x_to_4.x_upgrade.txt

@@ -0,0 +1,15 @@
+Major changes from version 3:
+
+RakPeer::Startup() and RakPeer::Connect() now return enumeration results, rather than true or false.
+Security rewritten. InitializeSecurity now does not work unless LIBCAT_SECURITY is set to 1 in NativeFeatureIncludesOverrides.h. You pass the remote public key to RakPeer::Connect(), instead of RakPeer::InitializeSecurity()
+RakNetworkFactory has been deleted. Instead, most classes have a static function GetInstance() and DestroyInstance() defined by the macro STATIC_FACTORY_DECLARATIONS
+Deleted RakPeer::RPC, AutoRPC, ConnectionGraph, ReplicaManager, ReplicaManager2, Router, LightweightDatabase, and RakNetTransport. Use newer versions of these classes/function instead.
+BitStream now takes const references for all input parameters. If you want to cast, use SerializeCasted(), WriteCasted, and ReadCasted(), or else just copy the variable to the desired type first.
+RakNetTimeMS, RakNetTime, and RakNetTimeUS have been renamed and put in namespaces RakNet::TimeMS, RakNet::Time, and RakNet::TimeUS
+Most classes are now in the RakNet namespace.
+Added _FILE_AND_LINE_ to RakNetDefines.h so the user can strip out this information if desired.
+C# is now supported. See Help\swigtutorial.html
+NetworkIDObject and NetworkIDManager systems largely rewritten. IsNetworkIDAuthority() no longer is needed, so was removed.
+RakPeer::Startup() no longer takes a threadSleepTimer parameter.
+ID_UNCONNECTED_PONG now returns the pong always in 4 bytes (RakNet::TimeMS). Furthermore, the timestamp is in network order. Use BitStreams to read the timestamp out.
+IsConnected() was replaced with GetConnectionState()

+ 58 - 0
CMakeLists.txt

@@ -0,0 +1,58 @@
+cmake_minimum_required(VERSION 2.6)
+
+project(RakNet)
+
+if( NOT APPLE )
+# check 64 bit
+if( CMAKE_SIZEOF_VOID_P MATCHES "4" )
+  set( HAVE_64_BIT 0 )
+else(  CMAKE_SIZEOF_VOID_P MATCHES "4")
+  set( HAVE_64_BIT 1 )
+endif(  CMAKE_SIZEOF_VOID_P MATCHES "4")
+endif( NOT APPLE )
+
+IF (WIN32 AND NOT UNIX)
+	set (PROGRAMFILESX86 $ENV{PROGRAMFILES})
+	string(REPLACE "\\" "/" PROGRAMFILESX86 ${PROGRAMFILESX86})
+ENDIF(WIN32 AND NOT UNIX)
+
+IF (WIN32 AND NOT UNIX)
+	set(RAKNET_LIBRARY_LIBS ws2_32.lib)
+ELSE(WIN32 AND NOT UNIX)
+	set(RAKNET_LIBRARY_LIBS pthread)
+ENDIF(WIN32 AND NOT UNIX)
+
+
+# Options
+option( RAKNET_ENABLE_SAMPLES 	"Generate RakNet sample projects if true." 		TRUE  )
+option( RAKNET_ENABLE_DLL		"Generate the DLL project if true." 			TRUE )
+option( RAKNET_ENABLE_STATIC	"Generate the static library project if true." 	TRUE )
+option( RAKNET_GENERATE_INCLUDE_ONLY_DIR "Setup a include/RakNet/ directory in which all the headers are copied." FALSE )
+
+set( RAKNETHEADERFILES ${RakNet_SOURCE_DIR}/Source ) #This name doesn't follow CMake conventions but for retro compatibility I'll let it there.
+
+if( RAKNET_GENERATE_INCLUDE_ONLY_DIR )
+	set( RAKNET_INCLUDE_ONLY_DIR ${RakNet_SOURCE_DIR}/include ) # this will be visible by client code
+	set( RAKNET_NAMED_INCLUDE_ONLY_DIR ${RAKNET_INCLUDE_ONLY_DIR}/RakNet )
+	message( STATUS "Setting up the ${RAKNET_NAMED_INCLUDE_ONLY_DIR} directory..." )
+	# Now setup the include/RakNet/*.h files.
+	file( MAKE_DIRECTORY ${RAKNET_NAMED_INCLUDE_ONLY_DIR} )
+	file( COPY ${RAKNETHEADERFILES}/ DESTINATION ${RAKNET_NAMED_INCLUDE_ONLY_DIR} FILES_MATCHING PATTERN "*.h"  )
+	message( STATUS "DONE: Setting up the ${RAKNET_NAMED_INCLUDE_ONLY_DIR} directory." )
+endif()
+
+set( RAKNET_INCLUDE_DIRS ${RAKNETHEADERFILES} ${RAKNET_INCLUDE_ONLY_DIR} PARENT_SCOPE ) # Visible from outside
+
+include(./CmakeIncludes/CmakeMacros.txt)
+FIXLINKOPTIONS()
+FIXCOMPILEOPTIONS()
+
+
+add_subdirectory(Lib)
+
+
+set(RAKNET_COMMON_LIBS RakNetLibStatic)
+
+if( RAKNET_GENERATE_SAMPLES )
+	add_subdirectory(Samples)
+endif()

+ 107 - 0
CmakeIncludes/CmakeMacros.txt

@@ -0,0 +1,107 @@
+#This file includes the global macros for the RakNet CMake files
+
+MACRO(STANDARDSUBPROJECT PROJECTNAME)#Many of the projects just need the cpp files compiled and the header added to the project, this avoids repeating code
+	project(${PROJECTNAME})
+	FILE(GLOB ALL_CPP_SRCS *.cpp)
+	FILE(GLOB ALL_HEADER_SRCS *.h)
+	FILE(GLOB READMES readme.txt Specification.txt)
+	include_directories(${RAKNETHEADERFILES} ./) 
+	FIXCOMPILEOPTIONS()
+	add_executable(${PROJECTNAME} ${ALL_CPP_SRCS} ${ALL_HEADER_SRCS} ${READMES})
+	target_link_libraries(${PROJECTNAME} ${RAKNET_COMMON_LIBS})
+	set_target_properties(${PROJECTNAME} PROPERTIES PROJECT_GROUP Samples)
+ENDMACRO(STANDARDSUBPROJECT)
+
+MACRO(STANDARDSUBPROJECTWITHOPTIONS PROJECTNAME EXTRAINCLUDES EXTRASOURCES EXTRALIBS)#Same as STANDARDSUBPROJECT but allows options changing
+	project(${PROJECTNAME})
+	FILE(GLOB ALL_CPP_SRCS *.cpp)
+	FILE(GLOB ALL_HEADER_SRCS *.h)
+	FILE(GLOB READMES readme.txt Specification.txt)
+	FIXCOMPILEOPTIONS()
+	include_directories(${RAKNETHEADERFILES} ./ ${EXTRAINCLUDES}) 
+	add_executable(${PROJECTNAME} ${ALL_CPP_SRCS} ${ALL_HEADER_SRCS} ${EXTRASOURCES} ${READMES})
+	target_link_libraries(${PROJECTNAME} ${RAKNET_COMMON_LIBS} ${EXTRALIBS})
+	set_target_properties(${PROJECTNAME} PROPERTIES PROJECT_GROUP Samples)
+ENDMACRO(STANDARDSUBPROJECTWITHOPTIONS)
+
+MACRO(STANDARDSUBPROJECTWITHOPTIONSSET PROJECTNAME)#Same as STANDARDSUBPROJECT but allows options changing, Items are passed by setting them for times when passing variable to the macro doesn't work
+	project(${PROJECTNAME})
+	FILE(GLOB ALL_CPP_SRCS *.cpp)
+	FILE(GLOB ALL_HEADER_SRCS *.h)
+	FILE(GLOB READMES readme.txt Specification.txt)
+	FIXCOMPILEOPTIONS()
+	include_directories(${RAKNETHEADERFILES} ./ ${EXTRAINCLUDES}) 
+	add_executable(${PROJECTNAME} ${ALL_CPP_SRCS} ${ALL_HEADER_SRCS} ${EXTRASOURCES} ${READMES})
+	target_link_libraries(${PROJECTNAME} ${RAKNET_COMMON_LIBS} ${EXTRALIBS})
+	set_target_properties(${PROJECTNAME} PROPERTIES PROJECT_GROUP Samples)
+ENDMACRO(STANDARDSUBPROJECTWITHOPTIONSSET) 
+
+MACRO(STANDARDCSUBPROJECT PROJECTNAME)#Same as STANDARDSUBPROJECT but for C files
+	project(${PROJECTNAME})
+	FILE(GLOB ALL_C_SRCS *.c)
+	FILE(GLOB ALL_HEADER_SRCS *.h)
+	FILE(GLOB READMES readme.txt Specification.txt)
+	include_directories(${RAKNETHEADERFILES} ./) 
+	FIXCOMPILEOPTIONS()
+	add_executable(${PROJECTNAME} ${ALL_C_SRCS} ${ALL_HEADER_SRCS} ${READMES})
+	target_link_libraries(${PROJECTNAME} ${RAKNET_COMMON_LIBS})
+	set_target_properties(${PROJECTNAME} PROPERTIES PROJECT_GROUP Samples)
+ENDMACRO(STANDARDCSUBPROJECT)
+
+MACRO(GETCURRENTFOLDER)#Gets the current foldername without the path
+	string(REGEX REPLACE
+	  ".+/(.?)"
+	  "\\1"
+	  current_folder "${CMAKE_CURRENT_SOURCE_DIR}")
+ENDMACRO(GETCURRENTFOLDER)
+
+MACRO(VSUBFOLDER PROJECTNAME FOLDERNAME)#A macro interface for adding solution folders with a patched cmake
+	set_target_properties(${PROJECTNAME} PROPERTIES PROJECT_GROUP ${FOLDERNAME})
+ENDMACRO(VSUBFOLDER)
+
+MACRO(STANDARDNOTFOUNDMESSAGE NAME PLIBRARIES PINCLUDES EXTRA_INFORMATION)#If the libraries are not found, what to display
+	message(STATUS "${NAME} was not found, paths were set to:\nLibrary: ${PLIBRARIES}\nInclude: ${PINCLUDES}\n${EXTRA_INFORMATION}The project will not compile unless installed to those locations.\nAs an alternative you can install the libraries and rerun cmake\n and see if the autosearch finds them")
+ENDMACRO(STANDARDNOTFOUNDMESSAGE)
+
+MACRO(ADDCPPDEF DEF)#Currently replaces CXX flags with a define for WIN32 projects, may be changed
+	IF(WIN32)
+		SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D ${DEF}")
+	ENDIF()
+ENDMACRO(ADDCPPDEF)
+
+MACRO(FIXCOMPILEOPTIONS)#Fix added compile options that may cause problems, also fix warnings
+
+	IF(NOT ${CMAKE_GENERATOR} STREQUAL "MSYS Makefiles")
+		IF(WIN32 AND NOT UNIX)
+			STRING(REGEX REPLACE "/Z[0-9a-zA-Z]+" ""  CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
+			STRING(REGEX REPLACE "/Z[0-9a-zA-Z]+" ""  CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
+		ADDCPPDEF(_CRT_SECURE_NO_DEPRECATE)
+		ADDCPPDEF(_CRT_NONSTDC_NO_DEPRECATE)
+		SET(CMAKE_CXX_WARNING_LEVEL 0)
+		IF(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
+			STRING(REGEX REPLACE "/W[0-4]" "/W0" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
+		ELSE(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
+			SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W0")
+		ENDIF(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
+
+	SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w")# -nowarn 4018 -nowarn 4305 -nowarn 4244")
+		ENDIF(WIN32 AND NOT UNIX)
+	ENDIF(NOT ${CMAKE_GENERATOR} STREQUAL "MSYS Makefiles")
+ENDMACRO(FIXCOMPILEOPTIONS)
+
+MACRO(FIXLINKOPTIONS)#Fix added link options that may cause problems
+	IF(WIN32 AND NOT UNIX)
+		IF(NOT ${CMAKE_GENERATOR} STREQUAL "MSYS Makefiles")
+			STRING(REGEX REPLACE "/STACK:[0-9]+" ""  CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS}")
+			STRING(REGEX REPLACE "/STACK:[0-9]+" ""  CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS}")
+			STRING(REGEX REPLACE "/machine:[0-9a-zA-Z]+" ""  CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS}")
+			STRING(REGEX REPLACE "/machine:[0-9a-zA-Z]+" ""  CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS}")
+		ENDIF(NOT ${CMAKE_GENERATOR} STREQUAL "MSYS Makefiles")
+	ENDIF(WIN32 AND NOT UNIX)
+ENDMACRO(FIXLINKOPTIONS)
+
+MACRO(FINDREADMES)
+	FILE(GLOB READMES readme.txt)
+ENDMACRO(FINDREADMES)
+
+include(${RakNet_SOURCE_DIR}/CmakeIncludes/FindMacros.txt)#The macros for setting variables and performing finds

+ 912 - 0
CmakeIncludes/FindBoost.cmake

@@ -0,0 +1,912 @@
+# - Try to find Boost include dirs and libraries
+# Usage of this module as follows:
+#
+# NOTE: Take note of the Boost_ADDITIONAL_VERSIONS variable below.
+# Due to Boost naming conventions and limitations in CMake this find
+# module is NOT future safe with respect to Boost version numbers,
+# and may break.
+#
+# == Using Header-Only libraries from within Boost: ==
+#
+#   find_package( Boost 1.36.0 )
+#   if(Boost_FOUND)
+#      include_directories(${Boost_INCLUDE_DIRS})
+#      add_executable(foo foo.cc)
+#   endif()
+#
+#
+# == Using actual libraries from within Boost: ==
+#
+#   set(Boost_USE_STATIC_LIBS   ON)
+#   set(Boost_USE_MULTITHREADED ON)
+#   find_package( Boost 1.36.0 COMPONENTS date_time filesystem system ... )
+#
+#   if(Boost_FOUND)
+#      include_directories(${Boost_INCLUDE_DIRS})
+#      add_executable(foo foo.cc)
+#      target_link_libraries(foo ${Boost_LIBRARIES})
+#   endif()
+#
+#
+# The components list needs to contain actual names of boost libraries only,
+# such as "date_time" for "libboost_date_time".  If you're using parts of
+# Boost that contain header files only (e.g. foreach) you do not need to
+# specify COMPONENTS.
+#
+# You should provide a minimum version number that should be used. If you provide this 
+# version number and specify the REQUIRED attribute, this module will fail if it
+# can't find the specified or a later version. If you specify a version number this is
+# automatically put into the considered list of version numbers and thus doesn't need
+# to be specified in the Boost_ADDITIONAL_VERSIONS variable (see below).
+#
+# NOTE for Visual Studio Users:
+#     Automatic linking is used on MSVC & Borland compilers by default when
+#     #including things in Boost.  It's important to note that setting
+#     Boost_USE_STATIC_LIBS to OFF is NOT enough to get you dynamic linking,
+#     should you need this feature.  Automatic linking typically uses static
+#     libraries with a few exceptions (Boost.Python is one).
+#
+#     Please see the section below near Boost_LIB_DIAGNOSTIC_DEFINITIONS for
+#     more details.  Adding a TARGET_LINK_LIBRARIES() as shown in the example
+#     above appears to cause VS to link dynamically if Boost_USE_STATIC_LIBS
+#     gets set to OFF.  It is suggested you avoid automatic linking since it
+#     will make your application less portable.
+#
+# =========== The mess that is Boost_ADDITIONAL_VERSIONS (sorry?) ============
+#
+# OK, so the Boost_ADDITIONAL_VERSIONS variable can be used to specify a list of
+# boost version numbers that should be taken into account when searching
+# for Boost. Unfortunately boost puts the version number into the
+# actual filename for the libraries, so this variable will certainly be needed
+# in the future when new Boost versions are released.
+#
+# Currently this module searches for the following version numbers:
+# 1.33, 1.33.0, 1.33.1, 1.34, 1.34.0, 1.34.1, 1.35, 1.35.0, 1.35.1,
+# 1.36, 1.36.0, 1.36.1, 1.37, 1.37.0, 1.38, 1.38.0, 1.39, 1.39.0,
+# 1.40, 1.40.0
+#
+# NOTE: If you add a new major 1.x version in Boost_ADDITIONAL_VERSIONS you should
+# add both 1.x and 1.x.0 as shown above.  Official Boost include directories
+# omit the 3rd version number from include paths if it is 0 although not all
+# binary Boost releases do so.
+#
+ SET(Boost_ADDITIONAL_VERSIONS "1.41" "1.42" "1.78" "1.78.0" "1.79" "1.79.0")
+#
+# ===================================== ============= ========================
+#
+# Variables used by this module, they can change the default behaviour and
+# need to be set before calling find_package:
+#
+#   Boost_USE_MULTITHREADED      Can be set to OFF to use the non-multithreaded
+#                                boost libraries.  If not specified, defaults
+#                                to ON.
+#
+#   Boost_USE_STATIC_LIBS        Can be set to ON to force the use of the static
+#                                boost libraries. Defaults to OFF.
+#
+# Other Variables used by this module which you may want to set.
+#
+#   Boost_ADDITIONAL_VERSIONS    A list of version numbers to use for searching
+#                                the boost include directory.  Please see
+#                                the documentation above regarding this
+#                                annoying, but necessary variable :(
+#
+#   Boost_DEBUG                  Set this to TRUE to enable debugging output
+#                                of FindBoost.cmake if you are having problems.
+#                                Please enable this before filing any bug
+#                                reports.
+#
+#   Boost_DETAILED_FAILURE_MSG   FindBoost doesn't output detailed information
+#                                about why it failed or how to fix the problem
+#                                unless this is set to TRUE or the REQUIRED
+#                                keyword is specified in find_package().
+#                                  [Since CMake 2.8.0]
+# 
+#   Boost_COMPILER               Set this to the compiler suffix used by Boost
+#                                (e.g. "-gcc43") if FindBoost has problems finding
+#                                the proper Boost installation
+#
+# These last three variables are available also as environment variables:
+#
+#   BOOST_ROOT or BOOSTROOT      The preferred installation prefix for searching for
+#                                Boost.  Set this if the module has problems finding
+#                                the proper Boost installation.
+#
+#   BOOST_INCLUDEDIR             Set this to the include directory of Boost, if the
+#                                module has problems finding the proper Boost installation
+#
+#   BOOST_LIBRARYDIR             Set this to the lib directory of Boost, if the
+#                                module has problems finding the proper Boost installation
+#
+# Variables defined by this module:
+#
+#   Boost_FOUND                         System has Boost, this means the include dir was
+#                                       found, as well as all the libraries specified in
+#                                       the COMPONENTS list.
+#
+#   Boost_INCLUDE_DIRS                  Boost include directories: not cached
+#
+#   Boost_INCLUDE_DIR                   This is almost the same as above, but this one is
+#                                       cached and may be modified by advanced users
+#
+#   Boost_LIBRARIES                     Link to these to use the Boost libraries that you
+#                                       specified: not cached
+#
+#   Boost_LIBRARY_DIRS                  The path to where the Boost library files are.
+#
+#   Boost_VERSION                       The version number of the boost libraries that
+#                                       have been found, same as in version.hpp from Boost
+#
+#   Boost_LIB_VERSION                   The version number in filename form as
+#                                       it's appended to the library filenames
+#
+#   Boost_MAJOR_VERSION                 major version number of boost
+#   Boost_MINOR_VERSION                 minor version number of boost
+#   Boost_SUBMINOR_VERSION              subminor version number of boost
+#
+#   Boost_LIB_DIAGNOSTIC_DEFINITIONS    [WIN32 Only] You can call
+#                                       add_definitions(${Boost_LIB_DIAGNOSTIC_DEFINITIONS})
+#                                       to have diagnostic information about Boost's
+#                                       automatic linking outputted during compilation time.
+#
+# For each component you specify in find_package(), the following (UPPER-CASE)
+# variables are set.  You can use these variables if you would like to pick and
+# choose components for your targets instead of just using Boost_LIBRARIES.
+#
+#   Boost_${COMPONENT}_FOUND            True IF the Boost library "component" was found.
+#
+#   Boost_${COMPONENT}_LIBRARY          Contains the libraries for the specified Boost
+#                                       "component" (includes debug and optimized keywords
+#                                       when needed).
+
+#=============================================================================
+# Copyright 2006-2009 Kitware, Inc.
+# Copyright 2006-2008 Andreas Schneider <mail@cynapses.org>
+# Copyright 2007      Wengo
+# Copyright 2007      Mike Jackson
+# Copyright 2008      Andreas Pakulat <apaku@gmx.de>
+# Copyright 2008-2009 Philip Lowman <philip@yhbt.com>
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distributed this file outside of CMake, substitute the full
+#  License text for the above reference.)
+
+#-------------------------------------------------------------------------------
+#  FindBoost functions & macros
+#
+############################################
+#
+# Check the existence of the libraries.
+#
+############################################
+# This macro was taken directly from the FindQt4.cmake file that is included
+# with the CMake distribution. This is NOT my work. All work was done by the
+# original authors of the FindQt4.cmake file. Only minor modifications were
+# made to remove references to Qt and make this file more generally applicable
+# And ELSE/ENDIF pairs were removed for readability.
+#########################################################################
+
+MACRO (_Boost_ADJUST_LIB_VARS basename)
+  IF (Boost_INCLUDE_DIR )
+    IF (Boost_${basename}_LIBRARY_DEBUG AND Boost_${basename}_LIBRARY_RELEASE)
+      # if the generator supports configuration types then set
+      # optimized and debug libraries, or if the CMAKE_BUILD_TYPE has a value
+      IF (CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE)
+        SET(Boost_${basename}_LIBRARY optimized ${Boost_${basename}_LIBRARY_RELEASE} debug ${Boost_${basename}_LIBRARY_DEBUG})
+      ELSE()
+        # if there are no configuration types and CMAKE_BUILD_TYPE has no value
+        # then just use the release libraries
+        SET(Boost_${basename}_LIBRARY ${Boost_${basename}_LIBRARY_RELEASE} )
+      ENDIF()
+      # FIXME: This probably should be set for both cases
+      SET(Boost_${basename}_LIBRARIES optimized ${Boost_${basename}_LIBRARY_RELEASE} debug ${Boost_${basename}_LIBRARY_DEBUG})
+    ENDIF()
+
+    # if only the release version was found, set the debug variable also to the release version
+    IF (Boost_${basename}_LIBRARY_RELEASE AND NOT Boost_${basename}_LIBRARY_DEBUG)
+      SET(Boost_${basename}_LIBRARY_DEBUG ${Boost_${basename}_LIBRARY_RELEASE})
+      SET(Boost_${basename}_LIBRARY       ${Boost_${basename}_LIBRARY_RELEASE})
+      SET(Boost_${basename}_LIBRARIES     ${Boost_${basename}_LIBRARY_RELEASE})
+    ENDIF()
+
+    # if only the debug version was found, set the release variable also to the debug version
+    IF (Boost_${basename}_LIBRARY_DEBUG AND NOT Boost_${basename}_LIBRARY_RELEASE)
+      SET(Boost_${basename}_LIBRARY_RELEASE ${Boost_${basename}_LIBRARY_DEBUG})
+      SET(Boost_${basename}_LIBRARY         ${Boost_${basename}_LIBRARY_DEBUG})
+      SET(Boost_${basename}_LIBRARIES       ${Boost_${basename}_LIBRARY_DEBUG})
+    ENDIF()
+    
+    IF (Boost_${basename}_LIBRARY)
+      set(Boost_${basename}_LIBRARY ${Boost_${basename}_LIBRARY} CACHE FILEPATH "The Boost ${basename} library")
+
+      # Remove superfluous "debug" / "optimized" keywords from
+      # Boost_LIBRARY_DIRS
+      FOREACH(_boost_my_lib ${Boost_${basename}_LIBRARY})
+        GET_FILENAME_COMPONENT(_boost_my_lib_path "${_boost_my_lib}" PATH)
+        LIST(APPEND Boost_LIBRARY_DIRS ${_boost_my_lib_path})
+      ENDFOREACH()
+      LIST(REMOVE_DUPLICATES Boost_LIBRARY_DIRS)
+
+      set(Boost_LIBRARY_DIRS ${Boost_LIBRARY_DIRS} CACHE FILEPATH "Boost library directory")
+      SET(Boost_${basename}_FOUND ON CACHE INTERNAL "Whether the Boost ${basename} library found")
+    ENDIF(Boost_${basename}_LIBRARY)
+
+  ENDIF (Boost_INCLUDE_DIR )
+  # Make variables changeble to the advanced user
+  MARK_AS_ADVANCED(
+      Boost_${basename}_LIBRARY
+      Boost_${basename}_LIBRARY_RELEASE
+      Boost_${basename}_LIBRARY_DEBUG
+  )
+ENDMACRO (_Boost_ADJUST_LIB_VARS)
+
+#-------------------------------------------------------------------------------
+
+#
+# Runs compiler with "-dumpversion" and parses major/minor
+# version with a regex.
+#
+FUNCTION(_Boost_COMPILER_DUMPVERSION _OUTPUT_VERSION)
+
+  EXEC_PROGRAM(${CMAKE_CXX_COMPILER}
+    ARGS ${CMAKE_CXX_COMPILER_ARG1} -dumpversion
+    OUTPUT_VARIABLE _boost_COMPILER_VERSION
+  )
+  STRING(REGEX REPLACE "([0-9])\\.([0-9])(\\.[0-9])?" "\\1\\2"
+    _boost_COMPILER_VERSION ${_boost_COMPILER_VERSION})
+
+  SET(${_OUTPUT_VERSION} ${_boost_COMPILER_VERSION} PARENT_SCOPE)
+ENDFUNCTION()
+
+#
+# End functions/macros
+#  
+#-------------------------------------------------------------------------------
+
+
+
+
+IF(NOT DEFINED Boost_USE_MULTITHREADED)
+    SET(Boost_USE_MULTITHREADED TRUE)
+ENDIF()
+
+if(Boost_FIND_VERSION_EXACT)
+  # The version may appear in a directory with or without the patch
+  # level, even when the patch level is non-zero.
+  set(_boost_TEST_VERSIONS
+    "${Boost_FIND_VERSION_MAJOR}.${Boost_FIND_VERSION_MINOR}.${Boost_FIND_VERSION_PATCH}"
+    "${Boost_FIND_VERSION_MAJOR}.${Boost_FIND_VERSION_MINOR}")
+else(Boost_FIND_VERSION_EXACT)
+  # The user has not requested an exact version.  Among known
+  # versions, find those that are acceptable to the user request.
+  set(_Boost_KNOWN_VERSIONS ${Boost_ADDITIONAL_VERSIONS}
+    "1.40.0" "1.40" "1.39.0" "1.39" "1.38.0" "1.38" "1.37.0" "1.37"
+    "1.36.1" "1.36.0" "1.36" "1.35.1" "1.35.0" "1.35" "1.34.1" "1.34.0"
+    "1.34")
+  set(_boost_TEST_VERSIONS)
+  if(Boost_FIND_VERSION)
+    set(_Boost_FIND_VERSION_SHORT "${Boost_FIND_VERSION_MAJOR}.${Boost_FIND_VERSION_MINOR}")
+    # Select acceptable versions.
+    foreach(version ${_Boost_KNOWN_VERSIONS})
+      if(NOT "${version}" VERSION_LESS "${Boost_FIND_VERSION}")
+        # This version is high enough.
+        list(APPEND _boost_TEST_VERSIONS "${version}")
+      elseif("${version}.99" VERSION_EQUAL "${_Boost_FIND_VERSION_SHORT}.99")
+        # This version is a short-form for the requested version with
+        # the patch level dropped.
+        list(APPEND _boost_TEST_VERSIONS "${version}")
+      endif()
+    endforeach(version)
+  else(Boost_FIND_VERSION)
+    # Any version is acceptable.
+    set(_boost_TEST_VERSIONS "${_Boost_KNOWN_VERSIONS}")
+  endif(Boost_FIND_VERSION)
+endif(Boost_FIND_VERSION_EXACT)
+
+# The reason that we failed to find Boost. This will be set to a
+# user-friendly message when we fail to find some necessary piece of
+# Boost.
+set(Boost_ERROR_REASON)
+
+SET( _boost_IN_CACHE TRUE)
+IF(Boost_INCLUDE_DIR)
+
+  # On versions < 1.35, remove the System library from the considered list
+  # since it wasn't added until 1.35.
+  if(Boost_VERSION AND Boost_FIND_COMPONENTS)
+     math(EXPR _boost_maj "${Boost_VERSION} / 100000")
+     math(EXPR _boost_min "${Boost_VERSION} / 100 % 1000")
+     if(${_boost_maj}.${_boost_min} VERSION_LESS 1.35)
+       list(REMOVE_ITEM Boost_FIND_COMPONENTS system)
+     endif()
+  endif()
+
+  FOREACH(COMPONENT ${Boost_FIND_COMPONENTS})
+    STRING(TOUPPER ${COMPONENT} COMPONENT)
+    IF(NOT Boost_${COMPONENT}_FOUND)
+      SET( _boost_IN_CACHE FALSE)
+    ENDIF(NOT Boost_${COMPONENT}_FOUND)
+  ENDFOREACH(COMPONENT)
+ELSE(Boost_INCLUDE_DIR)
+  SET( _boost_IN_CACHE FALSE)
+ENDIF(Boost_INCLUDE_DIR)
+
+IF (_boost_IN_CACHE)
+  # in cache already
+  SET(Boost_FOUND TRUE)
+  FOREACH(COMPONENT ${Boost_FIND_COMPONENTS})
+    STRING(TOUPPER ${COMPONENT} COMPONENT)
+    _Boost_ADJUST_LIB_VARS( ${COMPONENT} )
+    SET(Boost_LIBRARIES ${Boost_LIBRARIES} ${Boost_${COMPONENT}_LIBRARY})
+  ENDFOREACH(COMPONENT)
+  SET(Boost_INCLUDE_DIRS ${Boost_INCLUDE_DIR})
+  IF(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
+    MATH(EXPR Boost_MAJOR_VERSION "${Boost_VERSION} / 100000")
+    MATH(EXPR Boost_MINOR_VERSION "${Boost_VERSION} / 100 % 1000")
+    MATH(EXPR Boost_SUBMINOR_VERSION "${Boost_VERSION} % 100")
+  ENDIF(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
+  if(Boost_DEBUG)
+      message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                     "boost ${Boost_MAJOR_VERSION}.${Boost_MINOR_VERSION}.${Boost_SUBMINOR_VERSION} "
+                     "is already in the cache.  For debugging messages, please clear the cache.")
+  endif()
+ELSE (_boost_IN_CACHE)
+  # Need to search for boost
+  if(Boost_DEBUG)
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                   "Boost not in cache")
+    # Output some of their choices
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                   "_boost_TEST_VERSIONS = ${_boost_TEST_VERSIONS}")
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                   "Boost_USE_MULTITHREADED = ${Boost_USE_MULTITHREADED}")
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                   "Boost_USE_STATIC_LIBS = ${Boost_USE_STATIC_LIBS}")
+  endif()
+
+  IF(WIN32)
+    # In windows, automatic linking is performed, so you do not have
+    # to specify the libraries.  If you are linking to a dynamic
+    # runtime, then you can choose to link to either a static or a
+    # dynamic Boost library, the default is to do a static link.  You
+    # can alter this for a specific library "whatever" by defining
+    # BOOST_WHATEVER_DYN_LINK to force Boost library "whatever" to be
+    # linked dynamically.  Alternatively you can force all Boost
+    # libraries to dynamic link by defining BOOST_ALL_DYN_LINK.
+  
+    # This feature can be disabled for Boost library "whatever" by
+    # defining BOOST_WHATEVER_NO_LIB, or for all of Boost by defining
+    # BOOST_ALL_NO_LIB.
+  
+    # If you want to observe which libraries are being linked against
+    # then defining BOOST_LIB_DIAGNOSTIC will cause the auto-linking
+    # code to emit a #pragma message each time a library is selected
+    # for linking.
+    SET(Boost_LIB_DIAGNOSTIC_DEFINITIONS 
+      "-DBOOST_LIB_DIAGNOSTIC" CACHE STRING "Boost diagnostic define")
+  ENDIF(WIN32)
+
+  SET(_boost_INCLUDE_SEARCH_DIRS
+    C:/boost/include
+    C:/boost
+    "$ENV{ProgramFiles}/boost/include"
+    "$ENV{ProgramFiles}/boost"
+    /sw/local/include
+  )
+
+  # If BOOST_ROOT was defined in the environment, use it.
+  if (NOT BOOST_ROOT AND NOT $ENV{BOOST_ROOT} STREQUAL "")
+    set(BOOST_ROOT $ENV{BOOST_ROOT})
+  endif(NOT BOOST_ROOT AND NOT $ENV{BOOST_ROOT} STREQUAL "")
+
+  # If BOOSTROOT was defined in the environment, use it.
+  if (NOT BOOST_ROOT AND NOT $ENV{BOOSTROOT} STREQUAL "")
+    set(BOOST_ROOT $ENV{BOOSTROOT})
+  endif(NOT BOOST_ROOT AND NOT $ENV{BOOSTROOT} STREQUAL "")
+
+  # If BOOST_INCLUDEDIR was defined in the environment, use it.
+  IF( NOT $ENV{BOOST_INCLUDEDIR} STREQUAL "" )
+    set(BOOST_INCLUDEDIR $ENV{BOOST_INCLUDEDIR})
+  ENDIF( NOT $ENV{BOOST_INCLUDEDIR} STREQUAL "" )
+  
+  # If BOOST_LIBRARYDIR was defined in the environment, use it.
+  IF( NOT $ENV{BOOST_LIBRARYDIR} STREQUAL "" )
+    set(BOOST_LIBRARYDIR $ENV{BOOST_LIBRARYDIR})
+  ENDIF( NOT $ENV{BOOST_LIBRARYDIR} STREQUAL "" )
+  
+  IF( BOOST_ROOT )
+    file(TO_CMAKE_PATH ${BOOST_ROOT} BOOST_ROOT)
+  ENDIF( BOOST_ROOT )
+
+  if(Boost_DEBUG)
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                   "Declared as CMake or Environmental Variables:")
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                   "  BOOST_ROOT = ${BOOST_ROOT}")
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                   "  BOOST_INCLUDEDIR = ${BOOST_INCLUDEDIR}")
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                   "  BOOST_LIBRARYDIR = ${BOOST_LIBRARYDIR}")
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                   "_boost_TEST_VERSIONS = ${_boost_TEST_VERSIONS}")
+  endif()
+
+  IF( BOOST_ROOT )
+    SET(_boost_INCLUDE_SEARCH_DIRS 
+      ${BOOST_ROOT}/include 
+      ${BOOST_ROOT}
+      ${_boost_INCLUDE_SEARCH_DIRS})
+  ENDIF( BOOST_ROOT )
+
+  IF( BOOST_INCLUDEDIR )
+    file(TO_CMAKE_PATH ${BOOST_INCLUDEDIR} BOOST_INCLUDEDIR)
+    SET(_boost_INCLUDE_SEARCH_DIRS 
+      ${BOOST_INCLUDEDIR} ${_boost_INCLUDE_SEARCH_DIRS})
+  ENDIF( BOOST_INCLUDEDIR )
+
+  # ------------------------------------------------------------------------
+  #  Search for Boost include DIR 
+  # ------------------------------------------------------------------------
+  # Try to find Boost by stepping backwards through the Boost versions
+  # we know about.
+  IF( NOT Boost_INCLUDE_DIR )
+    # Build a list of path suffixes for each version.
+    SET(_boost_PATH_SUFFIXES)
+    FOREACH(_boost_VER ${_boost_TEST_VERSIONS})
+      # Add in a path suffix, based on the required version, ideally
+      # we could read this from version.hpp, but for that to work we'd
+      # need to know the include dir already
+      set(_boost_BOOSTIFIED_VERSION)
+
+      # Transform 1.35 => 1_35 and 1.36.0 => 1_36_0
+      IF(_boost_VER MATCHES "[0-9]+\\.[0-9]+\\.[0-9]+")
+          STRING(REGEX REPLACE "([0-9]+)\\.([0-9]+)\\.([0-9]+)" "\\1_\\2_\\3" 
+            _boost_BOOSTIFIED_VERSION ${_boost_VER})
+      ELSEIF(_boost_VER MATCHES "[0-9]+\\.[0-9]+")
+          STRING(REGEX REPLACE "([0-9]+)\\.([0-9]+)" "\\1_\\2" 
+            _boost_BOOSTIFIED_VERSION ${_boost_VER})
+      ENDIF()
+      
+      list(APPEND _boost_PATH_SUFFIXES "boost-${_boost_BOOSTIFIED_VERSION}")
+      if(WIN32)
+        # For BoostPro's underscores (and others?)
+        list(APPEND _boost_PATH_SUFFIXES "boost_${_boost_BOOSTIFIED_VERSION}")
+      endif()
+
+    ENDFOREACH(_boost_VER)
+      
+    if(Boost_DEBUG)
+      message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                     "Include debugging info:")
+      message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                     "  _boost_INCLUDE_SEARCH_DIRS = ${_boost_INCLUDE_SEARCH_DIRS}")
+      message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                     "  _boost_PATH_SUFFIXES = ${_boost_PATH_SUFFIXES}")
+    endif()
+
+    # Look for a standard boost header file.
+    FIND_PATH(Boost_INCLUDE_DIR
+      NAMES         boost/config.hpp
+      HINTS         ${_boost_INCLUDE_SEARCH_DIRS}
+      PATH_SUFFIXES ${_boost_PATH_SUFFIXES}
+      )
+  ENDIF( NOT Boost_INCLUDE_DIR )
+  
+  # ------------------------------------------------------------------------
+  #  Extract version information from version.hpp
+  # ------------------------------------------------------------------------
+
+  IF(Boost_INCLUDE_DIR)
+    # Extract Boost_VERSION and Boost_LIB_VERSION from version.hpp
+    # Read the whole file:
+    #
+    SET(BOOST_VERSION 0)
+    SET(BOOST_LIB_VERSION "")
+    FILE(READ "${Boost_INCLUDE_DIR}/boost/version.hpp" _boost_VERSION_HPP_CONTENTS)
+    if(Boost_DEBUG)
+      message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                     "location of version.hpp: ${Boost_INCLUDE_DIR}/boost/version.hpp")
+    endif()
+  
+    STRING(REGEX REPLACE ".*#define BOOST_VERSION ([0-9]+).*" "\\1" Boost_VERSION "${_boost_VERSION_HPP_CONTENTS}")
+    STRING(REGEX REPLACE ".*#define BOOST_LIB_VERSION \"([0-9_]+)\".*" "\\1" Boost_LIB_VERSION "${_boost_VERSION_HPP_CONTENTS}")
+  
+    SET(Boost_LIB_VERSION ${Boost_LIB_VERSION} CACHE INTERNAL "The library version string for boost libraries")
+    SET(Boost_VERSION ${Boost_VERSION} CACHE INTERNAL "The version number for boost libraries")
+    
+    IF(NOT "${Boost_VERSION}" STREQUAL "0")
+      MATH(EXPR Boost_MAJOR_VERSION "${Boost_VERSION} / 100000")
+      MATH(EXPR Boost_MINOR_VERSION "${Boost_VERSION} / 100 % 1000")
+      MATH(EXPR Boost_SUBMINOR_VERSION "${Boost_VERSION} % 100")
+
+      set(Boost_ERROR_REASON
+          "${Boost_ERROR_REASON}Boost version: ${Boost_MAJOR_VERSION}.${Boost_MINOR_VERSION}.${Boost_SUBMINOR_VERSION}\nBoost include path: ${Boost_INCLUDE_DIR}")
+    ENDIF(NOT "${Boost_VERSION}" STREQUAL "0")
+    if(Boost_DEBUG)
+      message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                     "version.hpp reveals boost "
+                     "${Boost_MAJOR_VERSION}.${Boost_MINOR_VERSION}.${Boost_SUBMINOR_VERSION}")
+    endif()
+  ELSE(Boost_INCLUDE_DIR)
+    set(Boost_ERROR_REASON
+      "${Boost_ERROR_REASON}Unable to find the Boost header files. Please set BOOST_ROOT to the root directory containing Boost or BOOST_INCLUDEDIR to the directory containing Boost's headers.")
+  ENDIF(Boost_INCLUDE_DIR)
+  
+  # ------------------------------------------------------------------------
+  #  Suffix initialization and compiler suffix detection.
+  # ------------------------------------------------------------------------
+
+  # Setting some more suffixes for the library
+  SET (Boost_LIB_PREFIX "")
+  if ( WIN32 AND Boost_USE_STATIC_LIBS )
+    SET (Boost_LIB_PREFIX "lib")
+  endif()
+
+  if (Boost_COMPILER)
+    set(_boost_COMPILER ${Boost_COMPILER})
+    if(Boost_DEBUG)
+      message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+                     "using user-specified Boost_COMPILER = ${_boost_COMPILER}")
+    endif()
+  else(Boost_COMPILER)
+    # Attempt to guess the compiler suffix
+    # NOTE: this is not perfect yet, if you experience any issues
+    # please report them and use the Boost_COMPILER variable
+    # to work around the problems.
+    if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel"
+        OR "${CMAKE_CXX_COMPILER}" MATCHES "icl" 
+        OR "${CMAKE_CXX_COMPILER}" MATCHES "icpc")
+      if(WIN32)
+        set (_boost_COMPILER "-iw")
+      else()
+        set (_boost_COMPILER "-il")
+      endif()
+    elseif (MSVC90)
+      SET (_boost_COMPILER "-vc90")
+    elseif (MSVC10)
+      SET (_boost_COMPILER "-vc100")
+    elseif (MSVC80)
+      SET (_boost_COMPILER "-vc80")
+    elseif (MSVC71)
+      SET (_boost_COMPILER "-vc71")
+    elseif (MSVC70) # Good luck!
+      SET (_boost_COMPILER "-vc7") # yes, this is correct
+    elseif (MSVC60) # Good luck!
+      SET (_boost_COMPILER "-vc6") # yes, this is correct
+    elseif (BORLAND)
+      SET (_boost_COMPILER "-bcb")
+    elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "SunPro")
+      set(_boost_COMPILER "-sw")
+    elseif (MINGW)
+      if(${Boost_MAJOR_VERSION}.${Boost_MINOR_VERSION} VERSION_LESS 1.34)
+          SET(_boost_COMPILER "-mgw") # no GCC version encoding prior to 1.34
+      else()
+        _Boost_COMPILER_DUMPVERSION(_boost_COMPILER_VERSION)
+        SET (_boost_COMPILER "-mgw${_boost_COMPILER_VERSION}")
+      endif()
+    elseif (UNIX)
+      if (CMAKE_COMPILER_IS_GNUCXX)
+          _Boost_COMPILER_DUMPVERSION(_boost_COMPILER_VERSION)
+          # Determine which version of GCC we have.
+          IF(APPLE)
+            IF(Boost_MINOR_VERSION)
+              IF(${Boost_MINOR_VERSION} GREATER 35)
+                # In Boost 1.36.0 and newer, the mangled compiler name used
+                # on Mac OS X/Darwin is "xgcc".
+                SET(_boost_COMPILER "-xgcc${_boost_COMPILER_VERSION}")
+              ELSE(${Boost_MINOR_VERSION} GREATER 35)
+                # In Boost <= 1.35.0, there is no mangled compiler name for
+                # the Mac OS X/Darwin version of GCC.
+                SET(_boost_COMPILER "")
+              ENDIF(${Boost_MINOR_VERSION} GREATER 35)
+            ELSE(Boost_MINOR_VERSION)
+              # We don't know the Boost version, so assume it's
+              # pre-1.36.0.
+              SET(_boost_COMPILER "")
+            ENDIF(Boost_MINOR_VERSION)
+          ELSE()
+            SET (_boost_COMPILER "-gcc${_boost_COMPILER_VERSION}")
+          ENDIF()
+      endif (CMAKE_COMPILER_IS_GNUCXX)
+    endif()
+    if(Boost_DEBUG)
+      message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+        "guessed _boost_COMPILER = ${_boost_COMPILER}")
+    endif()
+  endif(Boost_COMPILER)
+
+  SET (_boost_MULTITHREADED "-mt")
+  if( NOT Boost_USE_MULTITHREADED )
+    set (_boost_MULTITHREADED "")
+  endif()
+  if(Boost_DEBUG)
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+      "_boost_MULTITHREADED = ${_boost_MULTITHREADED}")
+  endif()
+
+  SET( _boost_STATIC_TAG "")
+  set( _boost_ABI_TAG "")
+  IF (WIN32)
+    IF(MSVC OR "${CMAKE_CXX_COMPILER}" MATCHES "icl"
+            OR "${CMAKE_CXX_COMPILER}" MATCHES "icpc")
+      SET (_boost_ABI_TAG "g")
+    ENDIF()
+    IF( Boost_USE_STATIC_LIBS )
+      SET( _boost_STATIC_TAG "-s")
+    ENDIF( Boost_USE_STATIC_LIBS )
+  ENDIF(WIN32)
+  SET (_boost_ABI_TAG "${_boost_ABI_TAG}d")
+  if(Boost_DEBUG)
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+      "_boost_STATIC_TAG = ${_boost_STATIC_TAG}")
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+      "_boost_ABI_TAG = ${_boost_ABI_TAG}")
+  endif()
+
+  # ------------------------------------------------------------------------
+  #  Begin finding boost libraries
+  # ------------------------------------------------------------------------
+
+  SET(_boost_LIBRARIES_SEARCH_DIRS
+    ${Boost_INCLUDE_DIR}/lib
+    ${Boost_INCLUDE_DIR}/../lib
+    C:/boost/lib
+    C:/boost
+    "$ENV{ProgramFiles}/boost/boost_${Boost_MAJOR_VERSION}_${Boost_MINOR_VERSION}_${Boost_SUBMINOR_VERSION}/lib"
+    "$ENV{ProgramFiles}/boost/boost_${Boost_MAJOR_VERSION}_${Boost_MINOR_VERSION}/lib"
+    "$ENV{ProgramFiles}/boost/lib"
+    "$ENV{ProgramFiles}/boost"
+    /sw/local/lib
+  )
+  IF( BOOST_ROOT )
+    SET(_boost_LIBRARIES_SEARCH_DIRS 
+      ${BOOST_ROOT}/lib 
+      ${BOOST_ROOT}/stage/lib 
+      ${_boost_LIBRARIES_SEARCH_DIRS})
+  ENDIF( BOOST_ROOT )
+
+  IF( BOOST_LIBRARYDIR )
+    file(TO_CMAKE_PATH ${BOOST_LIBRARYDIR} BOOST_LIBRARYDIR)
+    SET(_boost_LIBRARIES_SEARCH_DIRS 
+      ${BOOST_LIBRARYDIR} ${_boost_LIBRARIES_SEARCH_DIRS})
+  ENDIF( BOOST_LIBRARYDIR )
+
+  if(Boost_DEBUG)
+    message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
+      "_boost_LIBRARIES_SEARCH_DIRS = ${_boost_LIBRARIES_SEARCH_DIRS}")
+  endif()
+
+  FOREACH(COMPONENT ${Boost_FIND_COMPONENTS})
+    STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
+    SET( Boost_${UPPERCOMPONENT}_LIBRARY "Boost_${UPPERCOMPONENT}_LIBRARY-NOTFOUND" )
+    SET( Boost_${UPPERCOMPONENT}_LIBRARY_RELEASE "Boost_${UPPERCOMPONENT}_LIBRARY_RELEASE-NOTFOUND" )
+    SET( Boost_${UPPERCOMPONENT}_LIBRARY_DEBUG "Boost_${UPPERCOMPONENT}_LIBRARY_DEBUG-NOTFOUND")
+
+    # Support preference of static libs by adjusting CMAKE_FIND_LIBRARY_SUFFIXES
+    IF( Boost_USE_STATIC_LIBS )
+      SET( _boost_ORIG_CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
+      IF(WIN32)
+        SET(CMAKE_FIND_LIBRARY_SUFFIXES .lib .a ${CMAKE_FIND_LIBRARY_SUFFIXES})
+      ELSE(WIN32)
+        SET(CMAKE_FIND_LIBRARY_SUFFIXES .a ${CMAKE_FIND_LIBRARY_SUFFIXES})
+      ENDIF(WIN32)
+    ENDIF( Boost_USE_STATIC_LIBS )
+
+    FIND_LIBRARY(Boost_${UPPERCOMPONENT}_LIBRARY_RELEASE
+        NAMES  ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_COMPILER}${_boost_MULTITHREADED}-${Boost_LIB_VERSION}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_COMPILER}${_boost_MULTITHREADED}${_boost_STATIC_TAG}-${Boost_LIB_VERSION}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_MULTITHREADED}-${Boost_LIB_VERSION}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_MULTITHREADED}${_boost_STATIC_TAG}-${Boost_LIB_VERSION}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_MULTITHREADED}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_MULTITHREADED}${_boost_STATIC_TAG}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}
+        HINTS  ${_boost_LIBRARIES_SEARCH_DIRS}
+    )
+
+    FIND_LIBRARY(Boost_${UPPERCOMPONENT}_LIBRARY_DEBUG
+        NAMES  ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_COMPILER}${_boost_MULTITHREADED}-${_boost_ABI_TAG}-${Boost_LIB_VERSION}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_COMPILER}${_boost_MULTITHREADED}${_boost_STATIC_TAG}${_boost_ABI_TAG}-${Boost_LIB_VERSION}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_MULTITHREADED}-${_boost_ABI_TAG}-${Boost_LIB_VERSION}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_MULTITHREADED}${_boost_STATIC_TAG}${_boost_ABI_TAG}-${Boost_LIB_VERSION}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_MULTITHREADED}-${_boost_ABI_TAG}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}${_boost_MULTITHREADED}${_boost_STATIC_TAG}${_boost_ABI_TAG}
+               ${Boost_LIB_PREFIX}boost_${COMPONENT}-${_boost_ABI_TAG}
+        HINTS  ${_boost_LIBRARIES_SEARCH_DIRS}
+    )
+
+    _Boost_ADJUST_LIB_VARS(${UPPERCOMPONENT})
+    IF( Boost_USE_STATIC_LIBS )
+      SET(CMAKE_FIND_LIBRARY_SUFFIXES ${_boost_ORIG_CMAKE_FIND_LIBRARY_SUFFIXES})
+    ENDIF( Boost_USE_STATIC_LIBS )
+  ENDFOREACH(COMPONENT)
+  # ------------------------------------------------------------------------
+  #  End finding boost libraries
+  # ------------------------------------------------------------------------
+
+  SET(Boost_INCLUDE_DIRS
+    ${Boost_INCLUDE_DIR}
+  )
+
+  SET(Boost_FOUND FALSE)
+  IF(Boost_INCLUDE_DIR)
+    SET( Boost_FOUND TRUE )
+
+    # Check the version of Boost against the requested version.
+    if (Boost_FIND_VERSION AND NOT Boost_FIND_VERSION_MINOR)
+      message(SEND_ERROR "When requesting a specific version of Boost, you must provide at least the major and minor version numbers, e.g., 1.34")
+    endif (Boost_FIND_VERSION AND NOT Boost_FIND_VERSION_MINOR)
+    if(Boost_MAJOR_VERSION LESS "${Boost_FIND_VERSION_MAJOR}" )
+      set( Boost_FOUND FALSE )
+      set(_Boost_VERSION_AGE "old")
+    elseif(Boost_MAJOR_VERSION EQUAL "${Boost_FIND_VERSION_MAJOR}" )
+      if(Boost_MINOR_VERSION LESS "${Boost_FIND_VERSION_MINOR}" )
+        set( Boost_FOUND FALSE )
+        set(_Boost_VERSION_AGE "old")
+      elseif(Boost_MINOR_VERSION EQUAL "${Boost_FIND_VERSION_MINOR}" )
+        if( Boost_FIND_VERSION_PATCH AND Boost_SUBMINOR_VERSION LESS "${Boost_FIND_VERSION_PATCH}" )
+          set( Boost_FOUND FALSE )
+          set(_Boost_VERSION_AGE "old")
+        endif( Boost_FIND_VERSION_PATCH AND Boost_SUBMINOR_VERSION LESS "${Boost_FIND_VERSION_PATCH}" )
+      endif( Boost_MINOR_VERSION LESS "${Boost_FIND_VERSION_MINOR}" )
+    endif( Boost_MAJOR_VERSION LESS "${Boost_FIND_VERSION_MAJOR}" )
+
+    if (Boost_FOUND AND Boost_FIND_VERSION_EXACT)
+      # If the user requested an exact version of Boost, check
+      # that. We already know that the Boost version we have is >= the
+      # requested version.
+      set(_Boost_VERSION_AGE "new")
+
+      # If the user didn't specify a patchlevel, it's 0.
+      if (NOT Boost_FIND_VERSION_PATCH)
+        set(Boost_FIND_VERSION_PATCH 0)
+      endif (NOT Boost_FIND_VERSION_PATCH)
+      
+      # We'll set Boost_FOUND true again if we have an exact version match.
+      set(Boost_FOUND FALSE)
+      if(Boost_MAJOR_VERSION EQUAL "${Boost_FIND_VERSION_MAJOR}" )
+        if(Boost_MINOR_VERSION EQUAL "${Boost_FIND_VERSION_MINOR}" )
+          if(Boost_SUBMINOR_VERSION EQUAL "${Boost_FIND_VERSION_PATCH}" )
+            set( Boost_FOUND TRUE )
+          endif(Boost_SUBMINOR_VERSION EQUAL "${Boost_FIND_VERSION_PATCH}" )
+        endif( Boost_MINOR_VERSION EQUAL "${Boost_FIND_VERSION_MINOR}" )
+      endif( Boost_MAJOR_VERSION EQUAL "${Boost_FIND_VERSION_MAJOR}" )
+    endif (Boost_FOUND AND Boost_FIND_VERSION_EXACT)
+
+    if(NOT Boost_FOUND)
+      # State that we found a version of Boost that is too new or too old.
+      set(Boost_ERROR_REASON
+        "${Boost_ERROR_REASON}\nDetected version of Boost is too ${_Boost_VERSION_AGE}. Requested version was ${Boost_FIND_VERSION_MAJOR}.${Boost_FIND_VERSION_MINOR}")
+      if (Boost_FIND_VERSION_PATCH)
+        set(Boost_ERROR_REASON 
+          "${Boost_ERROR_REASON}.${Boost_FIND_VERSION_PATCH}")
+      endif (Boost_FIND_VERSION_PATCH)
+      if (NOT Boost_FIND_VERSION_EXACT)
+        set(Boost_ERROR_REASON "${Boost_ERROR_REASON} (or newer)")
+      endif (NOT Boost_FIND_VERSION_EXACT)
+      set(Boost_ERROR_REASON "${Boost_ERROR_REASON}.")
+    endif (NOT Boost_FOUND)
+
+    if (Boost_FOUND)
+      set(_boost_CHECKED_COMPONENT FALSE)
+      set(_Boost_MISSING_COMPONENTS)
+      foreach(COMPONENT ${Boost_FIND_COMPONENTS})
+        string(TOUPPER ${COMPONENT} COMPONENT)
+        set(_boost_CHECKED_COMPONENT TRUE)
+        if(NOT Boost_${COMPONENT}_FOUND)
+          string(TOLOWER ${COMPONENT} COMPONENT)
+          list(APPEND _Boost_MISSING_COMPONENTS ${COMPONENT})
+          set( Boost_FOUND FALSE)
+        endif(NOT Boost_${COMPONENT}_FOUND)
+      endforeach(COMPONENT)
+    endif (Boost_FOUND)
+
+    if(Boost_DEBUG)
+      message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] Boost_FOUND = ${Boost_FOUND}")
+    endif()
+
+    if (_Boost_MISSING_COMPONENTS)
+      # We were unable to find some libraries, so generate a sensible
+      # error message that lists the libraries we were unable to find.
+      set(Boost_ERROR_REASON
+        "${Boost_ERROR_REASON}\nThe following Boost libraries could not be found:\n")
+      foreach(COMPONENT ${_Boost_MISSING_COMPONENTS})
+        set(Boost_ERROR_REASON
+          "${Boost_ERROR_REASON}        boost_${COMPONENT}\n")
+      endforeach(COMPONENT)
+
+      list(LENGTH Boost_FIND_COMPONENTS Boost_NUM_COMPONENTS_WANTED)
+      list(LENGTH _Boost_MISSING_COMPONENTS Boost_NUM_MISSING_COMPONENTS)
+      if (${Boost_NUM_COMPONENTS_WANTED} EQUAL ${Boost_NUM_MISSING_COMPONENTS})
+        set(Boost_ERROR_REASON
+          "${Boost_ERROR_REASON}No Boost libraries were found. You may need to set Boost_LIBRARYDIR to the directory containing Boost libraries or BOOST_ROOT to the location of Boost.")
+      else (${Boost_NUM_COMPONENTS_WANTED} EQUAL ${Boost_NUM_MISSING_COMPONENTS})
+        set(Boost_ERROR_REASON
+          "${Boost_ERROR_REASON}Some (but not all) of the required Boost libraries were found. You may need to install these additional Boost libraries. Alternatively, set Boost_LIBRARYDIR to the directory containing Boost libraries or BOOST_ROOT to the location of Boost.")
+      endif (${Boost_NUM_COMPONENTS_WANTED} EQUAL ${Boost_NUM_MISSING_COMPONENTS})
+    endif (_Boost_MISSING_COMPONENTS)
+
+    IF( NOT Boost_LIBRARY_DIRS AND NOT _boost_CHECKED_COMPONENT )
+      # Compatibility Code for backwards compatibility with CMake
+      # 2.4's FindBoost module.
+
+      # Look for the boost library path.
+      # Note that the user may not have installed any libraries
+      # so it is quite possible the Boost_LIBRARY_PATH may not exist.
+      SET(_boost_LIB_DIR ${Boost_INCLUDE_DIR})
+    
+      IF("${_boost_LIB_DIR}" MATCHES "boost-[0-9]+")
+        GET_FILENAME_COMPONENT(_boost_LIB_DIR ${_boost_LIB_DIR} PATH)
+      ENDIF ("${_boost_LIB_DIR}" MATCHES "boost-[0-9]+")
+    
+      IF("${_boost_LIB_DIR}" MATCHES "/include$")
+        # Strip off the trailing "/include" in the path.
+        GET_FILENAME_COMPONENT(_boost_LIB_DIR ${_boost_LIB_DIR} PATH)
+      ENDIF("${_boost_LIB_DIR}" MATCHES "/include$")
+    
+      IF(EXISTS "${_boost_LIB_DIR}/lib")
+        SET (_boost_LIB_DIR ${_boost_LIB_DIR}/lib)
+      ELSE(EXISTS "${_boost_LIB_DIR}/lib")
+        IF(EXISTS "${_boost_LIB_DIR}/stage/lib")
+          SET(_boost_LIB_DIR ${_boost_LIB_DIR}/stage/lib)
+        ELSE(EXISTS "${_boost_LIB_DIR}/stage/lib")
+          SET(_boost_LIB_DIR "")
+        ENDIF(EXISTS "${_boost_LIB_DIR}/stage/lib")
+      ENDIF(EXISTS "${_boost_LIB_DIR}/lib")
+    
+      IF(_boost_LIB_DIR AND EXISTS "${_boost_LIB_DIR}")
+        SET(Boost_LIBRARY_DIRS ${_boost_LIB_DIR} CACHE FILEPATH "Boost library directory")
+      ENDIF(_boost_LIB_DIR AND EXISTS "${_boost_LIB_DIR}")
+
+    ENDIF( NOT Boost_LIBRARY_DIRS AND NOT _boost_CHECKED_COMPONENT )
+
+  ELSE(Boost_INCLUDE_DIR)
+    SET( Boost_FOUND FALSE)
+  ENDIF(Boost_INCLUDE_DIR)
+
+  IF (Boost_FOUND)
+      IF (NOT Boost_FIND_QUIETLY)
+        MESSAGE(STATUS "Boost version: ${Boost_MAJOR_VERSION}.${Boost_MINOR_VERSION}.${Boost_SUBMINOR_VERSION}")
+      ENDIF(NOT Boost_FIND_QUIETLY)
+      IF (NOT Boost_FIND_QUIETLY)
+        MESSAGE(STATUS "Found the following Boost libraries:")
+      ENDIF(NOT Boost_FIND_QUIETLY)
+      FOREACH ( COMPONENT  ${Boost_FIND_COMPONENTS} )
+        STRING( TOUPPER ${COMPONENT} UPPERCOMPONENT )
+        IF ( Boost_${UPPERCOMPONENT}_FOUND )
+          IF (NOT Boost_FIND_QUIETLY)
+            MESSAGE (STATUS "  ${COMPONENT}")
+          ENDIF(NOT Boost_FIND_QUIETLY)
+          SET(Boost_LIBRARIES ${Boost_LIBRARIES} ${Boost_${UPPERCOMPONENT}_LIBRARY})
+        ENDIF ( Boost_${UPPERCOMPONENT}_FOUND )
+      ENDFOREACH(COMPONENT)
+  else()
+    if(Boost_FIND_REQUIRED)
+      message(SEND_ERROR "Unable to find the requested Boost libraries.\n${Boost_ERROR_REASON}")
+    else()
+      if(NOT Boost_FIND_QUIETLY)
+        # we opt not to automatically output Boost_ERROR_REASON here as
+        # it could be quite lengthy and somewhat imposing in it's requests
+        # Since Boost is not always a required dependency we'll leave this
+        # up to the end-user.
+        if(Boost_DEBUG OR Boost_DETAILED_FAILURE_MSG)
+          message(STATUS "Could NOT find Boost\n${Boost_ERROR_REASON}")
+        else()
+          message(STATUS "Could NOT find Boost")
+        endif()
+      endif()
+    endif(Boost_FIND_REQUIRED)
+  endif()
+
+  # show the Boost_INCLUDE_DIRS AND Boost_LIBRARIES variables only in the advanced view
+  MARK_AS_ADVANCED(Boost_INCLUDE_DIR
+      Boost_INCLUDE_DIRS
+      Boost_LIBRARY_DIRS
+  )
+ENDIF(_boost_IN_CACHE)
+

+ 126 - 0
CmakeIncludes/FindFMODEx.cmake

@@ -0,0 +1,126 @@
+# - Locate FMOD library
+# This module defines
+#  FMODEX_LIBRARY, the library to link against
+#  FMODEX_FOUND, if false, do not try to link to FMOD
+#  FMODEX_INCLUDE_DIR, where to find headers.
+
+IF(FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
+  # in cache already
+  SET(FMODEX_FIND_QUIETLY TRUE)
+ENDIF(FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
+
+
+FIND_PATH(FMODEX_INCLUDE_DIR
+  fmod.h
+  PATHS
+  $ENV{FMODEX_DIR}/include
+  /usr/local/include
+  /usr/include
+  /sw/include
+  /opt/local/include
+  /opt/csw/include
+  /opt/include
+  /usr/local/include/fmodex
+  /usr/include/fmodex
+  /sw/include/fmodex
+  /opt/local/include/fmodex
+  /opt/csw/include/fmodex
+  /opt/include/fmodex
+  "${PROGRAMFILESX86}/FMOD SoundSystem/FMOD Programmers API Win32/api/inc"
+  PATH_SUFFIXES fmod fmod3
+)
+
+set(WINLIBNAME " ")
+set(WINLIBEXT " ")
+
+IF(WIN32 AND NOT UNIX)
+	IF (MSVC)
+		set(WINLIBNAME fmodex_vc)
+		set(WINLIBEXT "lib")
+	ENDIF(MSVC)
+	IF(CMAKE_GENERATOR MATCHES "Borland Makefiles")
+		set(WINLIBNAME fmodex_bc)
+		set(WINLIBEXT "lib")
+	ENDIF()
+	IF(CMAKE_GENERATOR MATCHES "MinGW Makefiles")
+		set(WINLIBNAME libfmodex)
+		set(WINLIBEXT "a")
+	ENDIF()
+ENDIF(WIN32 AND NOT UNIX)
+
+set(LINUXLIBS libfmodex)
+
+IF(UNIX AND NOT WIN32)
+	set(LINUXADDLIBS "")
+	set(VERSIONSMOD "")
+	set(VERSIONS "")
+
+	set (PASTVERSIONS 4.28.08 4.28.07 4.28.06 4.28.05 4.28.04 4.28.03 4.28.02 4.28.01 4.28.00 4.27.10 4.27.09 4.27.08 4.27.07 4.27.06 4.27.05 4.27.04 4.27.03 4.27.02 4.27.01 4.27.00 4.27.00 4.27.00 4.27.00 4.27.00 4.27.00 4.27.00 4.27.00 4.27.00 4.27.00 4.27.00 4.27.00 4.27.00 4.25.00 4.25.00 4.25.00 4.25.00 4.25.00 4.25.00 4.25.00 4.25.00 4.25.00 4.23.00 4.23.00 4.23.00 4.23.00 4.23.00 4.23.00 4.23.00 4.21.00 4.21.00 4.21.00 4.21.00 4.21.00 4.21.00 4.21.00 4.21.00 4.21.00 4.21.00 4.19.00 4.19.00 4.19.00 4.19.00 4.19.00 4.19.00 4.19.00 4.19.00 4.19.00 4.19.00 4.19.00 4.19.00 4.17.00 4.17.00 4.17.00 4.17.00 4.17.00 4.17.00 4.17.00 4.17.00 4.15.00 4.13.00 4.11.00 4.09.07 4.09.06 4.09.05 4.09.04 4.09.03 4.09.02 4.09.01 4.08.00 4.07.25 4.07.24 4.07.23 4.07.22 4.07.21 4.07.20 4.07.19 4.07.18 4.07.17 4.07.16 4.07.15 4.07.14 4.07.13 4.07.12 4.07.11 4.07.10 4.07.09 4.07.08 4.07.07 4.07.06 4.07.05 4.07.04 4.07.03 4.07.02 4.07.01 4.07.00 4.06.00 4.04.53 4.04.51 4.04.49 4.04.47 4.04.45 4.04.43 4.04.41 4.04.39 4.04.37 4.04.35 4.04.33 4.04.31 4.04.29 4.04.28 4.04.27 4.04.26 4.04.25 4.04.24 4.04.23 4.04.21 4.04.20 4.04.19 4.04.18 4.04.17 4.04.16 4.04.15 4.04.14 4.04.13 4.04.12 4.04.11 4.04.10 4.04.08 4.04.06 4.04.04 4.04.02 4.04.00 4.03.10 4.03.09 4.03.08 4.03.07 4.03.06 4.03.05 4.03.04 4.03.03 4.03.02 4.03.01 4.03.00 4.02.10 4.02.09 4.02.08 4.02.07 4.02.06 4.02.05 4.02.04 4.02.03 4.02.02 4.02.01 4.02.00 4.01.07 4.01.06 4.01.05 4.01.04 4.01.03 4.01.02 4.01.01 4.01.00 4.00.37 4.00.36 4.00.35 4.00.34 4.00.33 4.00.32 4.00.31 4.00.30 4.00.29 4.00.28 4.00.27 4.00.26 4.00.25 4.00.24 4.00.23 4.00.22 4.00.21 4.00.20 4.00.19 4.00.18 4.00.17 4.00.16 4.00.14 4.00.13 4.00.12 4.00.11 4.00.10 4.00.09 4.00.08 4.00.07 4.00.06 4.00.05 4.00.04 4.00.03 4.00.02 4.00.01)
+
+	#add existing supported versions
+	FOREACH (CURRENTVERSION ${PASTVERSIONS})
+		set(LINUXADDLIBS ${LINUXADDLIBS} libfmodex-${CURRENTVERSION}.so)
+	ENDFOREACH(CURRENTVERSION)
+
+	#add a short range of future versions 
+	#left extra logic in the iterators so the numbers can be changed and versions can start with more major versions
+	set(LINUXADDLIBS ${LINUXADDLIBS} libfmodex-${ITERATOR}.so)
+
+	set(LINUXADDLIBS ${LINUXADDLIBS} libfmodex-4.so)
+	set(VERSIONS ${VERSIONS} 4)
+	FOREACH (CURRENTVERSION ${VERSIONS})
+		FOREACH (ITERATOR RANGE 28 40)
+		set(ADDITIONAL "")
+		IF (${ITERATOR} LESS 10)
+		set(ADDITIONAL 0)
+		ENDIF()
+		set(LINUXADDLIBS ${LINUXADDLIBS} libfmodex-${CURRENTVERSION}.${ADDITIONAL}${ITERATOR}.so)
+		set(VERSIONSMOD ${VERSIONSMOD} ${CURRENTVERSION}.${ADDITIONAL}${ITERATOR})
+		ENDFOREACH(ITERATOR)
+	ENDFOREACH(CURRENTVERSION)
+	set(VERSIONS ${VERSIONS} ${VERSIONSMOD})
+	FOREACH (CURRENTVERSION ${VERSIONS})
+		FOREACH (ITERATOR RANGE 0 30)
+		set(ADDITIONAL "")
+		IF (${ITERATOR} LESS 10)
+		set(ADDITIONAL 0)
+		ENDIF()
+		set(LINUXADDLIBS ${LINUXADDLIBS} libfmodex-${CURRENTVERSION}.${ADDITIONAL}${ITERATOR}.so)
+		set(VERSIONSMOD ${VERSIONSMOD} ${CURRENTVERSION}.${ADDITIONAL}${ITERATOR})
+		ENDFOREACH(ITERATOR)
+	ENDFOREACH(CURRENTVERSION)
+	set(VERSIONS ${VERSIONS} ${VERSIONSMOD})
+	set(LINUXLIBS ${LINUXLIBS} ${LINUXADDLIBS})
+ENDIF(UNIX AND NOT WIN32)
+
+FIND_LIBRARY(FMODEX_LIBRARY
+  NAMES ${LINUXLIBS} ${WINLIBNAME}
+  PATHS
+  $ENV{FMODEX_DIR}/lib
+  /usr/local/lib
+  /usr/lib
+  /usr/local/X11R6/lib
+  /usr/X11R6/lib
+  /sw/lib
+  /opt/local/lib
+  /opt/csw/lib
+  /opt/lib
+  "${PROGRAMFILESX86}/FMOD SoundSystem/FMOD Programmers API Win32/api/lib"
+  /usr/freeware/lib64
+)
+
+IF(FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
+  SET(FMODEX_FOUND "YES")
+  IF(NOT FMODEX_FIND_QUIETLY)
+    MESSAGE(STATUS "Found FMOD EX: ${FMODEX_LIBRARY}")
+  ENDIF(NOT FMODEX_FIND_QUIETLY)
+ELSE(FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
+  IF(NOT FMODEX_FIND_QUIETLY)
+    MESSAGE(STATUS "Warning: Unable to find FMOD EX!")
+  ENDIF(NOT FMODEX_FIND_QUIETLY)
+ENDIF(FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
+
+
+
+
+

+ 75 - 0
CmakeIncludes/FindIrrKlang.cmake

@@ -0,0 +1,75 @@
+# - Try to find irrKlang
+# Once done this will define
+#
+#  IRRKLANG_FOUND - system has irrKlang
+#  IRRKLANG_INCLUDE_DIRS - the irrKlang include directory
+#  IRRKLANG_LIBRARIES - Link these to use irrKlang
+#  IRRKLANG_DEFINITIONS - Compiler switches required for using irrKlang
+#
+#  Copyright (c) 2006 Andreas Schneider <mail@cynapses.org>
+#
+#  Redistribution and use is allowed according to the terms of the New
+#  BSD license.
+#  For details see the accompanying COPYING-CMAKE-SCRIPTS file.
+#
+
+
+if (IRRKLANG_LIBRARIES AND IRRKLANG_INCLUDE_DIRS)
+  # in cache already
+  set(IRRKLANG_FOUND TRUE)
+else (IRRKLANG_LIBRARIES AND IRRKLANG_INCLUDE_DIRS)

+  find_path(IRRKLANG_INCLUDE_DIR
+    NAMES
+      irrKlang.h
+    PATHS
+      /usr/include
+      /usr/include/irrklang
+      /usr/local/include
+      /usr/local/include/irrklang
+      /opt/local/include
+      /sw/include
+  )
+
+  find_library(IRRKLANG_LIBRARY
+    NAMES
+      IrrKlang
+    PATHS
+      /usr/lib
+      /usr/local/lib
+      /opt/local/lib
+      /sw/lib
+  )
+
+  if (IRRKLANG_LIBRARY)
+    set(IRRKLANG_FOUND TRUE)
+  endif (IRRKLANG_LIBRARY)
+
+  set(IRRKLANG_INCLUDE_DIRS
+    ${IRRKLANG_INCLUDE_DIR}
+  )
+
+  if (IRRKLANG_FOUND)
+    set(IRRKLANG_LIBRARIES
+      ${IRRKLANG_LIBRARIES}
+      ${IRRKLANG_LIBRARY}
+    )
+  endif (IRRKLANG_FOUND)
+
+  if (IRRKLANG_INCLUDE_DIRS AND IRRKLANG_LIBRARIES)
+     set(IRRKLANG_FOUND TRUE)
+  endif (IRRKLANG_INCLUDE_DIRS AND IRRKLANG_LIBRARIES)
+
+  if (IRRKLANG_FOUND)
+    if (NOT IRRKLANG_FIND_QUIETLY)
+      message(STATUS "Found irrKlang: ${IRRKLANG_LIBRARIES}")
+    endif (NOT IRRKLANG_FIND_QUIETLY)
+  else (IRRKLANG_FOUND)
+    if (IRRKLANG_FIND_REQUIRED)
+      message(FATAL_ERROR "Could not find irrKlang")
+    endif (IRRKLANG_FIND_REQUIRED)
+  endif (IRRKLANG_FOUND)
+
+  # show the IRRKLANG_INCLUDE_DIRS and IRRKLANG_LIBRARIES variables only in the advanced view
+  mark_as_advanced(IRRKLANG_INCLUDE_DIRS IRRKLANG_LIBRARIES)
+
+endif (IRRKLANG_LIBRARIES AND IRRKLANG_INCLUDE_DIRS)

+ 76 - 0
CmakeIncludes/FindIrrlicht.cmake

@@ -0,0 +1,76 @@
+# - Try to find Irrlicht
+# Once done this will define
+#
+#  IRRLICHT_FOUND - system has Irrlicht
+#  IRRLICHT_INCLUDE_DIRS - the Irrlicht include directory
+#  IRRLICHT_LIBRARIES - Link these to use Irrlicht
+#  IRRLICHT_DEFINITIONS - Compiler switches required for using Irrlicht
+#
+#  Copyright (c) 2006 Andreas Schneider <mail@cynapses.org>
+#
+#  Redistribution and use is allowed according to the terms of the New
+#  BSD license.
+#  For details see the accompanying COPYING-CMAKE-SCRIPTS file.
+#
+
+
+if (IRRLICHT_LIBRARIES AND IRRLICHT_INCLUDE_DIRS)
+  # in cache already
+  set(IRRLICHT_FOUND TRUE)
+else (IRRLICHT_LIBRARIES AND IRRLICHT_INCLUDE_DIRS)
+
+  find_path(IRRLICHT_INCLUDE_DIR
+    NAMES
+      irrlicht.h
+    PATHS
+      /usr/include
+      /usr/include/irrlicht
+      /usr/local/include
+      /usr/local/include/irrlicht
+      /opt/local/include
+      /sw/include
+  )
+
+  find_library(IRRLICHT_LIBRARY
+    NAMES
+     	Irrlicht
+    PATHS
+      /usr/lib
+      /usr/local/lib
+      /opt/local/lib
+      /sw/lib
+  )
+
+  if (IRRLICHT_LIBRARY)
+    set(IRRLICHT_FOUND TRUE)
+  endif (IRRLICHT_LIBRARY)
+
+  set(IRRLICHT_INCLUDE_DIRS
+    ${IRRLICHT_INCLUDE_DIR}
+  )
+
+  if (IRRLICHT_FOUND)
+    set(IRRLICHT_LIBRARIES
+      ${IRRLICHT_LIBRARIES}
+      ${IRRLICHT_LIBRARY}
+    )
+  endif (IRRLICHT_FOUND)
+
+  if (IRRLICHT_INCLUDE_DIRS AND IRRLICHT_LIBRARIES)
+     set(IRRLICHT_FOUND TRUE)
+  endif (IRRLICHT_INCLUDE_DIRS AND IRRLICHT_LIBRARIES)
+
+  if (IRRLICHT_FOUND)
+    if (NOT IRRLICHT_FIND_QUIETLY)
+      message(STATUS "Found Irrlicht: ${IRRLICHT_LIBRARIES}")
+    endif (NOT IRRLICHT_FIND_QUIETLY)
+  else (IRRLICHT_FOUND)
+    if (IRRLICHT_FIND_REQUIRED)
+      message(FATAL_ERROR "Could not find Irrlicht")
+    endif (IRRLICHT_FIND_REQUIRED)
+  endif (IRRLICHT_FOUND)
+
+  # show the IRRLICHT_INCLUDE_DIRS and IRRLICHT_LIBRARIES variables only in the advanced view
+  mark_as_advanced(IRRLICHT_INCLUDE_DIRS IRRLICHT_LIBRARIES)
+
+endif (IRRLICHT_LIBRARIES AND IRRLICHT_INCLUDE_DIRS)

+ 213 - 0
CmakeIncludes/FindMacros.txt

@@ -0,0 +1,213 @@
+MACRO(FINDMYSQL)#A macro interface for finding a dependency
+	include(${RakNet_SOURCE_DIR}/CmakeIncludes/FindMySQL.cmake)
+	IF(NOT MYSQL_FOUND)
+		IF(WIN32)
+			set(MYSQL_LIBRARIES "${PROGRAMFILESX86}/MySQL/MySQL Server 5.1/lib/opt/libmysql.lib")
+			set(MYSQL_INCLUDE_DIR "${PROGRAMFILESX86}/MySQL/MySQL Server 5.1/include")
+			STANDARDNOTFOUNDMESSAGE("MySQL" "${MYSQL_LIBRARIES}" "${MYSQL_INCLUDE_DIR}" "Assuming 5.1 install\n" "USEMYSQL")
+		ELSE(WIN32)
+			set(MYSQL_LIBRARIES "/usr/lib/libmysqlclient.so")
+			set(MYSQL_INCLUDE_DIR "/usr/include/mysql")
+			STANDARDNOTFOUNDMESSAGE("MySQL" "${MYSQL_LIBRARIES}" "${MYSQL_INCLUDE_DIR}" "" "USEMYSQL")
+		ENDIF(WIN32)
+	ENDIF(NOT MYSQL_FOUND)
+ENDMACRO(FINDMYSQL)
+
+MACRO(FINDPOSTGRE)#A macro interface for finding a dependency
+	IF (WIN32)
+		set(CUSTOMPROGRAMFILES "D:/Program Files")
+	ELSE(WIN32)
+		set(CUSTOMPROGRAMFILES "")
+	ENDIF(WIN32)
+	include(${RakNet_SOURCE_DIR}/CmakeIncludes/FindPostgreSQL.cmake)
+	IF(NOT POSTGRESQL_FOUND)
+		IF(WIN32)
+			set(POSTGRESQL_LIBRARIES "${PROGRAMFILESX86}/PostgreSQL/8.4/lib/libpq.lib")
+			set(POSTGRESQL_INCLUDE_DIR "${PROGRAMFILESX86}/PostgreSQL/8.4/include")
+			STANDARDNOTFOUNDMESSAGE("PostgreSQL" "${POSTGRESQL_LIBRARIES}" "${POSTGRESQL_INCLUDE_DIR}" "Assuming 8.4 install\n" "USEPOSTGRESQL")
+		ELSE(WIN32)
+			set(POSTGRESQL_LIBRARIES "/usr/lib/libpq.so")
+			set(POSTGRESQL_INCLUDE_DIR "/usr/include/postgresql")
+			STANDARDNOTFOUNDMESSAGE("PostgreSQL" "${POSTGRESQL_LIBRARIES}" "${POSTGRESQL_INCLUDE_DIR}" "" "USEPOSTGRESQL")
+		ENDIF(WIN32)
+	ENDIF(NOT POSTGRESQL_FOUND)
+ENDMACRO(FINDPOSTGRE)
+
+MACRO(FINDPORTAUDIO)#A macro interface for finding a dependency
+	IF(WIN32)
+		set(PORTAUDIO_INCLUDE_DIR ${portaudio_SOURCE_DIR}/pa_common)
+		set(PORTAUDIO_LIBRARIES LibPortAudioV18_1)
+		set(PORTAUDIO_FOUND TRUE)
+	ELSE(WIN32)
+		include(${RakNet_SOURCE_DIR}/CmakeIncludes/FindPortAudio.cmake)
+	ENDIF(WIN32)
+	IF(NOT PORTAUDIO_FOUND)
+		IF(NOT WIN32)
+			set(PORTAUDIO_INCLUDE_DIR "/usr/include")
+			set(PORTAUDIO_LIBRARIES "/usr/lib/libportaudio.so")
+		ENDIF(NOT WIN32)
+		STANDARDNOTFOUNDMESSAGE("PortAudio" "${PORTAUDIO_LIBRARIES}" "${PORTAUDIO_INCLUDE_DIR}" "" "USEPORTAUDIO")
+	ENDIF(NOT PORTAUDIO_FOUND)
+ENDMACRO(FINDPORTAUDIO)
+
+MACRO(FINDSPEEX)#A macro interface for finding a dependency
+	IF(WIN32)
+		set(SPEEX_INCLUDE_DIRS ${speex_SOURCE_DIR}/include)
+		set(SPEEX_LIBRARIES LibSpeex)
+		set(SPEEX_FOUND TRUE)
+	ELSE(WIN32)
+		include(${RakNet_SOURCE_DIR}/CmakeIncludes/FindSpeex.cmake)
+		FINDSPEEXDSP()
+	ENDIF(WIN32)
+	IF(NOT SPEEX_FOUND)
+		IF(NOT WIN32)
+			set(SPEEX_INCLUDE_DIRS "/usr/include")
+			set(SPEEX_LIBRARIES "/usr/lib/libspeex.so")
+		ENDIF(NOT WIN32)
+		STANDARDNOTFOUNDMESSAGE("Speex" "${SPEEX_LIBRARIES}" "${SPEEX_INCLUDE_DIRS}" "" "USESPEEX")
+	ELSE(NOT SPEEX_FOUND)
+		set(SPEEX_INCLUDE_DIRS ${SPEEX_INCLUDE_DIRS} ${SPEEXDSP_INCLUDE_DIRS})
+		set(SPEEX_LIBRARIES    ${SPEEX_LIBRARIES} ${SPEEXDSP_LIBRARIES})
+	ENDIF(NOT SPEEX_FOUND)
+ENDMACRO(FINDSPEEX)
+
+MACRO(FINDBOOST)#A macro interface for finding a dependency
+	include(${RakNet_SOURCE_DIR}/CmakeIncludes/FindBoost.cmake)
+	IF(NOT Boost_FOUND)
+		IF(WIN32)
+			set(Boost_INCLUDE_DIRS "${PROGRAMFILESX86}/boost/boost_1_35")
+			set(Boost_LIBRARIES "")
+			STANDARDNOTFOUNDMESSAGE("BOOST" "${Boost_LIBRARIES}" "${Boost_INCLUDE_DIRS}" "Assuming 1.35 install" "USEBOOST")
+		ELSE(WIN32)
+			set(Boost_INCLUDE_DIRS "/usr/include")
+			set(Boost_LIBRARIES "")
+			STANDARDNOTFOUNDMESSAGE("BOOST" "${Boost_LIBRARIES}" "${Boost_INCLUDE_DIRS}" "" "USEBOOST")
+		ENDIF(WIN32)
+	ENDIF(NOT Boost_FOUND)
+ENDMACRO(FINDBOOST)
+
+MACRO(FINDSPEEXDSP)#A macro interface for finding a dependency
+	include(${RakNet_SOURCE_DIR}/CmakeIncludes/FindSpeexDSP.cmake)
+	IF(NOT SPEEXDSP_FOUND)
+		set(SPEEXDSP_INCLUDE_DIRS "/usr/include")
+		set(SPEEXDSP_LIBRARIES "/usr/lib/libspeexdsp.so")
+		STANDARDNOTFOUNDMESSAGE("SpeexDSP" "${SPEEXDSP_LIBRARIES}" "${SPEEXDSP_INCLUDE_DIRS}" "" "USESPEEX")
+	ENDIF(NOT SPEEXDSP_FOUND)
+ENDMACRO(FINDSPEEXDSP)
+
+MACRO(FINDDSOUND)
+	IF(WIN32 AND NOT UNIX)
+		IF("$ENV{DXSDK_DIR}" STREQUAL "")
+			set (DSOUND_INCLUDE_DIR "C:/Program Files/Microsoft DirectX SDK (November 2008)/")
+			set (DSOUND_LIBRARIES "C:/Program Files/Microsoft DirectX SDK (November 2008)/Dsound.lib" "C:/Program Files/Microsoft DirectX SDK (November 2008)/Dxguid.lib" "C:/Program Files/Microsoft DirectX SDK (November 2008)/Dxerr.lib")
+			message(STATUS "*You need to install the Direct X 9 SDK")
+			STANDARDNOTFOUNDMESSAGE("Direct Sound SDK" "${DSOUND_LIBRARIES}" "${DSOUND_INCLUDE_DIR}" "" "USEDSOUND")
+		ELSE("$ENV{DXSDK_DIR}" STREQUAL "")
+			set (DSOUND_INCLUDE_DIR $ENV{DXSDK_DIR}include)
+			set (DSOUND_LIBRARIES $ENV{DXSDK_DIR}lib/x86/Dsound.lib $ENV{DXSDK_DIR}lib/x86/Dxguid.lib $ENV{DXSDK_DIR}lib/x86/Dxerr.lib)
+		ENDIF("$ENV{DXSDK_DIR}" STREQUAL "")
+	ENDIF(WIN32 AND NOT UNIX)
+ENDMACRO(FINDDSOUND)
+
+MACRO(FINDD3D)
+	IF(WIN32 AND NOT UNIX)
+		IF("$ENV{DXSDK_DIR}" STREQUAL "")
+			set (D3D_INCLUDE_DIR "C:/Program Files/Microsoft DirectX SDK (November 2008)/")
+			set (D3D_LIBRARIES "C:/Program Files/Microsoft DirectX SDK (November 2008)/d3d9.lib" "C:/Program Files/Microsoft DirectX SDK (November 2008)/d3dx9.lib")
+			message(STATUS "*You need to install the Direct X 9 SDK")
+			STANDARDNOTFOUNDMESSAGE("Direct X 9 SDK" "${D3D_LIBRARIES}" "${D3D_INCLUDE_DIR}" "" "USEDX3D9")
+		ELSE("$ENV{DXSDK_DIR}" STREQUAL "")
+			set (D3D_INCLUDE_DIR $ENV{DXSDK_DIR}include)
+			set (D3D_LIBRARIES "$ENV{DXSDK_DIR}lib/x86/d3d9.lib" "$ENV{DXSDK_DIR}lib/x86/d3dx9.lib")
+		ENDIF("$ENV{DXSDK_DIR}" STREQUAL "")
+	ENDIF(WIN32 AND NOT UNIX)
+ENDMACRO(FINDD3D)
+
+MACRO(FINDSCALEGFX)
+	IF(WIN32 AND NOT UNIX)
+		set (SCALEGFX_INCLUDE_DIR "$ENV{GFXSDK}/Include" "$ENV{GFXSDK}/Src/GRenderer" "$ENV{GFXSDK}/Src/GKernel" "$ENV{GFXSDK}/Src/GFxXML")
+		set (SCALEGFX_LIBRARIES optimized "$ENV{GFXSDK}/Lib/Win32/Msvc80/Release/libgrenderer_d3d9.lib" optimized "$ENV{GFXSDK}/Lib/Win32/Msvc80/Release/libgfx.lib" optimized "$ENV{GFXSDK}/3rdParty/jpeg-6b/Lib/Win32/Msvc80/Release/libjpeg.lib" optimized "$ENV{GFXSDK}/3rdParty/zlib-1.2.3/Lib/Win32/Msvc80/Release/zlib.lib")
+		set (SCALEGFX_DEBUG_LIBRARIES debug "$ENV{GFXSDK}/Lib/Win32/Msvc80/Debug/libgrenderer_d3d9.lib" debug "$ENV{GFXSDK}/Lib/Win32/Msvc80/Debug/libgfx.lib" debug "$ENV{GFXSDK}/3rdParty/jpeg-6b/Lib/Win32/Msvc80/Debug/libjpeg.lib" debug "$ENV{GFXSDK}/3rdParty/zlib-1.2.3/Lib/Win32/Msvc80/Debug/zlib.lib")
+	ELSE(WIN32 AND NOT UNIX)
+		message(STATUS "Scaleform is not supported for the linux build, please do not enable it\n")
+	ENDIF(WIN32 AND NOT UNIX)
+	
+ENDMACRO(FINDSCALEGFX)
+
+MACRO(FINDFMODEX)#A macro interface for finding a dependency
+	include(${RakNet_SOURCE_DIR}/CmakeIncludes/FindFMODEx.cmake)
+	IF(NOT FMODEX_FOUND)
+		IF(WIN32)
+			set(FMODEX_LIBRARY "${PROGRAMFILESX86}/FMOD SoundSystem/FMOD Programmers API Win32/api/lib/${WINLIBNAME}.${WINLIBEXT}")
+			set(FMODEX_INCLUDE_DIR "${PROGRAMFILESX86}/FMOD SoundSystem/FMOD Programmers API Win32/api/inc")
+		ELSE(WIN32)
+			set(FMODEX_LIBRARY "/usr/local/lib/libfmodex-4.28.08.so")
+			set(FMODEX_INCLUDE_DIR "/usr/local/include/fmodex")
+		ENDIF(WIN32)
+	STANDARDNOTFOUNDMESSAGE("FMOD EX" "${FMODEX_LIBRARY}" "${FMODEX_INCLUDE_DIR}" "" "USEFMOD")
+	ENDIF(NOT FMODEX_FOUND)
+ENDMACRO(FINDFMODEX)
+
+MACRO(FINDIRRLICHT)
+	IF(WIN32 AND NOT UNIX)
+		message(STATUS "You are building with the Irrlicht option enabled,\n if irrlicht include location is not C:/irrlicht-1.6/include\n change IRRLICHT_INCLUDE_DIR with the GUI or -D command line option.\n NOTE: YOU MUST USE VERSION 1.6 for this demo.")
+		set(IRRLICHT_INCLUDE_DIR "C:/irrlicht-1.6/include" CACHE PATH "The Irrlicht unzip location")
+	ELSE(WIN32 AND NOT UNIX)
+		include(${RakNet_SOURCE_DIR}/CmakeIncludes/FindIrrlicht.cmake)
+		IF(NOT IRRLICHT_FOUND)
+			set(IRRLICHT_INCLUDE_DIR "/usr/include/irrlicht")
+			set(IRRLICHT_LIBRARIES "/usr/local/lib/libIrrlicht.so")
+			STANDARDNOTFOUNDMESSAGE("Irrlicht" "${IRRLICHT_LIBRARIES}" "${IRRLICHT_INCLUDE_DIR}" "" "USEIRRLICHT")
+		ENDIF(NOT IRRLICHT_FOUND)
+	ENDIF(WIN32 AND NOT UNIX)
+ENDMACRO(FINDIRRLICHT)
+
+MACRO(FINDIRRKLANG)
+	IF(WIN32 AND NOT UNIX)
+		#currently not needed a space is here for future use
+	ELSE(WIN32 AND NOT UNIX)
+		include(${RakNet_SOURCE_DIR}/CmakeIncludes/FindIrrKlang.cmake)
+		IF(NOT IRRKLANG_FOUND)
+			set(IRRKLANG_INCLUDE_DIR "/usr/include/irrklang")
+			set(IRRKLANG_LIBRARIES "/usr/local/lib/libIrrKlang.so")
+			STANDARDNOTFOUNDMESSAGE("irrKlang" "${IRRKLANG_LIBRARIES}" "${IRRKLANG_INCLUDE_DIR}" "" "USEIRRKLANG")
+		ENDIF(NOT IRRKLANG_FOUND)
+	ENDIF(WIN32 AND NOT UNIX)
+ENDMACRO(FINDIRRKLANG)
+
+MACRO(FINDOGRE3D)#A macro interface for finding a dependency
+	include(${RakNet_SOURCE_DIR}/CmakeIncludes/Ogre3D/FindOGRE.cmake)
+	IF(NOT OGRE_FOUND)
+		IF(WIN32)
+			FILE(GLOB OGRE_LIBRARIES "C:/OgreSDK/lib/*.lib")
+			set(OGRE_INCLUDE_DIR "C:/OgreSDK/include")
+			#set(OGRE_LIB_DIR "C:/OgreSDK/lib/")
+		ELSE(WIN32)
+			set(OGRE_LIBRARIES "/usr/lib/libOgreMain.so")
+			set(OGRE_INCLUDE_DIR "/usr/include/OGRE/")
+		ENDIF(WIN32)
+	STANDARDNOTFOUNDMESSAGE("Ogre 3d" "${OGRE_LIBRARIES}" "${OGRE_INCLUDE_DIR}" "" "USEOGRE3D")
+	ENDIF(NOT OGRE_FOUND)
+ENDMACRO(FINDOGRE3D)
+
+MACRO(FINDOIS)#A macro interface for finding a dependency
+	include(${RakNet_SOURCE_DIR}/CmakeIncludes/Ogre3D/FindOIS.cmake)
+	IF(NOT OIS_FOUND)
+		IF(WIN32)
+			set(OIS_LIBRARIES "")
+			set(OIS_INCLUDE_DIR "")
+		ELSE(WIN32)
+			set(OIS_LIBRARIES "/usr/lib/libOIS.so")
+			set(OIS_INCLUDE_DIR "/usr/include/OIS")
+		ENDIF(WIN32)
+	STANDARDNOTFOUNDMESSAGE("OIS" "${OIS_LIBRARIES}" "${OIS_INCLUDE_DIR}" "" "USEIOS")
+	ENDIF(NOT OIS_FOUND)
+ENDMACRO(FINDOIS)
+
+MACRO(STANDARDNOTFOUNDMESSAGE NAME PLIBRARIES PINCLUDES EXTRA_INFORMATION DISABLENAME)#If the libraries are not found, what to display
+	IF (WIN32)
+		message(STATUS "${NAME} was not found, paths were set to:\nLibrary: ${PLIBRARIES}\nInclude: ${PINCLUDES}\n${EXTRA_INFORMATION}Some projects will not compile unless installed to those locations.\nAs an alternative you can install the libraries and rerun cmake and see if the autosearch finds them.\nYou may disable any or all dependencies by setting the proper variable.\nThis dependency can be disabled with -D${DISABLENAME}=FALSE.\nAll dependencies can be disabled by the command line option -DDISABLEDEPENDENCIES=TRUE or setting it in the GUI.")
+	ELSE(WIN32)
+		message(STATUS "${NAME} was not found, paths were set to:\nLibrary: ${PLIBRARIES}\nInclude: ${PINCLUDES}\n${EXTRA_INFORMATION}\nSome projects will not compile unless installed to those locations. As an alternative you can install the libraries and rerun cmake and see if the autosearch finds them. You may disable any or all dependencies by setting the proper variable. This dependency can be disabled with -D${DISABLENAME}=FALSE. All dependencies can be disabled by the command line option -DDISABLEDEPENDENCIES=TRUE or setting it in the GUI.")
+	ENDIF(WIN32)
+ENDMACRO(STANDARDNOTFOUNDMESSAGE)

+ 51 - 0
CmakeIncludes/FindMySQL.cmake

@@ -0,0 +1,51 @@
+# - Find MySQL
+# Find the MySQL includes and client library
+# This module defines
+#  MYSQL_INCLUDE_DIR, where to find mysql.h
+#  MYSQL_LIBRARIES, the libraries needed to use MySQL.
+#  MYSQL_FOUND, If false, do not try to use MySQL.
+#
+# Copyright (c) 2006, Jaroslaw Staniek, <js@iidea.pl>
+#
+# Redistribution and use is allowed according to the terms of the BSD license.
+# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
+
+if(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
+   set(MYSQL_FOUND TRUE)
+
+else(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
+
+  find_path(MYSQL_INCLUDE_DIR mysql.h
+      /usr/include/mysql
+      /usr/local/include/mysql
+      $ENV{ProgramFiles}/MySQL/*/include
+	${PROGRAMFILESX86}/MySQL/*/include
+      $ENV{SystemDrive}/MySQL/*/include
+      )
+
+if(WIN32 AND MSVC)
+  find_library(MYSQL_LIBRARIES NAMES libmysql
+      PATHS
+      $ENV{ProgramFiles}/MySQL/*/lib/opt
+	${PROGRAMFILESX86}/MySQL/*/lib/opt
+      $ENV{SystemDrive}/MySQL/*/lib/opt
+      )
+else(WIN32 AND MSVC)
+  find_library(MYSQL_LIBRARIES NAMES mysqlclient
+      PATHS
+      /usr/lib/mysql
+      /usr/local/lib/mysql
+      )
+endif(WIN32 AND MSVC)
+
+  if(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
+    set(MYSQL_FOUND TRUE)
+    message(STATUS "Found MySQL: ${MYSQL_INCLUDE_DIR}, ${MYSQL_LIBRARIES}")
+  else(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
+    set(MYSQL_FOUND FALSE)
+    message(STATUS "MySQL not found.")
+  endif(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
+
+  mark_as_advanced(MYSQL_INCLUDE_DIR MYSQL_LIBRARIES)
+
+endif(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)

+ 28 - 0
CmakeIncludes/FindPortAudio.cmake

@@ -0,0 +1,28 @@
+# Try to find PortAudio
+# Once done, this will define
+#
+# PORTAUDIO_FOUND - system has PortAudio
+# PORTAUDIO_INCLUDE_DIR - the PortAudio include directories
+# PORTAUDIO_LIBRARIES - link these to use PortAudio
+
+if(PORTAUDIO_INCLUDE_DIR AND PORTAUDIO_LIBRARIES)
+set(PORTAUDIO_FIND_QUIETLY TRUE)
+endif(PORTAUDIO_INCLUDE_DIR AND PORTAUDIO_LIBRARIES)
+
+# include dir
+find_path(PORTAUDIO_INCLUDE_DIR portaudio.h
+	/usr/include/
+)
+
+
+# Finally the library itself.
+find_library(libPortAudio NAMES portaudio)
+find_library(libPortAudioCpp NAMES portaudiocpp)
+set(PORTAUDIO_LIBRARIES ${libPortAudio} ${libPortAudioCpp})
+
+# Handle the QUIETLY and REQUIRED arguments and set PORTAUDIO_FOUND to TRUE if
+# all listed variables are TRUE.
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(PortAudio DEFAULT_MSG PORTAUDIO_LIBRARIES PORTAUDIO_INCLUDE_DIR)
+
+mark_as_advanced(PORTAUDIO_LIBRARIES PORTAUDIO_INCLUDE_DIR)

+ 53 - 0
CmakeIncludes/FindPostgreSQL.cmake

@@ -0,0 +1,53 @@
+# - Find PostgreSQL
+# Find the PostgreSQL includes and client library
+# This module defines
+#  POSTGRESQL_INCLUDE_DIR, where to find POSTGRESQL.h
+#  POSTGRESQL_LIBRARIES, the libraries needed to use POSTGRESQL.
+#  POSTGRESQL_FOUND, If false, do not try to use PostgreSQL.
+#
+# Copyright (c) 2006, Jaroslaw Staniek, <js@iidea.pl>
+#
+# Redistribution and use is allowed according to the terms of the BSD license.
+# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
+
+if(POSTGRESQL_INCLUDE_DIR AND POSTGRESQL_LIBRARIES)
+   set(POSTGRESQL_FOUND TRUE)
+
+else(POSTGRESQL_INCLUDE_DIR AND POSTGRESQL_LIBRARIES)
+
+  find_path(POSTGRESQL_INCLUDE_DIR libpq-fe.h
+      /usr/include/pgsql
+      /usr/local/include/pgsql
+      /usr/include/postgresql
+      $ENV{ProgramFiles}/PostgreSQL/*/include
+	${PROGRAMFILESX86}/PostgreSQL/*/include
+      $ENV{SystemDrive}/PostgreSQL/*/include
+	${CUSTOMPROGRAMFILES}/PostgreSQL/*/include
+      )
+
+  find_library(POSTGRESQL_LIBRARIES NAMES pq libpq
+      PATHS
+      /usr/lib
+      /usr/local/lib
+      /usr/lib/postgresql
+      $ENV{ProgramFiles}/PostgreSQL/*/lib/ms
+	${PROGRAMFILESX86}/PostgreSQL/*/lib/ms
+      $ENV{SystemDrive}/PostgreSQL/*/lib/ms
+	${CUSTOMPROGRAMFILES}/PostgreSQL/*/lib/ms
+	$ENV{ProgramFiles}/PostgreSQL/*/lib
+	${PROGRAMFILESX86}/PostgreSQL/*/lib
+      $ENV{SystemDrive}/PostgreSQL/*/lib
+      ${CUSTOMPROGRAMFILES}/PostgreSQL/*/lib
+      )
+      
+  if(POSTGRESQL_INCLUDE_DIR AND POSTGRESQL_LIBRARIES)
+    set(POSTGRESQL_FOUND TRUE)
+    message(STATUS "Found PostgreSQL: ${POSTGRESQL_INCLUDE_DIR}, ${POSTGRESQL_LIBRARIES}")
+  else(POSTGRESQL_INCLUDE_DIR AND POSTGRESQL_LIBRARIES)
+    set(POSTGRESQL_FOUND FALSE)
+    message(STATUS "PostgreSQL not found.")
+  endif(POSTGRESQL_INCLUDE_DIR AND POSTGRESQL_LIBRARIES)
+
+  mark_as_advanced(POSTGRESQL_INCLUDE_DIR POSTGRESQL_LIBRARIES)
+
+endif(POSTGRESQL_INCLUDE_DIR AND POSTGRESQL_LIBRARIES)

+ 83 - 0
CmakeIncludes/FindSpeex.cmake

@@ -0,0 +1,83 @@
+# - Try to find Speex
+# Once done this will define
+#
+#  SPEEX_FOUND - system has Speex
+#  SPEEX_INCLUDE_DIRS - the Speex include directory
+#  SPEEX_LIBRARIES - Link these to use Speex
+#  SPEEX_DEFINITIONS - Compiler switches required for using Speex
+#
+#  Copyright (c) 2006 Andreas Schneider <mail@cynapses.org>
+#
+#  Redistribution and use is allowed according to the terms of the New
+#  BSD license.
+#  For details see the accompanying COPYING-CMAKE-SCRIPTS file.
+#
+
+
+if (SPEEX_LIBRARIES AND SPEEX_INCLUDE_DIRS)
+  # in cache already
+  set(SPEEX_FOUND TRUE)
+else (SPEEX_LIBRARIES AND SPEEX_INCLUDE_DIRS)
+  # use pkg-config to get the directories and then use these values
+  # in the FIND_PATH() and FIND_LIBRARY() calls
+  include(UsePkgConfig)
+
+  pkgconfig(speex _SpeexIncDir _SpeexLinkDir _SpeexLinkFlags _SpeexCflags)
+
+  set(SPEEX_DEFINITIONS ${_SpeexCflags})
+
+  find_path(SPEEX_INCLUDE_DIR
+    NAMES
+      speex/speex.h
+    PATHS
+      ${_SpeexIncDir}
+      /usr/include
+      /usr/local/include
+      /opt/local/include
+      /sw/include
+  )
+
+  find_library(SPEEX_LIBRARY
+    NAMES
+      speex
+    PATHS
+      ${_SpeexLinkDir}
+      /usr/lib
+      /usr/local/lib
+      /opt/local/lib
+      /sw/lib
+  )
+
+  if (SPEEX_LIBRARY)
+    set(SPEEX_FOUND TRUE)
+  endif (SPEEX_LIBRARY)
+
+  set(SPEEX_INCLUDE_DIRS
+    ${SPEEX_INCLUDE_DIR}
+  )
+
+  if (SPEEX_FOUND)
+    set(SPEEX_LIBRARIES
+      ${SPEEX_LIBRARIES}
+      ${SPEEX_LIBRARY}
+    )
+  endif (SPEEX_FOUND)
+
+  if (SPEEX_INCLUDE_DIRS AND SPEEX_LIBRARIES)
+     set(SPEEX_FOUND TRUE)
+  endif (SPEEX_INCLUDE_DIRS AND SPEEX_LIBRARIES)
+
+  if (SPEEX_FOUND)
+    if (NOT Speex_FIND_QUIETLY)
+      message(STATUS "Found Speex: ${SPEEX_LIBRARIES}")
+    endif (NOT Speex_FIND_QUIETLY)
+  else (SPEEX_FOUND)
+    if (Speex_FIND_REQUIRED)
+      message(FATAL_ERROR "Could not find Speex")
+    endif (Speex_FIND_REQUIRED)
+  endif (SPEEX_FOUND)
+
+  # show the SPEEX_INCLUDE_DIRS and SPEEX_LIBRARIES variables only in the advanced view
+  mark_as_advanced(SPEEX_INCLUDE_DIRS SPEEX_LIBRARIES)
+
+endif (SPEEX_LIBRARIES AND SPEEX_INCLUDE_DIRS)

+ 86 - 0
CmakeIncludes/FindSpeexDSP.cmake

@@ -0,0 +1,86 @@
+# - Try to find Speex
+# Once done this will define
+#
+#  SPEEXDSP_FOUND - system has Speex
+#  SPEEXDSP_INCLUDE_DIRS - the SpeexDSP include directory
+#  SPEEXDSP_LIBRARIES - Link these to use Speex
+#  SPEEXDSP_DEFINITIONS - Compiler switches required for using Speex
+#
+#  Copyright (c) 2006 Andreas Schneider <mail@cynapses.org>
+#
+#  Redistribution and use is allowed according to the terms of the New
+#  BSD license.
+#  For details see the accompanying COPYING-CMAKE-SCRIPTS file.
+#
+
+#This has been modified from the original
+
+
+if (SPEEXDSP_LIBRARIES AND SPEEXDSP_INCLUDE_DIRS)
+  # in cache already
+  set(SPEEXDSP_FOUND TRUE)
+else (SPEEXDSP_LIBRARIES AND SPEEXDSP_INCLUDE_DIRS)
+  # use pkg-config to get the directories and then use these values
+  # in the FIND_PATH() and FIND_LIBRARY() calls
+  include(UsePkgConfig)
+
+  pkgconfig(speex _SpeexDSPIncDir _SpeexDSPLinkDir _SpeexDSPLinkFlags _SpeexDSPCflags)
+
+  set(SPEEXDSP_DEFINITIONS ${_SpeexDSPCflags})
+
+  find_path(SPEEXDSP_INCLUDE_DIR
+    NAMES
+      speex/speex_preprocess.h
+    PATHS
+      ${_SpeexDSPIncDir}
+      /usr/include
+      /usr/local/include
+      /opt/local/include
+      /sw/include
+  )
+
+  find_library(SPEEXDSP_LIBRARY
+    NAMES
+      speexdsp
+    PATHS
+      ${_SpeexDSPLinkDir}
+      /usr/lib
+      /usr/local/lib
+      /opt/local/lib
+      /sw/lib
+  )
+
+  if (SPEEXDSP_LIBRARY)
+    set(SPEEXDSP_FOUND TRUE)
+  endif (SPEEXDSP_LIBRARY)
+
+  set(SPEEXDSP_INCLUDE_DIRS
+    ${SPEEXDSP_INCLUDE_DIR}
+  )
+
+  if (SPEEXDSP_FOUND)
+    set(SPEEXDSP_LIBRARIES
+      ${SPEEXDSP_LIBRARIES}
+      ${SPEEXDSP_LIBRARY}
+    )
+  endif (SPEEXDSP_FOUND)
+
+  if (SPEEXDSP_INCLUDE_DIRS AND SPEEXDSP_LIBRARIES)
+     set(SPEEXDSP_FOUND TRUE)
+  endif (SPEEXDSP_INCLUDE_DIRS AND SPEEXDSP_LIBRARIES)
+
+  if (SPEEXDSP_FOUND)
+    if (NOT SPEEXDSP_FIND_QUIETLY)
+      message(STATUS "Found SpeexDSP: ${SPEEXDSP_LIBRARIES}")
+    endif (NOT SPEEXDSP_FIND_QUIETLY)
+  else (SPEEXDSP_FOUND)
+    if (SPEEXDSP_FIND_REQUIRED)
+      message(FATAL_ERROR "Could not find SpeexDSP")
+    endif (SPEEXDSP_FIND_REQUIRED)
+  endif (SPEEXDSP_FOUND)
+
+  # show the SPEEXDSP_INCLUDE_DIRS and SPEEXDSP_LIBRARIES variables only in the advanced view
+  mark_as_advanced(SPEEXDSP_INCLUDE_DIRS SPEEXDSP_LIBRARIES)
+
+endif (SPEEXDSP_LIBRARIES AND SPEEXDSP_INCLUDE_DIRS)
+ 

+ 498 - 0
CmakeIncludes/Ogre3D/FindOGRE.cmake

@@ -0,0 +1,498 @@
+#This has been modified fron the original
+
+include(${RakNet_SOURCE_DIR}/CmakeIncludes/Ogre3D/PreprocessorUtils.cmake)
+include(${RakNet_SOURCE_DIR}/CmakeIncludes/Ogre3D/FindPkgMacros.cmake)
+
+#-------------------------------------------------------------------
+# This file is part of the CMake build system for OGRE
+#     (Object-oriented Graphics Rendering Engine)
+# For the latest info, see http://www.ogre3d.org/
+#
+# The contents of this file are placed in the public domain. Feel
+# free to make use of it in any way you like.
+#-------------------------------------------------------------------
+
+# - Try to find OGRE
+# If you have multiple versions of Ogre installed, use the CMake or
+# the environment variable OGRE_HOME to point to the path where the
+# desired Ogre version can be found.
+# By default this script will look for a dynamic Ogre build. If you
+# need to link against static Ogre libraries, set the CMake variable
+# OGRE_STATIC to TRUE.
+#
+# Once done, this will define
+#
+#  OGRE_FOUND - system has OGRE
+#  OGRE_INCLUDE_DIRS - the OGRE include directories 
+#  OGRE_LIBRARIES - link these to use the OGRE core
+#
+# Additionally this script searches for the following optional
+# parts of the Ogre package:
+#  Plugin_BSPSceneManager, Plugin_CgProgramManager,
+#  Plugin_OctreeSceneManager, Plugin_OctreeZone,
+#  Plugin_ParticleFX, Plugin_PCZSceneManager,
+#  RenderSystem_GL, RenderSystem_Direct3D9, RenderSystem_Direct3D10,
+#  Paging, Terrain
+#
+# For each of these components, the following variables are defined:
+#
+#  OGRE_${COMPONENT}_FOUND - ${COMPONENT} is available
+#  OGRE_${COMPONENT}_INCLUDE_DIRS - additional include directories for ${COMPONENT}
+#  OGRE_${COMPONENT}_LIBRARIES - link these to use ${COMPONENT} 
+#
+# Finally, the following variables are defined:
+#
+#  OGRE_PLUGIN_DIR_REL - The directory where the release versions of
+#       the OGRE plugins are located
+#  OGRE_PLUGIN_DIR_DBG - The directory where the debug versions of
+#       the OGRE plugins are located
+#  OGRE_MEDIA_DIR - The directory where the OGRE sample media is
+#       located, if available
+
+
+#include(FindPkgMacros)
+#include(PreprocessorUtils)
+
+IF (UNIX)
+	FIND_PACKAGE(PkgConfig)
+	PKG_SEARCH_MODULE(OGRE OGRE)
+	SET(OGRE_LIB_DIR ${OGRE_LIBDIR}) 
+ENDIF (UNIX)
+
+findpkg_begin(OGRE)
+
+
+# Get path, convert backslashes as ${ENV_${var}}
+getenv_path(OGRE_HOME)
+getenv_path(OGRE_SDK)
+getenv_path(OGRE_SOURCE)
+getenv_path(OGRE_BUILD)
+getenv_path(PROGRAMFILES)
+
+
+# Determine whether to search for a dynamic or static build
+if (OGRE_STATIC)
+  set(OGRE_LIB_SUFFIX "Static")
+else ()
+  set(OGRE_LIB_SUFFIX "")
+endif ()
+
+
+set(OGRE_LIBRARY_NAMES "OgreMain${OGRE_LIB_SUFFIX}")
+get_debug_names(OGRE_LIBRARY_NAMES)
+
+# construct search paths from environmental hints and
+# OS specific guesses
+if (WIN32)
+  set(OGRE_PREFIX_GUESSES
+    ${ENV_PROGRAMFILES}/OGRE
+    C:/OgreSDK
+  )
+
+
+elseif (UNIX)
+  set(OGRE_PREFIX_GUESSES
+    /opt/ogre
+    /opt/OGRE
+    /usr/lib/
+    /usr/lib/ogre
+    /usr/lib/OGRE
+    /usr/local/lib/ogre
+    /usr/local/lib/OGRE
+    $ENV{HOME}/ogre
+    $ENV{HOME}/OGRE
+  )
+
+
+endif ()
+set(OGRE_PREFIX_PATH
+  ${OGRE_HOME} ${ENV_OGRE_HOME} ${ENV_OGRE_SDK}
+  ${OGRE_PREFIX_GUESSES}
+)
+create_search_paths(OGRE)
+# If both OGRE_BUILD and OGRE_SOURCE are set, prepare to find Ogre in a build dir
+set(OGRE_PREFIX_SOURCE ${OGRE_SOURCE} ${ENV_OGRE_SOURCE})
+set(OGRE_PREFIX_BUILD ${OGRE_BUILD} ${ENV_OGRE_BUILD})
+if (OGRE_PREFIX_SOURCE AND OGRE_PREFIX_BUILD)
+  foreach(dir ${OGRE_PREFIX_SOURCE})
+    set(OGRE_INC_SEARCH_PATH ${dir}/OgreMain/include ${dir}/Dependencies/include ${dir}/iPhoneDependencies/include ${OGRE_INC_SEARCH_PATH})
+    set(OGRE_LIB_SEARCH_PATH ${dir}/lib ${dir}/Dependencies/lib ${dir}/iPhoneDependencies/lib ${OGRE_LIB_SEARCH_PATH})
+  endforeach(dir)
+  foreach(dir ${OGRE_PREFIX_BUILD})
+    set(OGRE_INC_SEARCH_PATH ${dir}/include ${OGRE_INC_SEARCH_PATH})
+    set(OGRE_LIB_SEARCH_PATH ${dir}/lib ${OGRE_LIB_SEARCH_PATH})
+  endforeach(dir)
+else()
+  set(OGRE_PREFIX_SOURCE "NOTFOUND")
+  set(OGRE_PREFIX_BUILD "NOTFOUND")
+endif ()
+
+# redo search if any of the environmental hints changed
+set(OGRE_COMPONENTS Paging Terrain 
+  Plugin_BSPSceneManager Plugin_CgProgramManager Plugin_OctreeSceneManager
+  Plugin_OctreeZone Plugin_PCZSceneManager Plugin_ParticleFX
+  RenderSystem_Direct3D10 RenderSystem_Direct3D9 RenderSystem_GL RenderSystem_GLES)
+set(OGRE_RESET_VARS 
+  OGRE_CONFIG_INCLUDE_DIR OGRE_INCLUDE_DIR 
+  OGRE_LIBRARY_FWK OGRE_LIBRARY_REL OGRE_LIBRARY_DBG
+  OGRE_PLUGIN_DIR_DBG OGRE_PLUGIN_DIR_REL OGRE_MEDIA_DIR)
+foreach (comp ${OGRE_COMPONENTS})
+  set(OGRE_RESET_VARS ${OGRE_RESET_VARS}
+    OGRE_${comp}_INCLUDE_DIR OGRE_${comp}_LIBRARY_FWK
+    OGRE_${comp}_LIBRARY_DBG OGRE_${comp}_LIBRARY_REL
+  )
+endforeach (comp)
+set(OGRE_PREFIX_WATCH ${OGRE_PREFIX_PATH} ${OGRE_PREFIX_SOURCE} ${OGRE_PREFIX_BUILD})
+clear_if_changed(OGRE_PREFIX_WATCH ${OGRE_RESET_VARS})
+
+# try to locate Ogre via pkg-config
+use_pkgconfig(OGRE_PKGC "OGRE${OGRE_LIB_SUFFIX}")
+# try to find framework on OSX
+findpkg_framework(OGRE)
+
+# locate Ogre include files
+find_path(OGRE_CONFIG_INCLUDE_DIR NAMES OgreConfig.h HINTS  ${OGRE_INC_SEARCH_PATH} ${OGRE_FRAMEWORK_INCLUDES} ${OGRE_PKGC_INCLUDE_DIRS} PATH_SUFFIXES "OGRE")
+find_path(OGRE_INCLUDE_DIR NAMES OgreRoot.h HINTS  ${OGRE_CONFIG_INCLUDE_DIR} ${OGRE_INC_SEARCH_PATH} ${OGRE_FRAMEWORK_INCLUDES} ${OGRE_PKGC_INCLUDE_DIRS} PATH_SUFFIXES "OGRE")
+set(OGRE_INCOMPATIBLE FALSE)
+
+if (OGRE_INCLUDE_DIR AND OGRE_CONFIG_INCLUDE_DIR)
+  # determine Ogre version
+  file(READ ${OGRE_INCLUDE_DIR}/OgrePrerequisites.h OGRE_TEMP_VERSION_CONTENT)
+  get_preprocessor_entry(OGRE_TEMP_VERSION_CONTENT OGRE_VERSION_MAJOR OGRE_VERSION_MAJOR)
+  get_preprocessor_entry(OGRE_TEMP_VERSION_CONTENT OGRE_VERSION_MINOR OGRE_VERSION_MINOR)
+  get_preprocessor_entry(OGRE_TEMP_VERSION_CONTENT OGRE_VERSION_PATCH OGRE_VERSION_PATCH)
+  get_preprocessor_entry(OGRE_TEMP_VERSION_CONTENT OGRE_VERSION_NAME OGRE_VERSION_NAME)
+  set(OGRE_VERSION "${OGRE_VERSION_MAJOR}.${OGRE_VERSION_MINOR}.${OGRE_VERSION_PATCH}")
+  pkg_message(OGRE "Found Ogre ${OGRE_VERSION_NAME} (${OGRE_VERSION})")
+
+  # determine configuration settings
+  set(OGRE_CONFIG_HEADERS
+    ${OGRE_CONFIG_INCLUDE_DIR}/OgreBuildSettings.h
+    ${OGRE_CONFIG_INCLUDE_DIR}/config.h
+    ${OGRE_CONFIG_INCLUDE_DIR}/OgreConfig.h
+  )
+  foreach(CFG_FILE ${OGRE_CONFIG_HEADERS})
+    if (EXISTS ${CFG_FILE})
+      set(OGRE_CONFIG_HEADER ${CFG_FILE})
+      break()
+    endif()
+  endforeach()
+  if (OGRE_CONFIG_HEADER)
+    file(READ ${OGRE_CONFIG_HEADER} OGRE_TEMP_CONFIG_CONTENT)
+    has_preprocessor_entry(OGRE_TEMP_CONFIG_CONTENT OGRE_STATIC_LIB OGRE_CONFIG_STATIC)
+    get_preprocessor_entry(OGRE_TEMP_CONFIG_CONTENT OGRE_THREAD_SUPPORT OGRE_CONFIG_THREADS)
+    get_preprocessor_entry(OGRE_TEMP_CONFIG_CONTENT OGRE_THREAD_PROVIDER OGRE_CONFIG_THREAD_PROVIDER)
+    get_preprocessor_entry(OGRE_TEMP_CONFIG_CONTENT OGRE_NO_FREEIMAGE OGRE_CONFIG_FREEIMAGE)
+    if (OGRE_CONFIG_STATIC AND OGRE_STATIC)
+    elseif (OGRE_CONFIG_STATIC OR OGRE_STATIC)
+      pkg_message(OGRE "Build type (static, dynamic) does not match the requested one.")
+      set(OGRE_INCOMPATIBLE TRUE)
+    endif ()
+  else ()
+    pkg_message(OGRE "Could not determine Ogre build configuration.")
+    set(OGRE_INCOMPATIBLE TRUE)
+  endif ()
+else ()
+  set(OGRE_INCOMPATIBLE FALSE)
+endif ()
+
+find_library(OGRE_LIBRARY_REL NAMES ${OGRE_LIBRARY_NAMES} HINTS ${OGRE_LIB_SEARCH_PATH} ${OGRE_PKGC_LIBRARY_DIRS} ${OGRE_FRAMEWORK_SEARCH_PATH} PATH_SUFFIXES "" "release" "relwithdebinfo" "minsizerel")
+#find_file(OGRE_LIB_DIR  RenderSystem_GL.so HINTS ${OGRE_LIB_SEARCH_PATH} ${OGRE_PKGC_LIBRARY_DIRS} ${OGRE_FRAMEWORK_SEARCH_PATH} PATH_SUFFIXES "" "release" "relwithdebinfo" #"minsizerel")
+find_library(OGRE_LIBRARY_DBG NAMES ${OGRE_LIBRARY_NAMES_DBG} HINTS ${OGRE_LIB_SEARCH_PATH} ${OGRE_PKGC_LIBRARY_DIRS} ${OGRE_FRAMEWORK_SEARCH_PATH} PATH_SUFFIXES "" "debug")
+#find_file(OGRE_LIBD_DIR RenderSystem_GL.so HINTS ${OGRE_LIB_SEARCH_PATH} ${OGRE_PKGC_LIBRARY_DIRS} ${OGRE_FRAMEWORK_SEARCH_PATH} PATH_SUFFIXES "" "debug")
+make_library_set(OGRE_LIBRARY)
+
+
+
+if(APPLE)
+set(OGRE_LIBRARY_DBG ${OGRE_LIB_SEARCH_PATH})
+endif()
+if (OGRE_INCOMPATIBLE)
+  set(OGRE_LIBRARY "NOTFOUND")
+endif ()
+
+set(OGRE_INCLUDE_DIR ${OGRE_CONFIG_INCLUDE_DIR} ${OGRE_INCLUDE_DIR})
+list(REMOVE_DUPLICATES OGRE_INCLUDE_DIR)
+findpkg_finish(OGRE)
+add_parent_dir(OGRE_INCLUDE_DIRS OGRE_INCLUDE_DIR)
+
+mark_as_advanced(OGRE_CONFIG_INCLUDE_DIR OGRE_MEDIA_DIR OGRE_PLUGIN_DIR_REL OGRE_PLUGIN_DIR_DBG)
+
+if (NOT OGRE_FOUND)
+  return()
+endif ()
+
+
+# look for required Ogre dependencies in case of static build and/or threading
+if (OGRE_STATIC)
+  set(OGRE_DEPS_FOUND TRUE)
+  find_package(Cg QUIET)
+  find_package(DirectX QUIET)
+  find_package(FreeImage QUIET)
+  find_package(Freetype QUIET)
+  find_package(OpenGL QUIET)
+  find_package(OpenGLES QUIET)
+  find_package(ZLIB QUIET)
+  find_package(ZZip QUIET)
+  if (UNIX AND NOT APPLE)
+    find_package(X11 QUIET)
+    find_library(XAW_LIBRARY NAMES Xaw Xaw7 PATHS ${DEP_LIB_SEARCH_DIR} ${X11_LIB_SEARCH_PATH})
+    if (NOT XAW_LIBRARY OR NOT X11_Xt_FOUND)
+      set(X11_FOUND FALSE)
+    endif ()
+  endif ()
+  if (APPLE)
+    find_package(Cocoa QUIET)
+    find_package(Carbon QUIET)
+    if (NOT Cocoa_FOUND OR NOT Carbon_FOUND)
+      set(OGRE_DEPS_FOUND FALSE)
+    endif ()
+  endif ()
+
+  set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${OGRE_LIBRARY_FWK} ${ZZip_LIBRARIES} ${ZLIB_LIBRARIES} 
+    ${FreeImage_LIBRARIES} ${FREETYPE_LIBRARIES} 
+    ${X11_LIBRARIES} ${X11_Xt_LIBRARIES} ${XAW_LIBRARY} ${X11_Xrandr_LIB}
+    ${Cocoa_LIBRARIES} ${Carbon_LIBRARIES})
+
+  if (NOT ZLIB_FOUND OR NOT ZZip_FOUND)
+    set(OGRE_DEPS_FOUND FALSE)
+  endif ()
+  if (NOT FreeImage_FOUND AND NOT OGRE_CONFIG_FREEIMAGE)
+    set(OGRE_DEPS_FOUND FALSE)
+  endif ()
+  if (NOT FREETYPE_FOUND)
+    set(OGRE_DEPS_FOUND FALSE)
+  endif ()
+  if (UNIX AND NOT APPLE)
+	if (NOT X11_FOUND)
+      set(OGRE_DEPS_FOUND FALSE)
+	endif ()
+  endif ()
+  
+  if (OGRE_CONFIG_THREADS)
+    if (OGRE_CONFIG_THREAD_PROVIDER EQUAL 1)
+      find_package(Boost COMPONENTS thread QUIET)
+      if (NOT Boost_THREAD_FOUND)
+        set(OGRE_DEPS_FOUND FALSE)
+      else ()
+        set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${Boost_LIBRARIES})
+      endif ()
+    elseif (OGRE_CONFIG_THREAD_PROVIDER EQUAL 2)
+      find_package(POCO QUIET)
+      if (NOT POCO_FOUND)
+        set(OGRE_DEPS_FOUND FALSE)
+      else ()
+        set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${POCO_LIBRARIES})
+      endif ()
+    elseif (OGRE_CONFIG_THREAD_PROVIDER EQUAL 3)
+      find_package(TBB QUIET)
+      if (NOT TBB_FOUND)
+        set(OGRE_DEPS_FOUND FALSE)
+      else ()
+        set(OGRE_LIBRARIES ${OGRE_LIBRARIES} ${TBB_LIBRARIES})
+      endif ()
+    endif ()
+  endif ()
+  
+  if (NOT OGRE_DEPS_FOUND)
+    pkg_message(OGRE "Could not find all required dependencies for the Ogre package.")
+    set(OGRE_FOUND FALSE)
+  endif ()
+endif ()
+
+if (NOT OGRE_FOUND)
+  return()
+endif ()
+
+
+get_filename_component(OGRE_LIBRARY_DIR_REL "${OGRE_LIBRARY_REL}" PATH)
+get_filename_component(OGRE_LIBRARY_DIR_DBG "${OGRE_LIBRARY_DBG}" PATH)
+set(OGRE_LIBRARY_DIRS ${OGRE_LIBRARY_DIR_REL} ${OGRE_LIBRARY_DIR_DBG} /usr/lib/OGRE/ /usr/lib/debug/usr/lib/OGRE/)
+
+
+# look for Paging component
+findpkg_begin(OGRE_Paging)
+find_path(OGRE_Paging_INCLUDE_DIR NAMES OgrePaging.h HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE} PATH_SUFFIXES Paging OGRE/Paging Components/Paging/include)
+set(OGRE_Paging_LIBRARY_NAMES "OgrePaging${OGRE_LIB_SUFFIX}")
+get_debug_names(OGRE_Paging_LIBRARY_NAMES)
+find_library(OGRE_Paging_LIBRARY_REL NAMES ${OGRE_Paging_LIBRARY_NAMES} HINTS ${OGRE_LIBRARY_DIR_REL} PATH_SUFFIXES "" "release" "relwithdebinfo" "minsizerel")
+find_library(OGRE_Paging_LIBRARY_DBG NAMES ${OGRE_Paging_LIBRARY_NAMES_DBG} HINTS ${OGRE_LIBRARY_DIR_DBG} PATH_SUFFIXES "" "debug")
+set(OGRE_Paging_LIBRARY_FWK ${OGRE_LIBRARY_FWK})
+make_library_set(OGRE_Paging_LIBRARY)
+findpkg_finish(OGRE_Paging)
+
+# look for Terrain component
+findpkg_begin(OGRE_Terrain)
+find_path(OGRE_Terrain_INCLUDE_DIR NAMES OgreTerrain.h HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE} PATH_SUFFIXES Terrain OGRE/Terrain Components/Terrain/include)
+set(OGRE_Terrain_LIBRARY_NAMES "OgreTerrain${OGRE_LIB_SUFFIX}")
+get_debug_names(OGRE_Terrain_LIBRARY_NAMES)
+find_library(OGRE_Terrain_LIBRARY_REL NAMES ${OGRE_Terrain_LIBRARY_NAMES} HINTS ${OGRE_LIBRARY_DIR_REL} PATH_SUFFIXES "" "release" "relwithdebinfo" "minsizerel")
+find_library(OGRE_Terrain_LIBRARY_DBG NAMES ${OGRE_Terrain_LIBRARY_NAMES_DBG} HINTS ${OGRE_LIBRARY_DIR_DBG} PATH_SUFFIXES "" "debug")
+make_library_set(OGRE_Terrain_LIBRARY)
+findpkg_finish(OGRE_Terrain)
+
+# look for Property component
+findpkg_begin(OGRE_Property)
+find_path(OGRE_Property_INCLUDE_DIR NAMES OgreProperty.h HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE} PATH_SUFFIXES Property OGRE/Property Components/Property/include)
+set(OGRE_Property_LIBRARY_NAMES "OgreProperty${OGRE_LIB_SUFFIX}")
+get_debug_names(OGRE_Property_LIBRARY_NAMES)
+find_library(OGRE_Property_LIBRARY_REL NAMES ${OGRE_Property_LIBRARY_NAMES} HINTS ${OGRE_LIBRARY_DIR_REL} PATH_SUFFIXES "" "release" "relwithdebinfo" "minsizerel")
+find_library(OGRE_Property_LIBRARY_DBG NAMES ${OGRE_Property_LIBRARY_NAMES_DBG} HINTS ${OGRE_LIBRARY_DIR_DBG} PATH_SUFFIXES "" "debug")
+make_library_set(OGRE_Property_LIBRARY)
+findpkg_finish(OGRE_Property)
+
+# look for RTShaderSystem component
+findpkg_begin(OGRE_RTShaderSystem)
+find_path(OGRE_RTShaderSystem_INCLUDE_DIR NAMES OgreRTShaderSystem.h HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE} PATH_SUFFIXES RTShaderSystem OGRE/RTShaderSystem Components/RTShaderSystem/include)
+set(OGRE_RTShaderSystem_LIBRARY_NAMES "OgreRTShaderSystem${OGRE_LIB_SUFFIX}")
+get_debug_names(OGRE_RTShaderSystem_LIBRARY_NAMES)
+find_library(OGRE_RTShaderSystem_LIBRARY_REL NAMES ${OGRE_RTShaderSystem_LIBRARY_NAMES} HINTS ${OGRE_LIBRARY_DIR_REL} PATH_SUFFIXES "" "release" "relwithdebinfo" "minsizerel")
+find_library(OGRE_RTShaderSystem_LIBRARY_DBG NAMES ${OGRE_RTShaderSystem_LIBRARY_NAMES_DBG} HINTS ${OGRE_LIBRARY_DIR_DBG} PATH_SUFFIXES "" "debug")
+make_library_set(OGRE_RTShaderSystem_LIBRARY)
+findpkg_finish(OGRE_RTShaderSystem)
+
+#########################################################
+# Find Ogre plugins
+#########################################################
+
+macro(ogre_find_plugin PLUGIN HEADER)
+  # On Unix, the plugins might have no prefix
+  if (CMAKE_FIND_LIBRARY_PREFIXES)
+    set(TMP_CMAKE_LIB_PREFIX ${CMAKE_FIND_LIBRARY_PREFIXES})
+    set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES} "")
+  endif()
+  
+  # strip RenderSystem_ or Plugin_ prefix from plugin name
+  string(REPLACE "RenderSystem_" "" PLUGIN_TEMP ${PLUGIN})
+  string(REPLACE "Plugin_" "" PLUGIN_NAME ${PLUGIN_TEMP})
+  
+  # header files for plugins are not usually needed, but find them anyway if they are present
+  set(OGRE_PLUGIN_PATH_SUFFIXES
+    PlugIns PlugIns/${PLUGIN_NAME} Plugins Plugins/${PLUGIN_NAME} ${PLUGIN} 
+    RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
+  find_path(OGRE_${PLUGIN}_INCLUDE_DIR NAMES ${HEADER} 
+    HINTS ${OGRE_INCLUDE_DIRS} ${OGRE_PREFIX_SOURCE}  
+    PATH_SUFFIXES ${OGRE_PLUGIN_PATH_SUFFIXES})
+  # find link libraries for plugins
+  set(OGRE_${PLUGIN}_LIBRARY_NAMES "${PLUGIN}${OGRE_LIB_SUFFIX}")
+  get_debug_names(OGRE_${PLUGIN}_LIBRARY_NAMES)
+  set(OGRE_${PLUGIN}_LIBRARY_FWK ${OGRE_LIBRARY_FWK})
+  find_library(OGRE_${PLUGIN}_LIBRARY_REL NAMES  ${OGRE_${PLUGIN}_LIBRARY_NAMES} 
+    HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt release release/opt relwithdebinfo relwithdebinfo/opt minsizerel minsizerel/opt)
+  find_library(OGRE_${PLUGIN}_LIBRARY_DBG NAMES ${OGRE_${PLUGIN}_LIBRARY_NAMES_DBG} 
+    HINTS ${OGRE_LIBRARY_DIRS} PATH_SUFFIXES "" OGRE opt debug debug/opt)
+  make_library_set(OGRE_${PLUGIN}_LIBRARY)
+
+  if (OGRE_${PLUGIN}_LIBRARY OR OGRE_${PLUGIN}_INCLUDE_DIR)
+    set(OGRE_${PLUGIN}_FOUND TRUE)
+    if (OGRE_${PLUGIN}_INCLUDE_DIR)
+      set(OGRE_${PLUGIN}_INCLUDE_DIRS ${OGRE_${PLUGIN}_INCLUDE_DIR})
+    endif()
+    set(OGRE_${PLUGIN}_LIBRARIES ${OGRE_${PLUGIN}_LIBRARY})
+  endif ()
+
+  mark_as_advanced(OGRE_${PLUGIN}_INCLUDE_DIR OGRE_${PLUGIN}_LIBRARY_REL OGRE_${PLUGIN}_LIBRARY_DBG OGRE_${PLUGIN}_LIBRARY_FWK)
+  # look for plugin dirs
+  if (OGRE_${PLUGIN}_FOUND)
+    if (NOT OGRE_PLUGIN_DIR_REL OR NOT OGRE_PLUGIN_DIR_DBG)
+      if (WIN32)
+        set(OGRE_PLUGIN_SEARCH_PATH_REL 
+          ${OGRE_LIBRARY_DIR_REL}/..
+          ${OGRE_LIBRARY_DIR_REL}/../..
+	  /usr/lib/OGRE/
+        )
+        set(OGRE_PLUGIN_SEARCH_PATH_DBG
+          ${OGRE_LIBRARY_DIR_DBG}/..
+          ${OGRE_LIBRARY_DIR_DBG}/../..
+	  /usr/lib/debug/usr/lib/OGRE/
+        )
+	
+        find_path(OGRE_PLUGIN_DIR_REL NAMES "${PLUGIN}.dll" "${PLUGIN}.so" HINTS ${OGRE_PLUGIN_SEARCH_PATH_REL}
+          PATH_SUFFIXES "" bin bin/release bin/relwithdebinfo bin/minsizerel)
+        find_path(OGRE_PLUGIN_DIR_DBG NAMES "${PLUGIN}_d.dll" "${PLUGIN}.so" HINTS ${OGRE_PLUGIN_SEARCH_PATH_DBG}
+          PATH_SUFFIXES "" bin bin/debug)
+      elseif (UNIX)
+        get_filename_component(OGRE_PLUGIN_DIR_TMP ${OGRE_${PLUGIN}_LIBRARY_REL} PATH)
+        set(OGRE_PLUGIN_DIR_REL ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (release)")
+        get_filename_component(OGRE_PLUGIN_DIR_TMP ${OGRE_${PLUGIN}_LIBRARY_DBG} PATH)
+        set(OGRE_PLUGIN_DIR_DBG ${OGRE_PLUGIN_DIR_TMP} CACHE STRING "Ogre plugin dir (debug)")
+      endif ()
+    endif ()
+  endif ()
+
+  if (TMP_CMAKE_LIB_PREFIX)
+    set(CMAKE_FIND_LIBRARY_PREFIXES ${TMP_CMAKE_LIB_PREFIX})
+  endif ()
+endmacro(ogre_find_plugin)
+
+ogre_find_plugin(Plugin_PCZSceneManager OgrePCZSceneManager.h PCZ PlugIns/PCZSceneManager/include)
+ogre_find_plugin(Plugin_OctreeZone OgreOctreeZone.h PCZ PlugIns/OctreeZone/include)
+ogre_find_plugin(Plugin_BSPSceneManager OgreBspSceneManager.h PlugIns/BSPSceneManager/include)
+ogre_find_plugin(Plugin_CgProgramManager OgreCgProgram.h PlugIns/CgProgramManager/include)
+ogre_find_plugin(Plugin_OctreeSceneManager OgreOctreeSceneManager.h PlugIns/OctreeSceneManager/include)
+ogre_find_plugin(Plugin_ParticleFX OgreParticleFXPrerequisites.h PlugIns/ParticleFX/include)
+ogre_find_plugin(RenderSystem_GL OgreGLRenderSystem.h RenderSystems/GL/include)
+ogre_find_plugin(RenderSystem_GLES OgreGLESRenderSystem.h RenderSystems/GLES/include)
+ogre_find_plugin(RenderSystem_Direct3D9 OgreD3D9RenderSystem.h RenderSystems/Direct3D9/include)
+ogre_find_plugin(RenderSystem_Direct3D10 OgreD3D10RenderSystem.h RenderSystems/Direct3D10/include)
+ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/Direct3D11/include)
+
+if (OGRE_STATIC)
+  # check if dependencies for plugins are met
+  if (NOT DirectX_FOUND)
+    set(OGRE_RenderSystem_Direct3D9_FOUND FALSE)
+  endif ()
+  if (NOT DirectX_D3D10_FOUND)
+    set(OGRE_RenderSystem_Direct3D10_FOUND FALSE)
+  endif ()
+  if (NOT DirectX_D3D11_FOUND)
+    set(OGRE_RenderSystem_Direct3D11_FOUND FALSE)
+  endif ()
+  if (NOT OPENGL_FOUND)
+    set(OGRE_RenderSystem_GL_FOUND FALSE)
+  endif ()
+  if (NOT OPENGLES_FOUND AND NOT OPENGLES2_FOUND)
+    set(OGRE_RenderSystem_GLES_FOUND FALSE)
+  endif ()
+  if (NOT Cg_FOUND)
+    set(OGRE_Plugin_CgProgramManager_FOUND FALSE)
+  endif ()
+  
+  set(OGRE_RenderSystem_Direct3D9_LIBRARIES ${OGRE_RenderSystem_Direct3D9_LIBRARIES}
+    ${DirectX_LIBRARIES}
+  )
+  set(OGRE_RenderSystem_Direct3D10_LIBRARIES ${OGRE_RenderSystem_Direct3D10_LIBRARIES}
+    ${DirectX_D3D10_LIBRARIES}
+  )
+  set(OGRE_RenderSystem_Direct3D11_LIBRARIES ${OGRE_RenderSystem_Direct3D11_LIBRARIES}
+    ${DirectX_D3D11_LIBRARIES}
+  )
+  set(OGRE_RenderSystem_GL_LIBRARIES ${OGRE_RenderSystem_GL_LIBRARIES}
+    ${OPENGL_LIBRARIES}
+  )
+  set(OGRE_RenderSystem_GLES_LIBRARIES ${OGRE_RenderSystem_GLES_LIBRARIES}
+    ${OPENGLES_LIBRARIES}
+  )
+  set(OGRE_Plugin_CgProgramManager_LIBRARIES ${OGRE_Plugin_CgProgramManager_LIBRARIES}
+    ${Cg_LIBRARIES}
+  )
+endif ()
+
+# look for the media directory
+set(OGRE_MEDIA_SEARCH_PATH
+  ${OGRE_LIBRARY_DIR_REL}/..
+  ${OGRE_LIBRARY_DIR_DBG}/..
+  ${OGRE_LIBRARY_DIR_REL}/../..
+  ${OGRE_LIBRARY_DIR_DBG}/../..
+  ${OGRE_PREFIX_SOURCE}
+)
+set(OGRE_MEDIA_SEARCH_SUFFIX
+  Media
+  media
+  share/OGRE/media
+  Samples/Media
+)
+clear_if_changed(OGRE_PREFIX_WATCH OGRE_MEDIA_DIR)
+find_path(OGRE_MEDIA_DIR NAMES packs/OgreCore.zip HINTS ${OGRE_MEDIA_SEARCH_PATH}
+  PATHS ${OGRE_PREFIX_PATH} PATH_SUFFIXES ${OGRE_MEDIA_SEARCH_SUFFIX})
+

+ 68 - 0
CmakeIncludes/Ogre3D/FindOIS.cmake

@@ -0,0 +1,68 @@
+#This has been modified fron the original
+include(${RakNet_SOURCE_DIR}/CmakeIncludes/Ogre3D/PreprocessorUtils.cmake)
+include(${RakNet_SOURCE_DIR}/CmakeIncludes/Ogre3D/FindPkgMacros.cmake)
+#-------------------------------------------------------------------
+# This file is part of the CMake build system for OGRE
+#     (Object-oriented Graphics Rendering Engine)
+# For the latest info, see http://www.ogre3d.org/
+#
+# The contents of this file are placed in the public domain. Feel
+# free to make use of it in any way you like.
+#-------------------------------------------------------------------
+
+# - Try to find OIS
+# Once done, this will define
+#
+#  OIS_FOUND - system has OIS
+#  OIS_INCLUDE_DIRS - the OIS include directories 
+#  OIS_LIBRARIES - link these to use OIS
+
+#include(FindPkgMacros)
+findpkg_begin(OIS)
+
+# Get path, convert backslashes as ${ENV_${var}}
+getenv_path(OIS_HOME)
+getenv_path(OGRE_HOME)
+getenv_path(OGRE_SOURCE)
+
+# construct search paths
+set(OIS_PREFIX_PATH ${OIS_HOME} ${ENV_OIS_HOME} 
+  ${OGRE_SOURCE}/iPhoneDependencies ${ENV_OGRE_SOURCE}/iPhoneDependencies
+  ${OGRE_SOURCE}/Dependencies ${ENV_OGRE_SOURCE}/Dependencies
+  ${OGRE_HOME} ${ENV_OGRE_HOME})
+create_search_paths(OIS)
+# redo search if prefix path changed
+clear_if_changed(OIS_PREFIX_PATH
+  OIS_LIBRARY_FWK
+  OIS_LIBRARY_REL
+  OIS_LIBRARY_DBG
+  OIS_INCLUDE_DIR
+)
+
+set(OIS_LIBRARY_NAMES OIS)
+get_debug_names(OIS_LIBRARY_NAMES)
+
+use_pkgconfig(OIS_PKGC OIS)
+
+# For OIS, prefer static library over framework (important when referencing OIS source build)
+set(CMAKE_FIND_FRAMEWORK "LAST")
+
+findpkg_framework(OIS)
+if (OIS_HOME)
+  # OIS uses the 'includes' path for its headers in the source release, not 'include'
+  set(OIS_INC_SEARCH_PATH ${OIS_INC_SEARCH_PATH} ${OIS_HOME}/includes)
+endif()
+if (APPLE AND OIS_HOME)
+  # OIS source build on Mac stores libs in a different location
+  # Also this is for static build
+  set(OIS_LIB_SEARCH_PATH ${OIS_LIB_SEARCH_PATH} ${OIS_HOME}/Mac/XCode-2.2/build)
+endif()
+find_path(OIS_INCLUDE_DIR NAMES OIS.h HINTS ${OIS_INC_SEARCH_PATH} ${OIS_PKGC_INCLUDE_DIRS} PATH_SUFFIXES OIS)
+find_library(OIS_LIBRARY_REL NAMES ${OIS_LIBRARY_NAMES} HINTS ${OIS_LIB_SEARCH_PATH} ${OIS_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
+find_library(OIS_LIBRARY_DBG NAMES ${OIS_LIBRARY_NAMES_DBG} HINTS ${OIS_LIB_SEARCH_PATH} ${OIS_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
+make_library_set(OIS_LIBRARY)
+
+findpkg_finish(OIS)
+
+# Reset framework finding
+set(CMAKE_FIND_FRAMEWORK "FIRST")

+ 142 - 0
CmakeIncludes/Ogre3D/FindPkgMacros.cmake

@@ -0,0 +1,142 @@
+#-------------------------------------------------------------------
+# This file is part of the CMake build system for OGRE
+#     (Object-oriented Graphics Rendering Engine)
+# For the latest info, see http://www.ogre3d.org/
+#
+# The contents of this file are placed in the public domain. Feel
+# free to make use of it in any way you like.
+#-------------------------------------------------------------------
+
+##################################################################
+# Provides some common functionality for the FindPackage modules
+##################################################################
+
+# Begin processing of package
+macro(findpkg_begin PREFIX)
+  if (NOT ${PREFIX}_FIND_QUIETLY)
+    message(STATUS "Looking for ${PREFIX}...")
+  endif ()
+endmacro(findpkg_begin)
+
+# Display a status message unless FIND_QUIETLY is set
+macro(pkg_message PREFIX)
+  if (NOT ${PREFIX}_FIND_QUIETLY)
+    message(STATUS ${ARGN})
+  endif ()
+endmacro(pkg_message)
+
+# Get environment variable, define it as ENV_$var and make sure backslashes are converted to forward slashes
+macro(getenv_path VAR)
+   set(ENV_${VAR} $ENV{${VAR}})
+   # replace won't work if var is blank
+   if (ENV_${VAR})
+     string( REGEX REPLACE "\\\\" "/" ENV_${VAR} ${ENV_${VAR}} )
+   endif ()
+endmacro(getenv_path)
+
+# Construct search paths for includes and libraries from a PREFIX_PATH
+macro(create_search_paths PREFIX)
+  foreach(dir ${${PREFIX}_PREFIX_PATH})
+    set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH}
+      ${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers)
+    set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH}
+      ${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs)
+  endforeach(dir)
+  set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH})
+endmacro(create_search_paths)
+
+# clear cache variables if a certain variable changed
+macro(clear_if_changed TESTVAR)
+  # test against internal check variable
+  if (NOT "${${TESTVAR}}" STREQUAL "${${TESTVAR}_INT_CHECK}")
+    message(STATUS "${TESTVAR} changed.")
+    foreach(var ${ARGN})
+      set(${var} "NOTFOUND" CACHE STRING "x" FORCE)
+    endforeach(var)
+  endif ()
+  set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE)
+endmacro(clear_if_changed)
+
+# Try to get some hints from pkg-config, if available
+macro(use_pkgconfig PREFIX PKGNAME)
+  find_package(PkgConfig)
+  if (PKG_CONFIG_FOUND)
+    pkg_check_modules(${PREFIX} ${PKGNAME})
+  endif ()
+endmacro (use_pkgconfig)
+
+# Couple a set of release AND debug libraries (or frameworks)
+macro(make_library_set PREFIX)
+  if (${PREFIX}_FWK)
+    set(${PREFIX} ${${PREFIX}_FWK})
+  elseif (${PREFIX}_REL AND ${PREFIX}_DBG)
+    set(${PREFIX} optimized ${${PREFIX}_REL} debug ${${PREFIX}_DBG})
+  elseif (${PREFIX}_REL)
+    set(${PREFIX} ${${PREFIX}_REL})
+  elseif (${PREFIX}_DBG)
+    set(${PREFIX} ${${PREFIX}_DBG})
+  endif ()
+endmacro(make_library_set)
+
+# Generate debug names from given release names
+macro(get_debug_names PREFIX)
+  foreach(i ${${PREFIX}})
+    set(${PREFIX}_DBG ${${PREFIX}_DBG} ${i}d ${i}D ${i}_d ${i}_D ${i}_debug ${i})
+  endforeach(i)
+endmacro(get_debug_names)
+
+# Add the parent dir from DIR to VAR 
+macro(add_parent_dir VAR DIR)
+  get_filename_component(${DIR}_TEMP "${${DIR}}/.." ABSOLUTE)
+  set(${VAR} ${${VAR}} ${${DIR}_TEMP})
+endmacro(add_parent_dir)
+
+# Do the final processing for the package find.
+macro(findpkg_finish PREFIX)
+  # skip if already processed during this run
+  if (NOT ${PREFIX}_FOUND)
+    if (${PREFIX}_INCLUDE_DIR AND ${PREFIX}_LIBRARY)
+      set(${PREFIX}_FOUND TRUE)
+      set(${PREFIX}_INCLUDE_DIRS ${${PREFIX}_INCLUDE_DIR})
+      set(${PREFIX}_LIBRARIES ${${PREFIX}_LIBRARY})
+      if (NOT ${PREFIX}_FIND_QUIETLY)
+        message(STATUS "Found ${PREFIX}: ${${PREFIX}_LIBRARIES}")
+      endif ()
+    else ()
+      if (NOT ${PREFIX}_FIND_QUIETLY)
+        message(STATUS "Could not locate ${PREFIX}")
+      endif ()
+      if (${PREFIX}_FIND_REQUIRED)
+        message(FATAL_ERROR "Required library ${PREFIX} not found! Install the library (including dev packages) and try again. If the library is already installed, set the missing variables manually in cmake.")
+      endif ()
+    endif ()
+
+    mark_as_advanced(${PREFIX}_INCLUDE_DIR ${PREFIX}_LIBRARY ${PREFIX}_LIBRARY_REL ${PREFIX}_LIBRARY_DBG ${PREFIX}_LIBRARY_FWK)
+  endif ()
+endmacro(findpkg_finish)
+
+
+# Slightly customised framework finder
+MACRO(findpkg_framework fwk)
+  IF(APPLE)
+    SET(${fwk}_FRAMEWORK_PATH
+      ${${fwk}_FRAMEWORK_SEARCH_PATH}
+      ${CMAKE_FRAMEWORK_PATH}
+      ~/Library/Frameworks
+      /Library/Frameworks
+      /System/Library/Frameworks
+      /Network/Library/Frameworks
+      /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/
+    )
+    FOREACH(dir ${${fwk}_FRAMEWORK_PATH})
+      SET(fwkpath ${dir}/${fwk}.framework)
+      IF(EXISTS ${fwkpath})
+        SET(${fwk}_FRAMEWORK_INCLUDES ${${fwk}_FRAMEWORK_INCLUDES}
+          ${fwkpath}/Headers ${fwkpath}/PrivateHeaders)
+        if (NOT ${fwk}_LIBRARY_FWK)
+          SET(${fwk}_LIBRARY_FWK "-framework ${fwk}")
+        endif ()
+      ENDIF(EXISTS ${fwkpath})
+    ENDFOREACH(dir)
+  ENDIF(APPLE)
+ENDMACRO(findpkg_framework)

+ 60 - 0
CmakeIncludes/Ogre3D/PreprocessorUtils.cmake

@@ -0,0 +1,60 @@
+#-------------------------------------------------------------------
+# This file is part of the CMake build system for OGRE
+#     (Object-oriented Graphics Rendering Engine)
+# For the latest info, see http://www.ogre3d.org/
+#
+# The contents of this file are placed in the public domain. Feel
+# free to make use of it in any way you like.
+#-------------------------------------------------------------------
+
+macro(get_preprocessor_entry CONTENTS KEYWORD VARIABLE)
+  string(REGEX MATCH
+    "# *define +${KEYWORD} +((\"([^\n]*)\")|([^ \n]*))"
+    PREPROC_TEMP_VAR
+    ${${CONTENTS}}
+  )
+  if (CMAKE_MATCH_3)
+    set(${VARIABLE} ${CMAKE_MATCH_3})
+  else ()
+    set(${VARIABLE} ${CMAKE_MATCH_4})
+  endif ()
+endmacro()
+
+macro(has_preprocessor_entry CONTENTS KEYWORD VARIABLE)
+  string(REGEX MATCH
+    "\n *# *define +(${KEYWORD})"
+    PREPROC_TEMP_VAR
+    ${${CONTENTS}}
+  )
+  if (CMAKE_MATCH_1)
+    set(${VARIABLE} TRUE)
+  else ()
+    set(${VARIABLE} FALSE)
+  endif ()
+endmacro()
+
+macro(replace_preprocessor_entry VARIABLE KEYWORD NEW_VALUE)
+  string(REGEX REPLACE 
+    "(// *)?# *define +${KEYWORD} +[^ \n]*"
+	"#define ${KEYWORD} ${NEW_VALUE}"
+	${VARIABLE}_TEMP
+	${${VARIABLE}}
+  )
+  set(${VARIABLE} ${${VARIABLE}_TEMP})  
+endmacro()
+
+macro(set_preprocessor_entry VARIABLE KEYWORD ENABLE)
+  if (${ENABLE})
+    set(TMP_REPLACE_STR "#define ${KEYWORD}")
+  else ()
+    set(TMP_REPLACE_STR "// #define ${KEYWORD}")
+  endif ()
+  string(REGEX REPLACE 
+    "(// *)?# *define +${KEYWORD} *\n"
+	${TMP_REPLACE_STR}
+	${VARIABLE}_TEMP
+	${${VARIABLE}}
+  )
+  set(${VARIABLE} ${${VARIABLE}_TEMP})  
+endmacro()
+  

+ 458 - 0
DependentExtensions/Autopatcher/ApplyPatch.cpp

@@ -0,0 +1,458 @@
+/*-
+ * Parts of this code are copyright 2003-2005 Colin Percival
+ * All rights reserved
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted providing that the following conditions 
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+ 
+ 
+#if 0
+__FBSDID("$FreeBSD: src/usr.bin/bsdiff/bspatch/bspatch.c,v 1.1 2005/08/06 01:59:06 cperciva Exp $");
+#endif
+
+#include "MemoryCompressor.h"
+
+#include <bzlib.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#ifndef _WIN32
+// KevinJ - Windows compatibility
+#include <err.h>
+#include <unistd.h>
+#else
+typedef int ssize_t;
+#include <wchar.h>
+#include <io.h>
+#define fseeko fseek
+static void err(int i, ...)
+{
+	exit(i);
+}
+static void errx(int i, ...)
+{
+	exit(i);
+}
+#endif
+#include <fcntl.h>
+
+#ifndef _O_BINARY
+#define _O_BINARY 0
+#endif
+#ifndef O_BINARY
+#define O_BINARY _O_BINARY 
+#endif
+
+
+static off_t offtin(unsigned char *buf)
+{
+	off_t y;
+
+	y=buf[7]&0x7F;
+	y=y*256;y+=buf[6];
+	y=y*256;y+=buf[5];
+	y=y*256;y+=buf[4];
+	y=y*256;y+=buf[3];
+	y=y*256;y+=buf[2];
+	y=y*256;y+=buf[1];
+	y=y*256;y+=buf[0];
+
+	if(buf[7]&0x80) y=-y;
+
+	return y;
+}
+
+// This function modifies the main() function included in bspatch.c of bsdiff-4.3 found at http://www.daemonology.net/bsdiff/
+// It is changed to be a standalone function, to work entirely in memory, and to use my class MemoryDecompressor as an interface to BZip
+// Up to the caller to deallocate new
+bool ApplyPatch(char *old, unsigned int oldsize, char **_new, unsigned int *newsize, char *patch, unsigned int patchsize )
+{
+//	FILE * f, * cpf, * dpf, * epf;
+//	BZFILE * cpfbz2, * dpfbz2, * epfbz2;
+//	int cbz2err, dbz2err, ebz2err;
+//	int fd;
+//	ssize_t oldsize,newsize;
+	ssize_t bzctrllen,bzdatalen;
+	//unsigned char header[32];
+	unsigned char buf[8];
+//	unsigned char *old, *_new;
+	off_t oldpos,newpos;
+	off_t ctrl[3];
+//	off_t lenread;
+	off_t i;
+	MemoryDecompressor decompress;
+	unsigned int coff, doff, eoff;
+
+//	if(argc!=4) errx(1,"usage: %s oldfile newfile patchfile\n",argv[0]);
+
+	/* Open patch file */
+//	if ((f = fopen(argv[3], "rb")) == NULL)
+//		err(1, "fopen(%s)", argv[3]);
+
+	/*
+	File format:
+	0	8	"BSDIFF40"
+	8	8	X
+	16	8	Y
+	24	8	sizeof(newfile)
+	32	X	bzip2(control block)
+	32+X	Y	bzip2(diff block)
+	32+X+Y	???	bzip2(extra block)
+	with control block a set of triples (x,y,z) meaning "add x bytes
+	from oldfile to x bytes from the diff block; copy y bytes from the
+	extra block; seek forwards in oldfile by z bytes".
+	*/
+
+	/* Read header */
+//	if (fread(header, 1, 32, f) < 32) {
+//		if (feof(f))
+//			errx(1, "Corrupt patch\n",0);
+//		err(1, "fread(%s)", argv[3]);
+//	}
+
+//	memcpy(header, patch, 32);
+
+	/* Check for appropriate magic */
+	if (memcmp(patch, "BSDIFF40", 8) != 0)
+	//	errx(1, "Corrupt patch\n",0);
+		return false;
+
+	/* Read lengths from header */
+	bzctrllen=offtin((unsigned char*)patch+8);
+	bzdatalen=offtin((unsigned char*)patch+16);
+	*newsize=offtin((unsigned char*)patch+24);
+	if((bzctrllen<0) || (bzdatalen<0) || (*newsize<0))
+	//	errx(1,"Corrupt patch\n",0);
+		return false;
+
+	/* Close patch file and re-open it via libbzip2 at the right places */
+//	if (fclose(f))
+//		err(1, "fclose(%s)", argv[3]);
+//	if ((cpf = fopen(argv[3], "rb")) == NULL)
+//		err(1, "fopen(%s)", argv[3]);
+//	if (fseeko(cpf, 32, SEEK_SET))
+//		err(1, "fseeko(%s, %lld)", argv[3],
+//		(long long)32);
+//	if ((cpfbz2 = BZ2_bzReadOpen(&cbz2err, cpf, 0, 0, NULL, 0)) == NULL)
+//		errx(1, "BZ2_bzReadOpen, bz2err = %d", cbz2err);
+//	if ((dpf = fopen(argv[3], "rb")) == NULL)
+//		err(1, "fopen(%s)", argv[3]);
+//	if (fseeko(dpf, 32 + bzctrllen, SEEK_SET))
+//		err(1, "fseeko(%s, %lld)", argv[3],
+//		(long long)(32 + bzctrllen));
+//	if ((dpfbz2 = BZ2_bzReadOpen(&dbz2err, dpf, 0, 0, NULL, 0)) == NULL)
+//		errx(1, "BZ2_bzReadOpen, bz2err = %d", dbz2err);
+//	if ((epf = fopen(argv[3], "rb")) == NULL)
+//		err(1, "fopen(%s)", argv[3]);
+//	if (fseeko(epf, 32 + bzctrllen + bzdatalen, SEEK_SET))
+//		err(1, "fseeko(%s, %lld)", argv[3],
+//		(long long)(32 + bzctrllen + bzdatalen));
+//	if ((epfbz2 = BZ2_bzReadOpen(&ebz2err, epf, 0, 0, NULL, 0)) == NULL)
+//		errx(1, "BZ2_bzReadOpen, bz2err = %d", ebz2err);
+	
+	// decompress.Decompress((char*)patch+32, patchsize-32, true);
+
+	coff=0;
+	if (decompress.Decompress((char*)patch+32, bzctrllen, false)==false)
+		return false;
+	doff=decompress.GetTotalOutputSize();
+	if (decompress.Decompress((char*)patch+32+bzctrllen, bzdatalen, false)==false)
+		return false;
+	eoff=decompress.GetTotalOutputSize();
+	if (decompress.Decompress((char*)patch+32+bzctrllen+bzdatalen, patchsize-(32+bzctrllen+bzdatalen), true)==false)
+		return false;
+
+//	if(((fd=open(argv[1],O_RDONLY | _O_BINARY,0))<0) ||
+//		((oldsize=lseek(fd,0,SEEK_END))==-1) ||
+//		((old=(unsigned char*)malloc(oldsize+1))==NULL) ||
+//		(lseek(fd,0,SEEK_SET)!=0) ||
+//		(read(fd,old,oldsize)!=oldsize) ||
+//		(close(fd)==-1)) err(1,"%s",argv[1]);
+//	if((_new=(unsigned char*)malloc(newsize+1))==NULL) err(1,NULL);
+	*_new = new char[*newsize+1];
+
+	oldpos=0;newpos=0;
+	while(newpos<(off_t)*newsize) {
+		/* Read control data */
+		for(i=0;i<=2;i++) {
+		//	lenread = BZ2_bzRead(&cbz2err, cpfbz2, buf, 8);
+		//	if ((lenread < 8) || ((cbz2err != BZ_OK) &&
+		//		(cbz2err != BZ_STREAM_END)))
+		//		errx(1, "Corrupt patch\n");
+			memcpy(buf, decompress.GetOutput()+coff, 8);
+			coff+=8;
+		
+			ctrl[i]=offtin(buf);
+		};
+
+		/* Sanity-check */
+		if(newpos+ctrl[0]>(off_t)*newsize)
+		{
+			delete [] (*_new);
+			return false;
+		}
+
+		/* Read diff string */
+		//lenread = BZ2_bzRead(&dbz2err, dpfbz2, _new + newpos, ctrl[0]);
+		//if ((lenread < ctrl[0]) ||
+		//	((dbz2err != BZ_OK) && (dbz2err != BZ_STREAM_END)))
+		//	errx(1, "Corrupt patch\n");
+		memcpy(*_new + newpos, decompress.GetOutput()+doff, ctrl[0]);
+		doff+=ctrl[0];
+
+		/* Add old data to diff string */
+		for(i=0;i<ctrl[0];i++)
+			if((oldpos+i>=0) && (oldpos+i<(off_t)oldsize))
+				(*_new)[newpos+i]+=old[oldpos+i];
+
+		/* Adjust pointers */
+		newpos+=ctrl[0];
+		oldpos+=ctrl[0];
+
+		/* Sanity-check */
+		if(newpos+ctrl[1]>(off_t)*newsize)
+		{
+			delete [] (*_new);
+			return false;
+		}
+
+		/* Read extra string */
+		//lenread = BZ2_bzRead(&ebz2err, epfbz2, _new + newpos, ctrl[1]);
+		//if ((lenread < ctrl[1]) ||
+		//	((ebz2err != BZ_OK) && (ebz2err != BZ_STREAM_END)))
+		//	errx(1, "Corrupt patch\n");
+		memcpy(*_new + newpos, decompress.GetOutput()+eoff, ctrl[1]);
+		eoff+=ctrl[1];
+
+		/* Adjust pointers */
+		newpos+=ctrl[1];
+		oldpos+=ctrl[2];
+	};
+
+	/* Clean up the bzip2 reads */
+//	BZ2_bzReadClose(&cbz2err, cpfbz2);
+//	BZ2_bzReadClose(&dbz2err, dpfbz2);
+//	BZ2_bzReadClose(&ebz2err, epfbz2);
+//	if (fclose(cpf) || fclose(dpf) || fclose(epf))
+//		err(1, "fclose(%s)", argv[3]);
+
+	/* Write the new file */
+//	if(((fd=open(argv[2],O_CREAT|O_TRUNC|O_WRONLY,0666))<0) ||
+//		(write(fd,_new,newsize)!=newsize) || (close(fd)==-1))
+//		err(1,"%s",argv[2]);
+
+//	free(_new);
+//	free(old);
+
+	return true;
+}
+
+
+int TestPatchInMemory(int argc,char *argv[])
+{
+	FILE *patchFile, *newFile, *oldFile;
+	char *patch,*_new,*old;
+	unsigned patchSize, oldSize;
+	unsigned int newSize;
+	int res;
+	if(argc!=4) errx(1,"usage: %s oldfile newfile patchfile\n",argv[0]);
+
+	patchFile=fopen(argv[3], "rb");
+	newFile=fopen(argv[2], "wb");
+	oldFile=fopen(argv[1], "rb");
+	fseeko(patchFile, 0, SEEK_END);
+	fseeko(oldFile, 0, SEEK_END);
+	patchSize=ftell(patchFile);
+	oldSize=ftell(oldFile);
+	fseeko(patchFile, 0, SEEK_SET);
+	fseeko(oldFile, 0, SEEK_SET);
+	patch = new char [patchSize];
+	old = new char [oldSize];
+	fread(patch, patchSize, 1, patchFile);
+	fread(old, oldSize, 1, oldFile);
+
+	res = ApplyPatch( old, oldSize, &_new, &newSize,patch, patchSize);
+	fwrite(_new, newSize, 1, newFile);
+
+	fclose(patchFile);
+	fclose(newFile);
+	fclose(oldFile);
+
+	return res;
+}
+
+int PATCH_main(int argc,char * argv[])
+{
+	FILE * f, * cpf, * dpf, * epf;
+	BZFILE * cpfbz2, * dpfbz2, * epfbz2;
+	int cbz2err, dbz2err, ebz2err;
+	int fd;
+	ssize_t oldsize,newsize;
+	ssize_t bzctrllen,bzdatalen;
+	unsigned char header[32],buf[8];
+	unsigned char *old, *_new;
+	off_t oldpos,newpos;
+	off_t ctrl[3];
+	off_t lenread;
+	off_t i;
+
+	unsigned bytesRead=0;
+
+	if(argc!=4) errx(1,"usage: %s oldfile newfile patchfile\n",argv[0]);
+
+	/* Open patch file */
+	if ((f = fopen(argv[3], "rb")) == NULL)
+		err(1, "fopen(%s)", argv[3]);
+
+	/*
+	File format:
+	0	8	"BSDIFF40"
+	8	8	X
+	16	8	Y
+	24	8	sizeof(newfile)
+	32	X	bzip2(control block)
+	32+X	Y	bzip2(diff block)
+	32+X+Y	???	bzip2(extra block)
+	with control block a set of triples (x,y,z) meaning "add x bytes
+	from oldfile to x bytes from the diff block; copy y bytes from the
+	extra block; seek forwards in oldfile by z bytes".
+	*/
+
+	/* Read header */
+	if (fread(header, 1, 32, f) < 32) {
+		if (feof(f))
+			errx(1, "Corrupt patch\n");
+		err(1, "fread(%s)", argv[3]);
+	}
+
+	/* Check for appropriate magic */
+	if (memcmp(header, "BSDIFF40", 8) != 0)
+		errx(1, "Corrupt patch\n");
+
+	/* Read lengths from header */
+	bzctrllen=offtin(header+8);
+	bzdatalen=offtin(header+16);
+	newsize=offtin(header+24);
+	if((bzctrllen<0) || (bzdatalen<0) || (newsize<0))
+		errx(1,"Corrupt patch\n");
+
+	/* Close patch file and re-open it via libbzip2 at the right places */
+	if (fclose(f))
+		err(1, "fclose(%s)", argv[3]);
+	if ((cpf = fopen(argv[3], "rb")) == NULL)
+		err(1, "fopen(%s)", argv[3]);
+	if (fseeko(cpf, 32, SEEK_SET))
+		err(1, "fseeko(%s, %lld)", argv[3],
+		(long long)32);
+	if ((cpfbz2 = BZ2_bzReadOpen(&cbz2err, cpf, 0, 0, NULL, 0)) == NULL)
+		errx(1, "BZ2_bzReadOpen, bz2err = %d", cbz2err);
+	if ((dpf = fopen(argv[3], "rb")) == NULL)
+		err(1, "fopen(%s)", argv[3]);
+	if (fseeko(dpf, 32 + bzctrllen, SEEK_SET))
+		err(1, "fseeko(%s, %lld)", argv[3],
+		(long long)(32 + bzctrllen));
+	if ((dpfbz2 = BZ2_bzReadOpen(&dbz2err, dpf, 0, 0, NULL, 0)) == NULL)
+		errx(1, "BZ2_bzReadOpen, bz2err = %d", dbz2err);
+	if ((epf = fopen(argv[3], "rb")) == NULL)
+		err(1, "fopen(%s)", argv[3]);
+	if (fseeko(epf, 32 + bzctrllen + bzdatalen, SEEK_SET))
+		err(1, "fseeko(%s, %lld)", argv[3],
+		(long long)(32 + bzctrllen + bzdatalen));
+	if ((epfbz2 = BZ2_bzReadOpen(&ebz2err, epf, 0, 0, NULL, 0)) == NULL)
+		errx(1, "BZ2_bzReadOpen, bz2err = %d", ebz2err);
+
+	if(((fd=open(argv[1],O_RDONLY|O_BINARY,0))<0) ||
+		((oldsize=lseek(fd,0,SEEK_END))==-1) ||
+		((old=(unsigned char*)malloc(oldsize+1))==NULL) ||
+		(lseek(fd,0,SEEK_SET)!=0) ||
+		(read(fd,old,oldsize)!=oldsize) ||
+		(close(fd)==-1)) err(1,"%s",argv[1]);
+	if((_new=(unsigned char*)malloc(newsize+1))==NULL) err(1,NULL);
+
+	oldpos=0;newpos=0;
+	while(newpos<newsize) {
+		/* Read control data */
+		for(i=0;i<=2;i++) {
+			lenread = BZ2_bzRead(&cbz2err, cpfbz2, buf, 8);
+			if ((lenread < 8) || ((cbz2err != BZ_OK) &&
+				(cbz2err != BZ_STREAM_END)))
+				errx(1, "Corrupt patch\n");
+			bytesRead+=8;
+			//printf("cbz2err cpfbz2 %i %i\n", 8, bytesRead);
+			ctrl[i]=offtin(buf);
+		};
+
+		/* Sanity-check */
+		if(newpos+ctrl[0]>newsize)
+			errx(1,"Corrupt patch\n");
+
+		/* Read diff string */
+		lenread = BZ2_bzRead(&dbz2err, dpfbz2, _new + newpos, ctrl[0]);
+		bytesRead+=8;
+//		printf("dbz2err dpfbz2 %i %i\n", ctrl[0], bytesRead);
+		if ((lenread < ctrl[0]) ||
+			((dbz2err != BZ_OK) && (dbz2err != BZ_STREAM_END)))
+			errx(1, "Corrupt patch\n");
+
+		/* Add old data to diff string */
+		for(i=0;i<ctrl[0];i++)
+			if((oldpos+i>=0) && (oldpos+i<oldsize))
+				_new[newpos+i]+=old[oldpos+i];
+
+		/* Adjust pointers */
+		newpos+=ctrl[0];
+		oldpos+=ctrl[0];
+
+		/* Sanity-check */
+		if(newpos+ctrl[1]>newsize)
+			errx(1,"Corrupt patch\n");
+
+		/* Read extra string */
+		lenread = BZ2_bzRead(&ebz2err, epfbz2, _new + newpos, ctrl[1]);
+		bytesRead+=8;
+//		printf("ebz2err epfbz2 %i %i\n", ctrl[1], bytesRead);
+		if ((lenread < ctrl[1]) ||
+			((ebz2err != BZ_OK) && (ebz2err != BZ_STREAM_END)))
+			errx(1, "Corrupt patch\n");
+
+		/* Adjust pointers */
+		newpos+=ctrl[1];
+		oldpos+=ctrl[2];
+	};
+
+	/* Clean up the bzip2 reads */
+	BZ2_bzReadClose(&cbz2err, cpfbz2);
+	BZ2_bzReadClose(&dbz2err, dpfbz2);
+	BZ2_bzReadClose(&ebz2err, epfbz2);
+	if (fclose(cpf) || fclose(dpf) || fclose(epf))
+		err(1, "fclose(%s)", argv[3]);
+
+	/* Write the new file */
+	if(((fd=open(argv[2],O_CREAT|O_TRUNC|O_WRONLY|O_BINARY,0666))<0) ||
+		(write(fd,_new,newsize)!=newsize) || (close(fd)==-1))
+		err(1,"%s",argv[2]);
+
+	free(_new);
+	free(old);
+
+	return 0;
+}

+ 3 - 0
DependentExtensions/Autopatcher/ApplyPatch.h

@@ -0,0 +1,3 @@
+/// Apply \a patch to \a old.  Will return the new file in \a _new which is allocated for you.
+bool ApplyPatch( char *old, unsigned int oldsize, char **_new, unsigned int *newsize, char *patch, unsigned int patchsize );
+

+ 679 - 0
DependentExtensions/Autopatcher/AutopatcherClient.cpp

@@ -0,0 +1,679 @@
+/*
+ *  Copyright (c) 2014, Oculus VR, Inc.
+ *  All rights reserved.
+ *
+ *  This source code is licensed under the BSD-style license found in the
+ *  LICENSE file in the root directory of this source tree. An additional grant 
+ *  of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+#include "AutopatcherClient.h"
+#include "DirectoryDeltaTransfer.h"
+#include "FileList.h"
+#include "StringCompressor.h"
+#include "RakPeerInterface.h"
+#include "FileListTransfer.h"
+#include "FileListTransferCBInterface.h"
+#include "BitStream.h"
+#include "MessageIdentifiers.h"
+#include "AutopatcherPatchContext.h"
+#include "ApplyPatch.h"
+#include "FileOperations.h"
+//#include "DR_SHA1.h"
+#include <stdio.h>
+#include "FileOperations.h"
+#include "RakAssert.h"
+#include "ThreadPool.h"
+
+#ifdef _MSC_VER
+#pragma warning( push )
+#endif
+
+using namespace RakNet;
+
+#include "SuperFastHash.h"
+static const unsigned HASH_LENGTH=4;
+
+#define COPY_ON_RESTART_EXTENSION ".patched.tmp"
+
+// -----------------------------------------------------------------
+
+PatchContext AutopatcherClientCBInterface::ApplyPatchBase(const char *oldFilePath, char **newFileContents, unsigned int *newFileSize, char *patchContents, unsigned int patchSize, uint32_t patchAlgorithm)
+{
+	return ApplyPatchBSDiff(oldFilePath, newFileContents, newFileSize, patchContents, patchSize);
+}
+
+PatchContext AutopatcherClientCBInterface::ApplyPatchBSDiff(const char *oldFilePath, char **newFileContents, unsigned int *newFileSize, char *patchContents, unsigned int patchSize)
+{
+	FILE *fp;
+	fp=fopen(oldFilePath, "rb");
+	if (fp==0)
+		return PC_ERROR_PATCH_TARGET_MISSING;
+
+	fseek(fp, 0, SEEK_END);
+	unsigned int prePatchLength = ftell(fp);
+	fseek(fp, 0, SEEK_SET);
+	char *prePatchFile = (char*) rakMalloc_Ex(prePatchLength, _FILE_AND_LINE_);
+	fread(prePatchFile, prePatchLength, 1, fp);
+	fclose(fp);
+
+	bool result = ApplyPatch(prePatchFile, prePatchLength, newFileContents, newFileSize, patchContents, patchSize);
+	rakFree_Ex(prePatchFile, _FILE_AND_LINE_);
+
+	if (result==false)
+		return PC_ERROR_PATCH_APPLICATION_FAILURE;
+	
+	return PC_WRITE_FILE;
+}
+
+// -----------------------------------------------------------------
+
+struct AutopatcherClientThreadInfo
+{
+	FileListTransferCBInterface::OnFileStruct onFileStruct;
+	char applicationDirectory[512];
+	PatchContext result;
+	// unsigned prePatchLength;
+	// char *prePatchFile;
+
+	// postPatchFile is passed in PC_NOTICE_WILL_COPY_ON_RESTART
+	char *postPatchFile;
+	unsigned postPatchLength;
+	AutopatcherClientCBInterface *cbInterface;
+};
+// -----------------------------------------------------------------
+AutopatcherClientThreadInfo* AutopatcherClientWorkerThread(AutopatcherClientThreadInfo* input, bool *returnOutput, void* perThreadData)
+{
+	char fullPathToDir[1024];
+	*returnOutput=true;
+
+	strcpy(fullPathToDir, input->applicationDirectory);
+	strcat(fullPathToDir, input->onFileStruct.fileName);
+	if (input->onFileStruct.context.op==PC_WRITE_FILE)
+	{
+		if (WriteFileWithDirectories(fullPathToDir, (char*)input->onFileStruct.fileData, input->onFileStruct.byteLengthOfThisFile)==false)
+		{
+			char newDir[1024];
+			strcpy(newDir, fullPathToDir);
+			strcat(newDir, COPY_ON_RESTART_EXTENSION);
+			if (WriteFileWithDirectories(newDir, (char*)input->onFileStruct.fileData, input->onFileStruct.byteLengthOfThisFile))
+			{
+				input->result=PC_NOTICE_WILL_COPY_ON_RESTART;
+			}
+			else
+			{
+				input->result=PC_ERROR_FILE_WRITE_FAILURE;
+			}
+		}
+		else
+		{
+			input->result=(PatchContext) input->onFileStruct.context.op;
+		}
+	}
+	else
+	{
+		RakAssert(input->onFileStruct.context.op==PC_HASH_1_WITH_PATCH || input->onFileStruct.context.op==PC_HASH_2_WITH_PATCH);
+
+//		CSHA1 sha1;
+		
+
+		//				printf("apply patch %i bytes\n", byteLengthOfThisFile-SHA1_LENGTH);
+		//				for (int i=0; i < byteLengthOfThisFile-SHA1_LENGTH; i++)
+		//					printf("%i ", fileData[SHA1_LENGTH+i]);
+		//				printf("\n");
+		int hashMultiplier;
+		if (input->onFileStruct.context.op==PC_HASH_1_WITH_PATCH)
+			hashMultiplier=1;
+		else
+			hashMultiplier=2; // else op==PC_HASH_2_WITH_PATCH
+
+		PatchContext result = input->cbInterface->ApplyPatchBase(fullPathToDir, &input->postPatchFile, &input->postPatchLength, (char*)input->onFileStruct.fileData+HASH_LENGTH*hashMultiplier, input->onFileStruct.byteLengthOfThisFile-HASH_LENGTH*hashMultiplier, input->onFileStruct.context.flnc_extraData2);
+		if (result == PC_ERROR_PATCH_APPLICATION_FAILURE || input->result==PC_ERROR_PATCH_TARGET_MISSING)
+		{
+			input->result=result;
+			return input;
+		}
+
+		unsigned int hash = SuperFastHash(input->postPatchFile, input->postPatchLength);
+		if (RakNet::BitStream::DoEndianSwap())
+			RakNet::BitStream::ReverseBytesInPlace((unsigned char*) &hash, sizeof(hash));
+
+		//if (memcmp(sha1.GetHash(), input->onFileStruct.fileData, HASH_LENGTH)!=0)
+
+		if (memcmp(&hash, input->onFileStruct.fileData+HASH_LENGTH*(hashMultiplier-1), HASH_LENGTH)!=0)
+		{
+			input->result=PC_ERROR_PATCH_RESULT_CHECKSUM_FAILURE;
+		}
+		else
+		{
+			// Write postPatchFile over the existing file
+			if (WriteFileWithDirectories(fullPathToDir, (char*)input->postPatchFile, input->postPatchLength)==false)
+			{
+				char newDir[1024];
+				strcpy(newDir, fullPathToDir);
+				strcat(newDir, COPY_ON_RESTART_EXTENSION);
+				if (WriteFileWithDirectories(newDir, (char*)input->postPatchFile, input->postPatchLength))
+				{
+					input->result=PC_NOTICE_WILL_COPY_ON_RESTART;
+				}
+				else
+				{
+					input->result=PC_ERROR_FILE_WRITE_FAILURE;
+				}
+			}
+			else
+			{
+				input->result=(PatchContext)input->onFileStruct.context.op;
+			}
+		}
+	}
+
+	return input;
+}
+// -----------------------------------------------------------------
+namespace RakNet
+{
+class AutopatcherClientCallback : public FileListTransferCBInterface
+{
+public:
+	ThreadPool<AutopatcherClientThreadInfo*,AutopatcherClientThreadInfo*> threadPool;
+	char applicationDirectory[512];
+	AutopatcherClientCBInterface *onFileCallback;
+	AutopatcherClient *client;
+	bool downloadComplete;
+	bool canDeleteUser;
+
+	AutopatcherClientCallback(void)
+	{
+		threadPool.StartThreads(1,0);
+		canDeleteUser=false;
+		downloadComplete=false;
+	}
+	virtual ~AutopatcherClientCallback(void)
+	{
+		StopThreads();
+	}
+	void StopThreads(void)
+	{
+		threadPool.StopThreads();
+		RakAssert(threadPool.NumThreadsWorking()==0);
+
+		unsigned i;
+		AutopatcherClientThreadInfo* info;
+		for (i=0; i < threadPool.InputSize(); i++)
+		{
+			info = threadPool.GetInputAtIndex(i);
+//			if (info->prePatchFile)
+//				rakFree_Ex(info->prePatchFile, _FILE_AND_LINE_ );
+			if (info->postPatchFile)
+				rakFree_Ex(info->postPatchFile, _FILE_AND_LINE_ );
+			if (info->onFileStruct.fileData)
+				rakFree_Ex(info->onFileStruct.fileData, _FILE_AND_LINE_ );
+			RakNet::OP_DELETE(info, _FILE_AND_LINE_);
+		}
+		threadPool.ClearInput();
+		for (i=0; i < threadPool.OutputSize(); i++)
+		{
+			info = threadPool.GetOutputAtIndex(i);
+//			if (info->prePatchFile)
+//				rakFree_Ex(info->prePatchFile, _FILE_AND_LINE_ );
+			if (info->postPatchFile)
+				rakFree_Ex(info->postPatchFile, _FILE_AND_LINE_ );
+			if (info->onFileStruct.fileData)
+				rakFree_Ex(info->onFileStruct.fileData, _FILE_AND_LINE_ );
+			RakNet::OP_DELETE(info, _FILE_AND_LINE_);
+		}
+		threadPool.ClearOutput();
+	}
+	// Update is run in the user thread
+	virtual bool Update(void)
+	{
+		if (threadPool.HasOutputFast() && threadPool.HasOutput())
+		{
+			AutopatcherClientThreadInfo *threadInfo = threadPool.GetOutput();
+			threadInfo->onFileStruct.context.op=threadInfo->result;
+			switch (threadInfo->result)
+			{
+				case PC_NOTICE_WILL_COPY_ON_RESTART:
+				{
+					client->CopyAndRestart(threadInfo->onFileStruct.fileName);
+					if (threadInfo->onFileStruct.context.op==PC_WRITE_FILE)
+					{
+						// Regular file in use but we can write the temporary file.  Restart and copy it over the existing
+						onFileCallback->OnFile(&threadInfo->onFileStruct);
+					}
+					else
+					{
+						// Regular file in use but we can write the temporary file.  Restart and copy it over the existing
+						rakFree_Ex(threadInfo->onFileStruct.fileData, _FILE_AND_LINE_ );
+						threadInfo->onFileStruct.fileData=threadInfo->postPatchFile;
+						onFileCallback->OnFile(&threadInfo->onFileStruct);
+						threadInfo->onFileStruct.fileData=0;
+					}
+				}
+				break;
+				case PC_ERROR_FILE_WRITE_FAILURE:
+				{
+					if (threadInfo->onFileStruct.context.op==PC_WRITE_FILE)
+					{
+						onFileCallback->OnFile(&threadInfo->onFileStruct);
+					}
+					else
+					{
+						rakFree_Ex(threadInfo->onFileStruct.fileData, _FILE_AND_LINE_ );
+						threadInfo->onFileStruct.fileData=threadInfo->postPatchFile;
+						threadInfo->onFileStruct.byteLengthOfThisFile=threadInfo->postPatchLength;
+						onFileCallback->OnFile(&threadInfo->onFileStruct);
+						threadInfo->onFileStruct.fileData=0;
+					}					
+				}
+				break;
+				case PC_ERROR_PATCH_TARGET_MISSING:
+				{
+					onFileCallback->OnFile(&threadInfo->onFileStruct);
+					client->Redownload(threadInfo->onFileStruct.fileName);
+				}
+				break;
+				case PC_ERROR_PATCH_APPLICATION_FAILURE:
+				{
+					// Failure - signal class and download this file.
+					onFileCallback->OnFile(&threadInfo->onFileStruct);
+					client->Redownload(threadInfo->onFileStruct.fileName);
+				}
+				break;
+				case PC_ERROR_PATCH_RESULT_CHECKSUM_FAILURE:
+				{
+					// Failure - signal class and download this file.
+					onFileCallback->OnFile(&threadInfo->onFileStruct);
+					client->Redownload(threadInfo->onFileStruct.fileName);
+				}
+				break;
+				default:
+				{
+					if (threadInfo->onFileStruct.context.op==PC_WRITE_FILE)
+					{
+						onFileCallback->OnFile(&threadInfo->onFileStruct);
+					}
+					else
+					{
+						rakFree_Ex(threadInfo->onFileStruct.fileData, _FILE_AND_LINE_ );
+						threadInfo->onFileStruct.fileData=threadInfo->postPatchFile;
+						onFileCallback->OnFile(&threadInfo->onFileStruct);
+						threadInfo->onFileStruct.fileData=0;
+					}
+				}
+				break;
+			}
+
+//			if (threadInfo->prePatchFile)
+//				rakFree_Ex(threadInfo->prePatchFile, _FILE_AND_LINE_ );
+			if (threadInfo->postPatchFile)
+				rakFree_Ex(threadInfo->postPatchFile, _FILE_AND_LINE_ );
+			if (threadInfo->onFileStruct.fileData)
+				rakFree_Ex(threadInfo->onFileStruct.fileData, _FILE_AND_LINE_ );
+			RakNet::OP_DELETE(threadInfo, _FILE_AND_LINE_);
+		}
+
+		// If both input and output are empty, we are done.
+		if (onFileCallback->Update()==false)
+			canDeleteUser=true;
+
+		if ( downloadComplete &&
+			canDeleteUser &&
+			threadPool.IsWorking()==false)
+		{
+			// Stop threads before calling OnThreadCompletion, in case the other thread starts a new instance of this thread.
+			StopThreads();
+			client->OnThreadCompletion();
+			return false;
+		}
+
+		return true;
+	}
+	virtual bool OnDownloadComplete(DownloadCompleteStruct *dcs)
+	{
+		downloadComplete=true;
+		if (onFileCallback->OnDownloadComplete(dcs)==false)
+		{
+			canDeleteUser=true;
+		}
+		return true;
+	};
+	virtual void OnDereference(void)
+	{
+		onFileCallback->OnDereference();
+		StopThreads();
+	}
+	virtual bool OnFile(OnFileStruct *onFileStruct)
+	{
+		AutopatcherClientThreadInfo *inStruct = RakNet::OP_NEW<AutopatcherClientThreadInfo>( _FILE_AND_LINE_ );
+		memset(inStruct,0,sizeof(AutopatcherClientThreadInfo));
+//		inStruct->prePatchFile=0;
+		inStruct->postPatchFile=0;
+		inStruct->cbInterface=onFileCallback;
+		memcpy(&(inStruct->onFileStruct), onFileStruct, sizeof(OnFileStruct));
+		strcpy(inStruct->applicationDirectory,applicationDirectory);
+		if (onFileStruct->context.op==PC_HASH_1_WITH_PATCH || onFileStruct->context.op==PC_HASH_2_WITH_PATCH)
+			onFileStruct->context.op=PC_NOTICE_FILE_DOWNLOADED_PATCH;
+		else
+			onFileStruct->context.op=PC_NOTICE_FILE_DOWNLOADED;
+		onFileCallback->OnFile(onFileStruct);
+		threadPool.AddInput(AutopatcherClientWorkerThread, inStruct);
+
+		// Return false means don't delete OnFileStruct::data
+		return false;
+	}
+	virtual void OnFileProgress(FileProgressStruct *fps)
+	{
+		char fullPathToDir[1024];
+
+		if (fps->onFileStruct->fileName)
+		{
+			strcpy(fullPathToDir, applicationDirectory);
+			strcat(fullPathToDir, fps->onFileStruct->fileName);
+			onFileCallback->OnFileProgress(fps);
+		}
+	}
+};
+}
+AutopatcherClient::AutopatcherClient()
+{
+	serverId=UNASSIGNED_SYSTEM_ADDRESS;
+	serverIdIndex=-1;
+	applicationDirectory[0]=0;
+	fileListTransfer=0;
+    priority=HIGH_PRIORITY;
+	orderingChannel=0;
+	serverDate=0;
+	userCB=0;
+	processThreadCompletion=false;
+}
+AutopatcherClient::~AutopatcherClient()
+{
+	Clear();
+}
+void AutopatcherClient::Clear(void)
+{
+	if (fileListTransfer)
+		fileListTransfer->RemoveReceiver(serverId);
+	serverId=UNASSIGNED_SYSTEM_ADDRESS;
+	setId=(unsigned short)-1;
+	redownloadList.Clear();
+	copyAndRestartList.Clear();
+}
+void AutopatcherClient::SetUploadSendParameters(PacketPriority _priority, char _orderingChannel)
+{
+	priority=_priority;
+	orderingChannel=_orderingChannel;
+}
+void AutopatcherClient::SetFileListTransferPlugin(FileListTransfer *flt)
+{
+	fileListTransfer=flt;
+}
+double AutopatcherClient::GetServerDate(void) const
+{
+	return serverDate;
+}
+void AutopatcherClient::CancelDownload(void)
+{
+	fileListTransfer->CancelReceive(setId);
+	Clear();
+}
+void AutopatcherClient::OnThreadCompletion(void)
+{
+	processThreadCompletionMutex.Lock();
+	processThreadCompletion=true;
+	processThreadCompletionMutex.Unlock();
+}
+bool AutopatcherClient::IsPatching(void) const
+{
+	return fileListTransfer->IsHandlerActive(setId);
+}
+bool AutopatcherClient::PatchApplication(const char *_applicationName, const char *_applicationDirectory, double lastUpdateDate, SystemAddress host, AutopatcherClientCBInterface *onFileCallback, const char *restartOutputFilename, const char *pathToRestartExe)
+{
+    RakAssert(applicationName);
+	RakAssert(applicationDirectory);
+	RakAssert(pathToRestartExe);
+	RakAssert(restartOutputFilename);
+
+//	if (rakPeerInterface->GetIndexFromSystemAddress(host)==-1)
+//		return false;
+	if (IsPatching())
+		return false; // Already in the middle of patching.
+
+	strcpy(applicationDirectory, _applicationDirectory);
+	FileList::FixEndingSlash(applicationDirectory);
+	strcpy(applicationName, _applicationName);
+	serverId=host;
+	patchComplete=false;
+	userCB=onFileCallback;
+	strcpy(copyOnRestartOut, restartOutputFilename);
+	strcpy(restartExe, pathToRestartExe);
+	processThreadCompletionMutex.Lock();
+	processThreadCompletion=false;
+	processThreadCompletionMutex.Unlock();
+
+	RakNet::BitStream outBitStream;
+	outBitStream.Write((unsigned char)ID_AUTOPATCHER_GET_CHANGELIST_SINCE_DATE);
+	StringCompressor::Instance()->EncodeString(applicationName, 512, &outBitStream);
+	outBitStream.Write(lastUpdateDate);
+    SendUnified(&outBitStream, priority, RELIABLE_ORDERED, orderingChannel, host, false);
+	return true;
+}
+#ifdef _MSC_VER
+#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
+#endif
+void AutopatcherClient::Update(void)
+{
+	processThreadCompletionMutex.Lock();
+	if (processThreadCompletion)
+	{
+		processThreadCompletion=false;
+		processThreadCompletionMutex.Unlock();
+
+		fileListTransfer->RemoveReceiver(serverId);
+
+		// If redownload list, process it
+		if (redownloadList.fileList.Size())
+		{
+			RakNet::BitStream outBitStream;
+			AutopatcherClientCallback *transferCallback;
+			transferCallback = RakNet::OP_NEW<AutopatcherClientCallback>( _FILE_AND_LINE_ );
+			strcpy(transferCallback->applicationDirectory, applicationDirectory);
+			transferCallback->onFileCallback=userCB;
+			transferCallback->client=this;
+			setId = fileListTransfer->SetupReceive(transferCallback, true, serverId);
+
+			// Ask for patches for the files in the list that are different from what we have.
+			outBitStream.Write((unsigned char)ID_AUTOPATCHER_GET_PATCH);
+			outBitStream.Write(setId);
+			double lastUpdateData=0;
+			outBitStream.Write(lastUpdateData);
+			StringCompressor::Instance()->EncodeString(applicationName, 512, &outBitStream);
+			redownloadList.Serialize(&outBitStream);
+			SendUnified(&outBitStream, priority, RELIABLE_ORDERED, orderingChannel, serverId, false);
+			redownloadList.Clear();
+		}
+		else if (copyAndRestartList.fileList.Size())
+		{
+			Packet *p = AllocatePacketUnified(1);
+			p->bitSize=p->length*8;
+			p->data[0]=ID_AUTOPATCHER_RESTART_APPLICATION;
+			p->systemAddress=serverId;
+			p->systemAddress.systemIndex=serverIdIndex;
+			PushBackPacketUnified(p,false);
+
+			FILE *fp;
+			fp = fopen(copyOnRestartOut, "wt");
+			RakAssert(fp);
+			if (fp)
+			{
+				fprintf(fp, "#Sleep 1000\n");
+				unsigned i;
+				for (i=0; i < copyAndRestartList.fileList.Size(); i++)
+				{
+#ifdef _WIN32
+					fprintf(fp, "del /q \"%s%s\"\n", applicationDirectory, copyAndRestartList.fileList[i].filename.C_String());
+					RakString sourceFn = copyAndRestartList.fileList[i].filename;
+					RakString bareFilename = sourceFn;
+					bareFilename.StartAfterLastCharacter('/');
+					fprintf(fp, "rename \"%s%s%s\" \"%s\"\n", applicationDirectory, bareFilename.C_String(), COPY_ON_RESTART_EXTENSION, copyAndRestartList.fileList[i].filename.C_String());
+#else
+					fprintf(fp, "rm -f \"%s%s\"\n", applicationDirectory, copyAndRestartList.fileList[i].filename.C_String());
+					fprintf(fp, "mv \"%s%s%s\" \"%s\"\n", applicationDirectory, copyAndRestartList.fileList[i].filename.C_String(), COPY_ON_RESTART_EXTENSION, copyAndRestartList.fileList[i].filename.C_String());
+#endif
+				}
+#ifdef _WIN32
+				fprintf(fp, "#CreateProcess \"%s\"\n", restartExe);
+#else
+				fprintf(fp, "chmod +x \"%s\"\n", restartExe);
+				fprintf(fp, "#CreateProcess \"%s\" &\n", restartExe);
+#endif
+				fprintf(fp, "#DeleteThisFile\n");
+				fclose(fp);
+			}
+		}
+		else
+		{
+			Packet *p = AllocatePacketUnified(1);
+			p->bitSize=p->length*8;
+			p->data[0]=ID_AUTOPATCHER_FINISHED;
+			p->systemAddress=serverId;
+			p->systemAddress.systemIndex=serverIdIndex;
+			PushBackPacketUnified(p,false);
+		}
+	}
+	else
+	{
+		processThreadCompletionMutex.Unlock();
+	}
+}
+void AutopatcherClient::OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason )
+{
+	if (systemAddress==serverId)
+		Clear();
+}
+PluginReceiveResult AutopatcherClient::OnReceive(Packet *packet)
+{
+	switch (packet->data[0]) 
+	{
+	case ID_AUTOPATCHER_CREATION_LIST:
+		return OnCreationList(packet);
+	case ID_AUTOPATCHER_DELETION_LIST:
+		OnDeletionList(packet);
+		return RR_STOP_PROCESSING_AND_DEALLOCATE;
+	case ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR:
+	case ID_AUTOPATCHER_CANNOT_DOWNLOAD_ORIGINAL_UNMODIFIED_FILES:
+		fileListTransfer->RemoveReceiver(serverId);
+		Clear();
+		return RR_CONTINUE_PROCESSING;
+	case ID_AUTOPATCHER_FINISHED_INTERNAL:
+		return OnDownloadFinishedInternal(packet);
+	case ID_AUTOPATCHER_FINISHED:
+		return OnDownloadFinished(packet);
+	}
+	return RR_CONTINUE_PROCESSING;
+}
+#ifdef _MSC_VER
+#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
+#endif
+void AutopatcherClient::OnShutdown(void)
+{
+	// TODO
+}
+
+PluginReceiveResult AutopatcherClient::OnCreationList(Packet *packet)
+{
+	RakAssert(fileListTransfer);
+	if (packet->systemAddress!=serverId)
+		return RR_STOP_PROCESSING_AND_DEALLOCATE;
+
+	RakNet::BitStream inBitStream(packet->data, packet->length, false);
+	RakNet::BitStream outBitStream;
+	FileList remoteFileList, missingOrChanged;
+	inBitStream.IgnoreBits(8);
+	if (remoteFileList.Deserialize(&inBitStream)==false)
+		return RR_STOP_PROCESSING_AND_DEALLOCATE;
+
+	inBitStream.Read(serverDate);
+	double patchApplicationLastUpdateDate;
+	inBitStream.Read(patchApplicationLastUpdateDate);
+
+	// Go through the list of hashes.  For each file we already have, remove it from the list.
+	remoteFileList.ListMissingOrChangedFiles(applicationDirectory, &missingOrChanged, true, false);
+
+	if (missingOrChanged.fileList.Size()==0)
+	{
+		packet->data[0]=ID_AUTOPATCHER_FINISHED;
+		return RR_CONTINUE_PROCESSING; // Pass to user
+	}
+
+	// Prepare the transfer plugin to get a file list.
+	AutopatcherClientCallback *transferCallback;
+	transferCallback = RakNet::OP_NEW<AutopatcherClientCallback>( _FILE_AND_LINE_ );
+	strcpy(transferCallback->applicationDirectory, applicationDirectory);
+	transferCallback->onFileCallback=userCB;
+	transferCallback->client=this;
+	setId = fileListTransfer->SetupReceive(transferCallback, true, packet->systemAddress);
+
+	// Ask for patches for the files in the list that are different from what we have.
+	outBitStream.Write((unsigned char)ID_AUTOPATCHER_GET_PATCH);
+	outBitStream.Write(setId);
+	outBitStream.Write(patchApplicationLastUpdateDate);
+	StringCompressor::Instance()->EncodeString(applicationName, 512, &outBitStream);
+	missingOrChanged.Serialize(&outBitStream);
+	SendUnified(&outBitStream, priority, RELIABLE_ORDERED, orderingChannel, packet->systemAddress, false);
+
+	return RR_STOP_PROCESSING_AND_DEALLOCATE; // Absorb this message
+}
+void AutopatcherClient::OnDeletionList(Packet *packet)
+{
+	if (packet->systemAddress!=serverId)
+		return;
+
+	RakNet::BitStream inBitStream(packet->data, packet->length, false);
+	RakNet::BitStream outBitStream;
+	inBitStream.IgnoreBits(8);
+	FileList fileList;
+	if (fileList.Deserialize(&inBitStream)==false)
+		return;
+	fileList.DeleteFiles(applicationDirectory);
+}
+PluginReceiveResult AutopatcherClient::OnDownloadFinished(Packet *packet)
+{
+	RakNet::BitStream inBitStream(packet->data, packet->length, false);
+	inBitStream.IgnoreBits(8);
+	// This may have been created internally, with no serverDate written (line 469 or so)
+	if (inBitStream.GetNumberOfUnreadBits()>7)
+	{
+		inBitStream.Read(serverDate);
+	}
+	serverId=packet->systemAddress;
+	serverIdIndex=packet->systemAddress.systemIndex;
+
+	return RR_CONTINUE_PROCESSING;
+}
+PluginReceiveResult AutopatcherClient::OnDownloadFinishedInternal(Packet *packet)
+{
+	RakNet::BitStream inBitStream(packet->data, packet->length, false);
+	inBitStream.IgnoreBits(8);
+	serverId=packet->systemAddress;
+	serverIdIndex=packet->systemAddress.systemIndex;
+	inBitStream.Read(serverDate);
+
+	return RR_STOP_PROCESSING_AND_DEALLOCATE;
+}
+void AutopatcherClient::CopyAndRestart(const char *filePath)
+{
+	// We weren't able to write applicationDirectory + filePath so we wrote applicationDirectory + filePath + COPY_ON_RESTART_EXTENSION instead
+	copyAndRestartList.AddFile(filePath,filePath, 0, 0, 0, FileListNodeContext(0,0,0,0));
+}
+void AutopatcherClient::Redownload(const char *filePath)
+{
+	redownloadList.AddFile(filePath,filePath, 0, 0, 0, FileListNodeContext(0,0,0,0));
+}
+
+#ifdef _MSC_VER
+#pragma warning( pop )
+#endif

+ 126 - 0
DependentExtensions/Autopatcher/AutopatcherClient.h

@@ -0,0 +1,126 @@
+/*
+ *  Copyright (c) 2014, Oculus VR, Inc.
+ *  All rights reserved.
+ *
+ *  This source code is licensed under the BSD-style license found in the
+ *  LICENSE file in the root directory of this source tree. An additional grant 
+ *  of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+/// \file
+/// \brief Client plugin for the autopatcher
+
+
+#ifndef __AUTOPATCHER_CLIENT_H
+#define __AUTOPATCHER_CLIENT_H
+
+#include "RakNetTypes.h"
+#include "Export.h"
+#include "PluginInterface2.h"
+#include "PacketPriority.h"
+#include "FileList.h"
+#include "SimpleMutex.h"
+#include "FileListTransferCBInterface.h"
+#include "AutopatcherPatchContext.h"
+
+namespace RakNet
+{
+
+class RakPeerInterface;
+struct Packet;
+class FileListTransfer;
+
+class RAK_DLL_EXPORT AutopatcherClientCBInterface : public FileListTransferCBInterface
+{
+public:
+	virtual PatchContext ApplyPatchBSDiff(const char *oldFilePath, char **newFileContents, unsigned int *newFileSize, char *patchContents, unsigned int patchSize);
+	virtual PatchContext ApplyPatchBase(const char *oldFilePath, char **newFileContents, unsigned int *newFileSize, char *patchContents, unsigned int patchSize, uint32_t patchAlgorithm);
+};
+
+/// \ingroup Autopatcher
+class RAK_DLL_EXPORT AutopatcherClient : public PluginInterface2
+{
+public:
+	// Constructor
+	AutopatcherClient();
+
+	// Destructor
+	~AutopatcherClient();
+
+	/// Are we in the middle of patching?
+	/// \return True if yes, false otherwise.
+	bool IsPatching(void) const;
+
+	/// What parameters to use for the RakPeerInterface::Send() call when uploading files.
+	/// \param[in] _priority See RakPeerInterface::Send()
+	/// \param[in] _orderingChannel See RakPeerInterface::Send()
+	void SetUploadSendParameters(PacketPriority _priority, char _orderingChannel);
+
+	/// This plugin has a dependency on the FileListTransfer plugin, which it uses to actually send the files.
+	/// So you need an instance of that plugin registered with RakPeerInterface, and a pointer to that interface should be passed here.
+	/// \param[in] flt A pointer to a registered instance of FileListTransfer
+	void SetFileListTransferPlugin(FileListTransfer *flt);
+
+	/// Patches a certain directory associated with a named application to match the same named application on the patch server
+	/// \param[in] _applicationName The name of the application
+	/// \param[in] _applicationDirectory The directory to write the output to.
+	/// \param[in] lastUpdateDate Returned by time() (seconds since EPOCH) on the server, as well as returned in GetServerDate() after you call PatchApplication successfully. When distributing your application, set to the server time() when the distribution was created. You can pass 0 as well, however this will do a full scan of the entire game so is very slow. See 'Optimizing for large games' in the manual under Help/autopatcher.html
+	/// \param[in] host The address of the remote system to send the message to.
+	/// \param[in] onFileCallback Callback to call per-file (optional).  When fileIndex+1==setCount in the callback then the download is done
+	/// \param[in] _restartOutputFilename If it is necessary to restart this application, where to write the restart data to.  You can include a path in this filename.
+	/// \param[in] pathToRestartExe What exe to launch from the AutopatcherClientRestarter .  argv[0] will work to relaunch this application.
+	/// \return true on success, false on failure.  On failure, ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR is returned, with the error message written using the stringCompressor class starting after the message id.
+	bool PatchApplication(const char *_applicationName, const char *_applicationDirectory, double lastUpdateDate, SystemAddress host, AutopatcherClientCBInterface *onFileCallback, const char *restartOutputFilename, const char *pathToRestartExe);
+
+	/// After getting ID_AUTOPATCHER_FINISHED or ID_AUTOPATCHER_RESTART_APPLICATION, the server date will be internally recorded.  You can send this to PatchApplication::lastUpdateDate to only check for files newer than that date.
+	double GetServerDate(void) const;
+
+	/// Stop processing the current download
+	/// \note The files in progress will continue to transfer. The only way to stop it is to call CloseConnection(true), then reconnect to the server once you get ID_DISCONNECTION_NOTIFICATION
+	void CancelDownload(void);
+
+	/// Free internal memory.
+	void Clear(void);
+
+	/// \internal For plugin handling
+	virtual void Update(void);
+	/// \internal For plugin handling
+	virtual PluginReceiveResult OnReceive(Packet *packet);
+	void OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason );
+	/// \internal For plugin handling
+	virtual void OnShutdown(void);
+	void OnThreadCompletion(void);
+
+protected:
+	PluginReceiveResult OnCreationList(Packet *packet);
+	void OnDeletionList(Packet *packet);
+	PluginReceiveResult OnDownloadFinishedInternal(Packet *packet);
+	PluginReceiveResult OnDownloadFinished(Packet *packet);
+	
+	friend class AutopatcherClientCallback;
+	void CopyAndRestart(const char *filePath);
+	void Redownload(const char *filePath);
+
+	char applicationDirectory[512];
+	char applicationName[512];
+	char copyOnRestartOut[512];
+	char restartExe[512];
+	double serverDate;
+	FileListTransfer *fileListTransfer;
+	PacketPriority priority;
+	SystemAddress serverId;
+	SystemIndex serverIdIndex;
+	char orderingChannel;
+	unsigned short setId;
+	AutopatcherClientCBInterface *userCB;
+	bool patchComplete;
+	FileList redownloadList, copyAndRestartList;
+
+	bool processThreadCompletion;
+	SimpleMutex processThreadCompletionMutex;
+};
+
+} // namespace RakNet
+
+#endif

+ 826 - 0
DependentExtensions/Autopatcher/AutopatcherMySQLRepository/AutopatcherMySQLRepository.cpp

@@ -0,0 +1,826 @@
+/*
+ *  Copyright (c) 2014, Oculus VR, Inc.
+ *  All rights reserved.
+ *
+ *  This source code is licensed under the BSD-style license found in the
+ *  LICENSE file in the root directory of this source tree. An additional grant 
+ *  of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+#include "RakString.h"
+#include "AutopatcherMySQLRepository.h"
+#include "AutopatcherPatchContext.h"
+#include "FileList.h"
+#include "RakAssert.h"
+#include "DS_List.h"
+// ntohl
+#ifdef _WIN32
+#include <Winsock2.h>
+#else
+#include <netinet/in.h>
+#endif
+
+// If you get fatal error C1083: Cannot open include file: 'mysql.h' then you need to install MySQL. See readme.txt in this sample directory.
+#include "mysql.h"
+#include "CreatePatch.h"
+#include "AutopatcherPatchContext.h"
+// #include "DR_SHA1.h"
+#include <stdlib.h>
+#include "LinuxStrings.h"
+
+using namespace RakNet;
+
+static const unsigned HASH_LENGTH=sizeof(unsigned int);
+
+struct FileInfo
+{	
+	RakNet::RakString filename;
+	char contentHash [HASH_LENGTH];
+	bool createFile;
+};
+
+// alloca
+#ifdef _COMPATIBILITY_1
+#elif defined(_WIN32)
+#include <malloc.h>
+#else
+//#include <stdlib.h>
+#endif
+
+
+#define PQEXECPARAM_FORMAT_TEXT		0
+#define PQEXECPARAM_FORMAT_BINARY	1
+
+AutopatcherMySQLRepository::AutopatcherMySQLRepository()
+{
+	filePartConnection=0;
+}
+
+AutopatcherMySQLRepository::~AutopatcherMySQLRepository()
+{
+	if (filePartConnection)
+		mysql_close(filePartConnection);
+}
+bool AutopatcherMySQLRepository::CreateAutopatcherTables(void)
+{
+	if (!IsConnected())
+		return false;
+
+	//sqlCommandMutex.Lock();
+	ExecuteBlockingCommand("BEGIN;");
+
+	if (!ExecuteBlockingCommand(
+		"CREATE TABLE Applications ("
+		"applicationID INT AUTO_INCREMENT,"
+		"applicationName VARCHAR(255) NOT NULL UNIQUE,"
+		"changeSetID integer NOT NULL DEFAULT 0,"
+		"userName TEXT NOT NULL,"
+		"PRIMARY KEY (applicationID));"
+		)) {Rollback(); return false;}
+
+	if (!ExecuteBlockingCommand(
+		"CREATE TABLE FileVersionHistory ("
+		"fileID INT AUTO_INCREMENT,"
+		"applicationID INT NOT NULL, "
+		"filename VARCHAR(255) NOT NULL,"
+		"fileLength  INT,"
+		"content LONGBLOB,"
+		"contentHash TINYBLOB,"
+		"patch LONGBLOB,"
+		"createFile TINYINT NOT NULL,"
+		"modificationDate double precision DEFAULT (EXTRACT(EPOCH FROM now())),"
+		"lastSentDate double precision,"
+		"timesSent INT NOT NULL DEFAULT 0,"
+		"changeSetID INT NOT NULL,"
+		"userName TEXT NOT NULL,"
+		"PRIMARY KEY (fileID)); "
+		)) {Rollback(); return false;}
+
+	if (!ExecuteBlockingCommand(
+		"CREATE INDEX FV_appID on FileVersionHistory(applicationID);"
+		)) {Rollback(); return false;}
+
+	if (!ExecuteBlockingCommand(
+		"CREATE INDEX FV_fname on FileVersionHistory(filename);"
+		)) {Rollback(); return false;}
+
+	if (!ExecuteBlockingCommand(
+		"CREATE VIEW AutoPatcherView AS SELECT "
+		"FileVersionHistory.applicationid,"
+		"Applications.applicationName,"
+		"FileVersionHistory.fileID,"
+		"FileVersionHistory.fileName,"
+		"FileVersionHistory.createFile,"
+		"FileVersionHistory.fileLength,"
+		"FileVersionHistory.changeSetID,"
+		"FileVersionHistory.lastSentDate," 
+		"FileVersionHistory.modificationDate,"
+		"FileVersionHistory.timesSent "
+		"FROM (FileVersionHistory JOIN Applications ON "
+		"( FileVersionHistory.applicationID = Applications.applicationID )) "
+		"ORDER BY Applications.applicationID ASC, FileVersionHistory.fileID ASC;"
+		)) {Rollback(); return false;}
+
+	bool b = ExecuteBlockingCommand("COMMIT;");
+	//sqlCommandMutex.Unlock();
+	return b;
+}
+
+bool AutopatcherMySQLRepository::DestroyAutopatcherTables(void)
+{
+	if (!IsConnected())
+		return false;
+
+	//sqlCommandMutex.Lock();
+	ExecuteBlockingCommand("DROP INDEX FV_appID;");
+	ExecuteBlockingCommand("DROP INDEX FV_fname;");
+	ExecuteBlockingCommand("DROP TABLE Applications CASCADE;");
+	ExecuteBlockingCommand("DROP TABLE FileVersionHistory CASCADE;");
+	bool b = ExecuteBlockingCommand("DROP VIEW AutoPatcherView;");
+	//sqlCommandMutex.Unlock();
+	return b;
+}
+
+bool AutopatcherMySQLRepository::AddApplication(const char *applicationName, const char *userName)
+{
+	// mysql_real_escape_string
+
+	char query[512];
+	sprintf(query, "INSERT INTO Applications (applicationName, userName) VALUES ('%s', '%s');", GetEscapedString(applicationName).C_String(), GetEscapedString(userName).C_String());
+	//sqlCommandMutex.Lock();
+	bool b = ExecuteBlockingCommand(query);
+	//sqlCommandMutex.Unlock();
+	return b;
+}
+bool AutopatcherMySQLRepository::RemoveApplication(const char *applicationName)
+{
+	char query[512];	
+	sprintf(query, "DELETE FROM Applications WHERE applicationName='%s';", GetEscapedString(applicationName).C_String());
+	//sqlCommandMutex.Lock();
+	bool b = ExecuteBlockingCommand(query);
+	//sqlCommandMutex.Unlock();
+	return b;
+}
+
+bool AutopatcherMySQLRepository::GetChangelistSinceDate(const char *applicationName, FileList *addedOrModifiedFilesWithHashData, FileList *deletedFiles, double sinceDate)
+{
+	char query[512];
+	RakNet::RakString escapedApplicationName = GetEscapedString(applicationName);
+	sprintf(query, "SELECT applicationID FROM Applications WHERE applicationName='%s';", escapedApplicationName.C_String());
+
+	int applicationID;
+	//sqlCommandMutex.Lock();
+	if (!ExecuteQueryReadInt(query, &applicationID))
+	{
+		// This message covers the lost connection to the SQL server
+		//sqlCommandMutex.Unlock();
+		//sprintf(lastError,"ERROR: %s not found in UpdateApplicationFiles\n",escapedApplicationName.C_String());
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+
+	if (sinceDate!=0)
+		sprintf(query,
+		"SELECT filename, fileLength, contentHash, createFile, fileId FROM FileVersionHistory "
+		"JOIN (SELECT max(fileId) maxId FROM FileVersionHistory WHERE applicationId=%i AND modificationDate > %f GROUP BY fileName) MaxId "
+		"ON FileVersionHistory.fileId = MaxId.maxId "
+		"ORDER BY filename DESC;", applicationID,sinceDate);
+	else
+		sprintf(query,
+		"SELECT filename, fileLength, contentHash, createFile, fileId FROM FileVersionHistory "
+		"JOIN (SELECT max(fileId) maxId FROM FileVersionHistory WHERE applicationId=%i GROUP BY fileName) MaxId "
+		"ON FileVersionHistory.fileId = MaxId.maxId "
+		"ORDER BY filename DESC;", applicationID);
+
+	MYSQL_RES * result = 0;
+	//sqlCommandMutex.Lock();
+	if (!ExecuteBlockingCommand (query, &result))
+	{
+		//sqlCommandMutex.Unlock();
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+
+	MYSQL_ROW row;
+	while ((row = mysql_fetch_row (result)) != 0)
+	{
+		const char * createFileResult = row [3]; 
+		const char * hardDriveFilename = row [0];
+		if (createFileResult[0]=='1')
+		{
+			const char * hardDriveHash = row [2]; 
+			int fileLength = atoi (row [1]);
+			addedFiles->AddFile(hardDriveFilename, hardDriveFilename, hardDriveHash, HASH_LENGTH, fileLength, FileListNodeContext(0,0), false);
+		}
+		else
+		{
+			deletedFiles->AddFile(hardDriveFilename,hardDriveFilename,0,0,0,FileListNodeContext(0,0), false);
+		}
+	}
+	mysql_free_result (result);
+
+	return true;
+}
+
+int AutopatcherMySQLRepository::GetPatches(const char *applicationName, FileList *input, bool allowDownloadOfOriginalUnmodifiedFiles, FileList *patchList)
+{
+	char query[512];
+	RakNet::RakString escapedApplicationName = GetEscapedString(applicationName);
+	sprintf(query, "SELECT applicationID FROM Applications WHERE applicationName='%s';", escapedApplicationName.C_String());
+	int applicationID;
+	//sqlCommandMutex.Lock();
+	if (!ExecuteQueryReadInt (query, &applicationID))
+	{
+		//sqlCommandMutex.Unlock();
+	    sprintf(lastError,"ERROR: %s not found in GetPatches\n",applicationName);
+	    return false;
+	}
+	//sqlCommandMutex.Unlock();
+
+	// Go through the input list.
+	for (unsigned inputIndex=0; inputIndex < input->fileList.Size(); inputIndex++)
+	{
+		const char * userHash=input->fileList[inputIndex].data;
+		const char * userFilename=input->fileList[inputIndex].filename;
+
+		char *fn = new char [(strlen(userFilename))*2+1];
+		mysql_real_escape_string(mySqlConnection, fn, userFilename, (unsigned long) strlen(userFilename));
+
+		if (userHash==0)
+		{
+			// If the user does not have a hash in the input list, get the contents of latest version of this named file and write it to the patch list
+		//	sprintf(query, "SELECT content FROM FileVersionHistory "
+		//	               "JOIN (SELECT max(fileId) maxId FROM FileVersionHistory WHERE applicationId=%i AND filename='%s') MaxId "
+		//	               "ON FileVersionHistory.fileId = MaxId.maxId", 
+		//		applicationID, fn);
+
+			sprintf(query, "SELECT fileId, fileLength, changeSetID FROM FileVersionHistory "
+				"JOIN (SELECT max(fileId) maxId FROM FileVersionHistory WHERE applicationId=%i AND filename='%s') MaxId "
+				"ON FileVersionHistory.fileId = MaxId.maxId", 
+				applicationID, fn);
+
+			MYSQL_RES * result = 0;
+			//sqlCommandMutex.Lock();
+			if (!ExecuteBlockingCommand (query, &result))
+			{
+				//sqlCommandMutex.Unlock();
+				delete [] fn;
+				return false;
+			}
+			//sqlCommandMutex.Unlock();
+
+			MYSQL_ROW row = mysql_fetch_row (result);	
+			if (row != 0)
+			{
+				//const char * content = row [0];
+				//unsigned long contentLength=mysql_fetch_lengths (result) [0];
+				//patchList->AddFile(userFilename, content, contentLength, contentLength, FileListNodeContext(PC_WRITE_FILE,0));
+				const int fileId = atoi (row [0]); 
+				const int fileLength = atoi (row [1]); 
+				const int changeSetID = atoi (row [2]); 
+				if (allowDownloadOfOriginalUnmodifiedFiles==false && changeSetID==0)
+				{
+					printf("Failure: allowDownloadOfOriginalUnmodifiedFiles==false for %s length %i\n", userFilename.C_String(), fileLength);
+
+					mysql_free_result(result);
+					return false;
+				}
+
+				patchList->AddFile(userFilename,userFilename, 0, fileLength, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId), true);
+			}
+			mysql_free_result(result);
+		}
+		else // Assuming the user does have a hash.
+		{
+			if (input->fileList[inputIndex].dataLengthBytes!=HASH_LENGTH)
+			{
+				delete [] fn;
+				return false;
+			}
+
+			// Get the hash and ID of the latest version of this file, by filename.
+			sprintf(query, 
+				"SELECT contentHash, fileId, fileLength FROM FileVersionHistory "
+				"JOIN (SELECT max(fileId) maxId FROM FileVersionHistory WHERE applicationId=%i AND filename='%s') MaxId "
+				"ON FileVersionHistory.fileId = MaxId.maxId",
+				applicationID, fn);
+
+			MYSQL_RES * result = 0;
+			//sqlCommandMutex.Lock();
+			if (!ExecuteBlockingCommand (query, &result))
+			{
+				//sqlCommandMutex.Unlock();
+				delete [] fn;
+				return false;
+			}
+			//sqlCommandMutex.Unlock();
+
+			MYSQL_ROW row = mysql_fetch_row (result);	
+			if (row != 0)
+			{
+				const char * contentHash = row [0];
+				const int fileId = atoi (row [1]); 
+				const int fileLength = atoi (row [2]);   // double check if this works
+
+				if (memcmp(contentHash, userHash, HASH_LENGTH)!=0)
+				{
+					char buf [2 * HASH_LENGTH + 1];
+					mysql_real_escape_string(mySqlConnection, buf, userHash, HASH_LENGTH);
+					
+					sprintf(query, "SELECT patch FROM FileVersionHistory WHERE applicationId=%i AND filename='%s' AND contentHash='%s'; ", applicationID, fn, buf);
+                    MYSQL_RES * patchResult = 0;
+					//sqlCommandMutex.Lock();
+                    if (!ExecuteBlockingCommand (query, &patchResult))
+					{
+						//sqlCommandMutex.Unlock();
+						delete [] fn;
+                        return false;
+					}
+					//sqlCommandMutex.Unlock();
+
+                    MYSQL_ROW row = mysql_fetch_row (patchResult);
+					if (row==0)
+					{
+						// If no patch found, then this is a non-release version, or a very old version we are no longer tracking.
+						// Get the contents of latest version of this named file by fileId and return it.
+
+						/*
+						sprintf(query, "SELECT content FROM FileVersionHistory WHERE fileId=%d;", fileId);
+
+						if (mysql_query (mySqlConnection, query) != 0)
+						{
+							delete [] fn;
+							strcpy (lastError, mysql_error (mySqlConnection));
+							return false;
+						}
+
+						MYSQL_RES * substrresult = mysql_store_result (mySqlConnection);
+						MYSQL_ROW row = mysql_fetch_row (substrresult);
+						char * file = row [0];
+						unsigned long contentLength = mysql_fetch_lengths (substrresult) [0];
+						
+						patchList->AddFile(userFilename, file, fileLength, contentLength, FileListNodeContext(PC_WRITE_FILE,0));
+						mysql_free_result(substrresult);
+						*/
+						patchList->AddFile(userFilename,userFilename, 0, fileLength, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId), true);
+					}
+					else
+					{
+						// Otherwise, write the hash of the new version and then write the patch to get to that version.
+						// 
+						char * patch = row [0];
+						unsigned long patchLength = mysql_fetch_lengths (patchResult) [0];
+
+						char *temp = new char [patchLength + HASH_LENGTH];
+						memcpy(temp, contentHash, HASH_LENGTH);
+						memcpy(temp+HASH_LENGTH, patch, patchLength);
+
+						patchList->AddFile(userFilename,userFilename, temp, HASH_LENGTH+patchLength, fileLength, FileListNodeContext(PC_HASH_1_WITH_PATCH,0) );
+						delete [] temp;
+					}
+
+					mysql_free_result(patchResult);
+
+				}
+				else
+				{
+					// else if the hash of this file matches what the user has, the user has the latest version.  Done.
+				}
+			}
+			else
+			{
+				// else if there is no such file, skip this file.
+			}
+			mysql_free_result(result);
+		}
+
+		delete [] fn;
+	}
+
+	return true;
+}
+
+bool AutopatcherMySQLRepository::GetMostRecentChangelistWithPatches(RakNet::RakString &applicationName, FileList *patchedFiles, FileList *addedFiles, FileList *addedOrModifiedFileHashes, FileList *deletedFiles, double *priorRowPatchTime, double *mostRecentRowPatchTime)
+{
+	// Not yet implemented
+	return false;
+}
+
+bool AutopatcherMySQLRepository::UpdateApplicationFiles(const char *applicationName, const char *applicationDirectory, const char *userName, FileListProgress *cb)
+{
+	MYSQL_STMT    *stmt;
+	MYSQL_BIND    bind[3];
+	char query[512];
+	FileList filesOnHarddrive;
+	filesOnHarddrive.AddCallback(cb);
+	int prepareResult;
+	my_bool falseVar=false;
+	RakNet::RakString escapedApplicationName = GetEscapedString(applicationName);
+	filesOnHarddrive.AddFilesFromDirectory(applicationDirectory,"", true, true, true, FileListNodeContext(0,0));
+	if (filesOnHarddrive.fileList.Size()==0)
+	{
+		sprintf(lastError,"ERROR: Can't find files at %s in UpdateApplicationFiles\n",applicationDirectory);
+		return false;
+	}
+
+	sprintf(query, "SELECT applicationID FROM Applications WHERE applicationName='%s';", escapedApplicationName.C_String());
+	int applicationID;
+
+	//sqlCommandMutex.Lock();
+	if (!ExecuteQueryReadInt(query, &applicationID))
+	{
+		//sqlCommandMutex.Unlock();
+		sprintf(lastError,"ERROR: %s not found in UpdateApplicationFiles\n",escapedApplicationName.C_String());
+		return false;
+	}
+
+	if (!ExecuteBlockingCommand("BEGIN;"))
+	{
+		//sqlCommandMutex.Unlock();
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+
+	sprintf(query, "UPDATE Applications SET changeSetId = changeSetId + 1 where applicationID=%i;", applicationID);
+	//sqlCommandMutex.Lock();
+	if (!ExecuteBlockingCommand(query))
+	{
+		Rollback ();
+		//sqlCommandMutex.Unlock();
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	int changeSetId = 0;
+	sprintf(query, "SELECT changeSetId FROM Applications WHERE applicationID=%i;", applicationID);
+	//sqlCommandMutex.Lock();
+	if (!ExecuteQueryReadInt(query, &changeSetId))
+	{
+		Rollback ();
+		//sqlCommandMutex.Unlock();
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+
+	// +1 was added in the update
+	changeSetId--;
+
+	// Gets all newest files
+	sprintf(query, "SELECT filename, contentHash, createFile FROM FileVersionHistory "
+	               "JOIN (SELECT max(fileId) maxId FROM FileVersionHistory WHERE applicationId=%i GROUP BY fileName) MaxId "
+	               "ON FileVersionHistory.fileId = MaxId.maxId "
+	               "ORDER BY filename DESC;", applicationID);
+
+	MYSQL_RES *result = 0;
+	//sqlCommandMutex.Lock();
+	if (!ExecuteBlockingCommand(query, &result))
+	{
+		Rollback();
+		//sqlCommandMutex.Unlock();
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	DataStructures::List <FileInfo> newestFiles;
+	MYSQL_ROW row;
+	while ((row = mysql_fetch_row (result)) != 0)
+	{
+	    FileInfo fi;
+		fi.filename = row [0];
+		fi.createFile = (atoi (row [2]) != 0);
+		if (fi.createFile)
+		{
+			RakAssert(mysql_fetch_lengths (result) [1] == HASH_LENGTH);  // check the data is sensible
+			memcpy (fi.contentHash, row [1], HASH_LENGTH);
+		}
+	    newestFiles.Insert (fi, _FILE_AND_LINE_ );
+	}    
+	mysql_free_result(result);
+
+
+	FileList newFiles;
+	// Loop through files on filesOnHarddrive
+	// If the file in filesOnHarddrive does not exist in the query result, or if it does but the hash is different or non-existent, add this file to the create list
+	for (unsigned fileListIndex=0; fileListIndex < filesOnHarddrive.fileList.Size(); fileListIndex++)
+	{
+		bool addFile=true;
+		if (fileListIndex%10==0)
+			printf("Hashing files %i/%i\n", fileListIndex+1, filesOnHarddrive.fileList.Size());
+
+		const char * hardDriveFilename=filesOnHarddrive.fileList[fileListIndex].filename;
+		const char * hardDriveHash=filesOnHarddrive.fileList[fileListIndex].data;
+
+		for (unsigned i = 0; i != newestFiles.Size (); ++i)
+		{
+			const FileInfo & fi = newestFiles [i];
+                        
+			if (_stricmp(hardDriveFilename, fi.filename)==0)
+			{
+				if (fi.createFile && memcmp(fi.contentHash, hardDriveHash, HASH_LENGTH)==0)
+				{
+					// File exists in database and is the same
+					addFile=false;
+				}
+
+				break;
+			}
+		}
+
+		// Unless set to false, file does not exist in query result or is different.
+		if (addFile)
+		{
+			newFiles.AddFile(hardDriveFilename,hardDriveFilename, filesOnHarddrive.fileList[fileListIndex].data, filesOnHarddrive.fileList[fileListIndex].dataLengthBytes, filesOnHarddrive.fileList[fileListIndex].fileLengthBytes, FileListNodeContext(0,0), false, true);
+			filesOnHarddrive.fileList[fileListIndex].data=0;
+		}
+	}
+	
+	// Go through query results that are marked as create
+	// If a file that is currently in the database is not on the harddrive, add it to the delete list
+	FileList deletedFiles;
+	for (unsigned i = 0; i != newestFiles.Size (); ++i)
+	{
+		const FileInfo & fi = newestFiles [i];
+		if (!fi.createFile)
+			continue; // If already false don't mark false again.
+
+		bool fileOnHarddrive=false;
+		for (unsigned fileListIndex=0; fileListIndex < filesOnHarddrive.fileList.Size(); fileListIndex++)
+		{
+			const char * hardDriveFilename=filesOnHarddrive.fileList[fileListIndex].filename;
+			//hardDriveHash=filesOnHarddrive.fileList[fileListIndex].data;
+
+			if (_stricmp(hardDriveFilename, fi.filename)==0)
+			{
+				fileOnHarddrive=true;
+				break;
+			}
+		}
+
+		if (!fileOnHarddrive)
+			deletedFiles.AddFile(fi.filename,fi.filename,0,0,0,FileListNodeContext(0,0), false);
+	}
+
+	// files on harddrive no longer needed.  Free this memory since generating all the patches is memory intensive.
+	filesOnHarddrive.Clear();
+
+	// For each file in the delete list add a row indicating file deletion
+	for (unsigned fileListIndex=0; fileListIndex < deletedFiles.fileList.Size(); fileListIndex++)
+	{
+		if (fileListIndex%10==0)
+			printf("Tagging deleted files %i/%i\n", fileListIndex+1, deletedFiles.fileList.Size());
+
+		sprintf(query, "INSERT INTO FileVersionHistory(applicationID, filename, createFile, changeSetID, userName) VALUES (%i, '%s', FALSE,%i,'%s');", 
+			applicationID, GetEscapedString(deletedFiles.fileList[fileListIndex].filename).C_String(), changeSetId, GetEscapedString(userName).C_String());
+		
+		//sqlCommandMutex.Lock();
+		if (!ExecuteBlockingCommand (query))
+		{
+			Rollback();
+			//sqlCommandMutex.Unlock();
+			deletedFiles.Clear();
+			newFiles.Clear();
+			return false;
+		}
+		//sqlCommandMutex.Unlock();
+	}
+	
+	// Clear the delete list as it is no longer needed.
+	deletedFiles.Clear();
+
+	// For each file in the create list
+	for (unsigned fileListIndex=0; fileListIndex < newFiles.fileList.Size(); fileListIndex++)
+	{
+		if (fileListIndex%10==0)
+			printf("Adding file %i/%i\n", fileListIndex+1, newFiles.fileList.Size());
+		const char * hardDriveFilename=newFiles.fileList[fileListIndex].filename;
+		const char * hardDriveData=newFiles.fileList[fileListIndex].data+HASH_LENGTH;
+		const char * hardDriveHash=newFiles.fileList[fileListIndex].data;
+		unsigned     hardDriveDataLength=newFiles.fileList[fileListIndex].fileLengthBytes;
+
+		sprintf( query, "SELECT fileID from FileVersionHistory WHERE applicationID=%i AND filename='%s' AND createFile=TRUE;", applicationID, GetEscapedString(hardDriveFilename).C_String() );
+
+		MYSQL_RES * res = 0;
+		//sqlCommandMutex.Lock();
+		if (!ExecuteBlockingCommand (query, &res))
+		{
+			Rollback();
+			//sqlCommandMutex.Unlock();
+			newFiles.Clear();
+			return false;
+		}
+		//sqlCommandMutex.Unlock();
+		
+		// Create new patches for every create version
+		MYSQL_ROW row;
+
+		while ((row = mysql_fetch_row (res)) != 0)
+		{
+			const char * fileID = row [0];
+			
+			// The last query handled all the relevant comparisons
+			sprintf(query, "SELECT content from FileVersionHistory WHERE fileID=%s", fileID );
+			MYSQL_RES * queryResult = 0;
+			//sqlCommandMutex.Lock();
+			if (!ExecuteBlockingCommand (query, &queryResult))
+			{
+				Rollback();
+				//sqlCommandMutex.Unlock();
+				newFiles.Clear();
+				mysql_free_result(res);
+				return false;
+			}
+			//sqlCommandMutex.Unlock();
+		
+			MYSQL_ROW queryRow = mysql_fetch_row (queryResult);
+
+			const unsigned contentLength=mysql_fetch_lengths (queryResult) [0];
+			const char * content=queryRow [0];
+
+			char *patch;
+			unsigned patchLength;	
+			if (!CreatePatch(content, contentLength, (char *) hardDriveData, hardDriveDataLength, &patch, &patchLength))
+			{
+				strcpy(lastError,"CreatePatch failed.\n");
+				Rollback();
+
+				newFiles.Clear();
+				mysql_free_result(res);
+				mysql_free_result(queryResult);
+				return false;
+			}
+			
+			char buf[512];
+			stmt = mysql_stmt_init(mySqlConnection);
+			sprintf (buf, "UPDATE FileVersionHistory SET patch=? where fileID=%s;", fileID);
+			if ((prepareResult=mysql_stmt_prepare(stmt, buf, (unsigned long) strlen(buf)))!=0)
+			{
+				strcpy (lastError, mysql_stmt_error (stmt));
+				mysql_stmt_close(stmt);
+				Rollback();
+				return false;
+			}
+			memset(bind, 0, sizeof(bind));
+
+			unsigned long l1;
+			l1=patchLength;
+			bind[0].buffer_type= MYSQL_TYPE_LONG_BLOB;
+			bind[0].buffer= patch;
+			bind[0].buffer_length= patchLength;
+			bind[0].is_null= &falseVar;
+			bind[0].length=&l1;
+
+			if (mysql_stmt_bind_param(stmt, bind))
+			{
+				strcpy (lastError, mysql_stmt_error (stmt));
+				mysql_stmt_close(stmt);
+				Rollback();
+				return false;
+			}
+
+			//sqlCommandMutex.Lock();
+			if (mysql_stmt_execute(stmt))
+			{
+				strcpy (lastError, mysql_stmt_error (stmt));
+				mysql_stmt_close(stmt);
+				Rollback();
+				//sqlCommandMutex.Unlock();
+				newFiles.Clear();
+				mysql_free_result(res);
+				mysql_free_result(queryResult);
+				delete [] patch;
+				return false;
+			}
+			//sqlCommandMutex.Unlock();
+
+			mysql_stmt_close(stmt);
+			delete [] patch;
+
+			mysql_free_result(queryResult);
+		}
+         mysql_free_result(res);
+
+		 stmt = mysql_stmt_init(mySqlConnection);
+		 sprintf(query, "INSERT INTO FileVersionHistory (applicationID, filename, fileLength, content, contentHash, createFile, changeSetID, userName) "
+			 "VALUES (%i, ?, %i,?,?, TRUE, %i, '%s' );", 
+			 applicationID, hardDriveDataLength, changeSetId, GetEscapedString(userName).C_String());
+
+		 if ((prepareResult=mysql_stmt_prepare(stmt, query, (unsigned long) strlen(query)))!=0)
+		 {
+			 strcpy (lastError, mysql_stmt_error (stmt));
+			 mysql_stmt_close(stmt);
+			 Rollback();
+			 return false;
+		 }
+		 memset(bind, 0, sizeof(bind));
+
+		 unsigned long l2,l3,l4;
+		 l2=(unsigned long) strlen(hardDriveFilename);
+		 l3=hardDriveDataLength;
+		 l4=HASH_LENGTH;
+		 bind[0].buffer_type= MYSQL_TYPE_STRING;
+		 bind[0].buffer= (void*) hardDriveFilename;
+		 bind[0].buffer_length= (unsigned long) strlen(hardDriveFilename);
+		 bind[0].is_null= &falseVar;
+		 bind[0].length=&l2;
+
+		 bind[1].buffer_type= MYSQL_TYPE_LONG_BLOB;
+		 bind[1].buffer= (void*) hardDriveData;
+		 bind[1].buffer_length= hardDriveDataLength;
+		 bind[1].is_null= &falseVar;
+		 bind[1].length=&l3;
+
+		 bind[2].buffer_type= MYSQL_TYPE_TINY_BLOB;
+		 bind[2].buffer= (void*) hardDriveHash;
+		 bind[2].buffer_length= HASH_LENGTH;
+		 bind[2].is_null= &falseVar;
+		 bind[2].length=&l4;
+
+		 if (mysql_stmt_bind_param(stmt, bind))
+		 {
+			 strcpy (lastError, mysql_stmt_error (stmt));
+			 mysql_stmt_close(stmt);
+			 Rollback();
+			 return false;
+		 }
+
+		 //sqlCommandMutex.Lock();
+		 if (mysql_stmt_execute(stmt))
+		 {
+			 strcpy (lastError, mysql_stmt_error (stmt));
+			 mysql_stmt_close(stmt);
+			 Rollback();
+			 //sqlCommandMutex.Unlock();
+			 return false;
+		 }
+		 //sqlCommandMutex.Unlock();
+
+		 mysql_stmt_close(stmt);
+	}
+
+	//sqlCommandMutex.Lock();
+	if (!ExecuteBlockingCommand("COMMIT;"))
+	{
+        Rollback ();
+		//sqlCommandMutex.Unlock();
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+
+	return true;
+}
+
+const char *AutopatcherMySQLRepository::GetLastError(void) const
+{
+	return MySQLInterface::GetLastError();
+}
+unsigned int AutopatcherMySQLRepository::GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context)
+{
+	char query[512];
+	sprintf(query, "SELECT substring(content from %i for %i) FROM FileVersionHistory WHERE fileId=%i;", startReadBytes+1,numBytesToRead,context.flnc_extraData);
+
+	// CREATE NEW CONNECTION JUST FOR THIS QUERY
+	// This is because the autopatcher is sharing this class, but this is called from multiple threads and mysql is not threadsafe
+
+	MYSQL_RES * result;
+
+	char lastError[512];
+	filePartConnectionMutex.Lock();
+	if (filePartConnection==0)
+	{
+		filePartConnection = mysql_init(0);
+		mysql_real_connect (filePartConnection, _host, _user, _passwd, _db, _port, _unix_socket, _clientflag);
+	}
+
+	if (mysql_query(filePartConnection, query)!=0)
+	{
+		strcpy (lastError, mysql_error (filePartConnection));
+	}
+	result = mysql_store_result (filePartConnection);
+
+	if (result)
+	{
+		// This has very poor performance with any size for GetIncrementalReadChunkSize, but especially for larger sizes
+		MYSQL_ROW row = mysql_fetch_row (result);	
+		if (row != 0)
+		{
+			const char * content = row [0];
+			unsigned long contentLength=mysql_fetch_lengths (result) [0];
+			memcpy(preallocatedDestination,content,contentLength);
+			mysql_free_result (result);
+
+			filePartConnectionMutex.Unlock();
+
+			return contentLength;
+		}
+
+		mysql_free_result (result);
+	}
+
+	filePartConnectionMutex.Unlock();
+
+	return 0;
+}
+const int AutopatcherMySQLRepository::GetIncrementalReadChunkSize(void) const
+{
+	// AutopatcherMySQLRepository::GetFilePart is extremely slow with larger files
+	return 262144*4;
+}

+ 105 - 0
DependentExtensions/Autopatcher/AutopatcherMySQLRepository/AutopatcherMySQLRepository.h

@@ -0,0 +1,105 @@
+/*
+ *  Copyright (c) 2014, Oculus VR, Inc.
+ *  All rights reserved.
+ *
+ *  This source code is licensed under the BSD-style license found in the
+ *  LICENSE file in the root directory of this source tree. An additional grant 
+ *  of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+/// \file
+/// \brief An implementation of the AutopatcherRepositoryInterface to use MySQL to store the relevant data
+///
+
+
+
+#ifndef __MYSQL_REPOSITORY_H
+#define __MYSQL_REPOSITORY_H
+
+#include "AutopatcherRepositoryInterface.h"
+#include "MySQLInterface.h"
+#include "Export.h"
+
+namespace RakNet
+{
+class FileListProgress;
+
+
+/// \ingroup Autopatcher
+///  An implementation of the AutopatcherRepositoryInterface to use MySQL to store the relevant data
+class RAK_DLL_EXPORT AutopatcherMySQLRepository : public AutopatcherRepositoryInterface, public MySQLInterface
+{
+public:
+	AutopatcherMySQLRepository();
+	~AutopatcherMySQLRepository();
+
+	/// Create the tables used by the autopatcher, for all applications.  Call this first.
+	/// \return True on success, false on failure.
+	bool CreateAutopatcherTables(void);
+
+	/// Destroy the tables used by the autopatcher.  Don't call this unless you don't want to use the autopatcher anymore, or are testing.
+	/// \return True on success, false on failure.
+	bool DestroyAutopatcherTables(void);
+
+	/// Add an application for use by files.  Call this second.
+	/// \param[in] applicationName A null terminated string.
+	/// \param[in] userName Stored in the database, but otherwise unused.  Useful to track who added this application.
+	/// \return True on success, false on failure.
+	bool AddApplication(const char *applicationName, const char *userName);
+
+	/// Remove an application and files used by that application.
+	/// \param[in] applicationName A null terminated string previously passed to AddApplication
+	/// \return True on success, false on failure.
+	bool RemoveApplication(const char *applicationName);
+
+	/// Update all the files for an application to match what is at the specified directory.  Call this third.
+	/// Be careful not to call this with the wrong directory.
+	/// This is implemented in a Begin and Rollback block so you won't a messed up database from get partial updates.
+	/// \param[in] applicationName A null terminated string previously passed to AddApplication
+	/// \param[in] applicationDirectory The base directory of your application.  All files in this directory and subdirectories are added.
+	/// \param[in] userName Stored in the database, but otherwise unused.  Useful to track who added this revision
+	/// \param[in] cb Callback to get progress updates. Pass 0 to not use.
+	/// \return True on success, false on failure.
+	bool UpdateApplicationFiles(const char *applicationName, const char *applicationDirectory, const char *userName, FileListProgress *cb);
+
+	/// Get list of files added and deleted since a certain date.  This is used by AutopatcherServer and not usually explicitly called.
+	/// \param[in] applicationName A null terminated string previously passed to AddApplication
+	/// \param[out] addedFiles A list of the current versions of filenames with SHA1_LENGTH byte hashes as their data that were created after \a sinceData
+	/// \param[out] deletedFiles A list of the current versions of filenames that were deleted after \a sinceData
+	/// \param[in] An input date, in the string format of a timestamp.
+	/// \return True on success, false on failure.
+	virtual bool GetChangelistSinceDate(const char *applicationName, FileList *addedOrModifiedFilesWithHashData, FileList *deletedFiles, double sinceDate);
+
+	/// Get patches (or files) for every file in input, assuming that input has a hash for each of those files.  This is used by AutopatcherServer and not usually explicitly called.
+	/// \param[in] applicationName A null terminated string previously passed to AddApplication
+	/// \param[in] input A list of files with hashes to get from the database.  If this hash exists, a patch to the current version is returned if this file is not the current version.  Otherwise the current version is returned.
+	/// \param[out] patchList A list of files with either the filedata or the patch.  This is a subset of \a input.  The context data for each file will be either PC_WRITE_FILE (to just write the file) or PC_HASH_WITH_PATCH (to patch).  If PC_HASH_WITH_PATCH, then the file contains a SHA1_LENGTH byte patch followed by the hash.  The datalength is patchlength + SHA1_LENGTH
+	/// \return 1 on success, 0 on database failure, -1 on tried to download original unmodified file
+	virtual int GetPatches(const char *applicationName, FileList *input, bool allowDownloadOfOriginalUnmodifiedFiles, FileList *patchList);
+
+	// Not yet implemented
+	virtual bool GetMostRecentChangelistWithPatches(RakNet::RakString &applicationName, FileList *patchedFiles, FileList *addedFiles, FileList *addedOrModifiedFileHashes, FileList *deletedFiles, double *priorRowPatchTime, double *mostRecentRowPatchTime);
+
+	/// If any of the above functions fail, the error string is stored internally.  Call this to get it.
+	virtual const char *GetLastError(void) const;
+
+	/// Read part of a file into \a destination
+	/// Return the number of bytes written. Return 0 when file is done.
+	/// \param[in] filename Filename to read
+	/// \param[in] startReadBytes What offset from the start of the file to read from
+	/// \param[in] numBytesToRead How many bytes to read. This is also how many bytes have been allocated to preallocatedDestination
+	/// \param[out] preallocatedDestination Write your data here
+	/// \return The number of bytes read, or 0 if none
+	virtual unsigned int GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context);
+
+	/// \return Passed to FileListTransfer::Send() as the _chunkSize parameter.
+	virtual const int GetIncrementalReadChunkSize(void) const;
+
+	st_mysql *filePartConnection;
+	SimpleMutex filePartConnectionMutex;
+};
+
+} // namespace RakNet
+
+#endif

+ 192 - 0
DependentExtensions/Autopatcher/AutopatcherMySQLRepository/AutopatcherMySQLRepository.vcproj

@@ -0,0 +1,192 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="AutopatcherMySQLRepository"
+	ProjectGUID="{9092C339-3CCA-41B4-8B80-FAED313D4168}"
+	RootNamespace="AutopatcherMySQLRepository"
+	Keyword="Win32Proj"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="Debug"
+			IntermediateDirectory="Debug"
+			ConfigurationType="4"
+			CharacterSet="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="./../;&quot;./../../bzip2-1.0.6&quot;;./../../../Source;./../../MySQLInterface;&quot;C:\Program Files (x86)\MySQL\MySQL Server 5.1\include&quot;"
+				PreprocessorDefinitions="_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_DEPRECATE;WIN32;_DEBUG;_LIB;__WIN__"
+				MinimalRebuild="true"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)/AutopatcherMySQLRepository.lib"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="Release"
+			IntermediateDirectory="Release"
+			ConfigurationType="4"
+			CharacterSet="1"
+			WholeProgramOptimization="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				AdditionalIncludeDirectories="./../;&quot;./../../bzip2-1.0.6&quot;;./../../../Source;./../../MySQLInterface;&quot;C:\Program Files (x86)\MySQL\MySQL Server 5.1\include&quot;"
+				PreprocessorDefinitions="_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_LIB;__WIN__"
+				RuntimeLibrary="0"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="true"
+				DebugInformationFormat="3"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)/AutopatcherMySQLRepository.lib"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+			>
+			<File
+				RelativePath="..\ApplyPatch.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\AutopatcherMySQLRepository.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\..\MySQLInterface\MySQLInterface.cpp"
+				>
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl;inc;xsd"
+			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+			>
+			<File
+				RelativePath="..\ApplyPatch.h"
+				>
+			</File>
+			<File
+				RelativePath=".\AutopatcherMySQLRepository.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\MySQLInterface\MySQLInterface.h"
+				>
+			</File>
+		</Filter>
+		<File
+			RelativePath=".\readme.txt"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

+ 16 - 0
DependentExtensions/Autopatcher/AutopatcherMySQLRepository/CMakeLists.txt

@@ -0,0 +1,16 @@
+project(AutopatcherMySQLRepository)
+FINDMYSQL()
+IF(WIN32 AND NOT UNIX)
+	FILE(GLOB ALL_HEADER_SRCS *.h ${MySQLInterface_SOURCE_DIR}/MySQLInterFace.h ${Autopatcher_SOURCE_DIR}/ApplyPatch.h)
+	FILE(GLOB ALL_CPP_SRCS *.cpp ${MySQLInterface_SOURCE_DIR}/MySQLInterFace.cpp ${Autopatcher_SOURCE_DIR}/ApplyPatch.cpp)
+	include_directories(${RAKNETHEADERFILES} ./ ${MySQLInterface_SOURCE_DIR} ${Autopatcher_SOURCE_DIR} ${MYSQL_INCLUDE_DIR} ${BZip2_SOURCE_DIR}) 
+	add_library(AutoPatcherMySQLRepository STATIC ${ALL_CPP_SRCS} ${ALL_HEADER_SRCS} readme.txt)
+	target_link_libraries (AutoPatcherMySQLRepository ${RAKNET_COMMON_LIBS} ${MYSQL_LIBRARIES})
+	VSUBFOLDER(AutoPatcherMySQLRepository "Samples/AutoPatcher/Server/MySQL")
+ELSE(WIN32 AND NOT UNIX)
+	FILE(GLOB ALL_HEADER_SRCS *.h)
+	FILE(GLOB ALL_CPP_SRCS *.cpp)
+	include_directories(${RAKNETHEADERFILES} ./ ${MySQLInterface_SOURCE_DIR} ${Autopatcher_SOURCE_DIR} ${MYSQL_INCLUDE_DIR}) 
+	add_library(AutoPatcherMySQLRepository STATIC ${ALL_CPP_SRCS} ${ALL_HEADER_SRCS})
+	target_link_libraries (AutoPatcherMySQLRepository ${RAKNET_COMMON_LIBS} LibAutopatcher LibMySQLInterface ${MYSQL_LIBRARIES})
+ENDIF(WIN32 AND NOT UNIX)

+ 49 - 0
DependentExtensions/Autopatcher/AutopatcherMySQLRepository/FindMySQL.cmake

@@ -0,0 +1,49 @@
+# - Find MySQL
+# Find the MySQL includes and client library
+# This module defines
+#  MYSQL_INCLUDE_DIR, where to find mysql.h
+#  MYSQL_LIBRARIES, the libraries needed to use MySQL.
+#  MYSQL_FOUND, If false, do not try to use MySQL.
+#
+# Copyright (c) 2006, Jaroslaw Staniek, <js@iidea.pl>
+#
+# Redistribution and use is allowed according to the terms of the BSD license.
+# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
+
+if(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
+   set(MYSQL_FOUND TRUE)
+
+else(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
+
+  find_path(MYSQL_INCLUDE_DIR mysql.h
+      /usr/include/mysql
+      /usr/local/include/mysql
+      $ENV{ProgramFiles}/MySQL/*/include
+      $ENV{SystemDrive}/MySQL/*/include
+      )
+
+if(WIN32 AND MSVC)
+  find_library(MYSQL_LIBRARIES NAMES libmysql
+      PATHS
+      $ENV{ProgramFiles}/MySQL/*/lib/opt
+      $ENV{SystemDrive}/MySQL/*/lib/opt
+      )
+else(WIN32 AND MSVC)
+  find_library(MYSQL_LIBRARIES NAMES mysqlclient
+      PATHS
+      /usr/lib/mysql
+      /usr/local/lib/mysql
+      )
+endif(WIN32 AND MSVC)
+
+  if(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
+    set(MYSQL_FOUND TRUE)
+    message(STATUS "Found MySQL: ${MYSQL_INCLUDE_DIR}, ${MYSQL_LIBRARIES}")
+  else(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
+    set(MYSQL_FOUND FALSE)
+    message(STATUS "MySQL not found.")
+  endif(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
+
+  mark_as_advanced(MYSQL_INCLUDE_DIR MYSQL_LIBRARIES)
+
+endif(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)

+ 17 - 0
DependentExtensions/Autopatcher/AutopatcherMySQLRepository/readme.txt

@@ -0,0 +1,17 @@
+Project: Autopatcher Server, implemented using MySQL for the database
+Description: Provides patch information and asynchronous database queries to AutopatcherClient
+
+Dependencies: MySQL version 5.0 (http://dev.mysql.com/downloads/mysql/5.0.html), installed to C:\Program Files\MySQL\. If your installation directory is different, update it at
+C/C++ / General / Additional Include Directories
+and under
+Build Events / Post Build Events
+copy "C:\Program Files\MySQL\MySQL Server 5.0\lib\opt\*.dll" .\Release
+to whatever your path is.
+
+Other requirements:
+1. Run "CREATE DATABASE myDatabaseName" first in the adminstrator tools. Enter myDatabaseName when prompted "Enter DB schema:" from the C++ sample.
+2. In MySQL Administrator, in the advanced networking tab, check max packet size, and change it to 1000M. Then restart the service through service control.
+
+Related projects: AutopatcherClientRestarter, AutopatcherMySQLRepository, AutopatcherServer
+
+For help and support, please visit http://www.jenkinssoftware.com

+ 2166 - 0
DependentExtensions/Autopatcher/AutopatcherPostgreRepository/AutopatcherPostgreRepository.cpp

@@ -0,0 +1,2166 @@
+/*
+ *  Copyright (c) 2014, Oculus VR, Inc.
+ *  All rights reserved.
+ *
+ *  This source code is licensed under the BSD-style license found in the
+ *  LICENSE file in the root directory of this source tree. An additional grant 
+ *  of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+/// \file
+/// \brief An implementation of the AutopatcherRepositoryInterface to use PostgreSQL to store the relevant data
+
+
+#include "AutopatcherPostgreRepository.h"
+#include "AutopatcherPatchContext.h"
+#include "FileList.h"
+// libpq-fe.h is part of PostgreSQL which must be installed on this computer to use the PostgreRepository
+#include "libpq-fe.h"
+#include "CreatePatch.h"
+#include "AutopatcherPatchContext.h"
+// #include "DR_SHA1.h"
+#include <stdlib.h>
+#include "LinuxStrings.h"
+// localtime
+#include <time.h>
+
+static const unsigned HASH_LENGTH=sizeof(unsigned int);
+
+// ntohl
+#ifdef _WIN32
+#include <Winsock2.h>
+#else
+#include <netinet/in.h>
+#endif
+
+// alloca
+#ifdef _COMPATIBILITY_1
+#elif defined(_WIN32)
+#include <malloc.h>
+#else
+//#include <stdlib.h>
+#endif
+
+#define PQEXECPARAM_FORMAT_TEXT		0
+#define PQEXECPARAM_FORMAT_BINARY	1
+
+using namespace RakNet;
+
+AutopatcherPostgreRepository::AutopatcherPostgreRepository()
+{
+	filePartConnection=0;
+}
+AutopatcherPostgreRepository::~AutopatcherPostgreRepository()
+{
+	if (filePartConnection)
+		PQfinish(filePartConnection);
+}
+bool AutopatcherPostgreRepository::CreateAutopatcherTables(void)
+{
+	if (isConnected==false)
+		return false;
+
+	const char *command =
+		"BEGIN;"
+	"CREATE TABLE Applications ("
+		"applicationID serial PRIMARY KEY UNIQUE,"
+		"applicationName text NOT NULL UNIQUE,"
+		"changeSetID integer NOT NULL DEFAULT 0,"
+		"userName text NOT NULL"
+		");"
+	"CREATE TABLE FileVersionHistory ("
+		"fileID serial PRIMARY KEY UNIQUE,"
+		"applicationID integer REFERENCES Applications ON DELETE CASCADE,"
+		"filename text NOT NULL,"
+		"fileLength integer,"
+		"content bytea,"
+		"contentHash bytea,"
+		"patch bytea,"
+		"patchAlgorithm integer,"
+		"createFile boolean NOT NULL,"
+		"modificationDate double precision DEFAULT (EXTRACT(EPOCH FROM now())),"
+		"lastSentDate double precision,"
+		"timesSent integer NOT NULL DEFAULT 0,"
+		"changeSetID integer NOT NULL,"
+		"userName text NOT NULL,"
+		"CONSTRAINT file_has_data CHECK ( createFile=FALSE OR ((content IS NOT NULL) AND (contentHash IS NOT NULL) AND (fileLength IS NOT NULL) ) )"
+		");"
+	"CREATE VIEW AutoPatcherView AS SELECT "
+		"FileVersionHistory.applicationid,"
+		"Applications.applicationName,"
+		"FileVersionHistory.fileID,"
+		"FileVersionHistory.fileName,"
+		"FileVersionHistory.createFile,"
+		"FileVersionHistory.fileLength,"
+		"FileVersionHistory.changeSetID,"
+		"FileVersionHistory.lastSentDate," 
+		"FileVersionHistory.modificationDate,"
+		"FileVersionHistory.timesSent "
+	"FROM (FileVersionHistory JOIN Applications ON "
+		"( FileVersionHistory.applicationID = Applications.applicationID )) "
+	"ORDER BY Applications.applicationID ASC, FileVersionHistory.fileID ASC;"
+	"COMMIT;";
+
+	PGresult *result;
+	//sqlCommandMutex.Lock();
+	bool res = ExecuteBlockingCommand(command, &result, true);
+	//sqlCommandMutex.Unlock();
+	PQclear(result);
+	return res;
+}
+bool AutopatcherPostgreRepository2::CreateAutopatcherTables(void)
+{
+	if (isConnected==false)
+		return false;
+
+	const char *command =
+		"BEGIN;"
+		"CREATE TABLE Applications ("
+		"applicationID serial PRIMARY KEY UNIQUE,"
+		"applicationName text NOT NULL UNIQUE,"
+		"changeSetID integer NOT NULL DEFAULT 0,"
+		"userName text NOT NULL"
+		");"
+		"CREATE TABLE FileVersionHistory ("
+		"fileID serial PRIMARY KEY UNIQUE,"
+		"applicationID integer REFERENCES Applications ON DELETE CASCADE,"
+		"filename text NOT NULL,"
+		"fileLength integer,"
+		"pathToContent text,"
+		"contentHash bytea,"
+		"patch bytea,"
+		"patchAlgorithm integer,"
+		"createFile boolean NOT NULL,"
+		"modificationDate double precision DEFAULT (EXTRACT(EPOCH FROM now())),"
+		"lastSentDate double precision,"
+		"timesSent integer NOT NULL DEFAULT 0,"
+		"changeSetID integer NOT NULL,"
+		"userName text NOT NULL,"
+		"CONSTRAINT file_has_data CHECK ( createFile=FALSE OR ((contentHash IS NOT NULL) AND (fileLength IS NOT NULL) ) )"
+		");"
+		"CREATE VIEW AutoPatcherView AS SELECT "
+		"FileVersionHistory.applicationid,"
+		"Applications.applicationName,"
+		"FileVersionHistory.fileID,"
+		"FileVersionHistory.fileName,"
+		"FileVersionHistory.createFile,"
+		"FileVersionHistory.fileLength,"
+		"FileVersionHistory.changeSetID,"
+		"FileVersionHistory.lastSentDate," 
+		"FileVersionHistory.modificationDate,"
+		"FileVersionHistory.timesSent "
+		"FROM (FileVersionHistory JOIN Applications ON "
+		"( FileVersionHistory.applicationID = Applications.applicationID )) "
+		"ORDER BY Applications.applicationID ASC, FileVersionHistory.fileID ASC;"
+		"COMMIT;";
+
+	PGresult *result;
+	//sqlCommandMutex.Lock();
+	bool res = ExecuteBlockingCommand(command, &result, true);
+	//sqlCommandMutex.Unlock();
+	PQclear(result);
+	return res;
+}
+bool AutopatcherPostgreRepository::DestroyAutopatcherTables(void)
+{
+	if (isConnected==false)
+		return false;
+
+	const char *command = 
+		"BEGIN;"
+		"DROP TABLE Applications CASCADE;"
+		"DROP TABLE FileVersionHistory CASCADE;"
+		"COMMIT;";
+
+	PGresult *result;
+	//sqlCommandMutex.Lock();
+	bool b = ExecuteBlockingCommand(command, &result, true);
+	//sqlCommandMutex.Unlock();
+	PQclear(result);
+	return b;
+}
+bool AutopatcherPostgreRepository::AddApplication(const char *applicationName, const char *userName)
+{
+	char query[512];
+	if (strlen(applicationName)>100)
+		return false;
+	if (strlen(userName)>100)
+		return false;
+
+	sprintf(query, "INSERT INTO Applications (applicationName, userName) VALUES ('%s', '%s');", GetEscapedString(applicationName).C_String(), GetEscapedString(userName).C_String());
+	PGresult *result;
+	//sqlCommandMutex.Lock();
+	bool b = ExecuteBlockingCommand(query, &result, false);
+	//sqlCommandMutex.Unlock();
+	PQclear(result);
+	return b;
+}
+bool AutopatcherPostgreRepository::RemoveApplication(const char *applicationName)
+{
+	char query[512];
+	if (strlen(applicationName)>100)
+		return false;
+	
+	sprintf(query, "DELETE FROM Applications WHERE applicationName='%s';", GetEscapedString(applicationName).C_String());
+	PGresult *result;
+	//sqlCommandMutex.Lock();
+	bool b = ExecuteBlockingCommand(query, &result, false);
+	//sqlCommandMutex.Unlock();
+	PQclear(result);
+	return b;
+}
+
+bool AutopatcherPostgreRepository::GetChangelistSinceDate(const char *applicationName, FileList *addedOrModifiedFilesWithHashData, FileList *deletedFiles, double sinceDate)
+{
+	PGresult *result;
+	char query[512];
+	if (strlen(applicationName)>100)
+		return false;
+	RakNet::RakString escapedApplicationName = GetEscapedString(applicationName);
+	sprintf(query, "SELECT applicationID FROM applications WHERE applicationName='%s';", escapedApplicationName.C_String());
+	//sqlCommandMutex.Lock();
+	if (ExecuteBlockingCommand(query, &result, false)==false)
+	{
+		//sqlCommandMutex.Unlock();
+		PQclear(result);
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	int numRows;
+	numRows = PQntuples(result);
+	if (numRows==0)
+	{
+		sprintf(lastError,"ERROR: %s not found in UpdateApplicationFiles\n",applicationName);
+		return false;
+	}
+	char *res;
+	res = PQgetvalue(result,0,0);
+	int applicationID;
+	applicationID=atoi(res);
+	PQclear(result);
+	if (sinceDate!=0.0)
+		sprintf(query, "SELECT DISTINCT ON (filename) filename, fileLength, contentHash, createFile FROM FileVersionHistory WHERE applicationId=%i AND modificationDate > %f ORDER BY filename, fileId DESC;", applicationID, sinceDate);
+	else
+		sprintf(query, "SELECT DISTINCT ON (filename) filename, fileLength, contentHash, createFile FROM FileVersionHistory WHERE applicationId=%i ORDER BY filename, fileId DESC;", applicationID);
+
+	//sqlCommandMutex.Lock();
+	result = PQexecParams(pgConn, query,0,0,0,0,0,PQEXECPARAM_FORMAT_BINARY);
+	//sqlCommandMutex.Unlock();
+	if (IsResultSuccessful(result, false)==false)
+	{
+		PQclear(result);
+		return false;
+	}
+
+	int filenameColumnIndex = PQfnumber(result, "filename");
+	int contentHashColumnIndex = PQfnumber(result, "contentHash");
+	int createFileColumnIndex = PQfnumber(result, "createFile");
+	int fileLengthColumnIndex = PQfnumber(result, "fileLength");
+	char *hardDriveFilename;
+	char *hardDriveHash;
+	char *createFileResult;
+	char *fileLengthPtr;
+	int rowIndex;
+	int fileLength;
+	RakAssert(PQfsize(result, fileLengthColumnIndex)==sizeof(fileLength));
+	
+	numRows = PQntuples(result);
+
+	for (rowIndex=0; rowIndex < numRows; rowIndex++)
+	{
+		createFileResult = PQgetvalue(result, rowIndex, createFileColumnIndex);
+		hardDriveFilename = PQgetvalue(result, rowIndex, filenameColumnIndex);
+		if (createFileResult[0]==1)
+		{
+			hardDriveHash = PQgetvalue(result, rowIndex, contentHashColumnIndex);
+			fileLengthPtr = PQgetvalue(result, rowIndex, fileLengthColumnIndex);
+			memcpy(&fileLength, fileLengthPtr, sizeof(fileLength));
+			fileLength=ntohl(fileLength); // This is asinine...
+			addedOrModifiedFilesWithHashData->AddFile(hardDriveFilename, hardDriveFilename, hardDriveHash, HASH_LENGTH, fileLength, FileListNodeContext(0,0,0,0), false);
+		}
+		else
+		{
+			deletedFiles->AddFile(hardDriveFilename,hardDriveFilename,0,0,0,FileListNodeContext(0,0,0,0), false);
+		}
+	}
+	
+	return true;
+}
+int AutopatcherPostgreRepository::GetPatches(const char *applicationName, FileList *input, bool allowDownloadOfOriginalUnmodifiedFiles, FileList *patchList)
+{
+	PGresult *result;
+	char query[512];
+	if (strlen(applicationName)>100)
+		return 0;
+	RakNet::RakString escapedApplicationName = GetEscapedString(applicationName);
+	sprintf(query, "SELECT applicationID FROM applications WHERE applicationName='%s';", escapedApplicationName.C_String());
+	//sqlCommandMutex.Lock();
+	if (ExecuteBlockingCommand(query, &result, false)==false)
+	{
+		//sqlCommandMutex.Unlock();
+		PQclear(result);
+		return 0;
+	}
+	//sqlCommandMutex.Unlock();
+	int numRows;
+	numRows = PQntuples(result);
+	if (numRows==0)
+	{
+		sprintf(lastError,"ERROR: %s not found in UpdateApplicationFiles\n",applicationName);
+		return 0;
+	}
+	char *res;
+	res = PQgetvalue(result,0,0);
+	int applicationID;
+	applicationID=atoi(res);
+	PQclear(result);
+
+	// Go through the input list.
+	unsigned inputIndex;
+	char *userHash, *contentHash;
+	RakNet::RakString userFilename;
+	// char *content;
+//	char *fileId, *fileLength;
+	char *patch;
+	// int contentLength;
+	int patchLength;
+//	int contentColumnIndex;
+	int contentHashIndex, fileIdIndex, fileLengthIndex;
+	const char *outTemp[2];
+	int outLengths[2];
+	int formats[2];
+	PGresult *patchResult;
+	for (inputIndex=0; inputIndex < input->fileList.Size(); inputIndex++)
+	{
+		userHash=input->fileList[inputIndex].data;
+		userFilename=input->fileList[inputIndex].filename;
+
+		if (userHash==0)
+		{
+			// If the user does not have a hash in the input list, get the contents of latest version of this named file and write it to the patch list
+		//	sprintf(query, "SELECT DISTINCT ON (filename) content FROM FileVersionHistory WHERE applicationId=%i AND filename=$1::text ORDER BY filename, fileId DESC;", applicationID);
+			sprintf(query, "SELECT DISTINCT ON (filename) fileId, fileLength, changeSetID FROM FileVersionHistory WHERE applicationId=%i AND filename=$1::text ORDER BY filename, fileId DESC;", applicationID);
+			outTemp[0]=userFilename.C_String();
+			outLengths[0]=(int) userFilename.GetLength();
+			formats[0]=PQEXECPARAM_FORMAT_BINARY;
+			//sqlCommandMutex.Lock();
+			result = PQexecParams(pgConn, query,1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+			//sqlCommandMutex.Unlock();
+			if (IsResultSuccessful(result, false)==false)
+			{
+				PQclear(result);
+				return 0;
+			}
+			numRows = PQntuples(result);
+			if (numRows>0)
+			{
+			//	content = PQgetvalue(result, 0, 0);
+			//	contentLength=PQgetlength(result, 0, 0);
+			//	patchList->AddFile(userFilename, content, contentLength, contentLength, FileListNodeContext(PC_WRITE_FILE,0),false);
+
+				int fileIdIndex = PQfnumber(result, "fileId");
+				int fileLengthIndex = PQfnumber(result, "fileLength");
+				int changeSetIdIndex = PQfnumber(result, "changeSetID");
+				int fileId = ntohl(*((int*)PQgetvalue(result, 0, fileIdIndex)));
+				int fileLength = ntohl(*((int*)PQgetvalue(result, 0, fileLengthIndex)));
+				int changeSetId = ntohl(*((int*)PQgetvalue(result, 0, changeSetIdIndex)));
+
+				if (allowDownloadOfOriginalUnmodifiedFiles==false && changeSetId==0)
+				{
+					printf("Failure: allowDownloadOfOriginalUnmodifiedFiles==false for %s length %i\n", userFilename.C_String(), fileLength);
+					PQclear(result);
+					return -1;
+				}
+
+				patchList->AddFile(userFilename,userFilename, 0, fileLength, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId,0,0),true);
+			}
+			PQclear(result);
+		}
+		else // Assuming the user does have a hash.
+		{
+			if (input->fileList[inputIndex].dataLengthBytes!=HASH_LENGTH)
+				return 0;
+
+			// Get the hash and ID of the latest version of this file, by filename.
+			sprintf(query, "SELECT DISTINCT ON (filename) contentHash, fileId, fileLength FROM FileVersionHistory WHERE applicationId=%i AND filename=$1::text ORDER BY filename, fileId DESC;", applicationID);
+			outTemp[0]=userFilename.C_String();
+			outLengths[0]=(int)userFilename.GetLength();
+			formats[0]=PQEXECPARAM_FORMAT_BINARY;
+			//sqlCommandMutex.Lock();
+			result = PQexecParams(pgConn, query,1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+			//sqlCommandMutex.Unlock();
+			if (IsResultSuccessful(result, false)==false)
+			{
+				PQclear(result);
+				return 0;
+			}
+			numRows = PQntuples(result);
+			if (numRows>0)
+			{
+				contentHashIndex = PQfnumber(result, "contentHash");
+				fileIdIndex = PQfnumber(result, "fileId");
+				fileLengthIndex = PQfnumber(result, "fileLength");
+				contentHash = PQgetvalue(result, 0, contentHashIndex);
+				int fileIdInt = ntohl(*((int*)PQgetvalue(result, 0, fileIdIndex)));
+				int fileLengthInt = ntohl(*((int*)PQgetvalue(result, 0, fileLengthIndex)));
+//				fileId = PQgetvalue(result, 0, fileIdIndex);
+//				fileLength = PQgetvalue(result, 0, fileLengthIndex);
+//				int fileLengthInt = ntohl(*((int*)fileLength));
+
+//				unsigned int hash1 = SuperFastHashFile("C:/temp/RakNet_Icon_Final.psd");
+//				unsigned int hash2 = SuperFastHashFile("C:/temp/AutopatcherClient/RakNet_Icon_Final.psd");
+
+				if (memcmp(contentHash, userHash, HASH_LENGTH)!=0)
+				{
+					// Look up by user hash/filename/applicationID, returning the patch
+					sprintf(query, "SELECT patch, patchAlgorithm, fileId FROM FileVersionHistory WHERE applicationId=%i AND filename=$1::text AND contentHash=$2::bytea;", applicationID);
+					outTemp[0]=userFilename.C_String();
+					outLengths[0]=(int)userFilename.GetLength();
+					formats[0]=PQEXECPARAM_FORMAT_TEXT;
+					outTemp[1]=userHash;
+					outLengths[1]=HASH_LENGTH;
+					formats[1]=PQEXECPARAM_FORMAT_BINARY;
+					//sqlCommandMutex.Lock();
+					patchResult = PQexecParams(pgConn, query,2,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+					//sqlCommandMutex.Unlock();
+
+					if (IsResultSuccessful(patchResult, false)==false)
+					{
+						PQclear(patchResult);
+						return 0;
+					}
+					numRows = PQntuples(patchResult);
+					if (numRows==0)
+					{
+						PQclear(patchResult);
+
+			//			outTemp[0]=fileId;
+			//			outLengths[0]=PQfsize(result, fileIdIndex);
+			//			formats[0]=PQEXECPARAM_FORMAT_BINARY;
+
+						/*
+						// Get 32000000 bytes at a time to workaround http://support.microsoft.com/kb/q201213
+						int fileIndex=0;
+						char *file = RakNet::OP_NEW char[fileLengthInt];
+						while (fileIndex < fileLengthInt)
+						{
+							sprintf(query, "SELECT substring(content from %i for 32000000) FROM FileVersionHistory WHERE fileId=$1::integer;", fileIndex, fileId);
+							patchResult = PQexecParams(pgConn, query,1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+							if (IsResultSuccessful(patchResult, false)==false)
+							{
+								PQclear(patchResult);
+								return false;
+							}
+							content = PQgetvalue(patchResult, 0, 0);
+							contentLength=PQgetlength(patchResult, 0, 0);
+							assert(contentLength==32000000 || contentLength==fileLengthInt-fileIndex);
+							memcpy(file+fileIndex,content,contentLength);
+							PQclear(patchResult);
+							fileIndex+=32000000;
+						}
+*/
+
+						/*
+						sprintf(query, "SELECT content FROM FileVersionHistory WHERE fileId=%i", fileIdInt);
+						patchResult = PQexecParams(pgConn, query,0,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+						if (IsResultSuccessful(patchResult, false)==false)
+						{
+							PQclear(patchResult);
+							return false;
+						}
+						char *content = PQgetvalue(patchResult, 0, 0);
+						int contentLength=PQgetlength(patchResult, 0, 0);
+						unsigned int hash1 = SuperFastHashFile("C:/temp/RakNet_Icon_Final.psd");
+						unsigned int hash2 = SuperFastHash(content, contentLength);
+						*/
+
+						// No patch, add the file
+						patchList->AddFile(userFilename,userFilename, 0, fileLengthInt, fileLengthInt, FileListNodeContext(PC_WRITE_FILE,fileIdInt,0,0), true);
+//						patchList->AddFile(userFilename, file, fileLengthInt, contentLength, FileListNodeContext(PC_WRITE_FILE,0), true);
+//						RakNet::OP_DELETE_ARRAY file;
+					}
+					else
+					{
+						int patchColumnIndex = PQfnumber(patchResult, "patch");
+						int patchAlgorithmColumnIndex = PQfnumber(patchResult, "patchAlgorithm");
+
+
+						// Otherwise, write the hash of the new version and then write the patch to get to that version.
+						// 
+						// int patchAlgorithm = ntohl(*((int*)PQgetvalue(result, 0, patchAlgorithmColumnIndex)));
+
+						const char *tv = PQgetvalue(patchResult, 0, patchAlgorithmColumnIndex);
+						int patchAlgorithm;
+						if (tv)
+							patchAlgorithm = ntohl(*((int*)tv));
+						else
+							patchAlgorithm = 0;
+
+						int patchFileIdColumnIndex = PQfnumber(patchResult, "fileId");
+						const char *tv2 = PQgetvalue(patchResult, 0, patchFileIdColumnIndex);
+						int patchIdInt = ntohl(*((int*)tv2));
+
+						patchLength=PQgetlength(patchResult, 0, patchColumnIndex);
+
+						bool useReference = patchLength > 1048576;
+						char *temp;
+
+						if (useReference==false)
+							temp = RakNet::OP_NEW_ARRAY<char>(patchLength + HASH_LENGTH, _FILE_AND_LINE_ );
+						else
+							temp = 0;
+
+						if (temp!=0)
+						{
+							patch = PQgetvalue(patchResult, 0, patchColumnIndex);
+							memcpy(temp, contentHash, HASH_LENGTH);
+							memcpy(temp+HASH_LENGTH, patch, patchLength);
+							//						int len;
+							//						assert(PQfsize(result, fileLengthIndex)==sizeof(fileLength));
+							//						memcpy(&len, fileLength, sizeof(len));
+							//						len=ntohl(len);
+							//	printf("send patch %i bytes\n", patchLength);
+							//	for (int i=0; i < patchLength; i++)
+							//		printf("%i ", patch[i]);
+							//	printf("\n");
+
+							patchList->AddFile(userFilename,userFilename, temp, HASH_LENGTH+patchLength, fileLengthInt, FileListNodeContext(PC_HASH_1_WITH_PATCH,0,patchAlgorithm,0),false );
+						}
+						else
+						{
+							patchList->AddFile(userFilename,userFilename, temp, HASH_LENGTH+patchLength, fileLengthInt, FileListNodeContext(PC_HASH_1_WITH_PATCH,fileIdInt,patchAlgorithm,patchIdInt),true );
+						}
+						PQclear(patchResult);
+						RakNet::OP_DELETE_ARRAY(temp, _FILE_AND_LINE_);
+					}
+				}
+				else
+				{
+					// else if the hash of this file matches what the user has, the user has the latest version.  Done.
+				}
+			}
+			else
+			{
+				// else if there is no such file, skip this file.
+			}
+
+			PQclear(result);
+		}
+	}
+
+	return 1;
+}
+bool AutopatcherPostgreRepository::GetMostRecentChangelistWithPatches(RakNet::RakString &applicationName, FileList *patchedFiles, FileList *addedFiles, FileList *addedOrModifiedFileHashes, FileList *deletedFiles, double *priorRowPatchTime, double *mostRecentRowPatchTime)
+{
+	PGresult *result;
+	char query[1024];
+	if (applicationName.GetLength()>100)
+		return false;
+
+	(*priorRowPatchTime)=0;
+	(*mostRecentRowPatchTime)=0;
+
+	const char *outTemp[2];
+	int outLengths[2];
+	int formats[2];
+
+	if (applicationName.GetLength()==0)
+	{
+		strcpy(query, 		
+			"SELECT tbl1.applicationName, tbl4.* FROM  "
+			"(SELECT applicationID, applicationName FROM Applications) as tbl1, "
+			"(SELECT tbl2.applicationId, tbl2.fileId, tbl2.fileName, tbl2.fileLength, tbl2.contentHash, tbl2.createFile, tbl2.changeSetId, tbl2.content, tbl3.patch, tbl3.patchAlgorithm, tbl3.contentHash as priorHash FROM  "
+			"(SELECT * From FileVersionHistory WHERE modificationDate=(select MAX(modificationDate) from FileVersionHistory) AND changeSetId!=0 ) as tbl2 "
+			"LEFT OUTER JOIN "
+			"(SELECT patch, patchAlgorithm, fileName, contentHash FROM FileVersionHistory WHERE  "
+			"(changeSetId = (SELECT changeSetId FROM FileVersionHistory WHERE modificationDate=(select MAX(modificationDate) from FileVersionHistory) LIMIT 1) - 1 )) as tbl3 "
+			"ON tbl2.filename=tbl3.filename) as tbl4; "
+			);
+
+		result = PQexecParams(pgConn, query,0,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+
+		if (IsResultSuccessful(result, true)==false)
+		{
+			PQclear(result);
+			return false;
+		}
+	}
+	else
+	{
+		strcpy(query, 
+			"SELECT tbl2.fileId, tbl2.fileName, tbl2.fileLength, tbl2.contentHash, tbl2.createFile, tbl2.changeSetId, tbl2.content, tbl3.patch, tbl3.patchAlgorithm, tbl3.contentHash as priorHash FROM  "
+			"(SELECT * From FileVersionHistory WHERE changeSetId=(SELECT MAX(changeSetId) FROM Applications WHERE applicationName=$1::text)-1 AND changeSetId!=0 "
+			") as tbl2 "
+			"LEFT OUTER JOIN  "
+			"(SELECT fileName, patch, patchAlgorithm, contentHash From FileVersionHistory WHERE changeSetId=(SELECT MAX(changeSetId) FROM Applications WHERE applicationName=$2::text)-2 "
+			") as tbl3 "
+			"ON tbl2.filename=tbl3.filename;"
+			);
+
+		outTemp[0]=applicationName.C_String();
+		outLengths[0]=(int) applicationName.GetLength();
+		formats[0]=PQEXECPARAM_FORMAT_BINARY;
+		outTemp[1]=applicationName.C_String();
+		outLengths[1]=(int) applicationName.GetLength();
+		formats[1]=PQEXECPARAM_FORMAT_BINARY;
+		result = PQexecParams(pgConn, query,2,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+
+		if (IsResultSuccessful(result, true)==false)
+		{
+			PQclear(result);
+			return false;
+		}
+	}
+
+	int numRows;
+	numRows = PQntuples(result);
+	if (numRows==0)
+	{
+		// Nothing was ever patched. However, read mostRecentRowPatchTime if possible
+		if (applicationName.GetLength()==0)
+		{
+			// Lookup application if unspecified
+			PGresult *result3;
+
+			strcpy(query, 		
+				"SELECT applicationName FROM Applications as tbl1, "
+				"(SELECT applicationId From FileVersionHistory WHERE modificationDate=(select MAX(modificationDate) from FileVersionHistory LIMIT 1) LIMIT 1) as tbl2 "
+				"WHERE tbl1.applicationID=tbl2.applicationID;"
+				);
+
+			result3 = PQexecParams(pgConn, query,0,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+
+			if (IsResultSuccessful(result3, true)==false)
+			{
+				PQclear(result);
+				return false;
+			}
+
+			if (PQntuples(result3)==0)
+			{
+				// No applications at all
+				PQclear(result);
+				PQclear(result3);
+				return false;
+			}
+
+			int applicationNameColumnIndex = PQfnumber(result, "applicationName");
+			applicationName = PQgetvalue(result3, 0, applicationNameColumnIndex);
+			PQclear(result3);
+		}
+	}
+	else if (applicationName.GetLength()==0)
+	{
+		int applicationNameColumnIndex = PQfnumber(result, "applicationName");
+		applicationName = PQgetvalue(result, 0, applicationNameColumnIndex);
+	}
+
+	RakNet::RakString escapedApplicationName2 = GetEscapedString(applicationName);
+	PGresult *result2;
+	char *ts;
+	int numRows2;
+
+	// For the given application, get the highest file date
+	sprintf(query, 
+		"SELECT modificationDate from FileVersionHistory WHERE changeSetId=(SELECT changeSetId FROM Applications WHERE applicationName='%s' AND changeSetId!=0 LIMIT 1)-1 LIMIT 1;"
+		, escapedApplicationName2.C_String());
+	if (ExecuteBlockingCommand(query, &result2, false)==false)
+	{
+		sprintf(lastError,"ERROR: Query is bad in file %s at line %i in function GetMostRecentChangelistWithPatches\n",_FILE_AND_LINE_);
+		PQclear(result);
+		PQclear(result2);
+		return false;
+	}
+	numRows2 = PQntuples(result2);
+	if (numRows2==0)
+	{
+		// No application
+		PQclear(result);
+		PQclear(result2);
+		return false;
+	}
+	ts=PQgetvalue(result2, 0, 0);
+	*mostRecentRowPatchTime=atof(ts);
+	PQclear(result2);
+
+	if (numRows==0)
+	{
+		// No patches to serve
+		*priorRowPatchTime=0;
+
+		PQclear(result);
+		return true;
+	}
+
+
+	// In SQL, SELECT (EXTRACT(EPOCH FROM now())) is equivalent to time() function
+	sprintf(query, 
+		"SELECT modificationDate from FileVersionHistory WHERE changeSetId=(SELECT changeSetId FROM Applications WHERE applicationName='%s' AND changeSetId!=0 LIMIT 1)-2 LIMIT 1;"
+		, escapedApplicationName2.C_String());
+	if (ExecuteBlockingCommand(query, &result2, false)==false)
+	{
+		sprintf(lastError,"ERROR: Query is bad in file %s at line %i in function GetMostRecentChangelistWithPatches\n",_FILE_AND_LINE_);
+		PQclear(result);
+		PQclear(result2);
+		return false;
+	}
+	numRows2 = PQntuples(result2);
+	if (numRows2==0)
+	{
+		sprintf(lastError,"ERROR: Query is bad in file %s at line %i in function GetMostRecentChangelistWithPatches\n",_FILE_AND_LINE_);
+		PQclear(result);
+		PQclear(result2);
+		return false;
+	}
+	ts=PQgetvalue(result2, 0, 0);
+	*priorRowPatchTime=atof(ts);
+	PQclear(result2);
+	
+
+	int fileIdColumnIndex = PQfnumber(result, "fileId");
+	int filenameColumnIndex = PQfnumber(result, "filename");
+	int fileLengthColumnIndex = PQfnumber(result, "fileLength");
+	int contentColumnIndex = PQfnumber(result, "content");
+	int contentHashColumnIndex = PQfnumber(result, "contentHash");
+	int patchColumnIndex = PQfnumber(result, "patch");
+	int patchAlgorithmColumnIndex = PQfnumber(result, "patchAlgorithm");
+	int priorHashColumnIndex = PQfnumber(result, "priorHash");
+	int createFileColumnIndex = PQfnumber(result, "createFile");
+
+	char *createFileResult;
+	char *hardDriveFilename;
+	char *hardDriveHash;
+	char *fileData;
+	char *patch;
+	int rowIndex;
+	int patchLength;
+	char *contentHash;
+
+	// AutopatcherPostgreRepository::GetPatches fills patchList with 
+	// either PC_WRITE_FILE and filename (but no data) when the user has no hash
+	// PC_WRITE_FILE with filename (but no data) when the user has a hash that does not match any patch
+	// PC_HASH_1_WITH_PATCH with the filename, (HASH,patch) if the patch was found
+
+	for (rowIndex=0; rowIndex < numRows; rowIndex++)
+	{
+		createFileResult = PQgetvalue(result, rowIndex, createFileColumnIndex);
+		hardDriveFilename = PQgetvalue(result, rowIndex, filenameColumnIndex);
+		if (createFileResult[0]==1)
+		{
+			hardDriveHash = PQgetvalue(result, rowIndex, contentHashColumnIndex);
+
+			int fileId = ntohl(*((int*)PQgetvalue(result, rowIndex, fileIdColumnIndex)));
+			int fileLength = ntohl(*((int*)PQgetvalue(result, rowIndex, fileLengthColumnIndex)));
+			contentHash = PQgetvalue(result, rowIndex, contentHashColumnIndex);
+
+			patchLength=PQgetlength(result, rowIndex, patchColumnIndex);
+			if (patchLength==0)
+			{
+				// New file that never before existed
+
+				// OK
+				addedOrModifiedFileHashes->AddFile(hardDriveFilename,hardDriveFilename, contentHash, HASH_LENGTH, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId,0,0),false,false);
+
+				fileData = PQgetvalue(result, rowIndex, contentColumnIndex);
+				addedFiles->AddFile(hardDriveFilename,hardDriveFilename, fileData, fileLength, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId,0,0),false,false);
+			}
+			else
+			{
+				// Patch to next version
+				patch = PQgetvalue(result, rowIndex, patchColumnIndex);
+				// int patchAlgorithm = ntohl(*((int*)PQgetvalue(result, rowIndex, patchAlgorithmColumnIndex)));
+
+				const char *tv = PQgetvalue(result, rowIndex, patchAlgorithmColumnIndex);
+				int patchAlgorithm;
+				if (tv)
+					patchAlgorithm = ntohl(*((int*)tv));
+				else
+					patchAlgorithm = 0;
+
+				char *temp = (char *) rakMalloc_Ex(patchLength + HASH_LENGTH*2, _FILE_AND_LINE_ );
+				RakAssert(temp);
+				char *priorHash = PQgetvalue(result, rowIndex, priorHashColumnIndex);
+				memcpy(temp, priorHash, HASH_LENGTH);
+				memcpy(temp+HASH_LENGTH, contentHash, HASH_LENGTH);
+				memcpy(temp+HASH_LENGTH*2, patch, patchLength);
+
+				// OK
+				addedOrModifiedFileHashes->AddFile(hardDriveFilename,hardDriveFilename, contentHash, HASH_LENGTH, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId,0,0),false,false);
+				patchedFiles->AddFile(hardDriveFilename,hardDriveFilename, temp, HASH_LENGTH*2+patchLength, patchLength, FileListNodeContext(PC_HASH_2_WITH_PATCH,fileId,patchAlgorithm,0), false, true );
+
+				// fileData = PQgetvalue(result, rowIndex, contentColumnIndex);
+				// updatedFiles->AddFile(hardDriveFilename,hardDriveFilename, fileData, fileLength, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId),false,false);
+			}
+		}
+		else
+		{
+			// Deleted file
+			deletedFiles->AddFile(hardDriveFilename,hardDriveFilename,0,0,0,FileListNodeContext(0,0,0,0), false);
+		}
+	}
+
+	PQclear(result);
+	return true;
+}
+bool AutopatcherPostgreRepository2::GetMostRecentChangelistWithPatches(RakNet::RakString &applicationName, FileList *patchedFiles, FileList *addedFiles, FileList *addedOrModifiedFileHashes, FileList *deletedFiles, double *priorRowPatchTime, double *mostRecentRowPatchTime)
+{
+	PGresult *result;
+	char query[1024];
+	if (applicationName.GetLength()>100)
+		return false;
+
+	(*priorRowPatchTime)=0;
+	(*mostRecentRowPatchTime)=0;
+
+	const char *outTemp[2];
+	int outLengths[2];
+	int formats[2];
+
+	if (applicationName.GetLength()==0)
+	{
+		strcpy(query, 		
+			"SELECT tbl1.applicationName, tbl4.* FROM  "
+			"(SELECT applicationID, applicationName FROM Applications) as tbl1, "
+			"(SELECT tbl2.applicationId, tbl2.fileId, tbl2.fileName, tbl2.fileLength, tbl2.contentHash, tbl2.createFile, tbl2.changeSetId, tbl2.pathToContent, tbl3.patch, tbl3.patchAlgorithm, tbl3.contentHash as priorHash FROM  "
+			"(SELECT * From FileVersionHistory WHERE modificationDate=(select MAX(modificationDate) from FileVersionHistory) AND changeSetId!=0 ) as tbl2 "
+			"LEFT OUTER JOIN "
+			"(SELECT patch, patchAlgorithm, fileName, contentHash FROM FileVersionHistory WHERE  "
+			"(changeSetId = (SELECT changeSetId FROM FileVersionHistory WHERE modificationDate=(select MAX(modificationDate) from FileVersionHistory) LIMIT 1) - 1 )) as tbl3 "
+			"ON tbl2.filename=tbl3.filename) as tbl4; "
+			);
+
+		result = PQexecParams(pgConn, query,0,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+
+		if (IsResultSuccessful(result, true)==false)
+		{
+			PQclear(result);
+			return false;
+		}
+	}
+	else
+	{
+		strcpy(query, 
+			"SELECT tbl2.fileId, tbl2.fileName, tbl2.fileLength, tbl2.contentHash, tbl2.createFile, tbl2.changeSetId, tbl2.pathToContent, tbl3.patch, tbl3.patchAlgorithm, tbl3.contentHash as priorHash FROM  "
+			"(SELECT * From FileVersionHistory WHERE changeSetId=(SELECT MAX(changeSetId) FROM Applications WHERE applicationName=$1::text)-1 AND changeSetId!=0 "
+			") as tbl2 "
+			"LEFT OUTER JOIN  "
+			"(SELECT fileName, patch, patchAlgorithm, contentHash From FileVersionHistory WHERE changeSetId=(SELECT MAX(changeSetId) FROM Applications WHERE applicationName=$2::text)-2 "
+			") as tbl3 "
+			"ON tbl2.filename=tbl3.filename;"
+			);
+
+		outTemp[0]=applicationName.C_String();
+		outLengths[0]=(int) applicationName.GetLength();
+		formats[0]=PQEXECPARAM_FORMAT_BINARY;
+		outTemp[1]=applicationName.C_String();
+		outLengths[1]=(int) applicationName.GetLength();
+		formats[1]=PQEXECPARAM_FORMAT_BINARY;
+		result = PQexecParams(pgConn, query,2,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+
+		if (IsResultSuccessful(result, true)==false)
+		{
+			PQclear(result);
+			return false;
+		}
+	}
+
+	int numRows;
+	numRows = PQntuples(result);
+	if (numRows==0)
+	{
+		// Nothing was ever patched. However, read mostRecentRowPatchTime if possible
+		if (applicationName.GetLength()==0)
+		{
+			// Lookup application if unspecified
+			PGresult *result3;
+
+			strcpy(query, 		
+				"SELECT applicationName FROM Applications as tbl1, "
+				"(SELECT applicationId From FileVersionHistory WHERE modificationDate=(select MAX(modificationDate) from FileVersionHistory LIMIT 1) LIMIT 1) as tbl2 "
+				"WHERE tbl1.applicationID=tbl2.applicationID;"
+				);
+
+			result3 = PQexecParams(pgConn, query,0,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+
+			if (IsResultSuccessful(result3, true)==false)
+			{
+				PQclear(result);
+				return false;
+			}
+
+			if (PQntuples(result3)==0)
+			{
+				// No applications at all
+				PQclear(result);
+				PQclear(result3);
+				return false;
+			}
+
+			int applicationNameColumnIndex = PQfnumber(result, "applicationName");
+			applicationName = PQgetvalue(result3, 0, applicationNameColumnIndex);
+			PQclear(result3);
+		}
+	}
+	else if (applicationName.GetLength()==0)
+	{
+		int applicationNameColumnIndex = PQfnumber(result, "applicationName");
+		applicationName = PQgetvalue(result, 0, applicationNameColumnIndex);
+	}
+
+	RakNet::RakString escapedApplicationName2 = GetEscapedString(applicationName);
+	PGresult *result2;
+	char *ts;
+	int numRows2;
+
+	// For the given application, get the highest file date
+	sprintf(query, 
+		"SELECT modificationDate from FileVersionHistory WHERE changeSetId=(SELECT changeSetId FROM Applications WHERE applicationName='%s' AND changeSetId!=0 LIMIT 1)-1 LIMIT 1;"
+		, escapedApplicationName2.C_String());
+	if (ExecuteBlockingCommand(query, &result2, false)==false)
+	{
+		sprintf(lastError,"ERROR: Query is bad in file %s at line %i in function GetMostRecentChangelistWithPatches\n",_FILE_AND_LINE_);
+		PQclear(result);
+		PQclear(result2);
+		return false;
+	}
+	numRows2 = PQntuples(result2);
+	if (numRows2==0)
+	{
+		// No application
+		PQclear(result);
+		PQclear(result2);
+		return false;
+	}
+	ts=PQgetvalue(result2, 0, 0);
+	*mostRecentRowPatchTime=atof(ts);
+	PQclear(result2);
+
+	if (numRows==0)
+	{
+		// No patches to serve
+		*priorRowPatchTime=0;
+
+		PQclear(result);
+		return true;
+	}
+
+
+	// In SQL, SELECT (EXTRACT(EPOCH FROM now())) is equivalent to time() function
+	sprintf(query, 
+		"SELECT modificationDate from FileVersionHistory WHERE changeSetId=(SELECT changeSetId FROM Applications WHERE applicationName='%s' AND changeSetId!=0 LIMIT 1)-2 LIMIT 1;"
+		, escapedApplicationName2.C_String());
+	if (ExecuteBlockingCommand(query, &result2, false)==false)
+	{
+		sprintf(lastError,"ERROR: Query is bad in file %s at line %i in function GetMostRecentChangelistWithPatches\n",_FILE_AND_LINE_);
+		PQclear(result);
+		PQclear(result2);
+		return false;
+	}
+	numRows2 = PQntuples(result2);
+	if (numRows2==0)
+	{
+		sprintf(lastError,"ERROR: Query is bad in file %s at line %i in function GetMostRecentChangelistWithPatches\n",_FILE_AND_LINE_);
+		PQclear(result);
+		PQclear(result2);
+		return false;
+	}
+	ts=PQgetvalue(result2, 0, 0);
+	*priorRowPatchTime=atof(ts);
+	PQclear(result2);
+
+
+	int fileIdColumnIndex = PQfnumber(result, "fileId");
+	int filenameColumnIndex = PQfnumber(result, "filename");
+	int fileLengthColumnIndex = PQfnumber(result, "fileLength");
+	int pathToContentColumnIndex = PQfnumber(result, "pathToContent");
+	int contentHashColumnIndex = PQfnumber(result, "contentHash");
+	int patchColumnIndex = PQfnumber(result, "patch");
+	int patchAlgorithmColumnIndex = PQfnumber(result, "patchAlgorithm");
+	int priorHashColumnIndex = PQfnumber(result, "priorHash");
+	int createFileColumnIndex = PQfnumber(result, "createFile");
+
+	char *createFileResult;
+	char *hardDriveFilename;
+	char *hardDriveHash;
+	//char *fileData;
+	char *patch;
+	int rowIndex;
+	int patchLength;
+	char *contentHash;
+
+	// AutopatcherPostgreRepository::GetPatches fills patchList with 
+	// either PC_WRITE_FILE and filename (but no data) when the user has no hash
+	// PC_WRITE_FILE with filename (but no data) when the user has a hash that does not match any patch
+	// PC_HASH_1_WITH_PATCH with the filename, (HASH,patch) if the patch was found
+
+	for (rowIndex=0; rowIndex < numRows; rowIndex++)
+	{
+		createFileResult = PQgetvalue(result, rowIndex, createFileColumnIndex);
+		hardDriveFilename = PQgetvalue(result, rowIndex, filenameColumnIndex);
+		if (createFileResult[0]==1)
+		{
+			hardDriveHash = PQgetvalue(result, rowIndex, contentHashColumnIndex);
+
+			int fileId = ntohl(*((int*)PQgetvalue(result, rowIndex, fileIdColumnIndex)));
+			int fileLength = ntohl(*((int*)PQgetvalue(result, rowIndex, fileLengthColumnIndex)));
+			contentHash = PQgetvalue(result, rowIndex, contentHashColumnIndex);
+
+			patchLength=PQgetlength(result, rowIndex, patchColumnIndex);
+			if (patchLength==0)
+			{
+				// New file that never before existed
+				
+				// fileData is given to AddFile
+				char *pathToContent = PQgetvalue(result, rowIndex, pathToContentColumnIndex);
+				FILE *fp = fopen(pathToContent, "rb");
+				if (fp==0)
+				{
+					sprintf(lastError,"ERROR: Cannot open file %s in file %s at line %i in function GetMostRecentChangelistWithPatches\n",pathToContent, _FILE_AND_LINE_);
+					PQclear(result);
+					return false;
+				}
+
+
+				char *fileData = (char*) rakMalloc_Ex(fileLength, _FILE_AND_LINE_);
+				RakAssert(fileData);
+				fread(fileData, fileLength, 1, fp);
+				fclose(fp);
+
+				// OK
+				addedOrModifiedFileHashes->AddFile(hardDriveFilename,hardDriveFilename, contentHash, HASH_LENGTH, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId,0,0),false,false);
+
+				// fileData = PQgetvalue(result, rowIndex, contentColumnIndex);
+				// const char *pathToContent = PQgetvalue(result, rowIndex, pathToContentColumnIndex);
+
+				// Last parameter is take the fileData pointer
+				addedFiles->AddFile(hardDriveFilename,hardDriveFilename, fileData, fileLength, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId,0,0),false,true);
+			}
+			else
+			{
+				// Patch to next version
+				patch = PQgetvalue(result, rowIndex, patchColumnIndex);
+				const char *tv = PQgetvalue(result, rowIndex, patchAlgorithmColumnIndex);
+				int patchAlgorithm;
+				if (tv)
+					patchAlgorithm = ntohl(*((int*)tv));
+				else
+					patchAlgorithm = 0;
+
+				char *temp = (char *) rakMalloc_Ex(patchLength + HASH_LENGTH*2, _FILE_AND_LINE_ );
+				RakAssert(temp);
+				char *priorHash = PQgetvalue(result, rowIndex, priorHashColumnIndex);
+				memcpy(temp, priorHash, HASH_LENGTH);
+				memcpy(temp+HASH_LENGTH, contentHash, HASH_LENGTH);
+				memcpy(temp+HASH_LENGTH*2, patch, patchLength);
+
+				// OK
+				addedOrModifiedFileHashes->AddFile(hardDriveFilename,hardDriveFilename, contentHash, HASH_LENGTH, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId,0,0),false,false);
+				patchedFiles->AddFile(hardDriveFilename,hardDriveFilename, temp, HASH_LENGTH*2+patchLength, patchLength, FileListNodeContext(PC_HASH_2_WITH_PATCH,fileId,patchAlgorithm,0), false, true );
+
+				// fileData = PQgetvalue(result, rowIndex, contentColumnIndex);
+				// updatedFiles->AddFile(hardDriveFilename,hardDriveFilename, fileData, fileLength, fileLength, FileListNodeContext(PC_WRITE_FILE,fileId),false,false);
+			}
+		}
+		else
+		{
+			// Deleted file
+			deletedFiles->AddFile(hardDriveFilename,hardDriveFilename,0,0,0,FileListNodeContext(0,0,0,0), false);
+		}
+	}
+
+	PQclear(result);
+	return true;
+}
+bool AutopatcherPostgreRepository::UpdateApplicationFiles(const char *applicationName, const char *applicationDirectory, const char *userName, FileListProgress *cb)
+{
+	FileList filesOnHarddrive;
+	filesOnHarddrive.AddCallback(cb);
+	filesOnHarddrive.AddFilesFromDirectory(applicationDirectory,"", true, false, true, FileListNodeContext(0,0,0,0));
+	if (filesOnHarddrive.fileList.Size()==0)
+	{
+		sprintf(lastError,"ERROR: Can't find files at %s in UpdateApplicationFiles\n",applicationDirectory);
+		return false;
+	}
+
+	int numRows;
+	PGresult *result;
+	char query[512];
+	if (strlen(applicationName)>100)
+		return false;
+	if (strlen(userName)>100)
+		return false;
+
+	RakNet::RakString escapedApplicationName = GetEscapedString(applicationName);
+	sprintf(query, "SELECT applicationID FROM applications WHERE applicationName='%s';", escapedApplicationName.C_String());
+	//sqlCommandMutex.Lock();
+	if (ExecuteBlockingCommand(query, &result, false)==false)
+	{
+		//sqlCommandMutex.Unlock();
+		PQclear(result);
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	numRows = PQntuples(result);
+	if (numRows==0)
+	{
+		sprintf(lastError,"ERROR: %s not found in UpdateApplicationFiles\n",applicationName);
+		return false;
+	}
+	char *res;
+	res = PQgetvalue(result,0,0);
+	int applicationID;
+	applicationID=atoi(res);
+	PQclear(result);
+
+	// If ExecuteBlockingCommand fails then it does a rollback
+	//sqlCommandMutex.Lock();
+	if (ExecuteBlockingCommand("BEGIN;", &result, false)==false)
+	{
+		//sqlCommandMutex.Unlock();
+		PQclear(result);
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	PQclear(result);
+
+	sprintf(query, "UPDATE applications SET changeSetId = changeSetId + 1 where applicationID=%i; SELECT changeSetId FROM applications WHERE applicationID=%i;", applicationID, applicationID);
+	//sqlCommandMutex.Lock();
+	if (ExecuteBlockingCommand(query, &result, true)==false)
+	{
+		//sqlCommandMutex.Unlock();
+		PQclear(result);
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	numRows = PQntuples(result);
+	if (numRows==0)
+	{
+		sprintf(lastError,"ERROR: applicationID %i not found in UpdateApplicationFiles\n", applicationID);
+		Rollback();
+		return false;
+	}
+	res = PQgetvalue(result,0,0);
+	int changeSetId;
+	changeSetId=atoi(res);
+	PQclear(result);
+
+	// +1 was added in the update
+	changeSetId--;
+
+	// Gets all newest files
+	// TODO - This can be non-blocking
+	sprintf(query, "SELECT DISTINCT ON (filename) filename, contentHash, createFile FROM FileVersionHistory WHERE applicationID=%i ORDER BY filename, fileId DESC;", applicationID);
+	//sqlCommandMutex.Lock();
+	result = PQexecParams(pgConn, query,0,0,0,0,0,PQEXECPARAM_FORMAT_BINARY);
+	//sqlCommandMutex.Unlock();
+	if (IsResultSuccessful(result, true)==false)
+	{
+		PQclear(result);
+		return false;
+	}
+
+	int filenameColumnIndex = PQfnumber(result, "filename");
+	int contentHashColumnIndex = PQfnumber(result, "contentHash");
+	int createFileColumnIndex = PQfnumber(result, "createFile");
+
+	//char *PQgetvalue(result,int row_number,int column_number);
+	//int PQgetlength(result, int row_number, int column_number);
+
+	unsigned fileListIndex;
+	int rowIndex;
+	RakNet::RakString hardDriveFilename;
+	char *hardDriveHash;
+	RakNet::RakString queryFilename;
+	char *createFileResult;
+	char *hash;
+	bool addFile;
+	FileList newFiles;
+	numRows = PQntuples(result);
+    
+	// Loop through files om filesOnHarddrive
+	// If the file in filesOnHarddrive does not exist in the query result, or if it does but the hash is different or non-existent, add this file to the create list
+	for (fileListIndex=0; fileListIndex < filesOnHarddrive.fileList.Size(); fileListIndex++)
+	{
+		if (fileListIndex%10==0)
+			printf("Hashing files %i/%i\n", fileListIndex+1, filesOnHarddrive.fileList.Size());
+		addFile=true;
+		hardDriveFilename=filesOnHarddrive.fileList[fileListIndex].filename;
+		hardDriveHash=filesOnHarddrive.fileList[fileListIndex].data;
+		for (rowIndex=0; rowIndex < numRows; rowIndex++ )
+		{
+			queryFilename = PQgetvalue(result, rowIndex, filenameColumnIndex);
+
+			if (_stricmp(hardDriveFilename, queryFilename)==0)
+			{
+				createFileResult = PQgetvalue(result, rowIndex, createFileColumnIndex);
+				hash = PQgetvalue(result, rowIndex, contentHashColumnIndex);
+				if (createFileResult[0]==1 && memcmp(hash, hardDriveHash, HASH_LENGTH)==0)
+				{
+					// File exists in database and is the same
+					addFile=false;
+				}
+
+				break;
+			}
+		}
+
+		// Unless set to false, file does not exist in query result or is different.
+		if (addFile==true)
+		{
+			newFiles.AddFile(hardDriveFilename,hardDriveFilename, filesOnHarddrive.fileList[fileListIndex].data, filesOnHarddrive.fileList[fileListIndex].dataLengthBytes, filesOnHarddrive.fileList[fileListIndex].fileLengthBytes, FileListNodeContext(0,0,0,0), false);
+		}
+	}
+	
+	// Go through query results that are marked as create
+	// If a file that is currently on the database is not on the harddrive, add it to the delete list
+	FileList deletedFiles;
+	bool fileOnHarddrive;
+	for (rowIndex=0; rowIndex < numRows; rowIndex++ )
+	{
+		queryFilename = PQgetvalue(result, rowIndex, filenameColumnIndex);
+		createFileResult = PQgetvalue(result, rowIndex, createFileColumnIndex);
+		if (createFileResult[0]!=1)
+			continue; // If already false don't mark false again.
+
+		fileOnHarddrive=false;
+		for (fileListIndex=0; fileListIndex < filesOnHarddrive.fileList.Size(); fileListIndex++)
+		{
+			hardDriveFilename=filesOnHarddrive.fileList[fileListIndex].filename.C_String();
+			hardDriveHash=filesOnHarddrive.fileList[fileListIndex].data;
+
+			if (_stricmp(hardDriveFilename, queryFilename)==0)
+			{
+				fileOnHarddrive=true;
+				break;
+			}
+		}
+
+		if (fileOnHarddrive==false)
+			deletedFiles.AddFile(queryFilename,queryFilename,0,0,0,FileListNodeContext(0,0,0,0), false);
+	}
+
+	// Query memory and files on harddrive no longer needed.  Free this memory since generating all the patches is memory intensive.
+	PQclear(result);
+	filesOnHarddrive.Clear();
+
+	const char *outTemp[3];
+	int outLengths[3];
+	int formats[3];
+	formats[0]=PQEXECPARAM_FORMAT_TEXT;
+	formats[1]=PQEXECPARAM_FORMAT_BINARY; // Always happens to be binary
+	formats[2]=PQEXECPARAM_FORMAT_BINARY; // Always happens to be binary
+
+	// For each file in the delete list add a row indicating file deletion
+	for (fileListIndex=0; fileListIndex < deletedFiles.fileList.Size(); fileListIndex++)
+	{
+		if (fileListIndex%10==0)
+			printf("Tagging deleted files %i/%i\n", fileListIndex+1, deletedFiles.fileList.Size());
+
+		// BUGGED
+		sprintf(query, "INSERT INTO FileVersionHistory(applicationID, filename, createFile, changeSetID, userName) VALUES (%i, $1::text,FALSE,%i,'%s');", applicationID, changeSetId, GetEscapedString(userName).C_String());
+		outTemp[0]=deletedFiles.fileList[fileListIndex].filename.C_String();
+		outLengths[0]=(int)deletedFiles.fileList[fileListIndex].filename.GetLength();
+		formats[0]=PQEXECPARAM_FORMAT_TEXT;
+		//sqlCommandMutex.Lock();
+		result = PQexecParams(pgConn, query,1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+		//sqlCommandMutex.Unlock();
+		if (IsResultSuccessful(result, true)==false)
+		{
+			deletedFiles.Clear();
+			newFiles.Clear();
+			PQclear(result);
+			return false;
+		}
+		PQclear(result);
+	}
+	
+	// Clear the delete list as it is no longer needed.
+	deletedFiles.Clear();
+
+	int contentColumnIndex;		
+
+	PGresult *uploadResult;
+	PGresult *fileRows;
+	char *content;
+	char *fileID;
+	int contentLength;
+	int fileIDLength;
+	int fileIDColumnIndex;
+	char *hardDriveData;
+	unsigned hardDriveDataLength;
+	char *patch;
+	unsigned patchLength;	
+
+	// For each file in the create list
+	for (fileListIndex=0; fileListIndex < newFiles.fileList.Size(); fileListIndex++)
+	{
+		if (fileListIndex%10==0)
+			printf("Adding file %i/%i\n", fileListIndex+1, newFiles.fileList.Size());
+		hardDriveFilename=newFiles.fileList[fileListIndex].filename;
+//		hardDriveData=newFiles.fileList[fileListIndex].data+HASH_LENGTH;
+		hardDriveHash=newFiles.fileList[fileListIndex].data;
+		hardDriveDataLength=newFiles.fileList[fileListIndex].fileLengthBytes;
+
+		char path[MAX_PATH];
+		strcpy(path, applicationDirectory);
+		strcat(path, "/");
+		strcat(path, newFiles.fileList[fileListIndex].fullPathToFile);
+
+		FILE *fp = fopen(path, "rb");
+		if (fp==0)
+		{
+			newFiles.Clear();
+			PQclear(fileRows);
+			RakAssert(0);
+			return false;
+		}
+		hardDriveData =(char*) rakMalloc_Ex( hardDriveDataLength, _FILE_AND_LINE_ );
+		RakAssert(hardDriveData);
+		fread(hardDriveData,1,hardDriveDataLength,fp);
+		fclose(fp);
+
+		sprintf( query, "SELECT fileID from FileVersionHistory WHERE applicationID=%i AND filename=$1::text AND createFile=TRUE;", applicationID );
+		outTemp[0]=hardDriveFilename;
+		outLengths[0]=(int)strlen(hardDriveFilename);
+		formats[0]=PQEXECPARAM_FORMAT_TEXT;
+		//sqlCommandMutex.Lock();
+		fileRows = PQexecParams(pgConn, query,1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_TEXT);
+		//sqlCommandMutex.Unlock();
+		if (IsResultSuccessful(fileRows, true)==false)
+		{
+			rakFree_Ex(hardDriveData, _FILE_AND_LINE_);
+			newFiles.Clear();
+			PQclear(fileRows);
+			RakAssert(0);
+			return false;
+		}
+		
+		fileIDColumnIndex = PQfnumber( fileRows, "fileID" );
+		numRows = PQntuples(fileRows);
+		outTemp[0]=hardDriveFilename;
+		outLengths[0]=(int)strlen(hardDriveFilename);
+
+		// Create new patches for every create version
+		for (rowIndex=0; rowIndex < numRows; rowIndex++ )
+		{
+			fileIDLength=PQgetlength(fileRows, rowIndex, fileIDColumnIndex);			
+			fileID=PQgetvalue(fileRows, rowIndex, fileIDColumnIndex);
+			
+			formats[0]=PQEXECPARAM_FORMAT_TEXT;
+			outTemp[0]=fileID;
+			outLengths[0]=fileIDLength;
+			
+			// The last query handled all the relevant comparisons
+			sprintf(query, "SELECT content from FileVersionHistory WHERE fileID=$1::int;" );
+			//sqlCommandMutex.Lock();
+			result = PQexecParams(pgConn, query,1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+			//sqlCommandMutex.Unlock();
+			if (IsResultSuccessful(result, true)==false)
+			{
+				rakFree_Ex(hardDriveData, _FILE_AND_LINE_);
+				Rollback();
+				newFiles.Clear();
+				PQclear(result);
+				return false;
+			}
+			int numContent = PQntuples(result);
+			if( numContent > 1 || numContent == 0 )
+			{
+				rakFree_Ex(hardDriveData, _FILE_AND_LINE_);
+				Rollback();
+				newFiles.Clear();
+				PQclear(result);
+				PQclear(fileRows);
+				RakAssert(0);
+				return false;
+			}
+			formats[0] = PQEXECPARAM_FORMAT_TEXT;
+
+			contentColumnIndex = PQfnumber(result, "content");
+			contentLength=PQgetlength(result, 0, contentColumnIndex);
+			content=PQgetvalue(result, 0, contentColumnIndex);
+
+
+			if (CreatePatch(content, contentLength, hardDriveData, hardDriveDataLength, &patch, &patchLength)==false)
+			{
+				rakFree_Ex(hardDriveData, _FILE_AND_LINE_);
+
+				strcpy(lastError,"CreatePatch failed.\n");
+				Rollback();
+
+				newFiles.Clear();
+				PQclear(result);
+				PQclear(fileRows);
+				return false;
+			}
+			
+// 			outTemp[0]=fileID;
+// 			outLengths[0]=fileIDLength;
+// 			outTemp[1]=patch;
+// 			outLengths[1]=patchLength;
+
+			outTemp[0]=patch;
+			outLengths[0]=patchLength;
+			formats[0]=PQEXECPARAM_FORMAT_BINARY;
+			
+			//sqlCommandMutex.Lock();
+			char buff[256];
+			sprintf(buff, "UPDATE FileVersionHistory SET patch=$1::bytea, patchAlgorithm=0 where fileID=%s;", fileID);
+			uploadResult = PQexecParams(pgConn, buff, 1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+			
+			// Done with this patch data
+			delete [] patch;
+
+			//sqlCommandMutex.Unlock();
+			if (IsResultSuccessful(uploadResult, true)==false)
+			{
+				rakFree_Ex(hardDriveData, _FILE_AND_LINE_);
+				Rollback();
+				newFiles.Clear();
+				PQclear(result);
+				return false;
+			}
+
+			
+
+			PQclear(result);
+			PQclear(uploadResult);
+		}
+		PQclear(fileRows);
+
+		// Add totally new files
+		sprintf(query, "INSERT INTO FileVersionHistory (applicationID, filename, fileLength, content, contentHash, createFile, changeSetID, userName) "
+			"VALUES ("
+			"%i,"
+			"$1::text,"
+			"%i,"
+			"$2::bytea,"
+			"$3::bytea,"
+			"TRUE,"
+			"%i,"
+			"'%s'"
+			");", applicationID, hardDriveDataLength, changeSetId, GetEscapedString(userName).C_String());
+
+		outTemp[0]=hardDriveFilename;
+		outTemp[1]=hardDriveData;
+		outTemp[2]=hardDriveHash;
+		outLengths[0]=(int)strlen(hardDriveFilename);
+		outLengths[1]=hardDriveDataLength;
+		outLengths[2]=HASH_LENGTH;
+		formats[0]=PQEXECPARAM_FORMAT_TEXT;
+		RakAssert(formats[1]==PQEXECPARAM_FORMAT_BINARY);
+		RakAssert(formats[2]==PQEXECPARAM_FORMAT_BINARY);
+		
+		// Upload the new file
+		//sqlCommandMutex.Lock();
+		uploadResult = PQexecParams(pgConn, query,3,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+
+		rakFree_Ex(hardDriveData, _FILE_AND_LINE_);
+
+		//sqlCommandMutex.Unlock();
+		if( !uploadResult )
+		{
+			// Libpq had a problem inserting the file to the table. Most likely due to it running out of
+			// memory or a buffer being too small.
+			RakAssert( 0 );
+			newFiles.Clear();
+			PQclear(result);
+			return false;
+		}
+		
+		if (IsResultSuccessful(uploadResult, true)==false)
+		{
+			newFiles.Clear();
+			PQclear(uploadResult);
+			PQclear(result);
+			return false;
+		}
+
+		// Clear the upload result
+		PQclear(uploadResult);
+	}
+	
+	printf("DB COMMIT\n");
+
+	// If ExecuteBlockingCommand fails then it does a rollback
+	//sqlCommandMutex.Lock();
+	if (ExecuteBlockingCommand("COMMIT;", &result, true)==false)
+	{
+		//sqlCommandMutex.Unlock();
+		printf("COMMIT Failed!\n");
+		PQclear(result);
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	PQclear(result);
+
+	printf("COMMIT Success\n");
+
+	return true;
+}
+bool AutopatcherPostgreRepository2::UpdateApplicationFiles(const char *applicationName, const char *applicationDirectory, const char *userName, FileListProgress *cb)
+{
+	FileList filesOnHarddrive;
+	filesOnHarddrive.AddCallback(cb);
+	filesOnHarddrive.AddFilesFromDirectory(applicationDirectory,"", true, false, true, FileListNodeContext(0,0,0,0));
+	if (filesOnHarddrive.fileList.Size()==0)
+	{
+		sprintf(lastError,"ERROR: Can't find files at %s in UpdateApplicationFiles\n",applicationDirectory);
+		return false;
+	}
+
+	int numRows;
+	PGresult *result;
+	char query[512];
+	if (strlen(applicationName)>100)
+		return false;
+	if (strlen(userName)>100)
+		return false;
+
+	RakNet::RakString escapedApplicationName = GetEscapedString(applicationName);
+	sprintf(query, "SELECT applicationID FROM applications WHERE applicationName='%s';", escapedApplicationName.C_String());
+	//sqlCommandMutex.Lock();
+	if (ExecuteBlockingCommand(query, &result, false)==false)
+	{
+		//sqlCommandMutex.Unlock();
+		PQclear(result);
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	numRows = PQntuples(result);
+	if (numRows==0)
+	{
+		sprintf(lastError,"ERROR: %s not found in UpdateApplicationFiles\n",applicationName);
+		return false;
+	}
+	char *res;
+	res = PQgetvalue(result,0,0);
+	int applicationID;
+	applicationID=atoi(res);
+	PQclear(result);
+
+	// If ExecuteBlockingCommand fails then it does a rollback
+	//sqlCommandMutex.Lock();
+	if (ExecuteBlockingCommand("BEGIN;", &result, false)==false)
+	{
+		//sqlCommandMutex.Unlock();
+		PQclear(result);
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	PQclear(result);
+
+	sprintf(query, "UPDATE applications SET changeSetId = changeSetId + 1 where applicationID=%i; SELECT changeSetId FROM applications WHERE applicationID=%i;", applicationID, applicationID);
+	//sqlCommandMutex.Lock();
+	if (ExecuteBlockingCommand(query, &result, true)==false)
+	{
+		//sqlCommandMutex.Unlock();
+		PQclear(result);
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	numRows = PQntuples(result);
+	if (numRows==0)
+	{
+		sprintf(lastError,"ERROR: applicationID %i not found in UpdateApplicationFiles\n", applicationID);
+		Rollback();
+		return false;
+	}
+	res = PQgetvalue(result,0,0);
+	int changeSetId;
+	changeSetId=atoi(res);
+	PQclear(result);
+
+	// +1 was added in the update
+	changeSetId--;
+
+	// Gets all newest files
+	// TODO - This can be non-blocking
+	sprintf(query, "SELECT DISTINCT ON (filename) filename, contentHash, createFile FROM FileVersionHistory WHERE applicationID=%i ORDER BY filename, fileId DESC;", applicationID);
+	//sqlCommandMutex.Lock();
+	result = PQexecParams(pgConn, query,0,0,0,0,0,PQEXECPARAM_FORMAT_BINARY);
+	//sqlCommandMutex.Unlock();
+	if (IsResultSuccessful(result, true)==false)
+	{
+		PQclear(result);
+		return false;
+	}
+
+	int filenameColumnIndex = PQfnumber(result, "filename");
+	int contentHashColumnIndex = PQfnumber(result, "contentHash");
+	int createFileColumnIndex = PQfnumber(result, "createFile");
+
+	//char *PQgetvalue(result,int row_number,int column_number);
+	//int PQgetlength(result, int row_number, int column_number);
+
+	unsigned fileListIndex;
+	int rowIndex;
+	RakNet::RakString hardDriveFilename;
+	char *hardDriveHash;
+	RakNet::RakString queryFilename;
+	char *createFileResult;
+	char *hash;
+	bool addFile;
+	FileList newFiles;
+	numRows = PQntuples(result);
+
+	// Loop through files om filesOnHarddrive
+	// If the file in filesOnHarddrive does not exist in the query result, or if it does but the hash is different or non-existent, add this file to the create list
+	for (fileListIndex=0; fileListIndex < filesOnHarddrive.fileList.Size(); fileListIndex++)
+	{
+		if (fileListIndex%10==0)
+			printf("Hashing files %i/%i\n", fileListIndex+1, filesOnHarddrive.fileList.Size());
+		addFile=true;
+		hardDriveFilename=filesOnHarddrive.fileList[fileListIndex].filename;
+		hardDriveHash=filesOnHarddrive.fileList[fileListIndex].data;
+		for (rowIndex=0; rowIndex < numRows; rowIndex++ )
+		{
+			queryFilename = PQgetvalue(result, rowIndex, filenameColumnIndex);
+
+			if (_stricmp(hardDriveFilename, queryFilename)==0)
+			{
+				createFileResult = PQgetvalue(result, rowIndex, createFileColumnIndex);
+				hash = PQgetvalue(result, rowIndex, contentHashColumnIndex);
+				if (createFileResult[0]==1 && memcmp(hash, hardDriveHash, HASH_LENGTH)==0)
+				{
+					// File exists in database and is the same
+					addFile=false;
+				}
+
+				break;
+			}
+		}
+
+		// Unless set to false, file does not exist in query result or is different.
+		if (addFile==true)
+		{
+			newFiles.AddFile(hardDriveFilename,hardDriveFilename, filesOnHarddrive.fileList[fileListIndex].data, filesOnHarddrive.fileList[fileListIndex].dataLengthBytes, filesOnHarddrive.fileList[fileListIndex].fileLengthBytes, FileListNodeContext(0,0,0,0), false);
+		}
+	}
+
+	// Go through query results that are marked as create
+	// If a file that is currently on the database is not on the harddrive, add it to the delete list
+	FileList deletedFiles;
+	bool fileOnHarddrive;
+	for (rowIndex=0; rowIndex < numRows; rowIndex++ )
+	{
+		queryFilename = PQgetvalue(result, rowIndex, filenameColumnIndex);
+		createFileResult = PQgetvalue(result, rowIndex, createFileColumnIndex);
+		if (createFileResult[0]!=1)
+			continue; // If already false don't mark false again.
+
+		fileOnHarddrive=false;
+		for (fileListIndex=0; fileListIndex < filesOnHarddrive.fileList.Size(); fileListIndex++)
+		{
+			hardDriveFilename=filesOnHarddrive.fileList[fileListIndex].filename.C_String();
+			hardDriveHash=filesOnHarddrive.fileList[fileListIndex].data;
+
+			if (_stricmp(hardDriveFilename, queryFilename)==0)
+			{
+				fileOnHarddrive=true;
+				break;
+			}
+		}
+
+		if (fileOnHarddrive==false)
+			deletedFiles.AddFile(queryFilename,queryFilename,0,0,0,FileListNodeContext(0,0,0,0), false);
+	}
+
+	// Query memory and files on harddrive no longer needed.  Free this memory since generating all the patches is memory intensive.
+	PQclear(result);
+	filesOnHarddrive.Clear();
+
+	const char *outTemp[3];
+	int outLengths[3];
+	int formats[3];
+	formats[0]=PQEXECPARAM_FORMAT_TEXT;
+	formats[1]=PQEXECPARAM_FORMAT_BINARY; // Always happens to be binary
+	formats[2]=PQEXECPARAM_FORMAT_BINARY; // Always happens to be binary
+
+	// For each file in the delete list add a row indicating file deletion
+	for (fileListIndex=0; fileListIndex < deletedFiles.fileList.Size(); fileListIndex++)
+	{
+		if (fileListIndex%10==0)
+			printf("Tagging deleted files %i/%i\n", fileListIndex+1, deletedFiles.fileList.Size());
+
+		// BUGGED
+		sprintf(query, "INSERT INTO FileVersionHistory(applicationID, filename, createFile, changeSetID, userName) VALUES (%i, $1::text,FALSE,%i,'%s');", applicationID, changeSetId, GetEscapedString(userName).C_String());
+		outTemp[0]=deletedFiles.fileList[fileListIndex].filename.C_String();
+		outLengths[0]=(int)deletedFiles.fileList[fileListIndex].filename.GetLength();
+		formats[0]=PQEXECPARAM_FORMAT_TEXT;
+		//sqlCommandMutex.Lock();
+		result = PQexecParams(pgConn, query,1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+		//sqlCommandMutex.Unlock();
+		if (IsResultSuccessful(result, true)==false)
+		{
+			deletedFiles.Clear();
+			newFiles.Clear();
+			PQclear(result);
+			return false;
+		}
+		PQclear(result);
+	}
+
+	// Clear the delete list as it is no longer needed.
+	deletedFiles.Clear();
+
+	int contentColumnIndex;		
+
+	PGresult *uploadResult;
+	PGresult *fileRows;
+	char *fileID;
+	//int contentLength;
+	int fileIDLength;
+	int fileIDColumnIndex;
+//	char *newContent;
+	unsigned hardDriveDataLength;
+	char *patch;
+	unsigned patchLength;	
+
+	// For each file in the create list
+	for (fileListIndex=0; fileListIndex < newFiles.fileList.Size(); fileListIndex++)
+	{
+		if (fileListIndex%10==0)
+			printf("Adding file %i/%i\n", fileListIndex+1, newFiles.fileList.Size());
+		hardDriveFilename=newFiles.fileList[fileListIndex].filename;
+		//		hardDriveData=newFiles.fileList[fileListIndex].data+HASH_LENGTH;
+		hardDriveHash=newFiles.fileList[fileListIndex].data;
+		hardDriveDataLength=newFiles.fileList[fileListIndex].fileLengthBytes;
+
+		char pathToNewContent[MAX_PATH];
+		strcpy(pathToNewContent, applicationDirectory);
+		strcat(pathToNewContent, "/");
+		strcat(pathToNewContent, newFiles.fileList[fileListIndex].fullPathToFile);
+
+
+		sprintf( query, "SELECT fileID from FileVersionHistory WHERE applicationID=%i AND filename=$1::text AND createFile=TRUE;", applicationID );
+		outTemp[0]=hardDriveFilename;
+		outLengths[0]=(int)strlen(hardDriveFilename);
+		formats[0]=PQEXECPARAM_FORMAT_TEXT;
+		//sqlCommandMutex.Lock();
+		fileRows = PQexecParams(pgConn, query,1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_TEXT);
+		//sqlCommandMutex.Unlock();
+		if (IsResultSuccessful(fileRows, true)==false)
+		{
+			newFiles.Clear();
+			PQclear(fileRows);
+			RakAssert(0);
+			return false;
+		}
+
+		fileIDColumnIndex = PQfnumber( fileRows, "fileID" );
+		numRows = PQntuples(fileRows);
+		outTemp[0]=hardDriveFilename;
+		outLengths[0]=(int)strlen(hardDriveFilename);
+
+		/*
+		FILE *fp = fopen(pathToNewContent, "rb");
+		if (fp==0)
+		{
+			newFiles.Clear();
+			PQclear(fileRows);
+			RakAssert(0);
+			return false;
+		}
+		newContent =(char*) rakMalloc_Ex( hardDriveDataLength, _FILE_AND_LINE_ );
+		fread(newContent,1,hardDriveDataLength,fp);
+		fclose(fp);
+		*/
+
+		// Create new patches for every create version
+		for (rowIndex=0; rowIndex < numRows; rowIndex++ )
+		{
+			fileIDLength=PQgetlength(fileRows, rowIndex, fileIDColumnIndex);			
+			fileID=PQgetvalue(fileRows, rowIndex, fileIDColumnIndex);
+
+			formats[0]=PQEXECPARAM_FORMAT_TEXT;
+			outTemp[0]=fileID;
+			outLengths[0]=fileIDLength;
+
+			// The last query handled all the relevant comparisons
+			sprintf(query, "SELECT pathToContent from FileVersionHistory WHERE fileID=$1::int;" );
+			//sqlCommandMutex.Lock();
+			result = PQexecParams(pgConn, query,1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+			//sqlCommandMutex.Unlock();
+			if (IsResultSuccessful(result, true)==false)
+			{
+//				rakFree_Ex(newContent, _FILE_AND_LINE_);
+				Rollback();
+				newFiles.Clear();
+				PQclear(result);
+				return false;
+			}
+			int numContent = PQntuples(result);
+			if( numContent > 1 || numContent == 0 )
+			{
+			//	rakFree_Ex(newContent, _FILE_AND_LINE_);
+				Rollback();
+				newFiles.Clear();
+				PQclear(result);
+				PQclear(fileRows);
+				RakAssert(0);
+				return false;
+			}
+			formats[0] = PQEXECPARAM_FORMAT_TEXT;
+
+			contentColumnIndex = PQfnumber(result, "pathToContent");
+
+			// contentLength=PQgetlength(result, 0, contentColumnIndex);
+			char *pathToOldContent;
+			pathToOldContent=PQgetvalue(result, 0, contentColumnIndex);
+
+			if (strcmp(pathToNewContent, pathToOldContent)==0)
+			{
+//				rakFree_Ex(newContent, _FILE_AND_LINE_);
+
+				sprintf(lastError,"New file version cannot have the same path as the old file version. Path=%s.\n", pathToNewContent);
+				Rollback();
+
+				newFiles.Clear();
+				PQclear(result);
+				PQclear(fileRows);
+				return false;
+			}
+
+			printf("%i/%i.%i/%i DIFF from %s to %s ...", fileListIndex+1, newFiles.fileList.Size(), rowIndex+1, numRows, pathToOldContent, pathToNewContent);
+			int patchAlgorithm;
+			int makePatchResult=MakePatch(pathToOldContent, pathToNewContent, &patch, &patchLength, &patchAlgorithm);
+			if (makePatchResult < 0 || makePatchResult == 2)
+			{
+				strcpy(lastError,"MakePatch failed.\n");
+				Rollback();
+
+				newFiles.Clear();
+				PQclear(result);
+				PQclear(fileRows);
+				return false;
+			}
+			if (makePatchResult ==1)
+			{
+				PQclear(result);
+				strcpy(lastError,"MakePatch skipped - No old version on disk.\n");
+			}
+			else
+			{
+				
+				/*
+				if (CreatePatch(oldContent, contentLength, newContent, hardDriveDataLength, &patch, &patchLength)==false)
+				{
+					rakFree_Ex(oldContent, _FILE_AND_LINE_);
+					rakFree_Ex(newContent, _FILE_AND_LINE_);
+
+					strcpy(lastError,"CreatePatch failed.\n");
+					Rollback();
+
+					newFiles.Clear();
+					PQclear(result);
+					PQclear(fileRows);
+					return false;
+				}
+				*/
+
+	//			rakFree_Ex(oldContent, _FILE_AND_LINE_);
+		//		oldContent=0;
+
+	// 			outTemp[0]=fileID;
+	// 			outLengths[0]=fileIDLength;
+	// 			outTemp[1]=patch;
+	// 			outLengths[1]=patchLength;
+
+				outTemp[0]=patch;
+				outLengths[0]=patchLength;
+
+				//sqlCommandMutex.Lock();
+				formats[0]=PQEXECPARAM_FORMAT_BINARY;
+				char buff[256];
+				sprintf(buff, "UPDATE FileVersionHistory SET patch=$1::bytea, patchAlgorithm=%i where fileID=%s;", patchAlgorithm, fileID);
+				uploadResult = PQexecParams(pgConn, buff, 1,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+
+				// Done with this patch data
+				delete [] patch;
+
+				//sqlCommandMutex.Unlock();
+				if (IsResultSuccessful(uploadResult, true)==false)
+				{
+	//				rakFree_Ex(newContent, _FILE_AND_LINE_);
+					Rollback();
+					newFiles.Clear();
+					PQclear(result);
+					return false;
+				}
+
+				PQclear(result);
+				PQclear(uploadResult);
+
+				printf(" Done.\n");
+			}
+
+		}
+		PQclear(fileRows);
+
+//		rakFree_Ex(newContent, _FILE_AND_LINE_);
+	//	newContent=0;
+
+		// Add totally new files
+		sprintf(query, "INSERT INTO FileVersionHistory (applicationID, filename, fileLength, pathToContent, contentHash, createFile, changeSetID, userName) "
+			"VALUES ("
+			"%i,"
+			"$1::text,"
+			"%i,"
+			"$2::text,"
+			"$3::bytea,"
+			"TRUE,"
+			"%i,"
+			"'%s'"
+			");", applicationID, hardDriveDataLength, changeSetId, GetEscapedString(userName).C_String());
+
+		outTemp[0]=hardDriveFilename;
+		outTemp[1]=pathToNewContent;
+		outTemp[2]=hardDriveHash;
+		outLengths[0]=(int)strlen(hardDriveFilename);
+		outLengths[1]=(int)strlen(pathToNewContent);
+		outLengths[2]=HASH_LENGTH;
+		formats[0]=PQEXECPARAM_FORMAT_TEXT;
+		formats[1]=PQEXECPARAM_FORMAT_TEXT;
+		RakAssert(formats[2]==PQEXECPARAM_FORMAT_BINARY);
+
+		// Upload the new file
+		//sqlCommandMutex.Lock();
+		uploadResult = PQexecParams(pgConn, query,3,0,outTemp,outLengths,formats,PQEXECPARAM_FORMAT_BINARY);
+
+		//sqlCommandMutex.Unlock();
+		if( !uploadResult )
+		{
+			// Libpq had a problem inserting the file to the table. Most likely due to it running out of
+			// memory or a buffer being too small.
+			RakAssert( 0 );
+			newFiles.Clear();
+			PQclear(result);
+			return false;
+		}
+
+		if (IsResultSuccessful(uploadResult, true)==false)
+		{
+			newFiles.Clear();
+			PQclear(uploadResult);
+			PQclear(result);
+			return false;
+		}
+
+		// Clear the upload result
+		PQclear(uploadResult);
+	}
+
+	printf("DB COMMIT\n");
+
+	// If ExecuteBlockingCommand fails then it does a rollback
+	//sqlCommandMutex.Lock();
+	if (ExecuteBlockingCommand("COMMIT;", &result, true)==false)
+	{
+		//sqlCommandMutex.Unlock();
+		printf("COMMIT Failed!\n");
+		PQclear(result);
+		return false;
+	}
+	//sqlCommandMutex.Unlock();
+	PQclear(result);
+
+	printf("COMMIT Success\n");
+
+	return true;
+}
+int AutopatcherPostgreRepository2::MakePatch(const char *oldFile, const char *newFile, char **patch, unsigned int *patchLength, int *patchAlgorithm)
+{
+	*patchAlgorithm=0;
+
+	FILE *fpOld = fopen(oldFile, "rb");
+	if (fpOld==0)
+		return 1;
+	fseek(fpOld, 0, SEEK_END);
+	int contentLengthOld = ftell(fpOld);
+	FILE *fpNew = fopen(newFile, "rb");
+	if (fpNew==0)
+	{
+		fclose(fpOld);
+		return 2;
+	}
+	fseek(fpNew, 0, SEEK_END);
+	int contentLengthNew = ftell(fpNew);
+
+	bool b = MakePatchBSDiff(fpOld, contentLengthOld, fpNew, contentLengthNew, patch, patchLength);
+	fclose(fpOld);
+	fclose(fpNew);
+	if (b==false)
+		return -1;
+	return 0;
+}
+bool AutopatcherPostgreRepository2::MakePatchBSDiff(FILE *fpOld, int contentLengthOld, FILE *fpNew, int contentLengthNew, char **patch, unsigned int *patchLength)
+{
+	char *newContent, *oldContent;
+
+	oldContent = (char*) rakMalloc_Ex(contentLengthOld, _FILE_AND_LINE_);
+	RakAssert(oldContent);
+	fseek(fpOld, 0, SEEK_SET);
+	fread(oldContent, contentLengthOld, 1, fpOld);
+
+	newContent = (char*) rakMalloc_Ex(contentLengthNew, _FILE_AND_LINE_);
+	RakAssert(newContent);
+	fseek(fpNew, 0, SEEK_SET);
+	fread(newContent, contentLengthNew, 1, fpNew);
+
+	bool b = CreatePatch(oldContent, contentLengthOld, newContent, contentLengthNew, patch, patchLength);
+
+	if (b==false)
+	{
+		printf(
+			"AutopatcherPostgreRepository2::MakePatchBSDiff failed.\n"
+			"contentLengthOld=%i\n"
+			"contentLengthNew=%i\n",
+			contentLengthOld, contentLengthNew
+			);
+	}
+
+	rakFree_Ex(oldContent, _FILE_AND_LINE_);
+	rakFree_Ex(newContent, _FILE_AND_LINE_);
+	return b;
+}
+const char *AutopatcherPostgreRepository::GetLastError(void) const
+{
+	return PostgreSQLInterface::GetLastError();
+}
+unsigned int AutopatcherPostgreRepository::GetPatchPart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context)
+{
+	PGresult *result;
+	char query[512];
+	char *patch, *contentHash;
+	int patchLength;
+
+	bool firstBlock=startReadBytes==0;
+	if (firstBlock)
+		sprintf(query, "SELECT substring(patch from %i for %i) FROM FileVersionHistory WHERE fileId=%i;", startReadBytes+1,numBytesToRead-HASH_LENGTH,context.flnc_extraData3);
+	else
+		sprintf(query, "SELECT substring(patch from %i for %i) FROM FileVersionHistory WHERE fileId=%i;", startReadBytes+1-HASH_LENGTH,numBytesToRead,context.flnc_extraData3);
+
+
+	// CREATE NEW CONNECTION JUST FOR THIS QUERY
+	// This is because the autopatcher is sharing this class, but this is called from multiple threads and mysql is not threadsafe
+	filePartConnectionMutex.Lock();
+	if (filePartConnection==0)
+		filePartConnection=PQconnectdb(_conninfo);
+
+	result = PQexecParams(filePartConnection, query,0,0,0,0,0,PQEXECPARAM_FORMAT_BINARY);
+
+	if (IsResultSuccessful(result, true)==false)
+	{
+		PQclear(result);
+		return -1;
+	}
+
+	int patchColumnIndex = PQfnumber(result, "substring");
+
+	patch = PQgetvalue(result, 0, patchColumnIndex);
+	patchLength = PQgetlength(result, 0, patchColumnIndex);
+
+	if (firstBlock)
+	{
+		PGresult *result2;
+		char query2[512];
+		sprintf(query2, "SELECT contentHash FROM FileVersionHistory WHERE fileId=%i;", context.flnc_extraData1);
+
+		result2 = PQexecParams(filePartConnection, query2,0,0,0,0,0,PQEXECPARAM_FORMAT_BINARY);
+
+		int contentHashColumnIndex = PQfnumber(result2, "contentHash");
+		contentHash = PQgetvalue(result2, 0, contentHashColumnIndex);
+
+		memcpy(preallocatedDestination, contentHash, HASH_LENGTH);
+		memcpy((char*) preallocatedDestination+HASH_LENGTH, patch, patchLength);
+		PQclear(result);
+		PQclear(result2);
+		filePartConnectionMutex.Unlock();
+		return patchLength+HASH_LENGTH;
+	}
+	else
+	{
+		memcpy(preallocatedDestination,patch,patchLength);
+		PQclear(result);
+		filePartConnectionMutex.Unlock();
+		return patchLength;
+	}
+}
+unsigned int AutopatcherPostgreRepository::GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context)
+{
+	if (context.op==PC_HASH_1_WITH_PATCH)
+	{
+		return GetPatchPart(filename, startReadBytes, numBytesToRead, preallocatedDestination, context);
+	}
+	else
+	{
+		PGresult *result;
+		char query[512];
+		char *content;
+		int contentLength;
+
+		// Seems that substring is 1 based for its index, so add 1 to startReadBytes
+		sprintf(query, "SELECT substring(content from %i for %i) FROM FileVersionHistory WHERE fileId=%i;", startReadBytes+1,numBytesToRead,context.flnc_extraData1);
+
+		// CREATE NEW CONNECTION JUST FOR THIS QUERY
+		// This is because the autopatcher is sharing this class, but this is called from multiple threads and mysql is not threadsafe
+		filePartConnectionMutex.Lock();
+		if (filePartConnection==0)
+			filePartConnection=PQconnectdb(_conninfo);
+
+		result = PQexecParams(filePartConnection, query,0,0,0,0,0,PQEXECPARAM_FORMAT_BINARY);
+
+		content = PQgetvalue(result, 0, 0);
+		contentLength=PQgetlength(result, 0, 0);
+		memcpy(preallocatedDestination,content,contentLength);
+		PQclear(result);
+
+		filePartConnectionMutex.Unlock();
+
+
+		return contentLength;
+
+	}
+}
+unsigned int AutopatcherPostgreRepository2::GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context)
+{
+	if (context.op==PC_HASH_1_WITH_PATCH)
+	{
+		return GetPatchPart(filename, startReadBytes, numBytesToRead, preallocatedDestination, context);
+	}
+	else
+	{
+		PGresult *result;
+		char query[512];
+		unsigned int bytesRead;
+
+		RakAssert(context.op==PC_WRITE_FILE)
+
+		sprintf(query, "SELECT pathToContent FROM FileVersionHistory WHERE fileId=%i;", context.flnc_extraData1);
+		bool res = ExecuteBlockingCommand(query, &result, true);
+		char *path;
+		path = PQgetvalue(result,0,0);
+
+		FILE *fp = fopen(path, "rb");
+		fseek(fp, 0, SEEK_END);
+		unsigned int fileLength = ftell(fp);
+		fseek(fp, startReadBytes, SEEK_SET);
+		if (startReadBytes+numBytesToRead>fileLength)
+			bytesRead=fileLength-startReadBytes;
+		else
+			bytesRead=numBytesToRead;
+
+		bytesRead=(unsigned int) fread(preallocatedDestination,1,bytesRead,fp);
+		fclose(fp);
+		PQclear(result);
+
+
+		return bytesRead;
+	}
+}
+const int AutopatcherPostgreRepository::GetIncrementalReadChunkSize(void) const
+{
+	return 262144*4*16;
+}

+ 151 - 0
DependentExtensions/Autopatcher/AutopatcherPostgreRepository/AutopatcherPostgreRepository.h

@@ -0,0 +1,151 @@
+/*
+ *  Copyright (c) 2014, Oculus VR, Inc.
+ *  All rights reserved.
+ *
+ *  This source code is licensed under the BSD-style license found in the
+ *  LICENSE file in the root directory of this source tree. An additional grant 
+ *  of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+/// \file
+/// \brief An implementation of the AutopatcherRepositoryInterface to use PostgreSQL to store the relevant data
+
+
+#define _USE_POSTGRE_REPOSITORY
+#ifdef _USE_POSTGRE_REPOSITORY
+
+#include "AutopatcherRepositoryInterface.h"
+#include "PostgreSQLInterface.h"
+#include "Export.h"
+
+struct pg_conn;
+typedef struct pg_conn PGconn;
+
+struct pg_result;
+typedef struct pg_result PGresult;
+
+
+#ifndef __POSTGRE_REPOSITORY_H
+#define __POSTGRE_REPOSITORY_H
+
+namespace RakNet
+{
+class FileListProgress;
+
+/// \ingroup Autopatcher
+///  An implementation of the AutopatcherRepositoryInterface to use PostgreSQL to store the relevant data
+class RAK_DLL_EXPORT AutopatcherPostgreRepository : public AutopatcherRepositoryInterface, public PostgreSQLInterface
+{
+public:
+	AutopatcherPostgreRepository();
+	virtual ~AutopatcherPostgreRepository();
+
+
+	/// Create the tables used by the autopatcher, for all applications.  Call this first.
+	/// \return True on success, false on failure.
+	virtual bool CreateAutopatcherTables(void);
+
+	/// Destroy the tables used by the autopatcher.  Don't call this unless you don't want to use the autopatcher anymore, or are testing.
+	/// \return True on success, false on failure.
+	bool DestroyAutopatcherTables(void);
+
+	/// Add an application for use by files.  Call this second.
+	/// \param[in] applicationName A null terminated string.
+	/// \param[in] userName Stored in the database, but otherwise unused.  Useful to track who added this application.
+	/// \return True on success, false on failure.
+	bool AddApplication(const char *applicationName, const char *userName);
+
+	/// Remove an application and files used by that application.
+	/// \param[in] applicationName A null terminated string previously passed to AddApplication
+	/// \return True on success, false on failure.
+	bool RemoveApplication(const char *applicationName);
+
+	/// Update all the files for an application to match what is at the specified directory.  Call this third.
+	/// Be careful not to call this with the wrong directory.
+	/// This is implemented in a Begin and Rollback block so you won't a messed up database from get partial updates.
+	/// \note It takes 10 bytes of memory to create a patch per byte on disk for a file. So you should not have any files larger than 1/10th your server memory.
+	/// \param[in] applicationName A null terminated string previously passed to AddApplication
+	/// \param[in] applicationDirectory The base directory of your application.  All files in this directory and subdirectories are added.
+	/// \param[in] userName Stored in the database, but otherwise unused.  Useful to track who added this revision
+	/// \param[in] cb Callback to get progress updates. Pass 0 to not use.
+	/// \return True on success, false on failure.
+	virtual bool UpdateApplicationFiles(const char *applicationName, const char *applicationDirectory, const char *userName, FileListProgress *cb);
+
+	/// Get list of files added and deleted since a certain date.  This is used by AutopatcherServer and not usually explicitly called.
+	/// \param[in] applicationName A null terminated string previously passed to AddApplication
+	/// \param[out] addedFiles A list of the current versions of filenames with SHA1_LENGTH byte hashes as their data that were created after \a sinceData
+	/// \param[out] deletedFiles A list of the current versions of filenames that were deleted after \a sinceData
+	/// \param[in] sinceDate
+	/// \return True on success, false on failure.
+	virtual bool GetChangelistSinceDate(const char *applicationName, FileList *addedOrModifiedFilesWithHashData, FileList *deletedFiles, double sinceDate);
+
+	/// Get patches (or files) for every file in input, assuming that input has a hash for each of those files.  This is used by AutopatcherServer and not usually explicitly called.
+	/// \param[in] applicationName A null terminated string previously passed to AddApplication
+	/// \param[in] input A list of files with hashes to get from the database.  If this hash exists, a patch to the current version is returned if this file is not the current version.  Otherwise the current version is returned.
+	/// \param[in] allowDownloadOfOriginalUnmodifiedFiles If false, then if a file has never been modified and there is no hash for it in the input list, return false. This is to prevent clients from just downloading the game from the autopatcher.
+	/// \param[out] patchList A list of files with either the filedata or the patch.  This is a subset of \a input.  The context data for each file will be either PC_WRITE_FILE (to just write the file) or PC_HASH_WITH_PATCH (to patch).  If PC_HASH_WITH_PATCH, then the file contains a SHA1_LENGTH byte patch followed by the hash.  The datalength is patchlength + SHA1_LENGTH
+	/// \return 1 on success, 0 on database failure, -1 on tried to download original unmodified file
+	virtual int GetPatches(const char *applicationName, FileList *input, bool allowDownloadOfOriginalUnmodifiedFiles, FileList *patchList);
+
+	/// For the most recent update, return files that were patched, added, or deleted. For files that were patched, return both the patch in \a patchedFiles and the current version in \a updatedFiles
+	/// \param[in,out] applicationName Name of the application to get patches for. If empty, uses the most recently updated application, and the string will be updated to reflect this name.
+	/// \param[out] patchedFiles A list of patched files with op PC_HASH_2_WITH_PATCH. It has 2 hashes, the priorHash and the currentHash. The currentHash is checked on the client after patching for patch success. The priorHash is checked in AutopatcherServer::OnGetPatch() to see if the client is able to hash with the version they currently have
+	/// \param[out] patchedFiles A list of new files. It contains the actual data in addition to the filename
+	/// \param[out] addedOrModifiedFileHashes A list of file hashes that were either modified or new. This is returned to the client when replying to ID_AUTOPATCHER_CREATION_LIST, which tells the client what files have changed on the server since a certain date
+	/// \param[out] deletedFiles A list of the current versions of filenames that were deleted in the most recent patch
+	/// \param[out] whenPatched time in seconds since epoch when patched. Use time() function to get this in C
+	/// \return true on success, false on failure
+	virtual bool GetMostRecentChangelistWithPatches(RakNet::RakString &applicationName, FileList *patchedFiles, FileList *addedFiles, FileList *addedOrModifiedFileHashes, FileList *deletedFiles, double *priorRowPatchTime, double *mostRecentRowPatchTime);
+
+	/// If any of the above functions fail, the error string is stored internally.  Call this to get it.
+	virtual const char *GetLastError(void) const;
+
+	/// Read part of a file into \a destination
+	/// Return the number of bytes written. Return 0 when file is done.
+	/// \param[in] filename Filename to read
+	/// \param[in] startReadBytes What offset from the start of the file to read from
+	/// \param[in] numBytesToRead How many bytes to read. This is also how many bytes have been allocated to preallocatedDestination
+	/// \param[out] preallocatedDestination Write your data here
+	/// \return The number of bytes read, or 0 if none
+	virtual unsigned int GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context);
+
+	/// \return Passed to FileListTransfer::Send() as the _chunkSize parameter.
+	virtual const int GetIncrementalReadChunkSize(void) const;
+	
+	// Use a separate connection for file parts, because PGConn is not threadsafe
+	PGconn *filePartConnection;
+	SimpleMutex filePartConnectionMutex;
+
+protected:
+	virtual unsigned int GetPatchPart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context);
+};
+
+
+// This version references the version on the harddrive, rather than store the patch in the database
+// It is necessary if your game has files over about 400 megabytes.
+class RAK_DLL_EXPORT AutopatcherPostgreRepository2 : public AutopatcherPostgreRepository
+{
+public:
+	virtual bool CreateAutopatcherTables(void);
+	virtual bool GetMostRecentChangelistWithPatches(RakNet::RakString &applicationName, FileList *patchedFiles, FileList *addedFiles, FileList *addedOrModifiedFileHashes, FileList *deletedFiles, double *priorRowPatchTime, double *mostRecentRowPatchTime);
+	virtual bool UpdateApplicationFiles(const char *applicationName, const char *applicationDirectory, const char *userName, FileListProgress *cb);
+	virtual unsigned int GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context);
+	
+	/// Can override this to create patches using a different tool
+	/// \param[in] oldFile Path to the old version of the file, on disk
+	/// \param[in] newFile Path to the updated file, on disk
+	/// \param[out] patch Pointer you should allocate, to hold the patch
+	/// \param[out] patchLength Write the length of the resultant patch here
+	/// \param[out] patchAlgorithm Stored in the database. Use if you want to represent what algorithm was used. Transmitted to the client for decompression
+	virtual int MakePatch(const char *oldFile, const char *newFile, char **patch, unsigned int *patchLength, int *patchAlgorithm);
+protected:
+	// Implements MakePatch using bsDiff. Uses a lot of memory, should not use for files above about 100 megabytes.
+	virtual bool MakePatchBSDiff(FILE *fpOld, int contentLengthOld, FILE *fpNew, int contentLengthNew, char **patch, unsigned int *patchLength);
+
+};
+
+} // namespace RakNet
+
+#endif
+#endif

+ 126 - 0
DependentExtensions/Autopatcher/AutopatcherPostgreRepository/AutopatcherPostgreRepository.vcproj

@@ -0,0 +1,126 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.10"
+	Name="AutopatcherPostgreRepository"
+	ProjectGUID="{0FD54BD0-C49C-4681-80CE-AA22B8995CA8}"
+	Keyword="Win32Proj">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="Debug"
+			IntermediateDirectory="Debug"
+			ConfigurationType="4"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="./../;&quot;./../bzip2-1.0.6&quot;;./../PostgreSQLInterface;./../../Source"
+				PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+				MinimalRebuild="TRUE"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)/AutopatcherPostgreRepository.lib"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="Release"
+			IntermediateDirectory="Release"
+			ConfigurationType="4"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				AdditionalIncludeDirectories="./../;&quot;./../bzip2-1.0.6&quot;;./../PostgreSQLInterface;./../../Source"
+				PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+				RuntimeLibrary="0"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="TRUE"
+				DebugInformationFormat="3"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)/AutopatcherPostgreRepository.lib"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+			<File
+				RelativePath="..\Autopatcher\ApplyPatch.cpp">
+			</File>
+			<File
+				RelativePath=".\AutopatcherPostgreRepository.cpp">
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl;inc;xsd"
+			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+			<File
+				RelativePath="..\Autopatcher\ApplyPatch.h">
+			</File>
+			<File
+				RelativePath=".\AutopatcherPostgreRepository.h">
+			</File>
+		</Filter>
+		<File
+			RelativePath=".\Readme.txt">
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

+ 192 - 0
DependentExtensions/Autopatcher/AutopatcherPostgreRepository/AutopatcherPostgreRepository_vc8.vcproj

@@ -0,0 +1,192 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8.00"
+	Name="AutopatcherPostgreSQLRepository"
+	ProjectGUID="{0FD54BD0-C49C-4681-80CE-AA22B8995CA8}"
+	RootNamespace="AutopatcherPostgreSQLRepository"
+	Keyword="Win32Proj"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="./../;&quot;./../../bzip2-1.0.6&quot;;./../../../Source;./../../PostgreSQLInterface;&quot;C:\Program Files (x86)\PostgreSQL\8.3\include&quot;"
+				PreprocessorDefinitions="_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_DEPRECATE;WIN32;_DEBUG;_LIB"
+				MinimalRebuild="true"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)/AutopatcherPostgreRepository.lib"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				AdditionalIncludeDirectories="./../;&quot;./../../bzip2-1.0.6&quot;;./../../../Source;./../../PostgreSQLInterface;&quot;C:\Program Files (x86)\PostgreSQL\8.3\include&quot;"
+				PreprocessorDefinitions="_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_LIB"
+				RuntimeLibrary="0"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="true"
+				DebugInformationFormat="3"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)/AutopatcherPostgreRepository.lib"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+			>
+			<File
+				RelativePath="..\ApplyPatch.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\AutopatcherPostgreRepository.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\..\PostgreSQLInterface\PostgreSQLInterface.cpp"
+				>
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl;inc;xsd"
+			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+			>
+			<File
+				RelativePath="..\ApplyPatch.h"
+				>
+			</File>
+			<File
+				RelativePath=".\AutopatcherPostgreRepository.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\PostgreSQLInterface\PostgreSQLInterface.h"
+				>
+			</File>
+		</Filter>
+		<File
+			RelativePath=".\readme.txt"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

+ 193 - 0
DependentExtensions/Autopatcher/AutopatcherPostgreRepository/AutopatcherPostgreRepository_vc9.vcproj

@@ -0,0 +1,193 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="AutopatcherPostgreSQLRepository"
+	ProjectGUID="{0FD54BD0-C49C-4681-80CE-AA22B8995CA8}"
+	RootNamespace="AutopatcherPostgreSQLRepository"
+	Keyword="Win32Proj"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="./../;&quot;./../../bzip2-1.0.6&quot;;./../../../Source;./../../PostgreSQLInterface;&quot;C:\Program Files (x86)\PostgreSQL\9.2\include&quot;"
+				PreprocessorDefinitions="_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_DEPRECATE;WIN32;_DEBUG;_LIB"
+				MinimalRebuild="true"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)/AutopatcherPostgreRepository.lib"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				AdditionalIncludeDirectories="./../;&quot;./../../bzip2-1.0.6&quot;;./../../../Source;./../../PostgreSQLInterface;&quot;C:\Program Files (x86)\PostgreSQL\9.2\include&quot;"
+				PreprocessorDefinitions="_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_LIB"
+				RuntimeLibrary="0"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="true"
+				DebugInformationFormat="3"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)/AutopatcherPostgreRepository.lib"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+			>
+			<File
+				RelativePath="..\ApplyPatch.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\AutopatcherPostgreRepository.cpp"
+				>
+			</File>
+			<File
+				RelativePath="..\..\PostgreSQLInterface\PostgreSQLInterface.cpp"
+				>
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl;inc;xsd"
+			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+			>
+			<File
+				RelativePath="..\ApplyPatch.h"
+				>
+			</File>
+			<File
+				RelativePath=".\AutopatcherPostgreRepository.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\PostgreSQLInterface\PostgreSQLInterface.h"
+				>
+			</File>
+		</Filter>
+		<File
+			RelativePath=".\readme.txt"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

+ 16 - 0
DependentExtensions/Autopatcher/AutopatcherPostgreRepository/CMakeLists.txt

@@ -0,0 +1,16 @@
+project(AutopatcherPostgreRepository)
+FINDPOSTGRE()
+IF(WIN32 AND NOT UNIX)
+	FILE(GLOB ALL_HEADER_SRCS *.h ${PostgreSQLInterface_SOURCE_DIR}/PostgreSQLInterface.h ${Autopatcher_SOURCE_DIR}/ApplyPatch.h ${Autopatcher_SOURCE_DIR}/CreatePatch.h)
+	FILE(GLOB ALL_CPP_SRCS *.cpp ${PostgreSQLInterface_SOURCE_DIR}/PostgreSQLInterface.cpp ${Autopatcher_SOURCE_DIR}/ApplyPatch.cpp ${Autopatcher_SOURCE_DIR}/CreatePatch.cpp)
+	include_directories(${RAKNETHEADERFILES} ./ ${PostgreSQLInterface_SOURCE_DIR} ${Autopatcher_SOURCE_DIR} ${POSTGRESQL_INCLUDE_DIR} ${BZip2_SOURCE_DIR}) 
+	add_library(AutopatcherPostgreRepository STATIC ${ALL_CPP_SRCS} ${ALL_HEADER_SRCS} readme.txt)
+	target_link_libraries (AutopatcherPostgreRepository ${RAKNET_COMMON_LIBS} ${POSTGRESQL_LIBRARIES})
+	VSUBFOLDER(AutopatcherPostgreRepository "Samples/AutoPatcher/Server/PostgreSQL")
+ELSE(WIN32 AND NOT UNIX)
+	FILE(GLOB ALL_HEADER_SRCS *.h)
+	FILE(GLOB ALL_CPP_SRCS *.cpp)
+	include_directories(${RAKNETHEADERFILES} ./ ${PostgreSQLInterface_SOURCE_DIR} ${Autopatcher_SOURCE_DIR} ${POSTGRESQL_INCLUDE_DIR}) 
+	add_library(AutopatcherPostgreRepository STATIC ${ALL_CPP_SRCS} ${ALL_HEADER_SRCS})
+	target_link_libraries (AutopatcherPostgreRepository ${RAKNET_COMMON_LIBS} LibAutopatcher LibPostgreSQLInterface ${POSTGRESQL_LIBRARIES})
+ENDIF(WIN32 AND NOT UNIX)

+ 13 - 0
DependentExtensions/Autopatcher/AutopatcherPostgreRepository/Readme.txt

@@ -0,0 +1,13 @@
+Project: Autopatcher Server, implemented using PostgreSQL for the database
+Description: Provides patch information and asynchronous database queries to AutopatcherClient
+
+Dependencies: PostgreSQL version 8.3 (http://www.postgresql.org/download/), installed to C:\Program Files\PostgreSQL\8.3. If your installation directory is different, update it at
+C/C++ / General / Additional Include Directories
+and under
+Build Events / Post Build Events
+copy "C:\Program Files\PostgreSQL\8.1\bin\*.dll" .\Debug
+to whatever your path is.
+
+Related projects: AutopatcherClientRestarter, AutopatcherPostgreSQLRepository, AutopatcherServer
+
+For help and support, please visit http://www.jenkinssoftware.com

+ 888 - 0
DependentExtensions/Autopatcher/AutopatcherServer.cpp

@@ -0,0 +1,888 @@
+/*
+ *  Copyright (c) 2014, Oculus VR, Inc.
+ *  All rights reserved.
+ *
+ *  This source code is licensed under the BSD-style license found in the
+ *  LICENSE file in the root directory of this source tree. An additional grant 
+ *  of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+/// \file
+/// \brief The server plugin for the autopatcher.  Must be running for the client to get patches.
+
+
+#include "AutopatcherServer.h"
+#include "DirectoryDeltaTransfer.h"
+#include "FileList.h"
+#include "StringCompressor.h"
+#include "RakPeerInterface.h"
+#include "FileListTransfer.h"
+#include "FileListTransferCBInterface.h"
+#include "BitStream.h"
+#include "MessageIdentifiers.h"
+#include "AutopatcherRepositoryInterface.h"
+#include "RakAssert.h"
+#include "AutopatcherPatchContext.h"
+#include <stdio.h>
+#include <time.h>
+
+#ifdef _MSC_VER
+#pragma warning( push )
+#endif
+
+using namespace RakNet;
+
+const static unsigned HASH_LENGTH=4;
+
+void AutopatcherServerLoadNotifier_Printf::OnQueueUpdate(SystemAddress remoteSystem, AutopatcherServerLoadNotifier::RequestType requestType, AutopatcherServerLoadNotifier::QueueOperation queueOperation, AutopatcherServerLoadNotifier::AutopatcherState *autopatcherState)
+{
+	char *operationString;
+	char *requestTypeString;
+	char systemAddressString[32];
+	remoteSystem.ToString(true, systemAddressString);
+	if (requestType==ASUMC_GET_CHANGELIST)
+		requestTypeString="GetChangelist";
+	else
+		requestTypeString="GetPatch";
+	if (queueOperation==QO_WAS_ADDED)
+		operationString="added";
+	else if (queueOperation==QO_POPPED_ONTO_TO_PROCESSING_THREAD)
+		operationString="processing";
+	else if (queueOperation==QO_WAS_ABORTED)
+		operationString="aborted";
+
+	printf("%s %s %s. %i queued. %i working.\n", systemAddressString, requestTypeString, operationString, autopatcherState->requestsQueued, autopatcherState->requestsWorking);
+}
+void AutopatcherServerLoadNotifier_Printf::OnGetChangelistCompleted(
+									  SystemAddress remoteSystem,
+									  AutopatcherServerLoadNotifier::GetChangelistResult getChangelistResult,
+									  AutopatcherServerLoadNotifier::AutopatcherState *autopatcherState)
+{
+	char systemAddressString[32];
+	remoteSystem.ToString(true, systemAddressString);
+
+	char *changelistString;
+	if (getChangelistResult==GCR_DELETE_FILES)
+		changelistString="Delete files";
+	else if (getChangelistResult==GCR_ADD_FILES)
+		changelistString="Add files";
+	else if (getChangelistResult==GCR_ADD_AND_DELETE_FILES)
+		changelistString="Add and delete files";
+	else if (getChangelistResult==GCR_NOTHING_TO_DO)
+		changelistString="No files in changelist";
+	else if (getChangelistResult==GCR_REPOSITORY_ERROR)
+		changelistString="Repository error";
+
+	printf("%s GetChangelist complete. %s. %i queued. %i working.\n", systemAddressString, changelistString, autopatcherState->requestsQueued, autopatcherState->requestsWorking);
+}
+void AutopatcherServerLoadNotifier_Printf::OnGetPatchCompleted(SystemAddress remoteSystem, AutopatcherServerLoadNotifier::PatchResult patchResult, AutopatcherServerLoadNotifier::AutopatcherState *autopatcherState)
+{
+	char systemAddressString[32];
+	remoteSystem.ToString(true, systemAddressString);
+
+	char *patchResultString;
+	if (patchResult==PR_NO_FILES_NEEDED_PATCHING)
+		patchResultString="No files needed patching"; 
+	else if (patchResult==PR_REPOSITORY_ERROR)
+		patchResultString="Repository error"; 
+	else if (patchResult==PR_DISALLOWED_DOWNLOADING_ORIGINAL_FILES)
+		patchResultString="Disallowed downloading original files"; 
+	else if (patchResult==PR_PATCHES_WERE_SENT)
+		patchResultString="Files pushed for patching";
+	else if (patchResult==PR_ABORTED_FROM_INPUT_THREAD)
+		patchResultString="Aborted from input thread";
+	else if (patchResult==PR_ABORTED_FROM_DOWNLOAD_THREAD)
+		patchResultString="Aborted from download thread";
+
+	printf("%s GetPatch complete. %s. %i queued. %i working.\n", systemAddressString, patchResultString, autopatcherState->requestsQueued, autopatcherState->requestsWorking);
+}
+
+AutopatcherServer::AutopatcherServer()
+{
+	fileListTransfer=0;
+	priority=HIGH_PRIORITY;
+	orderingChannel=0;
+//	repository=0;
+	maxConcurrentUsers=0;
+	loadNotifier=0;
+	cache_minTime=0;
+	cache_maxTime=0;
+	cacheLoaded=false;
+	allowDownloadOfOriginalUnmodifiedFiles=true;
+}
+AutopatcherServer::~AutopatcherServer()
+{
+	Clear();
+}
+void AutopatcherServer::SetUploadSendParameters(PacketPriority _priority, char _orderingChannel)
+{
+	priority=_priority;
+	orderingChannel=_orderingChannel;
+}
+void AutopatcherServer::SetFileListTransferPlugin(FileListTransfer *flt)
+{
+	if (fileListTransfer)
+		fileListTransfer->RemoveCallback(this);
+	fileListTransfer=flt;
+	if (fileListTransfer)
+		fileListTransfer->AddCallback(this);
+}
+void AutopatcherServer::StartThreads(int numThreads, int numSQLConnections, AutopatcherRepositoryInterface **sqlConnectionPtrArray)
+{
+	RakAssert(numSQLConnections >= numThreads);
+
+	connectionPoolMutex.Lock();
+	for (int i=0; i < numSQLConnections; i++)
+	{
+		// Test the pointers passed, in case the user incorrectly casted an array of a different type
+		sqlConnectionPtrArray[i]->GetLastError();
+		connectionPool.Push(sqlConnectionPtrArray[i],_FILE_AND_LINE_);
+	}
+	connectionPoolMutex.Unlock();
+	threadPool.SetThreadDataInterface(this,0);
+	threadPool.StartThreads(numThreads, 0);
+}
+void AutopatcherServer::CacheMostRecentPatch(const char *applicationName)
+{
+	if (connectionPool.Size()>0)
+	{
+		if (applicationName)
+			cache_appName=applicationName;
+		else
+			cache_appName.Clear();
+		cache_patchedFiles.Clear();
+		cache_addedFiles.Clear();
+		cache_deletedFiles.Clear();
+		cache_addedOrModifiedFileHashes.Clear();
+		cache_minTime=0;
+		cache_maxTime=0;
+
+		cacheLoaded = connectionPool[0]->GetMostRecentChangelistWithPatches(cache_appName, &cache_patchedFiles, &cache_addedFiles, &cache_addedOrModifiedFileHashes, &cache_deletedFiles, &cache_minTime, &cache_maxTime);
+		if (cacheLoaded==false)
+		{
+			printf("Warning: Cache not loaded. This is OK if no patch was ever saved.\n");
+		}
+	}
+}
+void AutopatcherServer::OnAttach(void)
+{
+}
+void AutopatcherServer::OnDetach(void)
+{
+	Clear();
+}
+#ifdef _MSC_VER
+#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
+#endif
+void AutopatcherServer::Update(void)
+{
+	while (PatchingUserLimitReached()==false && userRequestWaitingQueue.Size()>0)
+	{
+		Packet *packet = PopOffWaitingQueue();
+		switch (packet->data[0]) 
+		{
+		case ID_AUTOPATCHER_GET_CHANGELIST_SINCE_DATE:
+			OnGetChangelistSinceDateInt(packet);
+			break;
+		// Client sends ID_AUTOPATCHER_GET_PATCH with files that they have different or missing
+		case ID_AUTOPATCHER_GET_PATCH:
+			OnGetPatchInt(packet);
+			break;
+		}
+		DeallocPacketUnified(packet);
+	}
+}
+PluginReceiveResult AutopatcherServer::OnReceive(Packet *packet)
+{
+	switch (packet->data[0]) 
+	{
+	case ID_AUTOPATCHER_GET_CHANGELIST_SINCE_DATE:
+		return OnGetChangelistSinceDate(packet);
+	case ID_AUTOPATCHER_GET_PATCH:
+		return OnGetPatch(packet);
+	}
+
+	return RR_CONTINUE_PROCESSING;
+}
+#ifdef _MSC_VER
+#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
+#endif
+void AutopatcherServer::OnShutdown(void)
+{
+	Clear();
+}
+void AutopatcherServer::Clear(void)
+{
+	// Clear the waiting input and output from the thread pool.
+	unsigned i;
+	threadPool.StopThreads();
+	for (i=0; i < threadPool.InputSize(); i++)
+	{
+		if (DecrementPatchingUserCount(threadPool.GetInputAtIndex(i).systemAddress))
+			CallPatchCompleteCallback(threadPool.GetInputAtIndex(i).systemAddress, AutopatcherServerLoadNotifier::PR_ABORTED_FROM_INPUT_THREAD);
+		RakNet::OP_DELETE(threadPool.GetInputAtIndex(i).clientList, _FILE_AND_LINE_);
+	}
+	threadPool.ClearInput();
+	for (i=0; i < threadPool.OutputSize(); i++)
+	{
+		RakNet::OP_DELETE(threadPool.GetOutputAtIndex(i)->patchList, _FILE_AND_LINE_);
+		RakNet::OP_DELETE(threadPool.GetOutputAtIndex(i)->deletedFiles, _FILE_AND_LINE_);
+		RakNet::OP_DELETE(threadPool.GetOutputAtIndex(i)->addedOrModifiedFilesWithHashData, _FILE_AND_LINE_);
+	}
+	threadPool.ClearOutput();
+
+	while (userRequestWaitingQueue.Size())
+		DeallocPacketUnified(AbortOffWaitingQueue());
+
+	patchingUsers.Clear(true, _FILE_AND_LINE_);
+}
+#ifdef _MSC_VER
+#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
+#endif
+void AutopatcherServer::OnStartup(RakPeerInterface *peer)
+{
+}
+#ifdef _MSC_VER
+#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
+#endif
+void AutopatcherServer::OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason )
+{
+	RemoveFromThreadPool(systemAddress);
+
+	unsigned int i=0;
+	patchingUsersMutex.Lock();
+	while (i < patchingUsers.Size())
+	{
+		if (patchingUsers[i]==systemAddress)
+			patchingUsers.RemoveAtIndexFast(i);
+		else
+			i++;
+	}
+	patchingUsersMutex.Unlock();
+
+	i=0;
+	while (i < userRequestWaitingQueue.Size())
+	{
+		if (userRequestWaitingQueue[i]->systemAddress==systemAddress)
+			userRequestWaitingQueue.RemoveAtIndex(i);
+		else
+			i++;
+	}
+}
+void AutopatcherServer::RemoveFromThreadPool(SystemAddress systemAddress)
+{
+	unsigned i;
+	i=0;
+	threadPool.LockInput();
+	while (i < threadPool.InputSize())
+	{
+		if (threadPool.GetInputAtIndex(i).systemAddress==systemAddress)
+		{
+			if (DecrementPatchingUserCount(systemAddress))
+				CallPatchCompleteCallback(threadPool.GetInputAtIndex(i).systemAddress, AutopatcherServerLoadNotifier::PR_ABORTED_FROM_INPUT_THREAD);
+			RakNet::OP_DELETE(threadPool.GetInputAtIndex(i).clientList, _FILE_AND_LINE_);
+			threadPool.RemoveInputAtIndex(i);
+		}
+		else
+			i++;
+	}
+	threadPool.UnlockInput();
+
+	i=0;
+	threadPool.LockOutput();
+	while (i < threadPool.OutputSize())
+	{
+		if (threadPool.GetOutputAtIndex(i)->systemAddress==systemAddress)
+		{
+			RakNet::OP_DELETE(threadPool.GetOutputAtIndex(i)->patchList, _FILE_AND_LINE_);
+			RakNet::OP_DELETE(threadPool.GetOutputAtIndex(i)->deletedFiles, _FILE_AND_LINE_);
+			RakNet::OP_DELETE(threadPool.GetOutputAtIndex(i)->addedOrModifiedFilesWithHashData, _FILE_AND_LINE_);
+			threadPool.RemoveOutputAtIndex(i);
+		}
+		else
+			i++;
+	}
+	threadPool.UnlockOutput();
+}
+namespace RakNet
+{
+AutopatcherServer::ResultTypeAndBitstream* GetChangelistSinceDateCB(AutopatcherServer::ThreadData threadData, bool *returnOutput, void* perThreadData)
+{
+	AutopatcherRepositoryInterface *repository = (AutopatcherRepositoryInterface*)perThreadData;
+	
+	FileList addedOrModifiedFilesWithHashData, deletedFiles;
+	AutopatcherServer *server = threadData.server;
+
+	//AutopatcherServer::ResultTypeAndBitstream *rtab = RakNet::OP_NEW<AutopatcherServer::ResultTypeAndBitstream>( _FILE_AND_LINE_ );
+	AutopatcherServer::ResultTypeAndBitstream rtab;
+	rtab.systemAddress=threadData.systemAddress;
+// 	rtab.deletedFiles=RakNet::OP_NEW<FileList>( _FILE_AND_LINE_ );
+// 	rtab.addedFiles=RakNet::OP_NEW<FileList>( _FILE_AND_LINE_ );
+	rtab.deletedFiles=&deletedFiles;
+	rtab.addedOrModifiedFilesWithHashData=&addedOrModifiedFilesWithHashData;
+
+	// Query the database for a changelist since this date
+	RakAssert(server);
+	//if (server->repository->GetChangelistSinceDate(threadData.applicationName.C_String(), rtab.addedFiles, rtab.deletedFiles, threadData.lastUpdateDate.C_String(), currentDate))
+	if (repository->GetChangelistSinceDate(threadData.applicationName.C_String(), rtab.addedOrModifiedFilesWithHashData, rtab.deletedFiles, threadData.lastUpdateDate))
+	{
+		rtab.resultCode=1;
+	}
+	else
+	{
+		rtab.resultCode=0;
+	}
+
+	rtab.operation=AutopatcherServer::ResultTypeAndBitstream::GET_CHANGELIST_SINCE_DATE;
+	rtab.currentDate=(double) time(NULL);
+	// *returnOutput=true;
+	// return rtab;
+
+	if (rtab.resultCode==1)
+	{
+		if (rtab.deletedFiles->fileList.Size())
+		{
+			rtab.bitStream1.Write((unsigned char) ID_AUTOPATCHER_DELETION_LIST);
+			rtab.deletedFiles->Serialize(&rtab.bitStream1);
+		}
+
+		if (rtab.addedOrModifiedFilesWithHashData->fileList.Size())
+		{
+			rtab.bitStream2.Write((unsigned char) ID_AUTOPATCHER_CREATION_LIST);
+			rtab.addedOrModifiedFilesWithHashData->Serialize(&rtab.bitStream2);
+			rtab.bitStream2.Write(rtab.currentDate);
+			rtab.bitStream2.WriteCasted<double>(0);
+
+			rtab.addedOrModifiedFilesWithHashData->Clear();
+		}
+		else
+		{
+			rtab.bitStream2.Write((unsigned char) ID_AUTOPATCHER_FINISHED);
+			rtab.bitStream2.Write(rtab.currentDate);
+		}
+	}
+	else
+	{
+		rtab.bitStream2.Write((unsigned char) ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR);
+		StringCompressor::Instance()->EncodeString(repository->GetLastError(), 256, &rtab.bitStream2);	
+	}
+// 	RakNet::OP_DELETE(rtab.deletedFiles, _FILE_AND_LINE_);
+// 	RakNet::OP_DELETE(rtab.addedFiles, _FILE_AND_LINE_);
+
+	*returnOutput=false;
+
+	if (server->DecrementPatchingUserCount(rtab.systemAddress))
+	{
+		if (rtab.bitStream1.GetNumberOfBitsUsed()>0)
+			server->SendUnified(&(rtab.bitStream1), server->priority, RELIABLE_ORDERED, server->orderingChannel, rtab.systemAddress, false);
+		if (rtab.bitStream2.GetNumberOfBitsUsed()>0)
+			server->SendUnified(&(rtab.bitStream2), server->priority, RELIABLE_ORDERED, server->orderingChannel, rtab.systemAddress, false);
+
+		if (server->loadNotifier)
+		{
+			AutopatcherServerLoadNotifier::AutopatcherState autopatcherState;
+			autopatcherState.requestsQueued=server->userRequestWaitingQueue.Size();
+			autopatcherState.requestsWorking=server->patchingUsers.Size();
+
+			AutopatcherServerLoadNotifier::GetChangelistResult getChangelistResult;
+			if (rtab.resultCode!=1)
+				getChangelistResult=AutopatcherServerLoadNotifier::GCR_REPOSITORY_ERROR;
+			else if (rtab.deletedFiles->fileList.Size()==0 && rtab.addedOrModifiedFilesWithHashData->fileList.Size()==0)
+				getChangelistResult=AutopatcherServerLoadNotifier::GCR_NOTHING_TO_DO;
+			else if (rtab.deletedFiles->fileList.Size()==0)
+				getChangelistResult=AutopatcherServerLoadNotifier::GCR_ADD_FILES;
+			else if (rtab.addedOrModifiedFilesWithHashData->fileList.Size()==0)
+				getChangelistResult=AutopatcherServerLoadNotifier::GCR_DELETE_FILES;
+			else
+				getChangelistResult=AutopatcherServerLoadNotifier::GCR_ADD_AND_DELETE_FILES;
+
+			server->loadNotifier->OnGetChangelistCompleted(rtab.systemAddress, getChangelistResult, &autopatcherState);
+		}
+	}
+
+
+	return 0;
+}
+}
+PluginReceiveResult AutopatcherServer::OnGetChangelistSinceDate(Packet *packet)
+{
+	RakNet::BitStream inBitStream(packet->data, packet->length, false);
+	ThreadData threadData;
+	threadData.clientList=0;
+	inBitStream.IgnoreBits(8);
+	inBitStream.ReadCompressed(threadData.applicationName);
+	inBitStream.Read(threadData.lastUpdateDate);
+
+	if (cacheLoaded && threadData.lastUpdateDate!=0 && threadData.applicationName==cache_appName)
+	{
+		RakNet::BitStream bitStream1;
+		RakNet::BitStream bitStream2;
+		double currentDate=(double) time(NULL);
+		if (cache_maxTime!=0 && threadData.lastUpdateDate>cache_maxTime)
+		{
+			bitStream2.Write((unsigned char) ID_AUTOPATCHER_FINISHED);
+			bitStream2.Write(currentDate);
+			SendUnified(&bitStream2, priority, RELIABLE_ORDERED,orderingChannel, packet->systemAddress, false);
+			return RR_STOP_PROCESSING_AND_DEALLOCATE;
+		}
+
+		// Check in-memory cache, use if possible rather than accessing database
+		if (cache_minTime!=0 && threadData.lastUpdateDate>cache_minTime)
+		{
+			if (cache_deletedFiles.fileList.Size())
+			{
+				bitStream1.Write((unsigned char) ID_AUTOPATCHER_DELETION_LIST);
+				cache_deletedFiles.Serialize(&bitStream1);
+				SendUnified(&bitStream1, priority, RELIABLE_ORDERED,orderingChannel, packet->systemAddress, false);
+			}
+			if (cache_addedOrModifiedFileHashes.fileList.Size())
+			{
+				bitStream2.Write((unsigned char) ID_AUTOPATCHER_CREATION_LIST);
+				cache_addedOrModifiedFileHashes.Serialize(&bitStream2);
+				bitStream2.Write(currentDate);
+				bitStream2.Write(threadData.lastUpdateDate);
+			}
+			else
+			{
+				bitStream2.Write((unsigned char) ID_AUTOPATCHER_FINISHED);
+				bitStream2.Write(currentDate);
+			}
+			SendUnified(&bitStream2, priority, RELIABLE_ORDERED,orderingChannel, packet->systemAddress, false);
+
+			return RR_STOP_PROCESSING_AND_DEALLOCATE;
+		}
+	}
+
+	if (PatchingUserLimitReached())
+	{
+		AddToWaitingQueue(packet);
+		return RR_STOP_PROCESSING;
+	}
+
+	OnGetChangelistSinceDateInt(packet);
+	return RR_STOP_PROCESSING_AND_DEALLOCATE;
+}
+void AutopatcherServer::OnGetChangelistSinceDateInt(Packet *packet)
+{
+	RakNet::BitStream inBitStream(packet->data, packet->length, false);
+	ThreadData threadData;
+	threadData.clientList=0;
+	inBitStream.IgnoreBits(8);
+	inBitStream.ReadCompressed(threadData.applicationName);
+	inBitStream.Read(threadData.lastUpdateDate);
+
+	if (IncrementPatchingUserCount(packet->systemAddress))
+	{
+		CallPacketCallback(packet, AutopatcherServerLoadNotifier::QO_POPPED_ONTO_TO_PROCESSING_THREAD);
+
+		threadData.server=this;
+		threadData.systemAddress=packet->systemAddress;
+		threadPool.AddInput(GetChangelistSinceDateCB, threadData);
+	}
+}
+namespace RakNet {
+AutopatcherServer::ResultTypeAndBitstream* GetPatchCB(AutopatcherServer::ThreadData threadData, bool *returnOutput, void* perThreadData)
+{
+	AutopatcherServer *server = threadData.server;
+	AutopatcherRepositoryInterface *repository = (AutopatcherRepositoryInterface*)perThreadData;
+
+	// AutopatcherServer::ResultTypeAndBitstream *rtab = RakNet::OP_NEW<AutopatcherServer::ResultTypeAndBitstream>( _FILE_AND_LINE_ );
+	AutopatcherServer::ResultTypeAndBitstream rtab;
+	rtab.systemAddress=threadData.systemAddress;
+	FileList fileList;
+	// rtab.patchList=RakNet::OP_NEW<FileList>( _FILE_AND_LINE_ );
+	rtab.patchList=&fileList;
+	RakAssert(server);
+//	RakAssert(server->repository);
+//	if (server->repository->GetPatches(threadData.applicationName.C_String(), threadData.clientList, rtab.patchList, currentDate))
+	rtab.resultCode = repository->GetPatches(threadData.applicationName.C_String(), threadData.clientList, server->allowDownloadOfOriginalUnmodifiedFiles, rtab.patchList);
+	rtab.operation=AutopatcherServer::ResultTypeAndBitstream::GET_PATCH;
+	rtab.setId=threadData.setId;
+	rtab.currentDate=(double) time(NULL);
+
+	RakNet::OP_DELETE(threadData.clientList, _FILE_AND_LINE_);
+
+	if (rtab.resultCode==1)
+	{
+		if (rtab.patchList->fileList.Size())
+		{
+			//server->fileListTransfer->Send(rtab.patchList, 0, rtab.systemAddress, rtab.setId, server->priority, server->orderingChannel, false, server->repository);
+			server->fileListTransfer->Send(rtab.patchList, 0, rtab.systemAddress, rtab.setId, server->priority, server->orderingChannel, repository, repository->GetIncrementalReadChunkSize());
+		}
+		else
+		{
+			// No files needed to send
+			if (server->DecrementPatchingUserCount(rtab.systemAddress))
+				server->CallPatchCompleteCallback(rtab.systemAddress, AutopatcherServerLoadNotifier::PR_NO_FILES_NEEDED_PATCHING);
+		}
+
+		rtab.bitStream1.Write((unsigned char) ID_AUTOPATCHER_FINISHED_INTERNAL);
+		rtab.bitStream1.Write(rtab.currentDate);
+	}
+	else
+	{
+		AutopatcherServerLoadNotifier::PatchResult pr;
+		if (rtab.resultCode==0)
+		{
+			rtab.bitStream1.Write((unsigned char) ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR);
+			StringCompressor::Instance()->EncodeString(repository->GetLastError(), 256, &rtab.bitStream1);
+			pr = AutopatcherServerLoadNotifier::PR_REPOSITORY_ERROR;
+		}
+		else
+		{
+			rtab.bitStream1.Write((unsigned char) ID_AUTOPATCHER_CANNOT_DOWNLOAD_ORIGINAL_UNMODIFIED_FILES);
+			pr = AutopatcherServerLoadNotifier::PR_DISALLOWED_DOWNLOADING_ORIGINAL_FILES;
+		}
+
+		if (server->DecrementPatchingUserCount(rtab.systemAddress))
+		{
+			server->CallPatchCompleteCallback(rtab.systemAddress, pr);
+		}
+		else
+		{
+			*returnOutput=false;
+			return 0;
+		}
+	}
+
+	*returnOutput=false;
+
+	if (rtab.bitStream1.GetNumberOfBitsUsed()>0)
+		server->SendUnified(&(rtab.bitStream1), server->priority, RELIABLE_ORDERED, server->orderingChannel, rtab.systemAddress, false);
+	if (rtab.bitStream2.GetNumberOfBitsUsed()>0)
+		server->SendUnified(&(rtab.bitStream2), server->priority, RELIABLE_ORDERED, server->orderingChannel, rtab.systemAddress, false);
+
+	// 12/1/2010 This doesn't scale well. Changing to allocating a connection object per request
+	/*
+	// Wait for repository to finish
+	// This is so that the same sql connection is not used between two different plugins, which causes thrashing and bad performance
+	// Plus if fileListTransfer uses multiple threads, this will keep this thread and the fileListTransfer thread from using the same connection at the same time
+	// PostgreSQL possibly MySQL are not threadsafe for multiple threads on the same connection
+	int pendingFiles = server->fileListTransfer->GetPendingFilesToAddress(rtab.systemAddress);
+	while (pendingFiles>0)
+	{
+		RakSleep(pendingFiles*10);
+		pendingFiles = server->fileListTransfer->GetPendingFilesToAddress(rtab.systemAddress);
+	}
+	*/
+	
+	// *returnOutput=true;
+	// return rtab;
+	return 0;
+}
+}
+PluginReceiveResult AutopatcherServer::OnGetPatch(Packet *packet)
+{
+	RakNet::BitStream inBitStream(packet->data, packet->length, false);
+	
+	ThreadData threadData;
+	inBitStream.IgnoreBits(8);
+	inBitStream.Read(threadData.setId);
+	double lastUpdateDate;
+	inBitStream.Read(lastUpdateDate);
+	inBitStream.ReadCompressed(threadData.applicationName);
+	threadData.clientList=0;
+
+	// Check in-memory cache, use if possible rather than accessing database
+	if (threadData.applicationName==cache_appName && lastUpdateDate!=0 && cacheLoaded && cache_minTime!=0 && lastUpdateDate>cache_minTime)
+	{
+		threadData.systemAddress=packet->systemAddress;
+		threadData.server=this;
+		threadData.clientList=RakNet::OP_NEW<FileList>( _FILE_AND_LINE_ );
+
+		if (threadData.clientList->Deserialize(&inBitStream)==false)
+		{
+			RakNet::OP_DELETE(threadData.clientList, _FILE_AND_LINE_);
+			return RR_STOP_PROCESSING_AND_DEALLOCATE;
+		}
+		if (threadData.clientList->fileList.Size()==0)
+		{
+			RakAssert(0);
+			RakNet::OP_DELETE(threadData.clientList, _FILE_AND_LINE_);
+			return RR_STOP_PROCESSING_AND_DEALLOCATE;
+		}
+
+		char *userHash;
+		RakNet::RakString userFilename;
+		FileList patchList;
+		bool cacheUpdateFailed=false;
+
+		unsigned int i,j;
+		// FileList is the list of all files missing or changed as determined by the client
+		for (i=0; i < threadData.clientList->fileList.Size(); i++)
+		{
+			userHash=threadData.clientList->fileList[i].data;
+			userFilename=threadData.clientList->fileList[i].filename;
+
+			if (userHash)
+			{
+				// If the user has a hash, check for this file in cache_patchedFiles. If not found, or hash is wrong, use DB
+				if (threadData.clientList->fileList[i].dataLengthBytes!=HASH_LENGTH)
+				{
+					RakNet::OP_DELETE(threadData.clientList, _FILE_AND_LINE_);
+					return RR_STOP_PROCESSING_AND_DEALLOCATE;
+				}
+
+				for (j=0; j < cache_patchedFiles.fileList.Size(); j++)
+				{
+					if (userFilename == cache_patchedFiles.fileList[j].filename)
+					{			
+						if (memcmp(cache_patchedFiles.fileList[j].data, userHash, HASH_LENGTH)==0)
+						{
+							// Send patch
+							RakAssert(cache_patchedFiles.fileList[j].context.op==PC_HASH_2_WITH_PATCH);
+							patchList.AddFile(userFilename,userFilename, 0, cache_patchedFiles.fileList[j].dataLengthBytes, cache_patchedFiles.fileList[j].fileLengthBytes, cache_patchedFiles.fileList[j].context, true, false);
+						}
+						else
+						{
+							// Bad hash
+							cacheUpdateFailed=true;
+						}
+
+						break;
+					}
+				}
+
+				if (j==cache_patchedFiles.fileList.Size())
+				{
+					// Didn't find the patch even though the client has an older version of the file
+					cacheUpdateFailed=true;
+				}
+			}
+			else
+			{
+				// If the user does not have a hash, check for this file in cache_addedFiles. If not found, use DB
+				for (j=0; j < cache_addedFiles.fileList.Size(); j++)
+				{
+					if (userFilename == cache_addedFiles.fileList[j].filename)
+					{
+						// Send added file
+						patchList.AddFile(userFilename,userFilename, 0, cache_addedFiles.fileList[j].dataLengthBytes, cache_addedFiles.fileList[j].fileLengthBytes, cache_addedFiles.fileList[j].context, true, false);
+						break;
+					}
+				}
+
+				if (j==cache_addedFiles.fileList.Size())
+				{
+					// Didn't find the file in the cache even though the client asked for it
+					cacheUpdateFailed=true;
+				}
+			}
+
+			if (cacheUpdateFailed==true)
+			{
+				// Failure to find file in cache
+				// Will fall to use database
+				patchList.Clear();
+				break;
+			}
+		}
+
+		if (patchList.fileList.Size()>0)
+		{
+			if (IncrementPatchingUserCount(packet->systemAddress))
+			{
+				fileListTransfer->Send(&patchList, 0, packet->systemAddress, threadData.setId, priority, orderingChannel, this, 262144*4*4);
+				RakNet::BitStream bitStream1;
+				bitStream1.Write((unsigned char) ID_AUTOPATCHER_FINISHED_INTERNAL);
+				double t =(double) time(NULL);
+				bitStream1.Write(t);
+				SendUnified(&bitStream1, priority, RELIABLE_ORDERED, orderingChannel, packet->systemAddress, false);
+
+				RakNet::OP_DELETE(threadData.clientList, _FILE_AND_LINE_);
+				return RR_STOP_PROCESSING_AND_DEALLOCATE;
+			}
+		}
+	}
+
+	RakNet::OP_DELETE(threadData.clientList, _FILE_AND_LINE_);
+	
+	if (PatchingUserLimitReached())
+	{
+		AddToWaitingQueue(packet);
+		return RR_STOP_PROCESSING;
+	}
+
+	OnGetPatchInt(packet);
+	return RR_STOP_PROCESSING_AND_DEALLOCATE;
+}
+void AutopatcherServer::OnGetPatchInt(Packet *packet)
+{
+	RakNet::BitStream inBitStream(packet->data, packet->length, false);
+
+	ThreadData threadData;
+	inBitStream.IgnoreBits(8);
+	inBitStream.Read(threadData.setId);
+	double lastUpdateDate;
+	inBitStream.Read(lastUpdateDate);
+	inBitStream.ReadCompressed(threadData.applicationName);
+	threadData.systemAddress=packet->systemAddress;
+	threadData.server=this;
+	threadData.clientList=RakNet::OP_NEW<FileList>( _FILE_AND_LINE_ );
+
+	if (threadData.clientList->Deserialize(&inBitStream)==false)
+	{
+		RakNet::OP_DELETE(threadData.clientList, _FILE_AND_LINE_);
+		return;
+	}
+	if (threadData.clientList->fileList.Size()==0)
+	{
+		RakAssert(0);
+		RakNet::OP_DELETE(threadData.clientList, _FILE_AND_LINE_);
+		return;
+	}
+
+	if (IncrementPatchingUserCount(packet->systemAddress))
+		CallPacketCallback(packet, AutopatcherServerLoadNotifier::QO_POPPED_ONTO_TO_PROCESSING_THREAD);
+
+	threadPool.AddInput(GetPatchCB, threadData);
+}
+void* AutopatcherServer::PerThreadFactory(void *context)
+{
+	(void)context;
+
+	AutopatcherRepositoryInterface* p;
+	connectionPoolMutex.Lock();
+	p=connectionPool.Pop();
+	connectionPoolMutex.Unlock();
+	return p;
+}
+void AutopatcherServer::PerThreadDestructor(void* factoryResult, void *context)
+{
+	(void)context;
+	(void)factoryResult;
+}
+void AutopatcherServer::OnFilePushesComplete( SystemAddress systemAddress, unsigned short setID )
+{
+	if (DecrementPatchingUserCount(systemAddress))
+		CallPatchCompleteCallback(systemAddress, AutopatcherServerLoadNotifier::PR_PATCHES_WERE_SENT);
+}
+void AutopatcherServer::OnSendAborted( SystemAddress systemAddress )
+{
+	if (DecrementPatchingUserCount(systemAddress))
+		CallPatchCompleteCallback(systemAddress, AutopatcherServerLoadNotifier::PR_ABORTED_FROM_DOWNLOAD_THREAD);
+}
+bool AutopatcherServer::IncrementPatchingUserCount(SystemAddress sa)
+{
+	// A system address may exist more than once in patchingUsers
+	patchingUsersMutex.Lock();
+	patchingUsers.Insert(sa, _FILE_AND_LINE_);
+	patchingUsersMutex.Unlock();
+	return true;
+}
+bool AutopatcherServer::DecrementPatchingUserCount(SystemAddress sa)
+{
+	unsigned int i;
+	patchingUsersMutex.Lock();
+	for (i=0; i < patchingUsers.Size(); i++)
+	{
+		if (patchingUsers[i]==sa)
+		{
+			patchingUsers.RemoveAtIndexFast(i);
+			patchingUsersMutex.Unlock();
+			return true;
+		}
+	}
+	patchingUsersMutex.Unlock();
+	return false;
+}
+bool AutopatcherServer::PatchingUserLimitReached(void) const
+{
+	if (maxConcurrentUsers==0)
+		return false;
+
+	return patchingUsers.Size()>=maxConcurrentUsers;
+}
+void AutopatcherServer::SetMaxConurrentUsers(unsigned int _maxConcurrentUsers)
+{
+	maxConcurrentUsers=_maxConcurrentUsers;
+}
+unsigned int AutopatcherServer::GetMaxConurrentUsers(void) const
+{
+	return maxConcurrentUsers;
+}
+void AutopatcherServer::CallPacketCallback(Packet *packet, AutopatcherServerLoadNotifier::QueueOperation queueOperation)
+{
+	if (loadNotifier)
+	{
+		AutopatcherServerLoadNotifier::AutopatcherState autopatcherState;
+		autopatcherState.requestsQueued=userRequestWaitingQueue.Size();
+		autopatcherState.requestsWorking=patchingUsers.Size();
+
+		AutopatcherServerLoadNotifier::RequestType requestType;
+		if (packet->data[0]==ID_AUTOPATCHER_GET_CHANGELIST_SINCE_DATE)
+			requestType=AutopatcherServerLoadNotifier::ASUMC_GET_CHANGELIST;
+		else
+			requestType=AutopatcherServerLoadNotifier::ASUMC_GET_PATCH;
+
+		loadNotifier->OnQueueUpdate(packet->systemAddress, requestType, queueOperation, &autopatcherState);
+	}
+}
+void AutopatcherServer::CallPatchCompleteCallback(const SystemAddress &systemAddress, AutopatcherServerLoadNotifier::PatchResult patchResult)
+{
+	if (loadNotifier)
+	{
+		AutopatcherServerLoadNotifier::AutopatcherState autopatcherState;
+		autopatcherState.requestsQueued=userRequestWaitingQueue.Size();
+		autopatcherState.requestsWorking=patchingUsers.Size();
+
+		loadNotifier->OnGetPatchCompleted(systemAddress, patchResult, &autopatcherState);
+	}
+}
+void AutopatcherServer::AddToWaitingQueue(Packet *packet)
+{
+	userRequestWaitingQueue.Push(packet, _FILE_AND_LINE_);
+	CallPacketCallback(packet, AutopatcherServerLoadNotifier::QO_WAS_ADDED);
+}
+Packet *AutopatcherServer::AbortOffWaitingQueue(void)
+{
+	Packet *packet = userRequestWaitingQueue.Pop();
+	CallPacketCallback(packet,AutopatcherServerLoadNotifier::QO_WAS_ABORTED);
+	return packet;
+}
+Packet *AutopatcherServer::PopOffWaitingQueue(void)
+{
+	return userRequestWaitingQueue.Pop();;
+}
+void AutopatcherServer::SetLoadManagementCallback(AutopatcherServerLoadNotifier *asumc)
+{
+	loadNotifier=asumc;
+}
+void AutopatcherServer::SetAllowDownloadOfOriginalUnmodifiedFiles(bool allow)
+{
+	allowDownloadOfOriginalUnmodifiedFiles = allow;
+}
+unsigned int AutopatcherServer::GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context)
+{
+	/*
+	int offset;
+	if (context.op==PC_HASH_1_WITH_PATCH)
+		offset=HASH_LENGTH;
+	else if (context.op==PC_HASH_2_WITH_PATCH)
+		offset=HASH_LENGTH*2;
+	else
+		offset=0;
+
+	int bytesToRead;
+	if (startReadBytes + numBytesToRead > context.dataLength-offset)
+		bytesToRead=(context.dataLength-offset)-startReadBytes;
+	else
+		bytesToRead=numBytesToRead;
+
+	memcpy(preallocatedDestination, ((char*)context.dataPtr)+offset, bytesToRead);
+	*/
+
+	int bytesToRead;
+	if (startReadBytes + numBytesToRead > context.dataLength)
+		bytesToRead=(context.dataLength)-startReadBytes;
+	else
+		bytesToRead=numBytesToRead;
+
+	memcpy(preallocatedDestination, context.dataPtr, bytesToRead);
+	return bytesToRead;
+}
+
+#ifdef _MSC_VER
+#pragma warning( pop )
+#endif

+ 304 - 0
DependentExtensions/Autopatcher/AutopatcherServer.h

@@ -0,0 +1,304 @@
+/*
+ *  Copyright (c) 2014, Oculus VR, Inc.
+ *  All rights reserved.
+ *
+ *  This source code is licensed under the BSD-style license found in the
+ *  LICENSE file in the root directory of this source tree. An additional grant 
+ *  of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+/// \file
+/// \brief The server plugin for the autopatcher.  Must be running for the client to get patches.
+
+// TODO - bsdiff doesn't work for files above 100 megabytes.
+// See http://xdelta.org/
+// XDelta is GPL 2, however I could run that as a separate EXE and invoke to only transmit the delta file. 
+
+// See http://pocketsoft.com/rtpatch.html
+// See use rdiff instead of bsdiff, or perhaps librsync
+
+// See https://code.google.com/p/open-vcdiff/
+// https://code.google.com/p/open-vcdiff/wiki/HowToUseOpenVcdiff
+// https://github.com/gtoubassi/femtozip/wiki/Sdch
+
+#ifndef __AUTOPATCHER_SERVER_H
+#define __AUTOPATCHER_SERVER_H
+
+#include "RakNetTypes.h"
+#include "Export.h"
+#include "PluginInterface2.h"
+#include "PacketPriority.h"
+#include "ThreadPool.h"
+#include "BitStream.h"
+#include "RakString.h"
+#include "FileList.h"
+#include "IncrementalReadInterface.h"
+
+namespace RakNet
+{
+/// Forward declarations
+class RakPeerInterface;
+struct Packet;
+class AutopatcherRepositoryInterface;
+class FileListTransfer;
+
+class RAK_DLL_EXPORT AutopatcherServerLoadNotifier
+{
+public:
+	/// Current queue state of the autopatcher
+	struct AutopatcherState
+	{
+		/// How many requests have been queued to be processed later
+		unsigned int requestsQueued;
+
+		/// How many requests are currently working (including downloading files).
+		/// This will not normally exceed AutopatcherServer::SetMaxConurrentUsers()
+		unsigned int requestsWorking;
+	};
+
+	/// The server only handles two types of requests - to get a change list since a certain date, or to get a patch
+	enum RequestType
+	{
+		ASUMC_GET_CHANGELIST,
+		ASUMC_GET_PATCH,
+	};
+
+	enum QueueOperation
+	{
+		QO_WAS_ADDED,
+		QO_WAS_ABORTED,
+		QO_POPPED_ONTO_TO_PROCESSING_THREAD
+	};
+
+	enum GetChangelistResult
+	{
+		GCR_DELETE_FILES,
+		GCR_ADD_FILES,
+		GCR_ADD_AND_DELETE_FILES,
+		GCR_NOTHING_TO_DO,
+		GCR_REPOSITORY_ERROR,
+	};
+
+	enum PatchResult
+	{
+		PR_NO_FILES_NEEDED_PATCHING,
+		PR_REPOSITORY_ERROR,
+		PR_DISALLOWED_DOWNLOADING_ORIGINAL_FILES,
+		PR_PATCHES_WERE_SENT,
+		PR_ABORTED_FROM_INPUT_THREAD,
+		PR_ABORTED_FROM_DOWNLOAD_THREAD,
+	};
+
+	/// The server queues have been updated
+	/// \param[out] remoteSystem Which system this refers to
+	/// \param[out] requestType Either added to / removed a changelist request, or a get patch request
+	/// \param[out] queueOperation The operation was added to the queue, removed from the queue to be processed, or removed because it was aborted
+	/// \param[out] autopatcherState Current size of the request queue, and how many requests are working
+	virtual void OnQueueUpdate(SystemAddress remoteSystem,
+		AutopatcherServerLoadNotifier::RequestType requestType,
+		AutopatcherServerLoadNotifier::QueueOperation queueOperation,
+		AutopatcherServerLoadNotifier::AutopatcherState *autopatcherState)
+	{(void) remoteSystem; (void) requestType; (void) queueOperation; (void) autopatcherState;}
+
+	virtual void OnGetChangelistCompleted(
+		SystemAddress remoteSystem,
+		AutopatcherServerLoadNotifier::GetChangelistResult getChangelistResult,
+		AutopatcherServerLoadNotifier::AutopatcherState *autopatcherState)
+	{(void) remoteSystem; (void) autopatcherState;}
+
+	/// A file transfer has completed, or was not necessary
+	/// \param[out] remoteSystem Which system this refers to
+	/// \param[out] autopatcherState Current size of the request queue, and how many requests are working
+	virtual void OnGetPatchCompleted(SystemAddress remoteSystem,
+		AutopatcherServerLoadNotifier::PatchResult patchResult,
+		AutopatcherServerLoadNotifier::AutopatcherState *autopatcherState)
+	{(void) remoteSystem; (void) patchResult; (void) autopatcherState;};
+};
+
+/// \brief Sample implementation of AutopatcherServerLoadNotifier using printf
+class RAK_DLL_EXPORT AutopatcherServerLoadNotifier_Printf : public AutopatcherServerLoadNotifier
+{
+public:
+	virtual void OnQueueUpdate(SystemAddress remoteSystem,
+		AutopatcherServerLoadNotifier::RequestType requestType,
+		AutopatcherServerLoadNotifier::QueueOperation queueOperation,
+		AutopatcherServerLoadNotifier::AutopatcherState *autopatcherState);
+
+	virtual void OnGetChangelistCompleted(
+		SystemAddress remoteSystem,
+		AutopatcherServerLoadNotifier::GetChangelistResult getChangelistResult,
+		AutopatcherServerLoadNotifier::AutopatcherState *autopatcherState);
+
+	virtual void OnGetPatchCompleted(SystemAddress remoteSystem,
+		AutopatcherServerLoadNotifier::PatchResult patchResult,
+		AutopatcherServerLoadNotifier::AutopatcherState *autopatcherState);
+};
+
+/// \brief The server plugin for the autopatcher.  Must be running for the client to get patches.
+class RAK_DLL_EXPORT AutopatcherServer : public PluginInterface2 , public ThreadDataInterface, FileListProgress, IncrementalReadInterface
+{
+public:
+	// Constructor
+	AutopatcherServer();
+
+	// Destructor
+	~AutopatcherServer();
+
+	/// DO THIS FIRST
+	/// Implement to start the worker threads.
+	/// Before this is called, no queries will be performed
+	/// When this is called, AllocAutopatcherRepositoryInterface will be called with \a repositoryAllocationParameters
+	/// The system works in three phases.
+	/// 1. Get change list since a given date. This uses one of the worker threads.
+	/// 2. If either running a full scan, or files have changed since a given date, get the list of patches. This uses one of the worker threads and does an intensive comparison of the hashes the client has vs. the files in the database
+	/// 3. If the total amount of data to be sent exceeds DATABASE_READ_CHUNK_SIZE, defined in the cpp file, then the database will be read from incrementally during this download phase. This uses an sql connection object, which may or may not be also in use by one of the threads.
+	/// If you have more sql connections than threads, this tends to prevent the same connection from being used to incrementally read files for a downloader, and to be used in a worker thread.
+	/// \param[in] numThreads Number of processing threads, which handles the CPU intensive tasks of generating a patch list and comparing files
+	/// \param[in] numSQLConnections Number of SQL connection objects passed to \a sqlConnectionPtrArray. Must be greater than or equal to numThreads
+	/// \param[in] sqlConnectionPtrArray List of pointers to AutopatcherRepositoryInterface. C++ note: Don't just cast a derived class array, you need to take the pointer address of each item
+	void StartThreads(int numThreads, int numSQLConnections, AutopatcherRepositoryInterface **sqlConnectionPtrArray);
+
+	/// Load the most recent patch in memory and keep it there
+	/// This can take a lot of memory, but greatly speeds up serving patches, since disk access is not incurred
+	/// \param[in] applicationName 0 means all, otherwise the name of the application to cache
+	void CacheMostRecentPatch(const char *applicationName);
+
+	/// What parameters to use for the RakPeerInterface::Send() call when uploading files.
+	/// \param[in] _priority See RakPeerInterface::Send()
+	/// \param[in] _orderingChannel See RakPeerInterface::Send()
+	void SetUploadSendParameters(PacketPriority _priority, char _orderingChannel);
+
+	/// This plugin has a dependency on the FileListTransfer plugin, which it uses to actually send the files.
+	/// So you need an instance of that plugin registered with RakPeerInterface, and a pointer to that interface should be passed here.
+	/// \param[in] flt A pointer to a registered instance of FileListTransfer
+	void SetFileListTransferPlugin(FileListTransfer *flt);
+
+	/// This is the maximum number of users the patcher will service at one time (generally about equal to the number of downloads at once)
+	/// If this limit is exceeded, the request packet will be put into a queue and serviced when slots are available
+	/// Defaults to 0 (unlimited)
+	/// \param[in] maxConcurrentUsers Pass 0 for unlimited, otherwise the max users to serve at once
+	void SetMaxConurrentUsers(unsigned int _maxConcurrentUsers);
+
+	/// \return Returns what was passed to SetMaxConurrentUsers();
+	unsigned int GetMaxConurrentUsers(void) const;
+
+	/// Set a callback to get notifications of when user requests are queued and processed
+	/// This is primarily of use to load balance the server
+	/// \param[in] asumc An externally allocated instance of AutopatcherServerLoadNotifier. Pass 0 to disable.
+	void SetLoadManagementCallback(AutopatcherServerLoadNotifier *asumc);
+
+	/// Set whether or not the client can download files that were never modified, that they do not have
+	/// Defaults to true
+	/// Set to false to disallow downloading the entire game through the autopatcher. In this case, the user must have a copy of the game through other means (such as a CD install)
+	/// \param[in] allow True to allow downloading original game files, false to disallow
+	void SetAllowDownloadOfOriginalUnmodifiedFiles(bool allow);
+
+	/// Clear buffered input and output
+	void Clear(void);
+
+	/// \internal For plugin handling
+	virtual void OnAttach(void);
+	/// \internal For plugin handling
+	virtual void OnDetach(void);;
+	/// \internal For plugin handling
+	virtual void Update(void);
+	/// \internal For plugin handling
+	virtual PluginReceiveResult OnReceive(Packet *packet);
+	/// \internal For plugin handling
+	virtual void OnShutdown(void);
+	/// \internal For plugin handling
+	virtual void OnStartup(RakPeerInterface *peer);
+	/// \internal For plugin handling
+	virtual void OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason );
+
+	struct ThreadData
+	{
+		AutopatcherServer *server;
+		RakNet::RakString applicationName;
+		double lastUpdateDate;
+		SystemAddress systemAddress;
+		FileList *clientList;
+		unsigned short setId;
+	};
+
+	/// \deprecated
+	struct ResultTypeAndBitstream
+	{
+		ResultTypeAndBitstream() {patchList=0; deletedFiles=0; addedOrModifiedFilesWithHashData=0;}
+		int resultType;
+		SystemAddress systemAddress;
+		RakNet::BitStream bitStream1;
+		RakNet::BitStream bitStream2;
+		FileList *patchList;
+		FileList *deletedFiles, *addedOrModifiedFilesWithHashData;
+		// bool fatalError;
+		int resultCode; // 1 = success, 0 = unknown error, -1 = failed allowDownloadOfOriginalUnmodifiedFiles check
+		unsigned short setId;
+		double currentDate;
+		enum
+		{
+			GET_CHANGELIST_SINCE_DATE,
+			GET_PATCH,
+		} operation;
+	};
+
+protected:
+	friend AutopatcherServer::ResultTypeAndBitstream* GetChangelistSinceDateCB(AutopatcherServer::ThreadData pap, bool *returnOutput, void* perThreadData);
+	friend AutopatcherServer::ResultTypeAndBitstream* GetPatchCB(AutopatcherServer::ThreadData pap, bool *returnOutput, void* perThreadData);
+	PluginReceiveResult OnGetChangelistSinceDate(Packet *packet);
+	PluginReceiveResult OnGetPatch(Packet *packet);
+	void OnGetChangelistSinceDateInt(Packet *packet);
+	void OnGetPatchInt(Packet *packet);
+	void* PerThreadFactory(void *context);
+	void PerThreadDestructor(void* factoryResult, void *context);
+	void RemoveFromThreadPool(SystemAddress systemAddress);
+	virtual unsigned int GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context);
+
+	//AutopatcherRepositoryInterface *repository;
+	FileListTransfer *fileListTransfer;
+	PacketPriority priority;
+	char orderingChannel;
+
+	// The point of the threadPool is so that SQL queries, which are blocking, happen in the thread and don't slow down the rest of the application
+	// The threadPool has a queue for incoming processing requests.  As systems disconnect their pending requests are removed from the list.
+	ThreadPool<ThreadData, ResultTypeAndBitstream*> threadPool;
+
+	SimpleMutex connectionPoolMutex;
+	DataStructures::Queue<AutopatcherRepositoryInterface *> connectionPool;
+
+	// How many users are currently patching
+	// unsigned int patchingUserCount;
+
+	SimpleMutex patchingUsersMutex;
+	DataStructures::List<SystemAddress> patchingUsers;
+	bool IncrementPatchingUserCount(SystemAddress sa);
+	bool DecrementPatchingUserCount(SystemAddress sa);
+	bool PatchingUserLimitReached(void) const;
+    virtual void OnFilePushesComplete( SystemAddress systemAddress, unsigned short setID );
+	virtual void OnSendAborted( SystemAddress systemAddress );
+
+	unsigned int maxConcurrentUsers;
+	// If maxConcurrentUsers is exceeded, then incoming requests are put into this queue
+	DataStructures::Queue<Packet *> userRequestWaitingQueue;
+	void AddToWaitingQueue(Packet *packet);
+	Packet *AbortOffWaitingQueue(void);
+	Packet *PopOffWaitingQueue(void);
+
+	AutopatcherServerLoadNotifier *loadNotifier;
+	void CallPacketCallback(Packet *packet, AutopatcherServerLoadNotifier::QueueOperation queueOperation);
+	void CallPatchCompleteCallback(const SystemAddress &systemAddress, AutopatcherServerLoadNotifier::PatchResult patchResult);
+
+	RakNet::RakString cache_appName;
+	FileList cache_patchedFiles;
+	FileList cache_addedFiles;
+	FileList cache_addedOrModifiedFileHashes;
+	FileList cache_deletedFiles;
+	double cache_minTime, cache_maxTime;
+	bool cacheLoaded;
+	bool allowDownloadOfOriginalUnmodifiedFiles;
+};
+
+} // namespace RakNet
+
+#endif

+ 15 - 0
DependentExtensions/Autopatcher/CMakeLists.txt

@@ -0,0 +1,15 @@
+project(Autopatcher)
+IF (UNIX AND NOT WIN32)
+	FILE(GLOB ALL_HEADER_SRCS *.h)
+	FILE(GLOB ALL_CPP_SRCS *.cpp)
+	include_directories(${RAKNETHEADERFILES} ./ ${bzip2-1.0.3_SOURCE_DIR}) 
+	add_library(LibAutopatcher STATIC ${ALL_CPP_SRCS} ${ALL_HEADER_SRCS})
+	target_link_libraries (LibAutopatcher ${RAKNET_COMMON_LIBS} LibBZip2)
+ENDIF(UNIX AND NOT WIN32)
+IF(USEMYSQL AND NOT DISABLEDEPENDENCIES) 
+	add_subdirectory(AutopatcherMySQLRepository)
+ENDIF(USEMYSQL AND NOT DISABLEDEPENDENCIES)
+IF(USEPOSTGRESQL AND NOT DISABLEDEPENDENCIES)
+add_subdirectory(AutopatcherPostgreRepository)
+ENDIF(USEPOSTGRESQL AND NOT DISABLEDEPENDENCIES)
+ 

+ 807 - 0
DependentExtensions/Autopatcher/CreatePatch.cpp

@@ -0,0 +1,807 @@
+/*-
+ * Parts of this code are copyright 2003-2005 Colin Percival
+ * All rights reserved
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted providing that the following conditions 
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+ 
+#include "MemoryCompressor.h"
+
+#if 0
+__FBSDID("$FreeBSD: src/usr.bin/bsdiff/bsdiff/bsdiff.c,v 1.1 2005/08/06 01:59:05 cperciva Exp $");
+#endif
+
+#include <sys/types.h>
+
+#include "bzlib.h"
+#ifndef _WIN32
+#include <err.h>
+#include <unistd.h>
+#else
+// KevinJ - Windows compatibility
+typedef int ssize_t;
+typedef unsigned char u_char;
+typedef long off_t;
+#include <wchar.h>
+#include <io.h>
+#define fseeko fseek
+#define ftello ftell
+static void err(int i, ...)
+{
+	exit(i);
+}
+static void errx(int i, ...)
+{
+	exit(i);
+}
+#endif
+#include <fcntl.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifndef MIN
+#define MIN(x,y) (((x)<(y)) ? (x) : (y))
+#endif
+
+#ifndef _O_BINARY
+#define _O_BINARY 0
+#endif
+#ifndef O_BINARY
+#define O_BINARY _O_BINARY 
+#endif
+
+static void split(off_t *I,off_t *V,off_t start,off_t len,off_t h)
+{
+	off_t i,j,k,x,tmp,jj,kk;
+
+	if(len<16) {
+		for(k=start;k<start+len;k+=j) {
+			j=1;x=V[I[k]+h];
+			for(i=1;k+i<start+len;i++) {
+				if(V[I[k+i]+h]<x) {
+					x=V[I[k+i]+h];
+					j=0;
+				};
+				if(V[I[k+i]+h]==x) {
+					tmp=I[k+j];I[k+j]=I[k+i];I[k+i]=tmp;
+					j++;
+				};
+			};
+			for(i=0;i<j;i++) V[I[k+i]]=k+j-1;
+			if(j==1) I[k]=-1;
+		};
+		return;
+	};
+
+	x=V[I[start+len/2]+h];
+	jj=0;kk=0;
+	for(i=start;i<start+len;i++) {
+		if(V[I[i]+h]<x) jj++;
+		if(V[I[i]+h]==x) kk++;
+	};
+	jj+=start;kk+=jj;
+
+	i=start;j=0;k=0;
+	while(i<jj) {
+		if(V[I[i]+h]<x) {
+			i++;
+		} else if(V[I[i]+h]==x) {
+			tmp=I[i];I[i]=I[jj+j];I[jj+j]=tmp;
+			j++;
+		} else {
+			tmp=I[i];I[i]=I[kk+k];I[kk+k]=tmp;
+			k++;
+		};
+	};
+
+	while(jj+j<kk) {
+		if(V[I[jj+j]+h]==x) {
+			j++;
+		} else {
+			tmp=I[jj+j];I[jj+j]=I[kk+k];I[kk+k]=tmp;
+			k++;
+		};
+	};
+
+	if(jj>start) split(I,V,start,jj-start,h);
+
+	for(i=0;i<kk-jj;i++) V[I[jj+i]]=kk-1;
+	if(jj==kk-1) I[jj]=-1;
+
+	if(start+len>kk) split(I,V,kk,start+len-kk,h);
+}
+
+static void qsufsort(off_t *I,off_t *V,u_char *old,off_t oldsize)
+{
+	off_t buckets[256];
+	off_t i,h,len;
+
+	//for(i=0;i<256;i++) buckets[i]=0;
+	memset(buckets, 0, sizeof(buckets));
+	for(i=0;i<oldsize;i++) buckets[old[i]]++;
+	for(i=1;i<256;i++) buckets[i]+=buckets[i-1];
+	for(i=255;i>0;i--) buckets[i]=buckets[i-1];
+	buckets[0]=0;
+
+	for(i=0;i<oldsize;i++) I[++buckets[old[i]]]=i;
+	I[0]=oldsize;
+	for(i=0;i<oldsize;i++) V[i]=buckets[old[i]];
+	V[oldsize]=0;
+	for(i=1;i<256;i++) if(buckets[i]==buckets[i-1]+1) I[buckets[i]]=-1;
+	I[0]=-1;
+
+	for(h=1;I[0]!=-(oldsize+1);h+=h) {
+		len=0;
+		for(i=0;i<oldsize+1;) {
+			if(I[i]<0) {
+				len-=I[i];
+				i-=I[i];
+			} else {
+				if(len) I[i-len]=-len;
+				len=V[I[i]]+1-i;
+				split(I,V,i,len,h);
+				i+=len;
+				len=0;
+			};
+		};
+		if(len) I[i-len]=-len;
+	};
+
+	for(i=0;i<oldsize+1;i++) I[V[i]]=i;
+}
+
+static off_t matchlen(u_char *old,off_t oldsize,u_char *_new,off_t newsize)
+{
+	off_t i;
+
+	for(i=0;(i<oldsize)&&(i<newsize);i++)
+		if(old[i]!=_new[i]) break;
+
+	return i;
+}
+
+static off_t search(off_t *I,u_char *old,off_t oldsize,
+		u_char *_new,off_t newsize,off_t st,off_t en,off_t *pos)
+{
+	off_t x,y;
+
+	if(en-st<2) {
+		x=matchlen(old+I[st],oldsize-I[st],_new,newsize);
+		y=matchlen(old+I[en],oldsize-I[en],_new,newsize);
+
+		if(x>y) {
+			*pos=I[st];
+			return x;
+		} else {
+			*pos=I[en];
+			return y;
+		}
+	};
+
+	x=st+(en-st)/2;
+	if(memcmp(old+I[x],_new,MIN(oldsize-I[x],newsize))<0) {
+		return search(I,old,oldsize,_new,newsize,x,en,pos);
+	} else {
+		return search(I,old,oldsize,_new,newsize,st,x,pos);
+	};
+}
+
+static void offtout(off_t x,u_char *buf)
+{
+	off_t y;
+
+	if(x<0) y=-x; else y=x;
+
+	/*
+	buf[0]=y%256;y-=buf[0];
+	y=y/256;buf[1]=y%256;y-=buf[1];
+	y=y/256;buf[2]=y%256;y-=buf[2];
+	y=y/256;buf[3]=y%256;y-=buf[3];
+	y=y/256;buf[4]=y%256;y-=buf[4];
+	y=y/256;buf[5]=y%256;y-=buf[5];
+	y=y/256;buf[6]=y%256;y-=buf[6];
+	y=y/256;buf[7]=y%256;
+	*/
+
+	// Thanks to Oliver Smith for pointing out this optimization
+	buf[0] = (u_char)(y&(off_t)0x000000ff); y >>= 8 ;
+	buf[1] = (u_char)(y&(off_t)0x000000ff); y >>= 8 ;
+	buf[2] = (u_char)(y&(off_t)0x000000ff); y >>= 8 ;
+	buf[3] = (u_char)(y&(off_t)0x000000ff); y >>= 8 ;
+	buf[4] = (u_char)(y&(off_t)0x000000ff); y >>= 8 ;
+	buf[5] = (u_char)(y&(off_t)0x000000ff); y >>= 8 ;
+	buf[6] = (u_char)(y&(off_t)0x000000ff); y >>= 8 ;
+	buf[7] = (u_char)(y&(off_t)0x000000ff);// y >>= 8 ;
+
+	if(x<0) buf[7]|=0x80;
+}
+
+// This function modifies the main() function included in bsdiff.c of bsdiff-4.3 found at http://www.daemonology.net/bsdiff/
+// It is changed to be a standalone function, to work entirely in memory, and to use my class MemoryCompressor as an interface to BZip
+// Up to the caller to delete out
+bool CreatePatch(const char *old, unsigned oldsize, char *_new, unsigned int newsize, char **out, unsigned *outSize)
+{
+//	int fd;
+//	u_char *old,*new;
+//	off_t oldsize,newsize;
+	off_t *I,*V;
+	off_t scan,pos,len;
+	off_t lastscan,lastpos,lastoffset;
+	off_t oldscore,scsc;
+	off_t s,Sf,lenf,Sb,lenb;
+	off_t overlap,Ss,lens;
+	off_t i;
+	off_t dblen,eblen;
+	u_char *db,*eb;
+	u_char buf[8];
+	u_char header[32];
+	MemoryCompressor patch;
+//	unsigned outWriteOffset;
+//	FILE * pf;
+//	BZFILE * pfbz2;
+//	int bz2err;
+
+
+//	if(argc!=4) errx(1,"usage: %s oldfile newfile patchfile\n",argv[0]);
+
+	/* Allocate oldsize+1 bytes instead of oldsize bytes to ensure
+		that we never try to malloc(0) and get a NULL pointer */
+	/*
+	if(((fd=open(argv[1],O_RDONLY | _O_BINARY ,0))<0) ||
+		((oldsize=lseek(fd,0,SEEK_END))==-1) ||
+		((old=malloc(oldsize+1))==NULL) ||
+		(lseek(fd,0,SEEK_SET)!=0) ||
+		(read(fd,old,oldsize)!=oldsize) ||
+		(close(fd)==-1)) err(1,"%s",argv[1]);
+		*/
+
+	if(((I=(off_t*)malloc((oldsize+1)*sizeof(off_t)))==NULL) ||
+		((V=(off_t*)malloc((oldsize+1)*sizeof(off_t)))==NULL))
+		// err(1,NULL);
+			return false;
+
+	qsufsort(I,V,(u_char*)old,oldsize);
+
+	free(V);
+
+	/* Allocate newsize+1 bytes instead of newsize bytes to ensure
+		that we never try to malloc(0) and get a NULL pointer */
+	/*
+	if(((fd=open(argv[2],O_RDONLY | _O_BINARY ,0))<0) ||
+		((newsize=lseek(fd,0,SEEK_END))==-1) ||
+		((new=malloc(newsize+1))==NULL) ||
+		(lseek(fd,0,SEEK_SET)!=0) ||
+		(read(fd,new,newsize)!=newsize) ||
+		(close(fd)==-1)) err(1,"%s",argv[2]);
+
+		*/
+
+	if(((db=(u_char*)malloc(newsize+1))==NULL) ||
+		((eb=(u_char*)malloc(newsize+1))==NULL))
+		// err(1,NULL);
+		{
+			free(I);
+			return false;
+		}
+
+	dblen=0;
+	eblen=0;
+
+	/* Create the patch file */
+//	if ((pf = fopen(argv[3], "wb")) == NULL)
+//		err(1, "%s", argv[3]);
+
+	/* Header is
+		0	8	 "BSDIFF40"
+		8	8	length of bzip2ed ctrl block
+		16	8	length of bzip2ed diff block
+		24	8	length of new file */
+	/* File is
+		0	32	Header
+		32	??	Bzip2ed ctrl block
+		??	??	Bzip2ed diff block
+		??	??	Bzip2ed extra block */
+
+	memcpy(header,"BSDIFF40",8);
+	offtout(0, header + 8);
+	offtout(0, header + 16);
+	offtout(newsize, header + 24);
+//	if (fwrite(header, 32, 1, pf) != 1)
+//		err(1, "fwrite(%s)", argv[3]);
+
+	// Allocate enough to hold any output
+//	*out = (char*) malloc(oldsize+newsize);
+	// Copy out the header
+//	memcpy(*out, header, 32);
+	//outWriteOffset=32;
+
+	/* Compute the differences, writing ctrl as we go */
+//	if ((pfbz2 = BZ2_bzWriteOpen(&bz2err, pf, 9, 0, 0)) == NULL)
+//		errx(1, "BZ2_bzWriteOpen, bz2err = %d", bz2err);
+
+	scan=0;len=0;
+	lastscan=0;lastpos=0;lastoffset=0;
+	while(scan<newsize) {
+		oldscore=0;
+
+		for(scsc=scan+=len;scan<newsize;scan++) {
+			len=search(I,(u_char*)old,oldsize,(u_char*)_new+scan,newsize-scan,
+					0,oldsize,&pos);
+
+			for(;scsc<scan+len;scsc++)
+			if((scsc+lastoffset<oldsize) &&
+				(old[scsc+lastoffset] == _new[scsc]))
+				oldscore++;
+
+			if(((len==oldscore) && (len!=0)) || 
+				(len>oldscore+8)) break;
+
+			if((scan+lastoffset<oldsize) &&
+				(old[scan+lastoffset] == _new[scan]))
+				oldscore--;
+		};
+
+		if((len!=oldscore) || (scan==newsize)) {
+			s=0;Sf=0;lenf=0;
+			for(i=0;(lastscan+i<scan)&&(lastpos+i<oldsize);) {
+				if(old[lastpos+i]==_new[lastscan+i]) s++;
+				i++;
+				if(s*2-i>Sf*2-lenf) { Sf=s; lenf=i; };
+			};
+
+			lenb=0;
+			if(scan<newsize) {
+				s=0;Sb=0;
+				for(i=1;(scan>=lastscan+i)&&(pos>=i);i++) {
+					if(old[pos-i]==_new[scan-i]) s++;
+					if(s*2-i>Sb*2-lenb) { Sb=s; lenb=i; };
+				};
+			};
+
+			if(lastscan+lenf>scan-lenb) {
+				overlap=(lastscan+lenf)-(scan-lenb);
+				s=0;Ss=0;lens=0;
+				for(i=0;i<overlap;i++) {
+					if(_new[lastscan+lenf-overlap+i]==
+					   old[lastpos+lenf-overlap+i]) s++;
+					if(_new[scan-lenb+i]==
+					   old[pos-lenb+i]) s--;
+					if(s>Ss) { Ss=s; lens=i+1; };
+				};
+
+				lenf+=lens-overlap;
+				lenb-=lens;
+			};
+
+			for(i=0;i<lenf;i++)
+				db[dblen+i]=_new[lastscan+i]-old[lastpos+i];
+			for(i=0;i<(scan-lenb)-(lastscan+lenf);i++)
+				eb[eblen+i]=_new[lastscan+lenf+i];
+
+			dblen+=lenf;
+			eblen+=(scan-lenb)-(lastscan+lenf);
+
+			offtout(lenf,buf);
+			if (patch.Compress((char*)buf, 8, false)==false)
+			{
+				free(db);
+				free(eb);
+				free(I);
+				return false;
+			}
+			//BZ2_bzWrite(&bz2err, pfbz2, buf, 8);
+			//if (bz2err != BZ_OK)
+			//	errx(1, "BZ2_bzWrite, bz2err = %d", bz2err);
+
+			offtout((scan-lenb)-(lastscan+lenf),buf);
+			if (patch.Compress((char*)buf, 8, false)==false)
+			{
+				free(db);
+				free(eb);
+				free(I);
+				return false;
+			}
+			//BZ2_bzWrite(&bz2err, pfbz2, buf, 8);
+			//if (bz2err != BZ_OK)
+			//	errx(1, "BZ2_bzWrite, bz2err = %d", bz2err);
+
+			offtout((pos-lenb)-(lastpos+lenf),buf);
+			if (patch.Compress((char*)buf, 8, false)==false)
+			{
+				free(db);
+				free(eb);
+				free(I);
+				return false;
+			}
+			//BZ2_bzWrite(&bz2err, pfbz2, buf, 8);
+			//if (bz2err != BZ_OK)
+			//	errx(1, "BZ2_bzWrite, bz2err = %d", bz2err);
+
+			lastscan=scan-lenb;
+			lastpos=pos-lenb;
+			lastoffset=pos-scan;
+		};
+	};
+
+//	BZ2_bzWriteClose(&bz2err, pfbz2, 0, NULL, NULL);
+//	if (bz2err != BZ_OK)
+//		errx(1, "BZ2_bzWriteClose, bz2err = %d", bz2err);
+
+	/* Compute size of compressed ctrl data */
+//	if ((len = ftello(pf)) == -1)
+//		err(1, "ftello");
+	if (patch.Compress(0,0,true)==false)
+	{
+		free(db);
+		free(eb);
+		free(I);
+		return false;
+	}
+	len=patch.GetTotalOutputSize()+32; // test: len should be 188
+	offtout(len-32, header + 8);
+	//memcpy(*out+outWriteOffset, patch.GetOutput(), patch.GetTotalOutputSize());
+	//outWriteOffset+=patch.GetTotalOutputSize();
+	//patch.Clear(_FILE_AND_LINE_);
+	
+
+	/* Write compressed diff data */
+//	if ((pfbz2 = BZ2_bzWriteOpen(&bz2err, pf, 9, 0, 0)) == NULL)
+//		errx(1, "BZ2_bzWriteOpen, bz2err = %d", bz2err);
+//	BZ2_bzWrite(&bz2err, pfbz2, db, dblen);
+	if (patch.Compress((char*)db,dblen,true)==false)
+	{
+		free(db);
+		free(eb);
+		free(I);
+		return false;
+	}
+//	memcpy(*out+outWriteOffset, patch.GetOutput(), patch.GetTotalOutputSize());
+//	outWriteOffset+=patch.GetTotalOutputSize();
+//	patch.Clear(_FILE_AND_LINE_);
+//	if (bz2err != BZ_OK)
+//		errx(1, "BZ2_bzWrite, bz2err = %d", bz2err);
+//	BZ2_bzWriteClose(&bz2err, pfbz2, 0, NULL, NULL);
+//	if (bz2err != BZ_OK)
+//		errx(1, "BZ2_bzWriteClose, bz2err = %d", bz2err);
+
+	/* Compute size of compressed diff data */
+//	if ((newsize = ftello(pf)) == -1)
+//		err(1, "ftello");
+	newsize=32+patch.GetTotalOutputSize();
+	offtout(newsize - len, header + 16);
+//	memcpy(*out+outWriteOffset, patch.GetOutput(), patch.GetTotalOutputSize());
+//	outWriteOffset+=patch.GetTotalOutputSize();
+//	patch.Clear(_FILE_AND_LINE_);
+
+	/* Write compressed extra data */
+//	if ((pfbz2 = BZ2_bzWriteOpen(&bz2err, pf, 9, 0, 0)) == NULL)
+//		errx(1, "BZ2_bzWriteOpen, bz2err = %d", bz2err);
+//	BZ2_bzWrite(&bz2err, pfbz2, eb, eblen);
+	if (patch.Compress((char*)eb,eblen,true)==false)
+	{
+		free(db);
+		free(eb);
+		free(I);
+		return false;
+	}
+//	memcpy(*out+outWriteOffset, patch.GetOutput(), patch.GetTotalOutputSize());
+//	outWriteOffset+=patch.GetTotalOutputSize();
+//	patch.Clear(_FILE_AND_LINE_);
+//	if (bz2err != BZ_OK)
+//		errx(1, "BZ2_bzWrite, bz2err = %d", bz2err);
+//	BZ2_bzWriteClose(&bz2err, pfbz2, 0, NULL, NULL);
+//	if (bz2err != BZ_OK)
+//		errx(1, "BZ2_bzWriteClose, bz2err = %d", bz2err);
+
+	/* Seek to the beginning, write the header, and close the file */
+//	if (fseeko(pf, 0, SEEK_SET))
+//		err(1, "fseeko");
+//	if (fwrite(header, 32, 1, pf) != 1)
+//		err(1, "fwrite(%s)", argv[3]);
+//	if (fclose(pf))
+//		err(1, "fclose");
+
+//	memcpy(*out,header,32);
+//	*out=(char*) realloc(*out, outWriteOffset);
+//	*outSize=outWriteOffset;
+
+	*outSize=patch.GetTotalOutputSize()+32;
+	*out = new char [*outSize];
+	memcpy(*out, header, 32);
+	memcpy(*out+32, patch.GetOutput(), patch.GetTotalOutputSize());
+	
+
+	/* Free the memory we used */
+	free(db);
+	free(eb);
+	free(I);
+	//free(old);
+	//free(new);
+
+	return true;
+}
+
+
+int TestDiffInMemory(int argc,char *argv[])
+{
+	char *old;
+	off_t oldsize;
+	char *_new;
+	off_t newsize;
+	char *out;
+	unsigned outSize;
+	if(argc!=4) errx(1,"usage: %s oldfile newfile patchfile\n",argv[0]);
+	int fd;
+	FILE * pf;
+
+	if(((fd=open(argv[1],O_RDONLY | _O_BINARY ,0))<0) ||
+		((oldsize=lseek(fd,0,SEEK_END))==-1) ||
+		((old=(char*)malloc(oldsize+1))==NULL) ||
+		(lseek(fd,0,SEEK_SET)!=0) ||
+		(read(fd,old,oldsize)!=oldsize) ||
+		(close(fd)==-1)) err(1,"%s",argv[1]);
+
+	if(((fd=open(argv[2],O_RDONLY | _O_BINARY ,0))<0) ||
+		((newsize=lseek(fd,0,SEEK_END))==-1) ||
+		((_new=(char*)malloc(newsize+1))==NULL) ||
+		(lseek(fd,0,SEEK_SET)!=0) ||
+		(read(fd,_new,newsize)!=newsize) ||
+		(close(fd)==-1)) err(1,"%s",argv[2]);
+
+
+	int res = CreatePatch(old, oldsize, _new, newsize, &out, &outSize);
+
+	if ((pf = fopen(argv[3], "wb")) == NULL)
+		err(1, "%s", argv[3]);
+	fwrite(out,outSize,1,pf);
+	fclose(pf);
+
+	delete[] out;
+	return res;
+}
+
+int DIFF_main(int argc,char *argv[])
+{
+	int fd;
+	u_char *old,*_new;
+	off_t oldsize,newsize;
+	off_t *I,*V;
+	off_t scan,pos,len;
+	off_t lastscan,lastpos,lastoffset;
+	off_t oldscore,scsc;
+	off_t s,Sf,lenf,Sb,lenb;
+	off_t overlap,Ss,lens;
+	off_t i;
+	off_t dblen,eblen;
+	u_char *db,*eb;
+	u_char buf[8];
+	u_char header[32];
+	FILE * pf;
+	BZFILE * pfbz2;
+	int bz2err;
+
+	int bytesWritten=0;
+
+	if(argc!=4) errx(1,"usage: %s oldfile newfile patchfile\n",argv[0]);
+
+	/* Allocate oldsize+1 bytes instead of oldsize bytes to ensure
+	that we never try to malloc(0) and get a NULL pointer */
+	if(((fd=open(argv[1],O_RDONLY|O_BINARY,0))<0) ||
+		((oldsize=lseek(fd,0,SEEK_END))==-1) ||
+		((old=(u_char*)malloc(oldsize+1))==NULL) ||
+		(lseek(fd,0,SEEK_SET)!=0) ||
+		(read(fd,old,oldsize)!=oldsize) ||
+		(close(fd)==-1)) err(1,"%s",argv[1]);
+
+	if(((I=(off_t*)malloc((oldsize+1)*sizeof(off_t)))==NULL) ||
+		((V=(off_t*)malloc((oldsize+1)*sizeof(off_t)))==NULL)) err(1,NULL);
+
+	qsufsort(I,V,old,oldsize);
+
+	free(V);
+
+	/* Allocate newsize+1 bytes instead of newsize bytes to ensure
+	that we never try to malloc(0) and get a NULL pointer */
+	if(((fd=open(argv[2],O_RDONLY|O_BINARY,0))<0) ||
+		((newsize=lseek(fd,0,SEEK_END))==-1) ||
+		((_new=(u_char*)malloc(newsize+1))==NULL) ||
+		(lseek(fd,0,SEEK_SET)!=0) ||
+		(read(fd,_new,newsize)!=newsize) ||
+		(close(fd)==-1)) err(1,"%s",argv[2]);
+
+	if(((db=(u_char*)malloc(newsize+1))==NULL) ||
+		((eb=(u_char*)malloc(newsize+1))==NULL)) err(1,NULL);
+	dblen=0;
+	eblen=0;
+
+	/* Create the patch file */
+	if ((pf = fopen(argv[3], "wb")) == NULL)
+		err(1, "%s", argv[3]);
+
+	/* Header is
+	0	8	 "BSDIFF40"
+	8	8	length of bzip2ed ctrl block
+	16	8	length of bzip2ed diff block
+	24	8	length of new file */
+	/* File is
+	0	32	Header
+	32	??	Bzip2ed ctrl block
+	??	??	Bzip2ed diff block
+	??	??	Bzip2ed extra block */
+	memcpy(header,"BSDIFF40",8);
+	offtout(0, header + 8);
+	offtout(0, header + 16);
+	offtout(newsize, header + 24);
+	if (fwrite(header, 32, 1, pf) != 1)
+		err(1, "fwrite(%s)", argv[3]);
+
+	/* Compute the differences, writing ctrl as we go */
+	if ((pfbz2 = BZ2_bzWriteOpen(&bz2err, pf, 9, 0, 0)) == NULL)
+		errx(1, "BZ2_bzWriteOpen, bz2err = %d", bz2err);
+	scan=0;len=0;
+	lastscan=0;lastpos=0;lastoffset=0;
+	while(scan<newsize) {
+		oldscore=0;
+
+		for(scsc=scan+=len;scan<newsize;scan++) {
+			len=search(I,old,oldsize,_new+scan,newsize-scan,
+				0,oldsize,&pos);
+
+			for(;scsc<scan+len;scsc++)
+				if((scsc+lastoffset<oldsize) &&
+					(old[scsc+lastoffset] == _new[scsc]))
+					oldscore++;
+
+			if(((len==oldscore) && (len!=0)) || 
+				(len>oldscore+8)) break;
+
+			if((scan+lastoffset<oldsize) &&
+				(old[scan+lastoffset] == _new[scan]))
+				oldscore--;
+		};
+
+		if((len!=oldscore) || (scan==newsize)) {
+			s=0;Sf=0;lenf=0;
+			for(i=0;(lastscan+i<scan)&&(lastpos+i<oldsize);) {
+				if(old[lastpos+i]==_new[lastscan+i]) s++;
+				i++;
+				if(s*2-i>Sf*2-lenf) { Sf=s; lenf=i; };
+			};
+
+			lenb=0;
+			if(scan<newsize) {
+				s=0;Sb=0;
+				for(i=1;(scan>=lastscan+i)&&(pos>=i);i++) {
+					if(old[pos-i]==_new[scan-i]) s++;
+					if(s*2-i>Sb*2-lenb) { Sb=s; lenb=i; };
+				};
+			};
+
+			if(lastscan+lenf>scan-lenb) {
+				overlap=(lastscan+lenf)-(scan-lenb);
+				s=0;Ss=0;lens=0;
+				for(i=0;i<overlap;i++) {
+					if(_new[lastscan+lenf-overlap+i]==
+						old[lastpos+lenf-overlap+i]) s++;
+					if(_new[scan-lenb+i]==
+						old[pos-lenb+i]) s--;
+					if(s>Ss) { Ss=s; lens=i+1; };
+				};
+
+				lenf+=lens-overlap;
+				lenb-=lens;
+			};
+
+			for(i=0;i<lenf;i++)
+				db[dblen+i]=_new[lastscan+i]-old[lastpos+i];
+			for(i=0;i<(scan-lenb)-(lastscan+lenf);i++)
+				eb[eblen+i]=_new[lastscan+lenf+i];
+
+			dblen+=lenf;
+			eblen+=(scan-lenb)-(lastscan+lenf);
+
+			offtout(lenf,buf);
+			BZ2_bzWrite(&bz2err, pfbz2, buf, 8);
+			if (bz2err != BZ_OK)
+				errx(1, "BZ2_bzWrite, bz2err = %d", bz2err);
+			bytesWritten+=8;
+		//	printf("bz2err 8 %i\n", bytesWritten);
+
+			offtout((scan-lenb)-(lastscan+lenf),buf);
+			BZ2_bzWrite(&bz2err, pfbz2, buf, 8);
+			if (bz2err != BZ_OK)
+				errx(1, "BZ2_bzWrite, bz2err = %d", bz2err);
+			bytesWritten+=8;
+		//	printf("bz2err 8 %i\n", bytesWritten);
+
+			offtout((pos-lenb)-(lastpos+lenf),buf);
+			BZ2_bzWrite(&bz2err, pfbz2, buf, 8);
+			if (bz2err != BZ_OK)
+				errx(1, "BZ2_bzWrite, bz2err = %d", bz2err);
+			bytesWritten+=8;
+		//	printf("bz2err 8 %i\n", bytesWritten);
+
+			lastscan=scan-lenb;
+			lastpos=pos-lenb;
+			lastoffset=pos-scan;
+		};
+	};
+	BZ2_bzWriteClose(&bz2err, pfbz2, 0, NULL, NULL);
+	if (bz2err != BZ_OK)
+		errx(1, "BZ2_bzWriteClose, bz2err = %d", bz2err);
+
+	/* Compute size of compressed ctrl data */
+	if ((len = ftello(pf)) == -1)
+		err(1, "ftello");
+	offtout(len-32, header + 8);
+
+	/* Write compressed diff data */
+	if ((pfbz2 = BZ2_bzWriteOpen(&bz2err, pf, 9, 0, 0)) == NULL)
+		errx(1, "BZ2_bzWriteOpen, bz2err = %d", bz2err);
+	BZ2_bzWrite(&bz2err, pfbz2, db, dblen);
+	bytesWritten+=dblen;
+//	printf("bz2err dblen %i %i\n", dblen, bytesWritten);
+	if (bz2err != BZ_OK)
+		errx(1, "BZ2_bzWrite, bz2err = %d", bz2err);
+	BZ2_bzWriteClose(&bz2err, pfbz2, 0, NULL, NULL);
+	if (bz2err != BZ_OK)
+		errx(1, "BZ2_bzWriteClose, bz2err = %d", bz2err);
+
+	/* Compute size of compressed diff data */
+	if ((newsize = ftello(pf)) == -1)
+		err(1, "ftello");
+	offtout(newsize - len, header + 16);
+
+	/* Write compressed extra data */
+	if ((pfbz2 = BZ2_bzWriteOpen(&bz2err, pf, 9, 0, 0)) == NULL)
+		errx(1, "BZ2_bzWriteOpen, bz2err = %d", bz2err);
+	BZ2_bzWrite(&bz2err, pfbz2, eb, eblen);
+	if (bz2err != BZ_OK)
+		errx(1, "BZ2_bzWrite, bz2err = %d", bz2err);
+	bytesWritten+=eblen;
+	//printf("bz2err eblen %i %i\n", eblen, bytesWritten);
+	BZ2_bzWriteClose(&bz2err, pfbz2, 0, NULL, NULL);
+	if (bz2err != BZ_OK)
+		errx(1, "BZ2_bzWriteClose, bz2err = %d", bz2err);
+
+	// REMOVEME
+//	if ((newsize = ftello(pf)) == -1)
+//		err(1, "ftello");
+
+	/* Seek to the beginning, write the header, and close the file */
+	if (fseeko(pf, 0, SEEK_SET))
+		err(1, "fseeko");
+	if (fwrite(header, 32, 1, pf) != 1)
+		err(1, "fwrite(%s)", argv[3]);
+	if (fclose(pf))
+		err(1, "fclose");
+
+	/* Free the memory we used */
+	free(db);
+	free(eb);
+	free(I);
+	free(old);
+	free(_new);
+
+	return 0;
+}

+ 3 - 0
DependentExtensions/Autopatcher/CreatePatch.h

@@ -0,0 +1,3 @@
+/// Given \a old and \a new , return \a out which will contain a patch to get from \a old to \a new .  \a out is allocated for you.
+bool CreatePatch(const char *old, unsigned oldsize, char *_new, unsigned int newsize, char **out, unsigned *outSize);
+

+ 242 - 0
DependentExtensions/Autopatcher/MemoryCompressor.cpp

@@ -0,0 +1,242 @@
+/*
+ *  Copyright (c) 2014, Oculus VR, Inc.
+ *  All rights reserved.
+ *
+ *  This source code is licensed under the BSD-style license found in the
+ *  LICENSE file in the root directory of this source tree. An additional grant 
+ *  of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+// See http://www.bzip.org/1.0.3/bzip2-manual-1.0.3.html#low-level for docs on bzip
+#include "MemoryCompressor.h"
+#include <assert.h>
+#include <stdlib.h>
+
+CompressorBase::CompressorBase()
+{
+	output=0;
+	allocatedSize=0;
+	streamInited=false;
+	stream.bzalloc=0;
+	stream.bzfree=0;
+	stream.opaque=0;
+	totalRead=totalWritten=0;
+}
+CompressorBase::~CompressorBase()
+{
+}
+MemoryCompressor::MemoryCompressor()
+{
+	compressedInputLength=0;
+}
+MemoryCompressor::~MemoryCompressor()
+{
+	Clear();
+}
+MemoryDecompressor::~MemoryDecompressor()
+{
+	Clear();
+}
+bool MemoryCompressor::Compress(char *input, const unsigned inputLength, bool finish)
+{
+	int res;
+	unsigned inBefore,outBefore, read;
+	unsigned written;
+
+	if (output==0)
+	{
+		allocatedSize=inputLength;
+		if (allocatedSize < BZ_MAX_UNUSED)
+			allocatedSize=BZ_MAX_UNUSED;
+		output=(char*)malloc(allocatedSize);
+	}
+
+	if (streamInited==false)
+	{
+		res = BZ2_bzCompressInit ( &stream, 
+			9, // x 100K Block size.  Memory to use = 400k + ( 8 x block size ).  So this is 400K + 9 x 900K = 7.6 megabytes.  Larger sizes give better compression.
+			0, // Verbosity.
+			0 ); // Default work factor
+
+		streamInited=true;
+		if (res!=BZ_OK)
+			return false;
+	}
+
+	read=written=0;
+	unsigned readThisSession;
+	readThisSession=0;
+	compressedInputLength+=inputLength;
+
+	if (totalWritten==allocatedSize)
+	{
+		allocatedSize+=inputLength;
+		output=(char*)realloc(output, allocatedSize);
+	}
+
+	while(1)
+	{
+		stream.next_out=output+totalWritten;
+		stream.avail_in=inputLength-readThisSession;
+		stream.avail_out=allocatedSize-totalWritten;
+		stream.next_in=input+readThisSession;
+		inBefore=stream.total_in_lo32;
+		outBefore=stream.total_out_lo32;
+		//printf("%i\n", stream.avail_in);
+		res = BZ2_bzCompress( &stream, finish ? BZ_FINISH : BZ_RUN );
+		read=stream.total_in_lo32-inBefore;
+		written=stream.total_out_lo32-outBefore;
+		totalRead+=read;
+		totalWritten+=written;
+		readThisSession+=read;
+
+		if (stream.avail_out>0)
+		// if ((stream.avail_in==0 && stream.avail_out>0) || (read==0 && written==0))
+		{
+			if (finish)
+			{
+				allocatedSize=GetTotalOutputSize();
+				output=(char*)realloc(output,allocatedSize);
+				BZ2_bzCompressEnd( &stream );
+				streamInited=false;
+			}
+
+			return true;
+		}
+
+		if (totalWritten==allocatedSize || read==0)
+		{
+			allocatedSize*=2;
+			output=(char*)realloc(output, allocatedSize);
+		}
+	}
+}
+bool MemoryDecompressor::Decompress(char *input, const unsigned inputLength, bool ignoreStreamEnd)
+{
+	unsigned inBefore,outBefore, read;
+	unsigned written;
+
+	int res;
+	if (output==0)
+	{
+		allocatedSize=inputLength*2;
+		if (allocatedSize < BZ_MAX_UNUSED)
+			allocatedSize=BZ_MAX_UNUSED;
+		output=(char*)malloc(allocatedSize);
+	}
+
+	if (streamInited==false)
+	{
+		res = BZ2_bzDecompressInit( &stream, 
+			0, // Verbosity.
+			0 ); // Disable small memory usage
+
+		streamInited=true;
+
+		if (res!=BZ_OK)
+			return false;
+	}
+
+	unsigned readThisSession;
+	readThisSession=0;
+	read=written=0;
+
+	if (totalWritten==allocatedSize)
+	{
+		allocatedSize+=inputLength*4;
+		output=(char*)realloc(output, allocatedSize);
+	}
+
+	while(1)
+	{
+		stream.next_out=output+totalWritten;
+		stream.avail_in=inputLength-readThisSession;
+		stream.avail_out=allocatedSize-totalWritten;
+		stream.next_in=input+readThisSession;
+		inBefore=stream.total_in_lo32;
+		outBefore=stream.total_out_lo32;
+		res = BZ2_bzDecompress( &stream );
+		read=stream.total_in_lo32-inBefore;
+		written=stream.total_out_lo32-outBefore;
+		readThisSession+=read;
+		totalRead+=read;
+		totalWritten+=written;
+
+		if (res==BZ_STREAM_END)
+		{
+			BZ2_bzDecompressEnd( &stream );
+			
+			if (ignoreStreamEnd==true)
+			{
+				// Stream end marker but there is more data so just keep reading
+				res = BZ2_bzDecompressInit( &stream, 
+					0, // Verbosity.
+					0 ); // Disable small memory usage
+			}
+			else
+			{
+				streamInited=false;
+				return true;
+			}
+		}
+		else if ((stream.avail_in==0 && stream.avail_out>0) || (read==0 && written==0))
+		{
+			allocatedSize=GetTotalOutputSize();
+			output=(char*)realloc(output,allocatedSize);
+			return true;
+		}
+		else if (res!=BZ_OK)
+		{
+			Clear();
+			return false;
+		}
+
+		if (totalWritten==allocatedSize || read==0)
+		{
+			allocatedSize+=inputLength*4;
+			output=(char*)realloc(output, allocatedSize);
+		}
+	}
+}
+char *CompressorBase::GetOutput(void) const
+{
+	return output;
+}
+unsigned MemoryCompressor::GetCompressedInputLength(void) const
+{
+	return compressedInputLength;
+}
+unsigned CompressorBase::GetTotalOutputSize(void) const
+{
+	return totalWritten;
+}
+unsigned CompressorBase::GetTotalInputSize(void) const
+{
+	return totalRead;
+}
+void MemoryCompressor::Clear(void)
+{
+	if (output)
+	{
+		free(output);
+		output=0;
+	}
+
+	if (streamInited)
+		BZ2_bzCompressEnd( &stream );
+
+	totalRead=totalWritten=compressedInputLength=0;
+}
+void MemoryDecompressor::Clear(void)
+{
+	if (output)
+	{
+		free(output);
+		output=0;
+	}
+
+	if (streamInited)
+		BZ2_bzDecompressEnd( &stream );
+}
+

+ 83 - 0
DependentExtensions/Autopatcher/MemoryCompressor.h

@@ -0,0 +1,83 @@
+/*
+ *  Copyright (c) 2014, Oculus VR, Inc.
+ *  All rights reserved.
+ *
+ *  This source code is licensed under the BSD-style license found in the
+ *  LICENSE file in the root directory of this source tree. An additional grant 
+ *  of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+#ifndef _MEMORY_COMPRESSOR_H
+#define _MEMORY_COMPRESSOR_H
+
+#include "bzlib.h"
+
+/// \internal
+/// Do not use this class directly.  Use MemoryCompressor and MemoryDecompressor.
+class CompressorBase
+{
+public:
+	CompressorBase();
+	~CompressorBase();
+	
+	/// Get the compressed data.  The length currently written is returned from GetTotalOutputSize().
+	/// \return The compressed data
+	char *GetOutput(void) const;
+	
+	/// \return The number of bytes outputted so far.
+	unsigned GetTotalOutputSize(void) const;
+	
+	/// \return The number of bytes input by the user so far
+	unsigned GetTotalInputSize(void) const;
+protected:
+	bz_stream stream;
+	char *output;
+	unsigned allocatedSize;
+	unsigned totalRead, totalWritten;
+	bool streamInited;
+};
+
+/// Compress one or more blocks of data
+class MemoryCompressor : public CompressorBase
+{
+public:
+	MemoryCompressor();
+	~MemoryCompressor();
+	
+	/// Compress a block of data.  Pass true to finish if this is the last block in the series.  If you don't know if it's the last block, you can call it again with 0 for inputLength
+	/// \note Data passed to input isn't necessarily immediately compressed to output.  You can force a write by passing true to finish.
+	/// Multiple calls concatenate the written data.
+	/// \param[in] input A pointer to a block of data
+	/// \param[in] inputLength The length of input
+	/// \param[in] finish Write the last of the data.
+	bool Compress(char *input, const unsigned inputLength, bool finish);
+	
+	/// Resets the compressor and all data.
+	void Clear(void);
+
+	// Number of bytes total passed to /a inputLength in the Compress() function
+	unsigned GetCompressedInputLength(void) const;
+
+protected:
+
+	unsigned compressedInputLength;
+};
+
+class MemoryDecompressor : public CompressorBase
+{
+public:
+	~MemoryDecompressor();
+	
+	/// Read \a inputLength bytes of compressed data from \a input
+	/// Writes the decompressed output to GetOutput().  Note that unlike the class MemoryCompressor, output data is updated immediately and not internally buffered
+	/// \param[in] input A pointer to a block of data
+	/// \param[in] inputLength The length of input
+	/// \param[in] ignoreStreamEnd Normally when Compress is called with finish==true stream end markers are placed.  These are honored, such that the read will end early if a stream marker is hit.  Pass true to ignore this and just output all the data.
+	bool Decompress(char *input, const unsigned inputLength, bool ignoreStreamEnd);
+	
+	/// Resets the compressor and all data.
+	void Clear(void);
+};
+
+#endif

+ 70 - 0
DependentExtensions/CMakeLists.txt

@@ -0,0 +1,70 @@
+cmake_minimum_required(VERSION 2.6)
+
+option( RAKNET_ENABLE_EXTENSIONS 				"Enable extension projects that might need specific dependencies." TRUE )
+option( RAKNET_EXTENSION_USEMYSQL 				"Enable extensions using MySQL" 		TRUE )
+option( RAKNET_EXTENSION_USEPOSTGRESQL			"Enable extensions using PostgreSQL" 	TRUE )
+option( RAKNET_EXTENSION_USEBOOST				"Enable extensions using Boost" 		TRUE )
+option( RAKNET_EXTENSION_USESPEEX				"Enable extensions using Speex" 		TRUE )
+option( RAKNET_EXTENSION_USEIRRLICHT			"Enable extensions using Irrlicht" 		TRUE )
+option( RAKNET_EXTENSION_USEIRRKLANG			"Enable extensions using Irkklang" 		TRUE )
+option( RAKNET_EXTENSION_USEOGRE3D				"Enable extensions using Ogre3D" 		TRUE )
+
+option( RAKNET_EXTENSION_Autopatcher			"Enable Autopatcher extension" 			TRUE )
+
+
+add_subdirectory("bzip2-1.0.6")
+add_subdirectory("XML")
+
+if( RAKNET_ENABLE_EXTENSIONS )
+	IF(RAKNET_EXTENSION_USEMYSQL ) 
+		add_subdirectory(MySQLInterface)
+	ENDIF() 
+
+	IF(RAKNET_EXTENSION_USEPOSTGRESQL) 
+		add_subdirectory(PostgreSQLInterface)
+	ENDIF() 
+
+endif()
+
+if( RAKNET_EXTENSION_Autopatcher )
+	add_subdirectory(Autopatcher)
+endif()
+
+IF (WIN32 AND NOT UNIX)
+	IF(NOT ${CMAKE_GENERATOR} STREQUAL "MSYS Makefiles")
+		add_subdirectory(portaudio_v18_1)
+	ENDIF(NOT ${CMAKE_GENERATOR} STREQUAL "MSYS Makefiles")
+	add_subdirectory(speex-1.1.12)
+ENDIF(WIN32 AND NOT UNIX)
+
+if( RAKNET_ENABLE_EXTENSIONS ) 
+
+	IF(RAKNET_EXTENSION_USEBOOST) 
+		add_subdirectory(RPC3)
+	ENDIF() 
+
+endif()
+
+IF(NOT WIN32 AND UNIX)
+	IF(RAKNET_EXTENSION_USESPEEX AND RAKNET_ENABLE_EXTENSIONS) 
+		FINDSPEEX()
+		include_directories(${RAKNETHEADERFILES} ${SPEEX_INCLUDE_DIRS})
+		add_library(LibRakVoice STATIC RakVoice.h RakVoice.cpp)
+		target_link_libraries(LibRakVoice ${RAKNET_COMMON_LIBS} ${SPEEX_LIBRARIES})
+	ENDIF() 
+ENDIF()
+
+if( RAKNET_ENABLE_EXTENSIONS )
+
+	IF( RAKNET_EXTENSION_USEIRRLICHT AND RAKNET_EXTENSION_USEIRRKLANG ) 
+		add_subdirectory(IrrlichtDemo)
+	ENDIF()
+
+	IF( RAKNET_EXTENSION_USEOGRE3D ) 
+		add_subdirectory(Ogre3DInterpDemo)
+	ENDIF()
+
+endif()
+
+
+

+ 20 - 0
DependentExtensions/DXTCompressor/DXTCompressor.sln

@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 9.00
+# Visual Studio 2005
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXTCompressor", "DXTCompressor.vcproj", "{5CBD4DE3-AB31-4800-BAE2-4FD13AD1ECD0}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Release|Win32 = Release|Win32
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{5CBD4DE3-AB31-4800-BAE2-4FD13AD1ECD0}.Debug|Win32.ActiveCfg = Debug|Win32
+		{5CBD4DE3-AB31-4800-BAE2-4FD13AD1ECD0}.Debug|Win32.Build.0 = Debug|Win32
+		{5CBD4DE3-AB31-4800-BAE2-4FD13AD1ECD0}.Release|Win32.ActiveCfg = Release|Win32
+		{5CBD4DE3-AB31-4800-BAE2-4FD13AD1ECD0}.Release|Win32.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

+ 222 - 0
DependentExtensions/DXTCompressor/DXTCompressor.vcproj

@@ -0,0 +1,222 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="8.00"
+	Name="DXTCompressor"
+	ProjectGUID="{5CBD4DE3-AB31-4800-BAE2-4FD13AD1ECD0}"
+	RootNamespace="DXTCompressor"
+	Keyword="Win32Proj"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			CharacterSet="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="External\include"
+				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+				MinimalRebuild="true"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="3"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				OutputFile="$(OutDir)\$(ProjectName).exe"
+				LinkIncremental="2"
+				AdditionalLibraryDirectories="External\lib"
+				GenerateDebugInformation="true"
+				SubSystem="1"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			CharacterSet="1"
+			WholeProgramOptimization="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				AdditionalIncludeDirectories="External\include"
+				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
+				RuntimeLibrary="2"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="true"
+				DebugInformationFormat="3"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				LinkIncremental="1"
+				AdditionalLibraryDirectories="External\lib"
+				GenerateDebugInformation="true"
+				SubSystem="1"
+				OptimizeReferences="2"
+				EnableCOMDATFolding="2"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCWebDeploymentTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+			>
+			<File
+				RelativePath=".\Src\DXTCompressor.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Src\main.cpp"
+				>
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl;inc;xsd"
+			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+			>
+			<File
+				RelativePath=".\Src\DXTCompressor.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Src\FrameBufferRenderBuffer.hpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Src\OpenGLWindow.hpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Src\ShaderSource.h"
+				>
+			</File>
+		</Filter>
+		<Filter
+			Name="Resource Files"
+			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
+			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
+			>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

+ 758 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cg.h

@@ -0,0 +1,758 @@
+/*
+ *
+ * Copyright (c) 2002-2009, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms.  If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA.  Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+
+#ifndef _cg_h
+#define _cg_h
+
+/*************************************************************************/
+/*** CG Run-Time Library API                                          ***/
+/*************************************************************************/
+
+#define CG_VERSION_NUM                2200
+
+#ifdef _WIN32
+# ifndef APIENTRY /* From Win32's <windef.h> */
+#  define CG_APIENTRY_DEFINED
+#  if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
+#   define APIENTRY    __stdcall
+#  else
+#   define APIENTRY
+#  endif
+# endif
+# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
+#  define CG_WINGDIAPI_DEFINED
+#  define WINGDIAPI __declspec(dllimport)
+# endif
+#endif /* _WIN32 */
+
+/* Set up CG_API for Win32 dllexport or gcc visibility */
+
+#ifndef CG_API
+# ifdef CG_EXPORTS
+#  ifdef _WIN32
+#   define CG_API __declspec(dllexport)
+#  elif defined(__GNUC__) && __GNUC__>=4
+#   define CG_API __attribute__ ((visibility("default")))
+#  elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+#   define CG_API __global
+#  else
+#   define CG_API
+#  endif
+# else
+#  define CG_API
+# endif
+#endif
+
+#ifndef CGENTRY
+# ifdef _WIN32
+#  define CGENTRY __cdecl
+# else
+#  define CGENTRY
+# endif
+#endif
+
+/*************************************************************************/
+/*** Data types and enumerants                                         ***/
+/*************************************************************************/
+
+typedef int CGbool;
+
+#define CG_FALSE ((CGbool)0)
+#define CG_TRUE ((CGbool)1)
+
+typedef struct _CGcontext *CGcontext;
+typedef struct _CGprogram *CGprogram;
+typedef struct _CGparameter *CGparameter;
+typedef struct _CGobj *CGobj;
+typedef struct _CGbuffer *CGbuffer;
+typedef struct _CGeffect *CGeffect;
+typedef struct _CGtechnique *CGtechnique;
+typedef struct _CGpass *CGpass;
+typedef struct _CGstate *CGstate;
+typedef struct _CGstateassignment *CGstateassignment;
+typedef struct _CGannotation *CGannotation;
+typedef void *CGhandle;
+
+
+/*!!! PREPROCESS BEGIN */
+
+typedef enum
+ {
+  CG_UNKNOWN_TYPE,
+  CG_STRUCT,
+  CG_ARRAY,
+  CG_TYPELESS_STRUCT,
+
+  CG_TYPE_START_ENUM = 1024,
+#define CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, ncols, nrows, pc) \
+  enum_name ,
+
+#include <Cg/cg_datatypes.h>
+#undef CG_DATATYPE_MACRO
+
+  CG_TYPE_MAX
+ } CGtype;
+
+typedef enum
+ {
+# define CG_BINDLOCATION_MACRO(name,enum_name,compiler_name,\
+                               enum_int,addressable,param_type) \
+  enum_name = enum_int,
+
+#include <Cg/cg_bindlocations.h>
+
+  CG_UNDEFINED = 3256
+ } CGresource;
+
+typedef enum
+ {
+  CG_PROFILE_START = 6144,
+  CG_PROFILE_UNKNOWN,
+
+#define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
+  CG_PROFILE_##compiler_id_caps = int_id,
+#define CG_PROFILE_ALIAS(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
+  CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile)
+
+#include <Cg/cg_profiles.h>
+
+  CG_PROFILE_MAX = 7100
+ } CGprofile;
+
+typedef enum
+ {
+#define CG_ERROR_MACRO(code, enum_name, message) \
+   enum_name = code,
+#include <Cg/cg_errors.h>
+
+  CG_ERROR_MAX
+ } CGerror;
+
+typedef enum
+ {
+#define CG_ENUM_MACRO(enum_name, enum_val) \
+  enum_name = enum_val,
+#include <Cg/cg_enums.h>
+
+  CG_ENUM_MAX
+ } CGenum;
+
+/*!!! PREPROCESS END */
+
+typedef enum
+ {
+  CG_PARAMETERCLASS_UNKNOWN = 0,
+  CG_PARAMETERCLASS_SCALAR,
+  CG_PARAMETERCLASS_VECTOR,
+  CG_PARAMETERCLASS_MATRIX,
+  CG_PARAMETERCLASS_STRUCT,
+  CG_PARAMETERCLASS_ARRAY,
+  CG_PARAMETERCLASS_SAMPLER,
+  CG_PARAMETERCLASS_OBJECT,
+
+  CG_PARAMETERCLASS_MAX
+ } CGparameterclass;
+
+typedef enum
+{
+  CG_UNKNOWN_DOMAIN = 0,
+  CG_FIRST_DOMAIN   = 1,
+  CG_VERTEX_DOMAIN  = 1,
+  CG_FRAGMENT_DOMAIN,
+  CG_GEOMETRY_DOMAIN,
+  CG_NUMBER_OF_DOMAINS,
+
+  CG_DOMAIN_MAX
+} CGdomain;
+
+typedef enum
+{
+  CG_MAP_READ = 0,
+  CG_MAP_WRITE,
+  CG_MAP_READ_WRITE,
+  CG_MAP_WRITE_DISCARD,
+  CG_MAP_WRITE_NO_OVERWRITE,
+
+  CG_MAP_MAX
+} CGbufferaccess;
+
+typedef enum
+{
+  CG_BUFFER_USAGE_STREAM_DRAW = 0,
+  CG_BUFFER_USAGE_STREAM_READ,
+  CG_BUFFER_USAGE_STREAM_COPY,
+  CG_BUFFER_USAGE_STATIC_DRAW,
+  CG_BUFFER_USAGE_STATIC_READ,
+  CG_BUFFER_USAGE_STATIC_COPY,
+  CG_BUFFER_USAGE_DYNAMIC_DRAW,
+  CG_BUFFER_USAGE_DYNAMIC_READ,
+  CG_BUFFER_USAGE_DYNAMIC_COPY,
+
+  CG_BUFFER_USAGE_MAX
+} CGbufferusage;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef CGbool (CGENTRY * CGstatecallback)(CGstateassignment);
+typedef void (CGENTRY * CGerrorCallbackFunc)(void);
+typedef void (CGENTRY * CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data);
+typedef void (CGENTRY * CGIncludeCallbackFunc)(CGcontext ctx, const char *filename);
+
+/*************************************************************************/
+/*** Functions                                                         ***/
+/*************************************************************************/
+
+#ifndef CG_EXPLICIT
+
+/*** Library policy functions ***/
+
+CG_API CGenum CGENTRY cgSetLockingPolicy(CGenum lockingPolicy);
+CG_API CGenum CGENTRY cgGetLockingPolicy(void);
+CG_API CGenum CGENTRY cgSetSemanticCasePolicy(CGenum casePolicy);
+CG_API CGenum CGENTRY cgGetSemanticCasePolicy(void);
+
+/*** Context functions ***/
+
+CG_API CGcontext CGENTRY cgCreateContext(void);
+CG_API void CGENTRY cgDestroyContext(CGcontext ctx);
+CG_API CGbool CGENTRY cgIsContext(CGcontext ctx);
+CG_API const char * CGENTRY cgGetLastListing(CGcontext ctx);
+CG_API void CGENTRY cgSetLastListing(CGhandle handle, const char *listing);
+CG_API void CGENTRY cgSetAutoCompile(CGcontext ctx, CGenum flag);
+CG_API CGenum CGENTRY cgGetAutoCompile(CGcontext ctx);
+CG_API void CGENTRY cgSetParameterSettingMode(CGcontext ctx, CGenum parameterSettingMode);
+CG_API CGenum CGENTRY cgGetParameterSettingMode(CGcontext ctx);
+
+/*** Inclusion ***/
+
+CG_API void CGENTRY cgSetCompilerIncludeString(CGcontext ctx, const char *name, const char *source);
+CG_API void CGENTRY cgSetCompilerIncludeFile(CGcontext ctx, const char *name, const char *filename);
+CG_API void CGENTRY cgSetCompilerIncludeCallback(CGcontext ctx, CGIncludeCallbackFunc func);
+CG_API CGIncludeCallbackFunc CGENTRY cgGetCompilerIncludeCallback(CGcontext ctx);
+
+/*** Program functions ***/
+
+CG_API CGprogram CGENTRY cgCreateProgram(CGcontext ctx,
+                                    CGenum program_type,
+                                    const char *program,
+                                    CGprofile profile,
+                                    const char *entry,
+                                    const char **args);
+CG_API CGprogram CGENTRY cgCreateProgramFromFile(CGcontext ctx,
+                                            CGenum program_type,
+                                            const char *program_file,
+                                            CGprofile profile,
+                                            const char *entry,
+                                            const char **args);
+CG_API CGprogram CGENTRY cgCopyProgram(CGprogram program);
+CG_API void CGENTRY cgDestroyProgram(CGprogram program);
+
+CG_API CGprogram CGENTRY cgGetFirstProgram(CGcontext ctx);
+CG_API CGprogram CGENTRY cgGetNextProgram(CGprogram current);
+CG_API CGcontext CGENTRY cgGetProgramContext(CGprogram prog);
+CG_API CGbool CGENTRY cgIsProgram(CGprogram program);
+
+CG_API void CGENTRY cgCompileProgram(CGprogram program);
+CG_API CGbool CGENTRY cgIsProgramCompiled(CGprogram program);
+CG_API const char * CGENTRY cgGetProgramString(CGprogram prog, CGenum pname);
+CG_API CGprofile CGENTRY cgGetProgramProfile(CGprogram prog);
+CG_API char const * const * CGENTRY cgGetProgramOptions(CGprogram prog);
+CG_API void CGENTRY cgSetProgramProfile(CGprogram prog, CGprofile profile);
+CG_API CGenum CGENTRY cgGetProgramInput(CGprogram program);
+CG_API CGenum CGENTRY cgGetProgramOutput(CGprogram program);
+CG_API void CGENTRY cgSetPassProgramParameters(CGprogram);
+CG_API void CGENTRY cgUpdateProgramParameters(CGprogram program);
+CG_API void CGENTRY cgUpdatePassParameters(CGpass pass);
+
+/*** Parameter functions ***/
+
+CG_API CGparameter CGENTRY cgCreateParameter(CGcontext ctx, CGtype type);
+CG_API CGparameter CGENTRY cgCreateParameterArray(CGcontext ctx,
+                                             CGtype type,
+                                             int length);
+CG_API CGparameter CGENTRY cgCreateParameterMultiDimArray(CGcontext ctx,
+                                                     CGtype type,
+                                                     int dim,
+                                                     const int *lengths);
+CG_API void CGENTRY cgDestroyParameter(CGparameter param);
+CG_API void CGENTRY cgConnectParameter(CGparameter from, CGparameter to);
+CG_API void CGENTRY cgDisconnectParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetConnectedParameter(CGparameter param);
+
+CG_API int CGENTRY cgGetNumConnectedToParameters(CGparameter param);
+CG_API CGparameter CGENTRY cgGetConnectedToParameter(CGparameter param, int index);
+
+CG_API CGparameter CGENTRY cgGetNamedParameter(CGprogram prog, const char *name);
+CG_API CGparameter CGENTRY cgGetNamedProgramParameter(CGprogram prog,
+                                                 CGenum name_space,
+                                                 const char *name);
+
+CG_API CGparameter CGENTRY cgGetFirstParameter(CGprogram prog, CGenum name_space);
+CG_API CGparameter CGENTRY cgGetNextParameter(CGparameter current);
+CG_API CGparameter CGENTRY cgGetFirstLeafParameter(CGprogram prog, CGenum name_space);
+CG_API CGparameter CGENTRY cgGetNextLeafParameter(CGparameter current);
+
+CG_API CGparameter CGENTRY cgGetFirstStructParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetNamedStructParameter(CGparameter param,
+                                                const char *name);
+
+CG_API CGparameter CGENTRY cgGetFirstDependentParameter(CGparameter param);
+
+CG_API CGparameter CGENTRY cgGetArrayParameter(CGparameter aparam, int index);
+CG_API int CGENTRY cgGetArrayDimension(CGparameter param);
+CG_API CGtype CGENTRY cgGetArrayType(CGparameter param);
+CG_API int CGENTRY cgGetArraySize(CGparameter param, int dimension);
+CG_API int CGENTRY cgGetArrayTotalSize(CGparameter param);
+CG_API void CGENTRY cgSetArraySize(CGparameter param, int size);
+CG_API void CGENTRY cgSetMultiDimArraySize(CGparameter param, const int *sizes);
+
+CG_API CGprogram CGENTRY cgGetParameterProgram(CGparameter param);
+CG_API CGcontext CGENTRY cgGetParameterContext(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameter(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterName(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterType(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterBaseType(CGparameter param);
+CG_API CGparameterclass CGENTRY cgGetParameterClass(CGparameter param);
+CG_API int CGENTRY cgGetParameterRows(CGparameter param);
+CG_API int CGENTRY cgGetParameterColumns(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterNamedType(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterSemantic(CGparameter param);
+CG_API CGresource CGENTRY cgGetParameterResource(CGparameter param);
+CG_API CGresource CGENTRY cgGetParameterBaseResource(CGparameter param);
+CG_API unsigned long CGENTRY cgGetParameterResourceIndex(CGparameter param);
+CG_API CGenum CGENTRY cgGetParameterVariability(CGparameter param);
+CG_API CGenum CGENTRY cgGetParameterDirection(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterReferenced(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterUsed(CGparameter param, CGhandle handle);
+CG_API const double * CGENTRY cgGetParameterValues(CGparameter param,
+                                             CGenum value_type,
+                                             int *nvalues);
+CG_API void CGENTRY cgSetParameterValuedr(CGparameter param, int n, const double *vals);
+CG_API void CGENTRY cgSetParameterValuedc(CGparameter param, int n, const double *vals);
+CG_API void CGENTRY cgSetParameterValuefr(CGparameter param, int n, const float *vals);
+CG_API void CGENTRY cgSetParameterValuefc(CGparameter param, int n, const float *vals);
+CG_API void CGENTRY cgSetParameterValueir(CGparameter param, int n, const int *vals);
+CG_API void CGENTRY cgSetParameterValueic(CGparameter param, int n, const int *vals);
+CG_API int CGENTRY cgGetParameterValuedr(CGparameter param, int n, double *vals);
+CG_API int CGENTRY cgGetParameterValuedc(CGparameter param, int n, double *vals);
+CG_API int CGENTRY cgGetParameterValuefr(CGparameter param, int n, float *vals);
+CG_API int CGENTRY cgGetParameterValuefc(CGparameter param, int n, float *vals);
+CG_API int CGENTRY cgGetParameterValueir(CGparameter param, int n, int *vals);
+CG_API int CGENTRY cgGetParameterValueic(CGparameter param, int n, int *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuedr(CGparameter param, int n, double *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuedc(CGparameter param, int n, double *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuefr(CGparameter param, int n, float *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuefc(CGparameter param, int n, float *vals);
+CG_API int CGENTRY cgGetParameterDefaultValueir(CGparameter param, int n, int *vals);
+CG_API int CGENTRY cgGetParameterDefaultValueic(CGparameter param, int n, int *vals);
+CG_API const char * CGENTRY cgGetStringParameterValue(CGparameter param);
+CG_API void CGENTRY cgSetStringParameterValue(CGparameter param, const char *str);
+
+CG_API int CGENTRY cgGetParameterOrdinalNumber(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterGlobal(CGparameter param);
+CG_API int CGENTRY cgGetParameterIndex(CGparameter param);
+
+CG_API void CGENTRY cgSetParameterVariability(CGparameter param, CGenum vary);
+CG_API void CGENTRY cgSetParameterSemantic(CGparameter param, const char *semantic);
+
+CG_API void CGENTRY cgSetParameter1f(CGparameter param, float x);
+CG_API void CGENTRY cgSetParameter2f(CGparameter param, float x, float y);
+CG_API void CGENTRY cgSetParameter3f(CGparameter param, float x, float y, float z);
+CG_API void CGENTRY cgSetParameter4f(CGparameter param,
+                                float x,
+                                float y,
+                                float z,
+                                float w);
+CG_API void CGENTRY cgSetParameter1d(CGparameter param, double x);
+CG_API void CGENTRY cgSetParameter2d(CGparameter param, double x, double y);
+CG_API void CGENTRY cgSetParameter3d(CGparameter param,
+                                double x,
+                                double y,
+                                double z);
+CG_API void CGENTRY cgSetParameter4d(CGparameter param,
+                                double x,
+                                double y,
+                                double z,
+                                double w);
+CG_API void CGENTRY cgSetParameter1i(CGparameter param, int x);
+CG_API void CGENTRY cgSetParameter2i(CGparameter param, int x, int y);
+CG_API void CGENTRY cgSetParameter3i(CGparameter param, int x, int y, int z);
+CG_API void CGENTRY cgSetParameter4i(CGparameter param,
+                                int x,
+                                int y,
+                                int z,
+                                int w);
+
+CG_API void CGENTRY cgSetParameter1iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter2iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter3iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter4iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter1fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter2fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter3fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter4fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter1dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter2dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter3dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter4dv(CGparameter param, const double *v);
+
+CG_API void CGENTRY cgSetMatrixParameterir(CGparameter param, const int *matrix);
+CG_API void CGENTRY cgSetMatrixParameterdr(CGparameter param, const double *matrix);
+CG_API void CGENTRY cgSetMatrixParameterfr(CGparameter param, const float *matrix);
+CG_API void CGENTRY cgSetMatrixParameteric(CGparameter param, const int *matrix);
+CG_API void CGENTRY cgSetMatrixParameterdc(CGparameter param, const double *matrix);
+CG_API void CGENTRY cgSetMatrixParameterfc(CGparameter param, const float *matrix);
+
+CG_API void CGENTRY cgGetMatrixParameterir(CGparameter param, int *matrix);
+CG_API void CGENTRY cgGetMatrixParameterdr(CGparameter param, double *matrix);
+CG_API void CGENTRY cgGetMatrixParameterfr(CGparameter param, float *matrix);
+CG_API void CGENTRY cgGetMatrixParameteric(CGparameter param, int *matrix);
+CG_API void CGENTRY cgGetMatrixParameterdc(CGparameter param, double *matrix);
+CG_API void CGENTRY cgGetMatrixParameterfc(CGparameter param, float *matrix);
+
+CG_API CGenum CGENTRY cgGetMatrixParameterOrder(CGparameter param);
+
+CG_API CGparameter CGENTRY cgGetNamedSubParameter(CGparameter param, const char *name);
+
+/*** Type Functions ***/
+
+CG_API const char * CGENTRY cgGetTypeString(CGtype type);
+CG_API CGtype CGENTRY cgGetType(const char *type_string);
+
+CG_API CGtype CGENTRY cgGetNamedUserType(CGhandle handle, const char *name);
+
+CG_API int CGENTRY cgGetNumUserTypes(CGhandle handle);
+CG_API CGtype CGENTRY cgGetUserType(CGhandle handle, int index);
+
+CG_API int CGENTRY cgGetNumParentTypes(CGtype type);
+CG_API CGtype CGENTRY cgGetParentType(CGtype type, int index);
+
+CG_API CGbool CGENTRY cgIsParentType(CGtype parent, CGtype child);
+CG_API CGbool CGENTRY cgIsInterfaceType(CGtype type);
+
+/*** Resource Functions ***/
+
+CG_API const char * CGENTRY cgGetResourceString(CGresource resource);
+CG_API CGresource CGENTRY cgGetResource(const char *resource_string);
+
+/*** Enum Functions ***/
+
+CG_API const char * CGENTRY cgGetEnumString(CGenum en);
+CG_API CGenum CGENTRY cgGetEnum(const char *enum_string);
+
+/*** Profile Functions ***/
+
+CG_API const char * CGENTRY cgGetProfileString(CGprofile profile);
+CG_API CGprofile CGENTRY cgGetProfile(const char *profile_string);
+CG_API int CGENTRY cgGetNumSupportedProfiles(void);
+CG_API CGprofile CGENTRY cgGetSupportedProfile(int index);
+CG_API CGbool CGENTRY cgIsProfileSupported(CGprofile profile);
+CG_API CGbool CGENTRY cgGetProfileProperty(CGprofile profile, CGenum query);
+
+/*** ParameterClass Functions ***/
+
+CG_API const char * CGENTRY cgGetParameterClassString(CGparameterclass pc);
+CG_API CGparameterclass CGENTRY cgGetParameterClassEnum(const char * pString);
+
+/*** Domain Functions ***/
+
+CG_API const char * CGENTRY cgGetDomainString(CGdomain domain);
+CG_API CGdomain CGENTRY cgGetDomain(const char *domain_string);
+CG_API CGdomain CGENTRY cgGetProgramDomain(CGprogram program);
+
+/*** Error Functions ***/
+
+CG_API CGerror CGENTRY cgGetError(void);
+CG_API CGerror CGENTRY cgGetFirstError(void);
+CG_API const char * CGENTRY cgGetErrorString(CGerror error);
+CG_API const char * CGENTRY cgGetLastErrorString(CGerror *error);
+CG_API void CGENTRY cgSetErrorCallback(CGerrorCallbackFunc func);
+CG_API CGerrorCallbackFunc CGENTRY cgGetErrorCallback(void);
+CG_API void CGENTRY cgSetErrorHandler(CGerrorHandlerFunc func, void *data);
+CG_API CGerrorHandlerFunc CGENTRY cgGetErrorHandler(void **data);
+
+/*** Misc Functions ***/
+
+CG_API const char * CGENTRY cgGetString(CGenum sname);
+
+
+/*** CgFX Functions ***/
+
+CG_API CGeffect CGENTRY cgCreateEffect(CGcontext, const char *code, const char **args);
+CG_API CGeffect CGENTRY cgCreateEffectFromFile(CGcontext, const char *filename,
+                                                 const char **args);
+CG_API CGeffect CGENTRY cgCopyEffect(CGeffect effect);
+CG_API void CGENTRY cgDestroyEffect(CGeffect);
+CG_API CGcontext CGENTRY cgGetEffectContext(CGeffect);
+CG_API CGbool CGENTRY cgIsEffect(CGeffect effect);
+
+CG_API CGeffect CGENTRY cgGetFirstEffect(CGcontext);
+CG_API CGeffect CGENTRY cgGetNextEffect(CGeffect);
+
+CG_API CGprogram CGENTRY cgCreateProgramFromEffect(CGeffect effect,
+                                                     CGprofile profile,
+                                                     const char *entry,
+                                                     const char **args);
+
+CG_API CGtechnique CGENTRY cgGetFirstTechnique(CGeffect);
+CG_API CGtechnique CGENTRY cgGetNextTechnique(CGtechnique);
+CG_API CGtechnique CGENTRY cgGetNamedTechnique(CGeffect, const char *name);
+CG_API const char * CGENTRY cgGetTechniqueName(CGtechnique);
+CG_API CGbool CGENTRY cgIsTechnique(CGtechnique);
+CG_API CGbool CGENTRY cgValidateTechnique(CGtechnique);
+CG_API CGbool CGENTRY cgIsTechniqueValidated(CGtechnique);
+CG_API CGeffect CGENTRY cgGetTechniqueEffect(CGtechnique);
+
+CG_API CGpass CGENTRY cgGetFirstPass(CGtechnique);
+CG_API CGpass CGENTRY cgGetNamedPass(CGtechnique, const char *name);
+CG_API CGpass CGENTRY cgGetNextPass(CGpass);
+CG_API CGbool CGENTRY cgIsPass(CGpass);
+CG_API const char * CGENTRY cgGetPassName(CGpass);
+CG_API CGtechnique CGENTRY cgGetPassTechnique(CGpass);
+CG_API CGprogram CGENTRY cgGetPassProgram(CGpass pass, CGdomain domain);
+
+CG_API void CGENTRY cgSetPassState(CGpass);
+CG_API void CGENTRY cgResetPassState(CGpass);
+
+CG_API CGstateassignment CGENTRY cgGetFirstStateAssignment(CGpass);
+CG_API CGstateassignment CGENTRY cgGetNamedStateAssignment(CGpass, const char *name);
+CG_API CGstateassignment CGENTRY cgGetNextStateAssignment(CGstateassignment);
+CG_API CGbool CGENTRY cgIsStateAssignment(CGstateassignment);
+CG_API CGbool CGENTRY cgCallStateSetCallback(CGstateassignment);
+CG_API CGbool CGENTRY cgCallStateValidateCallback(CGstateassignment);
+CG_API CGbool CGENTRY cgCallStateResetCallback(CGstateassignment);
+CG_API CGpass CGENTRY cgGetStateAssignmentPass(CGstateassignment);
+CG_API CGparameter CGENTRY cgGetSamplerStateAssignmentParameter(CGstateassignment);
+
+CG_API const float * CGENTRY cgGetFloatStateAssignmentValues(CGstateassignment, int *nVals);
+CG_API const int * CGENTRY cgGetIntStateAssignmentValues(CGstateassignment, int *nVals);
+CG_API const CGbool * CGENTRY cgGetBoolStateAssignmentValues(CGstateassignment, int *nVals);
+CG_API const char * CGENTRY cgGetStringStateAssignmentValue(CGstateassignment);
+CG_API CGprogram CGENTRY cgGetProgramStateAssignmentValue(CGstateassignment);
+CG_API CGparameter CGENTRY cgGetTextureStateAssignmentValue(CGstateassignment);
+CG_API CGparameter CGENTRY cgGetSamplerStateAssignmentValue(CGstateassignment);
+CG_API int CGENTRY cgGetStateAssignmentIndex(CGstateassignment);
+
+CG_API int CGENTRY cgGetNumDependentStateAssignmentParameters(CGstateassignment);
+CG_API CGparameter CGENTRY cgGetDependentStateAssignmentParameter(CGstateassignment, int index);
+
+CG_API CGparameter CGENTRY cgGetConnectedStateAssignmentParameter(CGstateassignment);
+
+CG_API CGstate CGENTRY cgGetStateAssignmentState(CGstateassignment);
+CG_API CGstate CGENTRY cgGetSamplerStateAssignmentState(CGstateassignment);
+
+CG_API CGstate CGENTRY cgCreateState(CGcontext, const char *name, CGtype);
+CG_API CGstate CGENTRY cgCreateArrayState(CGcontext, const char *name, CGtype, int nelems);
+CG_API void CGENTRY cgSetStateCallbacks(CGstate, CGstatecallback set, CGstatecallback reset,
+                                   CGstatecallback validate);
+CG_API void CGENTRY cgSetStateLatestProfile(CGstate, CGprofile);
+CG_API CGstatecallback CGENTRY cgGetStateSetCallback(CGstate);
+CG_API CGstatecallback CGENTRY cgGetStateResetCallback(CGstate);
+CG_API CGstatecallback CGENTRY cgGetStateValidateCallback(CGstate);
+CG_API CGprofile CGENTRY cgGetStateLatestProfile(CGstate);
+CG_API CGcontext CGENTRY cgGetStateContext(CGstate);
+CG_API CGtype CGENTRY cgGetStateType(CGstate);
+CG_API const char * CGENTRY cgGetStateName(CGstate);
+CG_API CGstate CGENTRY cgGetNamedState(CGcontext, const char *name);
+CG_API CGstate CGENTRY cgGetFirstState(CGcontext);
+CG_API CGstate CGENTRY cgGetNextState(CGstate);
+CG_API CGbool CGENTRY cgIsState(CGstate);
+CG_API void CGENTRY cgAddStateEnumerant(CGstate, const char *name, int value);
+
+CG_API CGstate CGENTRY cgCreateSamplerState(CGcontext, const char *name, CGtype);
+CG_API CGstate CGENTRY cgCreateArraySamplerState(CGcontext, const char *name, CGtype, int nelems);
+CG_API CGstate CGENTRY cgGetNamedSamplerState(CGcontext, const char *name);
+CG_API CGstate CGENTRY cgGetFirstSamplerState(CGcontext);
+
+CG_API CGstateassignment CGENTRY cgGetFirstSamplerStateAssignment(CGparameter);
+CG_API CGstateassignment CGENTRY cgGetNamedSamplerStateAssignment(CGparameter, const char *);
+CG_API void CGENTRY cgSetSamplerState(CGparameter);
+
+CG_API CGparameter CGENTRY cgGetNamedEffectParameter(CGeffect, const char *);
+CG_API CGparameter CGENTRY cgGetFirstLeafEffectParameter(CGeffect);
+CG_API CGparameter CGENTRY cgGetFirstEffectParameter(CGeffect);
+CG_API CGparameter CGENTRY cgGetEffectParameterBySemantic(CGeffect, const char *);
+
+CG_API CGannotation CGENTRY cgGetFirstTechniqueAnnotation(CGtechnique);
+CG_API CGannotation CGENTRY cgGetFirstPassAnnotation(CGpass);
+CG_API CGannotation CGENTRY cgGetFirstParameterAnnotation(CGparameter);
+CG_API CGannotation CGENTRY cgGetFirstProgramAnnotation(CGprogram);
+CG_API CGannotation CGENTRY cgGetFirstEffectAnnotation(CGeffect);
+CG_API CGannotation CGENTRY cgGetNextAnnotation(CGannotation);
+
+CG_API CGannotation CGENTRY cgGetNamedTechniqueAnnotation(CGtechnique, const char *);
+CG_API CGannotation CGENTRY cgGetNamedPassAnnotation(CGpass, const char *);
+CG_API CGannotation CGENTRY cgGetNamedParameterAnnotation(CGparameter, const char *);
+CG_API CGannotation CGENTRY cgGetNamedProgramAnnotation(CGprogram, const char *);
+CG_API CGannotation CGENTRY cgGetNamedEffectAnnotation(CGeffect, const char *);
+
+CG_API CGbool CGENTRY cgIsAnnotation(CGannotation);
+
+CG_API const char * CGENTRY cgGetAnnotationName(CGannotation);
+CG_API CGtype CGENTRY cgGetAnnotationType(CGannotation);
+
+CG_API const float * CGENTRY cgGetFloatAnnotationValues(CGannotation, int *nvalues);
+CG_API const int * CGENTRY cgGetIntAnnotationValues(CGannotation, int *nvalues);
+CG_API const char * CGENTRY cgGetStringAnnotationValue(CGannotation);
+CG_API const char * const * CGENTRY cgGetStringAnnotationValues(CGannotation, int *nvalues);
+CG_API const CGbool * CGENTRY cgGetBoolAnnotationValues(CGannotation, int *nvalues);
+CG_API const int * CGENTRY cgGetBooleanAnnotationValues(CGannotation, int *nvalues);
+
+CG_API int CGENTRY cgGetNumDependentAnnotationParameters(CGannotation);
+CG_API CGparameter CGENTRY cgGetDependentAnnotationParameter(CGannotation, int index);
+
+CG_API void CGENTRY cgEvaluateProgram(CGprogram, float *, int ncomps, int nx, int ny, int nz);
+
+/*** Cg 1.5 Additions ***/
+
+CG_API CGbool CGENTRY cgSetEffectName(CGeffect, const char *name);
+CG_API const char * CGENTRY cgGetEffectName(CGeffect);
+CG_API CGeffect CGENTRY cgGetNamedEffect(CGcontext, const char *name);
+CG_API CGparameter CGENTRY cgCreateEffectParameter(CGeffect, const char *name, CGtype);
+
+CG_API CGtechnique CGENTRY cgCreateTechnique(CGeffect, const char *name);
+
+CG_API CGparameter CGENTRY cgCreateEffectParameterArray(CGeffect, const char *name, CGtype type, int length);
+CG_API CGparameter CGENTRY cgCreateEffectParameterMultiDimArray(CGeffect, const char *name, CGtype type, int dim, const int *lengths);
+
+CG_API CGpass CGENTRY cgCreatePass(CGtechnique, const char *name);
+
+CG_API CGstateassignment CGENTRY cgCreateStateAssignment(CGpass, CGstate);
+CG_API CGstateassignment CGENTRY cgCreateStateAssignmentIndex(CGpass, CGstate, int index);
+CG_API CGstateassignment CGENTRY cgCreateSamplerStateAssignment(CGparameter, CGstate);
+
+CG_API CGbool CGENTRY cgSetFloatStateAssignment(CGstateassignment, float);
+CG_API CGbool CGENTRY cgSetIntStateAssignment(CGstateassignment, int);
+CG_API CGbool CGENTRY cgSetBoolStateAssignment(CGstateassignment, CGbool);
+CG_API CGbool CGENTRY cgSetStringStateAssignment(CGstateassignment, const char *);
+CG_API CGbool CGENTRY cgSetProgramStateAssignment(CGstateassignment, CGprogram);
+CG_API CGbool CGENTRY cgSetSamplerStateAssignment(CGstateassignment, CGparameter);
+CG_API CGbool CGENTRY cgSetTextureStateAssignment(CGstateassignment, CGparameter);
+
+CG_API CGbool CGENTRY cgSetFloatArrayStateAssignment(CGstateassignment, const float *vals);
+CG_API CGbool CGENTRY cgSetIntArrayStateAssignment(CGstateassignment, const int *vals);
+CG_API CGbool CGENTRY cgSetBoolArrayStateAssignment(CGstateassignment, const CGbool *vals);
+
+CG_API CGannotation CGENTRY cgCreateTechniqueAnnotation(CGtechnique, const char *name, CGtype);
+CG_API CGannotation CGENTRY cgCreatePassAnnotation(CGpass, const char *name, CGtype);
+CG_API CGannotation CGENTRY cgCreateParameterAnnotation(CGparameter, const char *name, CGtype);
+CG_API CGannotation CGENTRY cgCreateProgramAnnotation(CGprogram, const char *name, CGtype);
+CG_API CGannotation CGENTRY cgCreateEffectAnnotation(CGeffect, const char *name, CGtype);
+
+CG_API CGbool CGENTRY cgSetIntAnnotation(CGannotation, int value);
+CG_API CGbool CGENTRY cgSetFloatAnnotation(CGannotation, float value);
+CG_API CGbool CGENTRY cgSetBoolAnnotation(CGannotation, CGbool value);
+CG_API CGbool CGENTRY cgSetStringAnnotation(CGannotation, const char *value);
+
+CG_API int CGENTRY cgGetNumStateEnumerants(CGstate);
+CG_API const char * CGENTRY cgGetStateEnumerant(CGstate, int index, int* value);
+CG_API const char * CGENTRY cgGetStateEnumerantName(CGstate, int value);
+CG_API int CGENTRY cgGetStateEnumerantValue(CGstate, const char *name);
+
+CG_API CGeffect CGENTRY cgGetParameterEffect(CGparameter param);
+
+CG_API CGparameterclass CGENTRY cgGetTypeClass(CGtype type);
+CG_API CGtype CGENTRY cgGetTypeBase(CGtype type);
+CG_API CGbool CGENTRY cgGetTypeSizes(CGtype type, int *nrows, int *ncols);
+CG_API void CGENTRY cgGetMatrixSize(CGtype type, int *nrows, int *ncols);
+
+CG_API int CGENTRY cgGetNumProgramDomains( CGprogram program );
+CG_API CGdomain CGENTRY cgGetProfileDomain( CGprofile profile );
+CG_API CGprogram CGENTRY cgCombinePrograms( int n, const CGprogram *exeList );
+CG_API CGprogram CGENTRY cgCombinePrograms2( const CGprogram exe1, const CGprogram exe2 );
+CG_API CGprogram CGENTRY cgCombinePrograms3( const CGprogram exe1, const CGprogram exe2, const CGprogram exe3 );
+CG_API CGprofile CGENTRY cgGetProgramDomainProfile(CGprogram program, int index);
+CG_API CGprogram CGENTRY cgGetProgramDomainProgram(CGprogram program, int index);
+
+/*** CGobj Functions ***/
+CG_API CGobj CGENTRY cgCreateObj( CGcontext context, CGenum program_type, const char *source, CGprofile profile, const char **args );
+CG_API CGobj CGENTRY cgCreateObjFromFile( CGcontext context, CGenum program_type, const char *source_file, CGprofile profile, const char **args );
+CG_API void CGENTRY cgDestroyObj( CGobj obj );
+
+CG_API long CGENTRY cgGetParameterResourceSize(CGparameter);
+CG_API CGtype CGENTRY cgGetParameterResourceType(CGparameter);
+CG_API const char* CGENTRY cgGetParameterResourceName(CGparameter param);
+CG_API int CGENTRY cgGetParameterBufferIndex(CGparameter);
+CG_API int CGENTRY cgGetParameterBufferOffset(CGparameter);
+
+CG_API CGbuffer CGENTRY cgCreateBuffer(CGcontext, int size, const void *data, CGbufferusage bufferUsage);
+CG_API void CGENTRY cgSetBufferData(CGbuffer, int size, const void *data);
+CG_API void CGENTRY cgSetBufferSubData(CGbuffer, int offset, int size, const void *data);
+CG_API void CGENTRY cgSetProgramBuffer(CGprogram program, int bufferIndex, CGbuffer buffer);
+
+CG_API void * CGENTRY cgMapBuffer(CGbuffer buffer, CGbufferaccess access);
+CG_API void CGENTRY cgUnmapBuffer(CGbuffer buffer);
+CG_API void CGENTRY cgDestroyBuffer(CGbuffer buffer);
+CG_API CGbuffer CGENTRY cgGetProgramBuffer(CGprogram, int bufferIndex);
+CG_API int CGENTRY cgGetBufferSize(CGbuffer);
+CG_API int CGENTRY cgGetProgramBufferMaxSize(CGprofile profile);
+CG_API int CGENTRY cgGetProgramBufferMaxIndex(CGprofile profile);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef CG_APIENTRY_DEFINED
+# undef CG_APIENTRY_DEFINED
+# undef APIENTRY
+#endif
+
+#ifdef CG_WINGDIAPI_DEFINED
+# undef CG_WINGDIAPI_DEFINED
+# undef WINGDIAPI
+#endif
+
+#endif

+ 238 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cgD3D10.h

@@ -0,0 +1,238 @@
+/*
+ *
+ * Copyright (c) 2008-2009, NVIDIA Corporation.
+ * 
+ *  
+ * 
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration 
+ * of your agreement to the following terms, and your use, installation, 
+ * modification or redistribution of this NVIDIA software constitutes 
+ * acceptance of these terms.  If you do not agree with these terms, please do 
+ * not use, install, modify or redistribute this NVIDIA software.
+ * 
+ *  
+ * 
+ * In consideration of your agreement to abide by the following terms, and 
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA 
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA 
+ * Software, with or without modifications, in source and/or binary forms; 
+ * provided that if you redistribute the NVIDIA Software, you must retain the 
+ * copyright notice of NVIDIA, this notice and the following text and 
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the 
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used 
+ * to endorse or promote products derived from the NVIDIA Software without 
+ * specific prior written permission from NVIDIA.  Except as expressly stated 
+ * in this notice, no other rights or licenses express or implied, are granted 
+ * by NVIDIA herein, including but not limited to any patent rights that may be 
+ * infringed by your derivative works or by other works in which the NVIDIA 
+ * Software may be incorporated. No hardware is licensed hereunder. 
+ * 
+ *  
+ * 
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING 
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, 
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION 
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ * 
+ *  
+ * 
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, 
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST 
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, 
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, 
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING 
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED 
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ * 
+ */ 
+
+
+#ifndef __CGD3D10_H__
+#define __CGD3D10_H__
+
+#ifdef _WIN32
+
+#pragma once
+
+#include <windows.h>
+#include <d3d10.h>
+
+#include "Cg/cg.h"
+
+
+
+// Set up for either Win32 import/export/lib.
+#ifdef CGD3D10DLL_EXPORTS
+#define CGD3D10DLL_API __declspec(dllexport)
+#elif defined (CG_LIB)
+#define CGD3D10DLL_API
+#else
+#define CGD3D10DLL_API __declspec(dllimport)
+#endif
+
+#ifndef CGD3D10ENTRY
+# ifdef _WIN32
+#  define CGD3D10ENTRY __cdecl
+# else
+#  define CGD3D10ENTRY
+# endif
+#endif
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#ifndef CGD3D10_EXPLICIT
+
+/* ----- D3D Device Control ----- */
+
+CGD3D10DLL_API ID3D10Device * CGD3D10ENTRY
+cgD3D10GetDevice( 
+    CGcontext Context
+);
+
+CGD3D10DLL_API HRESULT CGD3D10ENTRY
+cgD3D10SetDevice( 
+    CGcontext Context, 
+    ID3D10Device * pDevice
+);
+
+/* ----- Texture Functions ----- */
+
+CGD3D10DLL_API void CGD3D10ENTRY
+cgD3D10SetTextureParameter( 
+    CGparameter Parameter,
+    ID3D10Resource * pTexture
+);
+
+CGD3D10DLL_API void CGD3D10ENTRY
+cgD3D10SetSamplerStateParameter(
+    CGparameter Parameter,
+    ID3D10SamplerState * pSamplerState
+);
+
+CGD3D10DLL_API void CGD3D10ENTRY
+cgD3D10SetTextureSamplerStateParameter( 
+    CGparameter Parameter,
+    ID3D10Resource * pTexture,
+    ID3D10SamplerState * pSamplerState
+);
+
+/* ----- Shader Management ----- */
+
+CGD3D10DLL_API HRESULT CGD3D10ENTRY
+cgD3D10LoadProgram(
+    CGprogram Program,    
+    UINT Flags
+);
+
+CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
+cgD3D10GetCompiledProgram(
+    CGprogram Program
+);
+
+CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
+cgD3D10GetProgramErrors(
+    CGprogram Program
+);
+
+CGD3D10DLL_API CGbool CGD3D10ENTRY
+cgD3D10IsProgramLoaded(
+    CGprogram Program
+);
+
+CGD3D10DLL_API HRESULT CGD3D10ENTRY
+cgD3D10BindProgram(
+    CGprogram Program
+);
+
+CGD3D10DLL_API void CGD3D10ENTRY
+cgD3D10UnloadProgram(
+    CGprogram Program
+);
+
+/* ----- Buffer Management ----- */
+
+CGD3D10DLL_API ID3D10Buffer * CGD3D10ENTRY
+cgD3D10GetBufferByIndex( 
+    CGprogram Program,
+    UINT Index
+);
+
+/* ----- CgFX ----- */
+
+CGD3D10DLL_API void CGD3D10ENTRY
+cgD3D10RegisterStates(
+    CGcontext Context
+);
+
+CGD3D10DLL_API void CGD3D10ENTRY
+cgD3D10SetManageTextureParameters( 
+    CGcontext Context, 
+    CGbool Flag 
+);
+
+CGD3D10DLL_API CGbool CGD3D10ENTRY
+cgD3D10GetManageTextureParameters( 
+    CGcontext Context 
+);
+
+CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
+cgD3D10GetIASignatureByPass(
+    CGpass Pass
+);
+
+/* ----- Profile Options ----- */
+
+CGD3D10DLL_API CGprofile CGD3D10ENTRY
+cgD3D10GetLatestVertexProfile();
+
+CGD3D10DLL_API CGprofile CGD3D10ENTRY
+cgD3D10GetLatestGeometryProfile();
+
+CGD3D10DLL_API CGprofile CGD3D10ENTRY
+cgD3D10GetLatestPixelProfile();
+
+CGD3D10DLL_API CGbool CGD3D10ENTRY
+cgD3D10IsProfileSupported(
+    CGprofile Profile                          
+);
+
+/* ----- Utility Functions ----- */
+
+CGD3D10DLL_API DWORD CGD3D10ENTRY
+cgD3D10TypeToSize( 
+    CGtype Type
+);
+
+CGD3D10DLL_API HRESULT CGD3D10ENTRY
+cgD3D10GetLastError();
+
+CGD3D10DLL_API const char ** CGD3D10ENTRY
+cgD3D10GetOptimalOptions(
+    CGprofile Profile       
+);
+
+CGD3D10DLL_API const char * CGD3D10ENTRY
+cgD3D10TranslateCGerror(
+    CGerror Error
+);
+
+CGD3D10DLL_API const char * CGD3D10ENTRY
+cgD3D10TranslateHRESULT(
+    HRESULT hr
+);
+
+#endif // #ifndef CGD3D10_EXPLICIT
+
+#ifdef __cplusplus
+}; // extern "C"
+#endif
+
+#endif // #ifdef _WIN32
+
+#endif // #ifndef __CGD3D10_H__

+ 279 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cgD3D8.h

@@ -0,0 +1,279 @@
+/*
+ *
+ * Copyright (c) 2002-2009, NVIDIA Corporation.
+ * 
+ *  
+ * 
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration 
+ * of your agreement to the following terms, and your use, installation, 
+ * modification or redistribution of this NVIDIA software constitutes 
+ * acceptance of these terms.  If you do not agree with these terms, please do 
+ * not use, install, modify or redistribute this NVIDIA software.
+ * 
+ *  
+ * 
+ * In consideration of your agreement to abide by the following terms, and 
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA 
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA 
+ * Software, with or without modifications, in source and/or binary forms; 
+ * provided that if you redistribute the NVIDIA Software, you must retain the 
+ * copyright notice of NVIDIA, this notice and the following text and 
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the 
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used 
+ * to endorse or promote products derived from the NVIDIA Software without 
+ * specific prior written permission from NVIDIA.  Except as expressly stated 
+ * in this notice, no other rights or licenses express or implied, are granted 
+ * by NVIDIA herein, including but not limited to any patent rights that may be 
+ * infringed by your derivative works or by other works in which the NVIDIA 
+ * Software may be incorporated. No hardware is licensed hereunder. 
+ * 
+ *  
+ * 
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING 
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, 
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION 
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ * 
+ *  
+ * 
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, 
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST 
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, 
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, 
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING 
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED 
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ * 
+ */ 
+#ifndef CGD3D8_INCLUDED
+#define CGD3D8_INCLUDED
+
+#ifdef _WIN32
+
+#pragma once
+
+#include "cg.h"
+#include <d3d8.h>
+#include <d3dx8.h>
+
+// Set up for either Win32 import/export/lib.
+#include <windows.h>
+#ifdef CGD3D8DLL_EXPORTS
+#define CGD3D8DLL_API __declspec(dllexport)
+#elif defined (CG_LIB)
+#define CGD3D8DLL_API
+#else
+#define CGD3D8DLL_API __declspec(dllimport)
+#endif
+
+#ifndef CGD3D8ENTRY
+# ifdef _WIN32
+#  define CGD3D8ENTRY __cdecl
+# else
+#  define CGD3D8ENTRY
+# endif
+#endif
+
+/*---------------------------------------------------------------------------
+// CGerrors that will be fed to cgSetError
+// Use cgD3D8TranslateCGerror() to translate these errors into strings.
+---------------------------------------------------------------------------*/
+enum cgD3D8Errors
+{
+    cgD3D8Failed = 1000,
+    cgD3D8DebugTrace = 1001,
+};
+
+/*---------------------------------------------------------------------------
+// HRESULTs specific to cgD3D8. When the CGerror is set to cgD3D8Failed
+// cgD3D8GetLastError will return an HRESULT that could be one these.
+// Use cgD3D8TranslateHRESULT() to translate these errors into strings.
+---------------------------------------------------------------------------*/
+static const HRESULT CGD3D8ERR_NOTLOADED       = MAKE_HRESULT(1, 0x877,  1);
+static const HRESULT CGD3D8ERR_NODEVICE        = MAKE_HRESULT(1, 0x877,  2);
+static const HRESULT CGD3D8ERR_NOTSAMPLER      = MAKE_HRESULT(1, 0x877,  3);
+static const HRESULT CGD3D8ERR_INVALIDPROFILE  = MAKE_HRESULT(1, 0x877,  4);
+static const HRESULT CGD3D8ERR_NULLVALUE       = MAKE_HRESULT(1, 0x877,  5);
+static const HRESULT CGD3D8ERR_OUTOFRANGE      = MAKE_HRESULT(1, 0x877,  6);
+static const HRESULT CGD3D8ERR_NOTUNIFORM      = MAKE_HRESULT(1, 0x877,  7);
+static const HRESULT CGD3D8ERR_NOTMATRIX       = MAKE_HRESULT(1, 0x877,  8);
+static const HRESULT CGD3D8ERR_INVALIDPARAM    = MAKE_HRESULT(1, 0x877,  9);
+
+static const HRESULT CGD3D8ERR_INVALIDSAMPLERSTATE       = MAKE_HRESULT(1, 0x877, 100);
+static const HRESULT CGD3D8ERR_INVALIDVEREXDECL          = MAKE_HRESULT(1, 0x877, 101);
+
+/*---------------------------------------------------------------------------
+// Other error return values
+---------------------------------------------------------------------------*/
+static const DWORD CGD3D8_INVALID_REG = 0xFFFFFFFF;
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+/*---------------------------------------------------------------------------
+// Minimal Interface
+---------------------------------------------------------------------------*/
+
+CGD3D8DLL_API DWORD CGD3D8ENTRY
+cgD3D8TypeToSize(
+  CGtype type
+);
+
+CGD3D8DLL_API DWORD CGD3D8ENTRY
+cgD3D8ResourceToInputRegister(
+  CGresource resource
+);
+
+CGD3D8DLL_API CGbool CGD3D8ENTRY
+cgD3D8GetVertexDeclaration(
+  CGprogram prog,
+  DWORD     decl[MAX_FVF_DECL_SIZE]
+);
+
+CGD3D8DLL_API CGbool CGD3D8ENTRY
+cgD3D8ValidateVertexDeclaration(
+  CGprogram    prog,
+  const DWORD* decl
+);
+
+/*---------------------------------------------------------------------------
+// Expanded Interface
+---------------------------------------------------------------------------*/
+
+/* ----- D3D Device Control ----------- */
+CGD3D8DLL_API IDirect3DDevice8 * CGD3D8ENTRY
+cgD3D8GetDevice();
+
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8SetDevice(
+  IDirect3DDevice8* pDevice
+);
+
+/* ----- Shader Management ----------- */
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8LoadProgram(
+  CGprogram    prog,
+  CGbool       paramShadowing,
+  DWORD        assemFlags,
+  DWORD        vshaderUsage,
+  const DWORD* vertexDecl
+);
+
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8UnloadProgram(
+  CGprogram prog
+);
+
+CGD3D8DLL_API CGbool CGD3D8ENTRY
+cgD3D8IsProgramLoaded(
+  CGprogram prog
+);
+
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8BindProgram(
+  CGprogram prog
+);
+
+/* ----- Parameter Management ----------- */
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8SetUniform(
+  CGparameter param,
+  const void* floats
+);
+
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8SetUniformArray(
+  CGparameter param,
+  DWORD       offset,
+  DWORD       numItems,
+  const void* values
+);
+
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8SetUniformMatrix(
+  CGparameter      param,
+  const D3DMATRIX* matrix
+);
+
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8SetUniformMatrixArray(
+  CGparameter      param,
+  DWORD            offset,
+  DWORD            numItems,
+  const D3DMATRIX* matrices
+);
+
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8SetTexture(
+  CGparameter            param,
+  IDirect3DBaseTexture8* tex
+);
+
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8SetTextureStageState(
+  CGparameter              param,
+  D3DTEXTURESTAGESTATETYPE type,
+  DWORD                    value 
+);
+
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8SetTextureWrapMode(
+  CGparameter param,
+  DWORD       value 
+);
+
+/* ----- Parameter Management (Shadowing) ----------- */
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8EnableParameterShadowing(
+  CGprogram prog,
+  CGbool enable
+);
+
+CGD3D8DLL_API CGbool CGD3D8ENTRY
+cgD3D8IsParameterShadowingEnabled(
+  CGprogram prog
+);
+
+/* --------- Profile Options ----------------- */
+CGD3D8DLL_API CGprofile CGD3D8ENTRY
+cgD3D8GetLatestVertexProfile();
+
+CGD3D8DLL_API CGprofile CGD3D8ENTRY
+cgD3D8GetLatestPixelProfile();
+
+CGD3D8DLL_API const char * CGD3D8ENTRY
+cgD3D8GetOptimalOptions(
+  CGprofile profile
+);
+
+/* --------- Error reporting ----------------- */
+CGD3D8DLL_API HRESULT CGD3D8ENTRY
+cgD3D8GetLastError();
+
+CGD3D8DLL_API const char * CGD3D8ENTRY
+cgD3D8TranslateCGerror(
+  CGerror error
+);
+
+CGD3D8DLL_API const char * CGD3D8ENTRY
+cgD3D8TranslateHRESULT(
+  HRESULT hr
+);
+
+CGD3D8DLL_API void CGD3D8ENTRY
+cgD3D8EnableDebugTracing(
+  CGbool enable
+);
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // _WIN32
+
+#endif

+ 317 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cgD3D9.h

@@ -0,0 +1,317 @@
+/*
+ *
+ * Copyright (c) 2002-2009, NVIDIA Corporation.
+ * 
+ *  
+ * 
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration 
+ * of your agreement to the following terms, and your use, installation, 
+ * modification or redistribution of this NVIDIA software constitutes 
+ * acceptance of these terms.  If you do not agree with these terms, please do 
+ * not use, install, modify or redistribute this NVIDIA software.
+ * 
+ *  
+ * 
+ * In consideration of your agreement to abide by the following terms, and 
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA 
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA 
+ * Software, with or without modifications, in source and/or binary forms; 
+ * provided that if you redistribute the NVIDIA Software, you must retain the 
+ * copyright notice of NVIDIA, this notice and the following text and 
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the 
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used 
+ * to endorse or promote products derived from the NVIDIA Software without 
+ * specific prior written permission from NVIDIA.  Except as expressly stated 
+ * in this notice, no other rights or licenses express or implied, are granted 
+ * by NVIDIA herein, including but not limited to any patent rights that may be 
+ * infringed by your derivative works or by other works in which the NVIDIA 
+ * Software may be incorporated. No hardware is licensed hereunder. 
+ * 
+ *  
+ * 
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING 
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, 
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION 
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ * 
+ *  
+ * 
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, 
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST 
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, 
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, 
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING 
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED 
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ * 
+ */ 
+#ifndef CGD3D9_INCLUDED
+#define CGD3D9_INCLUDED
+
+#ifdef _WIN32
+
+#pragma once
+
+#include "cg.h"
+#include <d3d9.h>
+#include <d3dx9.h>
+
+// Set up for either Win32 import/export/lib.
+#include <windows.h>
+#ifdef CGD3D9DLL_EXPORTS
+#define CGD3D9DLL_API __declspec(dllexport)
+#elif defined (CG_LIB)
+#define CGD3D9DLL_API
+#else
+#define CGD3D9DLL_API __declspec(dllimport)
+#endif
+
+#ifndef CGD3D9ENTRY
+# ifdef _WIN32
+#  define CGD3D9ENTRY __cdecl
+# else
+#  define CGD3D9ENTRY
+# endif
+#endif
+
+/*---------------------------------------------------------------------------
+// CGerrors that will be fed to cgSetError
+// Use cgD3D9TranslateCGerror() to translate these errors into strings.
+---------------------------------------------------------------------------*/
+enum cgD3D9Errors
+{
+    cgD3D9Failed = 1000,
+    cgD3D9DebugTrace = 1001,
+};
+
+/*---------------------------------------------------------------------------
+// HRESULTs specific to cgD3D9. When the CGerror is set to cgD3D9Failed
+// cgD3D9GetLastError will return an HRESULT that could be one these.
+// Use cgD3D9TranslateHRESULT() to translate these errors into strings.
+---------------------------------------------------------------------------*/
+static const HRESULT CGD3D9ERR_NOTLOADED       = MAKE_HRESULT(1, 0x877,  1);
+static const HRESULT CGD3D9ERR_NODEVICE        = MAKE_HRESULT(1, 0x877,  2);
+static const HRESULT CGD3D9ERR_NOTSAMPLER      = MAKE_HRESULT(1, 0x877,  3);
+static const HRESULT CGD3D9ERR_INVALIDPROFILE  = MAKE_HRESULT(1, 0x877,  4);
+static const HRESULT CGD3D9ERR_NULLVALUE       = MAKE_HRESULT(1, 0x877,  5);
+static const HRESULT CGD3D9ERR_OUTOFRANGE      = MAKE_HRESULT(1, 0x877,  6);
+static const HRESULT CGD3D9ERR_NOTUNIFORM      = MAKE_HRESULT(1, 0x877,  7);
+static const HRESULT CGD3D9ERR_NOTMATRIX       = MAKE_HRESULT(1, 0x877,  8);
+static const HRESULT CGD3D9ERR_INVALIDPARAM    = MAKE_HRESULT(1, 0x877,  9);
+
+/*---------------------------------------------------------------------------
+// Other error return values
+---------------------------------------------------------------------------*/
+static const DWORD CGD3D9_INVALID_USAGE = 0xFF;
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#ifndef CGD3D9_EXPLICIT
+    
+/*---------------------------------------------------------------------------
+// Minimal Interface
+---------------------------------------------------------------------------*/
+
+CGD3D9DLL_API DWORD CGD3D9ENTRY
+cgD3D9TypeToSize(
+  CGtype type
+);
+
+CGD3D9DLL_API BYTE CGD3D9ENTRY
+cgD3D9ResourceToDeclUsage(
+  CGresource resource
+);
+
+CGD3D9DLL_API CGbool CGD3D9ENTRY
+cgD3D9GetVertexDeclaration(
+  CGprogram prog,
+  D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH]
+);
+
+CGD3D9DLL_API CGbool CGD3D9ENTRY
+cgD3D9ValidateVertexDeclaration(
+  CGprogram    prog,
+  const D3DVERTEXELEMENT9* decl
+);
+
+/*---------------------------------------------------------------------------
+// Expanded Interface
+---------------------------------------------------------------------------*/
+
+/* ----- D3D Device Control ----------- */
+CGD3D9DLL_API IDirect3DDevice9 * CGD3D9ENTRY
+cgD3D9GetDevice();
+
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9SetDevice(
+  IDirect3DDevice9* pDevice
+);
+
+/* ----- Shader Management ----------- */
+
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9LoadProgram(
+  CGprogram    prog,
+  CGbool       paramShadowing,
+  DWORD        assemFlags
+);
+
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9UnloadProgram(
+  CGprogram prog
+);
+
+CGD3D9DLL_API CGbool CGD3D9ENTRY
+cgD3D9IsProgramLoaded(
+  CGprogram prog
+);
+
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9BindProgram(
+  CGprogram prog
+);
+
+/* ----- Parameter Management ----------- */
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9SetUniform(
+  CGparameter param,
+  const void* floats
+);
+
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9SetUniformArray(
+  CGparameter param,
+  DWORD       offset,
+  DWORD       numItems,
+  const void* values
+);
+
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9SetUniformMatrix(
+  CGparameter      param,
+  const D3DMATRIX* matrix
+);
+
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9SetUniformMatrixArray(
+  CGparameter      param,
+  DWORD            offset,
+  DWORD            numItems,
+  const D3DMATRIX* matrices
+);
+
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9SetTexture(
+  CGparameter            param,
+  IDirect3DBaseTexture9* tex
+);
+
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9SetSamplerState(
+  CGparameter         param,
+  D3DSAMPLERSTATETYPE type,
+  DWORD               value 
+);
+
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9SetTextureWrapMode(
+  CGparameter param,
+  DWORD       value 
+);
+
+/* ----- Parameter Management (Shadowing) ----------- */
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9EnableParameterShadowing(
+  CGprogram prog,
+  CGbool enable
+);
+
+CGD3D9DLL_API CGbool CGD3D9ENTRY
+cgD3D9IsParameterShadowingEnabled(
+  CGprogram prog
+);
+
+/* --------- Profile Options ----------------- */
+CGD3D9DLL_API CGprofile CGD3D9ENTRY
+cgD3D9GetLatestVertexProfile();
+
+CGD3D9DLL_API CGprofile CGD3D9ENTRY
+cgD3D9GetLatestPixelProfile();
+
+CGD3D9DLL_API const char * * CGD3D9ENTRY
+cgD3D9GetOptimalOptions(
+  CGprofile profile
+);
+
+CGD3D9DLL_API CGbool CGD3D9ENTRY
+cgD3D9IsProfileSupported(
+  CGprofile profile
+);
+
+/* --------- Error reporting ----------------- */
+CGD3D9DLL_API HRESULT CGD3D9ENTRY
+cgD3D9GetLastError();
+
+CGD3D9DLL_API const char * CGD3D9ENTRY
+cgD3D9TranslateCGerror(
+  CGerror error
+);
+
+CGD3D9DLL_API const char * CGD3D9ENTRY
+cgD3D9TranslateHRESULT(
+  HRESULT hr
+);
+
+CGD3D9DLL_API void CGD3D9ENTRY
+cgD3D9EnableDebugTracing(
+  CGbool enable
+);
+
+/* --------- CgFX support -------------------- */
+
+CGD3D9DLL_API void CGD3D9ENTRY
+cgD3D9RegisterStates( 
+    CGcontext ctx 
+);
+
+CGD3D9DLL_API void CGD3D9ENTRY
+cgD3D9SetManageTextureParameters( 
+    CGcontext ctx, 
+    CGbool flag 
+);
+
+CGD3D9DLL_API CGbool CGD3D9ENTRY
+cgD3D9GetManageTextureParameters( 
+     CGcontext ctx 
+);
+
+CGD3D9DLL_API IDirect3DBaseTexture9 * CGD3D9ENTRY
+cgD3D9GetTextureParameter( 
+    CGparameter param 
+);
+
+CGD3D9DLL_API void CGD3D9ENTRY
+cgD3D9SetTextureParameter( 
+    CGparameter param, 
+    IDirect3DBaseTexture9 *tex 
+); 
+
+CGD3D9DLL_API void CGD3D9ENTRY
+cgD3D9UnloadAllPrograms( void );
+
+
+#endif
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // _WIN32
+
+#endif

+ 427 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cgGL.h

@@ -0,0 +1,427 @@
+/*
+ *
+ * Copyright (c) 2002-2009, NVIDIA Corporation.
+ * 
+ *  
+ * 
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration 
+ * of your agreement to the following terms, and your use, installation, 
+ * modification or redistribution of this NVIDIA software constitutes 
+ * acceptance of these terms.  If you do not agree with these terms, please do 
+ * not use, install, modify or redistribute this NVIDIA software.
+ * 
+ *  
+ * 
+ * In consideration of your agreement to abide by the following terms, and 
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA 
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA 
+ * Software, with or without modifications, in source and/or binary forms; 
+ * provided that if you redistribute the NVIDIA Software, you must retain the 
+ * copyright notice of NVIDIA, this notice and the following text and 
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the 
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used 
+ * to endorse or promote products derived from the NVIDIA Software without 
+ * specific prior written permission from NVIDIA.  Except as expressly stated 
+ * in this notice, no other rights or licenses express or implied, are granted 
+ * by NVIDIA herein, including but not limited to any patent rights that may be 
+ * infringed by your derivative works or by other works in which the NVIDIA 
+ * Software may be incorporated. No hardware is licensed hereunder. 
+ * 
+ *  
+ * 
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING 
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, 
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION 
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ * 
+ *  
+ * 
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, 
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST 
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, 
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, 
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING 
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED 
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ * 
+ */ 
+
+#ifndef _cggl_h
+#define _cggl_h
+
+#include <Cg/cg.h>
+
+#ifdef _WIN32
+# ifndef APIENTRY /* From Win32's <windef.h> */
+#  define CGGL_APIENTRY_DEFINED
+#  if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
+#   define APIENTRY    __stdcall
+#  else
+#   define APIENTRY
+#  endif
+# endif
+# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
+#  define CGGL_WINGDIAPI_DEFINED
+#  define WINGDIAPI __declspec(dllimport)
+# endif
+#endif /* _WIN32 */
+
+/* Set up for either Win32 import/export/lib. */
+#ifndef CGGL_API
+# ifdef CGGL_EXPORTS
+#  ifdef _WIN32
+#   define CGGL_API __declspec(dllexport)
+#  elif defined(__GNUC__) && __GNUC__>=4
+#   define CGGL_API __attribute__ ((visibility("default")))
+#  elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+#   define CGGL_API __global
+#  else
+#   define CGGL_API
+#  endif
+# else
+#  define CGGL_API
+# endif
+#endif
+
+#ifndef CGGLENTRY
+# ifdef _WIN32
+#  define CGGLENTRY __cdecl
+# else
+#  define CGGLENTRY
+# endif
+#endif
+
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*****************************************************************************/
+/*** cgGL Type Definitions                                                 ***/
+/*****************************************************************************/
+
+typedef enum
+ {
+  CG_GL_MATRIX_IDENTITY = 0,
+  CG_GL_MATRIX_TRANSPOSE = 1,
+  CG_GL_MATRIX_INVERSE = 2,
+  CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
+
+  CG_GL_MODELVIEW_MATRIX,
+  CG_GL_PROJECTION_MATRIX,
+  CG_GL_TEXTURE_MATRIX,
+  CG_GL_MODELVIEW_PROJECTION_MATRIX,
+
+  CG_GL_VERTEX,
+  CG_GL_FRAGMENT,
+  CG_GL_GEOMETRY
+
+ } CGGLenum;
+
+
+#ifndef CGGL_EXPLICIT
+
+/******************************************************************************
+ *** Profile Functions                                 
+ *****************************************************************************/
+
+CGGL_API CGbool CGGLENTRY cgGLIsProfileSupported(CGprofile profile);
+
+CGGL_API void CGGLENTRY cgGLEnableProfile(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile);
+
+CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type);
+CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
+CGGL_API char const ** CGGLENTRY cgGLGetOptimalOptions(CGprofile profile);
+
+/******************************************************************************
+ *** Program Managment Functions                                 
+ *****************************************************************************/
+
+CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
+CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
+CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
+CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
+CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
+CGGL_API GLuint CGGLENTRY cgGLGetProgramID(CGprogram program);
+
+/******************************************************************************
+ *** Parameter Managment Functions                                 
+ *****************************************************************************/
+
+CGGL_API void CGGLENTRY cgGLSetParameter1f(CGparameter param,
+                                    float x);
+
+CGGL_API void CGGLENTRY cgGLSetParameter2f(CGparameter param,
+                                    float x,
+                                    float y);
+
+CGGL_API void CGGLENTRY cgGLSetParameter3f(CGparameter param,
+                                    float x,
+                                    float y,
+                                    float z);
+
+CGGL_API void CGGLENTRY cgGLSetParameter4f(CGparameter param,
+                                    float x,
+                                    float y,
+                                    float z,
+                                    float w);
+
+CGGL_API void CGGLENTRY cgGLSetParameter1fv(CGparameter param, const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter2fv(CGparameter param, const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter3fv(CGparameter param, const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter4fv(CGparameter param, const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter1d(CGparameter param,
+                                    double x);
+
+CGGL_API void CGGLENTRY cgGLSetParameter2d(CGparameter param,
+                                    double x,
+                                    double y);
+
+CGGL_API void CGGLENTRY cgGLSetParameter3d(CGparameter param,
+                                    double x,
+                                    double y,
+                                    double z);
+
+CGGL_API void CGGLENTRY cgGLSetParameter4d(CGparameter param,
+                                    double x,
+                                    double y,
+                                    double z,
+                                    double w);
+
+CGGL_API void CGGLENTRY cgGLSetParameter1dv(CGparameter param, const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter2dv(CGparameter param, const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter3dv(CGparameter param, const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameter4dv(CGparameter param, const double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter1f(CGparameter param, float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter2f(CGparameter param, float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter3f(CGparameter param, float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter4f(CGparameter param, float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter1d(CGparameter param, double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter2d(CGparameter param, double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter3d(CGparameter param, double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameter4d(CGparameter param, double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray1f(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray2f(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray3f(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray4f(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         const float *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray1d(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray2d(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray3d(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         const double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterArray4d(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         const double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray1f(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray2f(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray3f(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray4f(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         float *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray1d(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray2d(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray3d(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         double *v);
+
+CGGL_API void CGGLENTRY cgGLGetParameterArray4d(CGparameter param,
+                                         long offset,
+                                         long nelements,
+                                         double *v);
+
+CGGL_API void CGGLENTRY cgGLSetParameterPointer(CGparameter param,
+                                         GLint fsize,
+                                         GLenum type,
+                                         GLsizei stride,
+                                         const GLvoid *pointer);
+
+CGGL_API void CGGLENTRY cgGLEnableClientState(CGparameter param);
+CGGL_API void CGGLENTRY cgGLDisableClientState(CGparameter param);
+
+/******************************************************************************
+ *** Matrix Parameter Managment Functions                                 
+ *****************************************************************************/
+
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterdr(CGparameter param, 
+                                          const double *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterfr(CGparameter param, 
+                                          const float *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterdc(CGparameter param, 
+                                          const double *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterfc(CGparameter param, 
+                                          const float *matrix);
+
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
+
+CGGL_API void CGGLENTRY cgGLSetStateMatrixParameter(CGparameter param, 
+                                             CGGLenum matrix,
+                                             CGGLenum transform);
+
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfc(CGparameter param, 
+                                               long offset,
+                                               long nelements,
+                                               const float *matrices);
+
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfr(CGparameter param, 
+                                               long offset,
+                                               long nelements,
+                                               const float *matrices);
+
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydc(CGparameter param, 
+                                               long offset,
+                                               long nelements,
+                                               const double *matrices);
+
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydr(CGparameter param, 
+                                               long offset,
+                                               long nelements,
+                                               const double *matrices);
+
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfc(CGparameter param, 
+                                               long offset,
+                                               long nelements,
+                                               float *matrices);
+
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfr(CGparameter param, 
+                                               long offset,
+                                               long nelements,
+                                               float *matrices);
+
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydc(CGparameter param, 
+                                               long offset,
+                                               long nelements,
+                                               double *matrices);
+
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydr(CGparameter param, 
+                                               long offset,
+                                               long nelements,
+                                               double *matrices);
+
+/******************************************************************************
+ *** Texture Parameter Managment Functions
+ *****************************************************************************/
+
+CGGL_API void CGGLENTRY cgGLSetTextureParameter(CGparameter param, GLuint texobj);
+CGGL_API GLuint CGGLENTRY cgGLGetTextureParameter(CGparameter param);
+CGGL_API void CGGLENTRY cgGLEnableTextureParameter(CGparameter param);
+CGGL_API void CGGLENTRY cgGLDisableTextureParameter(CGparameter param);
+CGGL_API GLenum CGGLENTRY cgGLGetTextureEnum(CGparameter param);
+
+CGGL_API void CGGLENTRY cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
+CGGL_API CGbool CGGLENTRY cgGLGetManageTextureParameters(CGcontext ctx);
+
+CGGL_API void CGGLENTRY cgGLSetupSampler(CGparameter param, GLuint texobj);
+CGGL_API void CGGLENTRY cgGLRegisterStates(CGcontext);
+
+CGGL_API void CGGLENTRY cgGLEnableProgramProfiles( CGprogram program );
+CGGL_API void CGGLENTRY cgGLDisableProgramProfiles( CGprogram program );
+
+/******************************************************************************
+ *** Misc Functions
+ *****************************************************************************/
+
+CGGL_API void CGGLENTRY cgGLSetDebugMode( CGbool debug );
+
+/******************************************************************************
+ *** Buffer Functions
+ *****************************************************************************/
+
+CGGL_API CGbuffer CGGLENTRY cgGLCreateBuffer(CGcontext context, int size, const void *data, GLenum bufferUsage);
+CGGL_API GLuint CGGLENTRY cgGLGetBufferObject(CGbuffer buffer);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef CGGL_APIENTRY_DEFINED
+# undef CGGL_APIENTRY_DEFINED
+# undef APIENTRY
+#endif
+
+#ifdef CGGL_WINGDIAPI_DEFINED
+# undef CGGL_WINGDIAPI_DEFINED
+# undef WINGDIAPI
+#endif
+
+#endif

+ 75 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cgGL_profiles.h

@@ -0,0 +1,75 @@
+/*
+ *
+ * Copyright (c) 2002-2009, NVIDIA Corporation.
+ * 
+ *  
+ * 
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration 
+ * of your agreement to the following terms, and your use, installation, 
+ * modification or redistribution of this NVIDIA software constitutes 
+ * acceptance of these terms.  If you do not agree with these terms, please do 
+ * not use, install, modify or redistribute this NVIDIA software.
+ * 
+ *  
+ * 
+ * In consideration of your agreement to abide by the following terms, and 
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA 
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA 
+ * Software, with or without modifications, in source and/or binary forms; 
+ * provided that if you redistribute the NVIDIA Software, you must retain the 
+ * copyright notice of NVIDIA, this notice and the following text and 
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the 
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used 
+ * to endorse or promote products derived from the NVIDIA Software without 
+ * specific prior written permission from NVIDIA.  Except as expressly stated 
+ * in this notice, no other rights or licenses express or implied, are granted 
+ * by NVIDIA herein, including but not limited to any patent rights that may be 
+ * infringed by your derivative works or by other works in which the NVIDIA 
+ * Software may be incorporated. No hardware is licensed hereunder. 
+ * 
+ *  
+ * 
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING 
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, 
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION 
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ * 
+ *  
+ * 
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, 
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST 
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, 
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, 
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING 
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED 
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ * 
+ */ 
+
+
+CG_PROFILE_MACRO(Vertex,vp20,VP20,"vp20",6146,1)
+CG_PROFILE_MACRO(Fragment20,fp20,FP20,"fp20",6147,0)
+CG_PROFILE_MACRO(Vertex30,vp30,VP30,"vp30",6148,1)
+CG_PROFILE_MACRO(Fragment,fp30,FP30,"fp30",6149,0)
+CG_PROFILE_MACRO(ARBVertex,arbvp1,ARBVP1,"arbvp1",6150,1)
+CG_PROFILE_MACRO(Fragment40,fp40,FP40,"fp40",6151,0)
+CG_PROFILE_MACRO(ARBFragment,arbfp1,ARBFP1,"arbfp1",7000,0)
+CG_PROFILE_MACRO(Vertex40,vp40,VP40,"vp40",7001,1)
+CG_PROFILE_MACRO(GLSLVertex,glslv,GLSLV,"glslv",7007,1)
+CG_PROFILE_MACRO(GLSLFragment,glslf,GLSLF,"glslf",7008,0)
+CG_PROFILE_MACRO(GLSLGeometry,glslg,GLSLG,"glslg",7016,0)
+CG_PROFILE_MACRO(GLSLCombined, glslc, GLSLC, "glslc", 7009, 0)
+CG_PROFILE_MACRO(GPUFragment,gpu_fp,GPU_FP,"gp4fp",7010,0)
+CG_PROFILE_MACRO(GPUVertex,gpu_vp,GPU_VP,"gp4vp",7011,1)
+CG_PROFILE_MACRO(GPUGeometry,gpu_gp,GPU_GP,"gp4gp",7012,0)
+
+CG_PROFILE_ALIAS(GPUFragment,gp4fp,GP4FP,"gp4fp",7010,0)
+CG_PROFILE_ALIAS(GPUVertex,gp4vp,GP4VP,"gp4vp",7011,1)
+CG_PROFILE_ALIAS(GPUGeometry,gp4gp,GP4GP,"gp4gp",7012,0)
+
+#ifndef CG_IN_PROFILES_INCLUDE
+# undef CG_PROFILE_MACRO
+#endif

+ 382 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cg_bindlocations.h

@@ -0,0 +1,382 @@
+
+
+/*
+ *
+ * Copyright (c) 2002-2009, NVIDIA Corporation.
+ * 
+ *  
+ * 
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration 
+ * of your agreement to the following terms, and your use, installation, 
+ * modification or redistribution of this NVIDIA software constitutes 
+ * acceptance of these terms.  If you do not agree with these terms, please do 
+ * not use, install, modify or redistribute this NVIDIA software.
+ * 
+ *  
+ * 
+ * In consideration of your agreement to abide by the following terms, and 
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA 
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA 
+ * Software, with or without modifications, in source and/or binary forms; 
+ * provided that if you redistribute the NVIDIA Software, you must retain the 
+ * copyright notice of NVIDIA, this notice and the following text and 
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the 
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used 
+ * to endorse or promote products derived from the NVIDIA Software without 
+ * specific prior written permission from NVIDIA.  Except as expressly stated 
+ * in this notice, no other rights or licenses express or implied, are granted 
+ * by NVIDIA herein, including but not limited to any patent rights that may be 
+ * infringed by your derivative works or by other works in which the NVIDIA 
+ * Software may be incorporated. No hardware is licensed hereunder. 
+ * 
+ *  
+ * 
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING 
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, 
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION 
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ * 
+ *  
+ * 
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, 
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST 
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, 
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, 
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING 
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED 
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ * 
+ */ 
+
+
+/* 
+ * The following macro invocations define the supported CG basic hardware 
+ * bind locations.
+ *
+ * The macros have the form :
+ *
+ *   CG_BINDLOCATION_MACRO(name, compiler_name, enum_int)
+ *
+ *     name          : The name of the location.
+ *     enum_name     : The C enumerant.
+ *     compiler_name : The name of the location within the compiler syntax.
+ *     int_id        : Integer enumerant associated with this bind location.
+ *                       (3256 is reservered for CG_UNDEFINED)
+ *     addressable   : The bind location must have an integer address 
+ *                     associated with it.
+ *     ParamType     : the cgParamType of this register. 
+ *   
+ */
+
+
+CG_BINDLOCATION_MACRO(TexUnit0,CG_TEXUNIT0,"texunit 0",2048,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit1,CG_TEXUNIT1,"texunit 1",2049,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit2,CG_TEXUNIT2,"texunit 2",2050,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit3,CG_TEXUNIT3,"texunit 3",2051,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit4,CG_TEXUNIT4,"texunit 4",2052,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit5,CG_TEXUNIT5,"texunit 5",2053,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit6,CG_TEXUNIT6,"texunit 6",2054,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit7,CG_TEXUNIT7,"texunit 7",2055,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit8,CG_TEXUNIT8,"texunit 8",2056,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit9,CG_TEXUNIT9,"texunit 9",2057,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit10,CG_TEXUNIT10,"texunit 10",2058,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit11,CG_TEXUNIT11,"texunit 11",2059,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit12,CG_TEXUNIT12,"texunit 12",2060,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit13,CG_TEXUNIT13,"texunit 13",2061,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit14,CG_TEXUNIT14,"texunit 14",2062,0,CG_TEXOBJ_PARAM)
+CG_BINDLOCATION_MACRO(TexUnit15,CG_TEXUNIT15,"texunit 15",2063,0,CG_TEXOBJ_PARAM)
+
+CG_BINDLOCATION_MACRO(Buffer0, CG_BUFFER0, "buffer[0]", 2064, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer1, CG_BUFFER1, "buffer[1]", 2065, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer2, CG_BUFFER2, "buffer[2]", 2066, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer3, CG_BUFFER3, "buffer[3]", 2067, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer4, CG_BUFFER4, "buffer[4]", 2068, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer5, CG_BUFFER5, "buffer[5]", 2069, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer6, CG_BUFFER6, "buffer[6]", 2070, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer7, CG_BUFFER7, "buffer[7]", 2071, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer8, CG_BUFFER8, "buffer[8]", 2072, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer9, CG_BUFFER9, "buffer[9]", 2073, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer10, CG_BUFFER10, "buffer[10]", 2074, 1, CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Buffer11, CG_BUFFER11, "buffer[11]", 2075, 1, CGI_UNIFORM_PARAM)
+
+CG_BINDLOCATION_MACRO(Attr0,CG_ATTR0,"ATTR0",2113,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr1,CG_ATTR1,"ATTR1",2114,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr2,CG_ATTR2,"ATTR2",2115,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr3,CG_ATTR3,"ATTR3",2116,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr4,CG_ATTR4,"ATTR4",2117,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr5,CG_ATTR5,"ATTR5",2118,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr6,CG_ATTR6,"ATTR6",2119,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr7,CG_ATTR7,"ATTR7",2120,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr8,CG_ATTR8,"ATTR8",2121,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr9,CG_ATTR9,"ATTR9",2122,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr10,CG_ATTR10,"ATTR10",2123,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr11,CG_ATTR11,"ATTR11",2124,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr12,CG_ATTR12,"ATTR12",2125,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr13,CG_ATTR13,"ATTR13",2126,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr14,CG_ATTR14,"ATTR14",2127,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Attr15,CG_ATTR15,"ATTR15",2128,0,CG_VARYING_PARAM)
+
+CG_BINDLOCATION_MACRO(VertUniform,CG_C,"c",2178,1,CGI_UNIFORM_PARAM)
+
+CG_BINDLOCATION_MACRO(Tex0,CG_TEX0,"TEX0",2179,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tex1,CG_TEX1,"TEX1",2180,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tex2,CG_TEX2,"TEX2",2181,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tex3,CG_TEX3,"TEX3",2192,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tex4,CG_TEX4,"TEX4",2193,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tex5,CG_TEX5,"TEX5",2194,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tex6,CG_TEX6,"TEX6",2195,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tex7,CG_TEX7,"TEX7",2196,0,CG_VARYING_PARAM)
+
+CG_BINDLOCATION_MACRO(HPos,CG_HPOS,"HPOS",2243,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Col0,CG_COL0,"COL0",2245,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Col1,CG_COL1,"COL1",2246,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Col2,CG_COL2,"COL2",2247,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Col3,CG_COL3,"COL3",2248,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSiz,CG_PSIZ,"PSIZ",2309,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Clp0,CG_CLP0,"CLP0",2310,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Clp1,CG_CLP1,"CLP1",2311,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Clp2,CG_CLP2,"CLP2",2312,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Clp3,CG_CLP3,"CLP3",2313,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Clp4,CG_CLP4,"CLP4",2314,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Clp5,CG_CLP5,"CLP5",2315,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(WPos,CG_WPOS,"WPOS",2373,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PointCoord,CG_POINTCOORD,"POINTCOORD",2374,0,CG_VARYING_PARAM)
+
+CG_BINDLOCATION_MACRO(Position0,CG_POSITION0,"POSITION0",2437,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position1,CG_POSITION1,"POSITION1",2438,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position2,CG_POSITION2,"POSITION2",2439,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position3,CG_POSITION3,"POSITION3",2440,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position4,CG_POSITION4,"POSITION4",2441,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position5,CG_POSITION5,"POSITION5",2442,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position6,CG_POSITION6,"POSITION6",2443,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position7,CG_POSITION7,"POSITION7",2444,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position8,CG_POSITION8,"POSITION8",2445,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position9,CG_POSITION9,"POSITION9",2446,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position10,CG_POSITION10,"POSITION10",2447,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position11,CG_POSITION11,"POSITION11",2448,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position12,CG_POSITION12,"POSITION12",2449,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position13,CG_POSITION13,"POSITION13",2450,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position14,CG_POSITION14,"POSITION14",2451,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Position15,CG_POSITION15,"POSITION15",2452,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Diffuse0,CG_DIFFUSE0,"DIFFUSE0",2501,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent0,CG_TANGENT0,"TANGENT0",2565,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent1,CG_TANGENT1,"TANGENT1",2566,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent2,CG_TANGENT2,"TANGENT2",2567,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent3,CG_TANGENT3,"TANGENT3",2568,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent4,CG_TANGENT4,"TANGENT4",2569,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent5,CG_TANGENT5,"TANGENT5",2570,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent6,CG_TANGENT6,"TANGENT6",2571,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent7,CG_TANGENT7,"TANGENT7",2572,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent8,CG_TANGENT8,"TANGENT8",2573,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent9,CG_TANGENT9,"TANGENT9",2574,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent10,CG_TANGENT10,"TANGENT10",2575,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent11,CG_TANGENT11,"TANGENT11",2576,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent12,CG_TANGENT12,"TANGENT12",2577,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent13,CG_TANGENT13,"TANGENT13",2578,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent14,CG_TANGENT14,"TANGENT14",2579,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Tangent15,CG_TANGENT15,"TANGENT15",2580,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Specular0,CG_SPECULAR0,"SPECULAR0",2629,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices0,CG_BLENDINDICES0,"BLENDINDICES0",2693,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices1,CG_BLENDINDICES1,"BLENDINDICES1",2694,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices2,CG_BLENDINDICES2,"BLENDINDICES2",2695,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices3,CG_BLENDINDICES3,"BLENDINDICES3",2696,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices4,CG_BLENDINDICES4,"BLENDINDICES4",2697,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices5,CG_BLENDINDICES5,"BLENDINDICES5",2698,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices6,CG_BLENDINDICES6,"BLENDINDICES6",2699,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices7,CG_BLENDINDICES7,"BLENDINDICES7",2700,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices8,CG_BLENDINDICES8,"BLENDINDICES8",2701,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices9,CG_BLENDINDICES9,"BLENDINDICES9",2702,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices10,CG_BLENDINDICES10,"BLENDINDICES10",2703,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices11,CG_BLENDINDICES11,"BLENDINDICES11",2704,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices12,CG_BLENDINDICES12,"BLENDINDICES12",2705,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices13,CG_BLENDINDICES13,"BLENDINDICES13",2706,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices14,CG_BLENDINDICES14,"BLENDINDICES14",2707,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendIndices15,CG_BLENDINDICES15,"BLENDINDICES15",2708,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color0,CG_COLOR0,"COLOR0",2757,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color1,CG_COLOR1,"COLOR1",2758,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color2,CG_COLOR2,"COLOR2",2759,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color3,CG_COLOR3,"COLOR3",2760,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color4,CG_COLOR4,"COLOR4",2761,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color5,CG_COLOR5,"COLOR5",2762,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color6,CG_COLOR6,"COLOR6",2763,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color7,CG_COLOR7,"COLOR7",2764,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color8,CG_COLOR8,"COLOR8",2765,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color9,CG_COLOR9,"COLOR9",2766,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color10,CG_COLOR10,"COLOR10",2767,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color11,CG_COLOR11,"COLOR11",2768,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color12,CG_COLOR12,"COLOR12",2769,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color13,CG_COLOR13,"COLOR13",2770,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color14,CG_COLOR14,"COLOR14",2771,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Color15,CG_COLOR15,"COLOR15",2772,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize0,CG_PSIZE0,"PSIZE0",2821,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize1,CG_PSIZE1,"PSIZE1",2822,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize2,CG_PSIZE2,"PSIZE2",2823,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize3,CG_PSIZE3,"PSIZE3",2824,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize4,CG_PSIZE4,"PSIZE4",2825,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize5,CG_PSIZE5,"PSIZE5",2826,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize6,CG_PSIZE6,"PSIZE6",2827,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize7,CG_PSIZE7,"PSIZE7",2828,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize8,CG_PSIZE8,"PSIZE8",2829,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize9,CG_PSIZE9,"PSIZE9",2830,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize10,CG_PSIZE10,"PSIZE10",2831,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize11,CG_PSIZE11,"PSIZE11",2832,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize12,CG_PSIZE12,"PSIZE12",2833,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize13,CG_PSIZE13,"PSIZE13",2834,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize14,CG_PSIZE14,"PSIZE14",2835,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PSize15,CG_PSIZE15,"PSIZE15",2836,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal0,CG_BINORMAL0,"BINORMAL0",2885,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal1,CG_BINORMAL1,"BINORMAL1",2886,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal2,CG_BINORMAL2,"BINORMAL2",2887,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal3,CG_BINORMAL3,"BINORMAL3",2888,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal4,CG_BINORMAL4,"BINORMAL4",2889,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal5,CG_BINORMAL5,"BINORMAL5",2890,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal6,CG_BINORMAL6,"BINORMAL6",2891,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal7,CG_BINORMAL7,"BINORMAL7",2892,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal8,CG_BINORMAL8,"BINORMAL8",2893,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal9,CG_BINORMAL9,"BINORMAL9",2894,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal10,CG_BINORMAL10,"BINORMAL10",2895,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal11,CG_BINORMAL11,"BINORMAL11",2896,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal12,CG_BINORMAL12,"BINORMAL12",2897,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal13,CG_BINORMAL13,"BINORMAL13",2898,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal14,CG_BINORMAL14,"BINORMAL14",2899,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BiNormal15,CG_BINORMAL15,"BINORMAL15",2900,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG0,CG_FOG0,"FOG0",2917,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG1,CG_FOG1,"FOG1",2918,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG2,CG_FOG2,"FOG2",2919,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG3,CG_FOG3,"FOG3",2920,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG4,CG_FOG4,"FOG4",2921,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG5,CG_FOG5,"FOG5",2922,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG6,CG_FOG6,"FOG6",2923,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG7,CG_FOG7,"FOG7",2924,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG8,CG_FOG8,"FOG8",2925,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG9,CG_FOG9,"FOG9",2926,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG10,CG_FOG10,"FOG10",2927,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG11,CG_FOG11,"FOG11",2928,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG12,CG_FOG12,"FOG12",2929,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG13,CG_FOG13,"FOG13",2930,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG14,CG_FOG14,"FOG14",2931,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FOG15,CG_FOG15,"FOG15",2932,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH0,CG_DEPTH0,"DEPTH0",2933,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH1,CG_DEPTH1,"DEPTH1",2934,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH2,CG_DEPTH2,"DEPTH2",2935,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH3,CG_DEPTH3,"DEPTH3",2936,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH4,CG_DEPTH4,"DEPTH4",2937,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH5,CG_DEPTH5,"DEPTH5",2938,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH6,CG_DEPTH6,"DEPTH6",2939,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH7,CG_DEPTH7,"DEPTH7",2940,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH8,CG_DEPTH8,"DEPTH8",2941,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH9,CG_DEPTH9,"DEPTH9",2942,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH10,CG_DEPTH10,"DEPTH10",2943,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH11,CG_DEPTH11,"DEPTH11",2944,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH12,CG_DEPTH12,"DEPTH12",2945,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH13,CG_DEPTH13,"DEPTH13",2946,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH14,CG_DEPTH14,"DEPTH14",2947,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(DEPTH15,CG_DEPTH15,"DEPTH15",2948,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE0,CG_SAMPLE0,"SAMPLE0",2949,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE1,CG_SAMPLE1,"SAMPLE1",2950,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE2,CG_SAMPLE2,"SAMPLE2",2951,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE3,CG_SAMPLE3,"SAMPLE3",2952,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE4,CG_SAMPLE4,"SAMPLE4",2953,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE5,CG_SAMPLE5,"SAMPLE5",2954,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE6,CG_SAMPLE6,"SAMPLE6",2955,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE7,CG_SAMPLE7,"SAMPLE7",2956,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE8,CG_SAMPLE8,"SAMPLE8",2957,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE9,CG_SAMPLE9,"SAMPLE9",2958,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE10,CG_SAMPLE10,"SAMPLE10",2959,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE11,CG_SAMPLE11,"SAMPLE11",2960,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE12,CG_SAMPLE12,"SAMPLE12",2961,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE13,CG_SAMPLE13,"SAMPLE13",2962,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE14,CG_SAMPLE14,"SAMPLE14",2963,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SAMPLE15,CG_SAMPLE15,"SAMPLE15",2964,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight0,CG_BLENDWEIGHT0,"BLENDWEIGHT0",3028,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight1,CG_BLENDWEIGHT1,"BLENDWEIGHT1",3029,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight2,CG_BLENDWEIGHT2,"BLENDWEIGHT2",3030,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight3,CG_BLENDWEIGHT3,"BLENDWEIGHT3",3031,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight4,CG_BLENDWEIGHT4,"BLENDWEIGHT4",3032,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight5,CG_BLENDWEIGHT5,"BLENDWEIGHT5",3033,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight6,CG_BLENDWEIGHT6,"BLENDWEIGHT6",3034,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight7,CG_BLENDWEIGHT7,"BLENDWEIGHT7",3035,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight8,CG_BLENDWEIGHT8,"BLENDWEIGHT8",3036,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight9,CG_BLENDWEIGHT9,"BLENDWEIGHT9",3037,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight10,CG_BLENDWEIGHT10,"BLENDWEIGHT10",3038,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight11,CG_BLENDWEIGHT11,"BLENDWEIGHT11",3039,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight12,CG_BLENDWEIGHT12,"BLENDWEIGHT12",3040,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight13,CG_BLENDWEIGHT13,"BLENDWEIGHT13",3041,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight14,CG_BLENDWEIGHT14,"BLENDWEIGHT14",3042,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(BlendWeight15,CG_BLENDWEIGHT15,"BLENDWEIGHT15",3043,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal0,CG_NORMAL0,"NORMAL0",3092,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal1,CG_NORMAL1,"NORMAL1",3093,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal2,CG_NORMAL2,"NORMAL2",3094,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal3,CG_NORMAL3,"NORMAL3",3095,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal4,CG_NORMAL4,"NORMAL4",3096,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal5,CG_NORMAL5,"NORMAL5",3097,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal6,CG_NORMAL6,"NORMAL6",3098,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal7,CG_NORMAL7,"NORMAL7",3099,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal8,CG_NORMAL8,"NORMAL8",3100,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal9,CG_NORMAL9,"NORMAL9",3101,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal10,CG_NORMAL10,"NORMAL10",3102,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal11,CG_NORMAL11,"NORMAL11",3103,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal12,CG_NORMAL12,"NORMAL12",3104,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal13,CG_NORMAL13,"NORMAL13",3105,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal14,CG_NORMAL14,"NORMAL14",3106,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Normal15,CG_NORMAL15,"NORMAL15",3107,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(FogCoord,CG_FOGCOORD,"FOGCOORD",3156,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord0,CG_TEXCOORD0,"TEXCOORD0",3220,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord1,CG_TEXCOORD1,"TEXCOORD1",3221,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord2,CG_TEXCOORD2,"TEXCOORD2",3222,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord3,CG_TEXCOORD3,"TEXCOORD3",3223,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord4,CG_TEXCOORD4,"TEXCOORD4",3224,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord5,CG_TEXCOORD5,"TEXCOORD5",3225,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord6,CG_TEXCOORD6,"TEXCOORD6",3226,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord7,CG_TEXCOORD7,"TEXCOORD7",3227,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord8,CG_TEXCOORD8,"TEXCOORD8",3228,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord9,CG_TEXCOORD9,"TEXCOORD9",3229,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord10,CG_TEXCOORD10,"TEXCOORD10",3230,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord11,CG_TEXCOORD11,"TEXCOORD11",3231,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord12,CG_TEXCOORD12,"TEXCOORD12",3232,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord13,CG_TEXCOORD13,"TEXCOORD13",3233,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord14,CG_TEXCOORD14,"TEXCOORD14",3234,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(TexCoord15,CG_TEXCOORD15,"TEXCOORD15",3235,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(CombinerConst0,CG_COMBINER_CONST0,"COMBINER_CONST0",3284,0,CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(CombinerConst1,CG_COMBINER_CONST1,"COMBINER_CONST1",3285,0,CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(CombinerStageConst0,CG_COMBINER_STAGE_CONST0,"COMBINER_STAGE_CONST0",3286,1,CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(CombinerStageConst1,CG_COMBINER_STAGE_CONST1,"COMBINER_STAGE_CONST1",3287,1,CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(OffsetTextureMatrix,CG_OFFSET_TEXTURE_MATRIX,"OFFSET_TEXTURE_MATRIX",3288,0,CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(OffsetTextureScale,CG_OFFSET_TEXTURE_SCALE,"OFFSET_TEXTURE_SCALE",3289,0,CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(OffsetTextureBias,CG_OFFSET_TEXTURE_BIAS,"OFFSET_TEXTURE_BIAS",3290,0,CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(ConstEye,CG_CONST_EYE,"CONST_EYE",3291,0,CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(Coverage, CG_COVERAGE, "COVERAGE", 3292, 0, CG_VARYING_PARAM)
+
+CG_BINDLOCATION_MACRO(TessFactor,CG_TESSFACTOR,"TESSFACTOR",3255,0,CG_VARYING_PARAM)
+
+CG_BINDLOCATION_MACRO(GLSLUniform,CG_GLSL_UNIFORM,"glsl_uniform",3300,1,CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(GLSLAttrib,CG_GLSL_ATTRIB,"glsl_attrib",3301,1,CG_VARYING_PARAM)
+
+CG_BINDLOCATION_MACRO(Env,CG_ENV,"ENV",3302,1,CG_VARYING_PARAM)
+
+CG_BINDLOCATION_MACRO(HLSLUniform,CG_HLSL_UNIFORM,"hlsl_uniform",3559,1,CGI_UNIFORM_PARAM)
+CG_BINDLOCATION_MACRO(HLSLAttrib,CG_HLSL_VARYING,"hlsl_attrib",3560,1,CG_VARYING_PARAM)
+
+CG_BINDLOCATION_MACRO(SamplerResource,CG_SAMPLER_RES, "SAMPLER_RES", 3561, 1, CGI_UNIFORM_PARAM)
+
+CG_BINDLOCATION_MACRO(LastColor0, CG_LASTCOL0, "LASTCOL0", 4400, 0, CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(LastColor1, CG_LASTCOL1, "LASTCOL1", 4401, 0, CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(LastColor2, CG_LASTCOL2, "LASTCOL2", 4402, 0, CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(LastColor3, CG_LASTCOL3, "LASTCOL3", 4403, 0, CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(LastColor4, CG_LASTCOL4, "LASTCOL4", 4404, 0, CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(LastColor5, CG_LASTCOL5, "LASTCOL5", 4405, 0, CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(LastColor6, CG_LASTCOL6, "LASTCOL6", 4406, 0, CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(LastColor7, CG_LASTCOL7, "LASTCOL7", 4407, 0, CG_VARYING_PARAM)
+
+CG_BINDLOCATION_MACRO(Face,CG_FACE,"FACE",4410,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(PrimitiveId,CG_PRIMITIVEID,"PRIMITIVEID",4411,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(InstanceId,CG_INSTANCEID,"INSTANCEID",4412,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SampleId,CG_SAMPLEID,"SAMPLEID",4413,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(VertexId,CG_VERTEXID,"VERTEXID",4414,0,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(Layer,CG_LAYER,"LAYER",4415,1,CG_VARYING_PARAM)
+CG_BINDLOCATION_MACRO(SampleMask,CG_SAMPLEMASK,"SAMPLEMASK",4416,0,CG_VARYING_PARAM)
+
+#undef CG_BINDLOCATION_MACRO

+ 196 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cg_datatypes.h

@@ -0,0 +1,196 @@
+/*
+ *
+ * Copyright (c) 2002-2009, NVIDIA Corporation.
+ * 
+ *  
+ * 
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration 
+ * of your agreement to the following terms, and your use, installation, 
+ * modification or redistribution of this NVIDIA software constitutes 
+ * acceptance of these terms.  If you do not agree with these terms, please do 
+ * not use, install, modify or redistribute this NVIDIA software.
+ * 
+ *  
+ * 
+ * In consideration of your agreement to abide by the following terms, and 
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA 
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA 
+ * Software, with or without modifications, in source and/or binary forms; 
+ * provided that if you redistribute the NVIDIA Software, you must retain the 
+ * copyright notice of NVIDIA, this notice and the following text and 
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the 
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used 
+ * to endorse or promote products derived from the NVIDIA Software without 
+ * specific prior written permission from NVIDIA.  Except as expressly stated 
+ * in this notice, no other rights or licenses express or implied, are granted 
+ * by NVIDIA herein, including but not limited to any patent rights that may be 
+ * infringed by your derivative works or by other works in which the NVIDIA 
+ * Software may be incorporated. No hardware is licensed hereunder. 
+ * 
+ *  
+ * 
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING 
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, 
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION 
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ * 
+ *  
+ * 
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, 
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST 
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, 
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, 
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING 
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED 
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ * 
+ */ 
+
+
+/* 
+ * The following macro invocations define the supported CG basic data types.
+ *
+ * The macros have the form :
+ *
+ *   CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, nrows, ncols, pc_name)
+ *
+ *     name          : The name of the data type.
+ *     compiler_name : The name of the data type within the compiler syntax.
+ *     enum_name     : The C enumerant.
+ *     base_name     : The C enumerant of the base type.
+ *     nrows         : Number of rows for matrix types.  Should be 0 other-wise.
+ *     ncols         : Number of columns for scalar, vector, and matrix types.
+ *     pc_name       : The C enumerant of the parameter class.
+ *   
+ */
+
+/*
+ * ADD NEW DATA TYPES TO THE END OF THIS MACRO LIST!
+ *
+ */
+
+
+CG_DATATYPE_MACRO(Half,half,CG_HALF,CG_HALF,0,1,CG_PARAMETERCLASS_SCALAR)
+CG_DATATYPE_MACRO(Half2,half2,CG_HALF2,CG_HALF,0,2,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Half3,half3,CG_HALF3,CG_HALF,0,3,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Half4,half4,CG_HALF4,CG_HALF,0,4,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Half1x1,half1x1,CG_HALF1x1,CG_HALF,1,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half1x2,half1x2,CG_HALF1x2,CG_HALF,1,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half1x3,half1x3,CG_HALF1x3,CG_HALF,1,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half1x4,half1x4,CG_HALF1x4,CG_HALF,1,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half2x1,half2x1,CG_HALF2x1,CG_HALF,2,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half2x2,half2x2,CG_HALF2x2,CG_HALF,2,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half2x3,half2x3,CG_HALF2x3,CG_HALF,2,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half2x4,half2x4,CG_HALF2x4,CG_HALF,2,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half3x1,half3x1,CG_HALF3x1,CG_HALF,3,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half3x2,half3x2,CG_HALF3x2,CG_HALF,3,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half3x3,half3x3,CG_HALF3x3,CG_HALF,3,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half3x4,half3x4,CG_HALF3x4,CG_HALF,3,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half4x1,half4x1,CG_HALF4x1,CG_HALF,4,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half4x2,half4x2,CG_HALF4x2,CG_HALF,4,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half4x3,half4x3,CG_HALF4x3,CG_HALF,4,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half4x4,half4x4,CG_HALF4x4,CG_HALF,4,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float,float,CG_FLOAT,CG_FLOAT,0,1,CG_PARAMETERCLASS_SCALAR)
+CG_DATATYPE_MACRO(Float2,float2,CG_FLOAT2,CG_FLOAT,0,2,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Float3,float3,CG_FLOAT3,CG_FLOAT,0,3,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Float4,float4,CG_FLOAT4,CG_FLOAT,0,4,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Float1x1,float1x1,CG_FLOAT1x1,CG_FLOAT,1,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float1x2,float1x2,CG_FLOAT1x2,CG_FLOAT,1,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float1x3,float1x3,CG_FLOAT1x3,CG_FLOAT,1,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float1x4,float1x4,CG_FLOAT1x4,CG_FLOAT,1,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float2x1,float2x1,CG_FLOAT2x1,CG_FLOAT,2,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float2x2,float2x2,CG_FLOAT2x2,CG_FLOAT,2,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float2x3,float2x3,CG_FLOAT2x3,CG_FLOAT,2,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float2x4,float2x4,CG_FLOAT2x4,CG_FLOAT,2,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float3x1,float3x1,CG_FLOAT3x1,CG_FLOAT,3,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float3x2,float3x2,CG_FLOAT3x2,CG_FLOAT,3,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float3x3,float3x3,CG_FLOAT3x3,CG_FLOAT,3,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float3x4,float3x4,CG_FLOAT3x4,CG_FLOAT,3,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float4x1,float4x1,CG_FLOAT4x1,CG_FLOAT,4,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float4x2,float4x2,CG_FLOAT4x2,CG_FLOAT,4,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float4x3,float4x3,CG_FLOAT4x3,CG_FLOAT,4,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Float4x4,float4x4,CG_FLOAT4x4,CG_FLOAT,4,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Sampler1D,sampler1D,CG_SAMPLER1D,CG_SAMPLER1D,0,0,CG_PARAMETERCLASS_SAMPLER)
+CG_DATATYPE_MACRO(Sampler2D,sampler2D,CG_SAMPLER2D,CG_SAMPLER2D,0,0,CG_PARAMETERCLASS_SAMPLER)
+CG_DATATYPE_MACRO(Sampler3D,sampler3D,CG_SAMPLER3D,CG_SAMPLER3D,0,0,CG_PARAMETERCLASS_SAMPLER)
+CG_DATATYPE_MACRO(SamplerRECT,samplerRECT,CG_SAMPLERRECT,CG_SAMPLERRECT,0,0,CG_PARAMETERCLASS_SAMPLER)
+CG_DATATYPE_MACRO(SamplerCUBE,samplerCUBE,CG_SAMPLERCUBE,CG_SAMPLERCUBE,0,0,CG_PARAMETERCLASS_SAMPLER)
+CG_DATATYPE_MACRO(Fixed,fixed,CG_FIXED,CG_FIXED,0,1,CG_PARAMETERCLASS_SCALAR)
+CG_DATATYPE_MACRO(Fixed2,fixed2,CG_FIXED2,CG_FIXED,0,2,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Fixed3,fixed3,CG_FIXED3,CG_FIXED,0,3,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Fixed4,fixed4,CG_FIXED4,CG_FIXED,0,4,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Fixed1x1,fixed1x1,CG_FIXED1x1,CG_FIXED,1,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed1x2,fixed1x2,CG_FIXED1x2,CG_FIXED,1,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed1x3,fixed1x3,CG_FIXED1x3,CG_FIXED,1,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed1x4,fixed1x4,CG_FIXED1x4,CG_FIXED,1,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed2x1,fixed2x1,CG_FIXED2x1,CG_FIXED,2,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed2x2,fixed2x2,CG_FIXED2x2,CG_FIXED,2,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed2x3,fixed2x3,CG_FIXED2x3,CG_FIXED,2,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed2x4,fixed2x4,CG_FIXED2x4,CG_FIXED,2,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed3x1,fixed3x1,CG_FIXED3x1,CG_FIXED,3,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed3x2,fixed3x2,CG_FIXED3x2,CG_FIXED,3,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed3x3,fixed3x3,CG_FIXED3x3,CG_FIXED,3,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed3x4,fixed3x4,CG_FIXED3x4,CG_FIXED,3,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed4x1,fixed4x1,CG_FIXED4x1,CG_FIXED,4,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed4x2,fixed4x2,CG_FIXED4x2,CG_FIXED,4,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed4x3,fixed4x3,CG_FIXED4x3,CG_FIXED,4,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Fixed4x4,fixed4x4,CG_FIXED4x4,CG_FIXED,4,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Half1,half1,CG_HALF1,CG_HALF,0,1,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Float1,float1,CG_FLOAT1,CG_FLOAT,0,1,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Fixed1,fixed1,CG_FIXED1,CG_FIXED,0,1,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Int,int,CG_INT,CG_INT,0,1,CG_PARAMETERCLASS_SCALAR)
+CG_DATATYPE_MACRO(Int1,int1,CG_INT1,CG_INT,0,1,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Int2,int2,CG_INT2,CG_INT,0,2,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Int3,int3,CG_INT3,CG_INT,0,3,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Int4,int4,CG_INT4,CG_INT,0,4,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Int1x1,int1x1,CG_INT1x1,CG_INT,1,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int1x2,int1x2,CG_INT1x2,CG_INT,1,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int1x3,int1x3,CG_INT1x3,CG_INT,1,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int1x4,int1x4,CG_INT1x4,CG_INT,1,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int2x1,int2x1,CG_INT2x1,CG_INT,2,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int2x2,int2x2,CG_INT2x2,CG_INT,2,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int2x3,int2x3,CG_INT2x3,CG_INT,2,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int2x4,int2x4,CG_INT2x4,CG_INT,2,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int3x1,int3x1,CG_INT3x1,CG_INT,3,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int3x2,int3x2,CG_INT3x2,CG_INT,3,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int3x3,int3x3,CG_INT3x3,CG_INT,3,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int3x4,int3x4,CG_INT3x4,CG_INT,3,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int4x1,int4x1,CG_INT4x1,CG_INT,4,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int4x2,int4x2,CG_INT4x2,CG_INT,4,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int4x3,int4x3,CG_INT4x3,CG_INT,4,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Int4x4,int4x4,CG_INT4x4,CG_INT,4,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool,bool,CG_BOOL,CG_BOOL,0,1,CG_PARAMETERCLASS_SCALAR)
+CG_DATATYPE_MACRO(Bool1,bool1,CG_BOOL1,CG_BOOL,0,1,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Bool2,bool2,CG_BOOL2,CG_BOOL,0,2,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Bool3,bool3,CG_BOOL3,CG_BOOL,0,3,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Bool4,bool4,CG_BOOL4,CG_BOOL,0,4,CG_PARAMETERCLASS_VECTOR)
+CG_DATATYPE_MACRO(Bool1x1,bool1x1,CG_BOOL1x1,CG_BOOL,1,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool1x2,bool1x2,CG_BOOL1x2,CG_BOOL,1,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool1x3,bool1x3,CG_BOOL1x3,CG_BOOL,1,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool1x4,bool1x4,CG_BOOL1x4,CG_BOOL,1,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool2x1,bool2x1,CG_BOOL2x1,CG_BOOL,2,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool2x2,bool2x2,CG_BOOL2x2,CG_BOOL,2,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool2x3,bool2x3,CG_BOOL2x3,CG_BOOL,2,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool2x4,bool2x4,CG_BOOL2x4,CG_BOOL,2,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool3x1,bool3x1,CG_BOOL3x1,CG_BOOL,3,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool3x2,bool3x2,CG_BOOL3x2,CG_BOOL,3,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool3x3,bool3x3,CG_BOOL3x3,CG_BOOL,3,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool3x4,bool3x4,CG_BOOL3x4,CG_BOOL,3,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool4x1,bool4x1,CG_BOOL4x1,CG_BOOL,4,1,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool4x2,bool4x2,CG_BOOL4x2,CG_BOOL,4,2,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool4x3,bool4x3,CG_BOOL4x3,CG_BOOL,4,3,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(Bool4x4,bool4x4,CG_BOOL4x4,CG_BOOL,4,4,CG_PARAMETERCLASS_MATRIX)
+CG_DATATYPE_MACRO(String,string,CG_STRING,CG_STRING,0,1,CG_PARAMETERCLASS_OBJECT)
+CG_DATATYPE_MACRO(Program,program,CG_PROGRAM_TYPE,CG_PROGRAM_TYPE,0,0,CG_PARAMETERCLASS_OBJECT)
+CG_DATATYPE_MACRO(Texture,texture,CG_TEXTURE,CG_TEXTURE,0,0,CG_PARAMETERCLASS_OBJECT)
+CG_DATATYPE_MACRO(Sampler1DARRAY,sampler1DARRAY,CG_SAMPLER1DARRAY,CG_SAMPLER1DARRAY,0,0,CG_PARAMETERCLASS_SAMPLER)
+CG_DATATYPE_MACRO(Sampler2DARRAY,sampler2DARRAY,CG_SAMPLER2DARRAY,CG_SAMPLER2DARRAY,0,0,CG_PARAMETERCLASS_SAMPLER)
+CG_DATATYPE_MACRO(SamplerCUBEARRAY,samplerCUBEARRAY,CG_SAMPLERCUBEARRAY,CG_SAMPLERCUBEARRAY,0,0,CG_PARAMETERCLASS_SAMPLER)
+CG_DATATYPE_MACRO(VertexShader, vertexshader, CG_VERTEXSHADER_TYPE, CG_VERTEXSHADER_TYPE, 0, 0, CG_PARAMETERCLASS_OBJECT)
+CG_DATATYPE_MACRO(PixelShader, pixelshader, CG_PIXELSHADER_TYPE, CG_PIXELSHADER_TYPE, 0, 0, CG_PARAMETERCLASS_OBJECT)
+CG_DATATYPE_MACRO(Sampler, sampler, CG_SAMPLER, CG_SAMPLER, 0, 0, CG_PARAMETERCLASS_SAMPLER)
+CG_DATATYPE_MACRO(SamplerBUF,samplerBUF,CG_SAMPLERBUF,CG_SAMPLERBUF,0,0,CG_PARAMETERCLASS_SAMPLER)
+#undef CG_DATATYPE_MACRO

+ 128 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cg_enums.h

@@ -0,0 +1,128 @@
+
+/*
+ *
+ * Copyright (c) 2002-2009, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms.  If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA.  Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+
+/*
+ * The following macro invocations define the supported CG basic data types.
+ *
+ * The macros have the form :
+ *
+ *   CG_ENUM_MACRO(enum_name, enum_val)
+ *
+ *     enum_name     : The C enumerant name.
+ *     enum_val      : The enumerant value.
+ *
+ */
+
+
+
+CG_ENUM_MACRO(CG_UNKNOWN, 4096)
+CG_ENUM_MACRO(CG_IN, 4097)
+CG_ENUM_MACRO(CG_OUT, 4098)
+CG_ENUM_MACRO(CG_INOUT, 4099)
+CG_ENUM_MACRO(CG_MIXED, 4100)
+CG_ENUM_MACRO(CG_VARYING, 4101)
+CG_ENUM_MACRO(CG_UNIFORM, 4102)
+CG_ENUM_MACRO(CG_CONSTANT, 4103)
+CG_ENUM_MACRO(CG_PROGRAM_SOURCE, 4104)
+CG_ENUM_MACRO(CG_PROGRAM_ENTRY, 4105)
+CG_ENUM_MACRO(CG_COMPILED_PROGRAM, 4106)
+CG_ENUM_MACRO(CG_PROGRAM_PROFILE, 4107)
+CG_ENUM_MACRO(CG_GLOBAL, 4108)
+CG_ENUM_MACRO(CG_PROGRAM, 4109)
+CG_ENUM_MACRO(CG_DEFAULT, 4110)
+CG_ENUM_MACRO(CG_ERROR, 4111)
+CG_ENUM_MACRO(CG_SOURCE, 4112)
+CG_ENUM_MACRO(CG_OBJECT, 4113)
+CG_ENUM_MACRO(CG_COMPILE_MANUAL, 4114)
+CG_ENUM_MACRO(CG_COMPILE_IMMEDIATE, 4115)
+CG_ENUM_MACRO(CG_COMPILE_LAZY, 4116)
+CG_ENUM_MACRO(CG_CURRENT, 4117)
+CG_ENUM_MACRO(CG_LITERAL, 4118)
+CG_ENUM_MACRO(CG_VERSION, 4119)
+CG_ENUM_MACRO(CG_ROW_MAJOR, 4120)
+CG_ENUM_MACRO(CG_COLUMN_MAJOR, 4121)
+CG_ENUM_MACRO(CG_FRAGMENT, 4122)
+CG_ENUM_MACRO(CG_VERTEX, 4123)
+CG_ENUM_MACRO(CG_POINT, 4124)
+CG_ENUM_MACRO(CG_LINE, 4125)
+CG_ENUM_MACRO(CG_LINE_ADJ, 4126)
+CG_ENUM_MACRO(CG_TRIANGLE, 4127)
+CG_ENUM_MACRO(CG_TRIANGLE_ADJ, 4128)
+CG_ENUM_MACRO(CG_POINT_OUT, 4129)
+CG_ENUM_MACRO(CG_LINE_OUT, 4130)
+CG_ENUM_MACRO(CG_TRIANGLE_OUT, 4131)
+CG_ENUM_MACRO(CG_IMMEDIATE_PARAMETER_SETTING, 4132)
+CG_ENUM_MACRO(CG_DEFERRED_PARAMETER_SETTING, 4133)
+CG_ENUM_MACRO(CG_NO_LOCKS_POLICY, 4134)
+CG_ENUM_MACRO(CG_THREAD_SAFE_POLICY, 4135)
+CG_ENUM_MACRO(CG_FORCE_UPPER_CASE_POLICY, 4136)
+CG_ENUM_MACRO(CG_UNCHANGED_CASE_POLICY, 4137)
+CG_ENUM_MACRO(CG_IS_OPENGL_PROFILE, 4138)
+CG_ENUM_MACRO(CG_IS_DIRECT3D_PROFILE, 4139)
+CG_ENUM_MACRO(CG_IS_DIRECT3D_8_PROFILE, 4140)
+CG_ENUM_MACRO(CG_IS_DIRECT3D_9_PROFILE, 4141)
+CG_ENUM_MACRO(CG_IS_DIRECT3D_10_PROFILE, 4142)
+CG_ENUM_MACRO(CG_IS_VERTEX_PROFILE, 4143)
+CG_ENUM_MACRO(CG_IS_FRAGMENT_PROFILE, 4144)
+CG_ENUM_MACRO(CG_IS_GEOMETRY_PROFILE, 4145)
+CG_ENUM_MACRO(CG_IS_TRANSLATION_PROFILE, 4146)
+CG_ENUM_MACRO(CG_IS_HLSL_PROFILE, 4147)
+CG_ENUM_MACRO(CG_IS_GLSL_PROFILE, 4148)
+
+/*
+ if you add any enums here, you must also change
+ the last enum value in the definition of cgiEnumStringMap
+ (currently found in common/cg_enum.cpp)
+*/
+
+#undef CG_ENUM_MACRO

+ 325 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cg_errors.h

@@ -0,0 +1,325 @@
+/*
+ *
+ * Copyright (c) 2002-2009, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms.  If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA.  Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+/*
+ * The following macro invocations define error codes returned by various cg
+ * API functions.
+ *
+ * The macros have the form :
+ *
+ *   CG_ERROR_MACRO(code, enum_name, message)
+ *
+ *     code      : The integer error code associated with the error.
+ *     enum_name : The name of enumerant of the error code in the API.
+ *     message   : A description string associated with the error.
+ *
+ */
+
+
+CG_ERROR_MACRO(0,
+               CG_NO_ERROR,
+               "No error has occurred.")
+
+CG_ERROR_MACRO(1,
+               CG_COMPILER_ERROR,
+               "The compile returned an error.")
+
+CG_ERROR_MACRO(2,
+               CG_INVALID_PARAMETER_ERROR,
+               "The parameter used is invalid.")
+
+CG_ERROR_MACRO(3,
+               CG_INVALID_PROFILE_ERROR,
+               "The profile is not supported.")
+
+CG_ERROR_MACRO(4,
+               CG_PROGRAM_LOAD_ERROR,
+               "The program could not load.")
+
+CG_ERROR_MACRO(5,
+               CG_PROGRAM_BIND_ERROR,
+               "The program could not bind.")
+
+CG_ERROR_MACRO(6,
+               CG_PROGRAM_NOT_LOADED_ERROR,
+               "The program must be loaded before this operation may be used.")
+
+CG_ERROR_MACRO(7,
+               CG_UNSUPPORTED_GL_EXTENSION_ERROR,
+               "An unsupported GL extension was required to perform this operation.")
+
+CG_ERROR_MACRO(8,
+               CG_INVALID_VALUE_TYPE_ERROR,
+               "An unknown value type was assigned to a parameter.")
+
+CG_ERROR_MACRO(9,
+               CG_NOT_MATRIX_PARAM_ERROR,
+               "The parameter is not of matrix type.")
+
+CG_ERROR_MACRO(10,
+               CG_INVALID_ENUMERANT_ERROR,
+               "The enumerant parameter has an invalid value.")
+
+CG_ERROR_MACRO(11,
+               CG_NOT_4x4_MATRIX_ERROR,
+               "The parameter must be a 4x4 matrix type.")
+
+CG_ERROR_MACRO(12,
+               CG_FILE_READ_ERROR,
+               "The file could not be read.")
+
+CG_ERROR_MACRO(13,
+               CG_FILE_WRITE_ERROR,
+               "The file could not be written.")
+
+CG_ERROR_MACRO(14,
+               CG_NVPARSE_ERROR,
+               "nvparse could not successfully parse the output from the Cg "
+               "compiler backend.")
+
+CG_ERROR_MACRO(15,
+               CG_MEMORY_ALLOC_ERROR,
+               "Memory allocation failed.")
+
+CG_ERROR_MACRO(16,
+               CG_INVALID_CONTEXT_HANDLE_ERROR,
+               "Invalid context handle.")
+
+CG_ERROR_MACRO(17,
+               CG_INVALID_PROGRAM_HANDLE_ERROR,
+               "Invalid program handle.")
+
+CG_ERROR_MACRO(18,
+               CG_INVALID_PARAM_HANDLE_ERROR,
+               "Invalid parameter handle.")
+
+CG_ERROR_MACRO(19,
+               CG_UNKNOWN_PROFILE_ERROR,
+               "The specified profile is unknown.")
+
+CG_ERROR_MACRO(20,
+               CG_VAR_ARG_ERROR,
+               "The variable arguments were specified incorrectly.")
+
+CG_ERROR_MACRO(21,
+               CG_INVALID_DIMENSION_ERROR,
+               "The dimension value is invalid.")
+
+CG_ERROR_MACRO(22,
+               CG_ARRAY_PARAM_ERROR,
+               "The parameter must be an array.")
+
+CG_ERROR_MACRO(23,
+               CG_OUT_OF_ARRAY_BOUNDS_ERROR,
+               "Index into the array is out of bounds.")
+
+CG_ERROR_MACRO(24,
+               CG_CONFLICTING_TYPES_ERROR,
+               "A type being added to the context conflicts with an "
+               "existing type.")
+
+CG_ERROR_MACRO(25,
+               CG_CONFLICTING_PARAMETER_TYPES_ERROR,
+               "The parameters being bound have conflicting types.")
+
+CG_ERROR_MACRO(26,
+               CG_PARAMETER_IS_NOT_SHARED_ERROR,
+               "The parameter must be global.")
+
+CG_ERROR_MACRO(27,
+               CG_INVALID_PARAMETER_VARIABILITY_ERROR,
+               "The parameter could not be changed to the given variability.")
+
+CG_ERROR_MACRO(28,
+               CG_CANNOT_DESTROY_PARAMETER_ERROR,
+               "Cannot destroy the parameter.  It is bound to other parameters "
+               "or is not a root parameter.")
+
+
+CG_ERROR_MACRO(29,
+               CG_NOT_ROOT_PARAMETER_ERROR,
+               "The parameter is not a root parameter.")
+
+CG_ERROR_MACRO(30,
+               CG_PARAMETERS_DO_NOT_MATCH_ERROR,
+               "The two parameters being bound do not match.")
+
+CG_ERROR_MACRO(31,
+               CG_IS_NOT_PROGRAM_PARAMETER_ERROR,
+               "The parameter is not a program parameter.")
+
+CG_ERROR_MACRO(32,
+               CG_INVALID_PARAMETER_TYPE_ERROR,
+               "The type of the parameter is invalid.")
+
+CG_ERROR_MACRO(33,
+               CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR,
+               "The parameter must be a resizable array.")
+
+CG_ERROR_MACRO(34,
+               CG_INVALID_SIZE_ERROR,
+               "The size value is invalid.")
+
+CG_ERROR_MACRO(35,
+               CG_BIND_CREATES_CYCLE_ERROR,
+               "Cannot bind the given parameters.  Binding will form a cycle.")
+
+CG_ERROR_MACRO(36,
+               CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR,
+               "Cannot bind the given parameters.  Array types do not match.")
+
+CG_ERROR_MACRO(37,
+               CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR,
+               "Cannot bind the given parameters.  "
+               "Array dimensions do not match.")
+
+CG_ERROR_MACRO(38,
+               CG_ARRAY_HAS_WRONG_DIMENSION_ERROR,
+               "The array has the wrong dimension.")
+
+CG_ERROR_MACRO(39,
+               CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR,
+               "Connecting the parameters failed because The type of the "
+               "source parameter is not defined within the given program "
+               "or does not match the type with the same name in the program.")
+
+CG_ERROR_MACRO(40,
+               CG_INVALID_EFFECT_HANDLE_ERROR,
+               "Invalid effect handle.")
+
+CG_ERROR_MACRO(41,
+               CG_INVALID_STATE_HANDLE_ERROR,
+               "Invalid state handle.")
+
+CG_ERROR_MACRO(42,
+               CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR,
+               "Invalid stateassignment handle.")
+
+CG_ERROR_MACRO(43,
+               CG_INVALID_PASS_HANDLE_ERROR,
+               "Invalid pass handle.")
+
+CG_ERROR_MACRO(44,
+               CG_INVALID_ANNOTATION_HANDLE_ERROR,
+               "Invalid annotation handle.")
+
+CG_ERROR_MACRO(45,
+               CG_INVALID_TECHNIQUE_HANDLE_ERROR,
+               "Invalid technique handle.")
+
+/* Do not use this!  Use CG_INVALID_PARAM_HANDLE_ERROR instead. */
+
+CG_ERROR_MACRO(46,
+               CG_INVALID_PARAMETER_HANDLE_ERROR,
+               "Invalid parameter handle.")
+
+CG_ERROR_MACRO(47,
+               CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR,
+               "Operation is not valid for this type of stateassignment.")
+
+CG_ERROR_MACRO(48,
+               CG_INVALID_FUNCTION_HANDLE_ERROR,
+               "Invalid function handle.")
+
+CG_ERROR_MACRO(49,
+               CG_INVALID_TECHNIQUE_ERROR,
+               "Technique did not pass validation.")
+
+CG_ERROR_MACRO(50,
+               CG_INVALID_POINTER_ERROR,
+               "The supplied pointer is NULL.")
+
+CG_ERROR_MACRO(51,
+               CG_NOT_ENOUGH_DATA_ERROR,
+               "Not enough data was provided.")
+
+CG_ERROR_MACRO(52,
+               CG_NON_NUMERIC_PARAMETER_ERROR,
+               "The parameter is not of a numeric type.")
+
+CG_ERROR_MACRO(53,
+               CG_ARRAY_SIZE_MISMATCH_ERROR,
+               "The specified array sizes are not compatible with the given array.")
+
+CG_ERROR_MACRO(54,
+               CG_CANNOT_SET_NON_UNIFORM_PARAMETER_ERROR,
+               "Cannot set the value of a non-uniform parameter.")
+
+CG_ERROR_MACRO(55,
+               CG_DUPLICATE_NAME_ERROR,
+               "This name is already in use.")
+
+CG_ERROR_MACRO(56,
+               CG_INVALID_OBJ_HANDLE_ERROR,
+               "Invalid object handle.")
+
+CG_ERROR_MACRO(57,
+               CG_INVALID_BUFFER_HANDLE_ERROR,
+               "Invalid buffer handle.")
+
+CG_ERROR_MACRO(58,
+               CG_BUFFER_INDEX_OUT_OF_RANGE_ERROR,
+               "Buffer index is out of bounds.")
+
+CG_ERROR_MACRO(59,
+               CG_BUFFER_ALREADY_MAPPED_ERROR,
+               "The buffer is already mapped.")
+
+CG_ERROR_MACRO(60,
+               CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR,
+               "The buffer cannot be updated.")
+
+CG_ERROR_MACRO(61,
+               CG_GLSLG_UNCOMBINED_LOAD_ERROR,
+               "The GLSL geometry program can not load without being combined with a vertex program.")
+
+#undef CG_ERROR_MACRO
+

+ 105 - 0
DependentExtensions/DXTCompressor/External/include/Cg/cg_profiles.h

@@ -0,0 +1,105 @@
+/*
+ *
+ * Copyright (c) 2002-2009, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms.  If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA.  Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+/*
+ * The following macro invocations define the supported CG profiles.
+ *
+ * The macros have the form :
+ *
+ *   CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt, int_id, vertex_profile)
+ *
+ *     name         : The name of the profile.  Used consistently with the API.
+ *     compiler_id  : The identifier string for the profile used by the compiler.
+ *     compiler_id_caps : compiler_id in caps.
+ *     compiler_opt : The command-line switch used to force compilation into
+ *                    the profile.
+ *     int_id           : Integer enumerant associated with this bind location.
+ *     vertex_profile   : Non-zero if this is a vertex profile, otherwise it
+ *                        is considered to be a fragment profile.
+ *
+ *
+ */
+
+#define CG_IN_PROFILES_INCLUDE
+
+/* Used for profile enumeration aliases */
+#ifndef CG_PROFILE_ALIAS
+#define CG_PROFILE_ALIAS(name, compiler_id, compiler_id_caps, compiler_opt, int_id, vertex_profile) /*nothing*/
+#endif
+
+#include <Cg/cgGL_profiles.h>
+
+
+CG_PROFILE_MACRO(DX9Vertex11,vs_1_1,VS_1_1,"vs_1_1",6153,1)
+CG_PROFILE_MACRO(DX9Vertex20,vs_2_0,VS_2_0,"vs_2_0",6154,1)
+CG_PROFILE_MACRO(DX9Vertex2x,vs_2_x,VS_2_X,"vs_2_x",6155,1)
+CG_PROFILE_MACRO(DX9Vertex2sw,vs_2_sw,VS_2_SW,"vs_2_sw",6156,1)
+CG_PROFILE_MACRO(DX9Vertex30,vs_3_0,VS_3_0,"vs_3_0",6157,1)
+CG_PROFILE_MACRO(DX9VertexHLSL,hlslv, HLSLV,"hlslv",6158,1)
+
+CG_PROFILE_MACRO(DX9Pixel11,ps_1_1,PS_1_1,"ps_1_1",6159,0)
+CG_PROFILE_MACRO(DX9Pixel12,ps_1_2,PS_1_2,"ps_1_2",6160,0)
+CG_PROFILE_MACRO(DX9Pixel13,ps_1_3,PS_1_3,"ps_1_3",6161,0)
+CG_PROFILE_MACRO(DX9Pixel20,ps_2_0,PS_2_0,"ps_2_0",6162,0)
+CG_PROFILE_MACRO(DX9Pixel2x,ps_2_x,PS_2_X,"ps_2_x",6163,0)
+CG_PROFILE_MACRO(DX9Pixel2sw,ps_2_sw,PS_2_SW,"ps_2_sw",6164,0)
+CG_PROFILE_MACRO(DX9Pixel30,ps_3_0,PS_3_0,"ps_3_0",6165,0)
+CG_PROFILE_MACRO(DX9PixelHLSL,hlslf,HLSLF,"hlslf",6166,0)
+
+CG_PROFILE_MACRO(DX10Vertex40,vs_4_0,VS_4_0,"vs_4_0",6167,1)
+CG_PROFILE_MACRO(DX10Pixel40,ps_4_0,PS_4_0,"ps_4_0",6168,0)
+CG_PROFILE_MACRO(DX10Geometry40,gs_4_0,GS_4_0,"gs_4_0",6169,0)
+
+CG_PROFILE_MACRO(Generic,           generic, GENERIC, "generic", 7002,0)
+
+#undef CG_PROFILE_MACRO
+#undef CG_PROFILE_ALIAS
+#undef CG_IN_PROFILES_INCLUDE

+ 10783 - 0
DependentExtensions/DXTCompressor/External/include/GL/glew.h

@@ -0,0 +1,10783 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+** 
+** Redistribution and use in source and binary forms, with or without 
+** modification, are permitted provided that the following conditions are met:
+** 
+** * Redistributions of source code must retain the above copyright notice, 
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice, 
+**   this list of conditions and the following disclaimer in the documentation 
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products 
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version:  7.0
+ *
+ * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+** 
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+** 
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+** 
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glew_h__
+#define __glew_h__
+#define __GLEW_H__
+
+#if defined(__gl_h_) || defined(__GL_H__)
+#error gl.h included before glew.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error glext.h included before glew.h
+#endif
+#if defined(__gl_ATI_h_)
+#error glATI.h included before glew.h
+#endif
+
+#define __gl_h_
+#define __GL_H__
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_ATI_h_
+
+#if defined(_WIN32)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> */
+#ifndef APIENTRY
+#define GLEW_APIENTRY_DEFINED
+#  if defined(__MINGW32__)
+#    define APIENTRY __stdcall
+#  elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+#    define APIENTRY __stdcall
+#  else
+#    define APIENTRY
+#  endif
+#endif
+#ifndef GLAPI
+#  if defined(__MINGW32__)
+#    define GLAPI extern
+#  endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+#  if defined(__MINGW32__)
+#    define CALLBACK __attribute__ ((__stdcall__))
+#  elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+#    define CALLBACK __stdcall
+#  else
+#    define CALLBACK
+#  endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+#  define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+#  if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
+#    define _W64 __w64
+#  else
+#    define _W64
+#  endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)
+#  ifdef _WIN64
+typedef __int64 ptrdiff_t;
+#  else
+typedef _W64 int ptrdiff_t;
+#  endif
+#  define _PTRDIFF_T_DEFINED
+#  define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+#  if defined(__MINGW32__)
+#    define GLAPI extern
+#  else
+#    define GLAPI WINGDIAPI
+#  endif
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+#  define GLEWAPI extern
+#else
+#  ifdef GLEW_BUILD
+#    define GLEWAPI extern __declspec(dllexport)
+#  else
+#    define GLEWAPI extern __declspec(dllimport)
+#  endif
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO.  This is defined by ISO
+ * C.  On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless.  If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable.  For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+#define GLEWAPI extern
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#endif /* _WIN32 */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+
+#if defined(__APPLE__)
+typedef unsigned long GLenum;
+typedef unsigned long GLbitfield;
+typedef unsigned long GLuint;
+typedef long GLint;
+typedef long GLsizei;
+#else
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+#endif
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLulong;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+#if defined(_MSC_VER) && _MSC_VER < 1400
+typedef __int64 GLint64EXT;
+typedef unsigned __int64 GLuint64EXT;
+#else
+typedef signed long long GLint64EXT;
+typedef unsigned long long GLuint64EXT;
+#endif
+
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_TRUE 1
+#define GL_FALSE 0
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void GLAPIENTRY glArrayElement (GLint i);
+GLAPI void GLAPIENTRY glBegin (GLenum mode);
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glCallList (GLuint list);
+GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
+GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
+GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
+GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+GLAPI void GLAPIENTRY glEnd (void);
+GLAPI void GLAPIENTRY glEndList (void);
+GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
+GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
+GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
+GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
+GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
+GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glIndexd (GLdouble c);
+GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
+GLAPI void GLAPIENTRY glIndexf (GLfloat c);
+GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
+GLAPI void GLAPIENTRY glIndexi (GLint c);
+GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
+GLAPI void GLAPIENTRY glIndexs (GLshort c);
+GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
+GLAPI void GLAPIENTRY glIndexub (GLubyte c);
+GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
+GLAPI void GLAPIENTRY glInitNames (void);
+GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
+GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
+GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+GLAPI void GLAPIENTRY glListBase (GLuint base);
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLoadName (GLuint name);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
+GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
+GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
+GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
+GLAPI void GLAPIENTRY glPopAttrib (void);
+GLAPI void GLAPIENTRY glPopClientAttrib (void);
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPopName (void);
+GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+GLAPI void GLAPIENTRY glPushName (GLuint name);
+GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
+GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
+GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
+GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
+GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
+GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
+GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
+GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
+
+#endif /* GL_VERSION_1_1 */
+
+/* ---------------------------------- GLU ---------------------------------- */
+
+/* this is where we can safely include GLU */
+#if defined(__APPLE__) && defined(__MACH__)
+#include <OpenGL/glu.h>
+#else
+#include <GL/glu.h>
+#endif
+
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
+
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
+
+#endif /* GL_VERSION_1_2 */
+
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
+
+#endif /* GL_VERSION_1_3 */
+
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
+
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
+#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
+
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
+
+#endif /* GL_VERSION_1_4 */
+
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptr;
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
+typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
+
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
+
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
+
+#endif /* GL_VERSION_1_5 */
+
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+typedef char GLchar;
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
+
+#endif /* GL_VERSION_2_0 */
+
+/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
+#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
+#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
+#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
+#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
+#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
+
+#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
+
+#endif /* GL_VERSION_2_1 */
+
+/* -------------------------- GL_3DFX_multisample -------------------------- */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
+
+#endif /* GL_3DFX_multisample */
+
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
+
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
+
+#endif /* GL_3DFX_tbuffer */
+
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+/* ------------------------ GL_APPLE_client_storage ------------------------ */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
+
+#endif /* GL_APPLE_client_storage */
+
+/* ------------------------- GL_APPLE_element_array ------------------------ */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
+
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
+
+#endif /* GL_APPLE_element_array */
+
+/* ----------------------------- GL_APPLE_fence ---------------------------- */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
+
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
+
+#endif /* GL_APPLE_fence */
+
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
+
+#endif /* GL_APPLE_float_pixels */
+
+/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+
+typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+
+#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
+#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
+
+#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
+
+#ifndef GL_APPLE_pixel_buffer
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
+
+#endif /* GL_APPLE_pixel_buffer */
+
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
+
+#endif /* GL_APPLE_specular_vector */
+
+/* ------------------------- GL_APPLE_texture_range ------------------------ */
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
+
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
+
+#endif /* GL_APPLE_texture_range */
+
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
+
+#endif /* GL_APPLE_transform_hint */
+
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
+
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
+
+#endif /* GL_APPLE_vertex_array_object */
+
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
+
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
+
+#endif /* GL_APPLE_vertex_array_range */
+
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
+
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
+
+#endif /* GL_ARB_color_buffer_float */
+
+/* -------------------------- GL_ARB_depth_texture ------------------------- */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
+
+#endif /* GL_ARB_depth_texture */
+
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
+
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
+
+#endif /* GL_ARB_draw_buffers */
+
+/* ------------------------ GL_ARB_fragment_program ------------------------ */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
+
+#endif /* GL_ARB_fragment_program */
+
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
+
+#endif /* GL_ARB_fragment_shader */
+
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+
+#define GL_HALF_FLOAT_ARB 0x140B
+
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
+
+#endif /* GL_ARB_half_float_pixel */
+
+/* ----------------------------- GL_ARB_imaging ---------------------------- */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_IGNORE_BORDER 0x8150
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_WRAP_BORDER 0x8152
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
+#define glColorTable GLEW_GET_FUN(__glewColorTable)
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
+#define glHistogram GLEW_GET_FUN(__glewHistogram)
+#define glMinmax GLEW_GET_FUN(__glewMinmax)
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
+
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
+
+#endif /* GL_ARB_imaging */
+
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
+
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
+
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
+
+#endif /* GL_ARB_matrix_palette */
+
+/* --------------------------- GL_ARB_multisample -------------------------- */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
+
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
+
+#endif /* GL_ARB_multisample */
+
+/* -------------------------- GL_ARB_multitexture -------------------------- */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
+
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
+
+#endif /* GL_ARB_multitexture */
+
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
+
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
+
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
+
+#endif /* GL_ARB_occlusion_query */
+
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+/* ------------------------ GL_ARB_point_parameters ------------------------ */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, GLfloat* params);
+
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
+
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
+
+#endif /* GL_ARB_point_parameters */
+
+/* -------------------------- GL_ARB_point_sprite -------------------------- */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
+
+#endif /* GL_ARB_point_sprite */
+
+/* ------------------------- GL_ARB_shader_objects ------------------------- */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
+
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
+
+#endif /* GL_ARB_shader_objects */
+
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
+
+#endif /* GL_ARB_shading_language_100 */
+
+/* ----------------------------- GL_ARB_shadow ----------------------------- */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
+
+#endif /* GL_ARB_shadow */
+
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
+
+#endif /* GL_ARB_shadow_ambient */
+
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
+
+#endif /* GL_ARB_texture_border_clamp */
+
+/* ----------------------- GL_ARB_texture_compression ---------------------- */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
+
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
+
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
+
+#endif /* GL_ARB_texture_compression */
+
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
+
+#endif /* GL_ARB_texture_cube_map */
+
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
+
+#endif /* GL_ARB_texture_env_add */
+
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
+
+#endif /* GL_ARB_texture_env_combine */
+
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+/* -------------------------- GL_ARB_texture_float ------------------------- */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
+
+#endif /* GL_ARB_texture_float */
+
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
+
+#endif /* GL_ARB_texture_rectangle */
+
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
+
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
+
+#endif /* GL_ARB_transpose_matrix */
+
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
+
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
+
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
+
+#endif /* GL_ARB_vertex_blend */
+
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+
+typedef ptrdiff_t GLsizeiptrARB;
+typedef ptrdiff_t GLintptrARB;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
+
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+/* ------------------------- GL_ARB_vertex_program ------------------------- */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
+
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
+
+#endif /* GL_ARB_vertex_program */
+
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
+
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
+
+#endif /* GL_ARB_vertex_shader */
+
+/* --------------------------- GL_ARB_window_pos --------------------------- */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
+
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
+
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
+
+#endif /* GL_ARB_window_pos */
+
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */
+
+#ifndef GL_ATIX_point_sprites
+#define GL_ATIX_point_sprites 1
+
+#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
+#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
+#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
+#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
+#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
+#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
+
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
+
+#endif /* GL_ATIX_point_sprites */
+
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
+
+#ifndef GL_ATIX_texture_env_combine3
+#define GL_ATIX_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATIX 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746
+
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
+
+#ifndef GL_ATIX_texture_env_route
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
+
+#endif /* GL_ATIX_texture_env_route */
+
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
+
+#ifndef GL_ATIX_vertex_shader_output_point_size
+#define GL_ATIX_vertex_shader_output_point_size 1
+
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
+
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
+
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
+
+#endif /* GL_ATI_draw_buffers */
+
+/* -------------------------- GL_ATI_element_array ------------------------- */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
+
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
+
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
+
+#endif /* GL_ATI_element_array */
+
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
+
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
+
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
+
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
+
+#endif /* GL_ATI_fragment_shader */
+
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+
+typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
+
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
+
+#endif /* GL_ATI_map_object_buffer */
+
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+
+#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI)
+
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
+
+#endif /* GL_ATI_pn_triangles */
+
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
+
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
+
+#endif /* GL_ATI_separate_stencil */
+
+/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
+
+#ifndef GL_ATI_shader_texture_lod
+#define GL_ATI_shader_texture_lod 1
+
+#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
+
+#endif /* GL_ATI_shader_texture_lod */
+
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
+
+#endif /* GL_ATI_text_fragment_shader */
+
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+/* -------------------------- GL_ATI_texture_float ------------------------- */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
+
+#endif /* GL_ATI_texture_float */
+
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
+
+#endif /* GL_ATI_texture_mirror_once */
+
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
+
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
+
+#endif /* GL_ATI_vertex_array_object */
+
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
+
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
+
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
+
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
+
+#endif /* GL_ATI_vertex_streams */
+
+/* --------------------------- GL_EXT_422_pixels --------------------------- */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
+
+#endif /* GL_EXT_422_pixels */
+
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
+
+#ifndef GL_EXT_Cg_shader
+#define GL_EXT_Cg_shader 1
+
+#define GL_CG_VERTEX_SHADER_EXT 0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
+
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
+
+#endif /* GL_EXT_Cg_shader */
+
+/* ------------------------------ GL_EXT_abgr ------------------------------ */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
+
+#endif /* GL_EXT_abgr */
+
+/* ------------------------------ GL_EXT_bgra ------------------------------ */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
+
+#endif /* GL_EXT_bgra */
+
+/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+
+#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
+#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
+#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
+
+#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
+
+#endif /* GL_EXT_bindable_uniform */
+
+/* --------------------------- GL_EXT_blend_color -------------------------- */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
+
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
+
+#endif /* GL_EXT_blend_color */
+
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
+
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
+
+#endif /* GL_EXT_blend_equation_separate */
+
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
+
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
+
+#endif /* GL_EXT_blend_func_separate */
+
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
+
+#endif /* GL_EXT_blend_logic_op */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* GL_EXT_blend_minmax */
+
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
+
+#endif /* GL_EXT_blend_subtract */
+
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
+
+#endif /* GL_EXT_clip_volume_hint */
+
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
+
+#endif /* GL_EXT_cmyka */
+
+/* ------------------------- GL_EXT_color_subtable ------------------------- */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
+
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
+
+#endif /* GL_EXT_color_subtable */
+
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
+
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+/* --------------------------- GL_EXT_convolution -------------------------- */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
+
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
+
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
+
+#endif /* GL_EXT_convolution */
+
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
+
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
+
+#endif /* GL_EXT_coordinate_frame */
+
+/* -------------------------- GL_EXT_copy_texture -------------------------- */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
+
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
+
+#endif /* GL_EXT_copy_texture */
+
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
+
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
+
+#endif /* GL_EXT_cull_vertex */
+
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
+
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
+
+#endif /* GL_EXT_depth_bounds_test */
+
+/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+
+#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
+#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
+#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
+#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
+#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
+#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
+
+#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
+
+#endif /* GL_EXT_draw_buffers2 */
+
+/* ------------------------- GL_EXT_draw_instanced ------------------------- */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+
+#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
+#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
+
+#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
+
+#endif /* GL_EXT_draw_instanced */
+
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
+
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
+
+#endif /* GL_EXT_draw_range_elements */
+
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
+
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
+
+#endif /* GL_EXT_fog_coord */
+
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
+
+#ifndef GL_EXT_fragment_lighting
+#define GL_EXT_fragment_lighting 1
+
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
+
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
+
+#endif /* GL_EXT_fragment_lighting */
+
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
+
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
+
+#endif /* GL_EXT_framebuffer_blit */
+
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
+
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
+
+#endif /* GL_EXT_framebuffer_object */
+
+/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+
+#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
+#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
+#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
+#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
+
+#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
+
+#endif /* GL_EXT_geometry_shader4 */
+
+/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+
+#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
+#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
+
+#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
+#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
+#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
+#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
+#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
+#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
+#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
+#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
+#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
+#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
+#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
+#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
+#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
+#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
+#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
+#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
+#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
+#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
+#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
+#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
+#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
+#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
+#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
+#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
+#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
+#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
+#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
+#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
+#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
+#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
+#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
+#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
+#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
+#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
+
+#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
+
+#endif /* GL_EXT_gpu_shader4 */
+
+/* ---------------------------- GL_EXT_histogram --------------------------- */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
+
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
+
+#endif /* GL_EXT_histogram */
+
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
+
+#endif /* GL_EXT_index_array_formats */
+
+/* --------------------------- GL_EXT_index_func --------------------------- */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
+
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
+
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
+
+#endif /* GL_EXT_index_func */
+
+/* ------------------------- GL_EXT_index_material ------------------------- */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
+
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
+
+#endif /* GL_EXT_index_material */
+
+/* -------------------------- GL_EXT_index_texture ------------------------- */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
+
+#endif /* GL_EXT_index_texture */
+
+/* -------------------------- GL_EXT_light_texture ------------------------- */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
+
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
+
+#endif /* GL_EXT_light_texture */
+
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
+
+#endif /* GL_EXT_misc_attribute */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+/* --------------------------- GL_EXT_multisample -------------------------- */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
+
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
+
+#endif /* GL_EXT_multisample */
+
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+/* -------------------------- GL_EXT_packed_float -------------------------- */
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+
+#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
+
+#endif /* GL_EXT_packed_float */
+
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
+
+#endif /* GL_EXT_packed_pixels */
+
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
+
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
+
+#endif /* GL_EXT_paletted_texture */
+
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
+
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
+
+#endif /* GL_EXT_pixel_transform */
+
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+/* ------------------------ GL_EXT_point_parameters ------------------------ */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
+
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
+
+#endif /* GL_EXT_point_parameters */
+
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
+
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
+
+#endif /* GL_EXT_polygon_offset */
+
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
+
+#endif /* GL_EXT_rescale_normal */
+
+/* -------------------------- GL_EXT_scene_marker -------------------------- */
+
+#ifndef GL_EXT_scene_marker
+#define GL_EXT_scene_marker 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
+
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
+
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
+
+#endif /* GL_EXT_scene_marker */
+
+/* ------------------------- GL_EXT_secondary_color ------------------------ */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
+
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
+
+#endif /* GL_EXT_secondary_color */
+
+/* --------------------- GL_EXT_separate_specular_color -------------------- */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
+
+#endif /* GL_EXT_separate_specular_color */
+
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
+
+#endif /* GL_EXT_shadow_funcs */
+
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
+
+#endif /* GL_EXT_shared_texture_palette */
+
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
+
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
+
+#endif /* GL_EXT_stencil_two_side */
+
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
+
+#endif /* GL_EXT_stencil_wrap */
+
+/* --------------------------- GL_EXT_subtexture --------------------------- */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
+
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
+
+#endif /* GL_EXT_subtexture */
+
+/* ----------------------------- GL_EXT_texture ---------------------------- */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
+
+#endif /* GL_EXT_texture */
+
+/* ---------------------------- GL_EXT_texture3D --------------------------- */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
+
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
+
+#endif /* GL_EXT_texture3D */
+
+/* -------------------------- GL_EXT_texture_array ------------------------- */
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+
+#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
+
+#endif /* GL_EXT_texture_array */
+
+/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
+
+#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
+
+#endif /* GL_EXT_texture_buffer_object */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+/* -------------------- GL_EXT_texture_compression_latc -------------------- */
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+
+#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
+
+#endif /* GL_EXT_texture_compression_latc */
+
+/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+
+#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
+
+#endif /* GL_EXT_texture_cube_map */
+
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
+
+#ifndef GL_EXT_texture_edge_clamp
+#define GL_EXT_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_EXT 0x812F
+
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+/* --------------------------- GL_EXT_texture_env -------------------------- */
+
+#ifndef GL_EXT_texture_env
+#define GL_EXT_texture_env 1
+
+#define GL_TEXTURE_ENV0_EXT 0
+#define GL_ENV_BLEND_EXT 0
+#define GL_TEXTURE_ENV_SHIFT_EXT 0
+#define GL_ENV_REPLACE_EXT 0
+#define GL_ENV_ADD_EXT 0
+#define GL_ENV_SUBTRACT_EXT 0
+#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
+#define GL_ENV_REVERSE_SUBTRACT_EXT 0
+#define GL_ENV_REVERSE_BLEND_EXT 0
+#define GL_ENV_COPY_EXT 0
+#define GL_ENV_MODULATE_EXT 0
+
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
+
+#endif /* GL_EXT_texture_env */
+
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
+
+#endif /* GL_EXT_texture_env_add */
+
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
+
+#endif /* GL_EXT_texture_env_combine */
+
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+/* ------------------------- GL_EXT_texture_integer ------------------------ */
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+
+#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
+#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
+#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
+#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
+#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
+#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
+
+#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
+
+#endif /* GL_EXT_texture_integer */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* GL_EXT_texture_lod_bias */
+
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+/* ------------------------- GL_EXT_texture_object ------------------------- */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
+
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
+
+#endif /* GL_EXT_texture_object */
+
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
+
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
+
+#endif /* GL_EXT_texture_rectangle */
+
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
+
+#endif /* GL_EXT_texture_sRGB */
+
+/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+
+#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+/* --------------------------- GL_EXT_timer_query -------------------------- */
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+
+#define GL_TIME_ELAPSED_EXT 0x88BF
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+
+#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
+#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
+
+#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
+
+#endif /* GL_EXT_timer_query */
+
+/* -------------------------- GL_EXT_vertex_array -------------------------- */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_DOUBLE_EXT 0x140A
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
+#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT)
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
+
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
+
+#endif /* GL_EXT_vertex_array */
+
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
+
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
+
+#endif /* GL_EXT_vertex_shader */
+
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
+
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
+
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
+
+#endif /* GL_EXT_vertex_weighting */
+
+/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+
+#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
+
+#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
+
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
+
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
+
+#endif /* GL_GREMEDY_string_marker */
+
+/* --------------------- GL_HP_convolution_border_modes -------------------- */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
+
+#endif /* GL_HP_convolution_border_modes */
+
+/* ------------------------- GL_HP_image_transform ------------------------- */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
+
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
+
+#endif /* GL_HP_image_transform */
+
+/* -------------------------- GL_HP_occlusion_test ------------------------- */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
+
+#endif /* GL_HP_occlusion_test */
+
+/* ------------------------- GL_HP_texture_lighting ------------------------ */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
+
+#endif /* GL_HP_texture_lighting */
+
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+
+#define GL_CULL_VERTEX_IBM 103050
+
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
+
+#endif /* GL_IBM_cull_vertex */
+
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
+
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
+
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
+
+#endif /* GL_IBM_rasterpos_clip */
+
+/* --------------------------- GL_IBM_static_data -------------------------- */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
+
+#endif /* GL_IBM_static_data */
+
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
+
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
+
+#endif /* GL_IBM_vertex_array_lists */
+
+/* -------------------------- GL_INGR_color_clamp -------------------------- */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
+
+#endif /* GL_INGR_color_clamp */
+
+/* ------------------------- GL_INGR_interlace_read ------------------------ */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+
+#define GL_INTERLACE_READ_INGR 0x8568
+
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
+
+#endif /* GL_INGR_interlace_read */
+
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
+
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
+
+#endif /* GL_INTEL_parallel_arrays */
+
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
+
+#ifndef GL_INTEL_texture_scissor
+#define GL_INTEL_texture_scissor 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
+
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
+
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
+
+#endif /* GL_INTEL_texture_scissor */
+
+/* -------------------------- GL_KTX_buffer_region ------------------------- */
+
+#ifndef GL_KTX_buffer_region
+#define GL_KTX_buffer_region 1
+
+#define GL_KTX_FRONT_REGION 0x0
+#define GL_KTX_BACK_REGION 0x1
+#define GL_KTX_Z_REGION 0x2
+#define GL_KTX_STENCIL_REGION 0x3
+
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
+#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
+#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
+#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
+#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
+
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
+
+#endif /* GL_KTX_buffer_region */
+
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
+
+#endif /* GL_MESAX_texture_stack */
+
+/* -------------------------- GL_MESA_pack_invert -------------------------- */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+
+#define GL_PACK_INVERT_MESA 0x8758
+
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
+
+#endif /* GL_MESA_pack_invert */
+
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
+
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
+
+#endif /* GL_MESA_resize_buffers */
+
+/* --------------------------- GL_MESA_window_pos -------------------------- */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
+
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
+
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
+
+#endif /* GL_MESA_window_pos */
+
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
+
+#endif /* GL_MESA_ycbcr_texture */
+
+/* --------------------------- GL_NV_blend_square -------------------------- */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
+
+#endif /* GL_NV_blend_square */
+
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
+
+#endif /* GL_NV_copy_depth_to_color */
+
+/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+
+#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
+#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
+#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
+
+#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
+
+#endif /* GL_NV_depth_buffer_float */
+
+/* --------------------------- GL_NV_depth_clamp --------------------------- */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
+
+#endif /* GL_NV_depth_clamp */
+
+/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
+
+#ifndef GL_NV_depth_range_unclamped
+#define GL_NV_depth_range_unclamped 1
+
+#define GL_SAMPLE_COUNT_BITS_NV 0x8864
+#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
+#define GL_QUERY_RESULT_NV 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
+#define GL_SAMPLE_COUNT_NV 0x8914
+
+#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
+
+#endif /* GL_NV_depth_range_unclamped */
+
+/* ---------------------------- GL_NV_evaluators --------------------------- */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
+
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
+
+#endif /* GL_NV_evaluators */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* GL_NV_fence */
+
+/* --------------------------- GL_NV_float_buffer -------------------------- */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
+
+#endif /* GL_NV_float_buffer */
+
+/* --------------------------- GL_NV_fog_distance -------------------------- */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
+
+#endif /* GL_NV_fog_distance */
+
+/* ------------------------- GL_NV_fragment_program ------------------------ */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
+
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
+
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
+
+#endif /* GL_NV_fragment_program */
+
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
+
+#endif /* GL_NV_fragment_program2 */
+
+/* ------------------------ GL_NV_fragment_program4 ------------------------ */
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+
+#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
+
+#endif /* GL_NV_fragment_program4 */
+
+/* --------------------- GL_NV_fragment_program_option --------------------- */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
+
+#endif /* GL_NV_fragment_program_option */
+
+/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
+
+#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+/* ------------------------ GL_NV_geometry_program4 ------------------------ */
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+
+#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
+
+#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
+
+#endif /* GL_NV_geometry_program4 */
+
+/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+
+#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
+
+#endif /* GL_NV_geometry_shader4 */
+
+/* --------------------------- GL_NV_gpu_program4 -------------------------- */
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+
+#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
+#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
+#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
+#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
+#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
+#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
+#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
+#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
+#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
+#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
+#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
+#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
+
+#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
+
+#endif /* GL_NV_gpu_program4 */
+
+/* ---------------------------- GL_NV_half_float --------------------------- */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+
+#define GL_HALF_FLOAT_NV 0x140B
+
+typedef unsigned short GLhalf;
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
+
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
+
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
+
+#endif /* GL_NV_half_float */
+
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
+
+#endif /* GL_NV_light_max_exponent */
+
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
+
+#endif /* GL_NV_multisample_filter_hint */
+
+/* ------------------------- GL_NV_occlusion_query ------------------------- */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
+
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
+
+#endif /* GL_NV_occlusion_query */
+
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
+
+#endif /* GL_NV_packed_depth_stencil */
+
+/* --------------------- GL_NV_parameter_buffer_object --------------------- */
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+
+#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
+#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
+#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
+
+#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
+
+#endif /* GL_NV_parameter_buffer_object */
+
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
+
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
+
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
+
+#endif /* GL_NV_pixel_data_range */
+
+/* --------------------------- GL_NV_point_sprite -------------------------- */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
+
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
+
+#endif /* GL_NV_point_sprite */
+
+/* ------------------------ GL_NV_primitive_restart ------------------------ */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
+
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
+
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
+
+#endif /* GL_NV_primitive_restart */
+
+/* ------------------------ GL_NV_register_combiners ----------------------- */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
+
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
+
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
+
+#endif /* GL_NV_register_combiners */
+
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
+
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
+
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
+
+#endif /* GL_NV_register_combiners2 */
+
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
+
+#endif /* GL_NV_texgen_emboss */
+
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
+
+#endif /* GL_NV_texgen_reflection */
+
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
+
+#endif /* GL_NV_texture_compression_vtc */
+
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
+
+#endif /* GL_NV_texture_env_combine4 */
+
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
+
+#endif /* GL_NV_texture_expand_normal */
+
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
+
+#endif /* GL_NV_texture_rectangle */
+
+/* -------------------------- GL_NV_texture_shader ------------------------- */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
+
+#endif /* GL_NV_texture_shader */
+
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
+
+#endif /* GL_NV_texture_shader2 */
+
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
+
+#endif /* GL_NV_texture_shader3 */
+
+/* ------------------------ GL_NV_transform_feedback ----------------------- */
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+
+#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
+#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
+#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
+#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
+#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
+#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
+#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
+#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
+#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
+#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
+
+#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
+
+#endif /* GL_NV_transform_feedback */
+
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
+
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
+
+#endif /* GL_NV_vertex_array_range */
+
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
+
+#endif /* GL_NV_vertex_array_range2 */
+
+/* -------------------------- GL_NV_vertex_program ------------------------- */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
+
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
+
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
+
+#endif /* GL_NV_vertex_program */
+
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
+
+#endif /* GL_NV_vertex_program1_1 */
+
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
+
+#endif /* GL_NV_vertex_program2 */
+
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
+
+#endif /* GL_NV_vertex_program2_option */
+
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
+
+#endif /* GL_NV_vertex_program3 */
+
+/* ------------------------- GL_NV_vertex_program4 ------------------------- */
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+
+#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
+
+#endif /* GL_NV_vertex_program4 */
+
+/* ------------------------ GL_OES_byte_coordinates ------------------------ */
+
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+
+#define GL_BYTE 0x1400
+
+#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
+
+#endif /* GL_OES_byte_coordinates */
+
+/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+/* --------------------------- GL_OES_read_format -------------------------- */
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+
+#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
+
+#endif /* GL_OES_read_format */
+
+/* ------------------------ GL_OES_single_precision ------------------------ */
+
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+
+#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
+#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
+#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
+#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
+#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
+#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
+
+#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
+
+#endif /* GL_OES_single_precision */
+
+/* ---------------------------- GL_OML_interlace --------------------------- */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
+
+#endif /* GL_OML_interlace */
+
+/* ---------------------------- GL_OML_resample ---------------------------- */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
+
+#endif /* GL_OML_resample */
+
+/* ---------------------------- GL_OML_subsample --------------------------- */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
+
+#endif /* GL_OML_subsample */
+
+/* --------------------------- GL_PGI_misc_hints --------------------------- */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
+
+#endif /* GL_PGI_misc_hints */
+
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_VERTEX_DATA_HINT_PGI 107050
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
+#define GL_MATERIAL_SIDE_HINT_PGI 107052
+#define GL_MAX_VERTEX_HINT_PGI 107053
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
+
+#endif /* GL_PGI_vertex_hints */
+
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
+
+#endif /* GL_REND_screen_coordinates */
+
+/* ------------------------------- GL_S3_s3tc ------------------------------ */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
+
+#endif /* GL_S3_s3tc */
+
+/* -------------------------- GL_SGIS_color_range -------------------------- */
+
+#ifndef GL_SGIS_color_range
+#define GL_SGIS_color_range 1
+
+#define GL_EXTENDED_RANGE_SGIS 0x85A5
+#define GL_MIN_RED_SGIS 0x85A6
+#define GL_MAX_RED_SGIS 0x85A7
+#define GL_MIN_GREEN_SGIS 0x85A8
+#define GL_MAX_GREEN_SGIS 0x85A9
+#define GL_MIN_BLUE_SGIS 0x85AA
+#define GL_MAX_BLUE_SGIS 0x85AB
+#define GL_MIN_ALPHA_SGIS 0x85AC
+#define GL_MAX_ALPHA_SGIS 0x85AD
+
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
+
+#endif /* GL_SGIS_color_range */
+
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
+
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
+
+#endif /* GL_SGIS_detail_texture */
+
+/* -------------------------- GL_SGIS_fog_function ------------------------- */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
+
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
+
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
+
+#endif /* GL_SGIS_fog_function */
+
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
+
+#endif /* GL_SGIS_generate_mipmap */
+
+/* -------------------------- GL_SGIS_multisample -------------------------- */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
+
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
+
+#endif /* GL_SGIS_multisample */
+
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
+
+#endif /* GL_SGIS_pixel_texture */
+
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
+
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
+
+#endif /* GL_SGIS_sharpen_texture */
+
+/* --------------------------- GL_SGIS_texture4D --------------------------- */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
+
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
+
+#endif /* GL_SGIS_texture4D */
+
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
+
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
+
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
+
+#endif /* GL_SGIS_texture_filter4 */
+
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
+
+#endif /* GL_SGIS_texture_lod */
+
+/* ------------------------- GL_SGIS_texture_select ------------------------ */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
+
+#endif /* GL_SGIS_texture_select */
+
+/* ----------------------------- GL_SGIX_async ----------------------------- */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+
+#define GL_ASYNC_MARKER_SGIX 0x8329
+
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
+
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
+
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
+
+#endif /* GL_SGIX_async */
+
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
+
+#endif /* GL_SGIX_async_histogram */
+
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
+
+#endif /* GL_SGIX_async_pixel */
+
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
+
+#endif /* GL_SGIX_clipmap */
+
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
+
+#endif /* GL_SGIX_depth_texture */
+
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
+
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
+
+#endif /* GL_SGIX_flush_raster */
+
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
+
+#endif /* GL_SGIX_fog_offset */
+
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */
+
+#ifndef GL_SGIX_fog_texture
+#define GL_SGIX_fog_texture 1
+
+#define GL_TEXTURE_FOG_SGIX 0
+#define GL_FOG_PATCHY_FACTOR_SGIX 0
+#define GL_FRAGMENT_FOG_SGIX 0
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
+
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
+
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
+
+#endif /* GL_SGIX_fog_texture */
+
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
+
+#ifndef GL_SGIX_fragment_specular_lighting
+#define GL_SGIX_fragment_specular_lighting 1
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
+
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
+
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+/* --------------------------- GL_SGIX_framezoom --------------------------- */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
+
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
+
+#endif /* GL_SGIX_framezoom */
+
+/* --------------------------- GL_SGIX_interlace --------------------------- */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+
+#define GL_INTERLACE_SGIX 0x8094
+
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
+
+#endif /* GL_SGIX_interlace */
+
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+/* ------------------------- GL_SGIX_list_priority ------------------------- */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
+
+#endif /* GL_SGIX_list_priority */
+
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
+
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
+
+#endif /* GL_SGIX_pixel_texture */
+
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
+
+#ifndef GL_SGIX_pixel_texture_bits
+#define GL_SGIX_pixel_texture_bits 1
+
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
+
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
+
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
+
+#endif /* GL_SGIX_reference_plane */
+
+/* ---------------------------- GL_SGIX_resample --------------------------- */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
+
+#endif /* GL_SGIX_resample */
+
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
+
+#endif /* GL_SGIX_shadow */
+
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
+
+#endif /* GL_SGIX_shadow_ambient */
+
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
+
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
+
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
+
+#endif /* GL_SGIX_sprite */
+
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
+
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
+
+#endif /* GL_SGIX_texture_add_env */
+
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+/* ------------------------- GL_SGIX_texture_range ------------------------- */
+
+#ifndef GL_SGIX_texture_range
+#define GL_SGIX_texture_range 1
+
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
+
+#endif /* GL_SGIX_texture_range */
+
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
+
+#endif /* GL_SGIX_vertex_preclip */
+
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
+
+#ifndef GL_SGIX_vertex_preclip_hint
+#define GL_SGIX_vertex_preclip_hint 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
+
+#endif /* GL_SGIX_ycrcb */
+
+/* -------------------------- GL_SGI_color_matrix -------------------------- */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
+
+#endif /* GL_SGI_color_matrix */
+
+/* --------------------------- GL_SGI_color_table -------------------------- */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
+
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
+
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
+
+#endif /* GL_SGI_color_table */
+
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
+
+#endif /* GL_SGI_texture_color_table */
+
+/* ------------------------- GL_SUNX_constant_data ------------------------- */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
+
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
+
+#endif /* GL_SUNX_constant_data */
+
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+
+#define GL_WRAP_BORDER_SUN 0x81D4
+
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
+
+#endif /* GL_SUN_convolution_border_modes */
+
+/* -------------------------- GL_SUN_global_alpha -------------------------- */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
+
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
+
+#endif /* GL_SUN_global_alpha */
+
+/* --------------------------- GL_SUN_mesh_array --------------------------- */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
+
+#endif /* GL_SUN_mesh_array */
+
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
+
+#ifndef GL_SUN_read_video_pixels
+#define GL_SUN_read_video_pixels 1
+
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
+
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
+
+#endif /* GL_SUN_read_video_pixels */
+
+/* --------------------------- GL_SUN_slice_accum -------------------------- */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+
+#define GL_SLICE_ACCUM_SUN 0x85CC
+
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
+
+#endif /* GL_SUN_slice_accum */
+
+/* -------------------------- GL_SUN_triangle_list ------------------------- */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
+
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
+
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
+
+#endif /* GL_SUN_triangle_list */
+
+/* ----------------------------- GL_SUN_vertex ----------------------------- */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
+
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
+
+#endif /* GL_SUN_vertex */
+
+/* -------------------------- GL_WIN_phong_shading ------------------------- */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
+
+#endif /* GL_WIN_phong_shading */
+
+/* -------------------------- GL_WIN_specular_fog -------------------------- */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
+
+#endif /* GL_WIN_specular_fog */
+
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */
+
+#ifndef GL_WIN_swap_hint
+#define GL_WIN_swap_hint 1
+
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
+
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+#define GLEW_FUN_EXPORT
+#else
+#define GLEW_FUN_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+#define GLEW_VAR_EXPORT
+#else
+#define GLEW_VAR_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
+
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI;
+
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
+
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
+
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT;
+
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+
+#ifdef GLEW_MX
+}; /* GLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+/* error codes */
+#define GLEW_OK 0
+#define GLEW_NO_ERROR 0
+#define GLEW_ERROR_NO_GL_VERSION 1  /* missing GL version */
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2  /* GL 1.1 and up are not supported */
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3  /* GLX 1.2 and up are not supported */
+
+/* string codes */
+#define GLEW_VERSION 1
+#define GLEW_VERSION_MAJOR 2
+#define GLEW_VERSION_MINOR 3
+#define GLEW_VERSION_MICRO 4
+
+/* API */
+#ifdef GLEW_MX
+
+typedef struct GLEWContextStruct GLEWContext;
+GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
+GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name);
+
+#define glewInit() glewContextInit(glewGetContext())
+#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
+#ifdef _WIN32
+#  define GLEW_GET_FUN(x) glewGetContext()->x
+#else
+#  define GLEW_GET_FUN(x) x
+#endif
+
+#else /* GLEW_MX */
+
+GLEWAPI GLenum glewInit ();
+GLEWAPI GLboolean glewIsSupported (const char* name);
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLEW_GET_FUN(x) x
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean glewExperimental;
+GLEWAPI GLboolean glewGetExtension (const char* name);
+GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte* glewGetString (GLenum name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#undef GLAPIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+
+#endif /* __glew_h__ */

+ 8464 - 0
DependentExtensions/DXTCompressor/External/include/GL/glext.h

@@ -0,0 +1,8464 @@
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+** 
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+** 
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+** 
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2008/11/14 */
+/* Current version at http://www.opengl.org/registry/ */
+#define GL_GLEXT_VERSION 44
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2            0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_INT_8_8_8_8           0x8035
+#define GL_UNSIGNED_INT_10_10_10_2        0x8036
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_PACK_SKIP_IMAGES               0x806B
+#define GL_PACK_IMAGE_HEIGHT              0x806C
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_PROXY_TEXTURE_3D               0x8070
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_BGR                            0x80E0
+#define GL_BGRA                           0x80E1
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+#define GL_FUNC_ADD                       0x8006
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#define GL_CONVOLUTION_1D                 0x8010
+#define GL_CONVOLUTION_2D                 0x8011
+#define GL_SEPARABLE_2D                   0x8012
+#define GL_CONVOLUTION_BORDER_MODE        0x8013
+#define GL_CONVOLUTION_FILTER_SCALE       0x8014
+#define GL_CONVOLUTION_FILTER_BIAS        0x8015
+#define GL_REDUCE                         0x8016
+#define GL_CONVOLUTION_FORMAT             0x8017
+#define GL_CONVOLUTION_WIDTH              0x8018
+#define GL_CONVOLUTION_HEIGHT             0x8019
+#define GL_MAX_CONVOLUTION_WIDTH          0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
+#define GL_HISTOGRAM                      0x8024
+#define GL_PROXY_HISTOGRAM                0x8025
+#define GL_HISTOGRAM_WIDTH                0x8026
+#define GL_HISTOGRAM_FORMAT               0x8027
+#define GL_HISTOGRAM_RED_SIZE             0x8028
+#define GL_HISTOGRAM_GREEN_SIZE           0x8029
+#define GL_HISTOGRAM_BLUE_SIZE            0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
+#define GL_HISTOGRAM_SINK                 0x802D
+#define GL_MINMAX                         0x802E
+#define GL_MINMAX_FORMAT                  0x802F
+#define GL_MINMAX_SINK                    0x8030
+#define GL_TABLE_TOO_LARGE                0x8031
+#define GL_COLOR_MATRIX                   0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
+#define GL_COLOR_TABLE                    0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
+#define GL_PROXY_COLOR_TABLE              0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE              0x80D6
+#define GL_COLOR_TABLE_BIAS               0x80D7
+#define GL_COLOR_TABLE_FORMAT             0x80D8
+#define GL_COLOR_TABLE_WIDTH              0x80D9
+#define GL_COLOR_TABLE_RED_SIZE           0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
+#define GL_CONSTANT_BORDER                0x8151
+#define GL_REPLICATE_BORDER               0x8153
+#define GL_CONVOLUTION_BORDER_COLOR       0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_MULTISAMPLE_BIT                0x20000000
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
+#define GL_COMPRESSED_RGB                 0x84ED
+#define GL_COMPRESSED_RGBA                0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_CLAMP_TO_BORDER                0x812D
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_SOURCE0_RGB                    0x8580
+#define GL_SOURCE1_RGB                    0x8581
+#define GL_SOURCE2_RGB                    0x8582
+#define GL_SOURCE0_ALPHA                  0x8588
+#define GL_SOURCE1_ALPHA                  0x8589
+#define GL_SOURCE2_ALPHA                  0x858A
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_SUBTRACT                       0x84E7
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_DEPTH_COMPONENT32              0x81A7
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_FOG_COORDINATE_SOURCE          0x8450
+#define GL_FOG_COORDINATE                 0x8451
+#define GL_FRAGMENT_DEPTH                 0x8452
+#define GL_CURRENT_FOG_COORDINATE         0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
+#define GL_FOG_COORDINATE_ARRAY           0x8457
+#define GL_COLOR_SUM                      0x8458
+#define GL_CURRENT_SECONDARY_COLOR        0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
+#define GL_SECONDARY_COLOR_ARRAY          0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_FILTER_CONTROL         0x8500
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_DEPTH_TEXTURE_MODE             0x884B
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#define GL_COMPARE_R_TO_TEXTURE           0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+#define GL_QUERY_COUNTER_BITS             0x8864
+#define GL_CURRENT_QUERY                  0x8865
+#define GL_QUERY_RESULT                   0x8866
+#define GL_QUERY_RESULT_AVAILABLE         0x8867
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY                      0x88B8
+#define GL_WRITE_ONLY                     0x88B9
+#define GL_READ_WRITE                     0x88BA
+#define GL_BUFFER_ACCESS                  0x88BB
+#define GL_BUFFER_MAPPED                  0x88BC
+#define GL_BUFFER_MAP_POINTER             0x88BD
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STREAM_READ                    0x88E1
+#define GL_STREAM_COPY                    0x88E2
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_STATIC_READ                    0x88E5
+#define GL_STATIC_COPY                    0x88E6
+#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_DYNAMIC_READ                   0x88E9
+#define GL_DYNAMIC_COPY                   0x88EA
+#define GL_SAMPLES_PASSED                 0x8914
+#define GL_FOG_COORD_SRC                  GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD                      GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD              GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE           GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE         GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER        GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY                GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB                       GL_SOURCE0_RGB
+#define GL_SRC1_RGB                       GL_SOURCE1_RGB
+#define GL_SRC2_RGB                       GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA                     GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA                     GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA                     GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB             GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_MAX_DRAW_BUFFERS               0x8824
+#define GL_DRAW_BUFFER0                   0x8825
+#define GL_DRAW_BUFFER1                   0x8826
+#define GL_DRAW_BUFFER2                   0x8827
+#define GL_DRAW_BUFFER3                   0x8828
+#define GL_DRAW_BUFFER4                   0x8829
+#define GL_DRAW_BUFFER5                   0x882A
+#define GL_DRAW_BUFFER6                   0x882B
+#define GL_DRAW_BUFFER7                   0x882C
+#define GL_DRAW_BUFFER8                   0x882D
+#define GL_DRAW_BUFFER9                   0x882E
+#define GL_DRAW_BUFFER10                  0x882F
+#define GL_DRAW_BUFFER11                  0x8830
+#define GL_DRAW_BUFFER12                  0x8831
+#define GL_DRAW_BUFFER13                  0x8832
+#define GL_DRAW_BUFFER14                  0x8833
+#define GL_DRAW_BUFFER15                  0x8834
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_POINT_SPRITE                   0x8861
+#define GL_COORD_REPLACE                  0x8862
+#define GL_MAX_VERTEX_ATTRIBS             0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS             0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
+#define GL_MAX_VARYING_FLOATS             0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE                    0x8B4F
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_1D                     0x8B5D
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_3D                     0x8B5F
+#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_SAMPLER_1D_SHADOW              0x8B61
+#define GL_SAMPLER_2D_SHADOW              0x8B62
+#define GL_DELETE_STATUS                  0x8B80
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_LINK_STATUS                    0x8B82
+#define GL_VALIDATE_STATUS                0x8B83
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_ATTACHED_SHADERS               0x8B85
+#define GL_ACTIVE_UNIFORMS                0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_ACTIVE_ATTRIBUTES              0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
+#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
+#define GL_LOWER_LEFT                     0x8CA1
+#define GL_UPPER_LEFT                     0x8CA2
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER              0x88EB
+#define GL_PIXEL_UNPACK_BUFFER            0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
+#define GL_FLOAT_MAT2x3                   0x8B65
+#define GL_FLOAT_MAT2x4                   0x8B66
+#define GL_FLOAT_MAT3x2                   0x8B67
+#define GL_FLOAT_MAT3x4                   0x8B68
+#define GL_FLOAT_MAT4x2                   0x8B69
+#define GL_FLOAT_MAT4x3                   0x8B6A
+#define GL_SRGB                           0x8C40
+#define GL_SRGB8                          0x8C41
+#define GL_SRGB_ALPHA                     0x8C42
+#define GL_SRGB8_ALPHA8                   0x8C43
+#define GL_SLUMINANCE_ALPHA               0x8C44
+#define GL_SLUMINANCE8_ALPHA8             0x8C45
+#define GL_SLUMINANCE                     0x8C46
+#define GL_SLUMINANCE8                    0x8C47
+#define GL_COMPRESSED_SRGB                0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA          0x8C49
+#define GL_COMPRESSED_SLUMINANCE          0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_COMPARE_REF_TO_TEXTURE         GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0                 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE1                 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE2                 GL_CLIP_PLANE2
+#define GL_CLIP_DISTANCE3                 GL_CLIP_PLANE3
+#define GL_CLIP_DISTANCE4                 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE5                 GL_CLIP_PLANE5
+#define GL_MAX_CLIP_DISTANCES             GL_MAX_CLIP_PLANES
+#define GL_MAJOR_VERSION                  0x821B
+#define GL_MINOR_VERSION                  0x821C
+#define GL_NUM_EXTENSIONS                 0x821D
+#define GL_CONTEXT_FLAGS                  0x821E
+#define GL_DEPTH_BUFFER                   0x8223
+#define GL_STENCIL_BUFFER                 0x8224
+#define GL_COMPRESSED_RED                 0x8225
+#define GL_COMPRESSED_RG                  0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_RGBA32F                        0x8814
+#define GL_RGB32F                         0x8815
+#define GL_RGBA16F                        0x881A
+#define GL_RGB16F                         0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
+#define GL_CLAMP_VERTEX_COLOR             0x891A
+#define GL_CLAMP_FRAGMENT_COLOR           0x891B
+#define GL_CLAMP_READ_COLOR               0x891C
+#define GL_FIXED_ONLY                     0x891D
+#define GL_MAX_VARYING_COMPONENTS         GL_MAX_VARYING_FLOATS
+#define GL_TEXTURE_RED_TYPE               0x8C10
+#define GL_TEXTURE_GREEN_TYPE             0x8C11
+#define GL_TEXTURE_BLUE_TYPE              0x8C12
+#define GL_TEXTURE_ALPHA_TYPE             0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE         0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE         0x8C15
+#define GL_TEXTURE_DEPTH_TYPE             0x8C16
+#define GL_UNSIGNED_NORMALIZED            0x8C17
+#define GL_TEXTURE_1D_ARRAY               0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
+#define GL_TEXTURE_2D_ARRAY               0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
+#define GL_R11F_G11F_B10F                 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
+#define GL_RGB9_E5                        0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
+#define GL_TEXTURE_SHARED_SIZE            0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED           0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD             0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS            0x8C8C
+#define GL_SEPARATE_ATTRIBS               0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI                       0x8D70
+#define GL_RGB32UI                        0x8D71
+#define GL_RGBA16UI                       0x8D76
+#define GL_RGB16UI                        0x8D77
+#define GL_RGBA8UI                        0x8D7C
+#define GL_RGB8UI                         0x8D7D
+#define GL_RGBA32I                        0x8D82
+#define GL_RGB32I                         0x8D83
+#define GL_RGBA16I                        0x8D88
+#define GL_RGB16I                         0x8D89
+#define GL_RGBA8I                         0x8D8E
+#define GL_RGB8I                          0x8D8F
+#define GL_RED_INTEGER                    0x8D94
+#define GL_GREEN_INTEGER                  0x8D95
+#define GL_BLUE_INTEGER                   0x8D96
+#define GL_ALPHA_INTEGER                  0x8D97
+#define GL_RGB_INTEGER                    0x8D98
+#define GL_RGBA_INTEGER                   0x8D99
+#define GL_BGR_INTEGER                    0x8D9A
+#define GL_BGRA_INTEGER                   0x8D9B
+#define GL_SAMPLER_1D_ARRAY               0x8DC0
+#define GL_SAMPLER_2D_ARRAY               0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
+#define GL_UNSIGNED_INT_VEC2              0x8DC6
+#define GL_UNSIGNED_INT_VEC3              0x8DC7
+#define GL_UNSIGNED_INT_VEC4              0x8DC8
+#define GL_INT_SAMPLER_1D                 0x8DC9
+#define GL_INT_SAMPLER_2D                 0x8DCA
+#define GL_INT_SAMPLER_3D                 0x8DCB
+#define GL_INT_SAMPLER_CUBE               0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
+#define GL_QUERY_WAIT                     0x8E13
+#define GL_QUERY_NO_WAIT                  0x8E14
+#define GL_QUERY_BY_REGION_WAIT           0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
+/* Reuse tokens from ARB_depth_buffer_float */
+/* reuse GL_DEPTH_COMPONENT32F */
+/* reuse GL_DEPTH32F_STENCIL8 */
+/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_DEFAULT */
+/* reuse GL_FRAMEBUFFER_UNDEFINED */
+/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
+/* reuse GL_INDEX */
+/* reuse GL_MAX_RENDERBUFFER_SIZE */
+/* reuse GL_DEPTH_STENCIL */
+/* reuse GL_UNSIGNED_INT_24_8 */
+/* reuse GL_DEPTH24_STENCIL8 */
+/* reuse GL_TEXTURE_STENCIL_SIZE */
+/* reuse GL_TEXTURE_RED_TYPE */
+/* reuse GL_TEXTURE_GREEN_TYPE */
+/* reuse GL_TEXTURE_BLUE_TYPE */
+/* reuse GL_TEXTURE_ALPHA_TYPE */
+/* reuse GL_TEXTURE_LUMINANCE_TYPE */
+/* reuse GL_TEXTURE_INTENSITY_TYPE */
+/* reuse GL_TEXTURE_DEPTH_TYPE */
+/* reuse GL_UNSIGNED_NORMALIZED */
+/* reuse GL_FRAMEBUFFER_BINDING */
+/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_BINDING */
+/* reuse GL_READ_FRAMEBUFFER */
+/* reuse GL_DRAW_FRAMEBUFFER */
+/* reuse GL_READ_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_SAMPLES */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* reuse GL_FRAMEBUFFER_COMPLETE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
+/* reuse GL_MAX_COLOR_ATTACHMENTS */
+/* reuse GL_COLOR_ATTACHMENT0 */
+/* reuse GL_COLOR_ATTACHMENT1 */
+/* reuse GL_COLOR_ATTACHMENT2 */
+/* reuse GL_COLOR_ATTACHMENT3 */
+/* reuse GL_COLOR_ATTACHMENT4 */
+/* reuse GL_COLOR_ATTACHMENT5 */
+/* reuse GL_COLOR_ATTACHMENT6 */
+/* reuse GL_COLOR_ATTACHMENT7 */
+/* reuse GL_COLOR_ATTACHMENT8 */
+/* reuse GL_COLOR_ATTACHMENT9 */
+/* reuse GL_COLOR_ATTACHMENT10 */
+/* reuse GL_COLOR_ATTACHMENT11 */
+/* reuse GL_COLOR_ATTACHMENT12 */
+/* reuse GL_COLOR_ATTACHMENT13 */
+/* reuse GL_COLOR_ATTACHMENT14 */
+/* reuse GL_COLOR_ATTACHMENT15 */
+/* reuse GL_DEPTH_ATTACHMENT */
+/* reuse GL_STENCIL_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER */
+/* reuse GL_RENDERBUFFER */
+/* reuse GL_RENDERBUFFER_WIDTH */
+/* reuse GL_RENDERBUFFER_HEIGHT */
+/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
+/* reuse GL_STENCIL_INDEX1 */
+/* reuse GL_STENCIL_INDEX4 */
+/* reuse GL_STENCIL_INDEX8 */
+/* reuse GL_STENCIL_INDEX16 */
+/* reuse GL_RENDERBUFFER_RED_SIZE */
+/* reuse GL_RENDERBUFFER_GREEN_SIZE */
+/* reuse GL_RENDERBUFFER_BLUE_SIZE */
+/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
+/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
+/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+/* reuse GL_MAX_SAMPLES */
+/* Reuse tokens from ARB_framebuffer_sRGB */
+/* reuse GL_FRAMEBUFFER_SRGB */
+/* Reuse tokens from ARB_half_float_vertex */
+/* reuse GL_HALF_FLOAT */
+/* Reuse tokens from ARB_map_buffer_range */
+/* reuse GL_MAP_READ_BIT */
+/* reuse GL_MAP_WRITE_BIT */
+/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
+/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
+/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
+/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
+/* Reuse tokens from ARB_texture_compression_rgtc */
+/* reuse GL_COMPRESSED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_RG_RGTC2 */
+/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
+/* Reuse tokens from ARB_texture_rg */
+/* reuse GL_RG */
+/* reuse GL_RG_INTEGER */
+/* reuse GL_R8 */
+/* reuse GL_R16 */
+/* reuse GL_RG8 */
+/* reuse GL_RG16 */
+/* reuse GL_R16F */
+/* reuse GL_R32F */
+/* reuse GL_RG16F */
+/* reuse GL_RG32F */
+/* reuse GL_R8I */
+/* reuse GL_R8UI */
+/* reuse GL_R16I */
+/* reuse GL_R16UI */
+/* reuse GL_R32I */
+/* reuse GL_R32UI */
+/* reuse GL_RG8I */
+/* reuse GL_RG8UI */
+/* reuse GL_RG16I */
+/* reuse GL_RG16UI */
+/* reuse GL_RG32I */
+/* reuse GL_RG32UI */
+/* Reuse tokens from ARB_vertex_array_object */
+/* reuse GL_VERTEX_ARRAY_BINDING */
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB                   0x84C0
+#define GL_TEXTURE1_ARB                   0x84C1
+#define GL_TEXTURE2_ARB                   0x84C2
+#define GL_TEXTURE3_ARB                   0x84C3
+#define GL_TEXTURE4_ARB                   0x84C4
+#define GL_TEXTURE5_ARB                   0x84C5
+#define GL_TEXTURE6_ARB                   0x84C6
+#define GL_TEXTURE7_ARB                   0x84C7
+#define GL_TEXTURE8_ARB                   0x84C8
+#define GL_TEXTURE9_ARB                   0x84C9
+#define GL_TEXTURE10_ARB                  0x84CA
+#define GL_TEXTURE11_ARB                  0x84CB
+#define GL_TEXTURE12_ARB                  0x84CC
+#define GL_TEXTURE13_ARB                  0x84CD
+#define GL_TEXTURE14_ARB                  0x84CE
+#define GL_TEXTURE15_ARB                  0x84CF
+#define GL_TEXTURE16_ARB                  0x84D0
+#define GL_TEXTURE17_ARB                  0x84D1
+#define GL_TEXTURE18_ARB                  0x84D2
+#define GL_TEXTURE19_ARB                  0x84D3
+#define GL_TEXTURE20_ARB                  0x84D4
+#define GL_TEXTURE21_ARB                  0x84D5
+#define GL_TEXTURE22_ARB                  0x84D6
+#define GL_TEXTURE23_ARB                  0x84D7
+#define GL_TEXTURE24_ARB                  0x84D8
+#define GL_TEXTURE25_ARB                  0x84D9
+#define GL_TEXTURE26_ARB                  0x84DA
+#define GL_TEXTURE27_ARB                  0x84DB
+#define GL_TEXTURE28_ARB                  0x84DC
+#define GL_TEXTURE29_ARB                  0x84DD
+#define GL_TEXTURE30_ARB                  0x84DE
+#define GL_TEXTURE31_ARB                  0x84DF
+#define GL_ACTIVE_TEXTURE_ARB             0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB                0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
+#define GL_SAMPLE_COVERAGE_ARB            0x80A0
+#define GL_SAMPLE_BUFFERS_ARB             0x80A8
+#define GL_SAMPLES_ARB                    0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
+#define GL_MULTISAMPLE_BIT_ARB            0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB                 0x8511
+#define GL_REFLECTION_MAP_ARB             0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB           0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
+#define GL_COMPRESSED_RGB_ARB             0x84ED
+#define GL_COMPRESSED_RGBA_ARB            0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB            0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB             0x8126
+#define GL_POINT_SIZE_MAX_ARB             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
+#define GL_VERTEX_BLEND_ARB               0x86A7
+#define GL_CURRENT_WEIGHT_ARB             0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
+#define GL_WEIGHT_ARRAY_ARB               0x86AD
+#define GL_MODELVIEW0_ARB                 0x1700
+#define GL_MODELVIEW1_ARB                 0x850A
+#define GL_MODELVIEW2_ARB                 0x8722
+#define GL_MODELVIEW3_ARB                 0x8723
+#define GL_MODELVIEW4_ARB                 0x8724
+#define GL_MODELVIEW5_ARB                 0x8725
+#define GL_MODELVIEW6_ARB                 0x8726
+#define GL_MODELVIEW7_ARB                 0x8727
+#define GL_MODELVIEW8_ARB                 0x8728
+#define GL_MODELVIEW9_ARB                 0x8729
+#define GL_MODELVIEW10_ARB                0x872A
+#define GL_MODELVIEW11_ARB                0x872B
+#define GL_MODELVIEW12_ARB                0x872C
+#define GL_MODELVIEW13_ARB                0x872D
+#define GL_MODELVIEW14_ARB                0x872E
+#define GL_MODELVIEW15_ARB                0x872F
+#define GL_MODELVIEW16_ARB                0x8730
+#define GL_MODELVIEW17_ARB                0x8731
+#define GL_MODELVIEW18_ARB                0x8732
+#define GL_MODELVIEW19_ARB                0x8733
+#define GL_MODELVIEW20_ARB                0x8734
+#define GL_MODELVIEW21_ARB                0x8735
+#define GL_MODELVIEW22_ARB                0x8736
+#define GL_MODELVIEW23_ARB                0x8737
+#define GL_MODELVIEW24_ARB                0x8738
+#define GL_MODELVIEW25_ARB                0x8739
+#define GL_MODELVIEW26_ARB                0x873A
+#define GL_MODELVIEW27_ARB                0x873B
+#define GL_MODELVIEW28_ARB                0x873C
+#define GL_MODELVIEW29_ARB                0x873D
+#define GL_MODELVIEW30_ARB                0x873E
+#define GL_MODELVIEW31_ARB                0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB             0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB                    0x8570
+#define GL_COMBINE_RGB_ARB                0x8571
+#define GL_COMBINE_ALPHA_ARB              0x8572
+#define GL_SOURCE0_RGB_ARB                0x8580
+#define GL_SOURCE1_RGB_ARB                0x8581
+#define GL_SOURCE2_RGB_ARB                0x8582
+#define GL_SOURCE0_ALPHA_ARB              0x8588
+#define GL_SOURCE1_ALPHA_ARB              0x8589
+#define GL_SOURCE2_ALPHA_ARB              0x858A
+#define GL_OPERAND0_RGB_ARB               0x8590
+#define GL_OPERAND1_RGB_ARB               0x8591
+#define GL_OPERAND2_RGB_ARB               0x8592
+#define GL_OPERAND0_ALPHA_ARB             0x8598
+#define GL_OPERAND1_ALPHA_ARB             0x8599
+#define GL_OPERAND2_ALPHA_ARB             0x859A
+#define GL_RGB_SCALE_ARB                  0x8573
+#define GL_ADD_SIGNED_ARB                 0x8574
+#define GL_INTERPOLATE_ARB                0x8575
+#define GL_SUBTRACT_ARB                   0x84E7
+#define GL_CONSTANT_ARB                   0x8576
+#define GL_PRIMARY_COLOR_ARB              0x8577
+#define GL_PREVIOUS_ARB                   0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB                   0x86AE
+#define GL_DOT3_RGBA_ARB                  0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB            0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB          0x81A5
+#define GL_DEPTH_COMPONENT24_ARB          0x81A6
+#define GL_DEPTH_COMPONENT32_ARB          0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB                  0x8458
+#define GL_VERTEX_PROGRAM_ARB             0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
+#define GL_PROGRAM_LENGTH_ARB             0x8627
+#define GL_PROGRAM_STRING_ARB             0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB             0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
+#define GL_PROGRAM_BINDING_ARB            0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
+#define GL_PROGRAM_FORMAT_ARB             0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
+#define GL_MATRIX0_ARB                    0x88C0
+#define GL_MATRIX1_ARB                    0x88C1
+#define GL_MATRIX2_ARB                    0x88C2
+#define GL_MATRIX3_ARB                    0x88C3
+#define GL_MATRIX4_ARB                    0x88C4
+#define GL_MATRIX5_ARB                    0x88C5
+#define GL_MATRIX6_ARB                    0x88C6
+#define GL_MATRIX7_ARB                    0x88C7
+#define GL_MATRIX8_ARB                    0x88C8
+#define GL_MATRIX9_ARB                    0x88C9
+#define GL_MATRIX10_ARB                   0x88CA
+#define GL_MATRIX11_ARB                   0x88CB
+#define GL_MATRIX12_ARB                   0x88CC
+#define GL_MATRIX13_ARB                   0x88CD
+#define GL_MATRIX14_ARB                   0x88CE
+#define GL_MATRIX15_ARB                   0x88CF
+#define GL_MATRIX16_ARB                   0x88D0
+#define GL_MATRIX17_ARB                   0x88D1
+#define GL_MATRIX18_ARB                   0x88D2
+#define GL_MATRIX19_ARB                   0x88D3
+#define GL_MATRIX20_ARB                   0x88D4
+#define GL_MATRIX21_ARB                   0x88D5
+#define GL_MATRIX22_ARB                   0x88D6
+#define GL_MATRIX23_ARB                   0x88D7
+#define GL_MATRIX24_ARB                   0x88D8
+#define GL_MATRIX25_ARB                   0x88D9
+#define GL_MATRIX26_ARB                   0x88DA
+#define GL_MATRIX27_ARB                   0x88DB
+#define GL_MATRIX28_ARB                   0x88DC
+#define GL_MATRIX29_ARB                   0x88DD
+#define GL_MATRIX30_ARB                   0x88DE
+#define GL_MATRIX31_ARB                   0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB           0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB                0x8764
+#define GL_BUFFER_USAGE_ARB               0x8765
+#define GL_ARRAY_BUFFER_ARB               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB                  0x88B8
+#define GL_WRITE_ONLY_ARB                 0x88B9
+#define GL_READ_WRITE_ARB                 0x88BA
+#define GL_BUFFER_ACCESS_ARB              0x88BB
+#define GL_BUFFER_MAPPED_ARB              0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#define GL_STREAM_DRAW_ARB                0x88E0
+#define GL_STREAM_READ_ARB                0x88E1
+#define GL_STREAM_COPY_ARB                0x88E2
+#define GL_STATIC_DRAW_ARB                0x88E4
+#define GL_STATIC_READ_ARB                0x88E5
+#define GL_STATIC_COPY_ARB                0x88E6
+#define GL_DYNAMIC_DRAW_ARB               0x88E8
+#define GL_DYNAMIC_READ_ARB               0x88E9
+#define GL_DYNAMIC_COPY_ARB               0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB         0x8864
+#define GL_CURRENT_QUERY_ARB              0x8865
+#define GL_QUERY_RESULT_ARB               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
+#define GL_SAMPLES_PASSED_ARB             0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB             0x8B40
+#define GL_SHADER_OBJECT_ARB              0x8B48
+#define GL_OBJECT_TYPE_ARB                0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
+#define GL_FLOAT_VEC2_ARB                 0x8B50
+#define GL_FLOAT_VEC3_ARB                 0x8B51
+#define GL_FLOAT_VEC4_ARB                 0x8B52
+#define GL_INT_VEC2_ARB                   0x8B53
+#define GL_INT_VEC3_ARB                   0x8B54
+#define GL_INT_VEC4_ARB                   0x8B55
+#define GL_BOOL_ARB                       0x8B56
+#define GL_BOOL_VEC2_ARB                  0x8B57
+#define GL_BOOL_VEC3_ARB                  0x8B58
+#define GL_BOOL_VEC4_ARB                  0x8B59
+#define GL_FLOAT_MAT2_ARB                 0x8B5A
+#define GL_FLOAT_MAT3_ARB                 0x8B5B
+#define GL_FLOAT_MAT4_ARB                 0x8B5C
+#define GL_SAMPLER_1D_ARB                 0x8B5D
+#define GL_SAMPLER_2D_ARB                 0x8B5E
+#define GL_SAMPLER_3D_ARB                 0x8B5F
+#define GL_SAMPLER_CUBE_ARB               0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
+#define GL_SAMPLER_2D_RECT_ARB            0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB              0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB            0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB               0x8861
+#define GL_COORD_REPLACE_ARB              0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
+#define GL_DRAW_BUFFER0_ARB               0x8825
+#define GL_DRAW_BUFFER1_ARB               0x8826
+#define GL_DRAW_BUFFER2_ARB               0x8827
+#define GL_DRAW_BUFFER3_ARB               0x8828
+#define GL_DRAW_BUFFER4_ARB               0x8829
+#define GL_DRAW_BUFFER5_ARB               0x882A
+#define GL_DRAW_BUFFER6_ARB               0x882B
+#define GL_DRAW_BUFFER7_ARB               0x882C
+#define GL_DRAW_BUFFER8_ARB               0x882D
+#define GL_DRAW_BUFFER9_ARB               0x882E
+#define GL_DRAW_BUFFER10_ARB              0x882F
+#define GL_DRAW_BUFFER11_ARB              0x8830
+#define GL_DRAW_BUFFER12_ARB              0x8831
+#define GL_DRAW_BUFFER13_ARB              0x8832
+#define GL_DRAW_BUFFER14_ARB              0x8833
+#define GL_DRAW_BUFFER15_ARB              0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB            0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
+#define GL_CLAMP_READ_COLOR_ARB           0x891C
+#define GL_FIXED_ONLY_ARB                 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB                 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
+#define GL_RGBA32F_ARB                    0x8814
+#define GL_RGB32F_ARB                     0x8815
+#define GL_ALPHA32F_ARB                   0x8816
+#define GL_INTENSITY32F_ARB               0x8817
+#define GL_LUMINANCE32F_ARB               0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB         0x8819
+#define GL_RGBA16F_ARB                    0x881A
+#define GL_RGB16F_ARB                     0x881B
+#define GL_ALPHA16F_ARB                   0x881C
+#define GL_INTENSITY16F_ARB               0x881D
+#define GL_LUMINANCE16F_ARB               0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB         0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F             0x8CAC
+#define GL_DEPTH32F_STENCIL8              0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT            0x8218
+#define GL_FRAMEBUFFER_UNDEFINED          0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
+#define GL_INDEX                          0x8222
+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+#define GL_DEPTH_STENCIL                  0x84F9
+#define GL_UNSIGNED_INT_24_8              0x84FA
+#define GL_DEPTH24_STENCIL8               0x88F0
+#define GL_TEXTURE_STENCIL_SIZE           0x88F1
+#define GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING       GL_FRAMEBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING           0x8CA7
+#define GL_READ_FRAMEBUFFER               0x8CA8
+#define GL_DRAW_FRAMEBUFFER               0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
+#define GL_RENDERBUFFER_SAMPLES           0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
+#define GL_COLOR_ATTACHMENT0              0x8CE0
+#define GL_COLOR_ATTACHMENT1              0x8CE1
+#define GL_COLOR_ATTACHMENT2              0x8CE2
+#define GL_COLOR_ATTACHMENT3              0x8CE3
+#define GL_COLOR_ATTACHMENT4              0x8CE4
+#define GL_COLOR_ATTACHMENT5              0x8CE5
+#define GL_COLOR_ATTACHMENT6              0x8CE6
+#define GL_COLOR_ATTACHMENT7              0x8CE7
+#define GL_COLOR_ATTACHMENT8              0x8CE8
+#define GL_COLOR_ATTACHMENT9              0x8CE9
+#define GL_COLOR_ATTACHMENT10             0x8CEA
+#define GL_COLOR_ATTACHMENT11             0x8CEB
+#define GL_COLOR_ATTACHMENT12             0x8CEC
+#define GL_COLOR_ATTACHMENT13             0x8CED
+#define GL_COLOR_ATTACHMENT14             0x8CEE
+#define GL_COLOR_ATTACHMENT15             0x8CEF
+#define GL_DEPTH_ATTACHMENT               0x8D00
+#define GL_STENCIL_ATTACHMENT             0x8D20
+#define GL_FRAMEBUFFER                    0x8D40
+#define GL_RENDERBUFFER                   0x8D41
+#define GL_RENDERBUFFER_WIDTH             0x8D42
+#define GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GL_STENCIL_INDEX1                 0x8D46
+#define GL_STENCIL_INDEX4                 0x8D47
+#define GL_STENCIL_INDEX8                 0x8D48
+#define GL_STENCIL_INDEX16                0x8D49
+#define GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES                    0x8D57
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB               0x8DB9
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_LINES_ADJACENCY_ARB            0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB        0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB         0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB            0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_HALF_FLOAT                     0x140B
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_MAP_READ_BIT                   0x0001
+#define GL_MAP_WRITE_BIT                  0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_TEXTURE_BUFFER_ARB             0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1           0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
+#define GL_COMPRESSED_RG_RGTC2            0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_RG                             0x8227
+#define GL_RG_INTEGER                     0x8228
+#define GL_R8                             0x8229
+#define GL_R16                            0x822A
+#define GL_RG8                            0x822B
+#define GL_RG16                           0x822C
+#define GL_R16F                           0x822D
+#define GL_R32F                           0x822E
+#define GL_RG16F                          0x822F
+#define GL_RG32F                          0x8230
+#define GL_R8I                            0x8231
+#define GL_R8UI                           0x8232
+#define GL_R16I                           0x8233
+#define GL_R16UI                          0x8234
+#define GL_R32I                           0x8235
+#define GL_R32UI                          0x8236
+#define GL_RG8I                           0x8237
+#define GL_RG8UI                          0x8238
+#define GL_RG16I                          0x8239
+#define GL_RG16UI                         0x823A
+#define GL_RG32I                          0x823B
+#define GL_RG32UI                         0x823C
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING           0x85B5
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT                       0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT             0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
+#define GL_CONSTANT_ALPHA_EXT             0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
+#define GL_BLEND_COLOR_EXT                0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT             0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT                     0x803B
+#define GL_ALPHA8_EXT                     0x803C
+#define GL_ALPHA12_EXT                    0x803D
+#define GL_ALPHA16_EXT                    0x803E
+#define GL_LUMINANCE4_EXT                 0x803F
+#define GL_LUMINANCE8_EXT                 0x8040
+#define GL_LUMINANCE12_EXT                0x8041
+#define GL_LUMINANCE16_EXT                0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
+#define GL_INTENSITY_EXT                  0x8049
+#define GL_INTENSITY4_EXT                 0x804A
+#define GL_INTENSITY8_EXT                 0x804B
+#define GL_INTENSITY12_EXT                0x804C
+#define GL_INTENSITY16_EXT                0x804D
+#define GL_RGB2_EXT                       0x804E
+#define GL_RGB4_EXT                       0x804F
+#define GL_RGB5_EXT                       0x8050
+#define GL_RGB8_EXT                       0x8051
+#define GL_RGB10_EXT                      0x8052
+#define GL_RGB12_EXT                      0x8053
+#define GL_RGB16_EXT                      0x8054
+#define GL_RGBA2_EXT                      0x8055
+#define GL_RGBA4_EXT                      0x8056
+#define GL_RGB5_A1_EXT                    0x8057
+#define GL_RGBA8_EXT                      0x8058
+#define GL_RGB10_A2_EXT                   0x8059
+#define GL_RGBA12_EXT                     0x805A
+#define GL_RGBA16_EXT                     0x805B
+#define GL_TEXTURE_RED_SIZE_EXT           0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
+#define GL_REPLACE_EXT                    0x8062
+#define GL_PROXY_TEXTURE_1D_EXT           0x8063
+#define GL_PROXY_TEXTURE_2D_EXT           0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT           0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
+#define GL_TEXTURE_3D_EXT                 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT           0x8070
+#define GL_TEXTURE_DEPTH_EXT              0x8071
+#define GL_TEXTURE_WRAP_R_EXT             0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS                   0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT                  0x8024
+#define GL_PROXY_HISTOGRAM_EXT            0x8025
+#define GL_HISTOGRAM_WIDTH_EXT            0x8026
+#define GL_HISTOGRAM_FORMAT_EXT           0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
+#define GL_HISTOGRAM_SINK_EXT             0x802D
+#define GL_MINMAX_EXT                     0x802E
+#define GL_MINMAX_FORMAT_EXT              0x802F
+#define GL_MINMAX_SINK_EXT                0x8030
+#define GL_TABLE_TOO_LARGE_EXT            0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT             0x8010
+#define GL_CONVOLUTION_2D_EXT             0x8011
+#define GL_SEPARABLE_2D_EXT               0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
+#define GL_REDUCE_EXT                     0x8016
+#define GL_CONVOLUTION_FORMAT_EXT         0x8017
+#define GL_CONVOLUTION_WIDTH_EXT          0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI               0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI                0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS             0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX             0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
+#define GL_TEXTURE_4D_SGIS                0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
+#define GL_TEXTURE_4DSIZE_SGIS            0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT                       0x800C
+#define GL_CMYKA_EXT                      0x800D
+#define GL_PACK_CMYK_HINT_EXT             0x800E
+#define GL_UNPACK_CMYK_HINT_EXT           0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT           0x8066
+#define GL_TEXTURE_RESIDENT_EXT           0x8067
+#define GL_TEXTURE_1D_BINDING_EXT         0x8068
+#define GL_TEXTURE_2D_BINDING_EXT         0x8069
+#define GL_TEXTURE_3D_BINDING_EXT         0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS             0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS            0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS               0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
+#define GL_SAMPLE_MASK_SGIS               0x80A0
+#define GL_1PASS_SGIS                     0x80A1
+#define GL_2PASS_0_SGIS                   0x80A2
+#define GL_2PASS_1_SGIS                   0x80A3
+#define GL_4PASS_0_SGIS                   0x80A4
+#define GL_4PASS_1_SGIS                   0x80A5
+#define GL_4PASS_2_SGIS                   0x80A6
+#define GL_4PASS_3_SGIS                   0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
+#define GL_SAMPLES_SGIS                   0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
+#define GL_SAMPLE_PATTERN_SGIS            0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT             0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT               0x8074
+#define GL_NORMAL_ARRAY_EXT               0x8075
+#define GL_COLOR_ARRAY_EXT                0x8076
+#define GL_INDEX_ARRAY_EXT                0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS           0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX           0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS             0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS           0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT                   0x8006
+#define GL_MIN_EXT                        0x8007
+#define GL_MAX_EXT                        0x8008
+#define GL_BLEND_EQUATION_EXT             0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX                 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS               0x8110
+#define GL_DUAL_ALPHA8_SGIS               0x8111
+#define GL_DUAL_ALPHA12_SGIS              0x8112
+#define GL_DUAL_ALPHA16_SGIS              0x8113
+#define GL_DUAL_LUMINANCE4_SGIS           0x8114
+#define GL_DUAL_LUMINANCE8_SGIS           0x8115
+#define GL_DUAL_LUMINANCE12_SGIS          0x8116
+#define GL_DUAL_LUMINANCE16_SGIS          0x8117
+#define GL_DUAL_INTENSITY4_SGIS           0x8118
+#define GL_DUAL_INTENSITY8_SGIS           0x8119
+#define GL_DUAL_INTENSITY12_SGIS          0x811A
+#define GL_DUAL_INTENSITY16_SGIS          0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
+#define GL_QUAD_ALPHA4_SGIS               0x811E
+#define GL_QUAD_ALPHA8_SGIS               0x811F
+#define GL_QUAD_LUMINANCE4_SGIS           0x8120
+#define GL_QUAD_LUMINANCE8_SGIS           0x8121
+#define GL_QUAD_INTENSITY4_SGIS           0x8122
+#define GL_QUAD_INTENSITY8_SGIS           0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX                    0x8148
+#define GL_SPRITE_MODE_SGIX               0x8149
+#define GL_SPRITE_AXIS_SGIX               0x814A
+#define GL_SPRITE_TRANSLATION_SGIX        0x814B
+#define GL_SPRITE_AXIAL_SGIX              0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT             0x8126
+#define GL_POINT_SIZE_MAX_EXT             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
+#define GL_DISTANCE_ATTENUATION_EXT       0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS            0x8126
+#define GL_POINT_SIZE_MAX_SGIS            0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX                 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
+#define GL_DEFORMATIONS_MASK_SGIX         0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX           0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS                  0x812A
+#define GL_FOG_FUNC_POINTS_SGIS           0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX                0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP               0x8155
+#define GL_IMAGE_SCALE_Y_HP               0x8156
+#define GL_IMAGE_TRANSLATE_X_HP           0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP           0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
+#define GL_IMAGE_MAG_FILTER_HP            0x815C
+#define GL_IMAGE_MIN_FILTER_HP            0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
+#define GL_CUBIC_HP                       0x815F
+#define GL_AVERAGE_HP                     0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP          0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP               0x8150
+#define GL_CONSTANT_BORDER_HP             0x8151
+#define GL_REPLICATE_BORDER_HP            0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI           0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI            0x1A22D
+#define GL_COLOR3_BIT_PGI                 0x00010000
+#define GL_COLOR4_BIT_PGI                 0x00020000
+#define GL_EDGEFLAG_BIT_PGI               0x00040000
+#define GL_INDEX_BIT_PGI                  0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI            0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
+#define GL_MAT_EMISSION_BIT_PGI           0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
+#define GL_MAT_SHININESS_BIT_PGI          0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI           0x04000000
+#define GL_NORMAL_BIT_PGI                 0x08000000
+#define GL_TEXCOORD1_BIT_PGI              0x10000000
+#define GL_TEXCOORD2_BIT_PGI              0x20000000
+#define GL_TEXCOORD3_BIT_PGI              0x40000000
+#define GL_TEXCOORD4_BIT_PGI              0x80000000
+#define GL_VERTEX23_BIT_PGI               0x00000004
+#define GL_VERTEX4_BIT_PGI                0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI          0x1A219
+#define GL_CLIP_NEAR_HINT_PGI             0x1A220
+#define GL_CLIP_FAR_HINT_PGI              0x1A221
+#define GL_WIDE_LINE_HINT_PGI             0x1A222
+#define GL_BACK_NORMALS_HINT_PGI          0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT               0x80E2
+#define GL_COLOR_INDEX2_EXT               0x80E3
+#define GL_COLOR_INDEX4_EXT               0x80E4
+#define GL_COLOR_INDEX8_EXT               0x80E5
+#define GL_COLOR_INDEX12_EXT              0x80E6
+#define GL_COLOR_INDEX16_EXT              0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX             0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX            0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX            0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT             0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT                 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT            0x81B6
+#define GL_INDEX_TEST_REF_EXT             0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT                    0x81AD
+#define GL_IUI_V3F_EXT                    0x81AE
+#define GL_IUI_N3F_V2F_EXT                0x81AF
+#define GL_IUI_N3F_V3F_EXT                0x81B0
+#define GL_T2F_IUI_V2F_EXT                0x81B1
+#define GL_T2F_IUI_V3F_EXT                0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT                0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX                 0x81BB
+#define GL_YCRCB_444_SGIX                 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX         0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
+#define GL_LIGHT_ENV_MODE_SGIX            0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX           0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX           0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX           0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX           0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX           0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX           0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX           0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX           0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP       0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN                      0x80EA
+#define GL_PHONG_HINT_WIN                 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT          0x8349
+#define GL_FRAGMENT_NORMAL_EXT            0x834A
+#define GL_FRAGMENT_COLOR_EXT             0x834C
+#define GL_ATTENUATION_EXT                0x834D
+#define GL_SHADOW_ATTENUATION_EXT         0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
+#define GL_TEXTURE_LIGHT_EXT              0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX                 0x8320
+#define GL_ALPHA_MAX_SGIX                 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT                        0x80E0
+#define GL_BGRA_EXT                       0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX              0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX         0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX           0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL          0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP              0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP       0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
+#define GL_PIXEL_MAG_FILTER_EXT           0x8331
+#define GL_PIXEL_MIN_FILTER_EXT           0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
+#define GL_CUBIC_EXT                      0x8334
+#define GL_AVERAGE_EXT                    0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
+#define GL_SINGLE_COLOR_EXT               0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT                  0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT                    0x85AE
+#define GL_TEXTURE_NORMAL_EXT             0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
+#define GL_FOG_COORDINATE_EXT             0x8451
+#define GL_FRAGMENT_DEPTH_EXT             0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND        0x8490
+#define GL_INVERTED_SCREEN_W_REND         0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT              0x8439
+#define GL_BINORMAL_ARRAY_EXT             0x843A
+#define GL_CURRENT_TANGENT_EXT            0x843B
+#define GL_CURRENT_BINORMAL_EXT           0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
+#define GL_MAP1_TANGENT_EXT               0x8444
+#define GL_MAP2_TANGENT_EXT               0x8445
+#define GL_MAP1_BINORMAL_EXT              0x8446
+#define GL_MAP2_BINORMAL_EXT              0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT                    0x8570
+#define GL_COMBINE_RGB_EXT                0x8571
+#define GL_COMBINE_ALPHA_EXT              0x8572
+#define GL_RGB_SCALE_EXT                  0x8573
+#define GL_ADD_SIGNED_EXT                 0x8574
+#define GL_INTERPOLATE_EXT                0x8575
+#define GL_CONSTANT_EXT                   0x8576
+#define GL_PRIMARY_COLOR_EXT              0x8577
+#define GL_PREVIOUS_EXT                   0x8578
+#define GL_SOURCE0_RGB_EXT                0x8580
+#define GL_SOURCE1_RGB_EXT                0x8581
+#define GL_SOURCE2_RGB_EXT                0x8582
+#define GL_SOURCE0_ALPHA_EXT              0x8588
+#define GL_SOURCE1_ALPHA_EXT              0x8589
+#define GL_SOURCE2_ALPHA_EXT              0x858A
+#define GL_OPERAND0_RGB_EXT               0x8590
+#define GL_OPERAND1_RGB_EXT               0x8591
+#define GL_OPERAND2_RGB_EXT               0x8592
+#define GL_OPERAND0_ALPHA_EXT             0x8598
+#define GL_OPERAND1_ALPHA_EXT             0x8599
+#define GL_OPERAND2_ALPHA_EXT             0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE           0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX                 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX           0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN               0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN                    0x0001
+#define GL_REPLACE_MIDDLE_SUN             0x0002
+#define GL_REPLACE_OLDEST_SUN             0x0003
+#define GL_TRIANGLE_LIST_SUN              0x81D7
+#define GL_REPLACEMENT_CODE_SUN           0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN                   0x85C4
+#define GL_R1UI_C4UB_V3F_SUN              0x85C5
+#define GL_R1UI_C3F_V3F_SUN               0x85C6
+#define GL_R1UI_N3F_V3F_SUN               0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
+#define GL_R1UI_T2F_V3F_SUN               0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT              0x80C8
+#define GL_BLEND_SRC_RGB_EXT              0x80C9
+#define GL_BLEND_DST_ALPHA_EXT            0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT            0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR             0x8560
+#define GL_GREEN_MIN_CLAMP_INGR           0x8561
+#define GL_BLUE_MIN_CLAMP_INGR            0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR           0x8563
+#define GL_RED_MAX_CLAMP_INGR             0x8564
+#define GL_GREEN_MAX_CLAMP_INGR           0x8565
+#define GL_BLUE_MAX_CLAMP_INGR            0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR           0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR            0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT                  0x8507
+#define GL_DECR_WRAP_EXT                  0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT                        0x80CC
+#define GL_422_REV_EXT                    0x80CD
+#define GL_422_AVERAGE_EXT                0x80CE
+#define GL_422_REV_AVERAGE_EXT            0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV                  0x8511
+#define GL_REFLECTION_MAP_NV              0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT                 0x8511
+#define GL_REFLECTION_MAP_EXT             0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN                0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT           0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
+#define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT          0x8506
+#define GL_VERTEX_WEIGHTING_EXT           0x8509
+#define GL_MODELVIEW0_EXT                 GL_MODELVIEW
+#define GL_MODELVIEW1_EXT                 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV               0x8504
+#define GL_MAX_SPOT_EXPONENT_NV           0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV          0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV          0x8522
+#define GL_VARIABLE_A_NV                  0x8523
+#define GL_VARIABLE_B_NV                  0x8524
+#define GL_VARIABLE_C_NV                  0x8525
+#define GL_VARIABLE_D_NV                  0x8526
+#define GL_VARIABLE_E_NV                  0x8527
+#define GL_VARIABLE_F_NV                  0x8528
+#define GL_VARIABLE_G_NV                  0x8529
+#define GL_CONSTANT_COLOR0_NV             0x852A
+#define GL_CONSTANT_COLOR1_NV             0x852B
+#define GL_PRIMARY_COLOR_NV               0x852C
+#define GL_SECONDARY_COLOR_NV             0x852D
+#define GL_SPARE0_NV                      0x852E
+#define GL_SPARE1_NV                      0x852F
+#define GL_DISCARD_NV                     0x8530
+#define GL_E_TIMES_F_NV                   0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV           0x8536
+#define GL_UNSIGNED_INVERT_NV             0x8537
+#define GL_EXPAND_NORMAL_NV               0x8538
+#define GL_EXPAND_NEGATE_NV               0x8539
+#define GL_HALF_BIAS_NORMAL_NV            0x853A
+#define GL_HALF_BIAS_NEGATE_NV            0x853B
+#define GL_SIGNED_IDENTITY_NV             0x853C
+#define GL_SIGNED_NEGATE_NV               0x853D
+#define GL_SCALE_BY_TWO_NV                0x853E
+#define GL_SCALE_BY_FOUR_NV               0x853F
+#define GL_SCALE_BY_ONE_HALF_NV           0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
+#define GL_COMBINER_INPUT_NV              0x8542
+#define GL_COMBINER_MAPPING_NV            0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
+#define GL_COMBINER_MUX_SUM_NV            0x8547
+#define GL_COMBINER_SCALE_NV              0x8548
+#define GL_COMBINER_BIAS_NV               0x8549
+#define GL_COMBINER_AB_OUTPUT_NV          0x854A
+#define GL_COMBINER_CD_OUTPUT_NV          0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV         0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV       0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV       0x854E
+#define GL_COLOR_SUM_CLAMP_NV             0x854F
+#define GL_COMBINER0_NV                   0x8550
+#define GL_COMBINER1_NV                   0x8551
+#define GL_COMBINER2_NV                   0x8552
+#define GL_COMBINER3_NV                   0x8553
+#define GL_COMBINER4_NV                   0x8554
+#define GL_COMBINER5_NV                   0x8555
+#define GL_COMBINER6_NV                   0x8556
+#define GL_COMBINER7_NV                   0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV           0x855A
+#define GL_EYE_RADIAL_NV                  0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV                0x855D
+#define GL_EMBOSS_CONSTANT_NV             0x855E
+#define GL_EMBOSS_MAP_NV                  0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV                    0x8503
+#define GL_SOURCE3_RGB_NV                 0x8583
+#define GL_SOURCE3_ALPHA_NV               0x858B
+#define GL_OPERAND3_RGB_NV                0x8593
+#define GL_OPERAND3_ALPHA_NV              0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM                103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM          103070
+#define GL_NORMAL_ARRAY_LIST_IBM          103071
+#define GL_COLOR_ARRAY_LIST_IBM           103072
+#define GL_INDEX_ARRAY_LIST_IBM           103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX                     0x8318
+#define GL_YCRCBA_SGIX                    0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX               0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX            0x86B3
+#define GL_SAMPLES_3DFX                   0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX           0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT                0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
+#define GL_SAMPLE_MASK_EXT                0x80A0
+#define GL_1PASS_EXT                      0x80A1
+#define GL_2PASS_0_EXT                    0x80A2
+#define GL_2PASS_1_EXT                    0x80A3
+#define GL_4PASS_0_EXT                    0x80A4
+#define GL_4PASS_1_EXT                    0x80A5
+#define GL_4PASS_2_EXT                    0x80A6
+#define GL_4PASS_3_EXT                    0x80A7
+#define GL_SAMPLE_BUFFERS_EXT             0x80A8
+#define GL_SAMPLES_EXT                    0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
+#define GL_SAMPLE_PATTERN_EXT             0x80AC
+#define GL_MULTISAMPLE_BIT_EXT            0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX            0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX          0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX             0x842C
+#define GL_UNPACK_RESAMPLE_SGIX           0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX        0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX         0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
+#define GL_EYE_POINT_SGIS                 0x81F4
+#define GL_OBJECT_POINT_SGIS              0x81F5
+#define GL_EYE_LINE_SGIS                  0x81F6
+#define GL_OBJECT_LINE_SGIS               0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT                   0x8740
+#define GL_DOT3_RGBA_EXT                  0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV               0x84F2
+#define GL_FENCE_STATUS_NV                0x84F3
+#define GL_FENCE_CONDITION_NV             0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM            0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV                     0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
+#define GL_MAP_TESSELLATION_NV            0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV        0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV               0x84F9
+#define GL_UNSIGNED_INT_24_8_NV           0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV         0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV           0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV          0x86DC
+#define GL_SHADER_CONSISTENT_NV           0x86DD
+#define GL_TEXTURE_SHADER_NV              0x86DE
+#define GL_SHADER_OPERATION_NV            0x86DF
+#define GL_CULL_MODES_NV                  0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
+#define GL_CONST_EYE_NV                   0x86E5
+#define GL_PASS_THROUGH_NV                0x86E6
+#define GL_CULL_FRAGMENT_NV               0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV           0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
+#define GL_DOT_PRODUCT_NV                 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV                        0x86F4
+#define GL_DSDT_NV                        0x86F5
+#define GL_DSDT_MAG_NV                    0x86F6
+#define GL_DSDT_MAG_VIB_NV                0x86F7
+#define GL_HILO16_NV                      0x86F8
+#define GL_SIGNED_HILO_NV                 0x86F9
+#define GL_SIGNED_HILO16_NV               0x86FA
+#define GL_SIGNED_RGBA_NV                 0x86FB
+#define GL_SIGNED_RGBA8_NV                0x86FC
+#define GL_SIGNED_RGB_NV                  0x86FE
+#define GL_SIGNED_RGB8_NV                 0x86FF
+#define GL_SIGNED_LUMINANCE_NV            0x8701
+#define GL_SIGNED_LUMINANCE8_NV           0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
+#define GL_SIGNED_ALPHA_NV                0x8705
+#define GL_SIGNED_ALPHA8_NV               0x8706
+#define GL_SIGNED_INTENSITY_NV            0x8707
+#define GL_SIGNED_INTENSITY8_NV           0x8708
+#define GL_DSDT8_NV                       0x8709
+#define GL_DSDT8_MAG8_NV                  0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV                    0x870E
+#define GL_LO_SCALE_NV                    0x870F
+#define GL_DS_SCALE_NV                    0x8710
+#define GL_DT_SCALE_NV                    0x8711
+#define GL_MAGNITUDE_SCALE_NV             0x8712
+#define GL_VIBRANCE_SCALE_NV              0x8713
+#define GL_HI_BIAS_NV                     0x8714
+#define GL_LO_BIAS_NV                     0x8715
+#define GL_DS_BIAS_NV                     0x8716
+#define GL_DT_BIAS_NV                     0x8717
+#define GL_MAGNITUDE_BIAS_NV              0x8718
+#define GL_VIBRANCE_BIAS_NV               0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV       0x871A
+#define GL_TEXTURE_HI_SIZE_NV             0x871B
+#define GL_TEXTURE_LO_SIZE_NV             0x871C
+#define GL_TEXTURE_DS_SIZE_NV             0x871D
+#define GL_TEXTURE_DT_SIZE_NV             0x871E
+#define GL_TEXTURE_MAG_SIZE_NV            0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV              0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV        0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV           0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV           0x8625
+#define GL_CURRENT_ATTRIB_NV              0x8626
+#define GL_PROGRAM_LENGTH_NV              0x8627
+#define GL_PROGRAM_STRING_NV              0x8628
+#define GL_MODELVIEW_PROJECTION_NV        0x8629
+#define GL_IDENTITY_NV                    0x862A
+#define GL_INVERSE_NV                     0x862B
+#define GL_TRANSPOSE_NV                   0x862C
+#define GL_INVERSE_TRANSPOSE_NV           0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV          0x862F
+#define GL_MATRIX0_NV                     0x8630
+#define GL_MATRIX1_NV                     0x8631
+#define GL_MATRIX2_NV                     0x8632
+#define GL_MATRIX3_NV                     0x8633
+#define GL_MATRIX4_NV                     0x8634
+#define GL_MATRIX5_NV                     0x8635
+#define GL_MATRIX6_NV                     0x8636
+#define GL_MATRIX7_NV                     0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640
+#define GL_CURRENT_MATRIX_NV              0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643
+#define GL_PROGRAM_PARAMETER_NV           0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV        0x8645
+#define GL_PROGRAM_TARGET_NV              0x8646
+#define GL_PROGRAM_RESIDENT_NV            0x8647
+#define GL_TRACK_MATRIX_NV                0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV      0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV      0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX            0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML                  0x8980
+#define GL_INTERLACE_READ_OML             0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML              0x8984
+#define GL_UNPACK_RESAMPLE_OML            0x8985
+#define GL_RESAMPLE_REPLICATE_OML         0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML         0x8987
+#define GL_RESAMPLE_AVERAGE_OML           0x8988
+#define GL_RESAMPLE_DECIMATE_OML          0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI            0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777
+#define GL_BUMP_TEX_UNITS_ATI             0x8778
+#define GL_DUDV_ATI                       0x8779
+#define GL_DU8DV8_ATI                     0x877A
+#define GL_BUMP_ENVMAP_ATI                0x877B
+#define GL_BUMP_TARGET_ATI                0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI            0x8920
+#define GL_REG_0_ATI                      0x8921
+#define GL_REG_1_ATI                      0x8922
+#define GL_REG_2_ATI                      0x8923
+#define GL_REG_3_ATI                      0x8924
+#define GL_REG_4_ATI                      0x8925
+#define GL_REG_5_ATI                      0x8926
+#define GL_REG_6_ATI                      0x8927
+#define GL_REG_7_ATI                      0x8928
+#define GL_REG_8_ATI                      0x8929
+#define GL_REG_9_ATI                      0x892A
+#define GL_REG_10_ATI                     0x892B
+#define GL_REG_11_ATI                     0x892C
+#define GL_REG_12_ATI                     0x892D
+#define GL_REG_13_ATI                     0x892E
+#define GL_REG_14_ATI                     0x892F
+#define GL_REG_15_ATI                     0x8930
+#define GL_REG_16_ATI                     0x8931
+#define GL_REG_17_ATI                     0x8932
+#define GL_REG_18_ATI                     0x8933
+#define GL_REG_19_ATI                     0x8934
+#define GL_REG_20_ATI                     0x8935
+#define GL_REG_21_ATI                     0x8936
+#define GL_REG_22_ATI                     0x8937
+#define GL_REG_23_ATI                     0x8938
+#define GL_REG_24_ATI                     0x8939
+#define GL_REG_25_ATI                     0x893A
+#define GL_REG_26_ATI                     0x893B
+#define GL_REG_27_ATI                     0x893C
+#define GL_REG_28_ATI                     0x893D
+#define GL_REG_29_ATI                     0x893E
+#define GL_REG_30_ATI                     0x893F
+#define GL_REG_31_ATI                     0x8940
+#define GL_CON_0_ATI                      0x8941
+#define GL_CON_1_ATI                      0x8942
+#define GL_CON_2_ATI                      0x8943
+#define GL_CON_3_ATI                      0x8944
+#define GL_CON_4_ATI                      0x8945
+#define GL_CON_5_ATI                      0x8946
+#define GL_CON_6_ATI                      0x8947
+#define GL_CON_7_ATI                      0x8948
+#define GL_CON_8_ATI                      0x8949
+#define GL_CON_9_ATI                      0x894A
+#define GL_CON_10_ATI                     0x894B
+#define GL_CON_11_ATI                     0x894C
+#define GL_CON_12_ATI                     0x894D
+#define GL_CON_13_ATI                     0x894E
+#define GL_CON_14_ATI                     0x894F
+#define GL_CON_15_ATI                     0x8950
+#define GL_CON_16_ATI                     0x8951
+#define GL_CON_17_ATI                     0x8952
+#define GL_CON_18_ATI                     0x8953
+#define GL_CON_19_ATI                     0x8954
+#define GL_CON_20_ATI                     0x8955
+#define GL_CON_21_ATI                     0x8956
+#define GL_CON_22_ATI                     0x8957
+#define GL_CON_23_ATI                     0x8958
+#define GL_CON_24_ATI                     0x8959
+#define GL_CON_25_ATI                     0x895A
+#define GL_CON_26_ATI                     0x895B
+#define GL_CON_27_ATI                     0x895C
+#define GL_CON_28_ATI                     0x895D
+#define GL_CON_29_ATI                     0x895E
+#define GL_CON_30_ATI                     0x895F
+#define GL_CON_31_ATI                     0x8960
+#define GL_MOV_ATI                        0x8961
+#define GL_ADD_ATI                        0x8963
+#define GL_MUL_ATI                        0x8964
+#define GL_SUB_ATI                        0x8965
+#define GL_DOT3_ATI                       0x8966
+#define GL_DOT4_ATI                       0x8967
+#define GL_MAD_ATI                        0x8968
+#define GL_LERP_ATI                       0x8969
+#define GL_CND_ATI                        0x896A
+#define GL_CND0_ATI                       0x896B
+#define GL_DOT2_ADD_ATI                   0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI     0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F
+#define GL_NUM_PASSES_ATI                 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI        0x8975
+#define GL_SWIZZLE_STR_ATI                0x8976
+#define GL_SWIZZLE_STQ_ATI                0x8977
+#define GL_SWIZZLE_STR_DR_ATI             0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI             0x8979
+#define GL_SWIZZLE_STRQ_ATI               0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI            0x897B
+#define GL_RED_BIT_ATI                    0x00000001
+#define GL_GREEN_BIT_ATI                  0x00000002
+#define GL_BLUE_BIT_ATI                   0x00000004
+#define GL_2X_BIT_ATI                     0x00000001
+#define GL_4X_BIT_ATI                     0x00000002
+#define GL_8X_BIT_ATI                     0x00000004
+#define GL_HALF_BIT_ATI                   0x00000008
+#define GL_QUARTER_BIT_ATI                0x00000010
+#define GL_EIGHTH_BIT_ATI                 0x00000020
+#define GL_SATURATE_BIT_ATI               0x00000040
+#define GL_COMP_BIT_ATI                   0x00000002
+#define GL_NEGATE_BIT_ATI                 0x00000004
+#define GL_BIAS_BIT_ATI                   0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI               0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI    0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI                     0x8760
+#define GL_DYNAMIC_ATI                    0x8761
+#define GL_PRESERVE_ATI                   0x8762
+#define GL_DISCARD_ATI                    0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI         0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI        0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT              0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT      0x8781
+#define GL_OP_INDEX_EXT                   0x8782
+#define GL_OP_NEGATE_EXT                  0x8783
+#define GL_OP_DOT3_EXT                    0x8784
+#define GL_OP_DOT4_EXT                    0x8785
+#define GL_OP_MUL_EXT                     0x8786
+#define GL_OP_ADD_EXT                     0x8787
+#define GL_OP_MADD_EXT                    0x8788
+#define GL_OP_FRAC_EXT                    0x8789
+#define GL_OP_MAX_EXT                     0x878A
+#define GL_OP_MIN_EXT                     0x878B
+#define GL_OP_SET_GE_EXT                  0x878C
+#define GL_OP_SET_LT_EXT                  0x878D
+#define GL_OP_CLAMP_EXT                   0x878E
+#define GL_OP_FLOOR_EXT                   0x878F
+#define GL_OP_ROUND_EXT                   0x8790
+#define GL_OP_EXP_BASE_2_EXT              0x8791
+#define GL_OP_LOG_BASE_2_EXT              0x8792
+#define GL_OP_POWER_EXT                   0x8793
+#define GL_OP_RECIP_EXT                   0x8794
+#define GL_OP_RECIP_SQRT_EXT              0x8795
+#define GL_OP_SUB_EXT                     0x8796
+#define GL_OP_CROSS_PRODUCT_EXT           0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT         0x8798
+#define GL_OP_MOV_EXT                     0x8799
+#define GL_OUTPUT_VERTEX_EXT              0x879A
+#define GL_OUTPUT_COLOR0_EXT              0x879B
+#define GL_OUTPUT_COLOR1_EXT              0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC
+#define GL_OUTPUT_FOG_EXT                 0x87BD
+#define GL_SCALAR_EXT                     0x87BE
+#define GL_VECTOR_EXT                     0x87BF
+#define GL_MATRIX_EXT                     0x87C0
+#define GL_VARIANT_EXT                    0x87C1
+#define GL_INVARIANT_EXT                  0x87C2
+#define GL_LOCAL_CONSTANT_EXT             0x87C3
+#define GL_LOCAL_EXT                      0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4
+#define GL_X_EXT                          0x87D5
+#define GL_Y_EXT                          0x87D6
+#define GL_Z_EXT                          0x87D7
+#define GL_W_EXT                          0x87D8
+#define GL_NEGATIVE_X_EXT                 0x87D9
+#define GL_NEGATIVE_Y_EXT                 0x87DA
+#define GL_NEGATIVE_Z_EXT                 0x87DB
+#define GL_NEGATIVE_W_EXT                 0x87DC
+#define GL_ZERO_EXT                       0x87DD
+#define GL_ONE_EXT                        0x87DE
+#define GL_NEGATIVE_ONE_EXT               0x87DF
+#define GL_NORMALIZED_RANGE_EXT           0x87E0
+#define GL_FULL_RANGE_EXT                 0x87E1
+#define GL_CURRENT_VERTEX_EXT             0x87E2
+#define GL_MVP_MATRIX_EXT                 0x87E3
+#define GL_VARIANT_VALUE_EXT              0x87E4
+#define GL_VARIANT_DATATYPE_EXT           0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7
+#define GL_VARIANT_ARRAY_EXT              0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9
+#define GL_INVARIANT_VALUE_EXT            0x87EA
+#define GL_INVARIANT_DATATYPE_EXT         0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI         0x876B
+#define GL_VERTEX_STREAM0_ATI             0x876C
+#define GL_VERTEX_STREAM1_ATI             0x876D
+#define GL_VERTEX_STREAM2_ATI             0x876E
+#define GL_VERTEX_STREAM3_ATI             0x876F
+#define GL_VERTEX_STREAM4_ATI             0x8770
+#define GL_VERTEX_STREAM5_ATI             0x8771
+#define GL_VERTEX_STREAM6_ATI             0x8772
+#define GL_VERTEX_STREAM7_ATI             0x8773
+#define GL_VERTEX_SOURCE_ATI              0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI              0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN                  0x8614
+#define GL_TRIANGLE_MESH_SUN              0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN                0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV                 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV          0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
+#define GL_PIXEL_COUNT_NV                 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV                0x8861
+#define GL_COORD_REPLACE_NV               0x8862
+#define GL_POINT_SPRITE_R_MODE_NV         0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV                       0x885E
+#define GL_SIGNED_HILO8_NV                0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV           0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE            0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE              0x8A0A
+#define GL_FENCE_APPLE                    0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE       0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE           0x85BE
+#define GL_STORAGE_SHARED_APPLE           0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE                0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC                       0x83A0
+#define GL_RGB4_S3TC                      0x83A1
+#define GL_RGBA_S3TC                      0x83A2
+#define GL_RGBA4_S3TC                     0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI           0x8824
+#define GL_DRAW_BUFFER0_ATI               0x8825
+#define GL_DRAW_BUFFER1_ATI               0x8826
+#define GL_DRAW_BUFFER2_ATI               0x8827
+#define GL_DRAW_BUFFER3_ATI               0x8828
+#define GL_DRAW_BUFFER4_ATI               0x8829
+#define GL_DRAW_BUFFER5_ATI               0x882A
+#define GL_DRAW_BUFFER6_ATI               0x882B
+#define GL_DRAW_BUFFER7_ATI               0x882C
+#define GL_DRAW_BUFFER8_ATI               0x882D
+#define GL_DRAW_BUFFER9_ATI               0x882E
+#define GL_DRAW_BUFFER10_ATI              0x882F
+#define GL_DRAW_BUFFER11_ATI              0x8830
+#define GL_DRAW_BUFFER12_ATI              0x8831
+#define GL_DRAW_BUFFER13_ATI              0x8832
+#define GL_DRAW_BUFFER14_ATI              0x8833
+#define GL_DRAW_BUFFER15_ATI              0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI            0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI               0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI        0x8745
+#define GL_MODULATE_SUBTRACT_ATI          0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI               0x8814
+#define GL_RGB_FLOAT32_ATI                0x8815
+#define GL_ALPHA_FLOAT32_ATI              0x8816
+#define GL_INTENSITY_FLOAT32_ATI          0x8817
+#define GL_LUMINANCE_FLOAT32_ATI          0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
+#define GL_RGBA_FLOAT16_ATI               0x881A
+#define GL_RGB_FLOAT16_ATI                0x881B
+#define GL_ALPHA_FLOAT16_ATI              0x881C
+#define GL_INTENSITY_FLOAT16_ATI          0x881D
+#define GL_LUMINANCE_FLOAT16_ATI          0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV                     0x8880
+#define GL_FLOAT_RG_NV                    0x8881
+#define GL_FLOAT_RGB_NV                   0x8882
+#define GL_FLOAT_RGBA_NV                  0x8883
+#define GL_FLOAT_R16_NV                   0x8884
+#define GL_FLOAT_R32_NV                   0x8885
+#define GL_FLOAT_RG16_NV                  0x8886
+#define GL_FLOAT_RG32_NV                  0x8887
+#define GL_FLOAT_RGB16_NV                 0x8888
+#define GL_FLOAT_RGB32_NV                 0x8889
+#define GL_FLOAT_RGBA16_NV                0x888A
+#define GL_FLOAT_RGBA32_NV                0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
+#define GL_FLOAT_RGBA_MODE_NV             0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV            0x8870
+#define GL_MAX_TEXTURE_COORDS_NV          0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873
+#define GL_PROGRAM_ERROR_STRING_NV        0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV                  0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV      0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV       0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV           0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI          0x8800
+#define GL_STENCIL_BACK_FAIL_ATI          0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
+#define GL_DEPTH_BOUNDS_EXT               0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT         GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA               0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB
+#define GL_YCBCR_MESA                     0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT      0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT        0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT       0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT    0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT         0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT           0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT         0x8D20
+#define GL_FRAMEBUFFER_EXT                0x8D40
+#define GL_RENDERBUFFER_EXT               0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT         0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT             0x8D46
+#define GL_STENCIL_INDEX4_EXT             0x8D47
+#define GL_STENCIL_INDEX8_EXT             0x8D48
+#define GL_STENCIL_INDEX16_EXT            0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT      0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT    0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT     0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT    0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT    0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT  0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT              0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT          0x84FA
+#define GL_DEPTH24_STENCIL8_EXT           0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT       0x88F1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_STENCIL_TAG_BITS_EXT           0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT    0x88F3
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_SRGB_EXT                       0x8C40
+#define GL_SRGB8_EXT                      0x8C41
+#define GL_SRGB_ALPHA_EXT                 0x8C42
+#define GL_SRGB8_ALPHA8_EXT               0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT           0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT         0x8C45
+#define GL_SLUMINANCE_EXT                 0x8C46
+#define GL_SLUMINANCE8_EXT                0x8C47
+#define GL_COMPRESSED_SRGB_EXT            0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT      0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT      0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT  0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_EXT           0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT           0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   GL_FRAMEBUFFER_BINDING_EXT
+#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT                0x8D57
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_TEXTURE_1D_STACK_MESAX         0x8759
+#define GL_TEXTURE_2D_STACK_MESAX         0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX   0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX   0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_TIME_ELAPSED_EXT               0x88BF
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE    0x8A13
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV    0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV    0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV   0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV   0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_LINES_ADJACENCY_EXT            0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT       0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT        0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
+#define GL_GEOMETRY_PROGRAM_NV            0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_GEOMETRY_VERTICES_OUT_EXT      0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT        0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT       0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT         0x8642
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_GEOMETRY_SHADER_EXT            0x8DD9
+/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
+/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
+/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
+/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT     0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+/* reuse GL_LINES_ADJACENCY_EXT */
+/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
+/* reuse GL_TRIANGLES_ADJACENCY_EXT */
+/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+/* reuse GL_PROGRAM_POINT_SIZE_EXT */
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_SAMPLER_1D_ARRAY_EXT           0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT           0x8DC1
+#define GL_SAMPLER_BUFFER_EXT             0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT    0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT    0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT        0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT          0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT          0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT          0x8DC8
+#define GL_INT_SAMPLER_1D_EXT             0x8DC9
+#define GL_INT_SAMPLER_2D_EXT             0x8DCA
+#define GL_INT_SAMPLER_3D_EXT             0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT           0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT        0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT       0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT       0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT         0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT    0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT    0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT    0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT  0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_R11F_G11F_B10F_EXT             0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT     0x8C3C
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_TEXTURE_1D_ARRAY_EXT           0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT     0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT           0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT     0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT   0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_TEXTURE_BUFFER_EXT             0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT    0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT     0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT      0x8C2E
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1_EXT       0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_RGB9_E5_EXT                    0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT   0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT        0x8C3F
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F_NV          0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV           0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV     0x8DAF
+#endif
+
+#ifndef GL_NV_fragment_program4
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV  0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV  0x8E12
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x8DBA
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_BACK_PRIMARY_COLOR_NV          0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV        0x8C78
+#define GL_TEXTURE_COORD_NV               0x8C79
+#define GL_CLIP_DISTANCE_NV               0x8C7A
+#define GL_VERTEX_ID_NV                   0x8C7B
+#define GL_PRIMITIVE_ID_NV                0x8C7C
+#define GL_GENERIC_ATTRIB_NV              0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV  0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV             0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV   0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV   0x8C86
+#define GL_PRIMITIVES_GENERATED_NV        0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV          0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV         0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV            0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV   0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT  0x8DED
+#define GL_UNIFORM_BUFFER_EXT             0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT     0x8DEF
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_RGBA32UI_EXT                   0x8D70
+#define GL_RGB32UI_EXT                    0x8D71
+#define GL_ALPHA32UI_EXT                  0x8D72
+#define GL_INTENSITY32UI_EXT              0x8D73
+#define GL_LUMINANCE32UI_EXT              0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT        0x8D75
+#define GL_RGBA16UI_EXT                   0x8D76
+#define GL_RGB16UI_EXT                    0x8D77
+#define GL_ALPHA16UI_EXT                  0x8D78
+#define GL_INTENSITY16UI_EXT              0x8D79
+#define GL_LUMINANCE16UI_EXT              0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT        0x8D7B
+#define GL_RGBA8UI_EXT                    0x8D7C
+#define GL_RGB8UI_EXT                     0x8D7D
+#define GL_ALPHA8UI_EXT                   0x8D7E
+#define GL_INTENSITY8UI_EXT               0x8D7F
+#define GL_LUMINANCE8UI_EXT               0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT         0x8D81
+#define GL_RGBA32I_EXT                    0x8D82
+#define GL_RGB32I_EXT                     0x8D83
+#define GL_ALPHA32I_EXT                   0x8D84
+#define GL_INTENSITY32I_EXT               0x8D85
+#define GL_LUMINANCE32I_EXT               0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT         0x8D87
+#define GL_RGBA16I_EXT                    0x8D88
+#define GL_RGB16I_EXT                     0x8D89
+#define GL_ALPHA16I_EXT                   0x8D8A
+#define GL_INTENSITY16I_EXT               0x8D8B
+#define GL_LUMINANCE16I_EXT               0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT         0x8D8D
+#define GL_RGBA8I_EXT                     0x8D8E
+#define GL_RGB8I_EXT                      0x8D8F
+#define GL_ALPHA8I_EXT                    0x8D90
+#define GL_INTENSITY8I_EXT                0x8D91
+#define GL_LUMINANCE8I_EXT                0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT          0x8D93
+#define GL_RED_INTEGER_EXT                0x8D94
+#define GL_GREEN_INTEGER_EXT              0x8D95
+#define GL_BLUE_INTEGER_EXT               0x8D96
+#define GL_ALPHA_INTEGER_EXT              0x8D97
+#define GL_RGB_INTEGER_EXT                0x8D98
+#define GL_RGBA_INTEGER_EXT               0x8D99
+#define GL_BGR_INTEGER_EXT                0x8D9A
+#define GL_BGRA_INTEGER_EXT               0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT          0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT    0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT          0x8D9E
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_QUERY_WAIT_NV                  0x8E13
+#define GL_QUERY_NO_WAIT_NV               0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV        0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV     0x8E16
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_FRAME_NV                       0x8E26
+#define GL_FIELDS_NV                      0x8E27
+#define GL_CURRENT_TIME_NV                0x8E28
+#define GL_NUM_FILL_STREAMS_NV            0x8E29
+#define GL_PRESENT_TIME_NV                0x8E2A
+#define GL_PRESENT_DURATION_NV            0x8E2B
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT  0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT        0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT           0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT       0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT         0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_PROGRAM_MATRIX_EXT             0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT   0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_TEXTURE_SWIZZLE_R_EXT          0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT          0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT          0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT          0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT       0x8E46
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_SAMPLE_POSITION_NV             0x8E50
+#define GL_SAMPLE_MASK_NV                 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV           0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_MAX_SAMPLE_MASK_WORDS_NV       0x8E59
+#define GL_TEXTURE_RENDERBUFFER_NV        0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV        0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV    0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_TRANSFORM_FEEDBACK_NV          0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV  0x8E25
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar;			/* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB;		/* native character */
+typedef unsigned int GLhandleARB;	/* shader object handle */
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__) && __GNUC__<=2
+/* Case for cygwin's gcc 2.95: */
+/* Assume int32_t and int64_t defined in GNU <sys/types.h> */
+#include <sys/types.h>
+typedef u_int64_t uint64_t;  /* <sys/types.h> defines u_int64 so use that */
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+#include <inttypes.h>     /* Fallback option */
+#endif
+#endif
+
+#ifndef GL_EXT_timer_query
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformMatrix2x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix2x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+/* OpenGL 3.0 also reuses entry points from these extensions: */
+/* ARB_framebuffer_object */
+/* ARB_map_buffer_range */
+/* ARB_vertex_array_object */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glGetBooleani_v (GLenum, GLuint, GLboolean *);
+GLAPI void APIENTRY glGetIntegeri_v (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glEnablei (GLenum, GLuint);
+GLAPI void APIENTRY glDisablei (GLenum, GLuint);
+GLAPI GLboolean APIENTRY glIsEnabledi (GLenum, GLuint);
+GLAPI void APIENTRY glBeginTransformFeedback (GLenum);
+GLAPI void APIENTRY glEndTransformFeedback (void);
+GLAPI void APIENTRY glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+GLAPI void APIENTRY glBindBufferBase (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint, GLsizei, const GLint *, GLenum);
+GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint, GLuint, GLint *);
+GLAPI void APIENTRY glClampColor (GLenum, GLenum);
+GLAPI void APIENTRY glBeginConditionalRender (GLuint, GLenum);
+GLAPI void APIENTRY glEndConditionalRender (void);
+GLAPI void APIENTRY glVertexAttribI1i (GLuint, GLint);
+GLAPI void APIENTRY glVertexAttribI2i (GLuint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI3i (GLuint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI1ui (GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI2ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI1iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI2iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI3iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI1uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI2uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI3uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttribI4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttribI4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribI4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribIiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glGetUniformuiv (GLuint, GLint, GLuint *);
+GLAPI void APIENTRY glBindFragDataLocation (GLuint, GLuint, const GLchar *);
+GLAPI GLint APIENTRY glGetFragDataLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glUniform1ui (GLint, GLuint);
+GLAPI void APIENTRY glUniform2ui (GLint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform3ui (GLint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform1uiv (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform2uiv (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform3uiv (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform4uiv (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glTexParameterIiv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glTexParameterIuiv (GLenum, GLenum, const GLuint *);
+GLAPI void APIENTRY glGetTexParameterIiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTexParameterIuiv (GLenum, GLenum, GLuint *);
+GLAPI void APIENTRY glClearBufferiv (GLenum, GLint, const GLint *);
+GLAPI void APIENTRY glClearBufferuiv (GLenum, GLint, const GLuint *);
+GLAPI void APIENTRY glClearBufferfv (GLenum, GLint, const GLfloat *);
+GLAPI void APIENTRY glClearBufferfi (GLenum, GLint, GLfloat, GLint);
+GLAPI const GLubyte * APIENTRY glGetStringi (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLint *location);
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint);
+GLAPI void APIENTRY glBindRenderbuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffers (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorage (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint);
+GLAPI void APIENTRY glBindFramebuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffers (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1D (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2D (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3D (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmap (GLenum);
+GLAPI void APIENTRY glBlitFramebuffer (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glFramebufferTextureLayer (GLenum, GLenum, GLuint, GLint, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriARB (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glFramebufferTextureARB (GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum, GLenum, GLuint, GLint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribDivisor (GLuint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapBufferRange (GLenum, GLintptr, GLsizeiptr, GLbitfield);
+GLAPI void APIENTRY glFlushMappedBufferRange (GLenum, GLintptr, GLsizeiptr);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferARB (GLenum, GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArray (GLuint);
+GLAPI void APIENTRY glDeleteVertexArrays (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArrays (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArray (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilClearTagEXT (GLsizei, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlitFramebufferEXT (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint, GLenum, GLint64EXT *);
+GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint, GLenum, GLuint64EXT *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum, GLintptr, GLsizeiptr);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum, GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum, GLuint, const GLint *);
+GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum, GLuint, const GLuint *);
+GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum, GLuint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum, GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum, GLuint, const GLint *);
+GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum, GLuint, const GLuint *);
+GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum, GLuint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum, GLuint, GLuint *);
+GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum, GLuint, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramVertexLimitNV (GLenum, GLint);
+GLAPI void APIENTRY glFramebufferTextureEXT (GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum, GLenum, GLuint, GLint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriEXT (GLuint, GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint, GLint);
+GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformuivEXT (GLuint, GLint, GLuint *);
+GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint, GLuint, const GLchar *);
+GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint, const GLchar *);
+GLAPI void APIENTRY glUniform1uiEXT (GLint, GLuint);
+GLAPI void APIENTRY glUniform2uiEXT (GLint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform3uiEXT (GLint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform4uiEXT (GLint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform1uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform2uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform3uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform4uivEXT (GLint, GLsizei, const GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferEXT (GLenum, GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthRangedNV (GLdouble, GLdouble);
+GLAPI void APIENTRY glClearDepthdNV (GLdouble);
+GLAPI void APIENTRY glDepthBoundsdNV (GLdouble, GLdouble);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+#endif
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum, GLuint, GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum, GLuint, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum, GLuint, GLuint, GLsizei, const GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum, GLuint, GLboolean *);
+GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glEnableIndexedEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDisableIndexedEXT (GLenum, GLuint);
+GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum);
+GLAPI void APIENTRY glEndTransformFeedbackNV (void);
+GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint, const GLint *, GLenum);
+GLAPI void APIENTRY glBindBufferRangeNV (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+GLAPI void APIENTRY glBindBufferOffsetNV (GLenum, GLuint, GLuint, GLintptr);
+GLAPI void APIENTRY glBindBufferBaseNV (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint, GLsizei, const GLint *, GLenum);
+GLAPI void APIENTRY glActiveVaryingNV (GLuint, const GLchar *);
+GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetActiveVaryingNV (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint, GLuint, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformBufferEXT (GLuint, GLint, GLuint);
+GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint, GLint);
+GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexParameterIivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glTexParameterIuivEXT (GLenum, GLenum, const GLuint *);
+GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum, GLenum, GLuint *);
+GLAPI void APIENTRY glClearColorIiEXT (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glClearColorIuiEXT (GLuint, GLuint, GLuint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint, GLenum);
+GLAPI void APIENTRY glEndConditionalRenderNV (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum);
+GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
+GLAPI void APIENTRY glBindBufferRangeEXT (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum, GLuint, GLuint, GLintptr);
+GLAPI void APIENTRY glBindBufferBaseEXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint, GLsizei, const GLint *, GLenum);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint, GLuint, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLint *location);
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield);
+GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield);
+GLAPI void APIENTRY glMatrixLoadfEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMatrixLoaddEXT (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMatrixMultfEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMatrixMultdEXT (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum);
+GLAPI void APIENTRY glMatrixRotatefEXT (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMatrixRotatedEXT (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMatrixScalefEXT (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMatrixScaledEXT (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMatrixFrustumEXT (GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMatrixOrthoEXT (GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMatrixPopEXT (GLenum);
+GLAPI void APIENTRY glMatrixPushEXT (GLenum);
+GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum, const GLdouble *);
+GLAPI void APIENTRY glTextureParameterfEXT (GLuint, GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glTextureParameterfvEXT (GLuint, GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glTextureParameteriEXT (GLuint, GLenum, GLenum, GLint);
+GLAPI void APIENTRY glTextureParameterivEXT (GLuint, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glTextureImage1DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTextureImage2DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetTextureImageEXT (GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint, GLenum, GLint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint, GLenum, GLint, GLenum, GLint *);
+GLAPI void APIENTRY glTextureImage3DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum, GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum, GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum, GLenum, GLenum, GLint);
+GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum, GLenum, GLint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum, GLenum, GLint, GLenum, GLint *);
+GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glBindMultiTextureEXT (GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum, GLuint);
+GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum, GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum, GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexEnviEXT (GLenum, GLenum, GLenum, GLint);
+GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexGendEXT (GLenum, GLenum, GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexGendvEXT (GLenum, GLenum, GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexGenfEXT (GLenum, GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum, GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexGeniEXT (GLenum, GLenum, GLenum, GLint);
+GLAPI void APIENTRY glMultiTexGenivEXT (GLenum, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum, GLenum, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum, GLuint, GLvoid* *);
+GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint, GLenum, GLint, GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum, GLenum, GLint, GLvoid *);
+GLAPI void APIENTRY glNamedProgramStringEXT (GLuint, GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint, GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint, GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint, GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint, GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint, GLenum, GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint, GLenum, GLuint, const GLint *);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint, GLenum, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint, GLenum, GLuint, const GLuint *);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint, GLenum, GLuint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint, GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint, GLenum, GLuint, GLuint *);
+GLAPI void APIENTRY glTextureParameterIivEXT (GLuint, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint, GLenum, GLenum, const GLuint *);
+GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint, GLenum, GLenum, GLuint *);
+GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum, GLenum, GLenum, const GLuint *);
+GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum, GLenum, GLenum, GLuint *);
+GLAPI void APIENTRY glProgramUniform1fEXT (GLuint, GLint, GLfloat);
+GLAPI void APIENTRY glProgramUniform2fEXT (GLuint, GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramUniform3fEXT (GLuint, GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramUniform4fEXT (GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramUniform1iEXT (GLuint, GLint, GLint);
+GLAPI void APIENTRY glProgramUniform2iEXT (GLuint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramUniform3iEXT (GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramUniform4iEXT (GLuint, GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint, GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint, GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint, GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint, GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint, GLint, GLuint);
+GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint, GLint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint, GLint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glNamedBufferDataEXT (GLuint, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint, GLenum);
+GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint);
+GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI void APIENTRY glTextureBufferEXT (GLuint, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glMultiTexBufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint, GLenum, GLint *);
+GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint, GLenum);
+GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum, GLenum);
+GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint, GLenum);
+GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint, GLsizei, const GLenum *);
+GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint, GLsizei, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint, GLenum, GLuint, GLint, GLenum);
+GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint, GLenum, GLuint);
+GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum, GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data);
+typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetMultisamplefvNV (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint, GLbitfield);
+GLAPI void APIENTRY glTexRenderbufferNV (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint);
+GLAPI void APIENTRY glPauseTransformFeedbackNV (void);
+GLAPI void APIENTRY glResumeTransformFeedbackNV (void);
+GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 797 - 0
DependentExtensions/DXTCompressor/External/include/GL/glut.h

@@ -0,0 +1,797 @@
+#ifndef __glut_h__
+#define __glut_h__
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998, 2000, 2006. */
+
+/* This program is freely distributable without licensing fees  and is
+   provided without guarantee or warrantee expressed or  implied. This
+   program is -not- in the public domain. */
+
+#if defined(_WIN32) || defined(__CYGWIN__)
+
+/* GLUT 3.7 now tries to avoid including <windows.h>
+   to avoid name space pollution, but Win32's <GL/gl.h> 
+   needs APIENTRY and WINGDIAPI defined properly. */
+# if 0
+   /* This would put tons of macros and crap in our clean name space. */
+#  define  WIN32_LEAN_AND_MEAN
+#  include <windows.h>
+# else
+   /* XXX This is from Win32's <windef.h> */
+#  ifndef APIENTRY
+#   define GLUT_APIENTRY_DEFINED
+    /* Cygwin and MingW32 are two free GNU-based Open Source compilation
+       environments for Win32.  Note that __CYGWIN32__ is deprecated
+       in favor of simply __CYGWIN__. */
+#   if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__)
+#    if defined(__CYGWIN__)
+#     define APIENTRY __stdcall
+#    else
+#     ifdef i386
+#      define APIENTRY __attribute__((stdcall))
+#     else
+#      define APIENTRY
+#     endif
+#    endif
+#   else
+#    if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
+#     define APIENTRY __stdcall
+#    else
+#     define APIENTRY
+#    endif
+#   endif
+#  endif
+   /* XXX This is from Win32's <winnt.h> */
+#  ifndef CALLBACK
+#   if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__)
+#    ifndef __stdcall
+#     define __stdcall __attribute__((stdcall))
+#    endif 
+#    define CALLBACK __stdcall
+#   else
+#    if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
+#     define CALLBACK __stdcall
+#    else
+#     define CALLBACK
+#    endif
+#   endif
+#  endif
+   /* XXX This is from Win32's <wingdi.h> and <winnt.h> */
+#  ifndef WINGDIAPI
+#   define GLUT_WINGDIAPI_DEFINED
+#   if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__)
+#    define WINGDIAPI
+#   else
+#    define WINGDIAPI __declspec(dllimport)
+#   endif
+#  endif
+#  if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__)
+    /* Rely on Cygwin32/MingW32 <stddef.h> to set wchar_t. */
+    /* XXX Warning.  The Cygwin32/MingW32 definition for wchar_t
+       is an "int" instead of the "short" used by Windows. */
+#   include <stddef.h>
+#  else
+    /* XXX This is from Win32's <ctype.h> */
+#   ifndef _WCHAR_T_DEFINED
+typedef unsigned short wchar_t;
+#    define _WCHAR_T_DEFINED
+#   endif
+#  endif
+# endif
+
+/* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA
+   in your compile preprocessor options (Microsoft Visual C only). */
+# if !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA) && defined(_MSC_VER)
+#  pragma comment (lib, "winmm.lib")      /* link with Windows MultiMedia lib */
+#  pragma comment (lib, "user32.lib")     /* link with Windows User lib */
+#  pragma comment (lib, "gdi32.lib")      /* link with Windows GDI lib */
+/* To enable automatic SGI OpenGL for Windows library usage for GLUT,
+   define GLUT_USE_SGI_OPENGL in your compile preprocessor options.  */
+#  ifdef GLUT_USE_SGI_OPENGL
+#   pragma comment (lib, "opengl.lib") /* link with SGI OpenGL for Windows lib */
+#   pragma comment (lib, "glu.lib")    /* link with SGI OpenGL Utility lib */
+#   if defined(GLUT_STATIC_LIB)
+#    pragma comment (lib, "glutstatic.lib")   /* link with static Win32 GLUT lib */
+#   else
+#    pragma comment (lib, "glut.lib")   /* link with Win32 GLUT lib */
+#   endif
+#  else
+#   pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
+#   pragma comment (lib, "glu32.lib")    /* link with Microsoft OpenGL Utility lib */
+#   if defined(GLUT_STATIC_LIB)
+#    pragma comment (lib, "glutstatic.lib")   /* link with static Win32 GLUT lib */
+#   else
+#    pragma comment (lib, "glut32.lib")   /* link with Win32 GLUT lib */
+#   endif
+#  endif
+# endif
+
+/* To disable supression of annoying warnings about floats being promoted
+   to doubles, define GLUT_NO_WARNING_DISABLE in your compile preprocessor
+   options. */
+# if defined(_MSC_VER) && !defined(GLUT_NO_WARNING_DISABLE)
+#  pragma warning (disable:4244)  /* Disable bogus VC++ 4.2 conversion warnings. */
+#  pragma warning (disable:4305)  /* VC++ 5.0 version of above warning. */
+# endif
+
+/* Win32 has an annoying issue where there are multiple C run-time
+   libraries (CRTs).  If the executable is linked with a different CRT
+   from the GLUT DLL, the GLUT DLL will not share the same CRT static
+   data seen by the executable.  In particular, atexit callbacks registered
+   in the executable will not be called if GLUT calls its (different)
+   exit routine).  GLUT is typically built with the
+   "/MD" option (the CRT with multithreading DLL support), but the Visual
+   C++ linker default is "/ML" (the single threaded CRT).
+
+   One workaround to this issue is requiring users to always link with
+   the same CRT as GLUT is compiled with.  That requires users supply a
+   non-standard option.  GLUT 3.7 has its own built-in workaround where
+   the executable's "exit" function pointer is covertly passed to GLUT.
+   GLUT then calls the executable's exit function pointer to ensure that
+   any "atexit" calls registered by the application are called if GLUT
+   needs to exit.
+
+   Note that the __glut*WithExit routines should NEVER be called directly.
+   To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
+
+/* XXX This is from Win32's <process.h> */
+# if !defined(_MSC_VER) && !defined(__cdecl)
+   /* Define __cdecl for non-Microsoft compilers. */
+#  define __cdecl
+#  define GLUT_DEFINED___CDECL
+# endif
+# ifndef _CRTIMP
+#  ifdef _NTSDK
+    /* Definition compatible with NT SDK */
+#   define _CRTIMP
+#  else
+    /* Current definition */
+#   ifdef _DLL
+#    define _CRTIMP __declspec(dllimport)
+#   else
+#    define _CRTIMP
+#   endif
+#  endif
+#  define GLUT_DEFINED__CRTIMP
+# endif
+
+/* GLUT API entry point declarations for Win32. */
+# ifdef GLUT_BUILDING_LIB
+/* MSDN article 835326 says "When you build a DLL by using the 64-bit
+   version of the Microsoft Visual C++ Compiler and Linker, you may
+   receive Linker error number LNK4197 if a function has been declared
+   for export more than one time."  GLUT builds with glut.def that
+   declares GLUT's EXPORTS list so do not use __declspec(dllexport)
+   to keep 64-bit compiler happy. */
+#  define GLUTAPI /*__declspec(dllexport)*/
+# else
+#  ifdef _DLL
+#   define GLUTAPI __declspec(dllimport)
+#  else
+#   define GLUTAPI extern
+#  endif
+# endif
+
+/* GLUT callback calling convention for Win32. */
+# define GLUTCALLBACK __cdecl
+
+# if (_MSC_VER >= 800) || defined(__MINGW32__) || defined(_STDCALL_SUPPORTED) || defined(__CYGWIN32__)
+#  define GLUTAPIENTRY __stdcall
+# else
+#  define GLUTAPIENTRY
+# endif
+
+#endif  /* _WIN32 */
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(_WIN32) || defined(__CYGWIN__)
+# ifndef GLUT_BUILDING_LIB
+#  if __BORLANDC__
+#   if defined(_BUILDRTLDLL)
+void __cdecl __export exit(int __status);
+#   else
+void __cdecl exit(int __status);
+#   endif
+#  else
+#   if _MSC_VER >= 1200
+     extern _CRTIMP __declspec(noreturn) void   __cdecl exit(int);
+#   else
+     extern _CRTIMP void __cdecl exit(int);
+#   endif
+#  endif
+# endif
+#else
+/* non-Win32 case. */
+/* Define APIENTRY and CALLBACK to nothing if we aren't on Win32. */
+# define APIENTRY
+# define GLUT_APIENTRY_DEFINED
+# define CALLBACK
+/* Define GLUTAPI and GLUTCALLBACK as below if we aren't on Win32. */
+# define GLUTAPI extern
+# define GLUTAPIENTRY
+# define GLUTCALLBACK
+/* Prototype exit for the non-Win32 case (see above). */
+# ifdef __GNUC__
+extern void exit(int __status) __attribute__((__noreturn__));
+# else
+extern void exit(int);
+# endif
+#endif
+
+/**
+ GLUT API revision history:
+ 
+ GLUT_API_VERSION is updated to reflect incompatible GLUT
+ API changes (interface changes, semantic changes, deletions,
+ or additions).
+ 
+ GLUT_API_VERSION=1  First public release of GLUT.  11/29/94
+
+ GLUT_API_VERSION=2  Added support for OpenGL/GLX multisampling,
+ extension.  Supports new input devices like tablet, dial and button
+ box, and Spaceball.  Easy to query OpenGL extensions.
+
+ GLUT_API_VERSION=3  glutMenuStatus added.
+
+ GLUT_API_VERSION=4  glutInitDisplayString, glutWarpPointer,
+ glutBitmapLength, glutStrokeLength, glutWindowStatusFunc, dynamic
+ video resize subAPI, glutPostWindowRedisplay, glutKeyboardUpFunc,
+ glutSpecialUpFunc, glutIgnoreKeyRepeat, glutSetKeyRepeat,
+ glutJoystickFunc, glutForceJoystickFunc, glutStrokeWidthf,
+ glutStrokeLengthf (NOT FINALIZED!).
+**/
+#ifndef GLUT_API_VERSION  /* allow this to be overriden */
+#define GLUT_API_VERSION                3
+#endif
+
+/**
+ GLUT implementation revision history:
+ 
+ GLUT_XLIB_IMPLEMENTATION is updated to reflect both GLUT
+ API revisions and implementation revisions (ie, bug fixes).
+
+ GLUT_XLIB_IMPLEMENTATION=1  mjk's first public release of
+ GLUT Xlib-based implementation.  11/29/94
+
+ GLUT_XLIB_IMPLEMENTATION=2  mjk's second public release of
+ GLUT Xlib-based implementation providing GLUT version 2 
+ interfaces.
+
+ GLUT_XLIB_IMPLEMENTATION=3  mjk's GLUT 2.2 images. 4/17/95
+
+ GLUT_XLIB_IMPLEMENTATION=4  mjk's GLUT 2.3 images. 6/?/95
+
+ GLUT_XLIB_IMPLEMENTATION=5  mjk's GLUT 3.0 images. 10/?/95
+
+ GLUT_XLIB_IMPLEMENTATION=7  mjk's GLUT 3.1+ with glutWarpPoitner.  7/24/96
+
+ GLUT_XLIB_IMPLEMENTATION=8  mjk's GLUT 3.1+ with glutWarpPoitner
+ and video resize.  1/3/97
+
+ GLUT_XLIB_IMPLEMENTATION=9 mjk's GLUT 3.4 release with early GLUT 4 routines.
+
+ GLUT_XLIB_IMPLEMENTATION=11 Mesa 2.5's GLUT 3.6 release.
+
+ GLUT_XLIB_IMPLEMENTATION=12 mjk's GLUT 3.6 release with early GLUT 4 routines + signal handling.
+
+ GLUT_XLIB_IMPLEMENTATION=13 mjk's GLUT 3.7 beta with GameGLUT support.
+
+ GLUT_XLIB_IMPLEMENTATION=14 mjk's GLUT 3.7 beta with f90gl friend interface.
+
+ GLUT_XLIB_IMPLEMENTATION=15 mjk's GLUT 3.7 beta sync'ed with Mesa <GL/glut.h>
+
+ GLUT_XLIB_IMPLEMENTATION=16 mjk's early GLUT 3.8 
+
+ GLUT_XLIB_IMPLEMENTATION=17 mjk's GLUT 3.8 with glutStrokeWidthf and glutStrokeLengthf
+**/
+#ifndef GLUT_XLIB_IMPLEMENTATION  /* Allow this to be overriden. */
+#define GLUT_XLIB_IMPLEMENTATION        17
+#endif
+
+/* Display mode bit masks. */
+#define GLUT_RGB                        0
+#define GLUT_RGBA                       GLUT_RGB
+#define GLUT_INDEX                      1
+#define GLUT_SINGLE                     0
+#define GLUT_DOUBLE                     2
+#define GLUT_ACCUM                      4
+#define GLUT_ALPHA                      8
+#define GLUT_DEPTH                      16
+#define GLUT_STENCIL                    32
+#if (GLUT_API_VERSION >= 2)
+#define GLUT_MULTISAMPLE                128
+#define GLUT_STEREO                     256
+#endif
+#if (GLUT_API_VERSION >= 3)
+#define GLUT_LUMINANCE                  512
+#endif
+
+/* Mouse buttons. */
+#define GLUT_LEFT_BUTTON                0
+#define GLUT_MIDDLE_BUTTON              1
+#define GLUT_RIGHT_BUTTON               2
+
+/* Mouse button  state. */
+#define GLUT_DOWN                       0
+#define GLUT_UP                         1
+
+#if (GLUT_API_VERSION >= 2)
+/* function keys */
+#define GLUT_KEY_F1                     1
+#define GLUT_KEY_F2                     2
+#define GLUT_KEY_F3                     3
+#define GLUT_KEY_F4                     4
+#define GLUT_KEY_F5                     5
+#define GLUT_KEY_F6                     6
+#define GLUT_KEY_F7                     7
+#define GLUT_KEY_F8                     8
+#define GLUT_KEY_F9                     9
+#define GLUT_KEY_F10                    10
+#define GLUT_KEY_F11                    11
+#define GLUT_KEY_F12                    12
+/* directional keys */
+#define GLUT_KEY_LEFT                   100
+#define GLUT_KEY_UP                     101
+#define GLUT_KEY_RIGHT                  102
+#define GLUT_KEY_DOWN                   103
+#define GLUT_KEY_PAGE_UP                104
+#define GLUT_KEY_PAGE_DOWN              105
+#define GLUT_KEY_HOME                   106
+#define GLUT_KEY_END                    107
+#define GLUT_KEY_INSERT                 108
+#endif
+
+/* Entry/exit  state. */
+#define GLUT_LEFT                       0
+#define GLUT_ENTERED                    1
+
+/* Menu usage  state. */
+#define GLUT_MENU_NOT_IN_USE            0
+#define GLUT_MENU_IN_USE                1
+
+/* Visibility  state. */
+#define GLUT_NOT_VISIBLE                0
+#define GLUT_VISIBLE                    1
+
+/* Window status  state. */
+#define GLUT_HIDDEN                     0
+#define GLUT_FULLY_RETAINED             1
+#define GLUT_PARTIALLY_RETAINED         2
+#define GLUT_FULLY_COVERED              3
+
+/* Color index component selection values. */
+#define GLUT_RED                        0
+#define GLUT_GREEN                      1
+#define GLUT_BLUE                       2
+
+#ifdef _WIN32
+/* Stroke font constants (use these in GLUT program). */
+#define GLUT_STROKE_ROMAN               ((void*)0)
+#define GLUT_STROKE_MONO_ROMAN          ((void*)1)
+
+/* Bitmap font constants (use these in GLUT program). */
+#define GLUT_BITMAP_9_BY_15             ((void*)2)
+#define GLUT_BITMAP_8_BY_13             ((void*)3)
+#define GLUT_BITMAP_TIMES_ROMAN_10      ((void*)4)
+#define GLUT_BITMAP_TIMES_ROMAN_24      ((void*)5)
+#if (GLUT_API_VERSION >= 3)
+#define GLUT_BITMAP_HELVETICA_10        ((void*)6)
+#define GLUT_BITMAP_HELVETICA_12        ((void*)7)
+#define GLUT_BITMAP_HELVETICA_18        ((void*)8)
+#endif
+#else
+/* Stroke font opaque addresses (use constants instead in source code). */
+GLUTAPI void *glutStrokeRoman;
+GLUTAPI void *glutStrokeMonoRoman;
+
+/* Stroke font constants (use these in GLUT program). */
+#define GLUT_STROKE_ROMAN               (&glutStrokeRoman)
+#define GLUT_STROKE_MONO_ROMAN          (&glutStrokeMonoRoman)
+
+/* Bitmap font opaque addresses (use constants instead in source code). */
+GLUTAPI void *glutBitmap9By15;
+GLUTAPI void *glutBitmap8By13;
+GLUTAPI void *glutBitmapTimesRoman10;
+GLUTAPI void *glutBitmapTimesRoman24;
+GLUTAPI void *glutBitmapHelvetica10;
+GLUTAPI void *glutBitmapHelvetica12;
+GLUTAPI void *glutBitmapHelvetica18;
+
+/* Bitmap font constants (use these in GLUT program). */
+#define GLUT_BITMAP_9_BY_15             (&glutBitmap9By15)
+#define GLUT_BITMAP_8_BY_13             (&glutBitmap8By13)
+#define GLUT_BITMAP_TIMES_ROMAN_10      (&glutBitmapTimesRoman10)
+#define GLUT_BITMAP_TIMES_ROMAN_24      (&glutBitmapTimesRoman24)
+#if (GLUT_API_VERSION >= 3)
+#define GLUT_BITMAP_HELVETICA_10        (&glutBitmapHelvetica10)
+#define GLUT_BITMAP_HELVETICA_12        (&glutBitmapHelvetica12)
+#define GLUT_BITMAP_HELVETICA_18        (&glutBitmapHelvetica18)
+#endif
+#endif
+
+/* glutGet parameters. */
+#define GLUT_WINDOW_X                   ((GLenum) 100)
+#define GLUT_WINDOW_Y                   ((GLenum) 101)
+#define GLUT_WINDOW_WIDTH               ((GLenum) 102)
+#define GLUT_WINDOW_HEIGHT              ((GLenum) 103)
+#define GLUT_WINDOW_BUFFER_SIZE         ((GLenum) 104)
+#define GLUT_WINDOW_STENCIL_SIZE        ((GLenum) 105)
+#define GLUT_WINDOW_DEPTH_SIZE          ((GLenum) 106)
+#define GLUT_WINDOW_RED_SIZE            ((GLenum) 107)
+#define GLUT_WINDOW_GREEN_SIZE          ((GLenum) 108)
+#define GLUT_WINDOW_BLUE_SIZE           ((GLenum) 109)
+#define GLUT_WINDOW_ALPHA_SIZE          ((GLenum) 110)
+#define GLUT_WINDOW_ACCUM_RED_SIZE      ((GLenum) 111)
+#define GLUT_WINDOW_ACCUM_GREEN_SIZE    ((GLenum) 112)
+#define GLUT_WINDOW_ACCUM_BLUE_SIZE     ((GLenum) 113)
+#define GLUT_WINDOW_ACCUM_ALPHA_SIZE    ((GLenum) 114)
+#define GLUT_WINDOW_DOUBLEBUFFER        ((GLenum) 115)
+#define GLUT_WINDOW_RGBA                ((GLenum) 116)
+#define GLUT_WINDOW_PARENT              ((GLenum) 117)
+#define GLUT_WINDOW_NUM_CHILDREN        ((GLenum) 118)
+#define GLUT_WINDOW_COLORMAP_SIZE       ((GLenum) 119)
+#if (GLUT_API_VERSION >= 2)
+#define GLUT_WINDOW_NUM_SAMPLES         ((GLenum) 120)
+#define GLUT_WINDOW_STEREO              ((GLenum) 121)
+#endif
+#if (GLUT_API_VERSION >= 3)
+#define GLUT_WINDOW_CURSOR              ((GLenum) 122)
+#endif
+#define GLUT_SCREEN_WIDTH               ((GLenum) 200)
+#define GLUT_SCREEN_HEIGHT              ((GLenum) 201)
+#define GLUT_SCREEN_WIDTH_MM            ((GLenum) 202)
+#define GLUT_SCREEN_HEIGHT_MM           ((GLenum) 203)
+#define GLUT_MENU_NUM_ITEMS             ((GLenum) 300)
+#define GLUT_DISPLAY_MODE_POSSIBLE      ((GLenum) 400)
+#define GLUT_INIT_WINDOW_X              ((GLenum) 500)
+#define GLUT_INIT_WINDOW_Y              ((GLenum) 501)
+#define GLUT_INIT_WINDOW_WIDTH          ((GLenum) 502)
+#define GLUT_INIT_WINDOW_HEIGHT         ((GLenum) 503)
+#define GLUT_INIT_DISPLAY_MODE          ((GLenum) 504)
+#if (GLUT_API_VERSION >= 2)
+#define GLUT_ELAPSED_TIME               ((GLenum) 700)
+#endif
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
+#define GLUT_WINDOW_FORMAT_ID           ((GLenum) 123)
+#endif
+
+#if (GLUT_API_VERSION >= 2)
+/* glutDeviceGet parameters. */
+#define GLUT_HAS_KEYBOARD               ((GLenum) 600)
+#define GLUT_HAS_MOUSE                  ((GLenum) 601)
+#define GLUT_HAS_SPACEBALL              ((GLenum) 602)
+#define GLUT_HAS_DIAL_AND_BUTTON_BOX    ((GLenum) 603)
+#define GLUT_HAS_TABLET                 ((GLenum) 604)
+#define GLUT_NUM_MOUSE_BUTTONS          ((GLenum) 605)
+#define GLUT_NUM_SPACEBALL_BUTTONS      ((GLenum) 606)
+#define GLUT_NUM_BUTTON_BOX_BUTTONS     ((GLenum) 607)
+#define GLUT_NUM_DIALS                  ((GLenum) 608)
+#define GLUT_NUM_TABLET_BUTTONS         ((GLenum) 609)
+#endif
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
+#define GLUT_DEVICE_IGNORE_KEY_REPEAT   ((GLenum) 610)
+#define GLUT_DEVICE_KEY_REPEAT          ((GLenum) 611)
+#define GLUT_HAS_JOYSTICK               ((GLenum) 612)
+#define GLUT_OWNS_JOYSTICK              ((GLenum) 613)
+#define GLUT_JOYSTICK_BUTTONS           ((GLenum) 614)
+#define GLUT_JOYSTICK_AXES              ((GLenum) 615)
+#define GLUT_JOYSTICK_POLL_RATE         ((GLenum) 616)
+#endif
+
+#if (GLUT_API_VERSION >= 3)
+/* glutLayerGet parameters. */
+#define GLUT_OVERLAY_POSSIBLE           ((GLenum) 800)
+#define GLUT_LAYER_IN_USE               ((GLenum) 801)
+#define GLUT_HAS_OVERLAY                ((GLenum) 802)
+#define GLUT_TRANSPARENT_INDEX          ((GLenum) 803)
+#define GLUT_NORMAL_DAMAGED             ((GLenum) 804)
+#define GLUT_OVERLAY_DAMAGED            ((GLenum) 805)
+
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+/* glutVideoResizeGet parameters. */
+#define GLUT_VIDEO_RESIZE_POSSIBLE      ((GLenum) 900)
+#define GLUT_VIDEO_RESIZE_IN_USE        ((GLenum) 901)
+#define GLUT_VIDEO_RESIZE_X_DELTA       ((GLenum) 902)
+#define GLUT_VIDEO_RESIZE_Y_DELTA       ((GLenum) 903)
+#define GLUT_VIDEO_RESIZE_WIDTH_DELTA   ((GLenum) 904)
+#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA  ((GLenum) 905)
+#define GLUT_VIDEO_RESIZE_X             ((GLenum) 906)
+#define GLUT_VIDEO_RESIZE_Y             ((GLenum) 907)
+#define GLUT_VIDEO_RESIZE_WIDTH         ((GLenum) 908)
+#define GLUT_VIDEO_RESIZE_HEIGHT        ((GLenum) 909)
+#endif
+
+/* glutUseLayer parameters. */
+#define GLUT_NORMAL                     ((GLenum) 0)
+#define GLUT_OVERLAY                    ((GLenum) 1)
+
+/* glutGetModifiers return mask. */
+#define GLUT_ACTIVE_SHIFT               1
+#define GLUT_ACTIVE_CTRL                2
+#define GLUT_ACTIVE_ALT                 4
+
+/* glutSetCursor parameters. */
+/* Basic arrows. */
+#define GLUT_CURSOR_RIGHT_ARROW         0
+#define GLUT_CURSOR_LEFT_ARROW          1
+/* Symbolic cursor shapes. */
+#define GLUT_CURSOR_INFO                2
+#define GLUT_CURSOR_DESTROY             3
+#define GLUT_CURSOR_HELP                4
+#define GLUT_CURSOR_CYCLE               5
+#define GLUT_CURSOR_SPRAY               6
+#define GLUT_CURSOR_WAIT                7
+#define GLUT_CURSOR_TEXT                8
+#define GLUT_CURSOR_CROSSHAIR           9
+/* Directional cursors. */
+#define GLUT_CURSOR_UP_DOWN             10
+#define GLUT_CURSOR_LEFT_RIGHT          11
+/* Sizing cursors. */
+#define GLUT_CURSOR_TOP_SIDE            12
+#define GLUT_CURSOR_BOTTOM_SIDE         13
+#define GLUT_CURSOR_LEFT_SIDE           14
+#define GLUT_CURSOR_RIGHT_SIDE          15
+#define GLUT_CURSOR_TOP_LEFT_CORNER     16
+#define GLUT_CURSOR_TOP_RIGHT_CORNER    17
+#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 18
+#define GLUT_CURSOR_BOTTOM_LEFT_CORNER  19
+/* Inherit from parent window. */
+#define GLUT_CURSOR_INHERIT             100
+/* Blank cursor. */
+#define GLUT_CURSOR_NONE                101
+/* Fullscreen crosshair (if available). */
+#define GLUT_CURSOR_FULL_CROSSHAIR      102
+#endif
+
+/* GLUT initialization sub-API. */
+GLUTAPI void GLUTAPIENTRY glutInit(int *argcp, char **argv);
+#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
+GLUTAPI void GLUTAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
+#ifndef GLUT_BUILDING_LIB
+static void GLUTAPIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
+#define glutInit glutInit_ATEXIT_HACK
+#endif
+#endif
+GLUTAPI void GLUTAPIENTRY glutInitDisplayMode(unsigned int mode);
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+GLUTAPI void GLUTAPIENTRY glutInitDisplayString(const char *string);
+#endif
+GLUTAPI void GLUTAPIENTRY glutInitWindowPosition(int x, int y);
+GLUTAPI void GLUTAPIENTRY glutInitWindowSize(int width, int height);
+GLUTAPI void GLUTAPIENTRY glutMainLoop(void);
+
+/* GLUT window sub-API. */
+GLUTAPI int GLUTAPIENTRY glutCreateWindow(const char *title);
+#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
+GLUTAPI int GLUTAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
+#ifndef GLUT_BUILDING_LIB
+static int GLUTAPIENTRY glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
+#define glutCreateWindow glutCreateWindow_ATEXIT_HACK
+#endif
+#endif
+GLUTAPI int GLUTAPIENTRY glutCreateSubWindow(int win, int x, int y, int width, int height);
+GLUTAPI void GLUTAPIENTRY glutDestroyWindow(int win);
+GLUTAPI void GLUTAPIENTRY glutPostRedisplay(void);
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
+GLUTAPI void GLUTAPIENTRY glutPostWindowRedisplay(int win);
+#endif
+GLUTAPI void GLUTAPIENTRY glutSwapBuffers(void);
+GLUTAPI int GLUTAPIENTRY glutGetWindow(void);
+GLUTAPI void GLUTAPIENTRY glutSetWindow(int win);
+GLUTAPI void GLUTAPIENTRY glutSetWindowTitle(const char *title);
+GLUTAPI void GLUTAPIENTRY glutSetIconTitle(const char *title);
+GLUTAPI void GLUTAPIENTRY glutPositionWindow(int x, int y);
+GLUTAPI void GLUTAPIENTRY glutReshapeWindow(int width, int height);
+GLUTAPI void GLUTAPIENTRY glutPopWindow(void);
+GLUTAPI void GLUTAPIENTRY glutPushWindow(void);
+GLUTAPI void GLUTAPIENTRY glutIconifyWindow(void);
+GLUTAPI void GLUTAPIENTRY glutShowWindow(void);
+GLUTAPI void GLUTAPIENTRY glutHideWindow(void);
+#if (GLUT_API_VERSION >= 3)
+GLUTAPI void GLUTAPIENTRY glutFullScreen(void);
+GLUTAPI void GLUTAPIENTRY glutSetCursor(int cursor);
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+GLUTAPI void GLUTAPIENTRY glutWarpPointer(int x, int y);
+#endif
+
+/* GLUT overlay sub-API. */
+GLUTAPI void GLUTAPIENTRY glutEstablishOverlay(void);
+GLUTAPI void GLUTAPIENTRY glutRemoveOverlay(void);
+GLUTAPI void GLUTAPIENTRY glutUseLayer(GLenum layer);
+GLUTAPI void GLUTAPIENTRY glutPostOverlayRedisplay(void);
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
+GLUTAPI void GLUTAPIENTRY glutPostWindowOverlayRedisplay(int win);
+#endif
+GLUTAPI void GLUTAPIENTRY glutShowOverlay(void);
+GLUTAPI void GLUTAPIENTRY glutHideOverlay(void);
+#endif
+
+/* GLUT menu sub-API. */
+GLUTAPI int GLUTAPIENTRY glutCreateMenu(void (GLUTCALLBACK *func)(int));
+#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
+GLUTAPI int GLUTAPIENTRY __glutCreateMenuWithExit(void (GLUTCALLBACK *func)(int), void (__cdecl *exitfunc)(int));
+#ifndef GLUT_BUILDING_LIB
+static int GLUTAPIENTRY glutCreateMenu_ATEXIT_HACK(void (GLUTCALLBACK *func)(int)) { return __glutCreateMenuWithExit(func, exit); }
+#define glutCreateMenu glutCreateMenu_ATEXIT_HACK
+#endif
+#endif
+GLUTAPI void GLUTAPIENTRY glutDestroyMenu(int menu);
+GLUTAPI int GLUTAPIENTRY glutGetMenu(void);
+GLUTAPI void GLUTAPIENTRY glutSetMenu(int menu);
+GLUTAPI void GLUTAPIENTRY glutAddMenuEntry(const char *label, int value);
+GLUTAPI void GLUTAPIENTRY glutAddSubMenu(const char *label, int submenu);
+GLUTAPI void GLUTAPIENTRY glutChangeToMenuEntry(int item, const char *label, int value);
+GLUTAPI void GLUTAPIENTRY glutChangeToSubMenu(int item, const char *label, int submenu);
+GLUTAPI void GLUTAPIENTRY glutRemoveMenuItem(int item);
+GLUTAPI void GLUTAPIENTRY glutAttachMenu(int button);
+GLUTAPI void GLUTAPIENTRY glutDetachMenu(int button);
+
+/* GLUT window callback sub-API. */
+GLUTAPI void GLUTAPIENTRY glutDisplayFunc(void (GLUTCALLBACK *func)(void));
+GLUTAPI void GLUTAPIENTRY glutReshapeFunc(void (GLUTCALLBACK *func)(int width, int height));
+GLUTAPI void GLUTAPIENTRY glutKeyboardFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutMouseFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
+GLUTAPI void GLUTAPIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
+GLUTAPI void GLUTAPIENTRY glutEntryFunc(void (GLUTCALLBACK *func)(int state));
+GLUTAPI void GLUTAPIENTRY glutVisibilityFunc(void (GLUTCALLBACK *func)(int state));
+GLUTAPI void GLUTAPIENTRY glutIdleFunc(void (GLUTCALLBACK *func)(void));
+GLUTAPI void GLUTAPIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK *func)(int value), int value);
+GLUTAPI void GLUTAPIENTRY glutMenuStateFunc(void (GLUTCALLBACK *func)(int state));
+#if (GLUT_API_VERSION >= 2)
+GLUTAPI void GLUTAPIENTRY glutSpecialFunc(void (GLUTCALLBACK *func)(int key, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
+GLUTAPI void GLUTAPIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
+GLUTAPI void GLUTAPIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK *func)(int button, int state));
+GLUTAPI void GLUTAPIENTRY glutButtonBoxFunc(void (GLUTCALLBACK *func)(int button, int state));
+GLUTAPI void GLUTAPIENTRY glutDialsFunc(void (GLUTCALLBACK *func)(int dial, int value));
+GLUTAPI void GLUTAPIENTRY glutTabletMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
+GLUTAPI void GLUTAPIENTRY glutTabletButtonFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y));
+#if (GLUT_API_VERSION >= 3)
+GLUTAPI void GLUTAPIENTRY glutMenuStatusFunc(void (GLUTCALLBACK *func)(int status, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK *func)(void));
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+GLUTAPI void GLUTAPIENTRY glutWindowStatusFunc(void (GLUTCALLBACK *func)(int state));
+#endif
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
+GLUTAPI void GLUTAPIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutSpecialUpFunc(void (GLUTCALLBACK *func)(int key, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutJoystickFunc(void (GLUTCALLBACK *func)(unsigned int buttonMask, int x, int y, int z), int pollInterval);
+#endif
+#endif
+#endif
+
+/* GLUT color index sub-API. */
+GLUTAPI void GLUTAPIENTRY glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue);
+GLUTAPI GLfloat GLUTAPIENTRY glutGetColor(int ndx, int component);
+GLUTAPI void GLUTAPIENTRY glutCopyColormap(int win);
+
+/* GLUT state retrieval sub-API. */
+GLUTAPI int GLUTAPIENTRY glutGet(GLenum type);
+GLUTAPI int GLUTAPIENTRY glutDeviceGet(GLenum type);
+#if (GLUT_API_VERSION >= 2)
+/* GLUT extension support sub-API */
+GLUTAPI int GLUTAPIENTRY glutExtensionSupported(const char *name);
+#endif
+#if (GLUT_API_VERSION >= 3)
+GLUTAPI int GLUTAPIENTRY glutGetModifiers(void);
+GLUTAPI int GLUTAPIENTRY glutLayerGet(GLenum type);
+#endif
+
+/* GLUT font sub-API */
+GLUTAPI void GLUTAPIENTRY glutBitmapCharacter(void *font, int character);
+GLUTAPI int GLUTAPIENTRY glutBitmapWidth(void *font, int character);
+GLUTAPI void GLUTAPIENTRY glutStrokeCharacter(void *font, int character);
+GLUTAPI int GLUTAPIENTRY glutStrokeWidth(void *font, int character);
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+GLUTAPI int GLUTAPIENTRY glutBitmapLength(void *font, const unsigned char *string);
+GLUTAPI int GLUTAPIENTRY glutStrokeLength(void *font, const unsigned char *string);
+#endif
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 17)
+GLUTAPI float GLUTAPIENTRY glutStrokeWidthf(void *font, int character);
+GLUTAPI float GLUTAPIENTRY glutStrokeLengthf(void *font, const unsigned char *string);
+#endif
+
+/* GLUT pre-built models sub-API */
+GLUTAPI void GLUTAPIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
+GLUTAPI void GLUTAPIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
+GLUTAPI void GLUTAPIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
+GLUTAPI void GLUTAPIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
+GLUTAPI void GLUTAPIENTRY glutWireCube(GLdouble size);
+GLUTAPI void GLUTAPIENTRY glutSolidCube(GLdouble size);
+GLUTAPI void GLUTAPIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
+GLUTAPI void GLUTAPIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
+GLUTAPI void GLUTAPIENTRY glutWireDodecahedron(void);
+GLUTAPI void GLUTAPIENTRY glutSolidDodecahedron(void);
+GLUTAPI void GLUTAPIENTRY glutWireTeapot(GLdouble size);
+GLUTAPI void GLUTAPIENTRY glutSolidTeapot(GLdouble size);
+GLUTAPI void GLUTAPIENTRY glutWireOctahedron(void);
+GLUTAPI void GLUTAPIENTRY glutSolidOctahedron(void);
+GLUTAPI void GLUTAPIENTRY glutWireTetrahedron(void);
+GLUTAPI void GLUTAPIENTRY glutSolidTetrahedron(void);
+GLUTAPI void GLUTAPIENTRY glutWireIcosahedron(void);
+GLUTAPI void GLUTAPIENTRY glutSolidIcosahedron(void);
+
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+/* GLUT video resize sub-API. */
+GLUTAPI int GLUTAPIENTRY glutVideoResizeGet(GLenum param);
+GLUTAPI void GLUTAPIENTRY glutSetupVideoResizing(void);
+GLUTAPI void GLUTAPIENTRY glutStopVideoResizing(void);
+GLUTAPI void GLUTAPIENTRY glutVideoResize(int x, int y, int width, int height);
+GLUTAPI void GLUTAPIENTRY glutVideoPan(int x, int y, int width, int height);
+
+/* GLUT debugging sub-API. */
+GLUTAPI void GLUTAPIENTRY glutReportErrors(void);
+#endif
+
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
+/* GLUT device control sub-API. */
+/* glutSetKeyRepeat modes. */
+#define GLUT_KEY_REPEAT_OFF             0
+#define GLUT_KEY_REPEAT_ON              1
+#define GLUT_KEY_REPEAT_DEFAULT         2
+
+/* Joystick button masks. */
+#define GLUT_JOYSTICK_BUTTON_A          1
+#define GLUT_JOYSTICK_BUTTON_B          2
+#define GLUT_JOYSTICK_BUTTON_C          4
+#define GLUT_JOYSTICK_BUTTON_D          8
+
+GLUTAPI void GLUTAPIENTRY glutIgnoreKeyRepeat(int ignore);
+GLUTAPI void GLUTAPIENTRY glutSetKeyRepeat(int repeatMode);
+GLUTAPI void GLUTAPIENTRY glutForceJoystickFunc(void);
+
+/* GLUT game mode sub-API. */
+/* glutGameModeGet. */
+#define GLUT_GAME_MODE_ACTIVE           ((GLenum) 0)
+#define GLUT_GAME_MODE_POSSIBLE         ((GLenum) 1)
+#define GLUT_GAME_MODE_WIDTH            ((GLenum) 2)
+#define GLUT_GAME_MODE_HEIGHT           ((GLenum) 3)
+#define GLUT_GAME_MODE_PIXEL_DEPTH      ((GLenum) 4)
+#define GLUT_GAME_MODE_REFRESH_RATE     ((GLenum) 5)
+#define GLUT_GAME_MODE_DISPLAY_CHANGED  ((GLenum) 6)
+
+GLUTAPI void GLUTAPIENTRY glutGameModeString(const char *string);
+GLUTAPI int GLUTAPIENTRY glutEnterGameMode(void);
+GLUTAPI void GLUTAPIENTRY glutLeaveGameMode(void);
+GLUTAPI int GLUTAPIENTRY glutGameModeGet(GLenum mode);
+#endif
+
+#ifdef __cplusplus
+}
+
+#endif
+
+#ifdef GLUT_APIENTRY_DEFINED
+# undef GLUT_APIENTRY_DEFINED
+# if defined(__CYGWIN__)
+   /* Leave APIENTRY defined when __CYGWIN__ is defined since OpenGL.org's
+      offical glext.h logic does not define APIENTY when __CYGWIN__
+      is defined. */
+# else
+#  undef APIENTRY
+# endif
+#endif
+
+#ifdef GLUT_WINGDIAPI_DEFINED
+# undef GLUT_WINGDIAPI_DEFINED
+# undef WINGDIAPI
+#endif
+
+#ifdef GLUT_DEFINED___CDECL
+# undef GLUT_DEFINED___CDECL
+# undef __cdecl
+#endif
+
+#ifdef GLUT_DEFINED__CRTIMP
+# undef GLUT_DEFINED__CRTIMP
+# undef _CRTIMP
+#endif
+
+#endif                  /* __glut_h__ */

+ 3419 - 0
DependentExtensions/DXTCompressor/External/include/png.h

@@ -0,0 +1,3419 @@
+/* png.h - header file for PNG reference library
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * Authors and maintainers:
+ *  libpng versions 0.71, May 1995, through 0.88, January 1996: Guy Schalnat
+ *  libpng versions 0.89c, June 1996, through 0.96, May 1997: Andreas Dilger
+ *  libpng versions 0.97, January 1998, through 1.2.8 - December 3, 2004: Glenn
+ *  See also "Contributing Authors", below.
+ *
+ * Note about libpng version numbers:
+ *
+ *    Due to various miscommunications, unforeseen code incompatibilities
+ *    and occasional factors outside the authors' control, version numbering
+ *    on the library has not always been consistent and straightforward.
+ *    The following table summarizes matters since version 0.89c, which was
+ *    the first widely used release:
+ *
+ *    source                 png.h  png.h  shared-lib
+ *    version                string   int  version
+ *    -------                ------ -----  ----------
+ *    0.89c "1.0 beta 3"     0.89      89  1.0.89
+ *    0.90  "1.0 beta 4"     0.90      90  0.90  [should have been 2.0.90]
+ *    0.95  "1.0 beta 5"     0.95      95  0.95  [should have been 2.0.95]
+ *    0.96  "1.0 beta 6"     0.96      96  0.96  [should have been 2.0.96]
+ *    0.97b "1.00.97 beta 7" 1.00.97   97  1.0.1 [should have been 2.0.97]
+ *    0.97c                  0.97      97  2.0.97
+ *    0.98                   0.98      98  2.0.98
+ *    0.99                   0.99      98  2.0.99
+ *    0.99a-m                0.99      99  2.0.99
+ *    1.00                   1.00     100  2.1.0 [100 should be 10000]
+ *    1.0.0      (from here on, the   100  2.1.0 [100 should be 10000]
+ *    1.0.1       png.h string is   10001  2.1.0
+ *    1.0.1a-e    identical to the  10002  from here on, the shared library
+ *    1.0.2       source version)   10002  is 2.V where V is the source code
+ *    1.0.2a-b                      10003  version, except as noted.
+ *    1.0.3                         10003
+ *    1.0.3a-d                      10004
+ *    1.0.4                         10004
+ *    1.0.4a-f                      10005
+ *    1.0.5 (+ 2 patches)           10005
+ *    1.0.5a-d                      10006
+ *    1.0.5e-r                      10100 (not source compatible)
+ *    1.0.5s-v                      10006 (not binary compatible)
+ *    1.0.6 (+ 3 patches)           10006 (still binary incompatible)
+ *    1.0.6d-f                      10007 (still binary incompatible)
+ *    1.0.6g                        10007
+ *    1.0.6h                        10007  10.6h (testing xy.z so-numbering)
+ *    1.0.6i                        10007  10.6i
+ *    1.0.6j                        10007  2.1.0.6j (incompatible with 1.0.0)
+ *    1.0.7beta11-14        DLLNUM  10007  2.1.0.7beta11-14 (binary compatible)
+ *    1.0.7beta15-18           1    10007  2.1.0.7beta15-18 (binary compatible)
+ *    1.0.7rc1-2               1    10007  2.1.0.7rc1-2 (binary compatible)
+ *    1.0.7                    1    10007  (still compatible)
+ *    1.0.8beta1-4             1    10008  2.1.0.8beta1-4
+ *    1.0.8rc1                 1    10008  2.1.0.8rc1
+ *    1.0.8                    1    10008  2.1.0.8
+ *    1.0.9beta1-6             1    10009  2.1.0.9beta1-6
+ *    1.0.9rc1                 1    10009  2.1.0.9rc1
+ *    1.0.9beta7-10            1    10009  2.1.0.9beta7-10
+ *    1.0.9rc2                 1    10009  2.1.0.9rc2
+ *    1.0.9                    1    10009  2.1.0.9
+ *    1.0.10beta1              1    10010  2.1.0.10beta1
+ *    1.0.10rc1                1    10010  2.1.0.10rc1
+ *    1.0.10                   1    10010  2.1.0.10
+ *    1.0.11beta1-3            1    10011  2.1.0.11beta1-3
+ *    1.0.11rc1                1    10011  2.1.0.11rc1
+ *    1.0.11                   1    10011  2.1.0.11
+ *    1.0.12beta1-2            2    10012  2.1.0.12beta1-2
+ *    1.0.12rc1                2    10012  2.1.0.12rc1
+ *    1.0.12                   2    10012  2.1.0.12
+ *    1.1.0a-f                 -    10100  2.1.1.0a-f (branch abandoned)
+ *    1.2.0beta1-2             2    10200  2.1.2.0beta1-2
+ *    1.2.0beta3-5             3    10200  3.1.2.0beta3-5
+ *    1.2.0rc1                 3    10200  3.1.2.0rc1
+ *    1.2.0                    3    10200  3.1.2.0
+ *    1.2.1beta1-4             3    10201  3.1.2.1beta1-4
+ *    1.2.1rc1-2               3    10201  3.1.2.1rc1-2
+ *    1.2.1                    3    10201  3.1.2.1
+ *    1.2.2beta1-6            12    10202  12.so.0.1.2.2beta1-6
+ *    1.0.13beta1             10    10013  10.so.0.1.0.13beta1
+ *    1.0.13rc1               10    10013  10.so.0.1.0.13rc1
+ *    1.2.2rc1                12    10202  12.so.0.1.2.2rc1
+ *    1.0.13                  10    10013  10.so.0.1.0.13
+ *    1.2.2                   12    10202  12.so.0.1.2.2
+ *    1.2.3rc1-6              12    10203  12.so.0.1.2.3rc1-6
+ *    1.2.3                   12    10203  12.so.0.1.2.3
+ *    1.2.4beta1-3            13    10204  12.so.0.1.2.4beta1-3
+ *    1.0.14rc1               13    10014  10.so.0.1.0.14rc1
+ *    1.2.4rc1                13    10204  12.so.0.1.2.4rc1
+ *    1.0.14                  10    10014  10.so.0.1.0.14
+ *    1.2.4                   13    10204  12.so.0.1.2.4
+ *    1.2.5beta1-2            13    10205  12.so.0.1.2.5beta1-2
+ *    1.0.15rc1-3             10    10015  10.so.0.1.0.15rc1-3
+ *    1.2.5rc1-3              13    10205  12.so.0.1.2.5rc1-3
+ *    1.0.15                  10    10015  10.so.0.1.0.15
+ *    1.2.5                   13    10205  12.so.0.1.2.5
+ *    1.2.6beta1-4            13    10206  12.so.0.1.2.6beta1-4
+ *    1.0.16                  10    10016  10.so.0.1.0.16
+ *    1.2.6                   13    10206  12.so.0.1.2.6
+ *    1.2.7beta1-2            13    10207  12.so.0.1.2.7beta1-2
+ *    1.0.17rc1               10    10017  12.so.0.1.0.17rc1
+ *    1.2.7rc1                13    10207  12.so.0.1.2.7rc1
+ *    1.0.17                  10    10017  12.so.0.1.0.17
+ *    1.2.7                   13    10207  12.so.0.1.2.7
+ *    1.2.8beta1-5            13    10208  12.so.0.1.2.8beta1-5
+ *    1.0.18rc1-5             10    10018  12.so.0.1.0.18rc1-5
+ *    1.2.8rc1-5              13    10208  12.so.0.1.2.8rc1-5
+ *    1.0.18                  10    10018  12.so.0.1.0.18
+ *    1.2.8                   13    10208  12.so.0.1.2.8
+ *
+ *    Henceforth the source version will match the shared-library major
+ *    and minor numbers; the shared-library major version number will be
+ *    used for changes in backward compatibility, as it is intended.  The
+ *    PNG_LIBPNG_VER macro, which is not used within libpng but is available
+ *    for applications, is an unsigned integer of the form xyyzz corresponding
+ *    to the source version x.y.z (leading zeros in y and z).  Beta versions
+ *    were given the previous public release number plus a letter, until
+ *    version 1.0.6j; from then on they were given the upcoming public
+ *    release number plus "betaNN" or "rcN".
+ *
+ *    Binary incompatibility exists only when applications make direct access
+ *    to the info_ptr or png_ptr members through png.h, and the compiled
+ *    application is loaded with a different version of the library.
+ *
+ *    DLLNUM will change each time there are forward or backward changes
+ *    in binary compatibility (e.g., when a new feature is added).
+ *
+ * See libpng.txt or libpng.3 for more information.  The PNG specification
+ * is available as a W3C Recommendation and as an ISO Specification,
+ * <http://www.w3.org/TR/2003/REC-PNG-20031110/
+ */
+
+/*
+ * COPYRIGHT NOTICE, DISCLAIMER, and LICENSE:
+ *
+ * If you modify libpng you may insert additional notices immediately following
+ * this sentence.
+ *
+ * libpng versions 1.2.6, August 15, 2004, through 1.2.8, December 3, 2004, are
+ * Copyright (c) 2004 Glenn Randers-Pehrson, and are
+ * distributed according to the same disclaimer and license as libpng-1.2.5
+ * with the following individual added to the list of Contributing Authors:
+ *
+ *    Cosmin Truta
+ *
+ * libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, are
+ * Copyright (c) 2000-2002 Glenn Randers-Pehrson, and are
+ * distributed according to the same disclaimer and license as libpng-1.0.6
+ * with the following individuals added to the list of Contributing Authors:
+ *
+ *    Simon-Pierre Cadieux
+ *    Eric S. Raymond
+ *    Gilles Vollant
+ *
+ * and with the following additions to the disclaimer:
+ *
+ *    There is no warranty against interference with your enjoyment of the
+ *    library or against infringement.  There is no warranty that our
+ *    efforts or the library will fulfill any of your particular purposes
+ *    or needs.  This library is provided with all faults, and the entire
+ *    risk of satisfactory quality, performance, accuracy, and effort is with
+ *    the user.
+ *
+ * libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
+ * Copyright (c) 1998, 1999, 2000 Glenn Randers-Pehrson, and are
+ * distributed according to the same disclaimer and license as libpng-0.96,
+ * with the following individuals added to the list of Contributing Authors:
+ *
+ *    Tom Lane
+ *    Glenn Randers-Pehrson
+ *    Willem van Schaik
+ *
+ * libpng versions 0.89, June 1996, through 0.96, May 1997, are
+ * Copyright (c) 1996, 1997 Andreas Dilger
+ * Distributed according to the same disclaimer and license as libpng-0.88,
+ * with the following individuals added to the list of Contributing Authors:
+ *
+ *    John Bowler
+ *    Kevin Bracey
+ *    Sam Bushell
+ *    Magnus Holmgren
+ *    Greg Roelofs
+ *    Tom Tanner
+ *
+ * libpng versions 0.5, May 1995, through 0.88, January 1996, are
+ * Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
+ *
+ * For the purposes of this copyright and license, "Contributing Authors"
+ * is defined as the following set of individuals:
+ *
+ *    Andreas Dilger
+ *    Dave Martindale
+ *    Guy Eric Schalnat
+ *    Paul Schmidt
+ *    Tim Wegner
+ *
+ * The PNG Reference Library is supplied "AS IS".  The Contributing Authors
+ * and Group 42, Inc. disclaim all warranties, expressed or implied,
+ * including, without limitation, the warranties of merchantability and of
+ * fitness for any purpose.  The Contributing Authors and Group 42, Inc.
+ * assume no liability for direct, indirect, incidental, special, exemplary,
+ * or consequential damages, which may result from the use of the PNG
+ * Reference Library, even if advised of the possibility of such damage.
+ *
+ * Permission is hereby granted to use, copy, modify, and distribute this
+ * source code, or portions hereof, for any purpose, without fee, subject
+ * to the following restrictions:
+ *
+ * 1. The origin of this source code must not be misrepresented.
+ *
+ * 2. Altered versions must be plainly marked as such and
+ * must not be misrepresented as being the original source.
+ *
+ * 3. This Copyright notice may not be removed or altered from
+ *    any source or altered source distribution.
+ *
+ * The Contributing Authors and Group 42, Inc. specifically permit, without
+ * fee, and encourage the use of this source code as a component to
+ * supporting the PNG file format in commercial products.  If you use this
+ * source code in a product, acknowledgment is not required but would be
+ * appreciated.
+ */
+
+/*
+ * A "png_get_copyright" function is available, for convenient use in "about"
+ * boxes and the like:
+ *
+ * printf("%s",png_get_copyright(NULL));
+ *
+ * Also, the PNG logo (in PNG format, of course) is supplied in the
+ * files "pngbar.png" and "pngbar.jpg (88x31) and "pngnow.png" (98x31).
+ */
+
+/*
+ * Libpng is OSI Certified Open Source Software.  OSI Certified is a
+ * certification mark of the Open Source Initiative.
+ */
+
+/*
+ * The contributing authors would like to thank all those who helped
+ * with testing, bug fixes, and patience.  This wouldn't have been
+ * possible without all of you.
+ *
+ * Thanks to Frank J. T. Wojcik for helping with the documentation.
+ */
+
+/*
+ * Y2K compliance in libpng:
+ * =========================
+ *
+ *    December 3, 2004
+ *
+ *    Since the PNG Development group is an ad-hoc body, we can't make
+ *    an official declaration.
+ *
+ *    This is your unofficial assurance that libpng from version 0.71 and
+ *    upward through 1.2.8 are Y2K compliant.  It is my belief that earlier
+ *    versions were also Y2K compliant.
+ *
+ *    Libpng only has three year fields.  One is a 2-byte unsigned integer
+ *    that will hold years up to 65535.  The other two hold the date in text
+ *    format, and will hold years up to 9999.
+ *
+ *    The integer is
+ *        "png_uint_16 year" in png_time_struct.
+ *
+ *    The strings are
+ *        "png_charp time_buffer" in png_struct and
+ *        "near_time_buffer", which is a local character string in png.c.
+ *
+ *    There are seven time-related functions:
+ *        png.c: png_convert_to_rfc_1123() in png.c
+ *          (formerly png_convert_to_rfc_1152() in error)
+ *        png_convert_from_struct_tm() in pngwrite.c, called in pngwrite.c
+ *        png_convert_from_time_t() in pngwrite.c
+ *        png_get_tIME() in pngget.c
+ *        png_handle_tIME() in pngrutil.c, called in pngread.c
+ *        png_set_tIME() in pngset.c
+ *        png_write_tIME() in pngwutil.c, called in pngwrite.c
+ *
+ *    All handle dates properly in a Y2K environment.  The
+ *    png_convert_from_time_t() function calls gmtime() to convert from system
+ *    clock time, which returns (year - 1900), which we properly convert to
+ *    the full 4-digit year.  There is a possibility that applications using
+ *    libpng are not passing 4-digit years into the png_convert_to_rfc_1123()
+ *    function, or that they are incorrectly passing only a 2-digit year
+ *    instead of "year - 1900" into the png_convert_from_struct_tm() function,
+ *    but this is not under our control.  The libpng documentation has always
+ *    stated that it works with 4-digit years, and the APIs have been
+ *    documented as such.
+ *
+ *    The tIME chunk itself is also Y2K compliant.  It uses a 2-byte unsigned
+ *    integer to hold the year, and can hold years as large as 65535.
+ *
+ *    zlib, upon which libpng depends, is also Y2K compliant.  It contains
+ *    no date-related code.
+ *
+ *       Glenn Randers-Pehrson
+ *       libpng maintainer
+ *       PNG Development Group
+ */
+
+#ifndef PNG_H
+#define PNG_H
+
+/* This is not the place to learn how to use libpng.  The file libpng.txt
+ * describes how to use libpng, and the file example.c summarizes it
+ * with some code on which to build.  This file is useful for looking
+ * at the actual function definitions and structure components.
+ */
+
+/* Version information for png.h - this should match the version in png.c */
+#define PNG_LIBPNG_VER_STRING "1.2.8"
+#define PNG_HEADER_VERSION_STRING \
+   " libpng version 1.2.8 - December 3, 2004 (header)\n"
+
+#define PNG_LIBPNG_VER_SONUM   0
+#define PNG_LIBPNG_VER_DLLNUM  13
+
+/* These should match the first 3 components of PNG_LIBPNG_VER_STRING: */
+#define PNG_LIBPNG_VER_MAJOR   1
+#define PNG_LIBPNG_VER_MINOR   2
+#define PNG_LIBPNG_VER_RELEASE 8
+/* This should match the numeric part of the final component of
+ * PNG_LIBPNG_VER_STRING, omitting any leading zero: */
+
+#define PNG_LIBPNG_VER_BUILD  0
+
+/* Release Status */
+#define PNG_LIBPNG_BUILD_ALPHA    1
+#define PNG_LIBPNG_BUILD_BETA     2
+#define PNG_LIBPNG_BUILD_RC       3
+#define PNG_LIBPNG_BUILD_STABLE   4
+#define PNG_LIBPNG_BUILD_RELEASE_STATUS_MASK 7
+  
+/* Release-Specific Flags */
+#define PNG_LIBPNG_BUILD_PATCH    8 /* Can be OR'ed with
+                                       PNG_LIBPNG_BUILD_STABLE only */
+#define PNG_LIBPNG_BUILD_PRIVATE 16 /* Cannot be OR'ed with
+                                       PNG_LIBPNG_BUILD_SPECIAL */
+#define PNG_LIBPNG_BUILD_SPECIAL 32 /* Cannot be OR'ed with
+                                       PNG_LIBPNG_BUILD_PRIVATE */
+
+#define PNG_LIBPNG_BUILD_BASE_TYPE PNG_LIBPNG_BUILD_STABLE
+
+/* Careful here.  At one time, Guy wanted to use 082, but that would be octal.
+ * We must not include leading zeros.
+ * Versions 0.7 through 1.0.0 were in the range 0 to 100 here (only
+ * version 1.0.0 was mis-numbered 100 instead of 10000).  From
+ * version 1.0.1 it's    xxyyzz, where x=major, y=minor, z=release */
+#define PNG_LIBPNG_VER 10208 /* 1.2.8 */
+
+#ifndef PNG_VERSION_INFO_ONLY
+/* include the compression library's header */
+#include "zlib.h"
+#endif
+
+/* include all user configurable info, including optional assembler routines */
+#include "pngconf.h"
+
+/*
+ * Added at libpng-1.2.8 */
+/* Ref MSDN: Private as priority over Special
+ * VS_FF_PRIVATEBUILD File *was not* built using standard release
+ * procedures. If this value is given, the StringFileInfo block must
+ * contain a PrivateBuild string. 
+ *
+ * VS_FF_SPECIALBUILD File *was* built by the original company using
+ * standard release procedures but is a variation of the standard
+ * file of the same version number. If this value is given, the
+ * StringFileInfo block must contain a SpecialBuild string. 
+ */
+
+#if defined(PNG_USER_PRIVATEBUILD)
+#  define PNG_LIBPNG_BUILD_TYPE PNG_LIBPNG_BUILD_BASE_TYPE | \
+          PNG_LIBPNG_BUILD_PRIVATE
+#else
+#  if defined(PNG_LIBPNG_SPECIALBUILD)
+#    define PNG_LIBPNG_BUILD_TYPE PNG_LIBPNG_BUILD_BASE_TYPE | \
+            PNG_LIBPNG_BUILD_SPECIAL
+#  else
+#    define PNG_LIBPNG_BUILD_TYPE PNG_LIBPNG_BUILD_BASE_TYPE
+#  endif
+#endif
+
+#ifndef PNG_VERSION_INFO_ONLY
+
+/* Inhibit C++ name-mangling for libpng functions but not for system calls. */
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/* This file is arranged in several sections.  The first section contains
+ * structure and type definitions.  The second section contains the external
+ * library functions, while the third has the internal library functions,
+ * which applications aren't expected to use directly.
+ */
+
+#ifndef PNG_NO_TYPECAST_NULL
+#define int_p_NULL                (int *)NULL
+#define png_bytep_NULL            (png_bytep)NULL
+#define png_bytepp_NULL           (png_bytepp)NULL
+#define png_doublep_NULL          (png_doublep)NULL
+#define png_error_ptr_NULL        (png_error_ptr)NULL
+#define png_flush_ptr_NULL        (png_flush_ptr)NULL
+#define png_free_ptr_NULL         (png_free_ptr)NULL
+#define png_infopp_NULL           (png_infopp)NULL
+#define png_malloc_ptr_NULL       (png_malloc_ptr)NULL
+#define png_read_status_ptr_NULL  (png_read_status_ptr)NULL
+#define png_rw_ptr_NULL           (png_rw_ptr)NULL
+#define png_structp_NULL          (png_structp)NULL
+#define png_uint_16p_NULL         (png_uint_16p)NULL
+#define png_voidp_NULL            (png_voidp)NULL
+#define png_write_status_ptr_NULL (png_write_status_ptr)NULL
+#else
+#define int_p_NULL                NULL
+#define png_bytep_NULL            NULL
+#define png_bytepp_NULL           NULL
+#define png_doublep_NULL          NULL
+#define png_error_ptr_NULL        NULL
+#define png_flush_ptr_NULL        NULL
+#define png_free_ptr_NULL         NULL
+#define png_infopp_NULL           NULL
+#define png_malloc_ptr_NULL       NULL
+#define png_read_status_ptr_NULL  NULL
+#define png_rw_ptr_NULL           NULL
+#define png_structp_NULL          NULL
+#define png_uint_16p_NULL         NULL
+#define png_voidp_NULL            NULL
+#define png_write_status_ptr_NULL NULL
+#endif
+
+/* variables declared in png.c - only it needs to define PNG_NO_EXTERN */
+#if !defined(PNG_NO_EXTERN) || defined(PNG_ALWAYS_EXTERN)
+/* Version information for C files, stored in png.c.  This had better match
+ * the version above.
+ */
+#ifdef PNG_USE_GLOBAL_ARRAYS
+PNG_EXPORT_VAR (const char) png_libpng_ver[18];
+  /* need room for 99.99.99beta99z */
+#else
+#define png_libpng_ver png_get_header_ver(NULL)
+#endif
+
+#ifdef PNG_USE_GLOBAL_ARRAYS
+/* This was removed in version 1.0.5c */
+/* Structures to facilitate easy interlacing.  See png.c for more details */
+PNG_EXPORT_VAR (const int FARDATA) png_pass_start[7];
+PNG_EXPORT_VAR (const int FARDATA) png_pass_inc[7];
+PNG_EXPORT_VAR (const int FARDATA) png_pass_ystart[7];
+PNG_EXPORT_VAR (const int FARDATA) png_pass_yinc[7];
+PNG_EXPORT_VAR (const int FARDATA) png_pass_mask[7];
+PNG_EXPORT_VAR (const int FARDATA) png_pass_dsp_mask[7];
+#ifdef PNG_HAVE_ASSEMBLER_COMBINE_ROW
+PNG_EXPORT_VAR (const int FARDATA) png_pass_width[7];
+#endif
+/* This isn't currently used.  If you need it, see png.c for more details.
+PNG_EXPORT_VAR (const int FARDATA) png_pass_height[7];
+*/
+#endif
+
+#endif /* PNG_NO_EXTERN */
+
+/* Three color definitions.  The order of the red, green, and blue, (and the
+ * exact size) is not important, although the size of the fields need to
+ * be png_byte or png_uint_16 (as defined below).
+ */
+typedef struct png_color_struct
+{
+   png_byte red;
+   png_byte green;
+   png_byte blue;
+} png_color;
+typedef png_color FAR * png_colorp;
+typedef png_color FAR * FAR * png_colorpp;
+
+typedef struct png_color_16_struct
+{
+   png_byte index;    /* used for palette files */
+   png_uint_16 red;   /* for use in red green blue files */
+   png_uint_16 green;
+   png_uint_16 blue;
+   png_uint_16 gray;  /* for use in grayscale files */
+} png_color_16;
+typedef png_color_16 FAR * png_color_16p;
+typedef png_color_16 FAR * FAR * png_color_16pp;
+
+typedef struct png_color_8_struct
+{
+   png_byte red;   /* for use in red green blue files */
+   png_byte green;
+   png_byte blue;
+   png_byte gray;  /* for use in grayscale files */
+   png_byte alpha; /* for alpha channel files */
+} png_color_8;
+typedef png_color_8 FAR * png_color_8p;
+typedef png_color_8 FAR * FAR * png_color_8pp;
+
+/*
+ * The following two structures are used for the in-core representation
+ * of sPLT chunks.
+ */
+typedef struct png_sPLT_entry_struct
+{
+   png_uint_16 red;
+   png_uint_16 green;
+   png_uint_16 blue;
+   png_uint_16 alpha;
+   png_uint_16 frequency;
+} png_sPLT_entry;
+typedef png_sPLT_entry FAR * png_sPLT_entryp;
+typedef png_sPLT_entry FAR * FAR * png_sPLT_entrypp;
+
+/*  When the depth of the sPLT palette is 8 bits, the color and alpha samples
+ *  occupy the LSB of their respective members, and the MSB of each member
+ *  is zero-filled.  The frequency member always occupies the full 16 bits.
+ */
+
+typedef struct png_sPLT_struct
+{
+   png_charp name;           /* palette name */
+   png_byte depth;           /* depth of palette samples */
+   png_sPLT_entryp entries;  /* palette entries */
+   png_int_32 nentries;      /* number of palette entries */
+} png_sPLT_t;
+typedef png_sPLT_t FAR * png_sPLT_tp;
+typedef png_sPLT_t FAR * FAR * png_sPLT_tpp;
+
+#ifdef PNG_TEXT_SUPPORTED
+/* png_text holds the contents of a text/ztxt/itxt chunk in a PNG file,
+ * and whether that contents is compressed or not.  The "key" field
+ * points to a regular zero-terminated C string.  The "text", "lang", and
+ * "lang_key" fields can be regular C strings, empty strings, or NULL pointers.
+ * However, the * structure returned by png_get_text() will always contain
+ * regular zero-terminated C strings (possibly empty), never NULL pointers,
+ * so they can be safely used in printf() and other string-handling functions.
+ */
+typedef struct png_text_struct
+{
+   int  compression;       /* compression value:
+                             -1: tEXt, none
+                              0: zTXt, deflate
+                              1: iTXt, none
+                              2: iTXt, deflate  */
+   png_charp key;          /* keyword, 1-79 character description of "text" */
+   png_charp text;         /* comment, may be an empty string (ie "")
+                              or a NULL pointer */
+   png_size_t text_length; /* length of the text string */
+#ifdef PNG_iTXt_SUPPORTED
+   png_size_t itxt_length; /* length of the itxt string */
+   png_charp lang;         /* language code, 0-79 characters
+                              or a NULL pointer */
+   png_charp lang_key;     /* keyword translated UTF-8 string, 0 or more
+                              chars or a NULL pointer */
+#endif
+} png_text;
+typedef png_text FAR * png_textp;
+typedef png_text FAR * FAR * png_textpp;
+#endif
+
+/* Supported compression types for text in PNG files (tEXt, and zTXt).
+ * The values of the PNG_TEXT_COMPRESSION_ defines should NOT be changed. */
+#define PNG_TEXT_COMPRESSION_NONE_WR -3
+#define PNG_TEXT_COMPRESSION_zTXt_WR -2
+#define PNG_TEXT_COMPRESSION_NONE    -1
+#define PNG_TEXT_COMPRESSION_zTXt     0
+#define PNG_ITXT_COMPRESSION_NONE     1
+#define PNG_ITXT_COMPRESSION_zTXt     2
+#define PNG_TEXT_COMPRESSION_LAST     3  /* Not a valid value */
+
+/* png_time is a way to hold the time in an machine independent way.
+ * Two conversions are provided, both from time_t and struct tm.  There
+ * is no portable way to convert to either of these structures, as far
+ * as I know.  If you know of a portable way, send it to me.  As a side
+ * note - PNG has always been Year 2000 compliant!
+ */
+typedef struct png_time_struct
+{
+   png_uint_16 year; /* full year, as in, 1995 */
+   png_byte month;   /* month of year, 1 - 12 */
+   png_byte day;     /* day of month, 1 - 31 */
+   png_byte hour;    /* hour of day, 0 - 23 */
+   png_byte minute;  /* minute of hour, 0 - 59 */
+   png_byte second;  /* second of minute, 0 - 60 (for leap seconds) */
+} png_time;
+typedef png_time FAR * png_timep;
+typedef png_time FAR * FAR * png_timepp;
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+/* png_unknown_chunk is a structure to hold queued chunks for which there is
+ * no specific support.  The idea is that we can use this to queue
+ * up private chunks for output even though the library doesn't actually
+ * know about their semantics.
+ */
+typedef struct png_unknown_chunk_t
+{
+    png_byte name[5];
+    png_byte *data;
+    png_size_t size;
+
+    /* libpng-using applications should NOT directly modify this byte. */
+    png_byte location; /* mode of operation at read time */
+}
+png_unknown_chunk;
+typedef png_unknown_chunk FAR * png_unknown_chunkp;
+typedef png_unknown_chunk FAR * FAR * png_unknown_chunkpp;
+#endif
+
+/* png_info is a structure that holds the information in a PNG file so
+ * that the application can find out the characteristics of the image.
+ * If you are reading the file, this structure will tell you what is
+ * in the PNG file.  If you are writing the file, fill in the information
+ * you want to put into the PNG file, then call png_write_info().
+ * The names chosen should be very close to the PNG specification, so
+ * consult that document for information about the meaning of each field.
+ *
+ * With libpng < 0.95, it was only possible to directly set and read the
+ * the values in the png_info_struct, which meant that the contents and
+ * order of the values had to remain fixed.  With libpng 0.95 and later,
+ * however, there are now functions that abstract the contents of
+ * png_info_struct from the application, so this makes it easier to use
+ * libpng with dynamic libraries, and even makes it possible to use
+ * libraries that don't have all of the libpng ancillary chunk-handing
+ * functionality.
+ *
+ * In any case, the order of the parameters in png_info_struct should NOT
+ * be changed for as long as possible to keep compatibility with applications
+ * that use the old direct-access method with png_info_struct.
+ *
+ * The following members may have allocated storage attached that should be
+ * cleaned up before the structure is discarded: palette, trans, text,
+ * pcal_purpose, pcal_units, pcal_params, hist, iccp_name, iccp_profile,
+ * splt_palettes, scal_unit, row_pointers, and unknowns.   By default, these
+ * are automatically freed when the info structure is deallocated, if they were
+ * allocated internally by libpng.  This behavior can be changed by means
+ * of the png_data_freer() function.
+ *
+ * More allocation details: all the chunk-reading functions that
+ * change these members go through the corresponding png_set_*
+ * functions.  A function to clear these members is available: see
+ * png_free_data().  The png_set_* functions do not depend on being
+ * able to point info structure members to any of the storage they are
+ * passed (they make their own copies), EXCEPT that the png_set_text
+ * functions use the same storage passed to them in the text_ptr or
+ * itxt_ptr structure argument, and the png_set_rows and png_set_unknowns
+ * functions do not make their own copies.
+ */
+typedef struct png_info_struct
+{
+   /* the following are necessary for every PNG file */
+   png_uint_32 width;       /* width of image in pixels (from IHDR) */
+   png_uint_32 height;      /* height of image in pixels (from IHDR) */
+   png_uint_32 valid;       /* valid chunk data (see PNG_INFO_ below) */
+   png_uint_32 rowbytes;    /* bytes needed to hold an untransformed row */
+   png_colorp palette;      /* array of color values (valid & PNG_INFO_PLTE) */
+   png_uint_16 num_palette; /* number of color entries in "palette" (PLTE) */
+   png_uint_16 num_trans;   /* number of transparent palette color (tRNS) */
+   png_byte bit_depth;      /* 1, 2, 4, 8, or 16 bits/channel (from IHDR) */
+   png_byte color_type;     /* see PNG_COLOR_TYPE_ below (from IHDR) */
+   /* The following three should have been named *_method not *_type */
+   png_byte compression_type; /* must be PNG_COMPRESSION_TYPE_BASE (IHDR) */
+   png_byte filter_type;    /* must be PNG_FILTER_TYPE_BASE (from IHDR) */
+   png_byte interlace_type; /* One of PNG_INTERLACE_NONE, PNG_INTERLACE_ADAM7 */
+
+   /* The following is informational only on read, and not used on writes. */
+   png_byte channels;       /* number of data channels per pixel (1, 2, 3, 4) */
+   png_byte pixel_depth;    /* number of bits per pixel */
+   png_byte spare_byte;     /* to align the data, and for future use */
+   png_byte signature[8];   /* magic bytes read by libpng from start of file */
+
+   /* The rest of the data is optional.  If you are reading, check the
+    * valid field to see if the information in these are valid.  If you
+    * are writing, set the valid field to those chunks you want written,
+    * and initialize the appropriate fields below.
+    */
+
+#if defined(PNG_gAMA_SUPPORTED) && defined(PNG_FLOATING_POINT_SUPPORTED)
+   /* The gAMA chunk describes the gamma characteristics of the system
+    * on which the image was created, normally in the range [1.0, 2.5].
+    * Data is valid if (valid & PNG_INFO_gAMA) is non-zero.
+    */
+   float gamma; /* gamma value of image, if (valid & PNG_INFO_gAMA) */
+#endif
+
+#if defined(PNG_sRGB_SUPPORTED)
+    /* GR-P, 0.96a */
+    /* Data valid if (valid & PNG_INFO_sRGB) non-zero. */
+   png_byte srgb_intent; /* sRGB rendering intent [0, 1, 2, or 3] */
+#endif
+
+#if defined(PNG_TEXT_SUPPORTED)
+   /* The tEXt, and zTXt chunks contain human-readable textual data in
+    * uncompressed, compressed, and optionally compressed forms, respectively.
+    * The data in "text" is an array of pointers to uncompressed,
+    * null-terminated C strings. Each chunk has a keyword that describes the
+    * textual data contained in that chunk.  Keywords are not required to be
+    * unique, and the text string may be empty.  Any number of text chunks may
+    * be in an image.
+    */
+   int num_text; /* number of comments read/to write */
+   int max_text; /* current size of text array */
+   png_textp text; /* array of comments read/to write */
+#endif /* PNG_TEXT_SUPPORTED */
+
+#if defined(PNG_tIME_SUPPORTED)
+   /* The tIME chunk holds the last time the displayed image data was
+    * modified.  See the png_time struct for the contents of this struct.
+    */
+   png_time mod_time;
+#endif
+
+#if defined(PNG_sBIT_SUPPORTED)
+   /* The sBIT chunk specifies the number of significant high-order bits
+    * in the pixel data.  Values are in the range [1, bit_depth], and are
+    * only specified for the channels in the pixel data.  The contents of
+    * the low-order bits is not specified.  Data is valid if
+    * (valid & PNG_INFO_sBIT) is non-zero.
+    */
+   png_color_8 sig_bit; /* significant bits in color channels */
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED) || defined(PNG_READ_EXPAND_SUPPORTED) || \
+defined(PNG_READ_BACKGROUND_SUPPORTED)
+   /* The tRNS chunk supplies transparency data for paletted images and
+    * other image types that don't need a full alpha channel.  There are
+    * "num_trans" transparency values for a paletted image, stored in the
+    * same order as the palette colors, starting from index 0.  Values
+    * for the data are in the range [0, 255], ranging from fully transparent
+    * to fully opaque, respectively.  For non-paletted images, there is a
+    * single color specified that should be treated as fully transparent.
+    * Data is valid if (valid & PNG_INFO_tRNS) is non-zero.
+    */
+   png_bytep trans; /* transparent values for paletted image */
+   png_color_16 trans_values; /* transparent color for non-palette image */
+#endif
+
+#if defined(PNG_bKGD_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+   /* The bKGD chunk gives the suggested image background color if the
+    * display program does not have its own background color and the image
+    * is needs to composited onto a background before display.  The colors
+    * in "background" are normally in the same color space/depth as the
+    * pixel data.  Data is valid if (valid & PNG_INFO_bKGD) is non-zero.
+    */
+   png_color_16 background;
+#endif
+
+#if defined(PNG_oFFs_SUPPORTED)
+   /* The oFFs chunk gives the offset in "offset_unit_type" units rightwards
+    * and downwards from the top-left corner of the display, page, or other
+    * application-specific co-ordinate space.  See the PNG_OFFSET_ defines
+    * below for the unit types.  Valid if (valid & PNG_INFO_oFFs) non-zero.
+    */
+   png_int_32 x_offset; /* x offset on page */
+   png_int_32 y_offset; /* y offset on page */
+   png_byte offset_unit_type; /* offset units type */
+#endif
+
+#if defined(PNG_pHYs_SUPPORTED)
+   /* The pHYs chunk gives the physical pixel density of the image for
+    * display or printing in "phys_unit_type" units (see PNG_RESOLUTION_
+    * defines below).  Data is valid if (valid & PNG_INFO_pHYs) is non-zero.
+    */
+   png_uint_32 x_pixels_per_unit; /* horizontal pixel density */
+   png_uint_32 y_pixels_per_unit; /* vertical pixel density */
+   png_byte phys_unit_type; /* resolution type (see PNG_RESOLUTION_ below) */
+#endif
+
+#if defined(PNG_hIST_SUPPORTED)
+   /* The hIST chunk contains the relative frequency or importance of the
+    * various palette entries, so that a viewer can intelligently select a
+    * reduced-color palette, if required.  Data is an array of "num_palette"
+    * values in the range [0,65535]. Data valid if (valid & PNG_INFO_hIST)
+    * is non-zero.
+    */
+   png_uint_16p hist;
+#endif
+
+#ifdef PNG_cHRM_SUPPORTED
+   /* The cHRM chunk describes the CIE color characteristics of the monitor
+    * on which the PNG was created.  This data allows the viewer to do gamut
+    * mapping of the input image to ensure that the viewer sees the same
+    * colors in the image as the creator.  Values are in the range
+    * [0.0, 0.8].  Data valid if (valid & PNG_INFO_cHRM) non-zero.
+    */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   float x_white;
+   float y_white;
+   float x_red;
+   float y_red;
+   float x_green;
+   float y_green;
+   float x_blue;
+   float y_blue;
+#endif
+#endif
+
+#if defined(PNG_pCAL_SUPPORTED)
+   /* The pCAL chunk describes a transformation between the stored pixel
+    * values and original physical data values used to create the image.
+    * The integer range [0, 2^bit_depth - 1] maps to the floating-point
+    * range given by [pcal_X0, pcal_X1], and are further transformed by a
+    * (possibly non-linear) transformation function given by "pcal_type"
+    * and "pcal_params" into "pcal_units".  Please see the PNG_EQUATION_
+    * defines below, and the PNG-Group's PNG extensions document for a
+    * complete description of the transformations and how they should be
+    * implemented, and for a description of the ASCII parameter strings.
+    * Data values are valid if (valid & PNG_INFO_pCAL) non-zero.
+    */
+   png_charp pcal_purpose;  /* pCAL chunk description string */
+   png_int_32 pcal_X0;      /* minimum value */
+   png_int_32 pcal_X1;      /* maximum value */
+   png_charp pcal_units;    /* Latin-1 string giving physical units */
+   png_charpp pcal_params;  /* ASCII strings containing parameter values */
+   png_byte pcal_type;      /* equation type (see PNG_EQUATION_ below) */
+   png_byte pcal_nparams;   /* number of parameters given in pcal_params */
+#endif
+
+/* New members added in libpng-1.0.6 */
+#ifdef PNG_FREE_ME_SUPPORTED
+   png_uint_32 free_me;     /* flags items libpng is responsible for freeing */
+#endif
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+   /* storage for unknown chunks that the library doesn't recognize. */
+   png_unknown_chunkp unknown_chunks;
+   png_size_t unknown_chunks_num;
+#endif
+
+#if defined(PNG_iCCP_SUPPORTED)
+   /* iCCP chunk data. */
+   png_charp iccp_name;     /* profile name */
+   png_charp iccp_profile;  /* International Color Consortium profile data */
+                            /* Note to maintainer: should be png_bytep */
+   png_uint_32 iccp_proflen;  /* ICC profile data length */
+   png_byte iccp_compression; /* Always zero */
+#endif
+
+#if defined(PNG_sPLT_SUPPORTED)
+   /* data on sPLT chunks (there may be more than one). */
+   png_sPLT_tp splt_palettes;
+   png_uint_32 splt_palettes_num;
+#endif
+
+#if defined(PNG_sCAL_SUPPORTED)
+   /* The sCAL chunk describes the actual physical dimensions of the
+    * subject matter of the graphic.  The chunk contains a unit specification
+    * a byte value, and two ASCII strings representing floating-point
+    * values.  The values are width and height corresponsing to one pixel
+    * in the image.  This external representation is converted to double
+    * here.  Data values are valid if (valid & PNG_INFO_sCAL) is non-zero.
+    */
+   png_byte scal_unit;         /* unit of physical scale */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   double scal_pixel_width;    /* width of one pixel */
+   double scal_pixel_height;   /* height of one pixel */
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   png_charp scal_s_width;     /* string containing height */
+   png_charp scal_s_height;    /* string containing width */
+#endif
+#endif
+
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+   /* Memory has been allocated if (valid & PNG_ALLOCATED_INFO_ROWS) non-zero */
+   /* Data valid if (valid & PNG_INFO_IDAT) non-zero */
+   png_bytepp row_pointers;        /* the image bits */
+#endif
+
+#if defined(PNG_FIXED_POINT_SUPPORTED) && defined(PNG_gAMA_SUPPORTED)
+   png_fixed_point int_gamma; /* gamma of image, if (valid & PNG_INFO_gAMA) */
+#endif
+
+#if defined(PNG_cHRM_SUPPORTED) && defined(PNG_FIXED_POINT_SUPPORTED)
+   png_fixed_point int_x_white;
+   png_fixed_point int_y_white;
+   png_fixed_point int_x_red;
+   png_fixed_point int_y_red;
+   png_fixed_point int_x_green;
+   png_fixed_point int_y_green;
+   png_fixed_point int_x_blue;
+   png_fixed_point int_y_blue;
+#endif
+
+} png_info;
+
+typedef png_info FAR * png_infop;
+typedef png_info FAR * FAR * png_infopp;
+
+/* Maximum positive integer used in PNG is (2^31)-1 */
+#define PNG_UINT_31_MAX ((png_uint_32)0x7fffffffL)
+#define PNG_UINT_32_MAX ((png_uint_32)(-1))
+#define PNG_SIZE_MAX ((png_size_t)(-1))
+/* PNG_MAX_UINT is deprecated; use PNG_UINT_31_MAX instead. */
+#define PNG_MAX_UINT PNG_UINT_31_MAX
+
+/* These describe the color_type field in png_info. */
+/* color type masks */
+#define PNG_COLOR_MASK_PALETTE    1
+#define PNG_COLOR_MASK_COLOR      2
+#define PNG_COLOR_MASK_ALPHA      4
+
+/* color types.  Note that not all combinations are legal */
+#define PNG_COLOR_TYPE_GRAY 0
+#define PNG_COLOR_TYPE_PALETTE  (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_PALETTE)
+#define PNG_COLOR_TYPE_RGB        (PNG_COLOR_MASK_COLOR)
+#define PNG_COLOR_TYPE_RGB_ALPHA  (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_ALPHA)
+#define PNG_COLOR_TYPE_GRAY_ALPHA (PNG_COLOR_MASK_ALPHA)
+/* aliases */
+#define PNG_COLOR_TYPE_RGBA  PNG_COLOR_TYPE_RGB_ALPHA
+#define PNG_COLOR_TYPE_GA  PNG_COLOR_TYPE_GRAY_ALPHA
+
+/* This is for compression type. PNG 1.0-1.2 only define the single type. */
+#define PNG_COMPRESSION_TYPE_BASE 0 /* Deflate method 8, 32K window */
+#define PNG_COMPRESSION_TYPE_DEFAULT PNG_COMPRESSION_TYPE_BASE
+
+/* This is for filter type. PNG 1.0-1.2 only define the single type. */
+#define PNG_FILTER_TYPE_BASE      0 /* Single row per-byte filtering */
+#define PNG_INTRAPIXEL_DIFFERENCING 64 /* Used only in MNG datastreams */
+#define PNG_FILTER_TYPE_DEFAULT   PNG_FILTER_TYPE_BASE
+
+/* These are for the interlacing type.  These values should NOT be changed. */
+#define PNG_INTERLACE_NONE        0 /* Non-interlaced image */
+#define PNG_INTERLACE_ADAM7       1 /* Adam7 interlacing */
+#define PNG_INTERLACE_LAST        2 /* Not a valid value */
+
+/* These are for the oFFs chunk.  These values should NOT be changed. */
+#define PNG_OFFSET_PIXEL          0 /* Offset in pixels */
+#define PNG_OFFSET_MICROMETER     1 /* Offset in micrometers (1/10^6 meter) */
+#define PNG_OFFSET_LAST           2 /* Not a valid value */
+
+/* These are for the pCAL chunk.  These values should NOT be changed. */
+#define PNG_EQUATION_LINEAR       0 /* Linear transformation */
+#define PNG_EQUATION_BASE_E       1 /* Exponential base e transform */
+#define PNG_EQUATION_ARBITRARY    2 /* Arbitrary base exponential transform */
+#define PNG_EQUATION_HYPERBOLIC   3 /* Hyperbolic sine transformation */
+#define PNG_EQUATION_LAST         4 /* Not a valid value */
+
+/* These are for the sCAL chunk.  These values should NOT be changed. */
+#define PNG_SCALE_UNKNOWN         0 /* unknown unit (image scale) */
+#define PNG_SCALE_METER           1 /* meters per pixel */
+#define PNG_SCALE_RADIAN          2 /* radians per pixel */
+#define PNG_SCALE_LAST            3 /* Not a valid value */
+
+/* These are for the pHYs chunk.  These values should NOT be changed. */
+#define PNG_RESOLUTION_UNKNOWN    0 /* pixels/unknown unit (aspect ratio) */
+#define PNG_RESOLUTION_METER      1 /* pixels/meter */
+#define PNG_RESOLUTION_LAST       2 /* Not a valid value */
+
+/* These are for the sRGB chunk.  These values should NOT be changed. */
+#define PNG_sRGB_INTENT_PERCEPTUAL 0
+#define PNG_sRGB_INTENT_RELATIVE   1
+#define PNG_sRGB_INTENT_SATURATION 2
+#define PNG_sRGB_INTENT_ABSOLUTE   3
+#define PNG_sRGB_INTENT_LAST       4 /* Not a valid value */
+
+/* This is for text chunks */
+#define PNG_KEYWORD_MAX_LENGTH     79
+
+/* Maximum number of entries in PLTE/sPLT/tRNS arrays */
+#define PNG_MAX_PALETTE_LENGTH    256
+
+/* These determine if an ancillary chunk's data has been successfully read
+ * from the PNG header, or if the application has filled in the corresponding
+ * data in the info_struct to be written into the output file.  The values
+ * of the PNG_INFO_<chunk> defines should NOT be changed.
+ */
+#define PNG_INFO_gAMA 0x0001
+#define PNG_INFO_sBIT 0x0002
+#define PNG_INFO_cHRM 0x0004
+#define PNG_INFO_PLTE 0x0008
+#define PNG_INFO_tRNS 0x0010
+#define PNG_INFO_bKGD 0x0020
+#define PNG_INFO_hIST 0x0040
+#define PNG_INFO_pHYs 0x0080
+#define PNG_INFO_oFFs 0x0100
+#define PNG_INFO_tIME 0x0200
+#define PNG_INFO_pCAL 0x0400
+#define PNG_INFO_sRGB 0x0800   /* GR-P, 0.96a */
+#define PNG_INFO_iCCP 0x1000   /* ESR, 1.0.6 */
+#define PNG_INFO_sPLT 0x2000   /* ESR, 1.0.6 */
+#define PNG_INFO_sCAL 0x4000   /* ESR, 1.0.6 */
+#define PNG_INFO_IDAT 0x8000L  /* ESR, 1.0.6 */
+
+/* This is used for the transformation routines, as some of them
+ * change these values for the row.  It also should enable using
+ * the routines for other purposes.
+ */
+typedef struct png_row_info_struct
+{
+   png_uint_32 width; /* width of row */
+   png_uint_32 rowbytes; /* number of bytes in row */
+   png_byte color_type; /* color type of row */
+   png_byte bit_depth; /* bit depth of row */
+   png_byte channels; /* number of channels (1, 2, 3, or 4) */
+   png_byte pixel_depth; /* bits per pixel (depth * channels) */
+} png_row_info;
+
+typedef png_row_info FAR * png_row_infop;
+typedef png_row_info FAR * FAR * png_row_infopp;
+
+/* These are the function types for the I/O functions and for the functions
+ * that allow the user to override the default I/O functions with his or her
+ * own.  The png_error_ptr type should match that of user-supplied warning
+ * and error functions, while the png_rw_ptr type should match that of the
+ * user read/write data functions.
+ */
+typedef struct png_struct_def png_struct;
+typedef png_struct FAR * png_structp;
+
+typedef void (PNGAPI *png_error_ptr) PNGARG((png_structp, png_const_charp));
+typedef void (PNGAPI *png_rw_ptr) PNGARG((png_structp, png_bytep, png_size_t));
+typedef void (PNGAPI *png_flush_ptr) PNGARG((png_structp));
+typedef void (PNGAPI *png_read_status_ptr) PNGARG((png_structp, png_uint_32,
+   int));
+typedef void (PNGAPI *png_write_status_ptr) PNGARG((png_structp, png_uint_32,
+   int));
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+typedef void (PNGAPI *png_progressive_info_ptr) PNGARG((png_structp, png_infop));
+typedef void (PNGAPI *png_progressive_end_ptr) PNGARG((png_structp, png_infop));
+typedef void (PNGAPI *png_progressive_row_ptr) PNGARG((png_structp, png_bytep,
+   png_uint_32, int));
+#endif
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_LEGACY_SUPPORTED)
+typedef void (PNGAPI *png_user_transform_ptr) PNGARG((png_structp,
+    png_row_infop, png_bytep));
+#endif
+
+#if defined(PNG_USER_CHUNKS_SUPPORTED)
+typedef int (PNGAPI *png_user_chunk_ptr) PNGARG((png_structp, png_unknown_chunkp));
+#endif
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+typedef void (PNGAPI *png_unknown_chunk_ptr) PNGARG((png_structp));
+#endif
+
+/* Transform masks for the high-level interface */
+#define PNG_TRANSFORM_IDENTITY       0x0000    /* read and write */
+#define PNG_TRANSFORM_STRIP_16       0x0001    /* read only */
+#define PNG_TRANSFORM_STRIP_ALPHA    0x0002    /* read only */
+#define PNG_TRANSFORM_PACKING        0x0004    /* read and write */
+#define PNG_TRANSFORM_PACKSWAP       0x0008    /* read and write */
+#define PNG_TRANSFORM_EXPAND         0x0010    /* read only */
+#define PNG_TRANSFORM_INVERT_MONO    0x0020    /* read and write */
+#define PNG_TRANSFORM_SHIFT          0x0040    /* read and write */
+#define PNG_TRANSFORM_BGR            0x0080    /* read and write */
+#define PNG_TRANSFORM_SWAP_ALPHA     0x0100    /* read and write */
+#define PNG_TRANSFORM_SWAP_ENDIAN    0x0200    /* read and write */
+#define PNG_TRANSFORM_INVERT_ALPHA   0x0400    /* read and write */
+#define PNG_TRANSFORM_STRIP_FILLER   0x0800    /* WRITE only */
+
+/* Flags for MNG supported features */
+#define PNG_FLAG_MNG_EMPTY_PLTE     0x01
+#define PNG_FLAG_MNG_FILTER_64      0x04
+#define PNG_ALL_MNG_FEATURES        0x05
+
+typedef png_voidp (*png_malloc_ptr) PNGARG((png_structp, png_size_t));
+typedef void (*png_free_ptr) PNGARG((png_structp, png_voidp));
+
+/* The structure that holds the information to read and write PNG files.
+ * The only people who need to care about what is inside of this are the
+ * people who will be modifying the library for their own special needs.
+ * It should NOT be accessed directly by an application, except to store
+ * the jmp_buf.
+ */
+
+struct png_struct_def
+{
+#ifdef PNG_SETJMP_SUPPORTED
+   jmp_buf jmpbuf;            /* used in png_error */
+#endif
+   png_error_ptr error_fn;    /* function for printing errors and aborting */
+   png_error_ptr warning_fn;  /* function for printing warnings */
+   png_voidp error_ptr;       /* user supplied struct for error functions */
+   png_rw_ptr write_data_fn;  /* function for writing output data */
+   png_rw_ptr read_data_fn;   /* function for reading input data */
+   png_voidp io_ptr;          /* ptr to application struct for I/O functions */
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED)
+   png_user_transform_ptr read_user_transform_fn; /* user read transform */
+#endif
+
+#if defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED)
+   png_user_transform_ptr write_user_transform_fn; /* user write transform */
+#endif
+
+/* These were added in libpng-1.0.2 */
+#if defined(PNG_USER_TRANSFORM_PTR_SUPPORTED)
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED)
+   png_voidp user_transform_ptr; /* user supplied struct for user transform */
+   png_byte user_transform_depth;    /* bit depth of user transformed pixels */
+   png_byte user_transform_channels; /* channels in user transformed pixels */
+#endif
+#endif
+
+   png_uint_32 mode;          /* tells us where we are in the PNG file */
+   png_uint_32 flags;         /* flags indicating various things to libpng */
+   png_uint_32 transformations; /* which transformations to perform */
+
+   z_stream zstream;          /* pointer to decompression structure (below) */
+   png_bytep zbuf;            /* buffer for zlib */
+   png_size_t zbuf_size;      /* size of zbuf */
+   int zlib_level;            /* holds zlib compression level */
+   int zlib_method;           /* holds zlib compression method */
+   int zlib_window_bits;      /* holds zlib compression window bits */
+   int zlib_mem_level;        /* holds zlib compression memory level */
+   int zlib_strategy;         /* holds zlib compression strategy */
+
+   png_uint_32 width;         /* width of image in pixels */
+   png_uint_32 height;        /* height of image in pixels */
+   png_uint_32 num_rows;      /* number of rows in current pass */
+   png_uint_32 usr_width;     /* width of row at start of write */
+   png_uint_32 rowbytes;      /* size of row in bytes */
+   png_uint_32 irowbytes;     /* size of current interlaced row in bytes */
+   png_uint_32 iwidth;        /* width of current interlaced row in pixels */
+   png_uint_32 row_number;    /* current row in interlace pass */
+   png_bytep prev_row;        /* buffer to save previous (unfiltered) row */
+   png_bytep row_buf;         /* buffer to save current (unfiltered) row */
+   png_bytep sub_row;         /* buffer to save "sub" row when filtering */
+   png_bytep up_row;          /* buffer to save "up" row when filtering */
+   png_bytep avg_row;         /* buffer to save "avg" row when filtering */
+   png_bytep paeth_row;       /* buffer to save "Paeth" row when filtering */
+   png_row_info row_info;     /* used for transformation routines */
+
+   png_uint_32 idat_size;     /* current IDAT size for read */
+   png_uint_32 crc;           /* current chunk CRC value */
+   png_colorp palette;        /* palette from the input file */
+   png_uint_16 num_palette;   /* number of color entries in palette */
+   png_uint_16 num_trans;     /* number of transparency values */
+   png_byte chunk_name[5];    /* null-terminated name of current chunk */
+   png_byte compression;      /* file compression type (always 0) */
+   png_byte filter;           /* file filter type (always 0) */
+   png_byte interlaced;       /* PNG_INTERLACE_NONE, PNG_INTERLACE_ADAM7 */
+   png_byte pass;             /* current interlace pass (0 - 6) */
+   png_byte do_filter;        /* row filter flags (see PNG_FILTER_ below ) */
+   png_byte color_type;       /* color type of file */
+   png_byte bit_depth;        /* bit depth of file */
+   png_byte usr_bit_depth;    /* bit depth of users row */
+   png_byte pixel_depth;      /* number of bits per pixel */
+   png_byte channels;         /* number of channels in file */
+   png_byte usr_channels;     /* channels at start of write */
+   png_byte sig_bytes;        /* magic bytes read/written from start of file */
+
+#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED)
+#ifdef PNG_LEGACY_SUPPORTED
+   png_byte filler;           /* filler byte for pixel expansion */
+#else
+   png_uint_16 filler;           /* filler bytes for pixel expansion */
+#endif
+#endif
+
+#if defined(PNG_bKGD_SUPPORTED)
+   png_byte background_gamma_type;
+#  ifdef PNG_FLOATING_POINT_SUPPORTED
+   float background_gamma;
+#  endif
+   png_color_16 background;   /* background color in screen gamma space */
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+   png_color_16 background_1; /* background normalized to gamma 1.0 */
+#endif
+#endif /* PNG_bKGD_SUPPORTED */
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+   png_flush_ptr output_flush_fn;/* Function for flushing output */
+   png_uint_32 flush_dist;    /* how many rows apart to flush, 0 - no flush */
+   png_uint_32 flush_rows;    /* number of rows written since last flush */
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+   int gamma_shift;      /* number of "insignificant" bits 16-bit gamma */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   float gamma;          /* file gamma value */
+   float screen_gamma;   /* screen gamma value (display_exponent) */
+#endif
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+   png_bytep gamma_table;     /* gamma table for 8-bit depth files */
+   png_bytep gamma_from_1;    /* converts from 1.0 to screen */
+   png_bytep gamma_to_1;      /* converts from file to 1.0 */
+   png_uint_16pp gamma_16_table; /* gamma table for 16-bit depth files */
+   png_uint_16pp gamma_16_from_1; /* converts from 1.0 to screen */
+   png_uint_16pp gamma_16_to_1; /* converts from file to 1.0 */
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_sBIT_SUPPORTED)
+   png_color_8 sig_bit;       /* significant bits in each available channel */
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED)
+   png_color_8 shift;         /* shift for significant bit tranformation */
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED) \
+ || defined(PNG_READ_EXPAND_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+   png_bytep trans;           /* transparency values for paletted files */
+   png_color_16 trans_values; /* transparency values for non-paletted files */
+#endif
+
+   png_read_status_ptr read_row_fn;   /* called after each row is decoded */
+   png_write_status_ptr write_row_fn; /* called after each row is encoded */
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+   png_progressive_info_ptr info_fn; /* called after header data fully read */
+   png_progressive_row_ptr row_fn;   /* called after each prog. row is decoded */
+   png_progressive_end_ptr end_fn;   /* called after image is complete */
+   png_bytep save_buffer_ptr;        /* current location in save_buffer */
+   png_bytep save_buffer;            /* buffer for previously read data */
+   png_bytep current_buffer_ptr;     /* current location in current_buffer */
+   png_bytep current_buffer;         /* buffer for recently used data */
+   png_uint_32 push_length;          /* size of current input chunk */
+   png_uint_32 skip_length;          /* bytes to skip in input data */
+   png_size_t save_buffer_size;      /* amount of data now in save_buffer */
+   png_size_t save_buffer_max;       /* total size of save_buffer */
+   png_size_t buffer_size;           /* total amount of available input data */
+   png_size_t current_buffer_size;   /* amount of data now in current_buffer */
+   int process_mode;                 /* what push library is currently doing */
+   int cur_palette;                  /* current push library palette index */
+
+#  if defined(PNG_TEXT_SUPPORTED)
+     png_size_t current_text_size;   /* current size of text input data */
+     png_size_t current_text_left;   /* how much text left to read in input */
+     png_charp current_text;         /* current text chunk buffer */
+     png_charp current_text_ptr;     /* current location in current_text */
+#  endif /* PNG_PROGRESSIVE_READ_SUPPORTED && PNG_TEXT_SUPPORTED */
+
+#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */
+
+#if defined(__TURBOC__) && !defined(_Windows) && !defined(__FLAT__)
+/* for the Borland special 64K segment handler */
+   png_bytepp offset_table_ptr;
+   png_bytep offset_table;
+   png_uint_16 offset_table_number;
+   png_uint_16 offset_table_count;
+   png_uint_16 offset_table_count_free;
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+   png_bytep palette_lookup;         /* lookup table for dithering */
+   png_bytep dither_index;           /* index translation for palette files */
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED) || defined(PNG_hIST_SUPPORTED)
+   png_uint_16p hist;                /* histogram */
+#endif
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+   png_byte heuristic_method;        /* heuristic for row filter selection */
+   png_byte num_prev_filters;        /* number of weights for previous rows */
+   png_bytep prev_filters;           /* filter type(s) of previous row(s) */
+   png_uint_16p filter_weights;      /* weight(s) for previous line(s) */
+   png_uint_16p inv_filter_weights;  /* 1/weight(s) for previous line(s) */
+   png_uint_16p filter_costs;        /* relative filter calculation cost */
+   png_uint_16p inv_filter_costs;    /* 1/relative filter calculation cost */
+#endif
+
+#if defined(PNG_TIME_RFC1123_SUPPORTED)
+   png_charp time_buffer;            /* String to hold RFC 1123 time text */
+#endif
+
+/* New members added in libpng-1.0.6 */
+
+#ifdef PNG_FREE_ME_SUPPORTED
+   png_uint_32 free_me;       /* flags items libpng is responsible for freeing */
+#endif
+
+#if defined(PNG_USER_CHUNKS_SUPPORTED)
+   png_voidp user_chunk_ptr;
+   png_user_chunk_ptr read_user_chunk_fn; /* user read chunk handler */
+#endif
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+   int num_chunk_list;
+   png_bytep chunk_list;
+#endif
+
+/* New members added in libpng-1.0.3 */
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+   png_byte rgb_to_gray_status;
+   /* These were changed from png_byte in libpng-1.0.6 */
+   png_uint_16 rgb_to_gray_red_coeff;
+   png_uint_16 rgb_to_gray_green_coeff;
+   png_uint_16 rgb_to_gray_blue_coeff;
+#endif
+
+/* New member added in libpng-1.0.4 (renamed in 1.0.9) */
+#if defined(PNG_MNG_FEATURES_SUPPORTED) || \
+    defined(PNG_READ_EMPTY_PLTE_SUPPORTED) || \
+    defined(PNG_WRITE_EMPTY_PLTE_SUPPORTED)
+/* changed from png_byte to png_uint_32 at version 1.2.0 */
+#ifdef PNG_1_0_X
+   png_byte mng_features_permitted;
+#else
+   png_uint_32 mng_features_permitted;
+#endif /* PNG_1_0_X */
+#endif
+
+/* New member added in libpng-1.0.7 */
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+   png_fixed_point int_gamma;
+#endif
+
+/* New member added in libpng-1.0.9, ifdef'ed out in 1.0.12, enabled in 1.2.0 */
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+   png_byte filter_type;
+#endif
+
+#if defined(PNG_1_0_X) || (defined(PNG_DEBUG) && defined(PNG_USE_PNGGCCRD))
+/* New member added in libpng-1.0.10, ifdef'ed out in 1.2.0 */
+   png_uint_32 row_buf_size;
+#endif
+
+/* New members added in libpng-1.2.0 */
+#if !defined(PNG_1_0_X) && defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+   png_byte     mmx_bitdepth_threshold;
+   png_uint_32  mmx_rowbytes_threshold;
+   png_uint_32  asm_flags;
+#endif
+
+/* New members added in libpng-1.0.2 but first enabled by default in 1.2.0 */
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_voidp mem_ptr;                /* user supplied struct for mem functions */
+   png_malloc_ptr malloc_fn;         /* function for allocating memory */
+   png_free_ptr free_fn;             /* function for freeing memory */
+#endif
+
+/* New member added in libpng-1.0.13 and 1.2.0 */
+   png_bytep big_row_buf;         /* buffer to save current (unfiltered) row */
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+/* The following three members were added at version 1.0.14 and 1.2.4 */
+   png_bytep dither_sort;            /* working sort array */
+   png_bytep index_to_palette;       /* where the original index currently is */
+                                     /* in the palette */
+   png_bytep palette_to_index;       /* which original index points to this */
+                                     /* palette color */
+#endif
+
+/* New members added in libpng-1.0.16 and 1.2.6 */
+   png_byte compression_type;
+
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+   png_uint_32 user_width_max;
+   png_uint_32 user_height_max;
+#endif
+
+};
+
+
+/* This triggers a compiler error in png.c, if png.c and png.h
+ * do not agree upon the version number.
+ */
+typedef png_structp version_1_2_8;
+
+typedef png_struct FAR * FAR * png_structpp;
+
+/* Here are the function definitions most commonly used.  This is not
+ * the place to find out how to use libpng.  See libpng.txt for the
+ * full explanation, see example.c for the summary.  This just provides
+ * a simple one line description of the use of each function.
+ */
+
+/* Returns the version number of the library */
+extern PNG_EXPORT(png_uint_32,png_access_version_number) PNGARG((void));
+
+/* Tell lib we have already handled the first <num_bytes> magic bytes.
+ * Handling more than 8 bytes from the beginning of the file is an error.
+ */
+extern PNG_EXPORT(void,png_set_sig_bytes) PNGARG((png_structp png_ptr,
+   int num_bytes));
+
+/* Check sig[start] through sig[start + num_to_check - 1] to see if it's a
+ * PNG file.  Returns zero if the supplied bytes match the 8-byte PNG
+ * signature, and non-zero otherwise.  Having num_to_check == 0 or
+ * start > 7 will always fail (ie return non-zero).
+ */
+extern PNG_EXPORT(int,png_sig_cmp) PNGARG((png_bytep sig, png_size_t start,
+   png_size_t num_to_check));
+
+/* Simple signature checking function.  This is the same as calling
+ * png_check_sig(sig, n) := !png_sig_cmp(sig, 0, n).
+ */
+extern PNG_EXPORT(int,png_check_sig) PNGARG((png_bytep sig, int num));
+
+/* Allocate and initialize png_ptr struct for reading, and any other memory. */
+extern PNG_EXPORT(png_structp,png_create_read_struct)
+   PNGARG((png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn));
+
+/* Allocate and initialize png_ptr struct for writing, and any other memory */
+extern PNG_EXPORT(png_structp,png_create_write_struct)
+   PNGARG((png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn));
+
+#ifdef PNG_WRITE_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_compression_buffer_size)
+   PNGARG((png_structp png_ptr));
+#endif
+
+#ifdef PNG_WRITE_SUPPORTED
+extern PNG_EXPORT(void,png_set_compression_buffer_size)
+   PNGARG((png_structp png_ptr, png_uint_32 size));
+#endif
+
+/* Reset the compression stream */
+extern PNG_EXPORT(int,png_reset_zstream) PNGARG((png_structp png_ptr));
+
+/* New functions added in libpng-1.0.2 (not enabled by default until 1.2.0) */
+#ifdef PNG_USER_MEM_SUPPORTED
+extern PNG_EXPORT(png_structp,png_create_read_struct_2)
+   PNGARG((png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn, png_voidp mem_ptr,
+   png_malloc_ptr malloc_fn, png_free_ptr free_fn));
+extern PNG_EXPORT(png_structp,png_create_write_struct_2)
+   PNGARG((png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn, png_voidp mem_ptr,
+   png_malloc_ptr malloc_fn, png_free_ptr free_fn));
+#endif
+
+/* Write a PNG chunk - size, type, (optional) data, CRC. */
+extern PNG_EXPORT(void,png_write_chunk) PNGARG((png_structp png_ptr,
+   png_bytep chunk_name, png_bytep data, png_size_t length));
+
+/* Write the start of a PNG chunk - length and chunk name. */
+extern PNG_EXPORT(void,png_write_chunk_start) PNGARG((png_structp png_ptr,
+   png_bytep chunk_name, png_uint_32 length));
+
+/* Write the data of a PNG chunk started with png_write_chunk_start(). */
+extern PNG_EXPORT(void,png_write_chunk_data) PNGARG((png_structp png_ptr,
+   png_bytep data, png_size_t length));
+
+/* Finish a chunk started with png_write_chunk_start() (includes CRC). */
+extern PNG_EXPORT(void,png_write_chunk_end) PNGARG((png_structp png_ptr));
+
+/* Allocate and initialize the info structure */
+extern PNG_EXPORT(png_infop,png_create_info_struct)
+   PNGARG((png_structp png_ptr));
+
+/* Initialize the info structure (old interface - DEPRECATED) */
+extern PNG_EXPORT(void,png_info_init) PNGARG((png_infop info_ptr));
+#undef png_info_init
+#define png_info_init(info_ptr) png_info_init_3(&info_ptr,\
+    png_sizeof(png_info));
+extern PNG_EXPORT(void,png_info_init_3) PNGARG((png_infopp info_ptr,
+    png_size_t png_info_struct_size));
+
+/* Writes all the PNG information before the image. */
+extern PNG_EXPORT(void,png_write_info_before_PLTE) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+extern PNG_EXPORT(void,png_write_info) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* read the information before the actual image data. */
+extern PNG_EXPORT(void,png_read_info) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+#endif
+
+#if defined(PNG_TIME_RFC1123_SUPPORTED)
+extern PNG_EXPORT(png_charp,png_convert_to_rfc1123)
+   PNGARG((png_structp png_ptr, png_timep ptime));
+#endif
+
+#if !defined(_WIN32_WCE)
+/* "time.h" functions are not supported on WindowsCE */
+#if defined(PNG_WRITE_tIME_SUPPORTED)
+/* convert from a struct tm to png_time */
+extern PNG_EXPORT(void,png_convert_from_struct_tm) PNGARG((png_timep ptime,
+   struct tm FAR * ttime));
+
+/* convert from time_t to png_time.  Uses gmtime() */
+extern PNG_EXPORT(void,png_convert_from_time_t) PNGARG((png_timep ptime,
+   time_t ttime));
+#endif /* PNG_WRITE_tIME_SUPPORTED */
+#endif /* _WIN32_WCE */
+
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+/* Expand data to 24-bit RGB, or 8-bit grayscale, with alpha if available. */
+extern PNG_EXPORT(void,png_set_expand) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(void,png_set_gray_1_2_4_to_8) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(void,png_set_palette_to_rgb) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(void,png_set_tRNS_to_alpha) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED)
+/* Use blue, green, red order for pixels. */
+extern PNG_EXPORT(void,png_set_bgr) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_GRAY_TO_RGB_SUPPORTED)
+/* Expand the grayscale to 24-bit RGB if necessary. */
+extern PNG_EXPORT(void,png_set_gray_to_rgb) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+/* Reduce RGB to grayscale. */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_rgb_to_gray) PNGARG((png_structp png_ptr,
+   int error_action, double red, double green ));
+#endif
+extern PNG_EXPORT(void,png_set_rgb_to_gray_fixed) PNGARG((png_structp png_ptr,
+   int error_action, png_fixed_point red, png_fixed_point green ));
+extern PNG_EXPORT(png_byte,png_get_rgb_to_gray_status) PNGARG((png_structp
+   png_ptr));
+#endif
+
+extern PNG_EXPORT(void,png_build_grayscale_palette) PNGARG((int bit_depth,
+   png_colorp palette));
+
+#if defined(PNG_READ_STRIP_ALPHA_SUPPORTED)
+extern PNG_EXPORT(void,png_set_strip_alpha) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED) || \
+    defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
+extern PNG_EXPORT(void,png_set_swap_alpha) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED) || \
+    defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
+extern PNG_EXPORT(void,png_set_invert_alpha) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED)
+/* Add a filler byte to 8-bit Gray or 24-bit RGB images. */
+extern PNG_EXPORT(void,png_set_filler) PNGARG((png_structp png_ptr,
+   png_uint_32 filler, int flags));
+/* The values of the PNG_FILLER_ defines should NOT be changed */
+#define PNG_FILLER_BEFORE 0
+#define PNG_FILLER_AFTER 1
+/* Add an alpha byte to 8-bit Gray or 24-bit RGB images. */
+#if !defined(PNG_1_0_X)
+extern PNG_EXPORT(void,png_set_add_alpha) PNGARG((png_structp png_ptr,
+   png_uint_32 filler, int flags));
+#endif
+#endif /* PNG_READ_FILLER_SUPPORTED || PNG_WRITE_FILLER_SUPPORTED */
+
+#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED)
+/* Swap bytes in 16-bit depth files. */
+extern PNG_EXPORT(void,png_set_swap) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_PACK_SUPPORTED) || defined(PNG_WRITE_PACK_SUPPORTED)
+/* Use 1 byte per pixel in 1, 2, or 4-bit depth files. */
+extern PNG_EXPORT(void,png_set_packing) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED) || defined(PNG_WRITE_PACKSWAP_SUPPORTED)
+/* Swap packing order of pixels in bytes. */
+extern PNG_EXPORT(void,png_set_packswap) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED)
+/* Converts files to legal bit depths. */
+extern PNG_EXPORT(void,png_set_shift) PNGARG((png_structp png_ptr,
+   png_color_8p true_bits));
+#endif
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED) || \
+    defined(PNG_WRITE_INTERLACING_SUPPORTED)
+/* Have the code handle the interlacing.  Returns the number of passes. */
+extern PNG_EXPORT(int,png_set_interlace_handling) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED)
+/* Invert monochrome files */
+extern PNG_EXPORT(void,png_set_invert_mono) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+/* Handle alpha and tRNS by replacing with a background color. */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_background) PNGARG((png_structp png_ptr,
+   png_color_16p background_color, int background_gamma_code,
+   int need_expand, double background_gamma));
+#endif
+#define PNG_BACKGROUND_GAMMA_UNKNOWN 0
+#define PNG_BACKGROUND_GAMMA_SCREEN  1
+#define PNG_BACKGROUND_GAMMA_FILE    2
+#define PNG_BACKGROUND_GAMMA_UNIQUE  3
+#endif
+
+#if defined(PNG_READ_16_TO_8_SUPPORTED)
+/* strip the second byte of information from a 16-bit depth file. */
+extern PNG_EXPORT(void,png_set_strip_16) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+/* Turn on dithering, and reduce the palette to the number of colors available. */
+extern PNG_EXPORT(void,png_set_dither) PNGARG((png_structp png_ptr,
+   png_colorp palette, int num_palette, int maximum_colors,
+   png_uint_16p histogram, int full_dither));
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+/* Handle gamma correction. Screen_gamma=(display_exponent) */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_gamma) PNGARG((png_structp png_ptr,
+   double screen_gamma, double default_file_gamma));
+#endif
+#endif
+
+#if defined(PNG_READ_EMPTY_PLTE_SUPPORTED) || \
+    defined(PNG_WRITE_EMPTY_PLTE_SUPPORTED)
+/* Permit or disallow empty PLTE (0: not permitted, 1: permitted) */
+/* Deprecated and will be removed.  Use png_permit_mng_features() instead. */
+extern PNG_EXPORT(void,png_permit_empty_plte) PNGARG((png_structp png_ptr,
+   int empty_plte_permitted));
+#endif
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+/* Set how many lines between output flushes - 0 for no flushing */
+extern PNG_EXPORT(void,png_set_flush) PNGARG((png_structp png_ptr, int nrows));
+/* Flush the current PNG output buffer */
+extern PNG_EXPORT(void,png_write_flush) PNGARG((png_structp png_ptr));
+#endif
+
+/* optional update palette with requested transformations */
+extern PNG_EXPORT(void,png_start_read_image) PNGARG((png_structp png_ptr));
+
+/* optional call to update the users info structure */
+extern PNG_EXPORT(void,png_read_update_info) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* read one or more rows of image data. */
+extern PNG_EXPORT(void,png_read_rows) PNGARG((png_structp png_ptr,
+   png_bytepp row, png_bytepp display_row, png_uint_32 num_rows));
+#endif
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* read a row of data. */
+extern PNG_EXPORT(void,png_read_row) PNGARG((png_structp png_ptr,
+   png_bytep row,
+   png_bytep display_row));
+#endif
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* read the whole image into memory at once. */
+extern PNG_EXPORT(void,png_read_image) PNGARG((png_structp png_ptr,
+   png_bytepp image));
+#endif
+
+/* write a row of image data */
+extern PNG_EXPORT(void,png_write_row) PNGARG((png_structp png_ptr,
+   png_bytep row));
+
+/* write a few rows of image data */
+extern PNG_EXPORT(void,png_write_rows) PNGARG((png_structp png_ptr,
+   png_bytepp row, png_uint_32 num_rows));
+
+/* write the image data */
+extern PNG_EXPORT(void,png_write_image) PNGARG((png_structp png_ptr,
+   png_bytepp image));
+
+/* writes the end of the PNG file. */
+extern PNG_EXPORT(void,png_write_end) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* read the end of the PNG file. */
+extern PNG_EXPORT(void,png_read_end) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+#endif
+
+/* free any memory associated with the png_info_struct */
+extern PNG_EXPORT(void,png_destroy_info_struct) PNGARG((png_structp png_ptr,
+   png_infopp info_ptr_ptr));
+
+/* free any memory associated with the png_struct and the png_info_structs */
+extern PNG_EXPORT(void,png_destroy_read_struct) PNGARG((png_structpp
+   png_ptr_ptr, png_infopp info_ptr_ptr, png_infopp end_info_ptr_ptr));
+
+/* free all memory used by the read (old method - NOT DLL EXPORTED) */
+extern void png_read_destroy PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_infop end_info_ptr));
+
+/* free any memory associated with the png_struct and the png_info_structs */
+extern PNG_EXPORT(void,png_destroy_write_struct)
+   PNGARG((png_structpp png_ptr_ptr, png_infopp info_ptr_ptr));
+
+/* free any memory used in png_ptr struct (old method - NOT DLL EXPORTED) */
+extern void png_write_destroy PNGARG((png_structp png_ptr));
+
+/* set the libpng method of handling chunk CRC errors */
+extern PNG_EXPORT(void,png_set_crc_action) PNGARG((png_structp png_ptr,
+   int crit_action, int ancil_action));
+
+/* Values for png_set_crc_action() to say how to handle CRC errors in
+ * ancillary and critical chunks, and whether to use the data contained
+ * therein.  Note that it is impossible to "discard" data in a critical
+ * chunk.  For versions prior to 0.90, the action was always error/quit,
+ * whereas in version 0.90 and later, the action for CRC errors in ancillary
+ * chunks is warn/discard.  These values should NOT be changed.
+ *
+ *      value                       action:critical     action:ancillary
+ */
+#define PNG_CRC_DEFAULT       0  /* error/quit          warn/discard data */
+#define PNG_CRC_ERROR_QUIT    1  /* error/quit          error/quit        */
+#define PNG_CRC_WARN_DISCARD  2  /* (INVALID)           warn/discard data */
+#define PNG_CRC_WARN_USE      3  /* warn/use data       warn/use data     */
+#define PNG_CRC_QUIET_USE     4  /* quiet/use data      quiet/use data    */
+#define PNG_CRC_NO_CHANGE     5  /* use current value   use current value */
+
+/* These functions give the user control over the scan-line filtering in
+ * libpng and the compression methods used by zlib.  These functions are
+ * mainly useful for testing, as the defaults should work with most users.
+ * Those users who are tight on memory or want faster performance at the
+ * expense of compression can modify them.  See the compression library
+ * header file (zlib.h) for an explination of the compression functions.
+ */
+
+/* set the filtering method(s) used by libpng.  Currently, the only valid
+ * value for "method" is 0.
+ */
+extern PNG_EXPORT(void,png_set_filter) PNGARG((png_structp png_ptr, int method,
+   int filters));
+
+/* Flags for png_set_filter() to say which filters to use.  The flags
+ * are chosen so that they don't conflict with real filter types
+ * below, in case they are supplied instead of the #defined constants.
+ * These values should NOT be changed.
+ */
+#define PNG_NO_FILTERS     0x00
+#define PNG_FILTER_NONE    0x08
+#define PNG_FILTER_SUB     0x10
+#define PNG_FILTER_UP      0x20
+#define PNG_FILTER_AVG     0x40
+#define PNG_FILTER_PAETH   0x80
+#define PNG_ALL_FILTERS (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP | \
+                         PNG_FILTER_AVG | PNG_FILTER_PAETH)
+
+/* Filter values (not flags) - used in pngwrite.c, pngwutil.c for now.
+ * These defines should NOT be changed.
+ */
+#define PNG_FILTER_VALUE_NONE  0
+#define PNG_FILTER_VALUE_SUB   1
+#define PNG_FILTER_VALUE_UP    2
+#define PNG_FILTER_VALUE_AVG   3
+#define PNG_FILTER_VALUE_PAETH 4
+#define PNG_FILTER_VALUE_LAST  5
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED) /* EXPERIMENTAL */
+/* The "heuristic_method" is given by one of the PNG_FILTER_HEURISTIC_
+ * defines, either the default (minimum-sum-of-absolute-differences), or
+ * the experimental method (weighted-minimum-sum-of-absolute-differences).
+ *
+ * Weights are factors >= 1.0, indicating how important it is to keep the
+ * filter type consistent between rows.  Larger numbers mean the current
+ * filter is that many times as likely to be the same as the "num_weights"
+ * previous filters.  This is cumulative for each previous row with a weight.
+ * There needs to be "num_weights" values in "filter_weights", or it can be
+ * NULL if the weights aren't being specified.  Weights have no influence on
+ * the selection of the first row filter.  Well chosen weights can (in theory)
+ * improve the compression for a given image.
+ *
+ * Costs are factors >= 1.0 indicating the relative decoding costs of a
+ * filter type.  Higher costs indicate more decoding expense, and are
+ * therefore less likely to be selected over a filter with lower computational
+ * costs.  There needs to be a value in "filter_costs" for each valid filter
+ * type (given by PNG_FILTER_VALUE_LAST), or it can be NULL if you aren't
+ * setting the costs.  Costs try to improve the speed of decompression without
+ * unduly increasing the compressed image size.
+ *
+ * A negative weight or cost indicates the default value is to be used, and
+ * values in the range [0.0, 1.0) indicate the value is to remain unchanged.
+ * The default values for both weights and costs are currently 1.0, but may
+ * change if good general weighting/cost heuristics can be found.  If both
+ * the weights and costs are set to 1.0, this degenerates the WEIGHTED method
+ * to the UNWEIGHTED method, but with added encoding time/computation.
+ */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_filter_heuristics) PNGARG((png_structp png_ptr,
+   int heuristic_method, int num_weights, png_doublep filter_weights,
+   png_doublep filter_costs));
+#endif
+#endif /*  PNG_WRITE_WEIGHTED_FILTER_SUPPORTED */
+
+/* Heuristic used for row filter selection.  These defines should NOT be
+ * changed.
+ */
+#define PNG_FILTER_HEURISTIC_DEFAULT    0  /* Currently "UNWEIGHTED" */
+#define PNG_FILTER_HEURISTIC_UNWEIGHTED 1  /* Used by libpng < 0.95 */
+#define PNG_FILTER_HEURISTIC_WEIGHTED   2  /* Experimental feature */
+#define PNG_FILTER_HEURISTIC_LAST       3  /* Not a valid value */
+
+/* Set the library compression level.  Currently, valid values range from
+ * 0 - 9, corresponding directly to the zlib compression levels 0 - 9
+ * (0 - no compression, 9 - "maximal" compression).  Note that tests have
+ * shown that zlib compression levels 3-6 usually perform as well as level 9
+ * for PNG images, and do considerably fewer caclulations.  In the future,
+ * these values may not correspond directly to the zlib compression levels.
+ */
+extern PNG_EXPORT(void,png_set_compression_level) PNGARG((png_structp png_ptr,
+   int level));
+
+extern PNG_EXPORT(void,png_set_compression_mem_level)
+   PNGARG((png_structp png_ptr, int mem_level));
+
+extern PNG_EXPORT(void,png_set_compression_strategy)
+   PNGARG((png_structp png_ptr, int strategy));
+
+extern PNG_EXPORT(void,png_set_compression_window_bits)
+   PNGARG((png_structp png_ptr, int window_bits));
+
+extern PNG_EXPORT(void,png_set_compression_method) PNGARG((png_structp png_ptr,
+   int method));
+
+/* These next functions are called for input/output, memory, and error
+ * handling.  They are in the file pngrio.c, pngwio.c, and pngerror.c,
+ * and call standard C I/O routines such as fread(), fwrite(), and
+ * fprintf().  These functions can be made to use other I/O routines
+ * at run time for those applications that need to handle I/O in a
+ * different manner by calling png_set_???_fn().  See libpng.txt for
+ * more information.
+ */
+
+#if !defined(PNG_NO_STDIO)
+/* Initialize the input/output for the PNG file to the default functions. */
+extern PNG_EXPORT(void,png_init_io) PNGARG((png_structp png_ptr, png_FILE_p fp));
+#endif
+
+/* Replace the (error and abort), and warning functions with user
+ * supplied functions.  If no messages are to be printed you must still
+ * write and use replacement functions. The replacement error_fn should
+ * still do a longjmp to the last setjmp location if you are using this
+ * method of error handling.  If error_fn or warning_fn is NULL, the
+ * default function will be used.
+ */
+
+extern PNG_EXPORT(void,png_set_error_fn) PNGARG((png_structp png_ptr,
+   png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warning_fn));
+
+/* Return the user pointer associated with the error functions */
+extern PNG_EXPORT(png_voidp,png_get_error_ptr) PNGARG((png_structp png_ptr));
+
+/* Replace the default data output functions with a user supplied one(s).
+ * If buffered output is not used, then output_flush_fn can be set to NULL.
+ * If PNG_WRITE_FLUSH_SUPPORTED is not defined at libpng compile time
+ * output_flush_fn will be ignored (and thus can be NULL).
+ */
+extern PNG_EXPORT(void,png_set_write_fn) PNGARG((png_structp png_ptr,
+   png_voidp io_ptr, png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn));
+
+/* Replace the default data input function with a user supplied one. */
+extern PNG_EXPORT(void,png_set_read_fn) PNGARG((png_structp png_ptr,
+   png_voidp io_ptr, png_rw_ptr read_data_fn));
+
+/* Return the user pointer associated with the I/O functions */
+extern PNG_EXPORT(png_voidp,png_get_io_ptr) PNGARG((png_structp png_ptr));
+
+extern PNG_EXPORT(void,png_set_read_status_fn) PNGARG((png_structp png_ptr,
+   png_read_status_ptr read_row_fn));
+
+extern PNG_EXPORT(void,png_set_write_status_fn) PNGARG((png_structp png_ptr,
+   png_write_status_ptr write_row_fn));
+
+#ifdef PNG_USER_MEM_SUPPORTED
+/* Replace the default memory allocation functions with user supplied one(s). */
+extern PNG_EXPORT(void,png_set_mem_fn) PNGARG((png_structp png_ptr,
+   png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn));
+/* Return the user pointer associated with the memory functions */
+extern PNG_EXPORT(png_voidp,png_get_mem_ptr) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_LEGACY_SUPPORTED)
+extern PNG_EXPORT(void,png_set_read_user_transform_fn) PNGARG((png_structp
+   png_ptr, png_user_transform_ptr read_user_transform_fn));
+#endif
+
+#if defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_LEGACY_SUPPORTED)
+extern PNG_EXPORT(void,png_set_write_user_transform_fn) PNGARG((png_structp
+   png_ptr, png_user_transform_ptr write_user_transform_fn));
+#endif
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_LEGACY_SUPPORTED)
+extern PNG_EXPORT(void,png_set_user_transform_info) PNGARG((png_structp
+   png_ptr, png_voidp user_transform_ptr, int user_transform_depth,
+   int user_transform_channels));
+/* Return the user pointer associated with the user transform functions */
+extern PNG_EXPORT(png_voidp,png_get_user_transform_ptr)
+   PNGARG((png_structp png_ptr));
+#endif
+
+#ifdef PNG_USER_CHUNKS_SUPPORTED
+extern PNG_EXPORT(void,png_set_read_user_chunk_fn) PNGARG((png_structp png_ptr,
+   png_voidp user_chunk_ptr, png_user_chunk_ptr read_user_chunk_fn));
+extern PNG_EXPORT(png_voidp,png_get_user_chunk_ptr) PNGARG((png_structp
+   png_ptr));
+#endif
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+/* Sets the function callbacks for the push reader, and a pointer to a
+ * user-defined structure available to the callback functions.
+ */
+extern PNG_EXPORT(void,png_set_progressive_read_fn) PNGARG((png_structp png_ptr,
+   png_voidp progressive_ptr,
+   png_progressive_info_ptr info_fn, png_progressive_row_ptr row_fn,
+   png_progressive_end_ptr end_fn));
+
+/* returns the user pointer associated with the push read functions */
+extern PNG_EXPORT(png_voidp,png_get_progressive_ptr)
+   PNGARG((png_structp png_ptr));
+
+/* function to be called when data becomes available */
+extern PNG_EXPORT(void,png_process_data) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_bytep buffer, png_size_t buffer_size));
+
+/* function that combines rows.  Not very much different than the
+ * png_combine_row() call.  Is this even used?????
+ */
+extern PNG_EXPORT(void,png_progressive_combine_row) PNGARG((png_structp png_ptr,
+   png_bytep old_row, png_bytep new_row));
+#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */
+
+extern PNG_EXPORT(png_voidp,png_malloc) PNGARG((png_structp png_ptr,
+   png_uint_32 size));
+
+#if defined(PNG_1_0_X)
+#  define png_malloc_warn png_malloc
+#else
+/* Added at libpng version 1.2.4 */
+extern PNG_EXPORT(png_voidp,png_malloc_warn) PNGARG((png_structp png_ptr,
+   png_uint_32 size));
+#endif
+
+/* frees a pointer allocated by png_malloc() */
+extern PNG_EXPORT(void,png_free) PNGARG((png_structp png_ptr, png_voidp ptr));
+
+#if defined(PNG_1_0_X)
+/* Function to allocate memory for zlib. */
+extern PNG_EXPORT(voidpf,png_zalloc) PNGARG((voidpf png_ptr, uInt items,
+   uInt size));
+
+/* Function to free memory for zlib */
+extern PNG_EXPORT(void,png_zfree) PNGARG((voidpf png_ptr, voidpf ptr));
+#endif
+
+/* Free data that was allocated internally */
+extern PNG_EXPORT(void,png_free_data) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 free_me, int num));
+#ifdef PNG_FREE_ME_SUPPORTED
+/* Reassign responsibility for freeing existing data, whether allocated
+ * by libpng or by the application */
+extern PNG_EXPORT(void,png_data_freer) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int freer, png_uint_32 mask));
+#endif
+/* assignments for png_data_freer */
+#define PNG_DESTROY_WILL_FREE_DATA 1
+#define PNG_SET_WILL_FREE_DATA 1
+#define PNG_USER_WILL_FREE_DATA 2
+/* Flags for png_ptr->free_me and info_ptr->free_me */
+#define PNG_FREE_HIST 0x0008
+#define PNG_FREE_ICCP 0x0010
+#define PNG_FREE_SPLT 0x0020
+#define PNG_FREE_ROWS 0x0040
+#define PNG_FREE_PCAL 0x0080
+#define PNG_FREE_SCAL 0x0100
+#define PNG_FREE_UNKN 0x0200
+#define PNG_FREE_LIST 0x0400
+#define PNG_FREE_PLTE 0x1000
+#define PNG_FREE_TRNS 0x2000
+#define PNG_FREE_TEXT 0x4000
+#define PNG_FREE_ALL  0x7fff
+#define PNG_FREE_MUL  0x4220 /* PNG_FREE_SPLT|PNG_FREE_TEXT|PNG_FREE_UNKN */
+
+#ifdef PNG_USER_MEM_SUPPORTED
+extern PNG_EXPORT(png_voidp,png_malloc_default) PNGARG((png_structp png_ptr,
+   png_uint_32 size));
+extern PNG_EXPORT(void,png_free_default) PNGARG((png_structp png_ptr,
+   png_voidp ptr));
+#endif
+
+extern PNG_EXPORT(png_voidp,png_memcpy_check) PNGARG((png_structp png_ptr,
+   png_voidp s1, png_voidp s2, png_uint_32 size));
+
+extern PNG_EXPORT(png_voidp,png_memset_check) PNGARG((png_structp png_ptr,
+   png_voidp s1, int value, png_uint_32 size));
+
+#if defined(USE_FAR_KEYWORD)  /* memory model conversion function */
+extern void *png_far_to_near PNGARG((png_structp png_ptr,png_voidp ptr,
+   int check));
+#endif /* USE_FAR_KEYWORD */
+
+/* Fatal error in PNG image of libpng - can't continue */
+extern PNG_EXPORT(void,png_error) PNGARG((png_structp png_ptr,
+   png_const_charp error_message));
+
+/* The same, but the chunk name is prepended to the error string. */
+extern PNG_EXPORT(void,png_chunk_error) PNGARG((png_structp png_ptr,
+   png_const_charp error_message));
+
+/* Non-fatal error in libpng.  Can continue, but may have a problem. */
+extern PNG_EXPORT(void,png_warning) PNGARG((png_structp png_ptr,
+   png_const_charp warning_message));
+
+/* Non-fatal error in libpng, chunk name is prepended to message. */
+extern PNG_EXPORT(void,png_chunk_warning) PNGARG((png_structp png_ptr,
+   png_const_charp warning_message));
+
+/* The png_set_<chunk> functions are for storing values in the png_info_struct.
+ * Similarly, the png_get_<chunk> calls are used to read values from the
+ * png_info_struct, either storing the parameters in the passed variables, or
+ * setting pointers into the png_info_struct where the data is stored.  The
+ * png_get_<chunk> functions return a non-zero value if the data was available
+ * in info_ptr, or return zero and do not change any of the parameters if the
+ * data was not available.
+ *
+ * These functions should be used instead of directly accessing png_info
+ * to avoid problems with future changes in the size and internal layout of
+ * png_info_struct.
+ */
+/* Returns "flag" if chunk data is valid in info_ptr. */
+extern PNG_EXPORT(png_uint_32,png_get_valid) PNGARG((png_structp png_ptr,
+png_infop info_ptr, png_uint_32 flag));
+
+/* Returns number of bytes needed to hold a transformed row. */
+extern PNG_EXPORT(png_uint_32,png_get_rowbytes) PNGARG((png_structp png_ptr,
+png_infop info_ptr));
+
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+/* Returns row_pointers, which is an array of pointers to scanlines that was
+returned from png_read_png(). */
+extern PNG_EXPORT(png_bytepp,png_get_rows) PNGARG((png_structp png_ptr,
+png_infop info_ptr));
+/* Set row_pointers, which is an array of pointers to scanlines for use
+by png_write_png(). */
+extern PNG_EXPORT(void,png_set_rows) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_bytepp row_pointers));
+#endif
+
+/* Returns number of color channels in image. */
+extern PNG_EXPORT(png_byte,png_get_channels) PNGARG((png_structp png_ptr,
+png_infop info_ptr));
+
+#ifdef PNG_EASY_ACCESS_SUPPORTED
+/* Returns image width in pixels. */
+extern PNG_EXPORT(png_uint_32, png_get_image_width) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image height in pixels. */
+extern PNG_EXPORT(png_uint_32, png_get_image_height) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image bit_depth. */
+extern PNG_EXPORT(png_byte, png_get_bit_depth) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image color_type. */
+extern PNG_EXPORT(png_byte, png_get_color_type) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image filter_type. */
+extern PNG_EXPORT(png_byte, png_get_filter_type) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image interlace_type. */
+extern PNG_EXPORT(png_byte, png_get_interlace_type) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image compression_type. */
+extern PNG_EXPORT(png_byte, png_get_compression_type) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image resolution in pixels per meter, from pHYs chunk data. */
+extern PNG_EXPORT(png_uint_32, png_get_pixels_per_meter) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+extern PNG_EXPORT(png_uint_32, png_get_x_pixels_per_meter) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+extern PNG_EXPORT(png_uint_32, png_get_y_pixels_per_meter) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns pixel aspect ratio, computed from pHYs chunk data.  */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(float, png_get_pixel_aspect_ratio) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+#endif
+
+/* Returns image x, y offset in pixels or microns, from oFFs chunk data. */
+extern PNG_EXPORT(png_int_32, png_get_x_offset_pixels) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+extern PNG_EXPORT(png_int_32, png_get_y_offset_pixels) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+extern PNG_EXPORT(png_int_32, png_get_x_offset_microns) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+extern PNG_EXPORT(png_int_32, png_get_y_offset_microns) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+#endif /* PNG_EASY_ACCESS_SUPPORTED */
+
+/* Returns pointer to signature string read from PNG header */
+extern PNG_EXPORT(png_bytep,png_get_signature) PNGARG((png_structp png_ptr,
+png_infop info_ptr));
+
+#if defined(PNG_bKGD_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_bKGD) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_color_16p *background));
+#endif
+
+#if defined(PNG_bKGD_SUPPORTED)
+extern PNG_EXPORT(void,png_set_bKGD) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_color_16p background));
+#endif
+
+#if defined(PNG_cHRM_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_cHRM) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, double *white_x, double *white_y, double *red_x,
+   double *red_y, double *green_x, double *green_y, double *blue_x,
+   double *blue_y));
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_cHRM_fixed) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_fixed_point *int_white_x, png_fixed_point
+   *int_white_y, png_fixed_point *int_red_x, png_fixed_point *int_red_y,
+   png_fixed_point *int_green_x, png_fixed_point *int_green_y, png_fixed_point
+   *int_blue_x, png_fixed_point *int_blue_y));
+#endif
+#endif
+
+#if defined(PNG_cHRM_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_cHRM) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, double white_x, double white_y, double red_x,
+   double red_y, double green_x, double green_y, double blue_x, double blue_y));
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_cHRM_fixed) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_fixed_point int_white_x, png_fixed_point int_white_y,
+   png_fixed_point int_red_x, png_fixed_point int_red_y, png_fixed_point
+   int_green_x, png_fixed_point int_green_y, png_fixed_point int_blue_x,
+   png_fixed_point int_blue_y));
+#endif
+#endif
+
+#if defined(PNG_gAMA_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_gAMA) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, double *file_gamma));
+#endif
+extern PNG_EXPORT(png_uint_32,png_get_gAMA_fixed) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_fixed_point *int_file_gamma));
+#endif
+
+#if defined(PNG_gAMA_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_gAMA) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, double file_gamma));
+#endif
+extern PNG_EXPORT(void,png_set_gAMA_fixed) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_fixed_point int_file_gamma));
+#endif
+
+#if defined(PNG_hIST_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_hIST) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_16p *hist));
+#endif
+
+#if defined(PNG_hIST_SUPPORTED)
+extern PNG_EXPORT(void,png_set_hIST) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_16p hist));
+#endif
+
+extern PNG_EXPORT(png_uint_32,png_get_IHDR) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 *width, png_uint_32 *height,
+   int *bit_depth, int *color_type, int *interlace_method,
+   int *compression_method, int *filter_method));
+
+extern PNG_EXPORT(void,png_set_IHDR) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 width, png_uint_32 height, int bit_depth,
+   int color_type, int interlace_method, int compression_method,
+   int filter_method));
+
+#if defined(PNG_oFFs_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_oFFs) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_int_32 *offset_x, png_int_32 *offset_y,
+   int *unit_type));
+#endif
+
+#if defined(PNG_oFFs_SUPPORTED)
+extern PNG_EXPORT(void,png_set_oFFs) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_int_32 offset_x, png_int_32 offset_y,
+   int unit_type));
+#endif
+
+#if defined(PNG_pCAL_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_pCAL) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_charp *purpose, png_int_32 *X0, png_int_32 *X1,
+   int *type, int *nparams, png_charp *units, png_charpp *params));
+#endif
+
+#if defined(PNG_pCAL_SUPPORTED)
+extern PNG_EXPORT(void,png_set_pCAL) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_charp purpose, png_int_32 X0, png_int_32 X1,
+   int type, int nparams, png_charp units, png_charpp params));
+#endif
+
+#if defined(PNG_pHYs_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_pHYs) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 *res_x, png_uint_32 *res_y, int *unit_type));
+#endif
+
+#if defined(PNG_pHYs_SUPPORTED)
+extern PNG_EXPORT(void,png_set_pHYs) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 res_x, png_uint_32 res_y, int unit_type));
+#endif
+
+extern PNG_EXPORT(png_uint_32,png_get_PLTE) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_colorp *palette, int *num_palette));
+
+extern PNG_EXPORT(void,png_set_PLTE) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_colorp palette, int num_palette));
+
+#if defined(PNG_sBIT_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_sBIT) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_color_8p *sig_bit));
+#endif
+
+#if defined(PNG_sBIT_SUPPORTED)
+extern PNG_EXPORT(void,png_set_sBIT) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_color_8p sig_bit));
+#endif
+
+#if defined(PNG_sRGB_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_sRGB) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int *intent));
+#endif
+
+#if defined(PNG_sRGB_SUPPORTED)
+extern PNG_EXPORT(void,png_set_sRGB) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int intent));
+extern PNG_EXPORT(void,png_set_sRGB_gAMA_and_cHRM) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int intent));
+#endif
+
+#if defined(PNG_iCCP_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_iCCP) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_charpp name, int *compression_type,
+   png_charpp profile, png_uint_32 *proflen));
+   /* Note to maintainer: profile should be png_bytepp */
+#endif
+
+#if defined(PNG_iCCP_SUPPORTED)
+extern PNG_EXPORT(void,png_set_iCCP) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_charp name, int compression_type,
+   png_charp profile, png_uint_32 proflen));
+   /* Note to maintainer: profile should be png_bytep */
+#endif
+
+#if defined(PNG_sPLT_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_sPLT) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_sPLT_tpp entries));
+#endif
+
+#if defined(PNG_sPLT_SUPPORTED)
+extern PNG_EXPORT(void,png_set_sPLT) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_sPLT_tp entries, int nentries));
+#endif
+
+#if defined(PNG_TEXT_SUPPORTED)
+/* png_get_text also returns the number of text chunks in *num_text */
+extern PNG_EXPORT(png_uint_32,png_get_text) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_textp *text_ptr, int *num_text));
+#endif
+
+/*
+ *  Note while png_set_text() will accept a structure whose text,
+ *  language, and  translated keywords are NULL pointers, the structure
+ *  returned by png_get_text will always contain regular
+ *  zero-terminated C strings.  They might be empty strings but
+ *  they will never be NULL pointers.
+ */
+
+#if defined(PNG_TEXT_SUPPORTED)
+extern PNG_EXPORT(void,png_set_text) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_textp text_ptr, int num_text));
+#endif
+
+#if defined(PNG_tIME_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_tIME) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_timep *mod_time));
+#endif
+
+#if defined(PNG_tIME_SUPPORTED)
+extern PNG_EXPORT(void,png_set_tIME) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_timep mod_time));
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_tRNS) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_bytep *trans, int *num_trans,
+   png_color_16p *trans_values));
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED)
+extern PNG_EXPORT(void,png_set_tRNS) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_bytep trans, int num_trans,
+   png_color_16p trans_values));
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED)
+#endif
+
+#if defined(PNG_sCAL_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_sCAL) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int *unit, double *width, double *height));
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_sCAL_s) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int *unit, png_charpp swidth, png_charpp sheight));
+#endif
+#endif
+#endif /* PNG_sCAL_SUPPORTED */
+
+#if defined(PNG_sCAL_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_sCAL) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int unit, double width, double height));
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_sCAL_s) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int unit, png_charp swidth, png_charp sheight));
+#endif
+#endif /* PNG_sCAL_SUPPORTED || PNG_WRITE_sCAL_SUPPORTED */
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+/* provide a list of chunks and how they are to be handled, if the built-in
+   handling or default unknown chunk handling is not desired.  Any chunks not
+   listed will be handled in the default manner.  The IHDR and IEND chunks
+   must not be listed.
+      keep = 0: follow default behavour
+           = 1: do not keep
+           = 2: keep only if safe-to-copy
+           = 3: keep even if unsafe-to-copy
+*/
+extern PNG_EXPORT(void, png_set_keep_unknown_chunks) PNGARG((png_structp
+   png_ptr, int keep, png_bytep chunk_list, int num_chunks));
+extern PNG_EXPORT(void, png_set_unknown_chunks) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_unknown_chunkp unknowns, int num_unknowns));
+extern PNG_EXPORT(void, png_set_unknown_chunk_location)
+   PNGARG((png_structp png_ptr, png_infop info_ptr, int chunk, int location));
+extern PNG_EXPORT(png_uint_32,png_get_unknown_chunks) PNGARG((png_structp
+   png_ptr, png_infop info_ptr, png_unknown_chunkpp entries));
+#endif
+#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+PNG_EXPORT(int,png_handle_as_unknown) PNGARG((png_structp png_ptr, png_bytep
+   chunk_name));
+#endif
+
+/* Png_free_data() will turn off the "valid" flag for anything it frees.
+   If you need to turn it off for a chunk that your application has freed,
+   you can use png_set_invalid(png_ptr, info_ptr, PNG_INFO_CHNK); */
+extern PNG_EXPORT(void, png_set_invalid) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int mask));
+
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+/* The "params" pointer is currently not used and is for future expansion. */
+extern PNG_EXPORT(void, png_read_png) PNGARG((png_structp png_ptr,
+                        png_infop info_ptr,
+                        int transforms,
+                        png_voidp params));
+extern PNG_EXPORT(void, png_write_png) PNGARG((png_structp png_ptr,
+                        png_infop info_ptr,
+                        int transforms,
+                        png_voidp params));
+#endif
+
+/* Define PNG_DEBUG at compile time for debugging information.  Higher
+ * numbers for PNG_DEBUG mean more debugging information.  This has
+ * only been added since version 0.95 so it is not implemented throughout
+ * libpng yet, but more support will be added as needed.
+ */
+#ifdef PNG_DEBUG
+#if (PNG_DEBUG > 0)
+#if !defined(PNG_DEBUG_FILE) && defined(_MSC_VER)
+#include <crtdbg.h>
+#if (PNG_DEBUG > 1)
+#define png_debug(l,m)  _RPT0(_CRT_WARN,m)
+#define png_debug1(l,m,p1)  _RPT1(_CRT_WARN,m,p1)
+#define png_debug2(l,m,p1,p2) _RPT2(_CRT_WARN,m,p1,p2)
+#endif
+#else /* PNG_DEBUG_FILE || !_MSC_VER */
+#ifndef PNG_DEBUG_FILE
+#define PNG_DEBUG_FILE stderr
+#endif /* PNG_DEBUG_FILE */
+#if (PNG_DEBUG > 1)
+#define png_debug(l,m) \
+{ \
+     int num_tabs=l; \
+     fprintf(PNG_DEBUG_FILE,"%s"m,(num_tabs==1 ? "\t" : \
+       (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":"")))); \
+}
+#define png_debug1(l,m,p1) \
+{ \
+     int num_tabs=l; \
+     fprintf(PNG_DEBUG_FILE,"%s"m,(num_tabs==1 ? "\t" : \
+       (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":""))),p1); \
+}
+#define png_debug2(l,m,p1,p2) \
+{ \
+     int num_tabs=l; \
+     fprintf(PNG_DEBUG_FILE,"%s"m,(num_tabs==1 ? "\t" : \
+       (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":""))),p1,p2); \
+}
+#endif /* (PNG_DEBUG > 1) */
+#endif /* _MSC_VER */
+#endif /* (PNG_DEBUG > 0) */
+#endif /* PNG_DEBUG */
+#ifndef png_debug
+#define png_debug(l, m)
+#endif
+#ifndef png_debug1
+#define png_debug1(l, m, p1)
+#endif
+#ifndef png_debug2
+#define png_debug2(l, m, p1, p2)
+#endif
+
+extern PNG_EXPORT(png_bytep,png_sig_bytes) PNGARG((void));
+
+extern PNG_EXPORT(png_charp,png_get_copyright) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(png_charp,png_get_header_ver) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(png_charp,png_get_header_version) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(png_charp,png_get_libpng_ver) PNGARG((png_structp png_ptr));
+
+#ifdef PNG_MNG_FEATURES_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_permit_mng_features) PNGARG((png_structp
+   png_ptr, png_uint_32 mng_features_permitted));
+#endif
+
+/* For use in png_set_keep_unknown, added to version 1.2.6 */
+#define PNG_HANDLE_CHUNK_AS_DEFAULT   0
+#define PNG_HANDLE_CHUNK_NEVER        1
+#define PNG_HANDLE_CHUNK_IF_SAFE      2
+#define PNG_HANDLE_CHUNK_ALWAYS       3
+
+/* Added to version 1.2.0 */
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+#define PNG_ASM_FLAG_MMX_SUPPORT_COMPILED  0x01  /* not user-settable */
+#define PNG_ASM_FLAG_MMX_SUPPORT_IN_CPU    0x02  /* not user-settable */
+#define PNG_ASM_FLAG_MMX_READ_COMBINE_ROW  0x04
+#define PNG_ASM_FLAG_MMX_READ_INTERLACE    0x08
+#define PNG_ASM_FLAG_MMX_READ_FILTER_SUB   0x10
+#define PNG_ASM_FLAG_MMX_READ_FILTER_UP    0x20
+#define PNG_ASM_FLAG_MMX_READ_FILTER_AVG   0x40
+#define PNG_ASM_FLAG_MMX_READ_FILTER_PAETH 0x80
+#define PNG_ASM_FLAGS_INITIALIZED          0x80000000  /* not user-settable */
+
+#define PNG_MMX_READ_FLAGS ( PNG_ASM_FLAG_MMX_READ_COMBINE_ROW  \
+                           | PNG_ASM_FLAG_MMX_READ_INTERLACE    \
+                           | PNG_ASM_FLAG_MMX_READ_FILTER_SUB   \
+                           | PNG_ASM_FLAG_MMX_READ_FILTER_UP    \
+                           | PNG_ASM_FLAG_MMX_READ_FILTER_AVG   \
+                           | PNG_ASM_FLAG_MMX_READ_FILTER_PAETH )
+#define PNG_MMX_WRITE_FLAGS ( 0 )
+
+#define PNG_MMX_FLAGS ( PNG_ASM_FLAG_MMX_SUPPORT_COMPILED \
+                      | PNG_ASM_FLAG_MMX_SUPPORT_IN_CPU   \
+                      | PNG_MMX_READ_FLAGS                \
+                      | PNG_MMX_WRITE_FLAGS )
+
+#define PNG_SELECT_READ   1
+#define PNG_SELECT_WRITE  2
+
+#if !defined(PNG_1_0_X)
+/* pngget.c */
+extern PNG_EXPORT(png_uint_32,png_get_mmx_flagmask)
+   PNGARG((int flag_select, int *compilerID));
+
+/* pngget.c */
+extern PNG_EXPORT(png_uint_32,png_get_asm_flagmask)
+   PNGARG((int flag_select));
+
+/* pngget.c */
+extern PNG_EXPORT(png_uint_32,png_get_asm_flags)
+   PNGARG((png_structp png_ptr));
+
+/* pngget.c */
+extern PNG_EXPORT(png_byte,png_get_mmx_bitdepth_threshold)
+   PNGARG((png_structp png_ptr));
+
+/* pngget.c */
+extern PNG_EXPORT(png_uint_32,png_get_mmx_rowbytes_threshold)
+   PNGARG((png_structp png_ptr));
+
+/* pngset.c */
+extern PNG_EXPORT(void,png_set_asm_flags)
+   PNGARG((png_structp png_ptr, png_uint_32 asm_flags));
+
+/* pngset.c */
+extern PNG_EXPORT(void,png_set_mmx_thresholds)
+   PNGARG((png_structp png_ptr, png_byte mmx_bitdepth_threshold,
+   png_uint_32 mmx_rowbytes_threshold));
+
+#endif /* PNG_1_0_X */
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+
+#if !defined(PNG_1_0_X)
+/* png.c, pnggccrd.c, or pngvcrd.c */
+extern PNG_EXPORT(int,png_mmx_support) PNGARG((void));
+
+/* Strip the prepended error numbers ("#nnn ") from error and warning
+ * messages before passing them to the error or warning handler. */
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+extern PNG_EXPORT(void,png_set_strip_error_numbers) PNGARG((png_structp
+   png_ptr, png_uint_32 strip_mode));
+#endif
+
+#endif /* PNG_1_0_X */
+
+/* Added at libpng-1.2.6 */
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+extern PNG_EXPORT(void,png_set_user_limits) PNGARG((png_structp
+   png_ptr, png_uint_32 user_width_max, png_uint_32 user_height_max));
+extern PNG_EXPORT(png_uint_32,png_get_user_width_max) PNGARG((png_structp
+   png_ptr));
+extern PNG_EXPORT(png_uint_32,png_get_user_height_max) PNGARG((png_structp
+   png_ptr));
+#endif
+
+/* Maintainer: Put new public prototypes here ^, in libpng.3, and project defs */
+
+#ifdef PNG_READ_COMPOSITE_NODIV_SUPPORTED
+/* With these routines we avoid an integer divide, which will be slower on
+ * most machines.  However, it does take more operations than the corresponding
+ * divide method, so it may be slower on a few RISC systems.  There are two
+ * shifts (by 8 or 16 bits) and an addition, versus a single integer divide.
+ *
+ * Note that the rounding factors are NOT supposed to be the same!  128 and
+ * 32768 are correct for the NODIV code; 127 and 32767 are correct for the
+ * standard method.
+ *
+ * [Optimized code by Greg Roelofs and Mark Adler...blame us for bugs. :-) ]
+ */
+
+ /* fg and bg should be in `gamma 1.0' space; alpha is the opacity          */
+
+#  define png_composite(composite, fg, alpha, bg)                            \
+     { png_uint_16 temp = (png_uint_16)((png_uint_16)(fg) * (png_uint_16)(alpha) \
+                        +        (png_uint_16)(bg)*(png_uint_16)(255 -       \
+                        (png_uint_16)(alpha)) + (png_uint_16)128);           \
+       (composite) = (png_byte)((temp + (temp >> 8)) >> 8); }
+
+#  define png_composite_16(composite, fg, alpha, bg)                         \
+     { png_uint_32 temp = (png_uint_32)((png_uint_32)(fg) * (png_uint_32)(alpha) \
+                        + (png_uint_32)(bg)*(png_uint_32)(65535L -           \
+                        (png_uint_32)(alpha)) + (png_uint_32)32768L);        \
+       (composite) = (png_uint_16)((temp + (temp >> 16)) >> 16); }
+
+#else  /* standard method using integer division */
+
+#  define png_composite(composite, fg, alpha, bg)                            \
+     (composite) = (png_byte)(((png_uint_16)(fg) * (png_uint_16)(alpha) +    \
+       (png_uint_16)(bg) * (png_uint_16)(255 - (png_uint_16)(alpha)) +       \
+       (png_uint_16)127) / 255)
+
+#  define png_composite_16(composite, fg, alpha, bg)                         \
+     (composite) = (png_uint_16)(((png_uint_32)(fg) * (png_uint_32)(alpha) + \
+       (png_uint_32)(bg)*(png_uint_32)(65535L - (png_uint_32)(alpha)) +      \
+       (png_uint_32)32767) / (png_uint_32)65535L)
+
+#endif /* PNG_READ_COMPOSITE_NODIV_SUPPORTED */
+
+/* These next functions are used internally in the code.  They generally
+ * shouldn't be used unless you are writing code to add or replace some
+ * functionality in libpng.  More information about most functions can
+ * be found in the files where the functions are located.
+ */
+
+#if defined(PNG_INTERNAL)
+
+/* Various modes of operation.  Note that after an init, mode is set to
+ * zero automatically when the structure is created.
+ */
+#define PNG_HAVE_IHDR               0x01
+#define PNG_HAVE_PLTE               0x02
+#define PNG_HAVE_IDAT               0x04
+#define PNG_AFTER_IDAT              0x08
+#define PNG_HAVE_IEND               0x10
+#define PNG_HAVE_gAMA               0x20
+#define PNG_HAVE_cHRM               0x40
+#define PNG_HAVE_sRGB               0x80
+#define PNG_HAVE_CHUNK_HEADER      0x100
+#define PNG_WROTE_tIME             0x200
+#define PNG_WROTE_INFO_BEFORE_PLTE 0x400
+#define PNG_BACKGROUND_IS_GRAY     0x800
+#define PNG_HAVE_PNG_SIGNATURE    0x1000
+
+/* flags for the transformations the PNG library does on the image data */
+#define PNG_BGR                0x0001
+#define PNG_INTERLACE          0x0002
+#define PNG_PACK               0x0004
+#define PNG_SHIFT              0x0008
+#define PNG_SWAP_BYTES         0x0010
+#define PNG_INVERT_MONO        0x0020
+#define PNG_DITHER             0x0040
+#define PNG_BACKGROUND         0x0080
+#define PNG_BACKGROUND_EXPAND  0x0100
+                          /*   0x0200 unused */
+#define PNG_16_TO_8            0x0400
+#define PNG_RGBA               0x0800
+#define PNG_EXPAND             0x1000
+#define PNG_GAMMA              0x2000
+#define PNG_GRAY_TO_RGB        0x4000
+#define PNG_FILLER             0x8000L
+#define PNG_PACKSWAP          0x10000L
+#define PNG_SWAP_ALPHA        0x20000L
+#define PNG_STRIP_ALPHA       0x40000L
+#define PNG_INVERT_ALPHA      0x80000L
+#define PNG_USER_TRANSFORM   0x100000L
+#define PNG_RGB_TO_GRAY_ERR  0x200000L
+#define PNG_RGB_TO_GRAY_WARN 0x400000L
+#define PNG_RGB_TO_GRAY      0x600000L  /* two bits, RGB_TO_GRAY_ERR|WARN */
+                       /*    0x800000L     Unused */
+#define PNG_ADD_ALPHA       0x1000000L  /* Added to libpng-1.2.7 */
+                       /*   0x2000000L  unused */
+                       /*   0x4000000L  unused */
+                       /*   0x8000000L  unused */
+                       /*  0x10000000L  unused */
+                       /*  0x20000000L  unused */
+                       /*  0x40000000L  unused */
+
+/* flags for png_create_struct */
+#define PNG_STRUCT_PNG   0x0001
+#define PNG_STRUCT_INFO  0x0002
+
+/* Scaling factor for filter heuristic weighting calculations */
+#define PNG_WEIGHT_SHIFT 8
+#define PNG_WEIGHT_FACTOR (1<<(PNG_WEIGHT_SHIFT))
+#define PNG_COST_SHIFT 3
+#define PNG_COST_FACTOR (1<<(PNG_COST_SHIFT))
+
+/* flags for the png_ptr->flags rather than declaring a byte for each one */
+#define PNG_FLAG_ZLIB_CUSTOM_STRATEGY     0x0001
+#define PNG_FLAG_ZLIB_CUSTOM_LEVEL        0x0002
+#define PNG_FLAG_ZLIB_CUSTOM_MEM_LEVEL    0x0004
+#define PNG_FLAG_ZLIB_CUSTOM_WINDOW_BITS  0x0008
+#define PNG_FLAG_ZLIB_CUSTOM_METHOD       0x0010
+#define PNG_FLAG_ZLIB_FINISHED            0x0020
+#define PNG_FLAG_ROW_INIT                 0x0040
+#define PNG_FLAG_FILLER_AFTER             0x0080
+#define PNG_FLAG_CRC_ANCILLARY_USE        0x0100
+#define PNG_FLAG_CRC_ANCILLARY_NOWARN     0x0200
+#define PNG_FLAG_CRC_CRITICAL_USE         0x0400
+#define PNG_FLAG_CRC_CRITICAL_IGNORE      0x0800
+#define PNG_FLAG_FREE_PLTE                0x1000
+#define PNG_FLAG_FREE_TRNS                0x2000
+#define PNG_FLAG_FREE_HIST                0x4000
+#define PNG_FLAG_KEEP_UNKNOWN_CHUNKS      0x8000L
+#define PNG_FLAG_KEEP_UNSAFE_CHUNKS       0x10000L
+#define PNG_FLAG_LIBRARY_MISMATCH         0x20000L
+#define PNG_FLAG_STRIP_ERROR_NUMBERS      0x40000L
+#define PNG_FLAG_STRIP_ERROR_TEXT         0x80000L
+#define PNG_FLAG_MALLOC_NULL_MEM_OK       0x100000L
+#define PNG_FLAG_ADD_ALPHA                0x200000L  /* Added to libpng-1.2.8 */
+#define PNG_FLAG_STRIP_ALPHA              0x400000L  /* Added to libpng-1.2.8 */
+                                  /*      0x800000L  unused */
+                                  /*     0x1000000L  unused */
+                                  /*     0x2000000L  unused */
+                                  /*     0x4000000L  unused */
+                                  /*     0x8000000L  unused */
+                                  /*    0x10000000L  unused */
+                                  /*    0x20000000L  unused */
+                                  /*    0x40000000L  unused */
+
+#define PNG_FLAG_CRC_ANCILLARY_MASK (PNG_FLAG_CRC_ANCILLARY_USE | \
+                                     PNG_FLAG_CRC_ANCILLARY_NOWARN)
+
+#define PNG_FLAG_CRC_CRITICAL_MASK  (PNG_FLAG_CRC_CRITICAL_USE | \
+                                     PNG_FLAG_CRC_CRITICAL_IGNORE)
+
+#define PNG_FLAG_CRC_MASK           (PNG_FLAG_CRC_ANCILLARY_MASK | \
+                                     PNG_FLAG_CRC_CRITICAL_MASK)
+
+/* save typing and make code easier to understand */
+
+#define PNG_COLOR_DIST(c1, c2) (abs((int)((c1).red) - (int)((c2).red)) + \
+   abs((int)((c1).green) - (int)((c2).green)) + \
+   abs((int)((c1).blue) - (int)((c2).blue)))
+
+/* Added to libpng-1.2.6 JB */
+#define PNG_ROWBYTES(pixel_bits, width) \
+    ((pixel_bits) >= 8 ? \
+    ((width) * (((png_uint_32)(pixel_bits)) >> 3)) : \
+    (( ((width) * ((png_uint_32)(pixel_bits))) + 7) >> 3) )
+
+/* PNG_OUT_OF_RANGE returns true if value is outside the range
+   ideal-delta..ideal+delta.  Each argument is evaluated twice.
+   "ideal" and "delta" should be constants, normally simple
+   integers, "value" a variable. Added to libpng-1.2.6 JB */
+#define PNG_OUT_OF_RANGE(value, ideal, delta) \
+        ( (value) < (ideal)-(delta) || (value) > (ideal)+(delta) )
+
+/* variables declared in png.c - only it needs to define PNG_NO_EXTERN */
+#if !defined(PNG_NO_EXTERN) || defined(PNG_ALWAYS_EXTERN)
+/* place to hold the signature string for a PNG file. */
+#ifdef PNG_USE_GLOBAL_ARRAYS
+   PNG_EXPORT_VAR (const png_byte FARDATA) png_sig[8];
+#else
+#define png_sig png_sig_bytes(NULL)
+#endif
+#endif /* PNG_NO_EXTERN */
+
+/* Constant strings for known chunk types.  If you need to add a chunk,
+ * define the name here, and add an invocation of the macro in png.c and
+ * wherever it's needed.
+ */
+#define PNG_IHDR const png_byte png_IHDR[5] = { 73,  72,  68,  82, '\0'}
+#define PNG_IDAT const png_byte png_IDAT[5] = { 73,  68,  65,  84, '\0'}
+#define PNG_IEND const png_byte png_IEND[5] = { 73,  69,  78,  68, '\0'}
+#define PNG_PLTE const png_byte png_PLTE[5] = { 80,  76,  84,  69, '\0'}
+#define PNG_bKGD const png_byte png_bKGD[5] = { 98,  75,  71,  68, '\0'}
+#define PNG_cHRM const png_byte png_cHRM[5] = { 99,  72,  82,  77, '\0'}
+#define PNG_gAMA const png_byte png_gAMA[5] = {103,  65,  77,  65, '\0'}
+#define PNG_hIST const png_byte png_hIST[5] = {104,  73,  83,  84, '\0'}
+#define PNG_iCCP const png_byte png_iCCP[5] = {105,  67,  67,  80, '\0'}
+#define PNG_iTXt const png_byte png_iTXt[5] = {105,  84,  88, 116, '\0'}
+#define PNG_oFFs const png_byte png_oFFs[5] = {111,  70,  70, 115, '\0'}
+#define PNG_pCAL const png_byte png_pCAL[5] = {112,  67,  65,  76, '\0'}
+#define PNG_sCAL const png_byte png_sCAL[5] = {115,  67,  65,  76, '\0'}
+#define PNG_pHYs const png_byte png_pHYs[5] = {112,  72,  89, 115, '\0'}
+#define PNG_sBIT const png_byte png_sBIT[5] = {115,  66,  73,  84, '\0'}
+#define PNG_sPLT const png_byte png_sPLT[5] = {115,  80,  76,  84, '\0'}
+#define PNG_sRGB const png_byte png_sRGB[5] = {115,  82,  71,  66, '\0'}
+#define PNG_tEXt const png_byte png_tEXt[5] = {116,  69,  88, 116, '\0'}
+#define PNG_tIME const png_byte png_tIME[5] = {116,  73,  77,  69, '\0'}
+#define PNG_tRNS const png_byte png_tRNS[5] = {116,  82,  78,  83, '\0'}
+#define PNG_zTXt const png_byte png_zTXt[5] = {122,  84,  88, 116, '\0'}
+
+#ifdef PNG_USE_GLOBAL_ARRAYS
+PNG_EXPORT_VAR (const png_byte FARDATA) png_IHDR[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_IDAT[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_IEND[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_PLTE[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_bKGD[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_cHRM[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_gAMA[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_hIST[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_iCCP[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_iTXt[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_oFFs[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_pCAL[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_sCAL[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_pHYs[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_sBIT[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_sPLT[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_sRGB[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_tEXt[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_tIME[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_tRNS[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_zTXt[5];
+#endif /* PNG_USE_GLOBAL_ARRAYS */
+
+
+/* Inline macros to do direct reads of bytes from the input buffer.  These
+ * require that you are using an architecture that uses PNG byte ordering
+ * (MSB first) and supports unaligned data storage.  I think that PowerPC
+ * in big-endian mode and 680x0 are the only ones that will support this.
+ * The x86 line of processors definitely do not.  The png_get_int_32()
+ * routine also assumes we are using two's complement format for negative
+ * values, which is almost certainly true.
+ */
+#if defined(PNG_READ_BIG_ENDIAN_SUPPORTED)
+#  if defined(PNG_pCAL_SUPPORTED) || defined(PNG_oFFs_SUPPORTED)
+#    define png_get_int_32(buf) ( *((png_int_32p) (buf)))
+#  endif
+#  define png_get_uint_32(buf) ( *((png_uint_32p) (buf)))
+#  define png_get_uint_16(buf) ( *((png_uint_16p) (buf)))
+#else
+#  if defined(PNG_pCAL_SUPPORTED) || defined(PNG_oFFs_SUPPORTED)
+PNG_EXTERN png_int_32 png_get_int_32 PNGARG((png_bytep buf));
+#  endif
+PNG_EXTERN png_uint_32 png_get_uint_32 PNGARG((png_bytep buf));
+PNG_EXTERN png_uint_16 png_get_uint_16 PNGARG((png_bytep buf));
+#endif /* !PNG_READ_BIG_ENDIAN_SUPPORTED */
+PNG_EXTERN png_uint_32 png_get_uint_31 PNGARG((png_structp png_ptr,
+  png_bytep buf));
+
+/* Initialize png_ptr struct for reading, and allocate any other memory.
+ * (old interface - DEPRECATED - use png_create_read_struct instead).
+ */
+extern PNG_EXPORT(void,png_read_init) PNGARG((png_structp png_ptr));
+#undef png_read_init
+#define png_read_init(png_ptr) png_read_init_3(&png_ptr, \
+    PNG_LIBPNG_VER_STRING,  png_sizeof(png_struct));
+extern PNG_EXPORT(void,png_read_init_3) PNGARG((png_structpp ptr_ptr,
+    png_const_charp user_png_ver, png_size_t png_struct_size));
+extern PNG_EXPORT(void,png_read_init_2) PNGARG((png_structp png_ptr,
+    png_const_charp user_png_ver, png_size_t png_struct_size, png_size_t
+    png_info_size));
+
+/* Initialize png_ptr struct for writing, and allocate any other memory.
+ * (old interface - DEPRECATED - use png_create_write_struct instead).
+ */
+extern PNG_EXPORT(void,png_write_init) PNGARG((png_structp png_ptr));
+#undef png_write_init
+#define png_write_init(png_ptr) png_write_init_3(&png_ptr, \
+    PNG_LIBPNG_VER_STRING, png_sizeof(png_struct));
+extern PNG_EXPORT(void,png_write_init_3) PNGARG((png_structpp ptr_ptr,
+    png_const_charp user_png_ver, png_size_t png_struct_size));
+extern PNG_EXPORT(void,png_write_init_2) PNGARG((png_structp png_ptr,
+    png_const_charp user_png_ver, png_size_t png_struct_size, png_size_t
+    png_info_size));
+
+/* Allocate memory for an internal libpng struct */
+PNG_EXTERN png_voidp png_create_struct PNGARG((int type));
+
+/* Free memory from internal libpng struct */
+PNG_EXTERN void png_destroy_struct PNGARG((png_voidp struct_ptr));
+
+PNG_EXTERN png_voidp png_create_struct_2 PNGARG((int type, png_malloc_ptr
+  malloc_fn, png_voidp mem_ptr));
+PNG_EXTERN void png_destroy_struct_2 PNGARG((png_voidp struct_ptr,
+   png_free_ptr free_fn, png_voidp mem_ptr));
+
+/* Free any memory that info_ptr points to and reset struct. */
+PNG_EXTERN void png_info_destroy PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+
+#ifndef PNG_1_0_X
+/* Function to allocate memory for zlib. */
+PNG_EXTERN voidpf png_zalloc PNGARG((voidpf png_ptr, uInt items, uInt size));
+
+/* Function to free memory for zlib */
+PNG_EXTERN void png_zfree PNGARG((voidpf png_ptr, voidpf ptr));
+
+#ifdef PNG_SIZE_T
+/* Function to convert a sizeof an item to png_sizeof item */
+   PNG_EXTERN png_size_t PNGAPI png_convert_size PNGARG((size_t size));
+#endif
+
+/* Next four functions are used internally as callbacks.  PNGAPI is required
+ * but not PNG_EXPORT.  PNGAPI added at libpng version 1.2.3. */
+
+PNG_EXTERN void PNGAPI png_default_read_data PNGARG((png_structp png_ptr,
+   png_bytep data, png_size_t length));
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+PNG_EXTERN void PNGAPI png_push_fill_buffer PNGARG((png_structp png_ptr,
+   png_bytep buffer, png_size_t length));
+#endif
+
+PNG_EXTERN void PNGAPI png_default_write_data PNGARG((png_structp png_ptr,
+   png_bytep data, png_size_t length));
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+#if !defined(PNG_NO_STDIO)
+PNG_EXTERN void PNGAPI png_default_flush PNGARG((png_structp png_ptr));
+#endif
+#endif
+#else /* PNG_1_0_X */
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+PNG_EXTERN void png_push_fill_buffer PNGARG((png_structp png_ptr,
+   png_bytep buffer, png_size_t length));
+#endif
+#endif /* PNG_1_0_X */
+
+/* Reset the CRC variable */
+PNG_EXTERN void png_reset_crc PNGARG((png_structp png_ptr));
+
+/* Write the "data" buffer to whatever output you are using. */
+PNG_EXTERN void png_write_data PNGARG((png_structp png_ptr, png_bytep data,
+   png_size_t length));
+
+/* Read data from whatever input you are using into the "data" buffer */
+PNG_EXTERN void png_read_data PNGARG((png_structp png_ptr, png_bytep data,
+   png_size_t length));
+
+/* Read bytes into buf, and update png_ptr->crc */
+PNG_EXTERN void png_crc_read PNGARG((png_structp png_ptr, png_bytep buf,
+   png_size_t length));
+
+/* Decompress data in a chunk that uses compression */
+#if defined(PNG_zTXt_SUPPORTED) || defined(PNG_iTXt_SUPPORTED) || \
+    defined(PNG_iCCP_SUPPORTED) || defined(PNG_sPLT_SUPPORTED)
+PNG_EXTERN png_charp png_decompress_chunk PNGARG((png_structp png_ptr,
+   int comp_type, png_charp chunkdata, png_size_t chunklength,
+   png_size_t prefix_length, png_size_t *data_length));
+#endif
+
+/* Read "skip" bytes, read the file crc, and (optionally) verify png_ptr->crc */
+PNG_EXTERN int png_crc_finish PNGARG((png_structp png_ptr, png_uint_32 skip));
+
+/* Read the CRC from the file and compare it to the libpng calculated CRC */
+PNG_EXTERN int png_crc_error PNGARG((png_structp png_ptr));
+
+/* Calculate the CRC over a section of data.  Note that we are only
+ * passing a maximum of 64K on systems that have this as a memory limit,
+ * since this is the maximum buffer size we can specify.
+ */
+PNG_EXTERN void png_calculate_crc PNGARG((png_structp png_ptr, png_bytep ptr,
+   png_size_t length));
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+PNG_EXTERN void png_flush PNGARG((png_structp png_ptr));
+#endif
+
+
+/* Place a 32-bit number into a buffer in PNG byte order (big-endian).
+ * The only currently known PNG chunks that use signed numbers are
+ * the ancillary extension chunks, oFFs and pCAL.
+ */
+PNG_EXTERN void png_save_uint_32 PNGARG((png_bytep buf, png_uint_32 i));
+
+#if defined(PNG_WRITE_pCAL_SUPPORTED) || defined(PNG_WRITE_oFFs_SUPPORTED)
+PNG_EXTERN void png_save_int_32 PNGARG((png_bytep buf, png_int_32 i));
+#endif
+
+/* Place a 16-bit number into a buffer in PNG byte order.
+ * The parameter is declared unsigned int, not png_uint_16,
+ * just to avoid potential problems on pre-ANSI C compilers.
+ */
+PNG_EXTERN void png_save_uint_16 PNGARG((png_bytep buf, unsigned int i));
+
+/* simple function to write the signature */
+PNG_EXTERN void png_write_sig PNGARG((png_structp png_ptr));
+
+/* write various chunks */
+
+/* Write the IHDR chunk, and update the png_struct with the necessary
+ * information.
+ */
+PNG_EXTERN void png_write_IHDR PNGARG((png_structp png_ptr, png_uint_32 width,
+   png_uint_32 height,
+   int bit_depth, int color_type, int compression_method, int filter_method,
+   int interlace_method));
+
+PNG_EXTERN void png_write_PLTE PNGARG((png_structp png_ptr, png_colorp palette,
+   png_uint_32 num_pal));
+
+PNG_EXTERN void png_write_IDAT PNGARG((png_structp png_ptr, png_bytep data,
+   png_size_t length));
+
+PNG_EXTERN void png_write_IEND PNGARG((png_structp png_ptr));
+
+#if defined(PNG_WRITE_gAMA_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+PNG_EXTERN void png_write_gAMA PNGARG((png_structp png_ptr, double file_gamma));
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+PNG_EXTERN void png_write_gAMA_fixed PNGARG((png_structp png_ptr, png_fixed_point
+    file_gamma));
+#endif
+#endif
+
+#if defined(PNG_WRITE_sBIT_SUPPORTED)
+PNG_EXTERN void png_write_sBIT PNGARG((png_structp png_ptr, png_color_8p sbit,
+   int color_type));
+#endif
+
+#if defined(PNG_WRITE_cHRM_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+PNG_EXTERN void png_write_cHRM PNGARG((png_structp png_ptr,
+   double white_x, double white_y,
+   double red_x, double red_y, double green_x, double green_y,
+   double blue_x, double blue_y));
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+PNG_EXTERN void png_write_cHRM_fixed PNGARG((png_structp png_ptr,
+   png_fixed_point int_white_x, png_fixed_point int_white_y,
+   png_fixed_point int_red_x, png_fixed_point int_red_y, png_fixed_point
+   int_green_x, png_fixed_point int_green_y, png_fixed_point int_blue_x,
+   png_fixed_point int_blue_y));
+#endif
+#endif
+
+#if defined(PNG_WRITE_sRGB_SUPPORTED)
+PNG_EXTERN void png_write_sRGB PNGARG((png_structp png_ptr,
+   int intent));
+#endif
+
+#if defined(PNG_WRITE_iCCP_SUPPORTED)
+PNG_EXTERN void png_write_iCCP PNGARG((png_structp png_ptr,
+   png_charp name, int compression_type,
+   png_charp profile, int proflen));
+   /* Note to maintainer: profile should be png_bytep */
+#endif
+
+#if defined(PNG_WRITE_sPLT_SUPPORTED)
+PNG_EXTERN void png_write_sPLT PNGARG((png_structp png_ptr,
+   png_sPLT_tp palette));
+#endif
+
+#if defined(PNG_WRITE_tRNS_SUPPORTED)
+PNG_EXTERN void png_write_tRNS PNGARG((png_structp png_ptr, png_bytep trans,
+   png_color_16p values, int number, int color_type));
+#endif
+
+#if defined(PNG_WRITE_bKGD_SUPPORTED)
+PNG_EXTERN void png_write_bKGD PNGARG((png_structp png_ptr,
+   png_color_16p values, int color_type));
+#endif
+
+#if defined(PNG_WRITE_hIST_SUPPORTED)
+PNG_EXTERN void png_write_hIST PNGARG((png_structp png_ptr, png_uint_16p hist,
+   int num_hist));
+#endif
+
+#if defined(PNG_WRITE_TEXT_SUPPORTED) || defined(PNG_WRITE_pCAL_SUPPORTED) || \
+    defined(PNG_WRITE_iCCP_SUPPORTED) || defined(PNG_WRITE_sPLT_SUPPORTED)
+PNG_EXTERN png_size_t png_check_keyword PNGARG((png_structp png_ptr,
+   png_charp key, png_charpp new_key));
+#endif
+
+#if defined(PNG_WRITE_tEXt_SUPPORTED)
+PNG_EXTERN void png_write_tEXt PNGARG((png_structp png_ptr, png_charp key,
+   png_charp text, png_size_t text_len));
+#endif
+
+#if defined(PNG_WRITE_zTXt_SUPPORTED)
+PNG_EXTERN void png_write_zTXt PNGARG((png_structp png_ptr, png_charp key,
+   png_charp text, png_size_t text_len, int compression));
+#endif
+
+#if defined(PNG_WRITE_iTXt_SUPPORTED)
+PNG_EXTERN void png_write_iTXt PNGARG((png_structp png_ptr,
+   int compression, png_charp key, png_charp lang, png_charp lang_key,
+   png_charp text));
+#endif
+
+#if defined(PNG_TEXT_SUPPORTED)  /* Added at version 1.0.14 and 1.2.4 */
+PNG_EXTERN int png_set_text_2 PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_textp text_ptr, int num_text));
+#endif
+
+#if defined(PNG_WRITE_oFFs_SUPPORTED)
+PNG_EXTERN void png_write_oFFs PNGARG((png_structp png_ptr,
+   png_int_32 x_offset, png_int_32 y_offset, int unit_type));
+#endif
+
+#if defined(PNG_WRITE_pCAL_SUPPORTED)
+PNG_EXTERN void png_write_pCAL PNGARG((png_structp png_ptr, png_charp purpose,
+   png_int_32 X0, png_int_32 X1, int type, int nparams,
+   png_charp units, png_charpp params));
+#endif
+
+#if defined(PNG_WRITE_pHYs_SUPPORTED)
+PNG_EXTERN void png_write_pHYs PNGARG((png_structp png_ptr,
+   png_uint_32 x_pixels_per_unit, png_uint_32 y_pixels_per_unit,
+   int unit_type));
+#endif
+
+#if defined(PNG_WRITE_tIME_SUPPORTED)
+PNG_EXTERN void png_write_tIME PNGARG((png_structp png_ptr,
+   png_timep mod_time));
+#endif
+
+#if defined(PNG_WRITE_sCAL_SUPPORTED)
+#if defined(PNG_FLOATING_POINT_SUPPORTED) && !defined(PNG_NO_STDIO)
+PNG_EXTERN void png_write_sCAL PNGARG((png_structp png_ptr,
+   int unit, double width, double height));
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+PNG_EXTERN void png_write_sCAL_s PNGARG((png_structp png_ptr,
+   int unit, png_charp width, png_charp height));
+#endif
+#endif
+#endif
+
+/* Called when finished processing a row of data */
+PNG_EXTERN void png_write_finish_row PNGARG((png_structp png_ptr));
+
+/* Internal use only.   Called before first row of data */
+PNG_EXTERN void png_write_start_row PNGARG((png_structp png_ptr));
+
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+PNG_EXTERN void png_build_gamma_table PNGARG((png_structp png_ptr));
+#endif
+
+/* combine a row of data, dealing with alpha, etc. if requested */
+PNG_EXTERN void png_combine_row PNGARG((png_structp png_ptr, png_bytep row,
+   int mask));
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED)
+/* expand an interlaced row */
+/* OLD pre-1.0.9 interface:
+PNG_EXTERN void png_do_read_interlace PNGARG((png_row_infop row_info,
+   png_bytep row, int pass, png_uint_32 transformations));
+ */
+PNG_EXTERN void png_do_read_interlace PNGARG((png_structp png_ptr));
+#endif
+
+/* GRR TO DO (2.0 or whenever):  simplify other internal calling interfaces */
+
+#if defined(PNG_WRITE_INTERLACING_SUPPORTED)
+/* grab pixels out of a row for an interlaced pass */
+PNG_EXTERN void png_do_write_interlace PNGARG((png_row_infop row_info,
+   png_bytep row, int pass));
+#endif
+
+/* unfilter a row */
+PNG_EXTERN void png_read_filter_row PNGARG((png_structp png_ptr,
+   png_row_infop row_info, png_bytep row, png_bytep prev_row, int filter));
+
+/* Choose the best filter to use and filter the row data */
+PNG_EXTERN void png_write_find_filter PNGARG((png_structp png_ptr,
+   png_row_infop row_info));
+
+/* Write out the filtered row. */
+PNG_EXTERN void png_write_filtered_row PNGARG((png_structp png_ptr,
+   png_bytep filtered_row));
+/* finish a row while reading, dealing with interlacing passes, etc. */
+PNG_EXTERN void png_read_finish_row PNGARG((png_structp png_ptr));
+
+/* initialize the row buffers, etc. */
+PNG_EXTERN void png_read_start_row PNGARG((png_structp png_ptr));
+/* optional call to update the users info structure */
+PNG_EXTERN void png_read_transform_info PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+
+/* these are the functions that do the transformations */
+#if defined(PNG_READ_FILLER_SUPPORTED)
+PNG_EXTERN void png_do_read_filler PNGARG((png_row_infop row_info,
+   png_bytep row, png_uint_32 filler, png_uint_32 flags));
+#endif
+
+#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED)
+PNG_EXTERN void png_do_read_swap_alpha PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
+PNG_EXTERN void png_do_write_swap_alpha PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED)
+PNG_EXTERN void png_do_read_invert_alpha PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
+PNG_EXTERN void png_do_write_invert_alpha PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_WRITE_FILLER_SUPPORTED) || \
+    defined(PNG_READ_STRIP_ALPHA_SUPPORTED)
+PNG_EXTERN void png_do_strip_filler PNGARG((png_row_infop row_info,
+   png_bytep row, png_uint_32 flags));
+#endif
+
+#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED)
+PNG_EXTERN void png_do_swap PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED) || defined(PNG_WRITE_PACKSWAP_SUPPORTED)
+PNG_EXTERN void png_do_packswap PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+PNG_EXTERN int png_do_rgb_to_gray PNGARG((png_structp png_ptr, png_row_infop
+   row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_GRAY_TO_RGB_SUPPORTED)
+PNG_EXTERN void png_do_gray_to_rgb PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_READ_PACK_SUPPORTED)
+PNG_EXTERN void png_do_unpack PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED)
+PNG_EXTERN void png_do_unshift PNGARG((png_row_infop row_info, png_bytep row,
+   png_color_8p sig_bits));
+#endif
+
+#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED)
+PNG_EXTERN void png_do_invert PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_16_TO_8_SUPPORTED)
+PNG_EXTERN void png_do_chop PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+PNG_EXTERN void png_do_dither PNGARG((png_row_infop row_info,
+   png_bytep row, png_bytep palette_lookup, png_bytep dither_lookup));
+
+#  if defined(PNG_CORRECT_PALETTE_SUPPORTED)
+PNG_EXTERN void png_correct_palette PNGARG((png_structp png_ptr,
+   png_colorp palette, int num_palette));
+#  endif
+#endif
+
+#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED)
+PNG_EXTERN void png_do_bgr PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_WRITE_PACK_SUPPORTED)
+PNG_EXTERN void png_do_pack PNGARG((png_row_infop row_info,
+   png_bytep row, png_uint_32 bit_depth));
+#endif
+
+#if defined(PNG_WRITE_SHIFT_SUPPORTED)
+PNG_EXTERN void png_do_shift PNGARG((png_row_infop row_info, png_bytep row,
+   png_color_8p bit_depth));
+#endif
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+PNG_EXTERN void png_do_background PNGARG((png_row_infop row_info, png_bytep row,
+   png_color_16p trans_values, png_color_16p background,
+   png_color_16p background_1,
+   png_bytep gamma_table, png_bytep gamma_from_1, png_bytep gamma_to_1,
+   png_uint_16pp gamma_16, png_uint_16pp gamma_16_from_1,
+   png_uint_16pp gamma_16_to_1, int gamma_shift));
+#else
+PNG_EXTERN void png_do_background PNGARG((png_row_infop row_info, png_bytep row,
+   png_color_16p trans_values, png_color_16p background));
+#endif
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+PNG_EXTERN void png_do_gamma PNGARG((png_row_infop row_info, png_bytep row,
+   png_bytep gamma_table, png_uint_16pp gamma_16_table,
+   int gamma_shift));
+#endif
+
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+PNG_EXTERN void png_do_expand_palette PNGARG((png_row_infop row_info,
+   png_bytep row, png_colorp palette, png_bytep trans, int num_trans));
+PNG_EXTERN void png_do_expand PNGARG((png_row_infop row_info,
+   png_bytep row, png_color_16p trans_value));
+#endif
+
+/* The following decodes the appropriate chunks, and does error correction,
+ * then calls the appropriate callback for the chunk if it is valid.
+ */
+
+/* decode the IHDR chunk */
+PNG_EXTERN void png_handle_IHDR PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+PNG_EXTERN void png_handle_PLTE PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+PNG_EXTERN void png_handle_IEND PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+
+#if defined(PNG_READ_bKGD_SUPPORTED)
+PNG_EXTERN void png_handle_bKGD PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_cHRM_SUPPORTED)
+PNG_EXTERN void png_handle_cHRM PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_gAMA_SUPPORTED)
+PNG_EXTERN void png_handle_gAMA PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_hIST_SUPPORTED)
+PNG_EXTERN void png_handle_hIST PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_iCCP_SUPPORTED)
+extern void png_handle_iCCP PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif /* PNG_READ_iCCP_SUPPORTED */
+
+#if defined(PNG_READ_iTXt_SUPPORTED)
+PNG_EXTERN void png_handle_iTXt PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_oFFs_SUPPORTED)
+PNG_EXTERN void png_handle_oFFs PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_pCAL_SUPPORTED)
+PNG_EXTERN void png_handle_pCAL PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_pHYs_SUPPORTED)
+PNG_EXTERN void png_handle_pHYs PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_sBIT_SUPPORTED)
+PNG_EXTERN void png_handle_sBIT PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_sCAL_SUPPORTED)
+PNG_EXTERN void png_handle_sCAL PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_sPLT_SUPPORTED)
+extern void png_handle_sPLT PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif /* PNG_READ_sPLT_SUPPORTED */
+
+#if defined(PNG_READ_sRGB_SUPPORTED)
+PNG_EXTERN void png_handle_sRGB PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_tEXt_SUPPORTED)
+PNG_EXTERN void png_handle_tEXt PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_tIME_SUPPORTED)
+PNG_EXTERN void png_handle_tIME PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_tRNS_SUPPORTED)
+PNG_EXTERN void png_handle_tRNS PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_zTXt_SUPPORTED)
+PNG_EXTERN void png_handle_zTXt PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+PNG_EXTERN void png_handle_unknown PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 length));
+
+PNG_EXTERN void png_check_chunk_name PNGARG((png_structp png_ptr,
+   png_bytep chunk_name));
+
+/* handle the transformations for reading and writing */
+PNG_EXTERN void png_do_read_transformations PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_do_write_transformations PNGARG((png_structp png_ptr));
+
+PNG_EXTERN void png_init_read_transformations PNGARG((png_structp png_ptr));
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+PNG_EXTERN void png_push_read_chunk PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_push_read_sig PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_push_check_crc PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_push_crc_skip PNGARG((png_structp png_ptr,
+   png_uint_32 length));
+PNG_EXTERN void png_push_crc_finish PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_push_save_buffer PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_push_restore_buffer PNGARG((png_structp png_ptr,
+   png_bytep buffer, png_size_t buffer_length));
+PNG_EXTERN void png_push_read_IDAT PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_process_IDAT_data PNGARG((png_structp png_ptr,
+   png_bytep buffer, png_size_t buffer_length));
+PNG_EXTERN void png_push_process_row PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_push_handle_unknown PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 length));
+PNG_EXTERN void png_push_have_info PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_push_have_end PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_push_have_row PNGARG((png_structp png_ptr, png_bytep row));
+PNG_EXTERN void png_push_read_end PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_process_some_data PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_read_push_finish_row PNGARG((png_structp png_ptr));
+#if defined(PNG_READ_tEXt_SUPPORTED)
+PNG_EXTERN void png_push_handle_tEXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 length));
+PNG_EXTERN void png_push_read_tEXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+#endif
+#if defined(PNG_READ_zTXt_SUPPORTED)
+PNG_EXTERN void png_push_handle_zTXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 length));
+PNG_EXTERN void png_push_read_zTXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+#endif
+#if defined(PNG_READ_iTXt_SUPPORTED)
+PNG_EXTERN void png_push_handle_iTXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 length));
+PNG_EXTERN void png_push_read_iTXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+#endif
+
+#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */
+
+#ifdef PNG_MNG_FEATURES_SUPPORTED
+PNG_EXTERN void png_do_read_intrapixel PNGARG((png_row_infop row_info,
+   png_bytep row));
+PNG_EXTERN void png_do_write_intrapixel PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+/* png.c */ /* PRIVATE */
+PNG_EXTERN void png_init_mmx_flags PNGARG((png_structp png_ptr));
+#endif
+/* Maintainer: Put new private prototypes here ^ and in libpngpf.3 */
+
+#endif /* PNG_INTERNAL */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* PNG_VERSION_INFO_ONLY */
+/* do not put anything past this line */
+#endif /* PNG_H */

+ 1437 - 0
DependentExtensions/DXTCompressor/External/include/pngconf.h

@@ -0,0 +1,1437 @@
+
+/* pngconf.h - machine configurable file for libpng
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ */
+
+/* Any machine specific code is near the front of this file, so if you
+ * are configuring libpng for a machine, you may want to read the section
+ * starting here down to where it starts to typedef png_color, png_text,
+ * and png_info.
+ */
+
+#ifndef PNGCONF_H
+#define PNGCONF_H
+
+#define PNG_1_2_X
+
+/* 
+ * PNG_USER_CONFIG has to be defined on the compiler command line. This
+ * includes the resource compiler for Windows DLL configurations.
+ */
+#ifdef PNG_USER_CONFIG
+#include "pngusr.h"
+#endif
+
+/*
+ * Added at libpng-1.2.8
+ *  
+ * If you create a private DLL you need to define in "pngusr.h" the followings:
+ * #define PNG_USER_PRIVATEBUILD <Describes by whom and why this version of
+ *        the DLL was built>
+ *  e.g. #define PNG_USER_PRIVATEBUILD "Build by MyCompany for xyz reasons."
+ * #define PNG_USER_DLLFNAME_POSTFIX <two-letter postfix that serve to
+ *        distinguish your DLL from those of the official release. These
+ *        correspond to the trailing letters that come after the version
+ *        number and must match your private DLL name>
+ *  e.g. // private DLL "libpng13gx.dll"
+ *       #define PNG_USER_DLLFNAME_POSTFIX "gx"
+ * 
+ * The following macros are also at your disposal if you want to complete the 
+ * DLL VERSIONINFO structure.
+ * - PNG_USER_VERSIONINFO_COMMENTS
+ * - PNG_USER_VERSIONINFO_COMPANYNAME
+ * - PNG_USER_VERSIONINFO_LEGALTRADEMARKS
+ */
+
+#ifdef __STDC__
+#ifdef SPECIALBUILD
+#  pragma message("PNG_LIBPNG_SPECIALBUILD (and deprecated SPECIALBUILD)\
+ are now LIBPNG reserved macros. Use PNG_USER_PRIVATEBUILD instead.")
+#endif
+
+#ifdef PRIVATEBUILD
+# pragma message("PRIVATEBUILD is deprecated. Use\
+ PNG_USER_PRIVATEBUILD instead.")
+# define PNG_USER_PRIVATEBUILD PRIVATEBUILD
+#endif
+#endif /* __STDC__ */
+
+#ifndef PNG_VERSION_INFO_ONLY
+
+/* End of material added to libpng-1.2.8 */
+
+/* This is the size of the compression buffer, and thus the size of
+ * an IDAT chunk.  Make this whatever size you feel is best for your
+ * machine.  One of these will be allocated per png_struct.  When this
+ * is full, it writes the data to the disk, and does some other
+ * calculations.  Making this an extremely small size will slow
+ * the library down, but you may want to experiment to determine
+ * where it becomes significant, if you are concerned with memory
+ * usage.  Note that zlib allocates at least 32Kb also.  For readers,
+ * this describes the size of the buffer available to read the data in.
+ * Unless this gets smaller than the size of a row (compressed),
+ * it should not make much difference how big this is.
+ */
+
+#ifndef PNG_ZBUF_SIZE
+#  define PNG_ZBUF_SIZE 8192
+#endif
+
+/* Enable if you want a write-only libpng */
+
+#ifndef PNG_NO_READ_SUPPORTED
+#  define PNG_READ_SUPPORTED
+#endif
+
+/* Enable if you want a read-only libpng */
+
+#ifndef PNG_NO_WRITE_SUPPORTED
+#  define PNG_WRITE_SUPPORTED
+#endif
+
+/* Enabled by default in 1.2.0.  You can disable this if you don't need to
+   support PNGs that are embedded in MNG datastreams */
+#if !defined(PNG_1_0_X) && !defined(PNG_NO_MNG_FEATURES)
+#  ifndef PNG_MNG_FEATURES_SUPPORTED
+#    define PNG_MNG_FEATURES_SUPPORTED
+#  endif
+#endif
+
+#ifndef PNG_NO_FLOATING_POINT_SUPPORTED
+#  ifndef PNG_FLOATING_POINT_SUPPORTED
+#    define PNG_FLOATING_POINT_SUPPORTED
+#  endif
+#endif
+
+/* If you are running on a machine where you cannot allocate more
+ * than 64K of memory at once, uncomment this.  While libpng will not
+ * normally need that much memory in a chunk (unless you load up a very
+ * large file), zlib needs to know how big of a chunk it can use, and
+ * libpng thus makes sure to check any memory allocation to verify it
+ * will fit into memory.
+#define PNG_MAX_MALLOC_64K
+ */
+#if defined(MAXSEG_64K) && !defined(PNG_MAX_MALLOC_64K)
+#  define PNG_MAX_MALLOC_64K
+#endif
+
+/* Special munging to support doing things the 'cygwin' way:
+ * 'Normal' png-on-win32 defines/defaults:
+ *   PNG_BUILD_DLL -- building dll
+ *   PNG_USE_DLL   -- building an application, linking to dll
+ *   (no define)   -- building static library, or building an
+ *                    application and linking to the static lib
+ * 'Cygwin' defines/defaults:
+ *   PNG_BUILD_DLL -- (ignored) building the dll
+ *   (no define)   -- (ignored) building an application, linking to the dll
+ *   PNG_STATIC    -- (ignored) building the static lib, or building an 
+ *                    application that links to the static lib.
+ *   ALL_STATIC    -- (ignored) building various static libs, or building an 
+ *                    application that links to the static libs.
+ * Thus,
+ * a cygwin user should define either PNG_BUILD_DLL or PNG_STATIC, and
+ * this bit of #ifdefs will define the 'correct' config variables based on
+ * that. If a cygwin user *wants* to define 'PNG_USE_DLL' that's okay, but
+ * unnecessary.
+ *
+ * Also, the precedence order is:
+ *   ALL_STATIC (since we can't #undef something outside our namespace)
+ *   PNG_BUILD_DLL
+ *   PNG_STATIC
+ *   (nothing) == PNG_USE_DLL
+ * 
+ * CYGWIN (2002-01-20): The preceding is now obsolete. With the advent
+ *   of auto-import in binutils, we no longer need to worry about 
+ *   __declspec(dllexport) / __declspec(dllimport) and friends.  Therefore,
+ *   we don't need to worry about PNG_STATIC or ALL_STATIC when it comes
+ *   to __declspec() stuff.  However, we DO need to worry about 
+ *   PNG_BUILD_DLL and PNG_STATIC because those change some defaults
+ *   such as CONSOLE_IO and whether GLOBAL_ARRAYS are allowed.
+ */
+#if defined(__CYGWIN__)
+#  if defined(ALL_STATIC)
+#    if defined(PNG_BUILD_DLL)
+#      undef PNG_BUILD_DLL
+#    endif
+#    if defined(PNG_USE_DLL)
+#      undef PNG_USE_DLL
+#    endif
+#    if defined(PNG_DLL)
+#      undef PNG_DLL
+#    endif
+#    if !defined(PNG_STATIC)
+#      define PNG_STATIC
+#    endif
+#  else
+#    if defined (PNG_BUILD_DLL)
+#      if defined(PNG_STATIC)
+#        undef PNG_STATIC
+#      endif
+#      if defined(PNG_USE_DLL)
+#        undef PNG_USE_DLL
+#      endif
+#      if !defined(PNG_DLL)
+#        define PNG_DLL
+#      endif
+#    else
+#      if defined(PNG_STATIC)
+#        if defined(PNG_USE_DLL)
+#          undef PNG_USE_DLL
+#        endif
+#        if defined(PNG_DLL)
+#          undef PNG_DLL
+#        endif
+#      else
+#        if !defined(PNG_USE_DLL)
+#          define PNG_USE_DLL
+#        endif
+#        if !defined(PNG_DLL)
+#          define PNG_DLL
+#        endif
+#      endif  
+#    endif  
+#  endif
+#endif
+
+/* This protects us against compilers that run on a windowing system
+ * and thus don't have or would rather us not use the stdio types:
+ * stdin, stdout, and stderr.  The only one currently used is stderr
+ * in png_error() and png_warning().  #defining PNG_NO_CONSOLE_IO will
+ * prevent these from being compiled and used. #defining PNG_NO_STDIO
+ * will also prevent these, plus will prevent the entire set of stdio
+ * macros and functions (FILE *, printf, etc.) from being compiled and used,
+ * unless (PNG_DEBUG > 0) has been #defined.
+ *
+ * #define PNG_NO_CONSOLE_IO
+ * #define PNG_NO_STDIO
+ */
+
+#if defined(_WIN32_WCE)
+#  include <windows.h>
+   /* Console I/O functions are not supported on WindowsCE */
+#  define PNG_NO_CONSOLE_IO
+#  ifdef PNG_DEBUG
+#    undef PNG_DEBUG
+#  endif
+#endif
+
+#ifdef PNG_BUILD_DLL
+#  ifndef PNG_CONSOLE_IO_SUPPORTED
+#    ifndef PNG_NO_CONSOLE_IO
+#      define PNG_NO_CONSOLE_IO
+#    endif
+#  endif
+#endif
+
+#  ifdef PNG_NO_STDIO
+#    ifndef PNG_NO_CONSOLE_IO
+#      define PNG_NO_CONSOLE_IO
+#    endif
+#    ifdef PNG_DEBUG
+#      if (PNG_DEBUG > 0)
+#        include <stdio.h>
+#      endif
+#    endif
+#  else
+#    if !defined(_WIN32_WCE)
+/* "stdio.h" functions are not supported on WindowsCE */
+#      include <stdio.h>
+#    endif
+#  endif
+
+/* This macro protects us against machines that don't have function
+ * prototypes (ie K&R style headers).  If your compiler does not handle
+ * function prototypes, define this macro and use the included ansi2knr.
+ * I've always been able to use _NO_PROTO as the indicator, but you may
+ * need to drag the empty declaration out in front of here, or change the
+ * ifdef to suit your own needs.
+ */
+#ifndef PNGARG
+
+#ifdef OF /* zlib prototype munger */
+#  define PNGARG(arglist) OF(arglist)
+#else
+
+#ifdef _NO_PROTO
+#  define PNGARG(arglist) ()
+#  ifndef PNG_TYPECAST_NULL
+#     define PNG_TYPECAST_NULL
+#  endif
+#else
+#  define PNGARG(arglist) arglist
+#endif /* _NO_PROTO */
+
+#endif /* OF */
+
+#endif /* PNGARG */
+
+/* Try to determine if we are compiling on a Mac.  Note that testing for
+ * just __MWERKS__ is not good enough, because the Codewarrior is now used
+ * on non-Mac platforms.
+ */
+#ifndef MACOS
+#  if (defined(__MWERKS__) && defined(macintosh)) || defined(applec) || \
+      defined(THINK_C) || defined(__SC__) || defined(TARGET_OS_MAC)
+#    define MACOS
+#  endif
+#endif
+
+/* enough people need this for various reasons to include it here */
+#if !defined(MACOS) && !defined(RISCOS) && !defined(_WIN32_WCE)
+#  include <sys/types.h>
+#endif
+
+#if !defined(PNG_SETJMP_NOT_SUPPORTED) && !defined(PNG_NO_SETJMP_SUPPORTED)
+#  define PNG_SETJMP_SUPPORTED
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+/* This is an attempt to force a single setjmp behaviour on Linux.  If
+ * the X config stuff didn't define _BSD_SOURCE we wouldn't need this.
+ */
+
+#  ifdef __linux__
+#    ifdef _BSD_SOURCE
+#      define PNG_SAVE_BSD_SOURCE
+#      undef _BSD_SOURCE
+#    endif
+#    ifdef _SETJMP_H
+     /* If you encounter a compiler error here, see the explanation
+      * near the end of INSTALL.
+      */
+         __png.h__ already includes setjmp.h;
+         __dont__ include it again.;
+#    endif
+#  endif /* __linux__ */
+
+   /* include setjmp.h for error handling */
+#  include <setjmp.h>
+
+#  ifdef __linux__
+#    ifdef PNG_SAVE_BSD_SOURCE
+#      define _BSD_SOURCE
+#      undef PNG_SAVE_BSD_SOURCE
+#    endif
+#  endif /* __linux__ */
+#endif /* PNG_SETJMP_SUPPORTED */
+
+#ifdef BSD
+#  include <strings.h>
+#else
+#  include <string.h>
+#endif
+
+/* Other defines for things like memory and the like can go here.  */
+#ifdef PNG_INTERNAL
+
+#include <stdlib.h>
+
+/* The functions exported by PNG_EXTERN are PNG_INTERNAL functions, which
+ * aren't usually used outside the library (as far as I know), so it is
+ * debatable if they should be exported at all.  In the future, when it is
+ * possible to have run-time registry of chunk-handling functions, some of
+ * these will be made available again.
+#define PNG_EXTERN extern
+ */
+#define PNG_EXTERN
+
+/* Other defines specific to compilers can go here.  Try to keep
+ * them inside an appropriate ifdef/endif pair for portability.
+ */
+
+#if defined(PNG_FLOATING_POINT_SUPPORTED)
+#  if defined(MACOS)
+     /* We need to check that <math.h> hasn't already been included earlier
+      * as it seems it doesn't agree with <fp.h>, yet we should really use
+      * <fp.h> if possible.
+      */
+#    if !defined(__MATH_H__) && !defined(__MATH_H) && !defined(__cmath__)
+#      include <fp.h>
+#    endif
+#  else
+#    include <math.h>
+#  endif
+#  if defined(_AMIGA) && defined(__SASC) && defined(_M68881)
+     /* Amiga SAS/C: We must include builtin FPU functions when compiling using
+      * MATH=68881
+      */
+#    include <m68881.h>
+#  endif
+#endif
+
+/* Codewarrior on NT has linking problems without this. */
+#if (defined(__MWERKS__) && defined(WIN32)) || defined(__STDC__)
+#  define PNG_ALWAYS_EXTERN
+#endif
+
+/* This provides the non-ANSI (far) memory allocation routines. */
+#if defined(__TURBOC__) && defined(__MSDOS__)
+#  include <mem.h>
+#  include <alloc.h>
+#endif
+
+/* I have no idea why is this necessary... */
+#if defined(_MSC_VER) && (defined(WIN32) || defined(_Windows) || \
+    defined(_WINDOWS) || defined(_WIN32) || defined(__WIN32__))
+#  include <malloc.h>
+#endif
+
+/* This controls how fine the dithering gets.  As this allocates
+ * a largish chunk of memory (32K), those who are not as concerned
+ * with dithering quality can decrease some or all of these.
+ */
+#ifndef PNG_DITHER_RED_BITS
+#  define PNG_DITHER_RED_BITS 5
+#endif
+#ifndef PNG_DITHER_GREEN_BITS
+#  define PNG_DITHER_GREEN_BITS 5
+#endif
+#ifndef PNG_DITHER_BLUE_BITS
+#  define PNG_DITHER_BLUE_BITS 5
+#endif
+
+/* This controls how fine the gamma correction becomes when you
+ * are only interested in 8 bits anyway.  Increasing this value
+ * results in more memory being used, and more pow() functions
+ * being called to fill in the gamma tables.  Don't set this value
+ * less then 8, and even that may not work (I haven't tested it).
+ */
+
+#ifndef PNG_MAX_GAMMA_8
+#  define PNG_MAX_GAMMA_8 11
+#endif
+
+/* This controls how much a difference in gamma we can tolerate before
+ * we actually start doing gamma conversion.
+ */
+#ifndef PNG_GAMMA_THRESHOLD
+#  define PNG_GAMMA_THRESHOLD 0.05
+#endif
+
+#endif /* PNG_INTERNAL */
+
+/* The following uses const char * instead of char * for error
+ * and warning message functions, so some compilers won't complain.
+ * If you do not want to use const, define PNG_NO_CONST here.
+ */
+
+#ifndef PNG_NO_CONST
+#  define PNG_CONST const
+#else
+#  define PNG_CONST
+#endif
+
+/* The following defines give you the ability to remove code from the
+ * library that you will not be using.  I wish I could figure out how to
+ * automate this, but I can't do that without making it seriously hard
+ * on the users.  So if you are not using an ability, change the #define
+ * to and #undef, and that part of the library will not be compiled.  If
+ * your linker can't find a function, you may want to make sure the
+ * ability is defined here.  Some of these depend upon some others being
+ * defined.  I haven't figured out all the interactions here, so you may
+ * have to experiment awhile to get everything to compile.  If you are
+ * creating or using a shared library, you probably shouldn't touch this,
+ * as it will affect the size of the structures, and this will cause bad
+ * things to happen if the library and/or application ever change.
+ */
+
+/* Any features you will not be using can be undef'ed here */
+
+/* GR-P, 0.96a: Set "*TRANSFORMS_SUPPORTED as default but allow user
+ * to turn it off with "*TRANSFORMS_NOT_SUPPORTED" or *PNG_NO_*_TRANSFORMS
+ * on the compile line, then pick and choose which ones to define without
+ * having to edit this file. It is safe to use the *TRANSFORMS_NOT_SUPPORTED
+ * if you only want to have a png-compliant reader/writer but don't need
+ * any of the extra transformations.  This saves about 80 kbytes in a
+ * typical installation of the library. (PNG_NO_* form added in version
+ * 1.0.1c, for consistency)
+ */
+
+/* The size of the png_text structure changed in libpng-1.0.6 when
+ * iTXt is supported.  It is turned off by default, to support old apps
+ * that malloc the png_text structure instead of calling png_set_text()
+ * and letting libpng malloc it.  It will be turned on by default in
+ * libpng-1.3.0.
+ */
+
+#ifndef PNG_iTXt_SUPPORTED
+#  if !defined(PNG_READ_iTXt_SUPPORTED) && !defined(PNG_NO_READ_iTXt)
+#    define PNG_NO_READ_iTXt
+#  endif
+#  if !defined(PNG_WRITE_iTXt_SUPPORTED) && !defined(PNG_NO_WRITE_iTXt)
+#    define PNG_NO_WRITE_iTXt
+#  endif
+#endif
+
+/* The following support, added after version 1.0.0, can be turned off here en
+ * masse by defining PNG_LEGACY_SUPPORTED in case you need binary compatibility
+ * with old applications that require the length of png_struct and png_info
+ * to remain unchanged.
+ */
+
+#ifdef PNG_LEGACY_SUPPORTED
+#  define PNG_NO_FREE_ME
+#  define PNG_NO_READ_UNKNOWN_CHUNKS
+#  define PNG_NO_WRITE_UNKNOWN_CHUNKS
+#  define PNG_NO_READ_USER_CHUNKS
+#  define PNG_NO_READ_iCCP
+#  define PNG_NO_WRITE_iCCP
+#  define PNG_NO_READ_iTXt
+#  define PNG_NO_WRITE_iTXt
+#  define PNG_NO_READ_sCAL
+#  define PNG_NO_WRITE_sCAL
+#  define PNG_NO_READ_sPLT
+#  define PNG_NO_WRITE_sPLT
+#  define PNG_NO_INFO_IMAGE
+#  define PNG_NO_READ_RGB_TO_GRAY
+#  define PNG_NO_READ_USER_TRANSFORM
+#  define PNG_NO_WRITE_USER_TRANSFORM
+#  define PNG_NO_USER_MEM
+#  define PNG_NO_READ_EMPTY_PLTE
+#  define PNG_NO_MNG_FEATURES
+#  define PNG_NO_FIXED_POINT_SUPPORTED
+#endif
+
+/* Ignore attempt to turn off both floating and fixed point support */
+#if !defined(PNG_FLOATING_POINT_SUPPORTED) || \
+    !defined(PNG_NO_FIXED_POINT_SUPPORTED)
+#  define PNG_FIXED_POINT_SUPPORTED
+#endif
+
+#ifndef PNG_NO_FREE_ME
+#  define PNG_FREE_ME_SUPPORTED
+#endif
+
+#if defined(PNG_READ_SUPPORTED)
+
+#if !defined(PNG_READ_TRANSFORMS_NOT_SUPPORTED) && \
+      !defined(PNG_NO_READ_TRANSFORMS)
+#  define PNG_READ_TRANSFORMS_SUPPORTED
+#endif
+
+#ifdef PNG_READ_TRANSFORMS_SUPPORTED
+#  ifndef PNG_NO_READ_EXPAND
+#    define PNG_READ_EXPAND_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_SHIFT
+#    define PNG_READ_SHIFT_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_PACK
+#    define PNG_READ_PACK_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_BGR
+#    define PNG_READ_BGR_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_SWAP
+#    define PNG_READ_SWAP_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_PACKSWAP
+#    define PNG_READ_PACKSWAP_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_INVERT
+#    define PNG_READ_INVERT_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_DITHER
+#    define PNG_READ_DITHER_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_BACKGROUND
+#    define PNG_READ_BACKGROUND_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_16_TO_8
+#    define PNG_READ_16_TO_8_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_FILLER
+#    define PNG_READ_FILLER_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_GAMMA
+#    define PNG_READ_GAMMA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_GRAY_TO_RGB
+#    define PNG_READ_GRAY_TO_RGB_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_SWAP_ALPHA
+#    define PNG_READ_SWAP_ALPHA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_INVERT_ALPHA
+#    define PNG_READ_INVERT_ALPHA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_STRIP_ALPHA
+#    define PNG_READ_STRIP_ALPHA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_USER_TRANSFORM
+#    define PNG_READ_USER_TRANSFORM_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_RGB_TO_GRAY
+#    define PNG_READ_RGB_TO_GRAY_SUPPORTED
+#  endif
+#endif /* PNG_READ_TRANSFORMS_SUPPORTED */
+
+#if !defined(PNG_NO_PROGRESSIVE_READ) && \
+ !defined(PNG_PROGRESSIVE_READ_NOT_SUPPORTED)  /* if you don't do progressive */
+#  define PNG_PROGRESSIVE_READ_SUPPORTED     /* reading.  This is not talking */
+#endif                               /* about interlacing capability!  You'll */
+              /* still have interlacing unless you change the following line: */
+
+#define PNG_READ_INTERLACING_SUPPORTED /* required for PNG-compliant decoders */
+
+#ifndef PNG_NO_READ_COMPOSITE_NODIV
+#  ifndef PNG_NO_READ_COMPOSITED_NODIV  /* libpng-1.0.x misspelling */
+#    define PNG_READ_COMPOSITE_NODIV_SUPPORTED   /* well tested on Intel, SGI */
+#  endif
+#endif
+
+/* Deprecated, will be removed from version 2.0.0.
+   Use PNG_MNG_FEATURES_SUPPORTED instead. */
+#ifndef PNG_NO_READ_EMPTY_PLTE
+#  define PNG_READ_EMPTY_PLTE_SUPPORTED
+#endif
+
+#endif /* PNG_READ_SUPPORTED */
+
+#if defined(PNG_WRITE_SUPPORTED)
+
+# if !defined(PNG_WRITE_TRANSFORMS_NOT_SUPPORTED) && \
+    !defined(PNG_NO_WRITE_TRANSFORMS)
+#  define PNG_WRITE_TRANSFORMS_SUPPORTED
+#endif
+
+#ifdef PNG_WRITE_TRANSFORMS_SUPPORTED
+#  ifndef PNG_NO_WRITE_SHIFT
+#    define PNG_WRITE_SHIFT_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_PACK
+#    define PNG_WRITE_PACK_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_BGR
+#    define PNG_WRITE_BGR_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_SWAP
+#    define PNG_WRITE_SWAP_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_PACKSWAP
+#    define PNG_WRITE_PACKSWAP_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_INVERT
+#    define PNG_WRITE_INVERT_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_FILLER
+#    define PNG_WRITE_FILLER_SUPPORTED   /* same as WRITE_STRIP_ALPHA */
+#  endif
+#  ifndef PNG_NO_WRITE_SWAP_ALPHA
+#    define PNG_WRITE_SWAP_ALPHA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_INVERT_ALPHA
+#    define PNG_WRITE_INVERT_ALPHA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_USER_TRANSFORM
+#    define PNG_WRITE_USER_TRANSFORM_SUPPORTED
+#  endif
+#endif /* PNG_WRITE_TRANSFORMS_SUPPORTED */
+
+#define PNG_WRITE_INTERLACING_SUPPORTED  /* not required for PNG-compliant
+                                            encoders, but can cause trouble
+                                            if left undefined */
+
+#if !defined(PNG_NO_WRITE_WEIGHTED_FILTER) && \
+     defined(PNG_FLOATING_POINT_SUPPORTED)
+#  define PNG_WRITE_WEIGHTED_FILTER_SUPPORTED
+#endif
+
+#ifndef PNG_NO_WRITE_FLUSH
+#  define PNG_WRITE_FLUSH_SUPPORTED
+#endif
+
+/* Deprecated, see PNG_MNG_FEATURES_SUPPORTED, above */
+#ifndef PNG_NO_WRITE_EMPTY_PLTE
+#  define PNG_WRITE_EMPTY_PLTE_SUPPORTED
+#endif
+
+#endif /* PNG_WRITE_SUPPORTED */
+
+#ifndef PNG_1_0_X
+#  ifndef PNG_NO_ERROR_NUMBERS
+#    define PNG_ERROR_NUMBERS_SUPPORTED
+#  endif
+#endif /* PNG_1_0_X */
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED)
+#  ifndef PNG_NO_USER_TRANSFORM_PTR
+#    define PNG_USER_TRANSFORM_PTR_SUPPORTED
+#  endif
+#endif
+
+#ifndef PNG_NO_STDIO
+#  define PNG_TIME_RFC1123_SUPPORTED
+#endif
+
+/* This adds extra functions in pngget.c for accessing data from the
+ * info pointer (added in version 0.99)
+ * png_get_image_width()
+ * png_get_image_height()
+ * png_get_bit_depth()
+ * png_get_color_type()
+ * png_get_compression_type()
+ * png_get_filter_type()
+ * png_get_interlace_type()
+ * png_get_pixel_aspect_ratio()
+ * png_get_pixels_per_meter()
+ * png_get_x_offset_pixels()
+ * png_get_y_offset_pixels()
+ * png_get_x_offset_microns()
+ * png_get_y_offset_microns()
+ */
+#if !defined(PNG_NO_EASY_ACCESS) && !defined(PNG_EASY_ACCESS_SUPPORTED)
+#  define PNG_EASY_ACCESS_SUPPORTED
+#endif
+
+/* PNG_ASSEMBLER_CODE was enabled by default in version 1.2.0 
+   even when PNG_USE_PNGVCRD or PNG_USE_PNGGCCRD is not defined */
+#if defined(PNG_READ_SUPPORTED) && !defined(PNG_NO_ASSEMBLER_CODE)
+#  ifndef PNG_ASSEMBLER_CODE_SUPPORTED
+#    define PNG_ASSEMBLER_CODE_SUPPORTED
+#  endif
+#  if !defined(PNG_MMX_CODE_SUPPORTED) && !defined(PNG_NO_MMX_CODE)
+#    define PNG_MMX_CODE_SUPPORTED
+#  endif
+#endif
+
+/* If you are sure that you don't need thread safety and you are compiling
+   with PNG_USE_PNGCCRD for an MMX application, you can define this for
+   faster execution.  See pnggccrd.c.
+#define PNG_THREAD_UNSAFE_OK
+*/
+
+#if !defined(PNG_1_0_X)
+#if !defined(PNG_NO_USER_MEM) && !defined(PNG_USER_MEM_SUPPORTED)
+#  define PNG_USER_MEM_SUPPORTED
+#endif
+#endif /* PNG_1_0_X */
+
+/* Added at libpng-1.2.6 */
+#if !defined(PNG_1_0_X)
+#ifndef PNG_SET_USER_LIMITS_SUPPORTED
+#if !defined(PNG_NO_SET_USER_LIMITS) && !defined(PNG_SET_USER_LIMITS_SUPPORTED)
+#  define PNG_SET_USER_LIMITS_SUPPORTED
+#endif
+#endif
+#endif /* PNG_1_0_X */
+
+/* Added at libpng-1.0.16 and 1.2.6.  To accept all valid PNGS no matter
+ * how large, set these limits to 0x7fffffffL
+ */
+#ifndef PNG_USER_WIDTH_MAX
+#  define PNG_USER_WIDTH_MAX 1000000L
+#endif
+#ifndef PNG_USER_HEIGHT_MAX
+#  define PNG_USER_HEIGHT_MAX 1000000L
+#endif
+
+/* These are currently experimental features, define them if you want */
+
+/* very little testing */
+/*
+#ifdef PNG_READ_SUPPORTED
+#  ifndef PNG_READ_16_TO_8_ACCURATE_SCALE_SUPPORTED
+#    define PNG_READ_16_TO_8_ACCURATE_SCALE_SUPPORTED
+#  endif
+#endif
+*/
+
+/* This is only for PowerPC big-endian and 680x0 systems */
+/* some testing */
+/*
+#ifndef PNG_READ_BIG_ENDIAN_SUPPORTED
+#  define PNG_READ_BIG_ENDIAN_SUPPORTED
+#endif
+*/
+
+/* Buggy compilers (e.g., gcc 2.7.2.2) need this */
+/*
+#define PNG_NO_POINTER_INDEXING
+*/
+
+/* These functions are turned off by default, as they will be phased out. */
+/*
+#define  PNG_USELESS_TESTS_SUPPORTED
+#define  PNG_CORRECT_PALETTE_SUPPORTED
+*/
+
+/* Any chunks you are not interested in, you can undef here.  The
+ * ones that allocate memory may be expecially important (hIST,
+ * tEXt, zTXt, tRNS, pCAL).  Others will just save time and make png_info
+ * a bit smaller.
+ */
+
+#if defined(PNG_READ_SUPPORTED) && \
+    !defined(PNG_READ_ANCILLARY_CHUNKS_NOT_SUPPORTED) && \
+    !defined(PNG_NO_READ_ANCILLARY_CHUNKS)
+#  define PNG_READ_ANCILLARY_CHUNKS_SUPPORTED
+#endif
+
+#if defined(PNG_WRITE_SUPPORTED) && \
+    !defined(PNG_WRITE_ANCILLARY_CHUNKS_NOT_SUPPORTED) && \
+    !defined(PNG_NO_WRITE_ANCILLARY_CHUNKS)
+#  define PNG_WRITE_ANCILLARY_CHUNKS_SUPPORTED
+#endif
+
+#ifdef PNG_READ_ANCILLARY_CHUNKS_SUPPORTED
+
+#ifdef PNG_NO_READ_TEXT
+#  define PNG_NO_READ_iTXt
+#  define PNG_NO_READ_tEXt
+#  define PNG_NO_READ_zTXt
+#endif
+#ifndef PNG_NO_READ_bKGD
+#  define PNG_READ_bKGD_SUPPORTED
+#  define PNG_bKGD_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_cHRM
+#  define PNG_READ_cHRM_SUPPORTED
+#  define PNG_cHRM_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_gAMA
+#  define PNG_READ_gAMA_SUPPORTED
+#  define PNG_gAMA_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_hIST
+#  define PNG_READ_hIST_SUPPORTED
+#  define PNG_hIST_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_iCCP
+#  define PNG_READ_iCCP_SUPPORTED
+#  define PNG_iCCP_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_iTXt
+#  ifndef PNG_READ_iTXt_SUPPORTED
+#    define PNG_READ_iTXt_SUPPORTED
+#  endif
+#  ifndef PNG_iTXt_SUPPORTED
+#    define PNG_iTXt_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_READ_oFFs
+#  define PNG_READ_oFFs_SUPPORTED
+#  define PNG_oFFs_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_pCAL
+#  define PNG_READ_pCAL_SUPPORTED
+#  define PNG_pCAL_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_sCAL
+#  define PNG_READ_sCAL_SUPPORTED
+#  define PNG_sCAL_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_pHYs
+#  define PNG_READ_pHYs_SUPPORTED
+#  define PNG_pHYs_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_sBIT
+#  define PNG_READ_sBIT_SUPPORTED
+#  define PNG_sBIT_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_sPLT
+#  define PNG_READ_sPLT_SUPPORTED
+#  define PNG_sPLT_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_sRGB
+#  define PNG_READ_sRGB_SUPPORTED
+#  define PNG_sRGB_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_tEXt
+#  define PNG_READ_tEXt_SUPPORTED
+#  define PNG_tEXt_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_tIME
+#  define PNG_READ_tIME_SUPPORTED
+#  define PNG_tIME_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_tRNS
+#  define PNG_READ_tRNS_SUPPORTED
+#  define PNG_tRNS_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_zTXt
+#  define PNG_READ_zTXt_SUPPORTED
+#  define PNG_zTXt_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_UNKNOWN_CHUNKS
+#  define PNG_READ_UNKNOWN_CHUNKS_SUPPORTED
+#  ifndef PNG_UNKNOWN_CHUNKS_SUPPORTED
+#    define PNG_UNKNOWN_CHUNKS_SUPPORTED
+#  endif
+#  ifndef PNG_NO_HANDLE_AS_UNKNOWN
+#    define PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+#  endif
+#endif
+#if !defined(PNG_NO_READ_USER_CHUNKS) && \
+     defined(PNG_READ_UNKNOWN_CHUNKS_SUPPORTED)
+#  define PNG_READ_USER_CHUNKS_SUPPORTED
+#  define PNG_USER_CHUNKS_SUPPORTED
+#  ifdef PNG_NO_READ_UNKNOWN_CHUNKS
+#    undef PNG_NO_READ_UNKNOWN_CHUNKS
+#  endif
+#  ifdef PNG_NO_HANDLE_AS_UNKNOWN
+#    undef PNG_NO_HANDLE_AS_UNKNOWN
+#  endif
+#endif
+#ifndef PNG_NO_READ_OPT_PLTE
+#  define PNG_READ_OPT_PLTE_SUPPORTED /* only affects support of the */
+#endif                      /* optional PLTE chunk in RGB and RGBA images */
+#if defined(PNG_READ_iTXt_SUPPORTED) || defined(PNG_READ_tEXt_SUPPORTED) || \
+    defined(PNG_READ_zTXt_SUPPORTED)
+#  define PNG_READ_TEXT_SUPPORTED
+#  define PNG_TEXT_SUPPORTED
+#endif
+
+#endif /* PNG_READ_ANCILLARY_CHUNKS_SUPPORTED */
+
+#ifdef PNG_WRITE_ANCILLARY_CHUNKS_SUPPORTED
+
+#ifdef PNG_NO_WRITE_TEXT
+#  define PNG_NO_WRITE_iTXt
+#  define PNG_NO_WRITE_tEXt
+#  define PNG_NO_WRITE_zTXt
+#endif
+#ifndef PNG_NO_WRITE_bKGD
+#  define PNG_WRITE_bKGD_SUPPORTED
+#  ifndef PNG_bKGD_SUPPORTED
+#    define PNG_bKGD_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_cHRM
+#  define PNG_WRITE_cHRM_SUPPORTED
+#  ifndef PNG_cHRM_SUPPORTED
+#    define PNG_cHRM_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_gAMA
+#  define PNG_WRITE_gAMA_SUPPORTED
+#  ifndef PNG_gAMA_SUPPORTED
+#    define PNG_gAMA_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_hIST
+#  define PNG_WRITE_hIST_SUPPORTED
+#  ifndef PNG_hIST_SUPPORTED
+#    define PNG_hIST_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_iCCP
+#  define PNG_WRITE_iCCP_SUPPORTED
+#  ifndef PNG_iCCP_SUPPORTED
+#    define PNG_iCCP_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_iTXt
+#  ifndef PNG_WRITE_iTXt_SUPPORTED
+#    define PNG_WRITE_iTXt_SUPPORTED
+#  endif
+#  ifndef PNG_iTXt_SUPPORTED
+#    define PNG_iTXt_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_oFFs
+#  define PNG_WRITE_oFFs_SUPPORTED
+#  ifndef PNG_oFFs_SUPPORTED
+#    define PNG_oFFs_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_pCAL
+#  define PNG_WRITE_pCAL_SUPPORTED
+#  ifndef PNG_pCAL_SUPPORTED
+#    define PNG_pCAL_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_sCAL
+#  define PNG_WRITE_sCAL_SUPPORTED
+#  ifndef PNG_sCAL_SUPPORTED
+#    define PNG_sCAL_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_pHYs
+#  define PNG_WRITE_pHYs_SUPPORTED
+#  ifndef PNG_pHYs_SUPPORTED
+#    define PNG_pHYs_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_sBIT
+#  define PNG_WRITE_sBIT_SUPPORTED
+#  ifndef PNG_sBIT_SUPPORTED
+#    define PNG_sBIT_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_sPLT
+#  define PNG_WRITE_sPLT_SUPPORTED
+#  ifndef PNG_sPLT_SUPPORTED
+#    define PNG_sPLT_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_sRGB
+#  define PNG_WRITE_sRGB_SUPPORTED
+#  ifndef PNG_sRGB_SUPPORTED
+#    define PNG_sRGB_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_tEXt
+#  define PNG_WRITE_tEXt_SUPPORTED
+#  ifndef PNG_tEXt_SUPPORTED
+#    define PNG_tEXt_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_tIME
+#  define PNG_WRITE_tIME_SUPPORTED
+#  ifndef PNG_tIME_SUPPORTED
+#    define PNG_tIME_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_tRNS
+#  define PNG_WRITE_tRNS_SUPPORTED
+#  ifndef PNG_tRNS_SUPPORTED
+#    define PNG_tRNS_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_zTXt
+#  define PNG_WRITE_zTXt_SUPPORTED
+#  ifndef PNG_zTXt_SUPPORTED
+#    define PNG_zTXt_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_UNKNOWN_CHUNKS
+#  define PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED
+#  ifndef PNG_UNKNOWN_CHUNKS_SUPPORTED
+#    define PNG_UNKNOWN_CHUNKS_SUPPORTED
+#  endif
+#  ifndef PNG_NO_HANDLE_AS_UNKNOWN
+#     ifndef PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+#       define PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+#     endif
+#  endif
+#endif
+#if defined(PNG_WRITE_iTXt_SUPPORTED) || defined(PNG_WRITE_tEXt_SUPPORTED) || \
+    defined(PNG_WRITE_zTXt_SUPPORTED)
+#  define PNG_WRITE_TEXT_SUPPORTED
+#  ifndef PNG_TEXT_SUPPORTED
+#    define PNG_TEXT_SUPPORTED
+#  endif
+#endif
+
+#endif /* PNG_WRITE_ANCILLARY_CHUNKS_SUPPORTED */
+
+/* Turn this off to disable png_read_png() and
+ * png_write_png() and leave the row_pointers member
+ * out of the info structure.
+ */
+#ifndef PNG_NO_INFO_IMAGE
+#  define PNG_INFO_IMAGE_SUPPORTED
+#endif
+
+/* need the time information for reading tIME chunks */
+#if defined(PNG_tIME_SUPPORTED)
+#  if !defined(_WIN32_WCE)
+     /* "time.h" functions are not supported on WindowsCE */
+#    include <time.h>
+#  endif
+#endif
+
+/* Some typedefs to get us started.  These should be safe on most of the
+ * common platforms.  The typedefs should be at least as large as the
+ * numbers suggest (a png_uint_32 must be at least 32 bits long), but they
+ * don't have to be exactly that size.  Some compilers dislike passing
+ * unsigned shorts as function parameters, so you may be better off using
+ * unsigned int for png_uint_16.  Likewise, for 64-bit systems, you may
+ * want to have unsigned int for png_uint_32 instead of unsigned long.
+ */
+
+typedef unsigned long png_uint_32;
+typedef long png_int_32;
+typedef unsigned short png_uint_16;
+typedef short png_int_16;
+typedef unsigned char png_byte;
+
+/* This is usually size_t.  It is typedef'ed just in case you need it to
+   change (I'm not sure if you will or not, so I thought I'd be safe) */
+#ifdef PNG_SIZE_T
+   typedef PNG_SIZE_T png_size_t;
+#  define png_sizeof(x) png_convert_size(sizeof (x))
+#else
+   typedef size_t png_size_t;
+#  define png_sizeof(x) sizeof (x)
+#endif
+
+/* The following is needed for medium model support.  It cannot be in the
+ * PNG_INTERNAL section.  Needs modification for other compilers besides
+ * MSC.  Model independent support declares all arrays and pointers to be
+ * large using the far keyword.  The zlib version used must also support
+ * model independent data.  As of version zlib 1.0.4, the necessary changes
+ * have been made in zlib.  The USE_FAR_KEYWORD define triggers other
+ * changes that are needed. (Tim Wegner)
+ */
+
+/* Separate compiler dependencies (problem here is that zlib.h always
+   defines FAR. (SJT) */
+#ifdef __BORLANDC__
+#  if defined(__LARGE__) || defined(__HUGE__) || defined(__COMPACT__)
+#    define LDATA 1
+#  else
+#    define LDATA 0
+#  endif
+   /* GRR:  why is Cygwin in here?  Cygwin is not Borland C... */
+#  if !defined(__WIN32__) && !defined(__FLAT__) && !defined(__CYGWIN__)
+#    define PNG_MAX_MALLOC_64K
+#    if (LDATA != 1)
+#      ifndef FAR
+#        define FAR __far
+#      endif
+#      define USE_FAR_KEYWORD
+#    endif   /* LDATA != 1 */
+     /* Possibly useful for moving data out of default segment.
+      * Uncomment it if you want. Could also define FARDATA as
+      * const if your compiler supports it. (SJT)
+#    define FARDATA FAR
+      */
+#  endif  /* __WIN32__, __FLAT__, __CYGWIN__ */
+#endif   /* __BORLANDC__ */
+
+
+/* Suggest testing for specific compiler first before testing for
+ * FAR.  The Watcom compiler defines both __MEDIUM__ and M_I86MM,
+ * making reliance oncertain keywords suspect. (SJT)
+ */
+
+/* MSC Medium model */
+#if defined(FAR)
+#  if defined(M_I86MM)
+#    define USE_FAR_KEYWORD
+#    define FARDATA FAR
+#    include <dos.h>
+#  endif
+#endif
+
+/* SJT: default case */
+#ifndef FAR
+#  define FAR
+#endif
+
+/* At this point FAR is always defined */
+#ifndef FARDATA
+#  define FARDATA
+#endif
+
+/* Typedef for floating-point numbers that are converted
+   to fixed-point with a multiple of 100,000, e.g., int_gamma */
+typedef png_int_32 png_fixed_point;
+
+/* Add typedefs for pointers */
+typedef void            FAR * png_voidp;
+typedef png_byte        FAR * png_bytep;
+typedef png_uint_32     FAR * png_uint_32p;
+typedef png_int_32      FAR * png_int_32p;
+typedef png_uint_16     FAR * png_uint_16p;
+typedef png_int_16      FAR * png_int_16p;
+typedef PNG_CONST char  FAR * png_const_charp;
+typedef char            FAR * png_charp;
+typedef png_fixed_point FAR * png_fixed_point_p;
+
+#ifndef PNG_NO_STDIO
+#if defined(_WIN32_WCE)
+typedef HANDLE                png_FILE_p;
+#else
+typedef FILE                * png_FILE_p;
+#endif
+#endif
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+typedef double          FAR * png_doublep;
+#endif
+
+/* Pointers to pointers; i.e. arrays */
+typedef png_byte        FAR * FAR * png_bytepp;
+typedef png_uint_32     FAR * FAR * png_uint_32pp;
+typedef png_int_32      FAR * FAR * png_int_32pp;
+typedef png_uint_16     FAR * FAR * png_uint_16pp;
+typedef png_int_16      FAR * FAR * png_int_16pp;
+typedef PNG_CONST char  FAR * FAR * png_const_charpp;
+typedef char            FAR * FAR * png_charpp;
+typedef png_fixed_point FAR * FAR * png_fixed_point_pp;
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+typedef double          FAR * FAR * png_doublepp;
+#endif
+
+/* Pointers to pointers to pointers; i.e., pointer to array */
+typedef char            FAR * FAR * FAR * png_charppp;
+
+#if defined(PNG_1_0_X) || defined(PNG_1_2_X)
+/* SPC -  Is this stuff deprecated? */
+/* It'll be removed as of libpng-1.3.0 - GR-P */
+/* libpng typedefs for types in zlib. If zlib changes
+ * or another compression library is used, then change these.
+ * Eliminates need to change all the source files.
+ */
+typedef charf *         png_zcharp;
+typedef charf * FAR *   png_zcharpp;
+typedef z_stream FAR *  png_zstreamp;
+#endif /* (PNG_1_0_X) || defined(PNG_1_2_X) */
+
+/*
+ * Define PNG_BUILD_DLL if the module being built is a Windows
+ * LIBPNG DLL.
+ *
+ * Define PNG_USE_DLL if you want to *link* to the Windows LIBPNG DLL.
+ * It is equivalent to Microsoft predefined macro _DLL that is
+ * automatically defined when you compile using the share
+ * version of the CRT (C Run-Time library)
+ *
+ * The cygwin mods make this behavior a little different:
+ * Define PNG_BUILD_DLL if you are building a dll for use with cygwin
+ * Define PNG_STATIC if you are building a static library for use with cygwin,
+ *   -or- if you are building an application that you want to link to the
+ *   static library.
+ * PNG_USE_DLL is defined by default (no user action needed) unless one of
+ *   the other flags is defined.
+ */
+
+#if !defined(PNG_DLL) && (defined(PNG_BUILD_DLL) || defined(PNG_USE_DLL))
+#  define PNG_DLL
+#endif
+/* If CYGWIN, then disallow GLOBAL ARRAYS unless building a static lib.
+ * When building a static lib, default to no GLOBAL ARRAYS, but allow
+ * command-line override
+ */
+#if defined(__CYGWIN__)
+#  if !defined(PNG_STATIC)
+#    if defined(PNG_USE_GLOBAL_ARRAYS)
+#      undef PNG_USE_GLOBAL_ARRAYS
+#    endif
+#    if !defined(PNG_USE_LOCAL_ARRAYS)
+#      define PNG_USE_LOCAL_ARRAYS
+#    endif
+#  else
+#    if defined(PNG_USE_LOCAL_ARRAYS) || defined(PNG_NO_GLOBAL_ARRAYS)
+#      if defined(PNG_USE_GLOBAL_ARRAYS)
+#        undef PNG_USE_GLOBAL_ARRAYS
+#      endif
+#    endif
+#  endif
+#  if !defined(PNG_USE_LOCAL_ARRAYS) && !defined(PNG_USE_GLOBAL_ARRAYS)
+#    define PNG_USE_LOCAL_ARRAYS
+#  endif
+#endif
+
+/* Do not use global arrays (helps with building DLL's)
+ * They are no longer used in libpng itself, since version 1.0.5c,
+ * but might be required for some pre-1.0.5c applications.
+ */
+#if !defined(PNG_USE_LOCAL_ARRAYS) && !defined(PNG_USE_GLOBAL_ARRAYS)
+#  if defined(PNG_NO_GLOBAL_ARRAYS) || (defined(__GNUC__) && defined(PNG_DLL))
+#    define PNG_USE_LOCAL_ARRAYS
+#  else
+#    define PNG_USE_GLOBAL_ARRAYS
+#  endif
+#endif
+
+#if defined(__CYGWIN__)
+#  undef PNGAPI
+#  define PNGAPI __cdecl
+#  undef PNG_IMPEXP
+#  define PNG_IMPEXP
+#endif  
+
+/* If you define PNGAPI, e.g., with compiler option "-DPNGAPI=__stdcall",
+ * you may get warnings regarding the linkage of png_zalloc and png_zfree.
+ * Don't ignore those warnings; you must also reset the default calling
+ * convention in your compiler to match your PNGAPI, and you must build
+ * zlib and your applications the same way you build libpng.
+ */
+
+#if defined(__MINGW32__) && !defined(PNG_MODULEDEF)
+#  ifndef PNG_NO_MODULEDEF
+#    define PNG_NO_MODULEDEF
+#  endif
+#endif
+
+#if !defined(PNG_IMPEXP) && defined(PNG_BUILD_DLL) && !defined(PNG_NO_MODULEDEF)
+#  define PNG_IMPEXP
+#endif
+
+#if defined(PNG_DLL) || defined(_DLL) || defined(__DLL__ ) || \
+    (( defined(_Windows) || defined(_WINDOWS) || \
+       defined(WIN32) || defined(_WIN32) || defined(__WIN32__) ))
+
+#  ifndef PNGAPI
+#     if defined(__GNUC__) || (defined (_MSC_VER) && (_MSC_VER >= 800))
+#        define PNGAPI __cdecl
+#     else
+#        define PNGAPI _cdecl
+#     endif
+#  endif
+
+#  if !defined(PNG_IMPEXP) && (!defined(PNG_DLL) || \
+       0 /* WINCOMPILER_WITH_NO_SUPPORT_FOR_DECLIMPEXP */)
+#     define PNG_IMPEXP
+#  endif
+
+#  if !defined(PNG_IMPEXP)
+
+#     define PNG_EXPORT_TYPE1(type,symbol)  PNG_IMPEXP type PNGAPI symbol
+#     define PNG_EXPORT_TYPE2(type,symbol)  type PNG_IMPEXP PNGAPI symbol
+
+      /* Borland/Microsoft */
+#     if defined(_MSC_VER) || defined(__BORLANDC__)
+#        if (_MSC_VER >= 800) || (__BORLANDC__ >= 0x500)
+#           define PNG_EXPORT PNG_EXPORT_TYPE1
+#        else
+#           define PNG_EXPORT PNG_EXPORT_TYPE2
+#           if defined(PNG_BUILD_DLL)
+#              define PNG_IMPEXP __export
+#           else
+#              define PNG_IMPEXP /*__import */ /* doesn't exist AFAIK in
+                                                 VC++ */
+#           endif                             /* Exists in Borland C++ for
+                                                 C++ classes (== huge) */
+#        endif
+#     endif
+
+#     if !defined(PNG_IMPEXP)
+#        if defined(PNG_BUILD_DLL)
+#           define PNG_IMPEXP __declspec(dllexport)
+#        else
+#           define PNG_IMPEXP __declspec(dllimport)
+#        endif
+#     endif
+#  endif  /* PNG_IMPEXP */
+#else /* !(DLL || non-cygwin WINDOWS) */
+#   if (defined(__IBMC__) || defined(__IBMCPP__)) && defined(__OS2__)
+#      ifndef PNGAPI
+#         define PNGAPI _System
+#      endif
+#   else
+#      if 0 /* ... other platforms, with other meanings */
+#      endif
+#   endif
+#endif
+
+#ifndef PNGAPI
+#  define PNGAPI
+#endif
+#ifndef PNG_IMPEXP
+#  define PNG_IMPEXP
+#endif
+
+#ifdef PNG_BUILDSYMS
+#  ifndef PNG_EXPORT
+#    define PNG_EXPORT(type,symbol) PNG_FUNCTION_EXPORT symbol END
+#  endif
+#  ifdef PNG_USE_GLOBAL_ARRAYS
+#    ifndef PNG_EXPORT_VAR
+#      define PNG_EXPORT_VAR(type) PNG_DATA_EXPORT
+#    endif
+#  endif
+#endif
+
+#ifndef PNG_EXPORT
+#  define PNG_EXPORT(type,symbol) PNG_IMPEXP type PNGAPI symbol
+#endif
+
+#ifdef PNG_USE_GLOBAL_ARRAYS
+#  ifndef PNG_EXPORT_VAR
+#    define PNG_EXPORT_VAR(type) extern PNG_IMPEXP type
+#  endif
+#endif
+
+/* User may want to use these so they are not in PNG_INTERNAL. Any library
+ * functions that are passed far data must be model independent.
+ */
+
+#ifndef PNG_ABORT
+#  define PNG_ABORT() abort()
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+#  define png_jmpbuf(png_ptr) ((png_ptr)->jmpbuf)
+#else
+#  define png_jmpbuf(png_ptr) \
+   (LIBPNG_WAS_COMPILED_WITH__PNG_SETJMP_NOT_SUPPORTED)
+#endif
+
+#if defined(USE_FAR_KEYWORD)  /* memory model independent fns */
+/* use this to make far-to-near assignments */
+#  define CHECK   1
+#  define NOCHECK 0
+#  define CVT_PTR(ptr) (png_far_to_near(png_ptr,ptr,CHECK))
+#  define CVT_PTR_NOCHECK(ptr) (png_far_to_near(png_ptr,ptr,NOCHECK))
+#  define png_strcpy  _fstrcpy
+#  define png_strncpy _fstrncpy   /* Added to v 1.2.6 */
+#  define png_strlen  _fstrlen
+#  define png_memcmp  _fmemcmp    /* SJT: added */
+#  define png_memcpy  _fmemcpy
+#  define png_memset  _fmemset
+#else /* use the usual functions */
+#  define CVT_PTR(ptr)         (ptr)
+#  define CVT_PTR_NOCHECK(ptr) (ptr)
+#  define png_strcpy  strcpy
+#  define png_strncpy strncpy     /* Added to v 1.2.6 */
+#  define png_strlen  strlen
+#  define png_memcmp  memcmp      /* SJT: added */
+#  define png_memcpy  memcpy
+#  define png_memset  memset
+#endif
+/* End of memory model independent support */
+
+/* Just a little check that someone hasn't tried to define something
+ * contradictory.
+ */
+#if (PNG_ZBUF_SIZE > 65536L) && defined(PNG_MAX_MALLOC_64K)
+#  undef PNG_ZBUF_SIZE
+#  define PNG_ZBUF_SIZE 65536L
+#endif
+
+#ifdef PNG_READ_SUPPORTED
+/* Prior to libpng-1.0.9, this block was in pngasmrd.h */
+#if defined(PNG_INTERNAL)
+
+/* These are the default thresholds before the MMX code kicks in; if either
+ * rowbytes or bitdepth is below the threshold, plain C code is used.  These
+ * can be overridden at runtime via the png_set_mmx_thresholds() call in
+ * libpng 1.2.0 and later.  The values below were chosen by Intel.
+ */
+
+#ifndef PNG_MMX_ROWBYTES_THRESHOLD_DEFAULT
+#  define PNG_MMX_ROWBYTES_THRESHOLD_DEFAULT  128  /*  >=  */
+#endif
+#ifndef PNG_MMX_BITDEPTH_THRESHOLD_DEFAULT
+#  define PNG_MMX_BITDEPTH_THRESHOLD_DEFAULT  9    /*  >=  */   
+#endif
+
+/* Set this in the makefile for VC++ on Pentium, not here. */
+/* Platform must be Pentium.  Makefile must assemble and load pngvcrd.c .
+ * MMX will be detected at run time and used if present.
+ */
+#ifdef PNG_USE_PNGVCRD
+#  define PNG_HAVE_ASSEMBLER_COMBINE_ROW
+#  define PNG_HAVE_ASSEMBLER_READ_INTERLACE
+#  define PNG_HAVE_ASSEMBLER_READ_FILTER_ROW
+#endif
+
+/* Set this in the makefile for gcc/as on Pentium, not here. */
+/* Platform must be Pentium.  Makefile must assemble and load pnggccrd.c .
+ * MMX will be detected at run time and used if present.
+ */
+#ifdef PNG_USE_PNGGCCRD
+#  define PNG_HAVE_ASSEMBLER_COMBINE_ROW
+#  define PNG_HAVE_ASSEMBLER_READ_INTERLACE
+#  define PNG_HAVE_ASSEMBLER_READ_FILTER_ROW
+#endif
+/* - see pnggccrd.c for info about what is currently enabled */
+
+#endif /* PNG_INTERNAL */
+#endif /* PNG_READ_SUPPORTED */
+
+/* Added at libpng-1.2.8 */
+#endif /* PNG_VERSION_INFO_ONLY */
+
+#endif /* PNGCONF_H */

+ 332 - 0
DependentExtensions/DXTCompressor/External/include/zconf.h

@@ -0,0 +1,332 @@
+/* zconf.h -- configuration of the zlib compression library
+ * Copyright (C) 1995-2005 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#ifndef ZCONF_H
+#define ZCONF_H
+
+/*
+ * If you *really* need a unique prefix for all types and library functions,
+ * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
+ */
+#ifdef Z_PREFIX
+#  define deflateInit_          z_deflateInit_
+#  define deflate               z_deflate
+#  define deflateEnd            z_deflateEnd
+#  define inflateInit_          z_inflateInit_
+#  define inflate               z_inflate
+#  define inflateEnd            z_inflateEnd
+#  define deflateInit2_         z_deflateInit2_
+#  define deflateSetDictionary  z_deflateSetDictionary
+#  define deflateCopy           z_deflateCopy
+#  define deflateReset          z_deflateReset
+#  define deflateParams         z_deflateParams
+#  define deflateBound          z_deflateBound
+#  define deflatePrime          z_deflatePrime
+#  define inflateInit2_         z_inflateInit2_
+#  define inflateSetDictionary  z_inflateSetDictionary
+#  define inflateSync           z_inflateSync
+#  define inflateSyncPoint      z_inflateSyncPoint
+#  define inflateCopy           z_inflateCopy
+#  define inflateReset          z_inflateReset
+#  define inflateBack           z_inflateBack
+#  define inflateBackEnd        z_inflateBackEnd
+#  define compress              z_compress
+#  define compress2             z_compress2
+#  define compressBound         z_compressBound
+#  define uncompress            z_uncompress
+#  define adler32               z_adler32
+#  define crc32                 z_crc32
+#  define get_crc_table         z_get_crc_table
+#  define zError                z_zError
+
+#  define alloc_func            z_alloc_func
+#  define free_func             z_free_func
+#  define in_func               z_in_func
+#  define out_func              z_out_func
+#  define Byte                  z_Byte
+#  define uInt                  z_uInt
+#  define uLong                 z_uLong
+#  define Bytef                 z_Bytef
+#  define charf                 z_charf
+#  define intf                  z_intf
+#  define uIntf                 z_uIntf
+#  define uLongf                z_uLongf
+#  define voidpf                z_voidpf
+#  define voidp                 z_voidp
+#endif
+
+#if defined(__MSDOS__) && !defined(MSDOS)
+#  define MSDOS
+#endif
+#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2)
+#  define OS2
+#endif
+#if defined(_WINDOWS) && !defined(WINDOWS)
+#  define WINDOWS
+#endif
+#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__)
+#  ifndef WIN32
+#    define WIN32
+#  endif
+#endif
+#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
+#  if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__)
+#    ifndef SYS16BIT
+#      define SYS16BIT
+#    endif
+#  endif
+#endif
+
+/*
+ * Compile with -DMAXSEG_64K if the alloc function cannot allocate more
+ * than 64k bytes at a time (needed on systems with 16-bit int).
+ */
+#ifdef SYS16BIT
+#  define MAXSEG_64K
+#endif
+#ifdef MSDOS
+#  define UNALIGNED_OK
+#endif
+
+#ifdef __STDC_VERSION__
+#  ifndef STDC
+#    define STDC
+#  endif
+#  if __STDC_VERSION__ >= 199901L
+#    ifndef STDC99
+#      define STDC99
+#    endif
+#  endif
+#endif
+#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus))
+#  define STDC
+#endif
+#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__))
+#  define STDC
+#endif
+#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
+#  define STDC
+#endif
+#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__))
+#  define STDC
+#endif
+
+#if defined(__OS400__) && !defined(STDC)    /* iSeries (formerly AS/400). */
+#  define STDC
+#endif
+
+#ifndef STDC
+#  ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
+#    define const       /* note: need a more gentle solution here */
+#  endif
+#endif
+
+/* Some Mac compilers merge all .h files incorrectly: */
+#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__)
+#  define NO_DUMMY_DECL
+#endif
+
+/* Maximum value for memLevel in deflateInit2 */
+#ifndef MAX_MEM_LEVEL
+#  ifdef MAXSEG_64K
+#    define MAX_MEM_LEVEL 8
+#  else
+#    define MAX_MEM_LEVEL 9
+#  endif
+#endif
+
+/* Maximum value for windowBits in deflateInit2 and inflateInit2.
+ * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
+ * created by gzip. (Files created by minigzip can still be extracted by
+ * gzip.)
+ */
+#ifndef MAX_WBITS
+#  define MAX_WBITS   15 /* 32K LZ77 window */
+#endif
+
+/* The memory requirements for deflate are (in bytes):
+            (1 << (windowBits+2)) +  (1 << (memLevel+9))
+ that is: 128K for windowBits=15  +  128K for memLevel = 8  (default values)
+ plus a few kilobytes for small objects. For example, if you want to reduce
+ the default memory requirements from 256K to 128K, compile with
+     make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
+ Of course this will generally degrade compression (there's no free lunch).
+
+   The memory requirements for inflate are (in bytes) 1 << windowBits
+ that is, 32K for windowBits=15 (default value) plus a few kilobytes
+ for small objects.
+*/
+
+                        /* Type declarations */
+
+#ifndef OF /* function prototypes */
+#  ifdef STDC
+#    define OF(args)  args
+#  else
+#    define OF(args)  ()
+#  endif
+#endif
+
+/* The following definitions for FAR are needed only for MSDOS mixed
+ * model programming (small or medium model with some far allocations).
+ * This was tested only with MSC; for other MSDOS compilers you may have
+ * to define NO_MEMCPY in zutil.h.  If you don't need the mixed model,
+ * just define FAR to be empty.
+ */
+#ifdef SYS16BIT
+#  if defined(M_I86SM) || defined(M_I86MM)
+     /* MSC small or medium model */
+#    define SMALL_MEDIUM
+#    ifdef _MSC_VER
+#      define FAR _far
+#    else
+#      define FAR far
+#    endif
+#  endif
+#  if (defined(__SMALL__) || defined(__MEDIUM__))
+     /* Turbo C small or medium model */
+#    define SMALL_MEDIUM
+#    ifdef __BORLANDC__
+#      define FAR _far
+#    else
+#      define FAR far
+#    endif
+#  endif
+#endif
+
+#if defined(WINDOWS) || defined(WIN32)
+   /* If building or using zlib as a DLL, define ZLIB_DLL.
+    * This is not mandatory, but it offers a little performance increase.
+    */
+#  ifdef ZLIB_DLL
+#    if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500))
+#      ifdef ZLIB_INTERNAL
+#        define ZEXTERN extern __declspec(dllexport)
+#      else
+#        define ZEXTERN extern __declspec(dllimport)
+#      endif
+#    endif
+#  endif  /* ZLIB_DLL */
+   /* If building or using zlib with the WINAPI/WINAPIV calling convention,
+    * define ZLIB_WINAPI.
+    * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI.
+    */
+#  ifdef ZLIB_WINAPI
+#    ifdef FAR
+#      undef FAR
+#    endif
+#    include <windows.h>
+     /* No need for _export, use ZLIB.DEF instead. */
+     /* For complete Windows compatibility, use WINAPI, not __stdcall. */
+#    define ZEXPORT WINAPI
+#    ifdef WIN32
+#      define ZEXPORTVA WINAPIV
+#    else
+#      define ZEXPORTVA FAR CDECL
+#    endif
+#  endif
+#endif
+
+#if defined (__BEOS__)
+#  ifdef ZLIB_DLL
+#    ifdef ZLIB_INTERNAL
+#      define ZEXPORT   __declspec(dllexport)
+#      define ZEXPORTVA __declspec(dllexport)
+#    else
+#      define ZEXPORT   __declspec(dllimport)
+#      define ZEXPORTVA __declspec(dllimport)
+#    endif
+#  endif
+#endif
+
+#ifndef ZEXTERN
+#  define ZEXTERN extern
+#endif
+#ifndef ZEXPORT
+#  define ZEXPORT
+#endif
+#ifndef ZEXPORTVA
+#  define ZEXPORTVA
+#endif
+
+#ifndef FAR
+#  define FAR
+#endif
+
+#if !defined(__MACTYPES__)
+typedef unsigned char  Byte;  /* 8 bits */
+#endif
+typedef unsigned int   uInt;  /* 16 bits or more */
+typedef unsigned long  uLong; /* 32 bits or more */
+
+#ifdef SMALL_MEDIUM
+   /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
+#  define Bytef Byte FAR
+#else
+   typedef Byte  FAR Bytef;
+#endif
+typedef char  FAR charf;
+typedef int   FAR intf;
+typedef uInt  FAR uIntf;
+typedef uLong FAR uLongf;
+
+#ifdef STDC
+   typedef void const *voidpc;
+   typedef void FAR   *voidpf;
+   typedef void       *voidp;
+#else
+   typedef Byte const *voidpc;
+   typedef Byte FAR   *voidpf;
+   typedef Byte       *voidp;
+#endif
+
+#if 0           /* HAVE_UNISTD_H -- this line is updated by ./configure */
+#  include <sys/types.h> /* for off_t */
+#  include <unistd.h>    /* for SEEK_* and off_t */
+#  ifdef VMS
+#    include <unixio.h>   /* for off_t */
+#  endif
+#  define z_off_t off_t
+#endif
+#ifndef SEEK_SET
+#  define SEEK_SET        0       /* Seek from beginning of file.  */
+#  define SEEK_CUR        1       /* Seek from current position.  */
+#  define SEEK_END        2       /* Set file pointer to EOF plus "offset" */
+#endif
+#ifndef z_off_t
+#  define z_off_t long
+#endif
+
+#if defined(__OS400__)
+#  define NO_vsnprintf
+#endif
+
+#if defined(__MVS__)
+#  define NO_vsnprintf
+#  ifdef FAR
+#    undef FAR
+#  endif
+#endif
+
+/* MVS linker does not support external names larger than 8 bytes */
+#if defined(__MVS__)
+#   pragma map(deflateInit_,"DEIN")
+#   pragma map(deflateInit2_,"DEIN2")
+#   pragma map(deflateEnd,"DEEND")
+#   pragma map(deflateBound,"DEBND")
+#   pragma map(inflateInit_,"ININ")
+#   pragma map(inflateInit2_,"ININ2")
+#   pragma map(inflateEnd,"INEND")
+#   pragma map(inflateSync,"INSY")
+#   pragma map(inflateSetDictionary,"INSEDI")
+#   pragma map(compressBound,"CMBND")
+#   pragma map(inflate_table,"INTABL")
+#   pragma map(inflate_fast,"INFA")
+#   pragma map(inflate_copyright,"INCOPY")
+#endif
+
+#endif /* ZCONF_H */

+ 1357 - 0
DependentExtensions/DXTCompressor/External/include/zlib.h

@@ -0,0 +1,1357 @@
+/* zlib.h -- interface of the 'zlib' general purpose compression library
+  version 1.2.3, July 18th, 2005
+
+  Copyright (C) 1995-2005 Jean-loup Gailly and Mark Adler
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+
+  Jean-loup Gailly        Mark Adler
+  jloup@gzip.org          madler@alumni.caltech.edu
+
+
+  The data format used by the zlib library is described by RFCs (Request for
+  Comments) 1950 to 1952 in the files http://www.ietf.org/rfc/rfc1950.txt
+  (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
+*/
+
+#ifndef ZLIB_H
+#define ZLIB_H
+
+#include "zconf.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ZLIB_VERSION "1.2.3"
+#define ZLIB_VERNUM 0x1230
+
+/*
+     The 'zlib' compression library provides in-memory compression and
+  decompression functions, including integrity checks of the uncompressed
+  data.  This version of the library supports only one compression method
+  (deflation) but other algorithms will be added later and will have the same
+  stream interface.
+
+     Compression can be done in a single step if the buffers are large
+  enough (for example if an input file is mmap'ed), or can be done by
+  repeated calls of the compression function.  In the latter case, the
+  application must provide more input and/or consume the output
+  (providing more output space) before each call.
+
+     The compressed data format used by default by the in-memory functions is
+  the zlib format, which is a zlib wrapper documented in RFC 1950, wrapped
+  around a deflate stream, which is itself documented in RFC 1951.
+
+     The library also supports reading and writing files in gzip (.gz) format
+  with an interface similar to that of stdio using the functions that start
+  with "gz".  The gzip format is different from the zlib format.  gzip is a
+  gzip wrapper, documented in RFC 1952, wrapped around a deflate stream.
+
+     This library can optionally read and write gzip streams in memory as well.
+
+     The zlib format was designed to be compact and fast for use in memory
+  and on communications channels.  The gzip format was designed for single-
+  file compression on file systems, has a larger header than zlib to maintain
+  directory information, and uses a different, slower check method than zlib.
+
+     The library does not install any signal handler. The decoder checks
+  the consistency of the compressed data, so the library should never
+  crash even in case of corrupted input.
+*/
+
+typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));
+typedef void   (*free_func)  OF((voidpf opaque, voidpf address));
+
+struct internal_state;
+
+typedef struct z_stream_s {
+    Bytef    *next_in;  /* next input byte */
+    uInt     avail_in;  /* number of bytes available at next_in */
+    uLong    total_in;  /* total nb of input bytes read so far */
+
+    Bytef    *next_out; /* next output byte should be put there */
+    uInt     avail_out; /* remaining free space at next_out */
+    uLong    total_out; /* total nb of bytes output so far */
+
+    char     *msg;      /* last error message, NULL if no error */
+    struct internal_state FAR *state; /* not visible by applications */
+
+    alloc_func zalloc;  /* used to allocate the internal state */
+    free_func  zfree;   /* used to free the internal state */
+    voidpf     opaque;  /* private data object passed to zalloc and zfree */
+
+    int     data_type;  /* best guess about the data type: binary or text */
+    uLong   adler;      /* adler32 value of the uncompressed data */
+    uLong   reserved;   /* reserved for future use */
+} z_stream;
+
+typedef z_stream FAR *z_streamp;
+
+/*
+     gzip header information passed to and from zlib routines.  See RFC 1952
+  for more details on the meanings of these fields.
+*/
+typedef struct gz_header_s {
+    int     text;       /* true if compressed data believed to be text */
+    uLong   time;       /* modification time */
+    int     xflags;     /* extra flags (not used when writing a gzip file) */
+    int     os;         /* operating system */
+    Bytef   *extra;     /* pointer to extra field or Z_NULL if none */
+    uInt    extra_len;  /* extra field length (valid if extra != Z_NULL) */
+    uInt    extra_max;  /* space at extra (only when reading header) */
+    Bytef   *name;      /* pointer to zero-terminated file name or Z_NULL */
+    uInt    name_max;   /* space at name (only when reading header) */
+    Bytef   *comment;   /* pointer to zero-terminated comment or Z_NULL */
+    uInt    comm_max;   /* space at comment (only when reading header) */
+    int     hcrc;       /* true if there was or will be a header crc */
+    int     done;       /* true when done reading gzip header (not used
+                           when writing a gzip file) */
+} gz_header;
+
+typedef gz_header FAR *gz_headerp;
+
+/*
+   The application must update next_in and avail_in when avail_in has
+   dropped to zero. It must update next_out and avail_out when avail_out
+   has dropped to zero. The application must initialize zalloc, zfree and
+   opaque before calling the init function. All other fields are set by the
+   compression library and must not be updated by the application.
+
+   The opaque value provided by the application will be passed as the first
+   parameter for calls of zalloc and zfree. This can be useful for custom
+   memory management. The compression library attaches no meaning to the
+   opaque value.
+
+   zalloc must return Z_NULL if there is not enough memory for the object.
+   If zlib is used in a multi-threaded application, zalloc and zfree must be
+   thread safe.
+
+   On 16-bit systems, the functions zalloc and zfree must be able to allocate
+   exactly 65536 bytes, but will not be required to allocate more than this
+   if the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS,
+   pointers returned by zalloc for objects of exactly 65536 bytes *must*
+   have their offset normalized to zero. The default allocation function
+   provided by this library ensures this (see zutil.c). To reduce memory
+   requirements and avoid any allocation of 64K objects, at the expense of
+   compression ratio, compile the library with -DMAX_WBITS=14 (see zconf.h).
+
+   The fields total_in and total_out can be used for statistics or
+   progress reports. After compression, total_in holds the total size of
+   the uncompressed data and may be saved for use in the decompressor
+   (particularly if the decompressor wants to decompress everything in
+   a single step).
+*/
+
+                        /* constants */
+
+#define Z_NO_FLUSH      0
+#define Z_PARTIAL_FLUSH 1 /* will be removed, use Z_SYNC_FLUSH instead */
+#define Z_SYNC_FLUSH    2
+#define Z_FULL_FLUSH    3
+#define Z_FINISH        4
+#define Z_BLOCK         5
+/* Allowed flush values; see deflate() and inflate() below for details */
+
+#define Z_OK            0
+#define Z_STREAM_END    1
+#define Z_NEED_DICT     2
+#define Z_ERRNO        (-1)
+#define Z_STREAM_ERROR (-2)
+#define Z_DATA_ERROR   (-3)
+#define Z_MEM_ERROR    (-4)
+#define Z_BUF_ERROR    (-5)
+#define Z_VERSION_ERROR (-6)
+/* Return codes for the compression/decompression functions. Negative
+ * values are errors, positive values are used for special but normal events.
+ */
+
+#define Z_NO_COMPRESSION         0
+#define Z_BEST_SPEED             1
+#define Z_BEST_COMPRESSION       9
+#define Z_DEFAULT_COMPRESSION  (-1)
+/* compression levels */
+
+#define Z_FILTERED            1
+#define Z_HUFFMAN_ONLY        2
+#define Z_RLE                 3
+#define Z_FIXED               4
+#define Z_DEFAULT_STRATEGY    0
+/* compression strategy; see deflateInit2() below for details */
+
+#define Z_BINARY   0
+#define Z_TEXT     1
+#define Z_ASCII    Z_TEXT   /* for compatibility with 1.2.2 and earlier */
+#define Z_UNKNOWN  2
+/* Possible values of the data_type field (though see inflate()) */
+
+#define Z_DEFLATED   8
+/* The deflate compression method (the only one supported in this version) */
+
+#define Z_NULL  0  /* for initializing zalloc, zfree, opaque */
+
+#define zlib_version zlibVersion()
+/* for compatibility with versions < 1.0.2 */
+
+                        /* basic functions */
+
+ZEXTERN const char * ZEXPORT zlibVersion OF((void));
+/* The application can compare zlibVersion and ZLIB_VERSION for consistency.
+   If the first character differs, the library code actually used is
+   not compatible with the zlib.h header file used by the application.
+   This check is automatically made by deflateInit and inflateInit.
+ */
+
+/*
+ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level));
+
+     Initializes the internal stream state for compression. The fields
+   zalloc, zfree and opaque must be initialized before by the caller.
+   If zalloc and zfree are set to Z_NULL, deflateInit updates them to
+   use default allocation functions.
+
+     The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9:
+   1 gives best speed, 9 gives best compression, 0 gives no compression at
+   all (the input data is simply copied a block at a time).
+   Z_DEFAULT_COMPRESSION requests a default compromise between speed and
+   compression (currently equivalent to level 6).
+
+     deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_STREAM_ERROR if level is not a valid compression level,
+   Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible
+   with the version assumed by the caller (ZLIB_VERSION).
+   msg is set to null if there is no error message.  deflateInit does not
+   perform any compression: this will be done by deflate().
+*/
+
+
+ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
+/*
+    deflate compresses as much data as possible, and stops when the input
+  buffer becomes empty or the output buffer becomes full. It may introduce some
+  output latency (reading input without producing any output) except when
+  forced to flush.
+
+    The detailed semantics are as follows. deflate performs one or both of the
+  following actions:
+
+  - Compress more input starting at next_in and update next_in and avail_in
+    accordingly. If not all input can be processed (because there is not
+    enough room in the output buffer), next_in and avail_in are updated and
+    processing will resume at this point for the next call of deflate().
+
+  - Provide more output starting at next_out and update next_out and avail_out
+    accordingly. This action is forced if the parameter flush is non zero.
+    Forcing flush frequently degrades the compression ratio, so this parameter
+    should be set only when necessary (in interactive applications).
+    Some output may be provided even if flush is not set.
+
+  Before the call of deflate(), the application should ensure that at least
+  one of the actions is possible, by providing more input and/or consuming
+  more output, and updating avail_in or avail_out accordingly; avail_out
+  should never be zero before the call. The application can consume the
+  compressed output when it wants, for example when the output buffer is full
+  (avail_out == 0), or after each call of deflate(). If deflate returns Z_OK
+  and with zero avail_out, it must be called again after making room in the
+  output buffer because there might be more output pending.
+
+    Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to
+  decide how much data to accumualte before producing output, in order to
+  maximize compression.
+
+    If the parameter flush is set to Z_SYNC_FLUSH, all pending output is
+  flushed to the output buffer and the output is aligned on a byte boundary, so
+  that the decompressor can get all input data available so far. (In particular
+  avail_in is zero after the call if enough output space has been provided
+  before the call.)  Flushing may degrade compression for some compression
+  algorithms and so it should be used only when necessary.
+
+    If flush is set to Z_FULL_FLUSH, all output is flushed as with
+  Z_SYNC_FLUSH, and the compression state is reset so that decompression can
+  restart from this point if previous compressed data has been damaged or if
+  random access is desired. Using Z_FULL_FLUSH too often can seriously degrade
+  compression.
+
+    If deflate returns with avail_out == 0, this function must be called again
+  with the same value of the flush parameter and more output space (updated
+  avail_out), until the flush is complete (deflate returns with non-zero
+  avail_out). In the case of a Z_FULL_FLUSH or Z_SYNC_FLUSH, make sure that
+  avail_out is greater than six to avoid repeated flush markers due to
+  avail_out == 0 on return.
+
+    If the parameter flush is set to Z_FINISH, pending input is processed,
+  pending output is flushed and deflate returns with Z_STREAM_END if there
+  was enough output space; if deflate returns with Z_OK, this function must be
+  called again with Z_FINISH and more output space (updated avail_out) but no
+  more input data, until it returns with Z_STREAM_END or an error. After
+  deflate has returned Z_STREAM_END, the only possible operations on the
+  stream are deflateReset or deflateEnd.
+
+    Z_FINISH can be used immediately after deflateInit if all the compression
+  is to be done in a single step. In this case, avail_out must be at least
+  the value returned by deflateBound (see below). If deflate does not return
+  Z_STREAM_END, then it must be called again as described above.
+
+    deflate() sets strm->adler to the adler32 checksum of all input read
+  so far (that is, total_in bytes).
+
+    deflate() may update strm->data_type if it can make a good guess about
+  the input data type (Z_BINARY or Z_TEXT). In doubt, the data is considered
+  binary. This field is only for information purposes and does not affect
+  the compression algorithm in any manner.
+
+    deflate() returns Z_OK if some progress has been made (more input
+  processed or more output produced), Z_STREAM_END if all input has been
+  consumed and all output has been produced (only when flush is set to
+  Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example
+  if next_in or next_out was NULL), Z_BUF_ERROR if no progress is possible
+  (for example avail_in or avail_out was zero). Note that Z_BUF_ERROR is not
+  fatal, and deflate() can be called again with more input and more output
+  space to continue compressing.
+*/
+
+
+ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm));
+/*
+     All dynamically allocated data structures for this stream are freed.
+   This function discards any unprocessed input and does not flush any
+   pending output.
+
+     deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the
+   stream state was inconsistent, Z_DATA_ERROR if the stream was freed
+   prematurely (some input or output was discarded). In the error case,
+   msg may be set but then points to a static string (which must not be
+   deallocated).
+*/
+
+
+/*
+ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm));
+
+     Initializes the internal stream state for decompression. The fields
+   next_in, avail_in, zalloc, zfree and opaque must be initialized before by
+   the caller. If next_in is not Z_NULL and avail_in is large enough (the exact
+   value depends on the compression method), inflateInit determines the
+   compression method from the zlib header and allocates all data structures
+   accordingly; otherwise the allocation will be deferred to the first call of
+   inflate.  If zalloc and zfree are set to Z_NULL, inflateInit updates them to
+   use default allocation functions.
+
+     inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
+   memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
+   version assumed by the caller.  msg is set to null if there is no error
+   message. inflateInit does not perform any decompression apart from reading
+   the zlib header if present: this will be done by inflate().  (So next_in and
+   avail_in may be modified, but next_out and avail_out are unchanged.)
+*/
+
+
+ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
+/*
+    inflate decompresses as much data as possible, and stops when the input
+  buffer becomes empty or the output buffer becomes full. It may introduce
+  some output latency (reading input without producing any output) except when
+  forced to flush.
+
+  The detailed semantics are as follows. inflate performs one or both of the
+  following actions:
+
+  - Decompress more input starting at next_in and update next_in and avail_in
+    accordingly. If not all input can be processed (because there is not
+    enough room in the output buffer), next_in is updated and processing
+    will resume at this point for the next call of inflate().
+
+  - Provide more output starting at next_out and update next_out and avail_out
+    accordingly.  inflate() provides as much output as possible, until there
+    is no more input data or no more space in the output buffer (see below
+    about the flush parameter).
+
+  Before the call of inflate(), the application should ensure that at least
+  one of the actions is possible, by providing more input and/or consuming
+  more output, and updating the next_* and avail_* values accordingly.
+  The application can consume the uncompressed output when it wants, for
+  example when the output buffer is full (avail_out == 0), or after each
+  call of inflate(). If inflate returns Z_OK and with zero avail_out, it
+  must be called again after making room in the output buffer because there
+  might be more output pending.
+
+    The flush parameter of inflate() can be Z_NO_FLUSH, Z_SYNC_FLUSH,
+  Z_FINISH, or Z_BLOCK. Z_SYNC_FLUSH requests that inflate() flush as much
+  output as possible to the output buffer. Z_BLOCK requests that inflate() stop
+  if and when it gets to the next deflate block boundary. When decoding the
+  zlib or gzip format, this will cause inflate() to return immediately after
+  the header and before the first block. When doing a raw inflate, inflate()
+  will go ahead and process the first block, and will return when it gets to
+  the end of that block, or when it runs out of data.
+
+    The Z_BLOCK option assists in appending to or combining deflate streams.
+  Also to assist in this, on return inflate() will set strm->data_type to the
+  number of unused bits in the last byte taken from strm->next_in, plus 64
+  if inflate() is currently decoding the last block in the deflate stream,
+  plus 128 if inflate() returned immediately after decoding an end-of-block
+  code or decoding the complete header up to just before the first byte of the
+  deflate stream. The end-of-block will not be indicated until all of the
+  uncompressed data from that block has been written to strm->next_out.  The
+  number of unused bits may in general be greater than seven, except when
+  bit 7 of data_type is set, in which case the number of unused bits will be
+  less than eight.
+
+    inflate() should normally be called until it returns Z_STREAM_END or an
+  error. However if all decompression is to be performed in a single step
+  (a single call of inflate), the parameter flush should be set to
+  Z_FINISH. In this case all pending input is processed and all pending
+  output is flushed; avail_out must be large enough to hold all the
+  uncompressed data. (The size of the uncompressed data may have been saved
+  by the compressor for this purpose.) The next operation on this stream must
+  be inflateEnd to deallocate the decompression state. The use of Z_FINISH
+  is never required, but can be used to inform inflate that a faster approach
+  may be used for the single inflate() call.
+
+     In this implementation, inflate() always flushes as much output as
+  possible to the output buffer, and always uses the faster approach on the
+  first call. So the only effect of the flush parameter in this implementation
+  is on the return value of inflate(), as noted below, or when it returns early
+  because Z_BLOCK is used.
+
+     If a preset dictionary is needed after this call (see inflateSetDictionary
+  below), inflate sets strm->adler to the adler32 checksum of the dictionary
+  chosen by the compressor and returns Z_NEED_DICT; otherwise it sets
+  strm->adler to the adler32 checksum of all output produced so far (that is,
+  total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described
+  below. At the end of the stream, inflate() checks that its computed adler32
+  checksum is equal to that saved by the compressor and returns Z_STREAM_END
+  only if the checksum is correct.
+
+    inflate() will decompress and check either zlib-wrapped or gzip-wrapped
+  deflate data.  The header type is detected automatically.  Any information
+  contained in the gzip header is not retained, so applications that need that
+  information should instead use raw inflate, see inflateInit2() below, or
+  inflateBack() and perform their own processing of the gzip header and
+  trailer.
+
+    inflate() returns Z_OK if some progress has been made (more input processed
+  or more output produced), Z_STREAM_END if the end of the compressed data has
+  been reached and all uncompressed output has been produced, Z_NEED_DICT if a
+  preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
+  corrupted (input stream not conforming to the zlib format or incorrect check
+  value), Z_STREAM_ERROR if the stream structure was inconsistent (for example
+  if next_in or next_out was NULL), Z_MEM_ERROR if there was not enough memory,
+  Z_BUF_ERROR if no progress is possible or if there was not enough room in the
+  output buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and
+  inflate() can be called again with more input and more output space to
+  continue decompressing. If Z_DATA_ERROR is returned, the application may then
+  call inflateSync() to look for a good compression block if a partial recovery
+  of the data is desired.
+*/
+
+
+ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm));
+/*
+     All dynamically allocated data structures for this stream are freed.
+   This function discards any unprocessed input and does not flush any
+   pending output.
+
+     inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
+   was inconsistent. In the error case, msg may be set but then points to a
+   static string (which must not be deallocated).
+*/
+
+                        /* Advanced functions */
+
+/*
+    The following functions are needed only in some special applications.
+*/
+
+/*
+ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm,
+                                     int  level,
+                                     int  method,
+                                     int  windowBits,
+                                     int  memLevel,
+                                     int  strategy));
+
+     This is another version of deflateInit with more compression options. The
+   fields next_in, zalloc, zfree and opaque must be initialized before by
+   the caller.
+
+     The method parameter is the compression method. It must be Z_DEFLATED in
+   this version of the library.
+
+     The windowBits parameter is the base two logarithm of the window size
+   (the size of the history buffer). It should be in the range 8..15 for this
+   version of the library. Larger values of this parameter result in better
+   compression at the expense of memory usage. The default value is 15 if
+   deflateInit is used instead.
+
+     windowBits can also be -8..-15 for raw deflate. In this case, -windowBits
+   determines the window size. deflate() will then generate raw deflate data
+   with no zlib header or trailer, and will not compute an adler32 check value.
+
+     windowBits can also be greater than 15 for optional gzip encoding. Add
+   16 to windowBits to write a simple gzip header and trailer around the
+   compressed data instead of a zlib wrapper. The gzip header will have no
+   file name, no extra data, no comment, no modification time (set to zero),
+   no header crc, and the operating system will be set to 255 (unknown).  If a
+   gzip stream is being written, strm->adler is a crc32 instead of an adler32.
+
+     The memLevel parameter specifies how much memory should be allocated
+   for the internal compression state. memLevel=1 uses minimum memory but
+   is slow and reduces compression ratio; memLevel=9 uses maximum memory
+   for optimal speed. The default value is 8. See zconf.h for total memory
+   usage as a function of windowBits and memLevel.
+
+     The strategy parameter is used to tune the compression algorithm. Use the
+   value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a
+   filter (or predictor), Z_HUFFMAN_ONLY to force Huffman encoding only (no
+   string match), or Z_RLE to limit match distances to one (run-length
+   encoding). Filtered data consists mostly of small values with a somewhat
+   random distribution. In this case, the compression algorithm is tuned to
+   compress them better. The effect of Z_FILTERED is to force more Huffman
+   coding and less string matching; it is somewhat intermediate between
+   Z_DEFAULT and Z_HUFFMAN_ONLY. Z_RLE is designed to be almost as fast as
+   Z_HUFFMAN_ONLY, but give better compression for PNG image data. The strategy
+   parameter only affects the compression ratio but not the correctness of the
+   compressed output even if it is not set appropriately.  Z_FIXED prevents the
+   use of dynamic Huffman codes, allowing for a simpler decoder for special
+   applications.
+
+      deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+   memory, Z_STREAM_ERROR if a parameter is invalid (such as an invalid
+   method). msg is set to null if there is no error message.  deflateInit2 does
+   not perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
+                                             const Bytef *dictionary,
+                                             uInt  dictLength));
+/*
+     Initializes the compression dictionary from the given byte sequence
+   without producing any compressed output. This function must be called
+   immediately after deflateInit, deflateInit2 or deflateReset, before any
+   call of deflate. The compressor and decompressor must use exactly the same
+   dictionary (see inflateSetDictionary).
+
+     The dictionary should consist of strings (byte sequences) that are likely
+   to be encountered later in the data to be compressed, with the most commonly
+   used strings preferably put towards the end of the dictionary. Using a
+   dictionary is most useful when the data to be compressed is short and can be
+   predicted with good accuracy; the data can then be compressed better than
+   with the default empty dictionary.
+
+     Depending on the size of the compression data structures selected by
+   deflateInit or deflateInit2, a part of the dictionary may in effect be
+   discarded, for example if the dictionary is larger than the window size in
+   deflate or deflate2. Thus the strings most likely to be useful should be
+   put at the end of the dictionary, not at the front. In addition, the
+   current implementation of deflate will use at most the window size minus
+   262 bytes of the provided dictionary.
+
+     Upon return of this function, strm->adler is set to the adler32 value
+   of the dictionary; the decompressor may later use this value to determine
+   which dictionary has been used by the compressor. (The adler32 value
+   applies to the whole dictionary even if only a subset of the dictionary is
+   actually used by the compressor.) If a raw deflate was requested, then the
+   adler32 value is not computed and strm->adler is not set.
+
+     deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a
+   parameter is invalid (such as NULL dictionary) or the stream state is
+   inconsistent (for example if deflate has already been called for this stream
+   or if the compression method is bsort). deflateSetDictionary does not
+   perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
+                                    z_streamp source));
+/*
+     Sets the destination stream as a complete copy of the source stream.
+
+     This function can be useful when several compression strategies will be
+   tried, for example when there are several ways of pre-processing the input
+   data with a filter. The streams that will be discarded should then be freed
+   by calling deflateEnd.  Note that deflateCopy duplicates the internal
+   compression state which can be quite large, so this strategy is slow and
+   can consume lots of memory.
+
+     deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+   (such as zalloc being NULL). msg is left unchanged in both source and
+   destination.
+*/
+
+ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm));
+/*
+     This function is equivalent to deflateEnd followed by deflateInit,
+   but does not free and reallocate all the internal compression state.
+   The stream will keep the same compression level and any other attributes
+   that may have been set by deflateInit2.
+
+      deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent (such as zalloc or state being NULL).
+*/
+
+ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm,
+                                      int level,
+                                      int strategy));
+/*
+     Dynamically update the compression level and compression strategy.  The
+   interpretation of level and strategy is as in deflateInit2.  This can be
+   used to switch between compression and straight copy of the input data, or
+   to switch to a different kind of input data requiring a different
+   strategy. If the compression level is changed, the input available so far
+   is compressed with the old level (and may be flushed); the new level will
+   take effect only at the next call of deflate().
+
+     Before the call of deflateParams, the stream state must be set as for
+   a call of deflate(), since the currently available input may have to
+   be compressed and flushed. In particular, strm->avail_out must be non-zero.
+
+     deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source
+   stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR
+   if strm->avail_out was zero.
+*/
+
+ZEXTERN int ZEXPORT deflateTune OF((z_streamp strm,
+                                    int good_length,
+                                    int max_lazy,
+                                    int nice_length,
+                                    int max_chain));
+/*
+     Fine tune deflate's internal compression parameters.  This should only be
+   used by someone who understands the algorithm used by zlib's deflate for
+   searching for the best matching string, and even then only by the most
+   fanatic optimizer trying to squeeze out the last compressed bit for their
+   specific input data.  Read the deflate.c source code for the meaning of the
+   max_lazy, good_length, nice_length, and max_chain parameters.
+
+     deflateTune() can be called after deflateInit() or deflateInit2(), and
+   returns Z_OK on success, or Z_STREAM_ERROR for an invalid deflate stream.
+ */
+
+ZEXTERN uLong ZEXPORT deflateBound OF((z_streamp strm,
+                                       uLong sourceLen));
+/*
+     deflateBound() returns an upper bound on the compressed size after
+   deflation of sourceLen bytes.  It must be called after deflateInit()
+   or deflateInit2().  This would be used to allocate an output buffer
+   for deflation in a single pass, and so would be called before deflate().
+*/
+
+ZEXTERN int ZEXPORT deflatePrime OF((z_streamp strm,
+                                     int bits,
+                                     int value));
+/*
+     deflatePrime() inserts bits in the deflate output stream.  The intent
+  is that this function is used to start off the deflate output with the
+  bits leftover from a previous deflate stream when appending to it.  As such,
+  this function can only be used for raw deflate, and must be used before the
+  first deflate() call after a deflateInit2() or deflateReset().  bits must be
+  less than or equal to 16, and that many of the least significant bits of
+  value will be inserted in the output.
+
+      deflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent.
+*/
+
+ZEXTERN int ZEXPORT deflateSetHeader OF((z_streamp strm,
+                                         gz_headerp head));
+/*
+      deflateSetHeader() provides gzip header information for when a gzip
+   stream is requested by deflateInit2().  deflateSetHeader() may be called
+   after deflateInit2() or deflateReset() and before the first call of
+   deflate().  The text, time, os, extra field, name, and comment information
+   in the provided gz_header structure are written to the gzip header (xflag is
+   ignored -- the extra flags are set according to the compression level).  The
+   caller must assure that, if not Z_NULL, name and comment are terminated with
+   a zero byte, and that if extra is not Z_NULL, that extra_len bytes are
+   available there.  If hcrc is true, a gzip header crc is included.  Note that
+   the current versions of the command-line version of gzip (up through version
+   1.3.x) do not support header crc's, and will report that it is a "multi-part
+   gzip file" and give up.
+
+      If deflateSetHeader is not used, the default gzip header has text false,
+   the time set to zero, and os set to 255, with no extra, name, or comment
+   fields.  The gzip header is returned to the default state by deflateReset().
+
+      deflateSetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm,
+                                     int  windowBits));
+
+     This is another version of inflateInit with an extra parameter. The
+   fields next_in, avail_in, zalloc, zfree and opaque must be initialized
+   before by the caller.
+
+     The windowBits parameter is the base two logarithm of the maximum window
+   size (the size of the history buffer).  It should be in the range 8..15 for
+   this version of the library. The default value is 15 if inflateInit is used
+   instead. windowBits must be greater than or equal to the windowBits value
+   provided to deflateInit2() while compressing, or it must be equal to 15 if
+   deflateInit2() was not used. If a compressed stream with a larger window
+   size is given as input, inflate() will return with the error code
+   Z_DATA_ERROR instead of trying to allocate a larger window.
+
+     windowBits can also be -8..-15 for raw inflate. In this case, -windowBits
+   determines the window size. inflate() will then process raw deflate data,
+   not looking for a zlib or gzip header, not generating a check value, and not
+   looking for any check values for comparison at the end of the stream. This
+   is for use with other formats that use the deflate compressed data format
+   such as zip.  Those formats provide their own check values. If a custom
+   format is developed using the raw deflate format for compressed data, it is
+   recommended that a check value such as an adler32 or a crc32 be applied to
+   the uncompressed data as is done in the zlib, gzip, and zip formats.  For
+   most applications, the zlib format should be used as is. Note that comments
+   above on the use in deflateInit2() applies to the magnitude of windowBits.
+
+     windowBits can also be greater than 15 for optional gzip decoding. Add
+   32 to windowBits to enable zlib and gzip decoding with automatic header
+   detection, or add 16 to decode only the gzip format (the zlib format will
+   return a Z_DATA_ERROR).  If a gzip stream is being decoded, strm->adler is
+   a crc32 instead of an adler32.
+
+     inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+   memory, Z_STREAM_ERROR if a parameter is invalid (such as a null strm). msg
+   is set to null if there is no error message.  inflateInit2 does not perform
+   any decompression apart from reading the zlib header if present: this will
+   be done by inflate(). (So next_in and avail_in may be modified, but next_out
+   and avail_out are unchanged.)
+*/
+
+ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm,
+                                             const Bytef *dictionary,
+                                             uInt  dictLength));
+/*
+     Initializes the decompression dictionary from the given uncompressed byte
+   sequence. This function must be called immediately after a call of inflate,
+   if that call returned Z_NEED_DICT. The dictionary chosen by the compressor
+   can be determined from the adler32 value returned by that call of inflate.
+   The compressor and decompressor must use exactly the same dictionary (see
+   deflateSetDictionary).  For raw inflate, this function can be called
+   immediately after inflateInit2() or inflateReset() and before any call of
+   inflate() to set the dictionary.  The application must insure that the
+   dictionary that was used for compression is provided.
+
+     inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
+   parameter is invalid (such as NULL dictionary) or the stream state is
+   inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
+   expected one (incorrect adler32 value). inflateSetDictionary does not
+   perform any decompression: this will be done by subsequent calls of
+   inflate().
+*/
+
+ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm));
+/*
+    Skips invalid compressed data until a full flush point (see above the
+  description of deflate with Z_FULL_FLUSH) can be found, or until all
+  available input is skipped. No output is provided.
+
+    inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR
+  if no more input was provided, Z_DATA_ERROR if no flush point has been found,
+  or Z_STREAM_ERROR if the stream structure was inconsistent. In the success
+  case, the application may save the current current value of total_in which
+  indicates where valid compressed data was found. In the error case, the
+  application may repeatedly call inflateSync, providing more input each time,
+  until success or end of the input data.
+*/
+
+ZEXTERN int ZEXPORT inflateCopy OF((z_streamp dest,
+                                    z_streamp source));
+/*
+     Sets the destination stream as a complete copy of the source stream.
+
+     This function can be useful when randomly accessing a large stream.  The
+   first pass through the stream can periodically record the inflate state,
+   allowing restarting inflate at those points when randomly accessing the
+   stream.
+
+     inflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+   (such as zalloc being NULL). msg is left unchanged in both source and
+   destination.
+*/
+
+ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm));
+/*
+     This function is equivalent to inflateEnd followed by inflateInit,
+   but does not free and reallocate all the internal decompression state.
+   The stream will keep attributes that may have been set by inflateInit2.
+
+      inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent (such as zalloc or state being NULL).
+*/
+
+ZEXTERN int ZEXPORT inflatePrime OF((z_streamp strm,
+                                     int bits,
+                                     int value));
+/*
+     This function inserts bits in the inflate input stream.  The intent is
+  that this function is used to start inflating at a bit position in the
+  middle of a byte.  The provided bits will be used before any bytes are used
+  from next_in.  This function should only be used with raw inflate, and
+  should be used before the first inflate() call after inflateInit2() or
+  inflateReset().  bits must be less than or equal to 16, and that many of the
+  least significant bits of value will be inserted in the input.
+
+      inflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent.
+*/
+
+ZEXTERN int ZEXPORT inflateGetHeader OF((z_streamp strm,
+                                         gz_headerp head));
+/*
+      inflateGetHeader() requests that gzip header information be stored in the
+   provided gz_header structure.  inflateGetHeader() may be called after
+   inflateInit2() or inflateReset(), and before the first call of inflate().
+   As inflate() processes the gzip stream, head->done is zero until the header
+   is completed, at which time head->done is set to one.  If a zlib stream is
+   being decoded, then head->done is set to -1 to indicate that there will be
+   no gzip header information forthcoming.  Note that Z_BLOCK can be used to
+   force inflate() to return immediately after header processing is complete
+   and before any actual data is decompressed.
+
+      The text, time, xflags, and os fields are filled in with the gzip header
+   contents.  hcrc is set to true if there is a header CRC.  (The header CRC
+   was valid if done is set to one.)  If extra is not Z_NULL, then extra_max
+   contains the maximum number of bytes to write to extra.  Once done is true,
+   extra_len contains the actual extra field length, and extra contains the
+   extra field, or that field truncated if extra_max is less than extra_len.
+   If name is not Z_NULL, then up to name_max characters are written there,
+   terminated with a zero unless the length is greater than name_max.  If
+   comment is not Z_NULL, then up to comm_max characters are written there,
+   terminated with a zero unless the length is greater than comm_max.  When
+   any of extra, name, or comment are not Z_NULL and the respective field is
+   not present in the header, then that field is set to Z_NULL to signal its
+   absence.  This allows the use of deflateSetHeader() with the returned
+   structure to duplicate the header.  However if those fields are set to
+   allocated memory, then the application will need to save those pointers
+   elsewhere so that they can be eventually freed.
+
+      If inflateGetHeader is not used, then the header information is simply
+   discarded.  The header is always checked for validity, including the header
+   CRC if present.  inflateReset() will reset the process to discard the header
+   information.  The application would need to call inflateGetHeader() again to
+   retrieve the header from the next gzip stream.
+
+      inflateGetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateBackInit OF((z_streamp strm, int windowBits,
+                                        unsigned char FAR *window));
+
+     Initialize the internal stream state for decompression using inflateBack()
+   calls.  The fields zalloc, zfree and opaque in strm must be initialized
+   before the call.  If zalloc and zfree are Z_NULL, then the default library-
+   derived memory allocation routines are used.  windowBits is the base two
+   logarithm of the window size, in the range 8..15.  window is a caller
+   supplied buffer of that size.  Except for special applications where it is
+   assured that deflate was used with small window sizes, windowBits must be 15
+   and a 32K byte window must be supplied to be able to decompress general
+   deflate streams.
+
+     See inflateBack() for the usage of these routines.
+
+     inflateBackInit will return Z_OK on success, Z_STREAM_ERROR if any of
+   the paramaters are invalid, Z_MEM_ERROR if the internal state could not
+   be allocated, or Z_VERSION_ERROR if the version of the library does not
+   match the version of the header file.
+*/
+
+typedef unsigned (*in_func) OF((void FAR *, unsigned char FAR * FAR *));
+typedef int (*out_func) OF((void FAR *, unsigned char FAR *, unsigned));
+
+ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm,
+                                    in_func in, void FAR *in_desc,
+                                    out_func out, void FAR *out_desc));
+/*
+     inflateBack() does a raw inflate with a single call using a call-back
+   interface for input and output.  This is more efficient than inflate() for
+   file i/o applications in that it avoids copying between the output and the
+   sliding window by simply making the window itself the output buffer.  This
+   function trusts the application to not change the output buffer passed by
+   the output function, at least until inflateBack() returns.
+
+     inflateBackInit() must be called first to allocate the internal state
+   and to initialize the state with the user-provided window buffer.
+   inflateBack() may then be used multiple times to inflate a complete, raw
+   deflate stream with each call.  inflateBackEnd() is then called to free
+   the allocated state.
+
+     A raw deflate stream is one with no zlib or gzip header or trailer.
+   This routine would normally be used in a utility that reads zip or gzip
+   files and writes out uncompressed files.  The utility would decode the
+   header and process the trailer on its own, hence this routine expects
+   only the raw deflate stream to decompress.  This is different from the
+   normal behavior of inflate(), which expects either a zlib or gzip header and
+   trailer around the deflate stream.
+
+     inflateBack() uses two subroutines supplied by the caller that are then
+   called by inflateBack() for input and output.  inflateBack() calls those
+   routines until it reads a complete deflate stream and writes out all of the
+   uncompressed data, or until it encounters an error.  The function's
+   parameters and return types are defined above in the in_func and out_func
+   typedefs.  inflateBack() will call in(in_desc, &buf) which should return the
+   number of bytes of provided input, and a pointer to that input in buf.  If
+   there is no input available, in() must return zero--buf is ignored in that
+   case--and inflateBack() will return a buffer error.  inflateBack() will call
+   out(out_desc, buf, len) to write the uncompressed data buf[0..len-1].  out()
+   should return zero on success, or non-zero on failure.  If out() returns
+   non-zero, inflateBack() will return with an error.  Neither in() nor out()
+   are permitted to change the contents of the window provided to
+   inflateBackInit(), which is also the buffer that out() uses to write from.
+   The length written by out() will be at most the window size.  Any non-zero
+   amount of input may be provided by in().
+
+     For convenience, inflateBack() can be provided input on the first call by
+   setting strm->next_in and strm->avail_in.  If that input is exhausted, then
+   in() will be called.  Therefore strm->next_in must be initialized before
+   calling inflateBack().  If strm->next_in is Z_NULL, then in() will be called
+   immediately for input.  If strm->next_in is not Z_NULL, then strm->avail_in
+   must also be initialized, and then if strm->avail_in is not zero, input will
+   initially be taken from strm->next_in[0 .. strm->avail_in - 1].
+
+     The in_desc and out_desc parameters of inflateBack() is passed as the
+   first parameter of in() and out() respectively when they are called.  These
+   descriptors can be optionally used to pass any information that the caller-
+   supplied in() and out() functions need to do their job.
+
+     On return, inflateBack() will set strm->next_in and strm->avail_in to
+   pass back any unused input that was provided by the last in() call.  The
+   return values of inflateBack() can be Z_STREAM_END on success, Z_BUF_ERROR
+   if in() or out() returned an error, Z_DATA_ERROR if there was a format
+   error in the deflate stream (in which case strm->msg is set to indicate the
+   nature of the error), or Z_STREAM_ERROR if the stream was not properly
+   initialized.  In the case of Z_BUF_ERROR, an input or output error can be
+   distinguished using strm->next_in which will be Z_NULL only if in() returned
+   an error.  If strm->next is not Z_NULL, then the Z_BUF_ERROR was due to
+   out() returning non-zero.  (in() will always be called before out(), so
+   strm->next_in is assured to be defined if out() returns non-zero.)  Note
+   that inflateBack() cannot return Z_OK.
+*/
+
+ZEXTERN int ZEXPORT inflateBackEnd OF((z_streamp strm));
+/*
+     All memory allocated by inflateBackInit() is freed.
+
+     inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream
+   state was inconsistent.
+*/
+
+ZEXTERN uLong ZEXPORT zlibCompileFlags OF((void));
+/* Return flags indicating compile-time options.
+
+    Type sizes, two bits each, 00 = 16 bits, 01 = 32, 10 = 64, 11 = other:
+     1.0: size of uInt
+     3.2: size of uLong
+     5.4: size of voidpf (pointer)
+     7.6: size of z_off_t
+
+    Compiler, assembler, and debug options:
+     8: DEBUG
+     9: ASMV or ASMINF -- use ASM code
+     10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention
+     11: 0 (reserved)
+
+    One-time table building (smaller code, but not thread-safe if true):
+     12: BUILDFIXED -- build static block decoding tables when needed
+     13: DYNAMIC_CRC_TABLE -- build CRC calculation tables when needed
+     14,15: 0 (reserved)
+
+    Library content (indicates missing functionality):
+     16: NO_GZCOMPRESS -- gz* functions cannot compress (to avoid linking
+                          deflate code when not needed)
+     17: NO_GZIP -- deflate can't write gzip streams, and inflate can't detect
+                    and decode gzip streams (to avoid linking crc code)
+     18-19: 0 (reserved)
+
+    Operation variations (changes in library functionality):
+     20: PKZIP_BUG_WORKAROUND -- slightly more permissive inflate
+     21: FASTEST -- deflate algorithm with only one, lowest compression level
+     22,23: 0 (reserved)
+
+    The sprintf variant used by gzprintf (zero is best):
+     24: 0 = vs*, 1 = s* -- 1 means limited to 20 arguments after the format
+     25: 0 = *nprintf, 1 = *printf -- 1 means gzprintf() not secure!
+     26: 0 = returns value, 1 = void -- 1 means inferred string length returned
+
+    Remainder:
+     27-31: 0 (reserved)
+ */
+
+
+                        /* utility functions */
+
+/*
+     The following utility functions are implemented on top of the
+   basic stream-oriented functions. To simplify the interface, some
+   default options are assumed (compression level and memory usage,
+   standard memory allocation functions). The source code of these
+   utility functions can easily be modified if you need special options.
+*/
+
+ZEXTERN int ZEXPORT compress OF((Bytef *dest,   uLongf *destLen,
+                                 const Bytef *source, uLong sourceLen));
+/*
+     Compresses the source buffer into the destination buffer.  sourceLen is
+   the byte length of the source buffer. Upon entry, destLen is the total
+   size of the destination buffer, which must be at least the value returned
+   by compressBound(sourceLen). Upon exit, destLen is the actual size of the
+   compressed buffer.
+     This function can be used to compress a whole file at once if the
+   input file is mmap'ed.
+     compress returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_BUF_ERROR if there was not enough room in the output
+   buffer.
+*/
+
+ZEXTERN int ZEXPORT compress2 OF((Bytef *dest,   uLongf *destLen,
+                                  const Bytef *source, uLong sourceLen,
+                                  int level));
+/*
+     Compresses the source buffer into the destination buffer. The level
+   parameter has the same meaning as in deflateInit.  sourceLen is the byte
+   length of the source buffer. Upon entry, destLen is the total size of the
+   destination buffer, which must be at least the value returned by
+   compressBound(sourceLen). Upon exit, destLen is the actual size of the
+   compressed buffer.
+
+     compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+   memory, Z_BUF_ERROR if there was not enough room in the output buffer,
+   Z_STREAM_ERROR if the level parameter is invalid.
+*/
+
+ZEXTERN uLong ZEXPORT compressBound OF((uLong sourceLen));
+/*
+     compressBound() returns an upper bound on the compressed size after
+   compress() or compress2() on sourceLen bytes.  It would be used before
+   a compress() or compress2() call to allocate the destination buffer.
+*/
+
+ZEXTERN int ZEXPORT uncompress OF((Bytef *dest,   uLongf *destLen,
+                                   const Bytef *source, uLong sourceLen));
+/*
+     Decompresses the source buffer into the destination buffer.  sourceLen is
+   the byte length of the source buffer. Upon entry, destLen is the total
+   size of the destination buffer, which must be large enough to hold the
+   entire uncompressed data. (The size of the uncompressed data must have
+   been saved previously by the compressor and transmitted to the decompressor
+   by some mechanism outside the scope of this compression library.)
+   Upon exit, destLen is the actual size of the compressed buffer.
+     This function can be used to decompress a whole file at once if the
+   input file is mmap'ed.
+
+     uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_BUF_ERROR if there was not enough room in the output
+   buffer, or Z_DATA_ERROR if the input data was corrupted or incomplete.
+*/
+
+
+typedef voidp gzFile;
+
+ZEXTERN gzFile ZEXPORT gzopen  OF((const char *path, const char *mode));
+/*
+     Opens a gzip (.gz) file for reading or writing. The mode parameter
+   is as in fopen ("rb" or "wb") but can also include a compression level
+   ("wb9") or a strategy: 'f' for filtered data as in "wb6f", 'h' for
+   Huffman only compression as in "wb1h", or 'R' for run-length encoding
+   as in "wb1R". (See the description of deflateInit2 for more information
+   about the strategy parameter.)
+
+     gzopen can be used to read a file which is not in gzip format; in this
+   case gzread will directly read from the file without decompression.
+
+     gzopen returns NULL if the file could not be opened or if there was
+   insufficient memory to allocate the (de)compression state; errno
+   can be checked to distinguish the two cases (if errno is zero, the
+   zlib error is Z_MEM_ERROR).  */
+
+ZEXTERN gzFile ZEXPORT gzdopen  OF((int fd, const char *mode));
+/*
+     gzdopen() associates a gzFile with the file descriptor fd.  File
+   descriptors are obtained from calls like open, dup, creat, pipe or
+   fileno (in the file has been previously opened with fopen).
+   The mode parameter is as in gzopen.
+     The next call of gzclose on the returned gzFile will also close the
+   file descriptor fd, just like fclose(fdopen(fd), mode) closes the file
+   descriptor fd. If you want to keep fd open, use gzdopen(dup(fd), mode).
+     gzdopen returns NULL if there was insufficient memory to allocate
+   the (de)compression state.
+*/
+
+ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy));
+/*
+     Dynamically update the compression level or strategy. See the description
+   of deflateInit2 for the meaning of these parameters.
+     gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not
+   opened for writing.
+*/
+
+ZEXTERN int ZEXPORT    gzread  OF((gzFile file, voidp buf, unsigned len));
+/*
+     Reads the given number of uncompressed bytes from the compressed file.
+   If the input file was not in gzip format, gzread copies the given number
+   of bytes into the buffer.
+     gzread returns the number of uncompressed bytes actually read (0 for
+   end of file, -1 for error). */
+
+ZEXTERN int ZEXPORT    gzwrite OF((gzFile file,
+                                   voidpc buf, unsigned len));
+/*
+     Writes the given number of uncompressed bytes into the compressed file.
+   gzwrite returns the number of uncompressed bytes actually written
+   (0 in case of error).
+*/
+
+ZEXTERN int ZEXPORTVA   gzprintf OF((gzFile file, const char *format, ...));
+/*
+     Converts, formats, and writes the args to the compressed file under
+   control of the format string, as in fprintf. gzprintf returns the number of
+   uncompressed bytes actually written (0 in case of error).  The number of
+   uncompressed bytes written is limited to 4095. The caller should assure that
+   this limit is not exceeded. If it is exceeded, then gzprintf() will return
+   return an error (0) with nothing written. In this case, there may also be a
+   buffer overflow with unpredictable consequences, which is possible only if
+   zlib was compiled with the insecure functions sprintf() or vsprintf()
+   because the secure snprintf() or vsnprintf() functions were not available.
+*/
+
+ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s));
+/*
+      Writes the given null-terminated string to the compressed file, excluding
+   the terminating null character.
+      gzputs returns the number of characters written, or -1 in case of error.
+*/
+
+ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len));
+/*
+      Reads bytes from the compressed file until len-1 characters are read, or
+   a newline character is read and transferred to buf, or an end-of-file
+   condition is encountered.  The string is then terminated with a null
+   character.
+      gzgets returns buf, or Z_NULL in case of error.
+*/
+
+ZEXTERN int ZEXPORT    gzputc OF((gzFile file, int c));
+/*
+      Writes c, converted to an unsigned char, into the compressed file.
+   gzputc returns the value that was written, or -1 in case of error.
+*/
+
+ZEXTERN int ZEXPORT    gzgetc OF((gzFile file));
+/*
+      Reads one byte from the compressed file. gzgetc returns this byte
+   or -1 in case of end of file or error.
+*/
+
+ZEXTERN int ZEXPORT    gzungetc OF((int c, gzFile file));
+/*
+      Push one character back onto the stream to be read again later.
+   Only one character of push-back is allowed.  gzungetc() returns the
+   character pushed, or -1 on failure.  gzungetc() will fail if a
+   character has been pushed but not read yet, or if c is -1. The pushed
+   character will be discarded if the stream is repositioned with gzseek()
+   or gzrewind().
+*/
+
+ZEXTERN int ZEXPORT    gzflush OF((gzFile file, int flush));
+/*
+     Flushes all pending output into the compressed file. The parameter
+   flush is as in the deflate() function. The return value is the zlib
+   error number (see function gzerror below). gzflush returns Z_OK if
+   the flush parameter is Z_FINISH and all output could be flushed.
+     gzflush should be called only when strictly necessary because it can
+   degrade compression.
+*/
+
+ZEXTERN z_off_t ZEXPORT    gzseek OF((gzFile file,
+                                      z_off_t offset, int whence));
+/*
+      Sets the starting position for the next gzread or gzwrite on the
+   given compressed file. The offset represents a number of bytes in the
+   uncompressed data stream. The whence parameter is defined as in lseek(2);
+   the value SEEK_END is not supported.
+     If the file is opened for reading, this function is emulated but can be
+   extremely slow. If the file is opened for writing, only forward seeks are
+   supported; gzseek then compresses a sequence of zeroes up to the new
+   starting position.
+
+      gzseek returns the resulting offset location as measured in bytes from
+   the beginning of the uncompressed stream, or -1 in case of error, in
+   particular if the file is opened for writing and the new starting position
+   would be before the current position.
+*/
+
+ZEXTERN int ZEXPORT    gzrewind OF((gzFile file));
+/*
+     Rewinds the given file. This function is supported only for reading.
+
+   gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET)
+*/
+
+ZEXTERN z_off_t ZEXPORT    gztell OF((gzFile file));
+/*
+     Returns the starting position for the next gzread or gzwrite on the
+   given compressed file. This position represents a number of bytes in the
+   uncompressed data stream.
+
+   gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR)
+*/
+
+ZEXTERN int ZEXPORT gzeof OF((gzFile file));
+/*
+     Returns 1 when EOF has previously been detected reading the given
+   input stream, otherwise zero.
+*/
+
+ZEXTERN int ZEXPORT gzdirect OF((gzFile file));
+/*
+     Returns 1 if file is being read directly without decompression, otherwise
+   zero.
+*/
+
+ZEXTERN int ZEXPORT    gzclose OF((gzFile file));
+/*
+     Flushes all pending output if necessary, closes the compressed file
+   and deallocates all the (de)compression state. The return value is the zlib
+   error number (see function gzerror below).
+*/
+
+ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum));
+/*
+     Returns the error message for the last error which occurred on the
+   given compressed file. errnum is set to zlib error number. If an
+   error occurred in the file system and not in the compression library,
+   errnum is set to Z_ERRNO and the application may consult errno
+   to get the exact error code.
+*/
+
+ZEXTERN void ZEXPORT gzclearerr OF((gzFile file));
+/*
+     Clears the error and end-of-file flags for file. This is analogous to the
+   clearerr() function in stdio. This is useful for continuing to read a gzip
+   file that is being written concurrently.
+*/
+
+                        /* checksum functions */
+
+/*
+     These functions are not related to compression but are exported
+   anyway because they might be useful in applications using the
+   compression library.
+*/
+
+ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len));
+/*
+     Update a running Adler-32 checksum with the bytes buf[0..len-1] and
+   return the updated checksum. If buf is NULL, this function returns
+   the required initial value for the checksum.
+   An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
+   much faster. Usage example:
+
+     uLong adler = adler32(0L, Z_NULL, 0);
+
+     while (read_buffer(buffer, length) != EOF) {
+       adler = adler32(adler, buffer, length);
+     }
+     if (adler != original_adler) error();
+*/
+
+ZEXTERN uLong ZEXPORT adler32_combine OF((uLong adler1, uLong adler2,
+                                          z_off_t len2));
+/*
+     Combine two Adler-32 checksums into one.  For two sequences of bytes, seq1
+   and seq2 with lengths len1 and len2, Adler-32 checksums were calculated for
+   each, adler1 and adler2.  adler32_combine() returns the Adler-32 checksum of
+   seq1 and seq2 concatenated, requiring only adler1, adler2, and len2.
+*/
+
+ZEXTERN uLong ZEXPORT crc32   OF((uLong crc, const Bytef *buf, uInt len));
+/*
+     Update a running CRC-32 with the bytes buf[0..len-1] and return the
+   updated CRC-32. If buf is NULL, this function returns the required initial
+   value for the for the crc. Pre- and post-conditioning (one's complement) is
+   performed within this function so it shouldn't be done by the application.
+   Usage example:
+
+     uLong crc = crc32(0L, Z_NULL, 0);
+
+     while (read_buffer(buffer, length) != EOF) {
+       crc = crc32(crc, buffer, length);
+     }
+     if (crc != original_crc) error();
+*/
+
+ZEXTERN uLong ZEXPORT crc32_combine OF((uLong crc1, uLong crc2, z_off_t len2));
+
+/*
+     Combine two CRC-32 check values into one.  For two sequences of bytes,
+   seq1 and seq2 with lengths len1 and len2, CRC-32 check values were
+   calculated for each, crc1 and crc2.  crc32_combine() returns the CRC-32
+   check value of seq1 and seq2 concatenated, requiring only crc1, crc2, and
+   len2.
+*/
+
+
+                        /* various hacks, don't look :) */
+
+/* deflateInit and inflateInit are macros to allow checking the zlib version
+ * and the compiler's view of z_stream:
+ */
+ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level,
+                                     const char *version, int stream_size));
+ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm,
+                                     const char *version, int stream_size));
+ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int  level, int  method,
+                                      int windowBits, int memLevel,
+                                      int strategy, const char *version,
+                                      int stream_size));
+ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int  windowBits,
+                                      const char *version, int stream_size));
+ZEXTERN int ZEXPORT inflateBackInit_ OF((z_streamp strm, int windowBits,
+                                         unsigned char FAR *window,
+                                         const char *version,
+                                         int stream_size));
+#define deflateInit(strm, level) \
+        deflateInit_((strm), (level),       ZLIB_VERSION, sizeof(z_stream))
+#define inflateInit(strm) \
+        inflateInit_((strm),                ZLIB_VERSION, sizeof(z_stream))
+#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+        deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+                      (strategy),           ZLIB_VERSION, sizeof(z_stream))
+#define inflateInit2(strm, windowBits) \
+        inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
+#define inflateBackInit(strm, windowBits, window) \
+        inflateBackInit_((strm), (windowBits), (window), \
+        ZLIB_VERSION, sizeof(z_stream))
+
+
+#if !defined(ZUTIL_H) && !defined(NO_DUMMY_DECL)
+    struct internal_state {int dummy;}; /* hack for buggy compilers */
+#endif
+
+ZEXTERN const char   * ZEXPORT zError           OF((int));
+ZEXTERN int            ZEXPORT inflateSyncPoint OF((z_streamp z));
+ZEXTERN const uLongf * ZEXPORT get_crc_table    OF((void));
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* ZLIB_H */

BIN
DependentExtensions/DXTCompressor/External/lib/cg.lib


BIN
DependentExtensions/DXTCompressor/External/lib/cgD3D10.lib


BIN
DependentExtensions/DXTCompressor/External/lib/cgD3D8.lib


BIN
DependentExtensions/DXTCompressor/External/lib/cgD3D9.lib


BIN
DependentExtensions/DXTCompressor/External/lib/cgGL.lib


BIN
DependentExtensions/DXTCompressor/External/lib/glew32.lib


BIN
DependentExtensions/DXTCompressor/External/lib/glut32.lib


BIN
DependentExtensions/DXTCompressor/External/lib/glutstatic.lib


+ 140 - 0
DependentExtensions/DXTCompressor/Src/DDSHeader.h

@@ -0,0 +1,140 @@
+#ifndef __DDS_HEADER_H__
+#define __DDS_HEADER_H__ 
+
+//  little-endian, of course
+#define DDS_MAGIC 0x20534444
+
+
+//  DDS_header.dwFlags
+#define DDSD_CAPS                   0x00000001 
+#define DDSD_HEIGHT                 0x00000002 
+#define DDSD_WIDTH                  0x00000004 
+#define DDSD_PITCH                  0x00000008 
+#define DDSD_PIXELFORMAT            0x00001000 
+#define DDSD_MIPMAPCOUNT            0x00020000 
+#define DDSD_LINEARSIZE             0x00080000 
+#define DDSD_DEPTH                  0x00800000 
+
+//  DDS_header.sPixelFormat.dwFlags
+#define DDPF_ALPHAPIXELS            0x00000001 
+#define DDPF_FOURCC                 0x00000004 
+#define DDPF_INDEXED                0x00000020 
+#define DDPF_RGB                    0x00000040 
+
+//  DDS_header.sCaps.dwCaps1
+#define DDSCAPS_COMPLEX             0x00000008 
+#define DDSCAPS_TEXTURE             0x00001000 
+#define DDSCAPS_MIPMAP              0x00400000 
+
+//  DDS_header.sCaps.dwCaps2
+#define DDSCAPS2_CUBEMAP            0x00000200 
+#define DDSCAPS2_CUBEMAP_POSITIVEX  0x00000400 
+#define DDSCAPS2_CUBEMAP_NEGATIVEX  0x00000800 
+#define DDSCAPS2_CUBEMAP_POSITIVEY  0x00001000 
+#define DDSCAPS2_CUBEMAP_NEGATIVEY  0x00002000 
+#define DDSCAPS2_CUBEMAP_POSITIVEZ  0x00004000 
+#define DDSCAPS2_CUBEMAP_NEGATIVEZ  0x00008000 
+#define DDSCAPS2_VOLUME             0x00200000 
+
+#define D3DFMT_DXT1     '1TXD'    //  DXT1 compression texture format 
+#define D3DFMT_DXT2     '2TXD'    //  DXT2 compression texture format 
+#define D3DFMT_DXT3     '3TXD'    //  DXT3 compression texture format 
+#define D3DFMT_DXT4     '4TXD'    //  DXT4 compression texture format 
+#define D3DFMT_DXT5     '5TXD'    //  DXT5 compression texture format 
+
+#define PF_IS_DXT1(pf) \
+	((pf.dwFlags & DDPF_FOURCC) && \
+	(pf.dwFourCC == D3DFMT_DXT1))
+
+#define PF_IS_DXT3(pf) \
+	((pf.dwFlags & DDPF_FOURCC) && \
+	(pf.dwFourCC == D3DFMT_DXT3))
+
+#define PF_IS_DXT5(pf) \
+	((pf.dwFlags & DDPF_FOURCC) && \
+	(pf.dwFourCC == D3DFMT_DXT5))
+
+#define PF_IS_BGRA8(pf) \
+	((pf.dwFlags & DDPF_RGB) && \
+	(pf.dwFlags & DDPF_ALPHAPIXELS) && \
+	(pf.dwRGBBitCount == 32) && \
+	(pf.dwRBitMask == 0xff0000) && \
+	(pf.dwGBitMask == 0xff00) && \
+	(pf.dwBBitMask == 0xff) && \
+	(pf.dwAlphaBitMask == 0xff000000U))
+
+#define PF_IS_BGR8(pf) \
+	((pf.dwFlags & DDPF_ALPHAPIXELS) && \
+	!(pf.dwFlags & DDPF_ALPHAPIXELS) && \
+	(pf.dwRGBBitCount == 24) && \
+	(pf.dwRBitMask == 0xff0000) && \
+	(pf.dwGBitMask == 0xff00) && \
+	(pf.dwBBitMask == 0xff))
+
+#define PF_IS_BGR5A1(pf) \
+	((pf.dwFlags & DDPF_RGB) && \
+	(pf.dwFlags & DDPF_ALPHAPIXELS) && \
+	(pf.dwRGBBitCount == 16) && \
+	(pf.dwRBitMask == 0x00007c00) && \
+	(pf.dwGBitMask == 0x000003e0) && \
+	(pf.dwBBitMask == 0x0000001f) && \
+	(pf.dwAlphaBitMask == 0x00008000))
+
+#define PF_IS_BGR565(pf) \
+	((pf.dwFlags & DDPF_RGB) && \
+	!(pf.dwFlags & DDPF_ALPHAPIXELS) && \
+	(pf.dwRGBBitCount == 16) && \
+	(pf.dwRBitMask == 0x0000f800) && \
+	(pf.dwGBitMask == 0x000007e0) && \
+	(pf.dwBBitMask == 0x0000001f))
+
+#define PF_IS_INDEX8(pf) \
+	((pf.dwFlags & DDPF_INDEXED) && \
+	(pf.dwRGBBitCount == 8))
+
+
+union DDS_header
+{
+	struct
+	{
+		unsigned int    dwMagic;
+		unsigned int    dwSize;
+		unsigned int    dwFlags;
+		unsigned int    dwHeight;
+		unsigned int    dwWidth;
+		unsigned int    dwPitchOrLinearSize;
+		unsigned int    dwDepth;
+		unsigned int    dwMipMapCount;
+		unsigned int    dwReserved1[ 11 ];
+
+		//  DDPIXELFORMAT
+		struct
+		{
+			unsigned int    dwSize;
+			unsigned int    dwFlags;
+			unsigned int    dwFourCC;
+			unsigned int    dwRGBBitCount;
+			unsigned int    dwRBitMask;
+			unsigned int    dwGBitMask;
+			unsigned int    dwBBitMask;
+			unsigned int    dwAlphaBitMask;
+		} sPixelFormat;
+
+		//  DDCAPS2
+		struct
+		{
+			unsigned int    dwCaps1;
+			unsigned int    dwCaps2;
+			unsigned int    dwDDSX;
+			unsigned int    dwReserved;
+		} sCaps;
+		unsigned int    dwReserved2;
+	};
+
+	char data[ 128 ];
+};
+
+#endif  //  mydds_h
+
+
+

+ 804 - 0
DependentExtensions/DXTCompressor/Src/DXTCompressor.cpp

@@ -0,0 +1,804 @@
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+// Portions of this file have been written by using the "Compress YCOCgDXT" sample as a reference.
+// Please refer to http://developer.download.nvidia.com/SDK/10/opengl/samples.html#compress_YCoCgDXT for more information.
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+// Includes
+#include <windows.h>
+#include <assert.h>
+#include "DXTCompressor.h"
+#include "FrameBufferRenderBuffer.hpp"
+#include "ShaderSource.h"
+#include "OpenGLWindow.hpp"
+#include <map>
+
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+// Enable performance timing
+// #define DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+// Link with these libraries
+#pragma comment(lib, "glutstatic")
+#pragma comment(lib, "glew32")
+#pragma comment(lib, "cg")
+#pragma comment(lib, "cgGL")
+
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+// Defines
+#define DXTCOMPRESSOR_WINDOW_WIDTH		640
+#define DXTCOMPRESSOR_WINDOW_HEIGHT		480
+
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+// Static class data
+int			DXTCompressor::m_initRefCount = 0;
+CGcontext	DXTCompressor::m_cgContext; 
+CGprofile	DXTCompressor::m_cgVProfile;
+CGprofile	DXTCompressor::m_cgFProfile;
+CGprogram	DXTCompressor::m_compressVProg;
+CGprogram	DXTCompressor::m_compressDXT1RGBAFProg;
+CGprogram	DXTCompressor::m_compressDXT5RGBAFProg;
+CGprogram	DXTCompressor::m_compressDXT1BGRAFProg;
+CGprogram	DXTCompressor::m_compressDXT5BGRAFProg;
+
+int			DXTCompressor::m_numIterations = 0;
+int			DXTCompressor::m_currentImageWidth = 0;
+int			DXTCompressor::m_currentImageHeight = 0;
+float		DXTCompressor::m_lastCompressionTime = 0;
+float		DXTCompressor::m_accumulatedTime = 0;
+float		DXTCompressor::m_timeRunningCompressionShader = 0;
+float		DXTCompressor::m_timeCopyingPixelDataToCPU = 0;
+
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+// Hash table to store framebuffer objects
+
+struct FramebufferObjectKeyCompare
+{
+	bool operator()(int s1, int s2) const
+	{
+		return s1 < s2;
+	}
+};
+
+typedef int FramebufferObjectKey;
+typedef class map< FramebufferObjectKey, FramebufferObject*, FramebufferObjectKeyCompare > FramebufferObjectHashtable;
+
+// The hashtable
+FramebufferObjectHashtable	s_frameBuffersHash;
+
+// Hashkey generation
+FramebufferObjectKey GetHashKey( CompressionType compressionType, int width, int height )
+{
+	return (int(compressionType) + width + (width*height));
+}
+
+
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+#ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+// Typedef ticks
+typedef __int64	Ticks;
+
+inline Ticks GetTicks()
+{
+	Ticks ticks;
+	QueryPerformanceCounter( (LARGE_INTEGER*) &ticks);
+	return ticks;
+}
+
+inline float TicksToMilliseconds( Ticks ticks )
+{
+	LARGE_INTEGER freq;
+	QueryPerformanceFrequency(&freq);
+	return float(float(ticks) * 1000.0f / float(freq.QuadPart));
+}
+
+const int			TIMER_STACK_SIZE = 256;
+static int			g_currentStackId = 0;
+static Ticks		g_startTrack[ TIMER_STACK_SIZE ];
+static Ticks		g_endTrack[ TIMER_STACK_SIZE ];
+
+// Used for tracking time
+inline void StartTracking()
+{
+	g_startTrack[ g_currentStackId++ ] = GetTicks();
+}
+
+inline void EndTracking()
+{
+	g_endTrack[ --g_currentStackId ] = GetTicks();
+}
+
+inline float GetDeltaTimeInSeconds()
+{
+	Ticks delta = g_endTrack[ g_currentStackId ] - g_startTrack[ g_currentStackId ];
+	return TicksToMilliseconds( delta ) / 1000.0f;
+}
+
+inline float GetDeltaTimeInMilliseconds()
+{
+	Ticks delta = g_endTrack[ g_currentStackId ] - g_startTrack[ g_currentStackId ];
+	return TicksToMilliseconds( delta );
+}
+
+#endif // #ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+DXTCompressor::DXTCompressor()
+{
+	m_imageWidth = 0;
+	m_imageHeight = 0;
+	m_compressionType = DXT1;
+
+	m_pCompressFbo = 0;
+	m_compressFboTex = 0;
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+void DXTCompressor::cgErrorCallback()
+{
+	CGerror lastError = cgGetError();
+	if( lastError )
+	{
+		printf( "%s\n", cgGetErrorString( lastError ) );
+		printf( "%s\n", cgGetLastListing( m_cgContext ) );
+		assert( false );
+	}
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+bool DXTCompressor::Initialize()
+{
+	if( m_initRefCount == 0 )
+	{
+		if( !InitOpenGL() )
+			return false;
+		if( !InitCG() )
+			return false;
+	}
+
+	m_initRefCount++;
+	return true;
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+void DXTCompressor::Shutdown()
+{
+	if( m_initRefCount > 0 )
+		m_initRefCount--;
+
+	if( m_initRefCount == 0 )
+	{
+		// Deallocate buffers
+		DeallocateBuffers();
+
+		// Shutdown cg stuff
+		cgGLDisableProfile(m_cgVProfile);
+		cgGLDisableProfile(m_cgFProfile);
+		cgGLUnloadProgram( m_compressVProg );
+		cgGLUnloadProgram( m_compressDXT1RGBAFProg );
+		cgGLUnloadProgram( m_compressDXT5RGBAFProg );
+		cgGLUnloadProgram( m_compressDXT1BGRAFProg );
+		cgGLUnloadProgram( m_compressDXT5BGRAFProg );
+		cgDestroyContext(m_cgContext);
+
+		// Kill the OpenGL window
+		KillGLWindow();
+	}
+}
+
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+bool DXTCompressor::InitOpenGL()
+{
+	bool bFullscreen = false;
+#if 1
+	// Compute desktop window width and height
+	HWND desktopHwnd = GetDesktopWindow();
+	RECT windowRect;
+	GetWindowRect( desktopHwnd, &windowRect );
+	int windowWidth = windowRect.right - windowRect.left;
+	int windowHeight = windowRect.bottom - windowRect.top;
+	bFullscreen = true;
+#else
+	int windowWidth = 640;
+	int windowHeight = 480;
+#endif
+
+	// Create the window; this is needed in order to invoke OpenGL commands
+	BOOL windowCreateSuccess = CreateGLWindow( "Testing", windowWidth, windowHeight, 32, bFullscreen, true );
+	if( !windowCreateSuccess )
+		return false;
+
+	// Int GLEW
+	glewInit();
+
+	// Make sure these extensions are supported
+	if (!glewIsSupported(
+		"GL_VERSION_2_0 "
+		"GL_ARB_vertex_program "
+		"GL_ARB_fragment_program "
+		"GL_NV_gpu_program4 "
+		"GL_ARB_pixel_buffer_object "
+		"GL_EXT_framebuffer_object "
+		"GL_ARB_texture_compression "
+		"GL_EXT_texture_compression_s3tc "
+		"GL_EXT_texture_integer "
+		))
+	{
+		printf("Unable to load required OpenGL extension!\n");
+		return false;
+	}
+
+	// Enable depth testing
+	glEnable(GL_DEPTH_TEST);
+	glClearColor(0.2, 0.2, 0.2, 1.0);
+
+	// Report any errors to the console screen
+	glutReportErrors();
+
+	// Success
+	return true;
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+bool DXTCompressor::InitCG()
+{
+	// Create Cg Context
+	m_cgContext = cgCreateContext();
+	cgSetErrorCallback( cgErrorCallback );
+
+	// Load Cg programs
+	m_cgVProfile = cgGLGetLatestProfile( CG_GL_VERTEX );
+	m_cgFProfile = cgGLGetLatestProfile( CG_GL_FRAGMENT );
+
+	// Shader compile options...
+	const char *args[] =
+	{
+		"-unroll", "all",
+		0,
+	};
+
+
+	m_compressVProg = cgCreateProgram( m_cgContext, CG_SOURCE, pDXTCompressorShaderSource, m_cgVProfile, "compress_vp", args );
+	cgGLLoadProgram( m_compressVProg );
+
+	m_compressDXT1RGBAFProg = cgCreateProgram( m_cgContext, CG_SOURCE, pDXTCompressorShaderSource, m_cgFProfile, "compress_DXT1_RGBA_fp", args );
+	cgGLLoadProgram( m_compressDXT1RGBAFProg );
+
+	m_compressDXT1BGRAFProg = cgCreateProgram( m_cgContext, CG_SOURCE, pDXTCompressorShaderSource, m_cgFProfile, "compress_DXT1_BGRA_fp", args );
+	cgGLLoadProgram( m_compressDXT1BGRAFProg );
+
+	m_compressDXT5RGBAFProg = cgCreateProgram( m_cgContext, CG_SOURCE, pDXTCompressorShaderSource, m_cgFProfile, "compress_YCoCgDXT5_RGBA_fp", args );
+	cgGLLoadProgram( m_compressDXT5RGBAFProg );
+
+	m_compressDXT5BGRAFProg = cgCreateProgram( m_cgContext, CG_SOURCE, pDXTCompressorShaderSource, m_cgFProfile, "compress_YCoCgDXT5_BGRA_fp", args );
+	cgGLLoadProgram( m_compressDXT5BGRAFProg );
+
+	return true;
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+bool DXTCompressor::IsInitialized()
+{
+	return (m_initRefCount != 0);
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+static GLuint CreateTexture( GLenum target, GLint internalformat, GLenum format, GLenum type, int w, int h )
+{
+	GLuint tex;
+	glGenTextures(1, &tex);
+	glBindTexture(target, tex);
+	glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+	glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+	glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+	glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+	glTexImage2D(target, 0, internalformat, w, h, 0, format, type, 0);
+	return tex;
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+FramebufferObject* DXTCompressor::RequestFBO( CompressionType compressionType, int width, int height )
+{
+	// Get hash key
+	FramebufferObjectKey hashKey = GetHashKey( compressionType, width, height );
+
+	// See if we have it in the hash
+	if( s_frameBuffersHash.find( hashKey ) != s_frameBuffersHash.end() )
+	{
+		return s_frameBuffersHash[ hashKey ];
+	}
+
+	// Create the texture
+	GLuint newTextureID = 0;
+	FramebufferObject* pNewFrameBufferObject = new FramebufferObject();
+	if( compressionType == DXT1 )
+	{
+		newTextureID = CreateTexture(GL_TEXTURE_2D, GL_LUMINANCE_ALPHA32UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_INT, width/4, height/4);
+	}
+	else if( compressionType == DXT5_YCOCG )
+	{
+		newTextureID = CreateTexture(GL_TEXTURE_2D, GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, GL_INT, width/4, height/4);
+	}
+
+	// Attach texture to framebuffer object
+	pNewFrameBufferObject->Bind();
+	pNewFrameBufferObject->AttachTexture(GL_TEXTURE_2D, newTextureID, GL_COLOR_ATTACHMENT0_EXT);
+	pNewFrameBufferObject->IsValid();
+	FramebufferObject::Disable();
+
+	// Add to hash
+	s_frameBuffersHash[ hashKey ] = pNewFrameBufferObject;
+
+	// Return
+	return pNewFrameBufferObject;
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+void DXTCompressor::DeallocateBuffers()
+{
+	FramebufferObjectHashtable::iterator iter = s_frameBuffersHash.begin();
+	while( iter != s_frameBuffersHash.end() )
+	{
+		// Delete object
+		FramebufferObject* pFrameBufferObject = iter->second;
+		GLuint textureID = pFrameBufferObject->GetAttachedTextureID();
+		glDeleteTextures(1, &textureID);
+		delete pFrameBufferObject;
+
+		// Bump
+		++iter;
+	}
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+static inline void SetParameter( CGprogram prog, char *name, float x, float y=0.0, float z=0.0, float w=0.0 )
+{
+	CGparameter param = cgGetNamedParameter( prog, name );
+	if( param )
+	{
+		cgGLSetParameter4f( param, x, y, z, w );
+	}
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+void DXTCompressor::SetShaderConstants()
+{
+	SetParameter( m_compressDXT1RGBAFProg, "imageSize", m_imageWidth, m_imageHeight );
+	SetParameter( m_compressDXT5RGBAFProg, "imageSize", m_imageWidth, m_imageHeight );
+	SetParameter( m_compressDXT1BGRAFProg, "imageSize", m_imageWidth, m_imageHeight );
+	SetParameter( m_compressDXT5BGRAFProg, "imageSize", m_imageWidth, m_imageHeight );
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+static inline void DrawQuad()
+{
+	glBegin(GL_QUADS);
+	glTexCoord2f(0.0, 0.0); glVertex2f(-1.0, -1.0);
+	glTexCoord2f(1.0, 0.0); glVertex2f(1.0, -1.0);
+	glTexCoord2f(1.0, 1.0); glVertex2f(1.0, 1.0);
+	glTexCoord2f(0.0, 1.0); glVertex2f(-1.0, 1.0);
+	glEnd();
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+void DXTCompressor::CompressInternal(bool sourceFormatIsBGRA)
+{
+#ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+	StartTracking();
+#endif
+
+	glViewport(0, 0, m_imageWidth/4, m_imageHeight/4);
+	glDisable(GL_DEPTH_TEST);
+
+	cgGLBindProgram(m_compressVProg);
+	cgGLEnableProfile(m_cgVProfile);
+
+	if( m_compressionType == DXT5_YCOCG )
+	{
+		if (sourceFormatIsBGRA==false)
+			cgGLBindProgram(m_compressDXT5RGBAFProg);
+		else
+			cgGLBindProgram(m_compressDXT5BGRAFProg);
+	}
+	else if( m_compressionType == DXT1 )
+	{
+		if (sourceFormatIsBGRA==false)
+			cgGLBindProgram(m_compressDXT1RGBAFProg);
+		else
+			cgGLBindProgram(m_compressDXT1BGRAFProg);
+	}
+	else
+	{
+		assert(false );
+	}
+
+	cgGLEnableProfile(m_cgFProfile);
+
+	glBindTexture(GL_TEXTURE_2D, m_imageTexId);
+	SetShaderConstants();
+
+	DrawQuad();
+
+	cgGLDisableProfile(m_cgVProfile);
+	cgGLDisableProfile(m_cgFProfile);
+
+#ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+	glFinish();
+	EndTracking();
+	m_timeRunningCompressionShader += GetDeltaTimeInMilliseconds();
+#endif
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+int DXTCompressor::GetBufferSize( CompressionType compressionType, int inputWidth, int inputHeight )
+{
+	if( compressionType == DXT5_YCOCG )
+	{
+		int size = (inputWidth/4)*(inputHeight/4)*8;
+		return sizeof(GLushort)*size;
+	}
+	else
+	{
+		int size = (inputWidth/4)*(inputHeight/4)*4;
+		return sizeof(GLushort)*size;
+	}
+}
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+void DXTCompressor::DoCompression( void* ppOutputData, bool sourceFormatIsBGRA )
+{
+	if( m_compressionType == DXT5_YCOCG )
+	{
+		// Render to integer fbo
+		m_pCompressFbo->Bind();
+		CompressInternal(sourceFormatIsBGRA);
+
+		// Readback data to host
+		int size = (m_imageWidth/4)*(m_imageHeight/4)*8;
+		GLushort *data = (GLushort *) ppOutputData;
+
+		// Copy pixel data
+#ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+		StartTracking();
+#endif
+		glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+		glReadPixels(0, 0, m_imageWidth/4, m_imageHeight/4, GL_RGBA_INTEGER_EXT, GL_UNSIGNED_INT, data);
+		FramebufferObject::Disable();
+#ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+		EndTracking();
+		m_timeCopyingPixelDataToCPU += GetDeltaTimeInMilliseconds();
+#endif
+	}
+	else if( m_compressionType == DXT1 )
+	{
+		// Render to integer fbo
+		m_pCompressFbo->Bind();
+		CompressInternal(sourceFormatIsBGRA);
+
+		// Readback data to host
+		int size = (m_imageWidth/4)*(m_imageHeight/4)*4;
+		GLushort *data = (GLushort *) ppOutputData;
+
+		// Copy pixel data
+#ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+		StartTracking();
+#endif
+		glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+		glReadPixels(0, 0, m_imageWidth/4, m_imageHeight/4, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_UNSIGNED_INT, data);
+		FramebufferObject::Disable();
+#ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+		EndTracking();
+		m_timeCopyingPixelDataToCPU += GetDeltaTimeInMilliseconds();
+#endif
+	}
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+bool DXTCompressor::CompressImageData( CompressionType compressionType, const void *inputRGBA, int inputWidth, int inputHeight, void *outputData, bool bDisplayResults, bool sourceFormatIsBGRA )
+{
+	// Make sure we're initialized
+	if( !IsInitialized() )
+	{
+		printf( "You need to initialize DXTCompressor before calling compress!\n " );
+		return false;
+	}
+
+	// Make sure the source width and height are divisible by 4
+	// This is a requirement by the DXT compression algorithm
+	if( !( (inputWidth%4)==0 && (inputHeight%4)==0 ) )
+	{
+		printf( "Error! Input image width and height must be multiple of 4, as required by DXT compression rules. You have passed in an image of %dx%d", inputWidth, inputHeight );
+		return false;
+	}
+
+	// Accumulate width and heights
+	m_numIterations++;
+	m_currentImageWidth = inputWidth;
+	m_currentImageHeight = inputHeight;
+
+	// Instantiate the compressor
+	DXTCompressor compressor;
+	compressor.m_imageWidth = inputWidth;
+	compressor.m_imageHeight = inputHeight;
+	compressor.m_compressionType = compressionType;
+
+	// Make a copy of the source data and flip the Y. OpenGL rendering has Y going down
+	/*
+	char* pFlippedData = new char[ inputWidth*inputHeight*4 ];
+	{
+		const int rowSize = inputWidth*4;
+		char* pRunnerDest = pFlippedData + (rowSize*(inputHeight-1));
+		const char* pRunnerSrc = (const char*)inputRGBA;
+		for( int row = inputHeight-1; row >=0; row-- )
+		{
+			memcpy( pRunnerDest, pRunnerSrc, rowSize );
+			pRunnerSrc += rowSize;
+			pRunnerDest -= rowSize;
+		}
+	}
+	*/
+	
+	// Generate a texture and bind it to the input source data
+	glGenTextures(1, &compressor.m_imageTexId);
+	glBindTexture(GL_TEXTURE_2D, compressor.m_imageTexId);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, inputWidth, inputHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)pFlippedData );
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, inputWidth, inputHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)inputRGBA );
+
+	// Request FBO
+	compressor.m_pCompressFbo = RequestFBO( compressionType, inputWidth, inputHeight );
+	compressor.m_compressFboTex = compressor.m_pCompressFbo->GetAttachedTextureID();
+
+#ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+	// Start the clock
+	StartTracking();
+#endif
+
+	// Do the compression
+	compressor.DoCompression( outputData, sourceFormatIsBGRA );
+
+#ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+	// Stop the clock
+	EndTracking();
+	m_lastCompressionTime = GetDeltaTimeInMilliseconds();
+	m_accumulatedTime += m_lastCompressionTime;
+	printf( "Compression time: %f ms\n", m_lastCompressionTime );
+#endif
+
+	// Display texture? Only DXT1 supported here.
+	if( bDisplayResults && compressionType == DXT1 )
+	{
+		// Create empty dxt1 compressed texture
+		GLuint tempDisplayTexture;
+		int dxt1Size = (inputWidth/4)*(inputHeight/4)*8;
+		GLubyte * tempPadData = new GLubyte [dxt1Size];
+		memset(tempPadData, 0, dxt1Size);
+		glGenTextures(1, &tempDisplayTexture);
+		glBindTexture(GL_TEXTURE_2D, tempDisplayTexture);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+		glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, inputWidth, inputHeight, 0, dxt1Size, tempPadData);
+		delete [] tempPadData;
+
+		// Re-upload the texture to VRAM for display
+		int size = (inputWidth/4)*(inputHeight/4);
+		glBindTexture(GL_TEXTURE_2D, tempDisplayTexture);
+		glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, inputWidth, inputHeight, 0, size*8, outputData);
+
+		// Display the texture
+		DisplayTexture( tempDisplayTexture, inputWidth, inputHeight );
+
+		// Get rid of the texture
+		glDeleteTextures(1, &tempDisplayTexture);
+	}
+
+	// Clean up
+// 	delete [] pFlippedData;
+// 	pFlippedData = NULL;
+	glDeleteTextures( 1, &compressor.m_imageTexId );
+
+	// Done
+	return true;
+}
+
+#include <stdlib.h>
+#include "DDSHeader.h"
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+int DXTCompressor::GetDDSHeaderSize(void)
+{
+	return sizeof(DDS_header);
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+void DXTCompressor::WriteDDSHeader( CompressionType compressionType, int width, int height, int compresedDataLength, void *outputData )
+{
+	DDS_header* pHdr = (DDS_header*)outputData;
+	memset( pHdr, 0, sizeof(DDS_header) );
+
+	pHdr->dwMagic = DDS_MAGIC;
+	pHdr->dwSize = 124;
+	pHdr->dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+	pHdr->dwWidth = width;
+	pHdr->dwHeight = height;
+
+	pHdr->sCaps.dwCaps1 = DDSCAPS_TEXTURE | DDSD_CAPS;
+
+	pHdr->sPixelFormat.dwSize = 32;
+	pHdr->sPixelFormat.dwFlags = DDPF_FOURCC;
+
+	if( compressionType == DXT1 )
+		pHdr->sPixelFormat.dwFourCC = D3DFMT_DXT1;
+	else if( compressionType == DXT5_YCOCG )
+		pHdr->sPixelFormat.dwFourCC = D3DFMT_DXT5;
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+void DXTCompressor::WriteDDSMemoryFile( CompressionType compressionType, int width, int height, const void* pCompressedData, int compresedDataLength, void **outputData, int *outputLength )
+{
+	// Allocate the header + data
+	int totalSize = sizeof(DDS_header) + compresedDataLength;
+	void* pMemFile = new char[ totalSize ];
+
+	// Write the header
+	WriteDDSHeader(compressionType, width, height, compresedDataLength, pMemFile );
+	
+	// Write the data
+	void* pData = ((char*)pMemFile + sizeof(DDS_header));
+	memcpy( pData, pCompressedData, compresedDataLength );
+
+	// Return data to user
+	*outputData = pMemFile;
+	*outputLength = totalSize;
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+void DXTCompressor::PrintPerformanceLog()
+{
+#ifdef DXTCOMPRESSOR_ENABLE_PERFORMANCE_TIMING
+	// Compute
+	float mPixelsPerSec = (m_currentImageWidth*m_currentImageHeight*m_numIterations) / (m_accumulatedTime*1e6/1000.0f);
+	printf( "For %dx%d image, compression took %f ms, Average of %f mPixelsPerSec (mPixels/sec)\n", m_currentImageWidth, m_currentImageHeight, m_accumulatedTime/m_numIterations, mPixelsPerSec );
+	printf( "%f ms was spent in running compression shader, %f ms was spent copying pixel data to main memory for the cpu\n", m_timeRunningCompressionShader/m_numIterations, m_timeCopyingPixelDataToCPU/m_numIterations );
+
+	// Reset stats
+	m_currentImageWidth = 0;
+	m_currentImageHeight = 0;
+	m_numIterations = 0;
+	m_accumulatedTime = 0;
+	m_timeCopyingPixelDataToCPU = 0;
+	m_timeRunningCompressionShader = 0;
+#endif
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+static void glutPrint(float x, float y, const char *s, void *font)
+{
+	int i, len;
+
+	glRasterPos2f(x, y);
+	len = (int) strlen(s);
+	for (i = 0; i < len; i++) {
+		glutBitmapCharacter(font, s[i]);
+	}
+}
+
+static bool DrawTexture( GLuint textureID )
+{
+	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+	glViewport(0,0,windowWidth,windowHeight);	
+	glMatrixMode(GL_PROJECTION);
+	glPushMatrix();
+	glLoadIdentity();
+	glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+
+	glActiveTexture(GL_TEXTURE0);
+	glBindTexture(GL_TEXTURE_2D, textureID);
+	glEnable(GL_TEXTURE_2D);
+
+	glDisable(GL_DEPTH_TEST);
+	glColor3f(1.0, 1.0, 1.0);
+
+	DrawQuad();
+
+	glDisable(GL_TEXTURE_2D);
+
+	glLoadIdentity();
+
+	glutPrint(-0.95, -0.95, "DXT1 compressed (push ESC to close)", GLUT_BITMAP_9_BY_15);
+
+	glMatrixMode(GL_PROJECTION);
+	glPopMatrix();
+
+	return true;
+}
+
+void ClientResize(HWND hWnd, int nWidth, int nHeight)
+{
+	RECT rcClient, rcWindow;
+	POINT ptDiff;
+	GetClientRect(hWnd, &rcClient);
+	GetWindowRect(hWnd, &rcWindow);
+	ptDiff.x = (rcWindow.right - rcWindow.left) - rcClient.right;
+	ptDiff.y = (rcWindow.bottom - rcWindow.top) - rcClient.bottom;
+	MoveWindow(hWnd,rcWindow.left, rcWindow.top, nWidth + ptDiff.x, nHeight + ptDiff.y, TRUE);
+}
+
+
+void DXTCompressor::DisplayTexture( GLuint textureID, int texW, int texH )
+{
+	// Show the window
+	ShowWindow(hWnd,SW_SHOW);
+
+	// Resize the window to match the size of the texture
+	ClientResize( hWnd, texW, texH );
+
+	// Windows message pump
+	MSG		msg;
+	BOOL	done=FALSE;
+	while(!done)
+	{
+		if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
+		{
+			if (msg.message==WM_QUIT)
+			{
+				done=TRUE;
+			}
+			else
+			{
+				TranslateMessage(&msg);
+				DispatchMessage(&msg);
+			}
+		}
+		else
+		{
+			if ((active && !DrawTexture( textureID )) || keys[VK_ESCAPE])
+			{
+				keys[VK_ESCAPE] = FALSE;
+				done=TRUE;
+			}
+			else
+			{
+				SwapBuffers(hDC);
+			}
+		}
+	}
+
+	// Hide the window
+	ShowWindow(hWnd,SW_HIDE);
+}
+

+ 93 - 0
DependentExtensions/DXTCompressor/Src/DXTCompressor.h

@@ -0,0 +1,93 @@
+#ifndef __DXT_COMPRESSOR_H__
+#define __DXT_COMPRESSOR_H__
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+// Includes
+#include <GL/glew.h>
+#include <GL/glut.h>
+#include <Cg/cg.h>
+#include <Cg/cgGL.h>
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+// Forward decls.
+class FramebufferObject;
+class Renderbuffer;
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+enum CompressionType
+{
+	DXT1,
+	DXT5_YCOCG,
+};
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+class DXTCompressor
+{
+public:
+
+	DXTCompressor();
+
+public:
+
+	// These need to be called before using the compressor, and shutdown after using the compressor
+	static bool					Initialize();
+	static void					Shutdown();
+
+	// Compresses input data into the desired compressed format.
+	// The input data is assumed to be 32-bit RGBA (1 byte per channel).
+	// outputData should be allocated to at least GetBufferSize()
+	// This will return true if the compression is successful.
+	static bool					CompressImageData( CompressionType compressionType, const void *inputRGBA, int inputWidth, int inputHeight, void *outputData, bool bDisplayResults, bool sourceFormatIsBGRA );
+	static int					GetBufferSize(CompressionType compressionType, int inputWidth, int inputHeight );
+
+	// Saves the compressed data into a Microsoft DDS file.
+	static int					GetDDSHeaderSize(void);
+	static void					WriteDDSHeader( CompressionType compressionType, int width, int height, int compresedDataLength, void *outputData );
+	static void					WriteDDSMemoryFile( CompressionType compressionType, int width, int height, const void* pCompressedData, int compresedDataLength, void **outputData, int *outputLength );
+
+	// Prints out the accumulated performance of the compressor
+	static void					PrintPerformanceLog();
+
+private:
+
+	void						SetShaderConstants();
+	void						CompressInternal( bool sourceFormatIsBGRA);
+	void						DoCompression( void* ppOutputData, bool sourceFormatIsBGRA );
+
+	static bool					InitOpenGL();
+	static bool					InitCG();
+	static void					cgErrorCallback();
+	static bool					IsInitialized();
+	static void					DisplayTexture( GLuint textureID, int texW, int texH );
+	static FramebufferObject*	RequestFBO( CompressionType compressionType, int width, int height );
+	static void					DeallocateBuffers();
+
+private:
+
+	// Image related data
+	int							m_imageWidth;
+	int							m_imageHeight;
+	CompressionType				m_compressionType;
+	GLuint						m_imageTexId;
+
+	FramebufferObject*			m_pCompressFbo;
+	GLuint						m_compressFboTex;
+
+	// CG related data
+	static int					m_initRefCount;
+	static CGcontext			m_cgContext; 
+	static CGprofile			m_cgVProfile, m_cgFProfile;
+	static CGprogram			m_compressVProg, m_compressDXT1RGBAFProg, m_compressDXT5RGBAFProg, m_compressDXT1BGRAFProg, m_compressDXT5BGRAFProg;
+
+	// Used to collect stats
+	static int					m_numIterations;
+	static int					m_currentImageWidth, m_currentImageHeight;
+	static float				m_lastCompressionTime;
+	static float				m_accumulatedTime;
+	static float				m_timeRunningCompressionShader;
+	static float				m_timeCopyingPixelDataToCPU;
+};
+
+#endif // __DXT_COMPRESSOR_H__

+ 639 - 0
DependentExtensions/DXTCompressor/Src/FrameBufferRenderBuffer.hpp

@@ -0,0 +1,639 @@
+/*
+Copyright (c) 2005, 
+Aaron Lefohn	(lefohn@cs.ucdavis.edu)
+Adam Moerschell (atmoerschell@ucdavis.edu)
+All rights reserved.
+
+This software is licensed under the BSD open-source license. See
+http://www.opensource.org/licenses/bsd-license.php for more detail.
+
+*************************************************************
+Redistribution and use in source and binary forms, with or 
+without modification, are permitted provided that the following 
+conditions are met:
+
+Redistributions of source code must retain the above copyright notice, 
+this list of conditions and the following disclaimer. 
+
+Redistributions in binary form must reproduce the above copyright notice, 
+this list of conditions and the following disclaimer in the documentation 
+and/or other materials provided with the distribution. 
+
+Neither the name of the University of Californa, Davis nor the names of 
+the contributors may be used to endorse or promote products derived 
+from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 
+FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 
+THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
+INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 
+GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
+THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY 
+OF SUCH DAMAGE.
+*/
+
+#ifndef __FRAMEBUFFERRENDERBUFFER_HPP__
+#define __FRAMEBUFFERRENDERBUFFER_HPP__
+
+
+#include <GL/glew.h>
+#include <iostream>
+
+/*!
+FramebufferObject Class. This class encapsulates the FramebufferObject
+(FBO) OpenGL spec. See the official spec at:
+http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt
+
+for details.
+
+A framebuffer object (FBO) is conceptually a structure containing pointers
+to GPU memory. The memory pointed to is either an OpenGL texture or an
+OpenGL RenderBuffer. FBOs can be used to render to one or more textures,
+share depth buffers between multiple sets of color buffers/textures and
+are a complete replacement for pbuffers.
+
+Performance Notes:
+1) It is more efficient (but not required) to call Bind() 
+on an FBO before making multiple method calls. For example:
+
+FramebufferObject fbo;
+fbo.Bind();
+fbo.AttachTexture(GL_TEXTURE_2D, texId0, GL_COLOR_ATTACHMENT0_EXT);
+fbo.AttachTexture(GL_TEXTURE_2D, texId1, GL_COLOR_ATTACHMENT1_EXT);
+fbo.IsValid();
+
+To provide a complete encapsulation, the following usage
+pattern works correctly but is less efficient:
+
+FramebufferObject fbo;
+// NOTE : No Bind() call
+fbo.AttachTexture(GL_TEXTURE_2D, texId0, GL_COLOR_ATTACHMENT0_EXT);
+fbo.AttachTexture(GL_TEXTURE_2D, texId1, GL_COLOR_ATTACHMENT1_EXT);
+fbo.IsValid();
+
+The first usage pattern binds the FBO only once, whereas
+the second usage binds/unbinds the FBO for each method call.
+
+2) Use FramebufferObject::Disable() sparingly. We have intentionally
+left out an "Unbind()" method because it is largely unnecessary
+and encourages rendundant Bind/Unbind coding. Binding an FBO is
+usually much faster than enabling/disabling a pbuffer, but is
+still a costly operation. When switching between multiple FBOs
+and a visible OpenGL framebuffer, the following usage pattern 
+is recommended:
+
+FramebufferObject fbo1, fbo2;
+fbo1.Bind();
+... Render ...
+// NOTE : No Unbind/Disable here...
+
+fbo2.Bind();
+... Render ...
+
+// Disable FBO rendering and return to visible window
+// OpenGL framebuffer.
+FramebufferObject::Disable();
+*/
+class FramebufferObject
+{
+public:
+	/// Ctor/Dtor
+	FramebufferObject();
+	virtual ~FramebufferObject();
+
+	/// Bind this FBO as current render target
+	void Bind();
+
+	/// Bind a texture to the "attachment" point of this FBO
+	virtual void AttachTexture( GLenum texTarget, 
+		GLuint texId,
+		GLenum attachment = GL_COLOR_ATTACHMENT0_EXT,
+		int mipLevel      = 0,
+		int zSlice        = 0 );
+
+	/// Bind an array of textures to multiple "attachment" points of this FBO
+	///  - By default, the first 'numTextures' attachments are used,
+	///    starting with GL_COLOR_ATTACHMENT0_EXT
+	virtual void AttachTextures( int numTextures, 
+		GLenum texTarget[], 
+		GLuint texId[],
+		GLenum attachment[] = NULL,
+		int mipLevel[]      = NULL,
+		int zSlice[]        = NULL );
+
+	/// Bind a render buffer to the "attachment" point of this FBO
+	virtual void AttachRenderBuffer( GLuint buffId,
+		GLenum attachment = GL_COLOR_ATTACHMENT0_EXT );
+
+	/// Bind an array of render buffers to corresponding "attachment" points
+	/// of this FBO.
+	/// - By default, the first 'numBuffers' attachments are used,
+	///   starting with GL_COLOR_ATTACHMENT0_EXT
+	virtual void AttachRenderBuffers( int numBuffers, GLuint buffId[],
+		GLenum attachment[] = NULL );
+
+	/// Free any resource bound to the "attachment" point of this FBO
+	void Unattach( GLenum attachment );
+
+	/// Free any resources bound to any attachment points of this FBO
+	void UnattachAll();
+
+	/// Is this FBO currently a valid render target?
+	///  - Sends output to std::cerr by default but can
+	///    be a user-defined C++ stream
+	///
+	/// NOTE : This function works correctly in debug build
+	///        mode but always returns "true" if NDEBUG is
+	///        is defined (optimized builds)
+#ifndef NDEBUG
+	bool IsValid( std::ostream& ostr = std::cerr );
+#else
+	bool IsValid( std::ostream& ostr = std::cerr ) { 
+		return true; 
+	}
+#endif
+
+	/// BEGIN : Accessors
+	/// Is attached type GL_RENDERBUFFER_EXT or GL_TEXTURE?
+	GLenum GetAttachedType( GLenum attachment );
+
+	/// What is the Id of Renderbuffer/texture currently 
+	/// attached to "attachement?"
+	GLuint GetAttachedId( GLenum attachment );
+
+	/// Which mipmap level is currently attached to "attachement?"
+	GLint  GetAttachedMipLevel( GLenum attachment );
+
+	/// Which cube face is currently attached to "attachment?"
+	GLint  GetAttachedCubeFace( GLenum attachment );
+
+	/// Which z-slice is currently attached to "attachment?"
+	GLint  GetAttachedZSlice( GLenum attachment );
+	/// END : Accessors
+
+	GLuint GetAttachedTextureID() const { return m_attachedTexture; }
+
+
+	/// BEGIN : Static methods global to all FBOs
+	/// Return number of color attachments permitted
+	static int GetMaxColorAttachments();
+
+	/// Disable all FBO rendering and return to traditional,
+	/// windowing-system controlled framebuffer
+	///  NOTE:
+	///     This is NOT an "unbind" for this specific FBO, but rather
+	///     disables all FBO rendering. This call is intentionally "static"
+	///     and named "Disable" instead of "Unbind" for this reason. The
+	///     motivation for this strange semantic is performance. Providing
+	///     "Unbind" would likely lead to a large number of unnecessary
+	///     FBO enablings/disabling.
+	static void Disable();
+	/// END : Static methods global to all FBOs
+
+protected:
+	void  _GuardedBind();
+	void  _GuardedUnbind();
+	void  _FramebufferTextureND( GLenum attachment, GLenum texTarget, 
+		GLuint texId, int mipLevel, int zSlice );
+	static GLuint _GenerateFboId();
+
+private:
+	GLuint m_fboId;
+	GLint  m_savedFboId;
+	GLuint m_attachedTexture;
+};
+
+
+
+#include <iostream>
+using namespace std;
+
+FramebufferObject::FramebufferObject()
+: m_fboId(_GenerateFboId()),
+m_savedFboId(0)
+{
+	// Bind this FBO so that it actually gets created now
+	_GuardedBind();
+	_GuardedUnbind();
+}
+
+FramebufferObject::~FramebufferObject() 
+{
+	glDeleteFramebuffersEXT(1, &m_fboId);
+}
+
+void FramebufferObject::Bind() 
+{
+	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fboId);
+}
+
+void FramebufferObject::Disable() 
+{
+	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+}
+
+void
+FramebufferObject::AttachTexture( GLenum texTarget, GLuint texId, 
+								 GLenum attachment, int mipLevel, int zSlice )
+{
+	_GuardedBind();
+
+	/*
+	#ifndef NDEBUG
+	if( GetAttachedId(attachment) != texId ) {
+	#endif
+	*/
+
+	_FramebufferTextureND( attachment, texTarget,
+		texId, mipLevel, zSlice );
+
+	m_attachedTexture = texId;
+
+	/*
+	#ifndef NDEBUG
+	}
+	else {
+	cerr << "FramebufferObject::AttachTexture PERFORMANCE WARNING:\n"
+	<< "\tRedundant bind of texture (id = " << texId << ").\n"
+	<< "\tHINT : Compile with -DNDEBUG to remove this warning.\n";
+	}
+	#endif
+	*/
+
+	_GuardedUnbind();
+}
+
+void
+FramebufferObject::AttachTextures( int numTextures, GLenum texTarget[], GLuint texId[],
+								  GLenum attachment[], int mipLevel[], int zSlice[] )
+{
+	for(int i = 0; i < numTextures; ++i) {
+		AttachTexture( texTarget[i], texId[i], 
+			attachment ? attachment[i] : (GL_COLOR_ATTACHMENT0_EXT + i), 
+			mipLevel ? mipLevel[i] : 0, 
+			zSlice ? zSlice[i] : 0 );
+	}
+}
+
+void
+FramebufferObject::AttachRenderBuffer( GLuint buffId, GLenum attachment )
+{
+	_GuardedBind();
+
+#ifndef NDEBUG
+	if( GetAttachedId(attachment) != buffId ) {
+#endif
+
+		glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, 
+			GL_RENDERBUFFER_EXT, buffId);
+
+#ifndef NDEBUG
+	}
+	else {
+		cerr << "FramebufferObject::AttachRenderBuffer PERFORMANCE WARNING:\n"
+			<< "\tRedundant bind of Renderbuffer (id = " << buffId << ")\n"
+			<< "\tHINT : Compile with -DNDEBUG to remove this warning.\n";
+	}
+#endif
+
+	_GuardedUnbind();
+}
+
+void
+FramebufferObject::AttachRenderBuffers( int numBuffers, GLuint buffId[], GLenum attachment[] )
+{
+	for(int i = 0; i < numBuffers; ++i) {
+		AttachRenderBuffer( buffId[i], 
+			attachment ? attachment[i] : (GL_COLOR_ATTACHMENT0_EXT + i) );
+	}
+}
+
+void
+FramebufferObject::Unattach( GLenum attachment )
+{
+	_GuardedBind();
+	GLenum type = GetAttachedType(attachment);
+
+	switch(type) {
+case GL_NONE:
+	break;
+case GL_RENDERBUFFER_EXT:
+	AttachRenderBuffer( 0, attachment );
+	break;
+case GL_TEXTURE:
+	AttachTexture( GL_TEXTURE_2D, 0, attachment );
+	break;
+default:
+	cerr << "FramebufferObject::unbind_attachment ERROR: Unknown attached resource type\n";
+	}
+	_GuardedUnbind();
+}
+
+void
+FramebufferObject::UnattachAll()
+{
+	int numAttachments = GetMaxColorAttachments();
+	for(int i = 0; i < numAttachments; ++i) {
+		Unattach( GL_COLOR_ATTACHMENT0_EXT + i );
+	}
+}
+
+GLint FramebufferObject::GetMaxColorAttachments()
+{
+	GLint maxAttach = 0;
+	glGetIntegerv( GL_MAX_COLOR_ATTACHMENTS_EXT, &maxAttach );
+	return maxAttach;
+}
+
+GLuint FramebufferObject::_GenerateFboId()
+{
+	GLuint id = 0;
+	glGenFramebuffersEXT(1, &id);
+	return id;
+}
+
+void FramebufferObject::_GuardedBind() 
+{
+	// Only binds if m_fboId is different than the currently bound FBO
+	glGetIntegerv( GL_FRAMEBUFFER_BINDING_EXT, &m_savedFboId );
+	if (m_fboId != (GLuint)m_savedFboId) {
+		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fboId);
+	}
+}
+
+void FramebufferObject::_GuardedUnbind() 
+{
+	// Returns FBO binding to the previously enabled FBO
+	if (m_fboId != (GLuint)m_savedFboId) {
+		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (GLuint)m_savedFboId);
+	}
+}
+
+void
+FramebufferObject::_FramebufferTextureND( GLenum attachment, GLenum texTarget,
+										 GLuint texId, int mipLevel,
+										 int zSlice )
+{
+	if (texTarget == GL_TEXTURE_1D) {
+		glFramebufferTexture1DEXT( GL_FRAMEBUFFER_EXT, attachment,
+			GL_TEXTURE_1D, texId, mipLevel );
+	}
+	else if (texTarget == GL_TEXTURE_3D) {
+		glFramebufferTexture3DEXT( GL_FRAMEBUFFER_EXT, attachment,
+			GL_TEXTURE_3D, texId, mipLevel, zSlice );
+	}
+	else {
+		// Default is GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_ARB, or cube faces
+		glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachment,
+			texTarget, texId, mipLevel );
+	}
+}
+
+#ifndef NDEBUG
+bool FramebufferObject::IsValid( ostream& ostr )
+{
+	_GuardedBind();
+
+	bool isOK = false;
+
+	GLenum status;                                            
+	status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+	switch(status) {                                          
+case GL_FRAMEBUFFER_COMPLETE_EXT: // Everything's OK
+	isOK = true;
+	break;
+case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
+	ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
+		<< "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\n";
+	isOK = false;
+	break;
+case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
+	ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
+		<< "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\n";
+	isOK = false;
+	break;
+case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
+	ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
+		<< "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\n";
+	isOK = false;
+	break;
+case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
+	ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
+		<< "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\n";
+	isOK = false;
+	break;
+case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
+	ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
+		<< "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\n";
+	isOK = false;
+	break;
+case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+	ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
+		<< "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\n";
+	isOK = false;
+	break;
+case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+	ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
+		<< "GL_FRAMEBUFFER_UNSUPPORTED_EXT\n";
+	isOK = false;
+	break;
+default:
+	ostr << "glift::CheckFramebufferStatus() ERROR:\n\t"
+		<< "Unknown ERROR\n";
+	isOK = false;
+	}
+
+	_GuardedUnbind();
+	return isOK;
+}
+#endif // NDEBUG
+
+/// Accessors
+GLenum FramebufferObject::GetAttachedType( GLenum attachment )
+{
+	// Returns GL_RENDERBUFFER_EXT or GL_TEXTURE
+	_GuardedBind();
+	GLint type = 0;
+	glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment,
+		GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, 
+		&type);
+	_GuardedUnbind();
+	return GLenum(type);
+}
+
+GLuint FramebufferObject::GetAttachedId( GLenum attachment )
+{
+	_GuardedBind();
+	GLint id = 0;
+	glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment,
+		GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
+		&id);
+	_GuardedUnbind();
+	return GLuint(id);
+}
+
+GLint FramebufferObject::GetAttachedMipLevel( GLenum attachment )
+{
+	_GuardedBind();
+	GLint level = 0;
+	glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment,
+		GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, 
+		&level);
+	_GuardedUnbind();
+	return level;
+}
+
+GLint FramebufferObject::GetAttachedCubeFace( GLenum attachment )
+{
+	_GuardedBind();
+	GLint level = 0;
+	glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment,
+		GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT,
+		&level);
+	_GuardedUnbind();
+	return level;
+}
+
+GLint FramebufferObject::GetAttachedZSlice( GLenum attachment )
+{
+	_GuardedBind();
+	GLint slice = 0;
+	glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment,
+		GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT,
+		&slice);
+	_GuardedUnbind();
+	return slice;
+}
+
+
+
+/*!
+Renderbuffer Class. This class encapsulates the Renderbuffer OpenGL
+object described in the FramebufferObject (FBO) OpenGL spec. 
+See the official spec at:
+http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt
+for complete details.
+
+A "Renderbuffer" is a chunk of GPU memory used by FramebufferObjects to
+represent "traditional" framebuffer memory (depth, stencil, and color buffers).
+By "traditional," we mean that the memory cannot be bound as a texture. 
+With respect to GPU shaders, Renderbuffer memory is "write-only." Framebuffer
+operations such as alpha blending, depth test, alpha test, stencil test, etc.
+read from this memory in post-fragement-shader (ROP) operations.
+
+The most common use of Renderbuffers is to create depth and stencil buffers.
+Note that as of 7/1/05, NVIDIA drivers to do not support stencil Renderbuffers.
+
+Usage Notes:
+1) "internalFormat" can be any of the following:
+Valid OpenGL internal formats beginning with:
+RGB, RGBA, DEPTH_COMPONENT
+
+or a stencil buffer format (not currently supported 
+in NVIDIA drivers as of 7/1/05).
+STENCIL_INDEX1_EXT 
+STENCIL_INDEX4_EXT     
+STENCIL_INDEX8_EXT     
+STENCIL_INDEX16_EXT
+*/
+class Renderbuffer
+{
+public:
+	/// Ctors/Dtors
+	Renderbuffer();
+	Renderbuffer(GLenum internalFormat, int width, int height);
+	~Renderbuffer();
+
+	void   Bind();
+	void   Unbind();
+	void   Set(GLenum internalFormat, int width, int height);
+	GLuint GetId() const;
+
+	static GLint GetMaxSize();
+
+private:
+	GLuint m_bufId;
+	static GLuint _CreateBufferId();
+};
+
+#include <iostream>
+using namespace std;
+
+Renderbuffer::Renderbuffer()
+: m_bufId(_CreateBufferId())
+{}
+
+Renderbuffer::Renderbuffer(GLenum internalFormat, int width, int height)
+: m_bufId(_CreateBufferId())
+{
+	Set(internalFormat, width, height);
+}
+
+Renderbuffer::~Renderbuffer()
+{
+	glDeleteRenderbuffersEXT(1, &m_bufId);
+}
+
+void Renderbuffer::Bind() 
+{
+	glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_bufId);
+}
+
+void Renderbuffer::Unbind() 
+{
+	glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+}
+
+void Renderbuffer::Set(GLenum internalFormat, int width, int height)
+{
+	int maxSize = Renderbuffer::GetMaxSize();
+	if (width > maxSize || height > maxSize ) {
+		cerr << "Renderbuffer::Renderbuffer() ERROR:\n\t"
+			<< "Size too big (" << width << ", " << height << ")\n";
+		return;
+	}
+
+	// Guarded bind
+	GLint savedId = 0;
+	glGetIntegerv( GL_RENDERBUFFER_BINDING_EXT, &savedId );
+	if (savedId != (GLint)m_bufId) {
+		Bind();
+	}
+
+	// Allocate memory for renderBuffer
+	glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internalFormat, width, height );
+
+	// Guarded unbind
+	if (savedId != (GLint)m_bufId) {
+		glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, savedId);
+	}
+}
+
+GLuint Renderbuffer::GetId() const 
+{
+	return m_bufId;
+}
+
+GLint Renderbuffer::GetMaxSize()
+{
+	GLint maxAttach = 0;
+	glGetIntegerv( GL_MAX_RENDERBUFFER_SIZE_EXT, &maxAttach );
+	return maxAttach;
+}
+
+GLuint Renderbuffer::_CreateBufferId() 
+{
+	GLuint id = 0;
+	glGenRenderbuffersEXT(1, &id);
+	return id;
+}
+
+
+#endif // __FRAMEBUFFERRENDERBUFFER_HPP__
+

+ 347 - 0
DependentExtensions/DXTCompressor/Src/OpenGLWindow.hpp

@@ -0,0 +1,347 @@
+/*
+*		This Code Was Created By Jeff Molofee 2000
+*		A HUGE Thanks To Fredric Echols For Cleaning Up
+*		And Optimizing This Code, Making It More Flexible!
+*		If You've Found This Code Useful, Please Let Me Know.
+*		Visit My Site At nehe.gamedev.net
+*/
+
+#include <windows.h>		// Header File For Windows
+#include <gl\gl.h>			// Header File For The OpenGL32 Library
+#include <gl\glu.h>			// Header File For The GLu32 Library
+
+HDC			hDC=NULL;		// Private GDI Device Context
+HGLRC		hRC=NULL;		// Permanent Rendering Context
+HWND		hWnd=NULL;		// Holds Our Window Handle
+HINSTANCE	hInstance;		// Holds The Instance Of The Application
+int			windowWidth = 0, windowHeight = 0;
+
+bool	keys[256];			// Array Used For The Keyboard Routine
+bool	active=TRUE;		// Window Active Flag Set To TRUE By Default
+bool	fullscreen=TRUE;	// Fullscreen Flag Set To Fullscreen Mode By Default
+
+static void MessageBoxPrivate( HWND hWnd, const char* pMessage, const char* pTitle, int flags )
+{
+	printf( "%s: %s\n", pTitle, pMessage );
+}
+
+LRESULT	CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);	// Declaration For WndProc
+
+GLvoid ReSizeGLScene(GLsizei width, GLsizei height)		// Resize And Initialize The GL Window
+{
+	if (height==0)										// Prevent A Divide By Zero By
+	{
+		height=1;										// Making Height Equal One
+	}
+
+	glViewport(0,0,width,height);						// Reset The Current Viewport
+
+	glMatrixMode(GL_PROJECTION);						// Select The Projection Matrix
+	glLoadIdentity();									// Reset The Projection Matrix
+
+	// Calculate The Aspect Ratio Of The Window
+	gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
+
+	glMatrixMode(GL_MODELVIEW);							// Select The Modelview Matrix
+	glLoadIdentity();									// Reset The Modelview Matrix
+}
+
+int InitGL(GLvoid)										// All Setup For OpenGL Goes Here
+{
+	glShadeModel(GL_SMOOTH);							// Enable Smooth Shading
+	glClearColor(0.0f, 0.0f, 0.0f, 0.5f);				// Black Background
+	glClearDepth(1.0f);									// Depth Buffer Setup
+	glEnable(GL_DEPTH_TEST);							// Enables Depth Testing
+	glDepthFunc(GL_LEQUAL);								// The Type Of Depth Testing To Do
+	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);	// Really Nice Perspective Calculations
+	return TRUE;										// Initialization Went OK
+}
+
+int DrawGLScene(GLvoid)									// Here's Where We Do All The Drawing
+{
+	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	// Clear Screen And Depth Buffer
+	glLoadIdentity();									// Reset The Current Modelview Matrix
+	return TRUE;										// Everything Went OK
+}
+
+GLvoid KillGLWindow(GLvoid)								// Properly Kill The Window
+{
+	if (fullscreen)										// Are We In Fullscreen Mode?
+	{
+		ChangeDisplaySettings(NULL,0);					// If So Switch Back To The Desktop
+		ShowCursor(TRUE);								// Show Mouse Pointer
+	}
+
+	if (hRC)											// Do We Have A Rendering Context?
+	{
+		if (!wglMakeCurrent(NULL,NULL))					// Are We Able To Release The DC And RC Contexts?
+		{
+			MessageBoxPrivate(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
+		}
+
+		if (!wglDeleteContext(hRC))						// Are We Able To Delete The RC?
+		{
+			MessageBoxPrivate(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
+		}
+		hRC=NULL;										// Set RC To NULL
+	}
+
+	if (hDC && !ReleaseDC(hWnd,hDC))					// Are We Able To Release The DC
+	{
+		MessageBoxPrivate(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
+		hDC=NULL;										// Set DC To NULL
+	}
+
+	if (hWnd && !DestroyWindow(hWnd))					// Are We Able To Destroy The Window?
+	{
+		MessageBoxPrivate(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
+		hWnd=NULL;										// Set hWnd To NULL
+	}
+
+	if (!UnregisterClass((LPCWSTR)L"OpenGL",hInstance))			// Are We Able To Unregister Class
+	{
+		MessageBoxPrivate(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
+		hInstance=NULL;									// Set hInstance To NULL
+	}
+}
+
+/*	This Code Creates Our OpenGL Window.  Parameters Are:					*
+*	title			- Title To Appear At The Top Of The Window				*
+*	width			- Width Of The GL Window Or Fullscreen Mode				*
+*	height			- Height Of The GL Window Or Fullscreen Mode			*
+*	bits			- Number Of Bits To Use For Color (8/16/24/32)			*
+*	fullscreenflag	- Use Fullscreen Mode (TRUE) Or Windowed Mode (FALSE)	*/
+
+BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag, bool hideWindow=true)
+{
+	GLuint		PixelFormat;			// Holds The Results After Searching For A Match
+	WNDCLASS	wc;						// Windows Class Structure
+	DWORD		dwExStyle;				// Window Extended Style
+	DWORD		dwStyle;				// Window Style
+	RECT		WindowRect;				// Grabs Rectangle Upper Left / Lower Right Values
+	WindowRect.left=(long)0;			// Set Left Value To 0
+	WindowRect.right=(long)width;		// Set Right Value To Requested Width
+	WindowRect.top=(long)0;				// Set Top Value To 0
+	WindowRect.bottom=(long)height;		// Set Bottom Value To Requested Height
+
+	fullscreen=fullscreenflag;			// Set The Global Fullscreen Flag
+
+	hInstance			= GetModuleHandle(NULL);				// Grab An Instance For Our Window
+	wc.style			= CS_HREDRAW | CS_VREDRAW | CS_OWNDC;	// Redraw On Size, And Own DC For Window.
+	wc.lpfnWndProc		= (WNDPROC) WndProc;					// WndProc Handles Messages
+	wc.cbClsExtra		= 0;									// No Extra Window Data
+	wc.cbWndExtra		= 0;									// No Extra Window Data
+	wc.hInstance		= hInstance;							// Set The Instance
+	wc.hIcon			= LoadIcon(NULL, IDI_WINLOGO);			// Load The Default Icon
+	wc.hCursor			= LoadCursor(NULL, IDC_ARROW);			// Load The Arrow Pointer
+	wc.hbrBackground	= NULL;									// No Background Required For GL
+	wc.lpszMenuName		= NULL;									// We Don't Want A Menu
+	wc.lpszClassName	= L"OpenGL";							// Set The Class Name
+
+	if (!RegisterClass(&wc))									// Attempt To Register The Window Class
+	{
+		MessageBoxPrivate(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
+		return FALSE;											// Return FALSE
+	}
+
+	if (fullscreen)												// Attempt Fullscreen Mode?
+	{
+		DEVMODE dmScreenSettings;								// Device Mode
+		memset(&dmScreenSettings,0,sizeof(dmScreenSettings));	// Makes Sure Memory's Cleared
+		dmScreenSettings.dmSize=sizeof(dmScreenSettings);		// Size Of The Devmode Structure
+		dmScreenSettings.dmPelsWidth	= width;				// Selected Screen Width
+		dmScreenSettings.dmPelsHeight	= height;				// Selected Screen Height
+		dmScreenSettings.dmBitsPerPel	= bits;					// Selected Bits Per Pixel
+		dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
+
+		// Try To Set Selected Mode And Get Results.  NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
+		if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
+		{
+			/*
+			// If The Mode Fails, Offer Two Options.  Quit Or Use Windowed Mode.
+			if (MessageBoxPrivate(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
+			{
+			fullscreen=FALSE;		// Windowed Mode Selected.  Fullscreen = FALSE
+			}
+			else
+			{
+			// Pop Up A Message Box Letting User Know The Program Is Closing.
+			MessageBoxPrivate(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
+			return FALSE;									// Return FALSE
+			}
+			*/
+			fullscreen=FALSE;
+		}
+	}
+
+	if (fullscreen)												// Are We Still In Fullscreen Mode?
+	{
+		dwExStyle=WS_EX_APPWINDOW;								// Window Extended Style
+		dwStyle=WS_POPUP;										// Windows Style
+		ShowCursor(FALSE);										// Hide Mouse Pointer
+	}
+	else
+	{
+		dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;			// Window Extended Style
+		dwStyle=WS_OVERLAPPEDWINDOW;							// Windows Style
+	}
+
+	AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);		// Adjust Window To True Requested Size
+
+	// Create The Window
+	if (!(hWnd=CreateWindowEx(	dwExStyle,							// Extended Style For The Window
+		L"OpenGL",							// Class Name
+		L"DXTCompress",						// Window Title
+		dwStyle |							// Defined Window Style
+		WS_CLIPSIBLINGS |					// Required Window Style
+		WS_CLIPCHILDREN,					// Required Window Style
+		0, 0,								// Window Position
+		WindowRect.right-WindowRect.left,	// Calculate Window Width
+		WindowRect.bottom-WindowRect.top,	// Calculate Window Height
+		NULL,								// No Parent Window
+		NULL,								// No Menu
+		hInstance,							// Instance
+		NULL)))								// Dont Pass Anything To WM_CREATE
+	{
+		KillGLWindow();								// Reset The Display
+		MessageBoxPrivate(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
+		return FALSE;								// Return FALSE
+	}
+
+	static	PIXELFORMATDESCRIPTOR pfd=				// pfd Tells Windows How We Want Things To Be
+	{
+		sizeof(PIXELFORMATDESCRIPTOR),				// Size Of This Pixel Format Descriptor
+		1,											// Version Number
+		PFD_DRAW_TO_WINDOW |						// Format Must Support Window
+		PFD_SUPPORT_OPENGL |						// Format Must Support OpenGL
+		PFD_DOUBLEBUFFER,							// Must Support Double Buffering
+		PFD_TYPE_RGBA,								// Request An RGBA Format
+		bits,										// Select Our Color Depth
+		0, 0, 0, 0, 0, 0,							// Color Bits Ignored
+		0,											// No Alpha Buffer
+		0,											// Shift Bit Ignored
+		0,											// No Accumulation Buffer
+		0, 0, 0, 0,									// Accumulation Bits Ignored
+		16,											// 16Bit Z-Buffer (Depth Buffer)  
+		0,											// No Stencil Buffer
+		0,											// No Auxiliary Buffer
+		PFD_MAIN_PLANE,								// Main Drawing Layer
+		0,											// Reserved
+		0, 0, 0										// Layer Masks Ignored
+	};
+
+	if (!(hDC=GetDC(hWnd)))							// Did We Get A Device Context?
+	{
+		KillGLWindow();								// Reset The Display
+		MessageBoxPrivate(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
+		return FALSE;								// Return FALSE
+	}
+
+	if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd)))	// Did Windows Find A Matching Pixel Format?
+	{
+		KillGLWindow();								// Reset The Display
+		MessageBoxPrivate(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
+		return FALSE;								// Return FALSE
+	}
+
+	if(!SetPixelFormat(hDC,PixelFormat,&pfd))		// Are We Able To Set The Pixel Format?
+	{
+		KillGLWindow();								// Reset The Display
+		MessageBoxPrivate(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
+		return FALSE;								// Return FALSE
+	}
+
+	if (!(hRC=wglCreateContext(hDC)))				// Are We Able To Get A Rendering Context?
+	{
+		KillGLWindow();								// Reset The Display
+		MessageBoxPrivate(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
+		return FALSE;								// Return FALSE
+	}
+
+	if(!wglMakeCurrent(hDC,hRC))					// Try To Activate The Rendering Context
+	{
+		KillGLWindow();								// Reset The Display
+		MessageBoxPrivate(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
+		return FALSE;								// Return FALSE
+	}
+
+	if( hideWindow )
+		ShowWindow(hWnd,SW_HIDE);						// Show The Window
+	else
+		ShowWindow(hWnd,SW_SHOW);						// Show The Window
+	SetForegroundWindow(hWnd);						// Slightly Higher Priority
+	SetFocus(hWnd);									// Sets Keyboard Focus To The Window
+	ReSizeGLScene(width, height);					// Set Up Our Perspective GL Screen
+
+	if (!InitGL())									// Initialize Our Newly Created GL Window
+	{
+		KillGLWindow();								// Reset The Display
+		MessageBoxPrivate(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
+		return FALSE;								// Return FALSE
+	}
+
+	return TRUE;									// Success
+}
+
+LRESULT CALLBACK WndProc(	HWND	hWnd,			// Handle For This Window
+						 UINT	uMsg,			// Message For This Window
+						 WPARAM	wParam,			// Additional Message Information
+						 LPARAM	lParam)			// Additional Message Information
+{
+	switch (uMsg)									// Check For Windows Messages
+	{
+	case WM_ACTIVATE:							// Watch For Window Activate Message
+		{
+			if (!HIWORD(wParam))					// Check Minimization State
+			{
+				active=TRUE;						// Program Is Active
+			}
+			else
+			{
+				active=FALSE;						// Program Is No Longer Active
+			}
+
+			return 0;								// Return To The Message Loop
+		}
+
+	case WM_SYSCOMMAND:							// Intercept System Commands
+		{
+			switch (wParam)							// Check System Calls
+			{
+			case SC_SCREENSAVE:					// Screensaver Trying To Start?
+			case SC_MONITORPOWER:				// Monitor Trying To Enter Powersave?
+				return 0;							// Prevent From Happening
+			}
+			break;									// Exit
+		}
+
+	case WM_CLOSE:								// Did We Receive A Close Message?
+		{
+			PostQuitMessage(0);						// Send A Quit Message
+			return 0;								// Jump Back
+		}
+
+	case WM_KEYDOWN:							// Is A Key Being Held Down?
+		{
+			keys[wParam] = TRUE;					// If So, Mark It As TRUE
+			return 0;								// Jump Back
+		}
+
+	case WM_KEYUP:								// Has A Key Been Released?
+		{
+			keys[wParam] = FALSE;					// If So, Mark It As FALSE
+			return 0;								// Jump Back
+		}
+
+	case WM_SIZE:								// Resize The OpenGL Window
+		{
+			windowWidth = LOWORD(lParam);
+			windowHeight = HIWORD(lParam);
+			ReSizeGLScene(windowWidth, windowHeight);  // LoWord=Width, HiWord=Height
+			return 0;								// Jump Back
+		}
+	}
+
+	// Pass All Unhandled Messages To DefWindowProc
+	return DefWindowProc(hWnd,uMsg,wParam,lParam);
+}

+ 571 - 0
DependentExtensions/DXTCompressor/Src/ShaderSource.h

@@ -0,0 +1,571 @@
+/*
+Real-time DXT1 & YCoCg DXT5 compression (Cg 2.0)
+Copyright (c) NVIDIA Corporation.
+Written by: Ignacio Castano <icastano@nvidia.com>
+
+Thanks to JMP van Waveren, Simon Green, Eric Werness, Simon Brown
+
+Permission is hereby granted, free of charge, to any person
+obtaining a copy of this software and associated documentation
+files (the "Software"), to deal in the Software without
+restriction, including without limitation the rights to use,
+copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+const char* pDXTCompressorShaderSource =
+"	\n"
+"// vertex program	\n"
+"void compress_vp(float4 pos : POSITION,	\n"
+"                      float2 texcoord : TEXCOORD0,	\n"
+"                      out float4 hpos : POSITION,	\n"
+"                      out float2 o_texcoord : TEXCOORD0	\n"
+"                      )	\n"
+"{	\n"
+"    o_texcoord = texcoord;	\n"
+"    hpos = pos;	\n"
+"}	\n"
+"	\n"
+"typedef unsigned int uint;	\n"
+"typedef unsigned int2 uint2;	\n"
+"typedef unsigned int3 uint3;	\n"
+"typedef unsigned int4 uint4;	\n"
+"	\n"
+"const float offset = 128.0 / 255.0;	\n"
+"	\n"
+"// Use dot product to minimize RMS instead absolute distance like in the CPU compressor.	\n"
+"float colorDistance(float3 c0, float3 c1)	\n"
+"{	\n"
+"    return dot(c0-c1, c0-c1);	\n"
+"}	\n"
+"float colorDistance(float2 c0, float2 c1)	\n"
+"{	\n"
+"    return dot(c0-c1, c0-c1);	\n"
+"}	\n"
+"	\n"
+"	\n"
+"void ExtractColorBlockRGB(out float3 col[16], sampler2D image, float2 texcoord, float2 imageSize)	\n"
+"{	\n"
+"    // use TXF instruction (integer coordinates with offset)	\n"
+"    // note offsets must be constant	\n"
+"    //int4 base = int4(wpos*4-2, 0, 0);	\n"
+"    int4 base = int4(texcoord * imageSize - 1.5, 0, 0);	\n"
+"    col[0] = tex2Dfetch(image, base, int2(0, 0)).rgb;	\n"
+"    col[1] = tex2Dfetch(image, base, int2(1, 0)).rgb;	\n"
+"    col[2] = tex2Dfetch(image, base, int2(2, 0)).rgb;	\n"
+"    col[3] = tex2Dfetch(image, base, int2(3, 0)).rgb;	\n"
+"    col[4] = tex2Dfetch(image, base, int2(0, 1)).rgb;	\n"
+"    col[5] = tex2Dfetch(image, base, int2(1, 1)).rgb;	\n"
+"    col[6] = tex2Dfetch(image, base, int2(2, 1)).rgb;	\n"
+"    col[7] = tex2Dfetch(image, base, int2(3, 1)).rgb;	\n"
+"    col[8] = tex2Dfetch(image, base, int2(0, 2)).rgb;	\n"
+"    col[9] = tex2Dfetch(image, base, int2(1, 2)).rgb;	\n"
+"    col[10] = tex2Dfetch(image, base, int2(2, 2)).rgb;	\n"
+"    col[11] = tex2Dfetch(image, base, int2(3, 2)).rgb;	\n"
+"    col[12] = tex2Dfetch(image, base, int2(0, 3)).rgb;	\n"
+"    col[13] = tex2Dfetch(image, base, int2(1, 3)).rgb;	\n"
+"    col[14] = tex2Dfetch(image, base, int2(2, 3)).rgb;	\n"
+"    col[15] = tex2Dfetch(image, base, int2(3, 3)).rgb;	\n"
+"}	\n"
+"	\n"
+"void ExtractColorBlockBGR(out float3 col[16], sampler2D image, float2 texcoord, float2 imageSize)	\n"
+"{	\n"
+"    // use TXF instruction (integer coordinates with offset)	\n"
+"    // note offsets must be constant	\n"
+"    //int4 base = int4(wpos*4-2, 0, 0);	\n"
+"    int4 base = int4(texcoord * imageSize - 1.5, 0, 0);	\n"
+"    col[0] = tex2Dfetch(image, base, int2(0, 0)).bgr;	\n"
+"    col[1] = tex2Dfetch(image, base, int2(1, 0)).bgr;	\n"
+"    col[2] = tex2Dfetch(image, base, int2(2, 0)).bgr;	\n"
+"    col[3] = tex2Dfetch(image, base, int2(3, 0)).bgr;	\n"
+"    col[4] = tex2Dfetch(image, base, int2(0, 1)).bgr;	\n"
+"    col[5] = tex2Dfetch(image, base, int2(1, 1)).bgr;	\n"
+"    col[6] = tex2Dfetch(image, base, int2(2, 1)).bgr;	\n"
+"    col[7] = tex2Dfetch(image, base, int2(3, 1)).bgr;	\n"
+"    col[8] = tex2Dfetch(image, base, int2(0, 2)).bgr;	\n"
+"    col[9] = tex2Dfetch(image, base, int2(1, 2)).bgr;	\n"
+"    col[10] = tex2Dfetch(image, base, int2(2, 2)).bgr;	\n"
+"    col[11] = tex2Dfetch(image, base, int2(3, 2)).bgr;	\n"
+"    col[12] = tex2Dfetch(image, base, int2(0, 3)).bgr;	\n"
+"    col[13] = tex2Dfetch(image, base, int2(1, 3)).bgr;	\n"
+"    col[14] = tex2Dfetch(image, base, int2(2, 3)).bgr;	\n"
+"    col[15] = tex2Dfetch(image, base, int2(3, 3)).bgr;	\n"
+"}	\n"
+"	\n"
+"float3 toYCoCg(float3 c)	\n"
+"{	\n"
+"    float Y = (c.r + 2 * c.g + c.b) * 0.25;	\n"
+"    float Co = ( ( 2 * c.r - 2 * c.b      ) * 0.25 + offset );	\n"
+"    float Cg = ( (    -c.r + 2 * c.g - c.b) * 0.25 + offset );	\n"
+"	\n"
+"    return float3(Y, Co, Cg);	\n"
+"}	\n"
+"	\n"
+"void ExtractColorBlockYCoCg_RGB(out float3 col[16], sampler2D image, float2 texcoord, float2 imageSize)	\n"
+"{	\n"
+"    // use TXF instruction (integer coordinates with offset)	\n"
+"    // note offsets must be constant	\n"
+"    //int4 base = int4(wpos*4-2, 0, 0);	\n"
+"    int4 base = int4(texcoord * imageSize - 1.5, 0, 0);	\n"
+"    col[0] = toYCoCg(tex2Dfetch(image, base, int2(0, 0)).rgb);	\n"
+"    col[1] = toYCoCg(tex2Dfetch(image, base, int2(1, 0)).rgb);	\n"
+"    col[2] = toYCoCg(tex2Dfetch(image, base, int2(2, 0)).rgb);	\n"
+"    col[3] = toYCoCg(tex2Dfetch(image, base, int2(3, 0)).rgb);	\n"
+"    col[4] = toYCoCg(tex2Dfetch(image, base, int2(0, 1)).rgb);	\n"
+"    col[5] = toYCoCg(tex2Dfetch(image, base, int2(1, 1)).rgb);	\n"
+"    col[6] = toYCoCg(tex2Dfetch(image, base, int2(2, 1)).rgb);	\n"
+"    col[7] = toYCoCg(tex2Dfetch(image, base, int2(3, 1)).rgb);	\n"
+"    col[8] = toYCoCg(tex2Dfetch(image, base, int2(0, 2)).rgb);	\n"
+"    col[9] = toYCoCg(tex2Dfetch(image, base, int2(1, 2)).rgb);	\n"
+"    col[10] = toYCoCg(tex2Dfetch(image, base, int2(2, 2)).rgb);	\n"
+"    col[11] = toYCoCg(tex2Dfetch(image, base, int2(3, 2)).rgb);	\n"
+"    col[12] = toYCoCg(tex2Dfetch(image, base, int2(0, 3)).rgb);	\n"
+"    col[13] = toYCoCg(tex2Dfetch(image, base, int2(1, 3)).rgb);	\n"
+"    col[14] = toYCoCg(tex2Dfetch(image, base, int2(2, 3)).rgb);	\n"
+"    col[15] = toYCoCg(tex2Dfetch(image, base, int2(3, 3)).rgb);	\n"
+"}	\n"
+"	\n"
+"void ExtractColorBlockYCoCg_BGR(out float3 col[16], sampler2D image, float2 texcoord, float2 imageSize)	\n"
+"{	\n"
+"    // use TXF instruction (integer coordinates with offset)	\n"
+"    // note offsets must be constant	\n"
+"    //int4 base = int4(wpos*4-2, 0, 0);	\n"
+"    int4 base = int4(texcoord * imageSize - 1.5, 0, 0);	\n"
+"    col[0] = toYCoCg(tex2Dfetch(image, base, int2(0, 0)).bgr);	\n"
+"    col[1] = toYCoCg(tex2Dfetch(image, base, int2(1, 0)).bgr);	\n"
+"    col[2] = toYCoCg(tex2Dfetch(image, base, int2(2, 0)).bgr);	\n"
+"    col[3] = toYCoCg(tex2Dfetch(image, base, int2(3, 0)).bgr);	\n"
+"    col[4] = toYCoCg(tex2Dfetch(image, base, int2(0, 1)).bgr);	\n"
+"    col[5] = toYCoCg(tex2Dfetch(image, base, int2(1, 1)).bgr);	\n"
+"    col[6] = toYCoCg(tex2Dfetch(image, base, int2(2, 1)).bgr);	\n"
+"    col[7] = toYCoCg(tex2Dfetch(image, base, int2(3, 1)).bgr);	\n"
+"    col[8] = toYCoCg(tex2Dfetch(image, base, int2(0, 2)).bgr);	\n"
+"    col[9] = toYCoCg(tex2Dfetch(image, base, int2(1, 2)).bgr);	\n"
+"    col[10] = toYCoCg(tex2Dfetch(image, base, int2(2, 2)).bgr);	\n"
+"    col[11] = toYCoCg(tex2Dfetch(image, base, int2(3, 2)).bgr);	\n"
+"    col[12] = toYCoCg(tex2Dfetch(image, base, int2(0, 3)).bgr);	\n"
+"    col[13] = toYCoCg(tex2Dfetch(image, base, int2(1, 3)).bgr);	\n"
+"    col[14] = toYCoCg(tex2Dfetch(image, base, int2(2, 3)).bgr);	\n"
+"    col[15] = toYCoCg(tex2Dfetch(image, base, int2(3, 3)).bgr);	\n"
+"}	\n"
+"	\n"
+"// find minimum and maximum colors based on bounding box in color space	\n"
+"void FindMinMaxColorsBox(float3 block[16], out float3 mincol, out float3 maxcol)	\n"
+"{	\n"
+"    mincol = block[0];	\n"
+"    maxcol = block[0];	\n"
+"    	\n"
+"    for (int i = 1; i < 16; i++) {	\n"
+"        mincol = min(mincol, block[i]);	\n"
+"        maxcol = max(maxcol, block[i]);	\n"
+"    }	\n"
+"}	\n"
+"	\n"
+"void InsetBBox(in out float3 mincol, in out float3 maxcol)	\n"
+"{	\n"
+"    float3 inset = (maxcol - mincol) / 16.0 - (8.0 / 255.0) / 16;	\n"
+"    mincol = saturate(mincol + inset);	\n"
+"    maxcol = saturate(maxcol - inset);	\n"
+"}	\n"
+"void InsetYBBox(in out float mincol, in out float maxcol)	\n"
+"{	\n"
+"    float inset = (maxcol - mincol) / 32.0 - (16.0 / 255.0) / 32.0;	\n"
+"    mincol = saturate(mincol + inset);	\n"
+"    maxcol = saturate(maxcol - inset);	\n"
+"}	\n"
+"void InsetCoCgBBox(in out float2 mincol, in out float2 maxcol)	\n"
+"{	\n"
+"    float2 inset = (maxcol - mincol) / 16.0 - (8.0 / 255.0) / 16;	\n"
+"    mincol = saturate(mincol + inset);	\n"
+"    maxcol = saturate(maxcol - inset);	\n"
+"}	\n"
+"	\n"
+"void SelectDiagonal(float3 block[16], in out float3 mincol, in out float3 maxcol)	\n"
+"{	\n"
+"    float3 center = (mincol + maxcol) * 0.5;	\n"
+"	\n"
+"    float2 cov = 0;	\n"
+"    for (int i = 0; i < 16; i++)	\n"
+"    {	\n"
+"        float3 t = block[i] - center;	\n"
+"        cov.x += t.x * t.z;	\n"
+"        cov.y += t.y * t.z;	\n"
+"    }	\n"
+"	\n"
+"    if (cov.x < 0) {	\n"
+"        float temp = maxcol.x;	\n"
+"        maxcol.x = mincol.x;	\n"
+"        mincol.x = temp;	\n"
+"    }	\n"
+"    if (cov.y < 0) {	\n"
+"        float temp = maxcol.y;	\n"
+"        maxcol.y = mincol.y;	\n"
+"        mincol.y = temp;	\n"
+"    }	\n"
+"}	\n"
+"	\n"
+"float3 RoundAndExpand(float3 v, out uint w)	\n"
+"{	\n"
+"    int3 c = round(v * float3(31, 63, 31));	\n"
+"    w = (c.r << 11) | (c.g << 5) | c.b;	\n"
+"	\n"
+"    c.rb = (c.rb << 3) | (c.rb >> 2);	\n"
+"    c.g = (c.g << 2) | (c.g >> 4);	\n"
+"	\n"
+"    return (float3)c * (1.0 / 255.0);	\n"
+"}	\n"
+"	\n"
+"uint EmitEndPointsDXT1(in out float3 mincol, in out float3 maxcol)	\n"
+"{	\n"
+"    uint2 output;	\n"
+"    maxcol = RoundAndExpand(maxcol, output.x);	\n"
+"    mincol = RoundAndExpand(mincol, output.y);	\n"
+"	\n"
+"    // We have to do this in case we select an alternate diagonal.	\n"
+"    if (output.x < output.y)	\n"
+"    {	\n"
+"        float3 tmp = mincol;	\n"
+"        mincol = maxcol;	\n"
+"        maxcol = tmp;	\n"
+"        return output.y | (output.x << 16);	\n"
+"    }	\n"
+"	\n"
+"    return output.x | (output.y << 16);	\n"
+"}	\n"
+"	\n"
+"uint EmitIndicesDXT1(float3 block[16], float3 mincol, float3 maxcol)	\n"
+"{	\n"
+"    const float RGB_RANGE = 3;	\n"
+"	\n"
+"    float3 dir = (maxcol - mincol);	\n"
+"    float3 origin = maxcol + dir / (2.0 * RGB_RANGE);	\n"
+"    dir /= dot(dir, dir);	\n"
+"	\n"
+"    // Compute indices	\n"
+"    uint indices = 0;	\n"
+"    for (int i = 0; i < 16; i++)	\n"
+"    {	\n"
+"        uint index = saturate(dot(origin - block[i], dir)) * RGB_RANGE;	\n"
+"        indices |= index << (i * 2);	\n"
+"    }	\n"
+"	\n"
+"    uint i0 = (indices & 0x55555555);	\n"
+"    uint i1 = (indices & 0xAAAAAAAA) >> 1;	\n"
+"    indices = ((i0 ^ i1) << 1) | i1;	\n"
+"	\n"
+"    // Output indices	\n"
+"    return indices;	\n"
+"}	\n"
+"	\n"
+"int ScaleYCoCg(float2 minColor, float2 maxColor)	\n"
+"{	\n"
+"    float2 m0 = abs(minColor - offset);	\n"
+"    float2 m1 = abs(maxColor - offset);	\n"
+"	\n"
+"    float m = max(max(m0.x, m0.y), max(m1.x, m1.y));	\n"
+"	\n"
+"    const float s0 = 64.0 / 255.0;	\n"
+"    const float s1 = 32.0 / 255.0;	\n"
+"	\n"
+"    int scale = 1;	\n"
+"    if (m < s0) scale = 2;	\n"
+"    if (m < s1) scale = 4;	\n"
+"	\n"
+"    return scale;	\n"
+"}	\n"
+"	\n"
+"void SelectYCoCgDiagonal(const float3 block[16], in out float2 minColor, in out float2 maxColor)	\n"
+"{	\n"
+"    float2 mid = (maxColor + minColor) * 0.5;	\n"
+"	\n"
+"    float cov = 0;	\n"
+"    for (int i = 0; i < 16; i++)	\n"
+"    {	\n"
+"        float2 t = block[i].yz - mid;	\n"
+"        cov += t.x * t.y;	\n"
+"    }	\n"
+"    if (cov < 0) {	\n"
+"        float tmp = maxColor.y;	\n"
+"        maxColor.y = minColor.y;	\n"
+"        minColor.y = tmp;	\n"
+"    }	\n"
+"}	\n"
+"	\n"
+"	\n"
+"uint EmitEndPointsYCoCgDXT5(in out float2 mincol, in out float2 maxcol, int scale)	\n"
+"{	\n"
+"    maxcol = (maxcol - offset) * scale + offset;	\n"
+"    mincol = (mincol - offset) * scale + offset;	\n"
+"	\n"
+"    InsetCoCgBBox(mincol, maxcol);	\n"
+"	\n"
+"    maxcol = round(maxcol * float2(31, 63));	\n"
+"    mincol = round(mincol * float2(31, 63));	\n"
+"	\n"
+"    int2 imaxcol = maxcol;	\n"
+"    int2 imincol = mincol;	\n"
+"	\n"
+"    uint2 output;	\n"
+"    output.x = (imaxcol.r << 11) | (imaxcol.g << 5) | (scale - 1);	\n"
+"    output.y = (imincol.r << 11) | (imincol.g << 5) | (scale - 1);	\n"
+"	\n"
+"    imaxcol.r = (imaxcol.r << 3) | (imaxcol.r >> 2);	\n"
+"    imaxcol.g = (imaxcol.g << 2) | (imaxcol.g >> 4);	\n"
+"    imincol.r = (imincol.r << 3) | (imincol.r >> 2);	\n"
+"    imincol.g = (imincol.g << 2) | (imincol.g >> 4);	\n"
+"	\n"
+"    maxcol = (float2)imaxcol * (1.0 / 255.0);	\n"
+"    mincol = (float2)imincol * (1.0 / 255.0);	\n"
+"	\n"
+"    // Undo rescale.	\n"
+"    maxcol = (maxcol - offset) / scale + offset;	\n"
+"    mincol = (mincol - offset) / scale + offset;	\n"
+"	\n"
+"    return output.x | (output.y << 16);	\n"
+"}	\n"
+"	\n"
+"uint EmitIndicesYCoCgDXT5(float3 block[16], float2 mincol, float2 maxcol)	\n"
+"{	\n"
+"    const float COCG_RANGE = 3;	\n"
+"	\n"
+"    float2 dir = (maxcol - mincol);	\n"
+"    float2 origin = maxcol + dir / (2.0 * COCG_RANGE);	\n"
+"    dir /= dot(dir, dir);	\n"
+"	\n"
+"    // Compute indices	\n"
+"    uint indices = 0;	\n"
+"    for (int i = 0; i < 16; i++)	\n"
+"    {	\n"
+"        uint index = saturate(dot(origin - block[i].yz, dir)) * COCG_RANGE;	\n"
+"        indices |= index << (i * 2);	\n"
+"    }	\n"
+"	\n"
+"    uint i0 = (indices & 0x55555555);	\n"
+"    uint i1 = (indices & 0xAAAAAAAA) >> 1;	\n"
+"    indices = ((i0 ^ i1) << 1) | i1;	\n"
+"	\n"
+"    // Output indices	\n"
+"    return indices;	\n"
+"}	\n"
+"	\n"
+"uint EmitAlphaEndPointsYCoCgDXT5(float mincol, float maxcol)	\n"
+"{	\n"
+"    uint c0 = round(mincol * 255);	\n"
+"    uint c1 = round(maxcol * 255);	\n"
+"	\n"
+"    return (c0 << 8) | c1;	\n"
+"}	\n"
+"	\n"
+"// Optimized index selection.	\n"
+"uint2 EmitAlphaIndicesYCoCgDXT5(float3 block[16], float minAlpha, float maxAlpha)	\n"
+"{	\n"
+"    const int ALPHA_RANGE = 7;	\n"
+"	\n"
+"    float bias = maxAlpha + (maxAlpha - minAlpha) / (2.0 * ALPHA_RANGE);	\n"
+"    float scale = 1.0f / (maxAlpha - minAlpha);	\n"
+"	\n"
+"    uint2 indices = 0;	\n"
+"	\n"
+"    for (int i = 0; i < 6; i++)	\n"
+"    {	\n"
+"        uint index = saturate((bias - block[i].x) * scale) * ALPHA_RANGE;	\n"
+"        indices.x |= index << (3 * i);	\n"
+"    }	\n"
+"	\n"
+"    for (int i = 6; i < 16; i++)	\n"
+"    {	\n"
+"        uint index = saturate((bias - block[i].x) * scale) * ALPHA_RANGE;	\n"
+"        indices.y |= index << (3 * i - 18);	\n"
+"    }	\n"
+"	\n"
+"    uint2 i0 = (indices >> 0) & 0x09249249;	\n"
+"    uint2 i1 = (indices >> 1) & 0x09249249;	\n"
+"    uint2 i2 = (indices >> 2) & 0x09249249;	\n"
+"	\n"
+"    i2 ^= i0 & i1;	\n"
+"    i1 ^= i0;	\n"
+"    i0 ^= (i1 | i2);	\n"
+"	\n"
+"    indices.x = (i2.x << 2) | (i1.x << 1) | i0.x;	\n"
+"    indices.y = (((i2.y << 2) | (i1.y << 1) | i0.y) << 2) | (indices.x >> 16);	\n"
+"    indices.x <<= 16;	\n"
+"	\n"
+"    return indices;	\n"
+"}	\n"
+"	\n"
+"// compress a 4x4 block to DXT1 format	\n"
+"// integer version, renders to 2 x int32 buffer	\n"
+"uint4 compress_DXT1_RGBA_fp(float2 texcoord : TEXCOORD0,	\n"
+"                      uniform sampler2D image,	\n"
+"                      uniform float2 imageSize = { 512.0, 512.0 }	\n"
+"                      ) : COLOR	\n"
+"{	\n"
+"    // read block	\n"
+"    float3 block[16];	\n"
+"    ExtractColorBlockRGB(block, image, texcoord, imageSize);	\n"
+"	\n"
+"    // find min and max colors	\n"
+"    float3 mincol, maxcol;	\n"
+"    FindMinMaxColorsBox(block, mincol, maxcol);	\n"
+"	\n"
+"    SelectDiagonal(block, mincol, maxcol);	\n"
+"	\n"
+"    InsetBBox(mincol, maxcol);	\n"
+"	\n"
+"    uint4 output;	\n"
+"    output.x = EmitEndPointsDXT1(mincol, maxcol);	\n"
+"    output.w = EmitIndicesDXT1(block, mincol, maxcol);	\n"
+"	\n"
+"    return output;	\n"
+"}	\n"
+"   \n"
+"uint4 compress_DXT1_BGRA_fp(float2 texcoord : TEXCOORD0,	\n"
+"                      uniform sampler2D image,	\n"
+"                      uniform float2 imageSize = { 512.0, 512.0 }	\n"
+"                      ) : COLOR	\n"
+"{	\n"
+"    // read block	\n"
+"    float3 block[16];	\n"
+"    ExtractColorBlockBGR(block, image, texcoord, imageSize);	\n"
+"	\n"
+"    // find min and max colors	\n"
+"    float3 mincol, maxcol;	\n"
+"    FindMinMaxColorsBox(block, mincol, maxcol);	\n"
+"	\n"
+"    SelectDiagonal(block, mincol, maxcol);	\n"
+"	\n"
+"    InsetBBox(mincol, maxcol);	\n"
+"	\n"
+"    uint4 output;	\n"
+"    output.x = EmitEndPointsDXT1(mincol, maxcol);	\n"
+"    output.w = EmitIndicesDXT1(block, mincol, maxcol);	\n"
+"	\n"
+"   return output;	\n"
+"}	\n"
+"	\n"
+"	\n"
+"// compress a 4x4 block to YCoCg DXT5 format	\n"
+"// integer version, renders to 4 x int32 buffer	\n"
+"uint4 compress_YCoCgDXT5_RGBA_fp(float2 texcoord : TEXCOORD0,	\n"
+"                      uniform sampler2D image,	\n"
+"                      uniform float2 imageSize = { 512.0, 512.0 }	\n"
+"                      ) : COLOR	\n"
+"{	\n"
+"    //imageSize = tex2Dsize(image, texcoord);	\n"
+"	\n"
+"    // read block	\n"
+"    float3 block[16];	\n"
+"    ExtractColorBlockYCoCg_RGB(block, image, texcoord, imageSize);	\n"
+"	\n"
+"    // find min and max colors	\n"
+"    float3 mincol, maxcol;	\n"
+"    FindMinMaxColorsBox(block, mincol, maxcol);	\n"
+"	\n"
+"    SelectYCoCgDiagonal(block, mincol.yz, maxcol.yz);	\n"
+"	\n"
+"    int scale = ScaleYCoCg(mincol.yz, maxcol.yz);	\n"
+"	\n"
+"    // Output CoCg in DXT1 block.	\n"
+"    uint4 output;	\n"
+"    output.z = EmitEndPointsYCoCgDXT5(mincol.yz, maxcol.yz, scale);	\n"
+"    output.w = EmitIndicesYCoCgDXT5(block, mincol.yz, maxcol.yz);	\n"
+"	\n"
+"    InsetYBBox(mincol.x, maxcol.x);	\n"
+"	\n"
+"    // Output Y in DXT5 alpha block.	\n"
+"    output.x = EmitAlphaEndPointsYCoCgDXT5(mincol.x, maxcol.x);	\n"
+"	\n"
+"    uint2 indices = EmitAlphaIndicesYCoCgDXT5(block, mincol.x, maxcol.x);	\n"
+"    output.x |= indices.x;	\n"
+"    output.y = indices.y;	\n"
+"	\n"
+"    return output;	\n"
+"}	\n"
+"	\n"
+"uint4 compress_YCoCgDXT5_BGRA_fp(float2 texcoord : TEXCOORD0,	\n"
+"                      uniform sampler2D image,	\n"
+"                      uniform float2 imageSize = { 512.0, 512.0 }	\n"
+"                      ) : COLOR	\n"
+"{	\n"
+"    //imageSize = tex2Dsize(image, texcoord);	\n"
+"	\n"
+"    // read block	\n"
+"    float3 block[16];	\n"
+"    ExtractColorBlockYCoCg_BGR(block, image, texcoord, imageSize);	\n"
+"	\n"
+"    // find min and max colors	\n"
+"    float3 mincol, maxcol;	\n"
+"    FindMinMaxColorsBox(block, mincol, maxcol);	\n"
+"	\n"
+"    SelectYCoCgDiagonal(block, mincol.yz, maxcol.yz);	\n"
+"	\n"
+"    int scale = ScaleYCoCg(mincol.yz, maxcol.yz);	\n"
+"	\n"
+"    // Output CoCg in DXT1 block.	\n"
+"    uint4 output;	\n"
+"    output.z = EmitEndPointsYCoCgDXT5(mincol.yz, maxcol.yz, scale);	\n"
+"    output.w = EmitIndicesYCoCgDXT5(block, mincol.yz, maxcol.yz);	\n"
+"	\n"
+"    InsetYBBox(mincol.x, maxcol.x);	\n"
+"	\n"
+"    // Output Y in DXT5 alpha block.	\n"
+"    output.x = EmitAlphaEndPointsYCoCgDXT5(mincol.x, maxcol.x);	\n"
+"	\n"
+"    uint2 indices = EmitAlphaIndicesYCoCgDXT5(block, mincol.x, maxcol.x);	\n"
+"    output.x |= indices.x;	\n"
+"    output.y = indices.y;	\n"
+"	\n"
+"    return output;	\n"
+"}	\n"
+"	\n"
+"uniform bool reconstructColor = false;	\n"
+"uniform bool displayError = false;	\n"
+"uniform float errorScale = 4.0f;	\n"
+"	\n"
+"uniform sampler2D image : TEXUNIT0;	\n"
+"uniform sampler2D originalImage : TEXUNIT1;	\n"
+"	\n"
+"float4 display_fp(float2 texcoord : TEXCOORD0) : COLOR	\n"
+"{	\n"
+"    float4 rgba = tex2D(image, texcoord);	\n"
+"    	\n"
+"    if (reconstructColor)	\n"
+"    {	\n"
+"        float Y = rgba.a;	\n"
+"        float scale = 1.0 / ((255.0 / 8.0) * rgba.b + 1);	\n"
+"        float Co = (rgba.r - offset) * scale;	\n"
+"        float Cg = (rgba.g - offset) * scale;	\n"
+"	\n"
+"        float R = Y + Co - Cg;	\n"
+"        float G = Y + Cg;	\n"
+"        float B = Y - Co - Cg;	\n"
+"	\n"
+"        rgba = float4(R, G, B, 1);	\n"
+"    }	\n"
+"	\n"
+"    if (displayError)	\n"
+"    {	\n"
+"        float3 originalColor = tex2D(originalImage, texcoord).rgb;	\n"
+"        float3 diff = abs(rgba.rgb - originalColor) * errorScale;	\n"
+"        return float4(diff, 1);	\n"
+"    }	\n"
+"    else	\n"
+"    {	\n"
+"        return rgba;	\n"
+"    }	\n"
+"}	\n"
+"	\n";

+ 189 - 0
DependentExtensions/DXTCompressor/Src/main.cpp

@@ -0,0 +1,189 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <memory.h>
+#include "DXTCompressor.h"
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+bool LoadTGAFromFile( const char* pFilename, void **image, int* width, int* height )
+{
+	typedef struct
+	{
+		char identsize;
+		char colourmaptype;
+		char imagetype;
+		unsigned short colourmapstart;
+		unsigned short colourmaplength;
+		char colourmapbits;
+		unsigned short xstart;
+		unsigned short ystart;
+		unsigned short width;
+		unsigned short height;
+		char bits;
+		char descriptor;
+
+	} TGA_HEADER;
+
+	// Open the file
+	FILE* pic;
+	if((pic=fopen( pFilename, "rb"))==NULL ) 
+	{
+		return false;
+	}
+
+	// Zero out the header
+	TGA_HEADER TGAheader;
+	memset(&TGAheader,0,sizeof(TGA_HEADER));
+
+	// Read the header
+	fread(&TGAheader.identsize,sizeof(char),1,pic);
+	fread(&TGAheader.colourmaptype,sizeof(char),1,pic);
+	fread(&TGAheader.imagetype,sizeof(char),1,pic);
+	fread(&TGAheader.colourmapstart,sizeof(unsigned short),1,pic);
+	fread(&TGAheader.colourmaplength,sizeof(unsigned short),1,pic);
+	fread(&TGAheader.colourmapbits,sizeof(char),1,pic);
+	fread(&TGAheader.xstart,sizeof(unsigned short),1,pic);
+	fread(&TGAheader.ystart,sizeof(unsigned short),1,pic);
+	fread(&TGAheader.width,sizeof(unsigned short),1,pic);
+	fread(&TGAheader.height,sizeof(unsigned short),1,pic);
+	fread(&TGAheader.bits,sizeof(char),1,pic);
+	fread(&TGAheader.descriptor,sizeof(char),1,pic);
+
+	*width = TGAheader.width;
+	*height = TGAheader.height;
+	int DataSize = TGAheader.width*TGAheader.height*4;
+
+	// Read the pixels
+	*image = new char[DataSize];
+	if ((TGAheader.descriptor>>5) & 1)
+	{
+		// Right side up
+		fread(*image, sizeof(char),DataSize, pic);
+	}
+	else
+	{
+		//Upside down
+		for (int row=TGAheader.height-1; row >=0; row--)
+		{
+			fread(((char*) (*image))+row*TGAheader.width*TGAheader.bits/8, TGAheader.bits/8, TGAheader.width, pic);
+		}
+
+	}
+	// Close the file
+	fclose(pic);
+
+	// TGA is stored on disk BGRA
+	// Endian swap bits so that the image is actually in RGBA format
+	if( TGAheader.bits == 32 )
+	{
+		unsigned char* pRunner = (unsigned char*)*image;
+		for( int i = 0; i < DataSize; i+=4 )
+		{
+			char color[4] =
+			{
+				pRunner[ 0 ],
+				pRunner[ 1 ],
+				pRunner[ 2 ],
+				pRunner[ 3 ],
+			};
+
+			pRunner[ 0 ] = color[ 2 ];
+			pRunner[ 1 ] = color[ 1 ];
+			pRunner[ 2 ] = color[ 0 ];
+			pRunner[ 3 ] = color[ 3 ];
+
+			pRunner += 4;
+		}
+	}
+
+	return true;
+}
+
+/* ------------------------------------------------------------------------------------------------------------------------------------ */
+
+int main( int argc, const char* argv[] )
+{
+	// Initialize the compressor
+	DXTCompressor::Initialize();
+
+	// Load sample .tga
+	void* pSourceData;
+	int w, h;
+	//bool bFileLoaded = LoadTGAFromFile( "1600x1200.tga", &pSourceData, &w, &h );
+	bool bFileLoaded = LoadTGAFromFile( "320x200.tga", &pSourceData, &w, &h );
+
+	if( bFileLoaded )
+	{
+
+		// Test performance
+// 		const int numIterations = 100;
+// 		for( int i = 0; i < numIterations; i++ )
+// 		{
+// 			// Compress the data
+// 			void*	pOutputData;
+// 			int		outputLength;
+// 			bool bCompressSuccess = DXTCompressor::CompressRGBAImageData( DXT1, pSourceData, w, h, &pOutputData, &outputLength, false );
+// 
+// 			// Clean up
+// 			delete [] pOutputData;
+// 			pOutputData = NULL;
+// 		}
+
+		// Print total stats
+//		printf( "\n\n****Total stats on %d iterations****\n", numIterations );
+// 		DXTCompressor::PrintPerformanceLog();
+
+		// Now test saving to DDS memory file
+		{
+			// Compress the data
+// 			void* pCompressedOutput;
+// 			int compressedOutputLength;
+// 			bool bCompressSuccess = DXTCompressor::CompressRGBAImageData( DXT1, pSourceData, w, h, &pCompressedOutput, &compressedOutputLength, false );
+
+			char *outputData;
+			int bufferSize = DXTCompressor::GetBufferSize(DXT1,
+				w,
+				h);
+			int ddsHeaderSize = DXTCompressor::GetDDSHeaderSize();
+			outputData = (char*) malloc(bufferSize + ddsHeaderSize );
+			bool bCompressSuccess = DXTCompressor::CompressRGBAImageData(
+				DXT1,
+				pSourceData,
+				w,
+				h,
+				outputData+ddsHeaderSize, false );
+
+
+			if( bCompressSuccess )
+			{
+				// Save DDS file
+// 				void* pOutputDDSFile;
+// 				int outputDDSFileLength;
+// 				DXTCompressor::WriteDDSMemoryFile( DXT1, w, h, pCompressedOutput, compressedOutputLength, &pOutputDDSFile, &outputDDSFileLength ); 
+
+				// Clean up
+// 				delete [] pCompressedOutput;
+// 				pCompressedOutput = NULL;
+// 				delete [] pOutputDDSFile;
+// 				pOutputDDSFile = NULL;
+
+				DXTCompressor::WriteDDSHeader(DXT1,
+					w,
+					h,
+					bufferSize,
+					outputData);
+
+				FILE *fp = fopen("DXTCompressorTGAtoDDS.dds", "wb");
+				fwrite(outputData,1,bufferSize + ddsHeaderSize,fp);
+				fclose(fp);
+
+				free(outputData);
+			}
+		}
+	}
+
+	// Shutdown the compressor
+	DXTCompressor::Shutdown();
+
+	return 0;
+}

BIN
DependentExtensions/DXTCompressor/cg.dll


BIN
DependentExtensions/DXTCompressor/cgGL.dll


BIN
DependentExtensions/DXTCompressor/glew32.dll


BIN
DependentExtensions/DXTCompressor/glut32.dll


+ 128 - 0
DependentExtensions/GFx3/FxGameDelegate.cpp

@@ -0,0 +1,128 @@
+/**********************************************************************
+
+Filename    :   FxGameDelegate.cpp
+Content     :   Communication logic for CLIK GameDelegate
+Created     :
+Authors     :   Prasad Silva
+
+Copyright   :   (c) 2005-2009 Scaleform Corp. All Rights Reserved.
+
+This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
+THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
+
+**********************************************************************/
+
+#include "FxGameDelegate.h"
+
+//
+// Visitor to register callbacks
+//
+class AddCallbackVisitor : public FxDelegateHandler::CallbackProcessor
+{
+public:
+    AddCallbackVisitor(FxDelegateHandler* pthis, FxDelegate::CallbackHash* phash)
+        : pThis(pthis), pHash(phash) {}
+
+    void Process(const GString& methodName, FxDelegateHandler::CallbackFn method)
+    {
+        FxDelegate::CallbackDefn cbt;
+        cbt.pThis = pThis;
+        cbt.pCallback = method;
+        pHash->Add(methodName, cbt);
+    }
+
+private:
+    FxDelegateHandler*          pThis;
+    FxDelegate::CallbackHash*   pHash;
+};
+
+
+//
+// Visitor to unregister callbacks
+//
+class RemoveCallbackVisitor : public FxDelegateHandler::CallbackProcessor
+{
+public:
+    RemoveCallbackVisitor(FxDelegateHandler* pthis, FxDelegate::CallbackHash* phash)
+        : pThis(pthis), pHash(phash) {}
+
+    void Process(const GString& methodName, FxDelegateHandler::CallbackFn method)
+    {
+        GUNUSED(method);
+        pHash->Remove(methodName);
+    }
+
+private:
+    FxDelegateHandler*          pThis;
+    FxDelegate::CallbackHash*   pHash;
+};
+
+//////////////////////////////////////////////////////////////////////////
+
+FxDelegate::FxDelegate()
+{
+     
+}
+
+void FxDelegate::RegisterHandler(FxDelegateHandler* callback)
+{
+    AddCallbackVisitor reg(callback, &Callbacks);
+    callback->Accept(&reg);
+}
+
+void FxDelegate::UnregisterHandler(FxDelegateHandler* callback)
+{
+    RemoveCallbackVisitor reg(callback, &Callbacks);
+    callback->Accept(&reg);
+}
+
+void FxDelegate::Invoke(GFxMovieView* pmovieView, const char* methodName, 
+                            FxResponseArgsBase& args)
+{
+    GFxValue* pv = NULL;
+    UInt nv = args.GetValues(&pv);
+    pv[0] = methodName;
+    pmovieView->Invoke("call", pv, nv);
+}
+void FxDelegate::Invoke2(GFxMovieView* pmovieView, const char* methodName, 
+						FxResponseArgsBase& args)
+{
+	GFxValue* pv = NULL;
+	UInt nv = args.GetValues(&pv);
+	pmovieView->Invoke(methodName, NULL, pv+1, nv-1);
+}
+
+void FxDelegate::Callback(GFxMovieView* pmovieView, const char* methodName, const GFxValue* args, UInt argCount)
+{
+	// KevinJ: With calling ExternalInterface from flash, this is apparently obsolete now
+ //   GASSERT(argCount > 0);  // Must at least have a uid parameter
+
+    CallbackDefn* pcb = Callbacks.GetAlt(methodName);
+    if (pcb != NULL) 
+    {
+		// KevinJ: With calling ExternalInterface from flash, this is apparently obsolete now
+//         FxDelegateArgs params(args[0], 
+//                               pcb->pThis, 
+//                               pmovieView, 
+//                               &args[1], 
+//                               argCount - 1);
+		FxDelegateArgs params(GFxValue(), 
+			pcb->pThis, 
+			pmovieView, 
+			argCount>=1 ? &args[0] : NULL, 
+			argCount);
+        pcb->pCallback(params);
+    }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+
+
+void FxDelegateArgs::Respond(FxResponseArgsBase& params) const
+{
+    GFxValue* pv = NULL;
+    UInt nv = params.GetValues(&pv);
+    pv[0] = ResponseID;
+    pMovieView->Invoke("respond", pv, nv);
+}

+ 212 - 0
DependentExtensions/GFx3/FxGameDelegate.h

@@ -0,0 +1,212 @@
+/**********************************************************************
+
+Filename    :   FxGameDelegate.h
+Content     :   Communication logic for CLIK GameDelegate
+Created     :
+Authors     :   Prasad Silva
+
+Copyright   :   (c) 2005-2009 Scaleform Corp. All Rights Reserved.
+
+This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
+THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
+
+**********************************************************************/
+
+#ifndef INC_FxGameDelegateHandler_H
+#define INC_FxGameDelegateHandler_H
+
+#include "GFxPlayer.h"
+#include "GMemory.h"
+
+class FxDelegate;
+class FxDelegateArgs;
+
+
+//
+// Interface implemented by all callback handlers. These handlers register 
+// callbacks with the FxGameDelegate.
+//
+class FxDelegateHandler : public GRefCountBase<FxDelegateHandler, GStat_Default_Mem>
+{
+public:
+    virtual ~FxDelegateHandler() {}
+
+    //
+    // All callback methods must have the following signature. To produce a response
+    // to the callback, push parameters to the game delegate.
+    //
+    typedef void (*CallbackFn)(const FxDelegateArgs& params);
+
+    //
+    // Interface implemented by callback registrars. The handler should 
+    // pass the appropriate parameters to the Visit method.
+    //
+    class CallbackProcessor
+    {
+    public:
+        virtual ~CallbackProcessor() {}
+        virtual void    Process(const GString& methodName, CallbackFn method) = 0;
+    };
+
+    //
+    // Callback registrar visitor method
+    // Implementations are expected to call the registrar's Process method
+    // for all callbacks.
+    //
+    virtual void        Accept(CallbackProcessor* cbreg) = 0;
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+
+
+//
+// Callback response parameters
+// The 
+//
+class FxResponseArgsBase
+{
+public:
+    virtual ~FxResponseArgsBase() {}
+    virtual UInt GetValues(GFxValue** pparams) = 0;
+};
+
+//
+// Callback response that uses stack based storage
+//
+template <int N>
+class FxResponseArgs : public FxResponseArgsBase
+{
+public:
+    FxResponseArgs() : Index(1) {}  
+    void    Add(const GFxValue& v)
+    {
+        if (Index > N) 
+        {
+            GFC_DEBUG_WARNING(1, "Adding parameter out of bounds!");
+            return;
+        }
+        Values[Index++] = v;
+    }
+    UInt    GetValues(GFxValue** pparams) { *pparams = Values; return Index; }
+private:
+    GFxValue    Values[N+1];    // Space for response data
+    UInt        Index;
+};
+
+//
+// Callback response that uses dynamically allocated storage
+//
+class FxResponseArgsList : public FxResponseArgsBase
+{
+public:
+    FxResponseArgsList()                    { Args.PushBack(GFxValue::VT_Null); }   // Space for response data
+    void    Add(const GFxValue& v)          { Args.PushBack(v); }
+    UInt    GetValues(GFxValue** pparams)    { *pparams = &Args[0]; return (UInt)Args.GetSize(); }
+private:
+    GArray<GFxValue>        Args;
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+
+
+//
+// Parameters passed to the callback handler
+//
+class FxDelegateArgs
+{
+public:
+    FxDelegateArgs(GFxValue responseid, FxDelegateHandler* pthis, GFxMovieView* pmovie, 
+        const GFxValue* vals, UInt nargs) : ResponseID(responseid), pThis(pthis), 
+        pMovieView(pmovie), Args(vals), NArgs(nargs) {}
+
+    void Respond(FxResponseArgsBase& params) const;
+
+    FxDelegateHandler*  GetHandler() const      { return pThis; }
+    GFxMovieView*       GetMovie() const        { return pMovieView; }
+
+    const GFxValue&     operator[](UPInt i) const
+    { 
+        GASSERT(i >= 0 && i < NArgs);
+        return Args[i]; 
+    }
+    UInt                GetArgCount() const     { return NArgs; }
+
+private:
+    GFxValue                ResponseID;
+    FxDelegateHandler*      pThis;
+    GFxMovieView*           pMovieView;
+    const GFxValue*         Args;
+    UInt                    NArgs;
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+
+
+//
+// Callback manager that marshals calls from ActionScript 
+//
+class FxDelegate : public GFxExternalInterface
+{
+public:
+    //
+    // Callback target
+    //
+    struct CallbackDefn
+    {
+        GPtr<FxDelegateHandler>         pThis;
+        FxDelegateHandler::CallbackFn   pCallback;
+    };
+
+    //
+    // Callback hash
+    //
+    struct CallbackHashFunctor
+    {
+        UPInt  operator()(const char* data) const
+        {
+            UPInt  size = G_strlen(data);
+            return GString::BernsteinHashFunction(data, size);
+        }
+    };
+    typedef GHash<GString, CallbackDefn, CallbackHashFunctor> CallbackHash;
+
+
+    FxDelegate();
+
+    //
+    // Install and uninstall callbacks
+    //
+    void            RegisterHandler(FxDelegateHandler* callback);
+    void            UnregisterHandler(FxDelegateHandler* callback);
+
+    //
+    // Call a method registered with the AS2 GameDelegate instance
+    //
+    static void    Invoke(GFxMovieView* pmovieView, const char* methodName, 
+                            FxResponseArgsBase& args);
+	
+	// KevinJ: Workaround interface changes
+	static void    Invoke2(GFxMovieView* pmovieView, const char* methodName, 
+		FxResponseArgsBase& args);
+
+    //
+    // ExternalInterface callback entry point
+    //
+    void            Callback(GFxMovieView* pmovieView, const char* methodName, 
+                                const GFxValue* args, UInt argCount);
+
+private:
+    //
+    // Callbacks installed with the game delegate
+    //
+    CallbackHash    Callbacks;
+};
+
+
+
+
+
+#endif // INC_FxGameDelegateHandler_H

+ 1282 - 0
DependentExtensions/IrrlichtDemo/CDemo.cpp

@@ -0,0 +1,1282 @@
+// This is a Demo of the Irrlicht Engine (c) 2005-2009 by N.Gebhardt.
+// This file is not documented.
+
+#include "CDemo.h"
+
+// RakNet includes
+#include "GetTime.h"
+#include "MessageIdentifiers.h"
+#include "RakNetTypes.h"
+#include "Itoa.h"
+#include "RakNetSmartPtr.h"
+#include "miniupnpc.h"
+#include "upnpcommands.h"
+#include "upnperrors.h"
+
+CDemo::CDemo(bool f, bool m, bool s, bool a, bool v, bool fsaa, video::E_DRIVER_TYPE d, core::stringw &_playerName)
+: fullscreen(f), music(m), shadows(s), additive(a), vsync(v), aa(fsaa),
+ driverType(d), device(0), playerName(_playerName),
+#ifdef USE_IRRKLANG
+	irrKlang(0), ballSound(0), impactSound(0),
+#endif
+#ifdef USE_SDL_MIXER
+	stream(0), ballSound(0), impactSound(0),
+#endif
+ currentScene(-2), backColor(0), statusText(0), inOutFader(0),
+ quakeLevelMesh(0), quakeLevelNode(0), skyboxNode(0), model1(0), model2(0),
+ campFire(0), metaSelector(0), mapSelector(0), sceneStartTime(0),
+ timeForThisScene(0), whenOutputMessageStarted(0), isConnectedToNATPunchthroughServer(false)
+{
+	for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
+		KeyIsDown[i] = false;
+}
+
+
+CDemo::~CDemo()
+{
+	if (mapSelector)
+		mapSelector->drop();
+
+	if (metaSelector)
+		metaSelector->drop();
+
+#ifdef USE_IRRKLANG
+	if (irrKlang)
+		irrKlang->drop();
+#endif
+}
+
+
+void CDemo::run()
+{
+	core::dimension2d<u32> resolution ( 800, 600 );
+
+	if ( driverType == video::EDT_BURNINGSVIDEO || driverType == video::EDT_SOFTWARE )
+	{
+		resolution.Width = 640;
+		resolution.Height = 480;
+	}
+
+	irr::SIrrlichtCreationParameters params;
+	params.DriverType=driverType;
+	params.WindowSize=resolution;
+	params.Bits=32;
+	params.Fullscreen=fullscreen;
+	params.Stencilbuffer=shadows;
+	params.Vsync=vsync;
+	params.AntiAlias=aa;
+	params.EventReceiver=this;
+
+	device = createDeviceEx(params);
+	if (!device)
+		return;
+
+	if (device->getFileSystem()->existFile("irrlicht.dat"))
+		device->getFileSystem()->addFileArchive("irrlicht.dat", true, true, io::EFAT_ZIP);
+	else
+		device->getFileSystem()->addFileArchive(IRRLICHT_MEDIA_PATH "irrlicht.dat", true, true, io::EFAT_ZIP);
+	if (device->getFileSystem()->existFile("map-20kdm2.pk3"))
+		device->getFileSystem()->addFileArchive("map-20kdm2.pk3", true, true, io::EFAT_ZIP);
+	else
+		device->getFileSystem()->addFileArchive(IRRLICHT_MEDIA_PATH "map-20kdm2.pk3", true, true, io::EFAT_ZIP);
+
+	video::IVideoDriver* driver = device->getVideoDriver();
+	scene::ISceneManager* smgr = device->getSceneManager();
+	gui::IGUIEnvironment* guienv = device->getGUIEnvironment();
+
+	device->setWindowCaption(L"Irrlicht Engine Demo");
+
+	// set ambient light
+	smgr->setAmbientLight ( video::SColorf ( 0x00c0c0c0 ) );
+
+
+//	wchar_t tmp[255];
+
+	// RakNet startup
+	char dest[1024];
+	memset(dest,0,sizeof(dest));
+	wcstombs(dest, playerName.c_str(), playerName.size());
+	InstantiateRakNetClasses();
+
+	// Hook RakNet stuff into this class
+	playerReplica->playerName=RakNet::RakString(dest);
+	playerReplica->demo=this;
+	replicaManager3->demo=this;
+
+	CalculateSyndeyBoundingBox();
+
+	// draw everything
+
+	s32 now = 0;
+	sceneStartTime = device->getTimer()->getTime();
+	while(device->run() && driver)
+	{
+		// RakNet: Render even if not active, multiplayer never stops
+		//if (device->isWindowActive())
+		{
+#ifdef USE_IRRKLANG
+			// update 3D position for sound engine
+			scene::ICameraSceneNode* cam = smgr->getActiveCamera();
+			if (cam && irrKlang)
+				irrKlang->setListenerPosition(cam->getAbsolutePosition(), cam->getTarget());
+#endif
+
+			// load next scene if necessary
+			now = device->getTimer()->getTime();
+			if (now - sceneStartTime > timeForThisScene && timeForThisScene!=-1)
+				switchToNextScene();
+
+			createParticleImpacts();
+
+			driver->beginScene(timeForThisScene != -1, true, backColor);
+
+			smgr->drawAll();
+			guienv->drawAll();
+
+			driver->endScene();
+
+			/*
+			// write statistics
+			static s32 lastfps = 0;
+			s32 nowfps = driver->getFPS();
+
+			swprintf(tmp, 255, L"%ls fps:%3d triangles:%0.3f mio",
+				driver->getName(),
+				driver->getFPS(),
+				(f32) driver->getPrimitiveCountDrawn( 1 ) * ( 1.f / 1000000.f )
+				);
+			if ( nowfps != lastfps )
+			{
+				device->setWindowCaption ( tmp );
+				lastfps = nowfps;
+			}
+*/
+			RakNet::RakString curMsg = GetCurrentMessage();
+			if (curMsg.IsEmpty()==false)
+			{
+				wchar_t dest[1024];
+				memset(dest,0,sizeof(dest));
+				mbstowcs(dest, curMsg.C_String(), curMsg.GetLength());
+				statusText->setText(dest);
+			}
+			else
+			{
+		//		statusText->setText(tmp);
+				statusText->setText(0);
+			}
+		}
+
+		// RakNet per tick update
+		UpdateRakNet();
+	}
+
+	// RakNet shutdown
+	DeinitializeRakNetClasses();
+
+	device->drop();
+}
+
+
+bool CDemo::OnEvent(const SEvent& event)
+{
+	if (!device)
+		return false;
+
+	// Remember whether each key is down or up
+	if (event.EventType == irr::EET_KEY_INPUT_EVENT)
+		KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
+
+	if (event.EventType == EET_KEY_INPUT_EVENT &&
+		event.KeyInput.Key == KEY_ESCAPE &&
+		event.KeyInput.PressedDown == false)
+	{
+		// user wants to quit.
+//		if (currentScene < 3)
+//			timeForThisScene = 0;
+//		else
+			//device->closeDevice();
+
+		// RakNet: Escape to get the mouse back
+		if (GetSceneManager()->getActiveCamera()->isVisible())
+		{
+			device->getCursorControl()->setVisible(true);
+			GetSceneManager()->getActiveCamera()->setVisible(false);
+		}
+		else
+		{
+			device->closeDevice();
+		}
+	}
+	else
+	if (
+		// RakNet: Use space to jump, not shoot
+//		(event.EventType == EET_KEY_INPUT_EVENT &&
+//		event.KeyInput.Key == KEY_SPACE &&
+//		event.KeyInput.PressedDown == false) ||
+		(event.EventType == EET_MOUSE_INPUT_EVENT &&
+		event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) &&
+		//currentScene == 3
+		currentScene == 1
+		)
+	{
+
+		// RakNet: Click without focus to get focus back
+		if (GetSceneManager()->getActiveCamera()->isVisible()==false)
+		{
+			device->getCursorControl()->setVisible(false);
+			GetSceneManager()->getActiveCamera()->setVisible(true);
+		}
+		else
+		{
+			// shoot
+			shoot();
+		}
+	}
+	else
+	if (event.EventType == EET_KEY_INPUT_EVENT &&
+		event.KeyInput.Key == KEY_F9 &&
+		event.KeyInput.PressedDown == false)
+	{
+		video::IImage* image = device->getVideoDriver()->createScreenShot();
+		if (image)
+		{
+			device->getVideoDriver()->writeImageToFile(image, "screenshot.bmp");
+			device->getVideoDriver()->writeImageToFile(image, "screenshot.png");
+			device->getVideoDriver()->writeImageToFile(image, "screenshot.tga");
+			device->getVideoDriver()->writeImageToFile(image, "screenshot.ppm");
+			device->getVideoDriver()->writeImageToFile(image, "screenshot.jpg");
+			device->getVideoDriver()->writeImageToFile(image, "screenshot.pcx");
+			image->drop();
+		}
+	}
+	else
+	if (device->getSceneManager()->getActiveCamera())
+	{
+		device->getSceneManager()->getActiveCamera()->OnEvent(event);
+		return true;
+	}
+
+	return false;
+}
+
+
+void CDemo::switchToNextScene()
+{
+	currentScene++;
+	//if (currentScene > 3)
+	if (currentScene > 1)
+		currentScene = 1;
+
+	scene::ISceneManager* sm = device->getSceneManager();
+	scene::ISceneNodeAnimator* sa = 0;
+	scene::ICameraSceneNode* camera = 0;
+
+	camera = sm->getActiveCamera();
+	if (camera)
+	{
+		sm->setActiveCamera(0);
+		camera->remove();
+		camera = 0;
+	}
+
+	switch(currentScene)
+	{
+	case -1: // loading screen
+		timeForThisScene = 0;
+		createLoadingScreen();
+		break;
+
+	case 0: // load scene
+		timeForThisScene = 0;
+		loadSceneData();
+		break;
+/*
+	case 1: // panorama camera
+		{
+			currentScene += 1;
+			//camera = sm->addCameraSceneNode(0, core::vector3df(0,0,0), core::vector3df(-586,708,52));
+			//camera->setTarget(core::vector3df(0,400,0));
+
+			core::array<core::vector3df> points;
+
+			points.push_back(core::vector3df(-931.473755f, 138.300003f, 987.279114f)); // -49873
+			points.push_back(core::vector3df(-847.902222f, 136.757553f, 915.792725f)); // -50559
+			points.push_back(core::vector3df(-748.680420f, 152.254501f, 826.418945f)); // -51964
+			points.push_back(core::vector3df(-708.428406f, 213.569580f, 784.466675f)); // -53251
+			points.push_back(core::vector3df(-686.217651f, 288.141174f, 762.965576f)); // -54015
+			points.push_back(core::vector3df(-679.685059f, 365.095612f, 756.551453f)); // -54733
+			points.push_back(core::vector3df(-671.317871f, 447.360107f, 749.394592f)); // -55588
+			points.push_back(core::vector3df(-669.468445f, 583.335632f, 747.711853f)); // -56178
+			points.push_back(core::vector3df(-667.611267f, 727.313232f, 746.018250f)); // -56757
+			points.push_back(core::vector3df(-665.853210f, 862.791931f, 744.436096f)); // -57859
+			points.push_back(core::vector3df(-642.649597f, 1026.047607f, 724.259827f)); // -59705
+			points.push_back(core::vector3df(-517.793884f, 838.396790f, 490.326050f)); // -60983
+			points.push_back(core::vector3df(-474.387299f, 715.691467f, 344.639984f)); // -61629
+			points.push_back(core::vector3df(-444.600250f, 601.155701f, 180.938095f)); // -62319
+			points.push_back(core::vector3df(-414.808899f, 479.691406f, 4.866660f)); // -63048
+			points.push_back(core::vector3df(-410.418945f, 429.642242f, -134.332687f)); // -63757
+			points.push_back(core::vector3df(-399.837585f, 411.498383f, -349.350983f)); // -64418
+			points.push_back(core::vector3df(-390.756653f, 403.970093f, -524.454407f)); // -65005
+			points.push_back(core::vector3df(-334.864227f, 350.065491f, -732.397400f)); // -65701
+			points.push_back(core::vector3df(-195.253387f, 349.577209f, -812.475891f)); // -66335
+			points.push_back(core::vector3df(16.255573f, 363.743134f, -833.800415f)); // -67170
+			points.push_back(core::vector3df(234.940964f, 352.957825f, -820.150696f)); // -67939
+			points.push_back(core::vector3df(436.797668f, 349.236450f, -816.914185f)); // -68596
+			points.push_back(core::vector3df(575.236206f, 356.244812f, -719.788513f)); // -69166
+			points.push_back(core::vector3df(594.131042f, 387.173828f, -609.675598f)); // -69744
+			points.push_back(core::vector3df(617.615234f, 412.002899f, -326.174072f)); // -70640
+			points.push_back(core::vector3df(606.456848f, 403.221954f, -104.179291f)); // -71390
+			points.push_back(core::vector3df(610.958252f, 407.037750f, 117.209778f)); // -72085
+			points.push_back(core::vector3df(597.956909f, 395.167877f, 345.942200f)); // -72817
+			points.push_back(core::vector3df(587.383118f, 391.444519f, 566.098633f)); // -73477
+			points.push_back(core::vector3df(559.572449f, 371.991333f, 777.689453f)); // -74124
+			points.push_back(core::vector3df(423.753204f, 329.990051f, 925.859741f)); // -74941
+			points.push_back(core::vector3df(247.520050f, 252.818954f, 935.311829f)); // -75651
+			points.push_back(core::vector3df(114.756012f, 199.799759f, 805.014160f));
+			points.push_back(core::vector3df(96.783348f, 181.639481f, 648.188110f));
+			points.push_back(core::vector3df(97.865623f, 138.905975f, 484.812561f));
+			points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f));
+			points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f));
+			points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f));
+
+			timeForThisScene = (points.size()-3)* 1000;
+
+			camera = sm->addCameraSceneNode(0, points[0], core::vector3df(0 ,400,0));
+			//camera->setTarget(core::vector3df(0,400,0));
+
+			sa = sm->createFollowSplineAnimator(device->getTimer()->getTime(),
+				points);
+			camera->addAnimator(sa);
+			sa->drop();
+
+			model1->setVisible(false);
+			model2->setVisible(false);
+			campFire->setVisible(false);
+			inOutFader->fadeIn(7000);
+		}
+		break;
+
+	case 2:	// down fly anim camera
+		camera = sm->addCameraSceneNode(0, core::vector3df(100,40,-80), core::vector3df(844,670,-885));
+		sa = sm->createFlyStraightAnimator(core::vector3df(94, 1002, 127),
+			core::vector3df(108, 15, -60), 10000, true);
+		camera->addAnimator(sa);
+		timeForThisScene = 9900;
+		model1->setVisible(true);
+		model2->setVisible(false);
+		campFire->setVisible(false);
+		sa->drop();
+		break;
+*/
+//	case 3: // interactive, go around
+	case 1: // interactive, go around
+		{
+			if (model1)
+				model1->setVisible(true);
+			if (model2)
+				model2->setVisible(true);
+			campFire->setVisible(true);
+			timeForThisScene = -1;
+
+			SKeyMap keyMap[9];
+			keyMap[0].Action = EKA_MOVE_FORWARD;
+			keyMap[0].KeyCode = KEY_UP;
+			keyMap[1].Action = EKA_MOVE_FORWARD;
+			keyMap[1].KeyCode = KEY_KEY_W;
+
+			keyMap[2].Action = EKA_MOVE_BACKWARD;
+			keyMap[2].KeyCode = KEY_DOWN;
+			keyMap[3].Action = EKA_MOVE_BACKWARD;
+			keyMap[3].KeyCode = KEY_KEY_S;
+
+			keyMap[4].Action = EKA_STRAFE_LEFT;
+			keyMap[4].KeyCode = KEY_LEFT;
+			keyMap[5].Action = EKA_STRAFE_LEFT;
+			keyMap[5].KeyCode = KEY_KEY_A;
+
+			keyMap[6].Action = EKA_STRAFE_RIGHT;
+			keyMap[6].KeyCode = KEY_RIGHT;
+			keyMap[7].Action = EKA_STRAFE_RIGHT;
+			keyMap[7].KeyCode = KEY_KEY_D;
+
+			keyMap[8].Action = EKA_JUMP_UP;
+			//keyMap[8].KeyCode = KEY_KEY_J;
+			keyMap[8].KeyCode = KEY_SPACE;
+
+			// Last parameter is jump speed
+			// Tweaked so you can get up ladders
+			camera = sm->addCameraSceneNodeFPS(0, 100.0f, .4f, -1, keyMap, 9, false, 2.05f);
+			camera->setPosition(core::vector3df(108,140,-140));
+
+			scene::ISceneNodeAnimatorCollisionResponse* collider =
+				sm->createCollisionResponseAnimator(
+				metaSelector, camera, core::vector3df(25,CAMERA_HEIGHT,25),
+				core::vector3df(0, quakeLevelMesh ? -10.f : 0.0f,0),
+					core::vector3df(0,45,0), 0.005f);
+
+			camera->addAnimator(collider);
+			collider->drop();
+		}
+		break;
+	}
+
+	sceneStartTime = device->getTimer()->getTime();
+
+}
+
+
+void CDemo::loadSceneData()
+{
+	// load quake level
+
+	video::IVideoDriver* driver = device->getVideoDriver();
+	scene::ISceneManager* sm = device->getSceneManager();
+
+	// Quake3 Shader controls Z-Writing
+	sm->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
+
+	quakeLevelMesh = (scene::IQ3LevelMesh*) sm->getMesh("maps/20kdm2.bsp");
+
+	if (quakeLevelMesh)
+	{
+		u32 i;
+
+		//move all quake level meshes (non-realtime)
+		core::matrix4 m;
+		m.setTranslation ( core::vector3df(-1300,-70,-1249) );
+
+		for ( i = 0; i!= scene::quake3::E_Q3_MESH_SIZE; ++i )
+		{
+			sm->getMeshManipulator()->transform ( quakeLevelMesh->getMesh(i), m );
+		}
+
+		quakeLevelNode = sm->addOctreeSceneNode(
+			quakeLevelMesh->getMesh( scene::quake3::E_Q3_MESH_GEOMETRY)
+			);
+		if (quakeLevelNode)
+		{
+			//quakeLevelNode->setPosition(core::vector3df(-1300,-70,-1249));
+			quakeLevelNode->setVisible(true);
+
+			// create map triangle selector
+			mapSelector = sm->createOctreeTriangleSelector(quakeLevelMesh->getMesh(0),
+				quakeLevelNode, 128);
+
+			// if not using shader and no gamma it's better to use more lighting, because
+			// quake3 level are usually dark
+			quakeLevelNode->setMaterialType ( video::EMT_LIGHTMAP_M4 );
+
+			// set additive blending if wanted
+			if (additive)
+				quakeLevelNode->setMaterialType(video::EMT_LIGHTMAP_ADD);
+		}
+
+		// the additional mesh can be quite huge and is unoptimized
+		scene::IMesh * additional_mesh = quakeLevelMesh->getMesh ( scene::quake3::E_Q3_MESH_ITEMS );
+
+		for ( i = 0; i!= additional_mesh->getMeshBufferCount (); ++i )
+		{
+			scene::IMeshBuffer *meshBuffer = additional_mesh->getMeshBuffer ( i );
+			const video::SMaterial &material = meshBuffer->getMaterial();
+
+			//! The ShaderIndex is stored in the material parameter
+			s32 shaderIndex = (s32) material.MaterialTypeParam2;
+
+			// the meshbuffer can be rendered without additional support, or it has no shader
+			const scene::quake3::IShader *shader = quakeLevelMesh->getShader ( shaderIndex );
+			if ( 0 == shader )
+			{
+				continue;
+			}
+			// Now add the MeshBuffer(s) with the current Shader to the Manager
+			sm->addQuake3SceneNode ( meshBuffer, shader );
+		}
+
+
+	}
+
+	// load sydney model and create 2 instances
+	/*
+	scene::IAnimatedMesh* mesh = 0;
+	mesh = sm->getMesh(IRRLICHT_MEDIA_PATH "sydney.md2");
+	if (mesh)
+	{
+		model1 = sm->addAnimatedMeshSceneNode(mesh);
+		if (model1)
+		{
+			model1->setMaterialTexture(0, driver->getTexture(IRRLICHT_MEDIA_PATH "spheremap.jpg"));
+			model1->setPosition(core::vector3df(100,40,-80));
+			model1->setScale(core::vector3df(2,2,2));
+			model1->setMD2Animation(scene::EMAT_STAND);
+			model1->setMaterialFlag(video::EMF_LIGHTING, false);
+			model1->setMaterialType(video::EMT_SPHERE_MAP);
+			model1->addShadowVolumeSceneNode();
+			model1->setAutomaticCulling ( scene::EAC_BOX );
+		}
+
+		model2 = sm->addAnimatedMeshSceneNode(mesh);
+		if (model2)
+		{
+			model2->setPosition(core::vector3df(180,15,-60));
+			model2->setScale(core::vector3df(2,2,2));
+			model2->setMD2Animation(scene::EMAT_RUN);
+			model2->setMaterialTexture(0, device->getVideoDriver()->getTexture(IRRLICHT_MEDIA_PATH "sydney.bmp"));
+			model2->setMaterialFlag(video::EMF_LIGHTING, true);
+			model2->addShadowVolumeSceneNode();
+			model2->setAutomaticCulling ( scene::EAC_BOX );
+		}
+	}
+	*/
+
+	scene::ISceneNodeAnimator* anim = 0;
+
+	// create sky box
+	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
+	skyboxNode = sm->addSkyBoxSceneNode(
+		driver->getTexture(IRRLICHT_MEDIA_PATH "irrlicht2_up.jpg"),
+		driver->getTexture(IRRLICHT_MEDIA_PATH "irrlicht2_dn.jpg"),
+		driver->getTexture(IRRLICHT_MEDIA_PATH "irrlicht2_lf.jpg"),
+		driver->getTexture(IRRLICHT_MEDIA_PATH "irrlicht2_rt.jpg"),
+		driver->getTexture(IRRLICHT_MEDIA_PATH "irrlicht2_ft.jpg"),
+		driver->getTexture(IRRLICHT_MEDIA_PATH "irrlicht2_bk.jpg"));
+	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
+
+	//driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
+
+	// create walk-between-portals animation
+
+	core::vector3df waypoint[2];
+	waypoint[0].set(-150,40,100);
+	waypoint[1].set(350,40,100);
+
+	if (model2)
+	{
+		anim = device->getSceneManager()->createFlyStraightAnimator(waypoint[0],
+			waypoint[1], 2000, true);
+		model2->addAnimator(anim);
+		anim->drop();
+	}
+
+	// create animation for portals;
+
+	core::array<video::ITexture*> textures;
+	for (s32 g=1; g<8; ++g)
+	{
+		core::stringc tmp(IRRLICHT_MEDIA_PATH "portal");
+		tmp += g;
+		tmp += ".bmp";
+		video::ITexture* t = driver->getTexture( tmp );
+		textures.push_back(t);
+	}
+
+	anim = sm->createTextureAnimator(textures, 100);
+
+	// create portals
+
+	scene::IBillboardSceneNode* bill = 0;
+
+	for (int r=0; r<2; ++r)
+	{
+		bill = sm->addBillboardSceneNode(0, core::dimension2d<f32>(100,100),
+			waypoint[r]+ core::vector3df(0,20,0));
+		bill->setMaterialFlag(video::EMF_LIGHTING, false);
+		bill->setMaterialTexture(0, driver->getTexture(IRRLICHT_MEDIA_PATH "portal1.bmp"));
+		bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
+		bill->addAnimator(anim);
+	}
+
+	anim->drop();
+
+	// create cirlce flying dynamic light with transparent billboard attached
+
+	scene::ILightSceneNode* light = 0;
+
+	light = sm->addLightSceneNode(0,
+		core::vector3df(0,0,0),	video::SColorf(1.0f, 1.0f, 1.f, 1.0f), 500.f);
+
+	anim = sm->createFlyCircleAnimator(
+		core::vector3df(100,150,80), 80.0f, 0.0005f);
+
+	light->addAnimator(anim);
+	anim->drop();
+
+	bill = device->getSceneManager()->addBillboardSceneNode(
+		light, core::dimension2d<f32>(40,40));
+	bill->setMaterialFlag(video::EMF_LIGHTING, false);
+	bill->setMaterialTexture(0, driver->getTexture(IRRLICHT_MEDIA_PATH "particlewhite.bmp"));
+	bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
+
+	// create meta triangle selector with all triangles selectors in it.
+	metaSelector = sm->createMetaTriangleSelector();
+	metaSelector->addTriangleSelector(mapSelector);
+
+	// create camp fire
+
+	campFire = sm->addParticleSystemSceneNode(false);
+	campFire->setPosition(core::vector3df(100,120,600));
+	campFire->setScale(core::vector3df(2,2,2));
+
+
+	scene::IParticleEmitter* em = campFire->createBoxEmitter(
+		core::aabbox3d<f32>(-7,0,-7,7,1,7),
+		core::vector3df(0.0f,0.06f,0.0f),
+		80,100, video::SColor(0,255,255,255),video::SColor(0,255,255,255), 800,2000);
+
+	em->setMinStartSize(core::dimension2d<f32>(20.0f, 10.0f));
+	em->setMaxStartSize(core::dimension2d<f32>(20.0f, 10.0f));
+	campFire->setEmitter(em);
+	em->drop();
+
+	scene::IParticleAffector* paf = campFire->createFadeOutParticleAffector();
+	campFire->addAffector(paf);
+	paf->drop();
+
+	campFire->setMaterialFlag(video::EMF_LIGHTING, false);
+	campFire->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
+	campFire->setMaterialTexture(0, driver->getTexture(IRRLICHT_MEDIA_PATH "fireball.bmp"));
+	campFire->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
+
+	// load music
+
+#ifdef USE_IRRKLANG
+	if (music)
+		startIrrKlang();
+#endif
+#ifdef USE_SDL_MIXER
+	if (music)
+		startSound();
+#endif
+
+}
+
+
+
+void CDemo::createLoadingScreen()
+{
+	core::dimension2d<u32> size = device->getVideoDriver()->getScreenSize();
+
+	device->getCursorControl()->setVisible(false);
+
+	// setup loading screen
+
+	backColor.set(255,90,90,156);
+
+	// create in fader
+
+	inOutFader = device->getGUIEnvironment()->addInOutFader();
+	inOutFader->setColor(backColor,	video::SColor ( 0, 230, 230, 230 ));
+
+	// irrlicht logo
+	device->getGUIEnvironment()->addImage(device->getVideoDriver()->getTexture("../../media/irrlichtlogo2.png"),
+		core::position2d<s32>(5,5));
+
+	// loading text
+
+	const int lwidth = size.Width - 20;
+	const int lheight = 16;
+
+	core::rect<int> pos(10, size.Height-lheight-10, 10+lwidth, size.Height-10);
+
+	device->getGUIEnvironment()->addImage(pos);
+	statusText = device->getGUIEnvironment()->addStaticText(L"Loading...",	pos, true);
+	statusText->setOverrideColor(video::SColor(255,205,200,200));
+
+	// load bigger font
+
+	device->getGUIEnvironment()->getSkin()->setFont(
+		device->getGUIEnvironment()->getFont(IRRLICHT_MEDIA_PATH "fonthaettenschweiler.bmp"));
+
+	// set new font color
+
+	device->getGUIEnvironment()->getSkin()->setColor(gui::EGDC_BUTTON_TEXT,
+		video::SColor(255,100,100,100));
+}
+void CDemo::CalculateSyndeyBoundingBox(void)
+{
+	// Find the extents of the player character's model (for networking collision checks)
+	scene::IAnimatedMesh* mesh = 0;
+	scene::ISceneManager *sm = device->getSceneManager();
+	mesh = sm->getMesh(IRRLICHT_MEDIA_PATH "sydney.md2");
+	irr::scene::IAnimatedMeshSceneNode* model;
+	model = sm->addAnimatedMeshSceneNode(mesh, 0);
+	model->setScale(core::vector3df(2,2,2));
+	// Bounding box changed in Irrlicht 1.5.1
+	core::aabbox3df modelBoundingBox = model->getMesh()->getBoundingBox();
+	// core::aabbox3df modelBoundingBox = model->getBoundingBox();
+	core::vector3df minEdgeExtended = modelBoundingBox.MinEdge;
+	core::vector3df maxEdgeExtended = modelBoundingBox.MaxEdge;
+	minEdgeExtended.X-=BALL_DIAMETER/2;
+	minEdgeExtended.Y-=BALL_DIAMETER/2;
+	minEdgeExtended.Z-=BALL_DIAMETER/2;
+	maxEdgeExtended.X+=BALL_DIAMETER/2;
+	maxEdgeExtended.Y+=BALL_DIAMETER/2;
+	maxEdgeExtended.Z+=BALL_DIAMETER/2;
+	syndeyBoundingBox.MinEdge=minEdgeExtended;
+	syndeyBoundingBox.MaxEdge=maxEdgeExtended;
+	model->remove();
+};
+// RakNet - Precalculate bounding box of Sydney.md2, since our own player's model is never loaded
+// This only works on the assumption that all players have the same model
+const core::aabbox3df& CDemo::GetSyndeyBoundingBox(void) const
+{
+	return syndeyBoundingBox;
+}
+void CDemo::PlayDeathSound(core::vector3df position)
+{
+	if (irrKlang)
+	{
+		irrklang::ISound* sound = 
+			irrKlang->play3D(impactSound, position, false, false, true);
+
+		if (sound)
+		{
+			// adjust max value a bit to make to sound of an impact louder
+			sound->setMinDistance(400);
+			sound->drop();
+		}
+	}	
+}
+void CDemo::EnableInput(bool enabled)
+{
+	scene::ICameraSceneNode* camera = GetSceneManager()->getActiveCamera();
+	camera->setInputReceiverEnabled(enabled);
+}
+// RakNet - change shoot from assuming the camera, to taking any starting location
+// This way the same function can be called from the network
+RakNet::TimeMS CDemo::shootFromOrigin(core::vector3df camPosition, core::vector3df camAt)
+{
+	scene::ISceneManager* sm = device->getSceneManager();
+	scene::ICameraSceneNode* camera = sm->getActiveCamera();
+
+	if (!camera || !mapSelector)
+		return 0;
+
+	SParticleImpact imp;
+	imp.when = 0;
+
+	// get line of camera
+
+	core::vector3df start = camPosition;
+	core::vector3df end = (camAt);
+	//end.normalize();
+	start += end*8.0f;
+	end = start + (end * camera->getFarValue());
+
+	core::triangle3df triangle;
+
+	core::line3d<f32> line(start, end);
+
+	// get intersection point with map
+	scene::ISceneNode* hitNode;
+	if (sm->getSceneCollisionManager()->getCollisionPoint(
+		line, mapSelector, end, triangle, hitNode))
+	{
+		// collides with wall
+		core::vector3df out = triangle.getNormal();
+		out.setLength(0.03f);
+
+		imp.when = 1;
+		imp.outVector = out;
+		imp.pos = end;
+	}
+	else
+	{
+		// doesnt collide with wall
+		core::vector3df start = camPosition;
+		core::vector3df end = (camAt);
+		//end.normalize();
+		start += end*8.0f;
+		end = start + (end * camera->getFarValue());
+	}
+
+	// create fire ball
+	scene::ISceneNode* node = 0;
+	node = sm->addBillboardSceneNode(0,
+		core::dimension2d<f32>(BALL_DIAMETER,BALL_DIAMETER), start);
+
+	node->setMaterialFlag(video::EMF_LIGHTING, false);
+	node->setMaterialTexture(0, device->getVideoDriver()->getTexture(IRRLICHT_MEDIA_PATH "fireball.bmp"));
+	node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
+
+	f32 length = (f32)(end - start).getLength();
+	const f32 speed = SHOT_SPEED;
+	u32 time = (u32)(length / speed);
+
+	scene::ISceneNodeAnimator* anim = 0;
+
+	// set flight line
+
+	anim = sm->createFlyStraightAnimator(start, end, time);
+	node->addAnimator(anim);
+	anim->drop();
+
+	anim = sm->createDeleteAnimator(time);
+	node->addAnimator(anim);
+	anim->drop();
+
+	if (imp.when)
+	{
+		// create impact note
+		imp.when = device->getTimer()->getTime() + (time - 100);
+		Impacts.push_back(imp);
+	}
+
+	// play sound
+#ifdef USE_IRRKLANG
+	if (ballSound)
+	{
+		//	irrKlang->play2D(ballSound);
+
+		// RakNet: Make the sound 3d so others can hear it from the proper origin
+		irrklang::ISound* sound = 
+			irrKlang->play3D(ballSound, node->getPosition(), false, false, true);
+
+		if (sound)
+		{
+			// adjust max value a bit to make to sound of an impact louder
+			sound->setMinDistance(400);
+			sound->drop();
+		}
+
+	}
+#endif
+#ifdef USE_SDL_MIXER
+	if (ballSound)
+		playSound(ballSound);
+#endif
+
+	return (RakNet::TimeMS) time;
+}
+
+void CDemo::shoot()
+{
+	if (playerReplica->IsDead())
+		return;
+
+	scene::ISceneManager* sm = device->getSceneManager();
+	scene::ICameraSceneNode* camera = sm->getActiveCamera();
+	core::vector3df camPosition = camera->getPosition();
+	core::vector3df camAt = (camera->getTarget() - camPosition);
+	camAt.normalize();
+
+	BallReplica *br = new BallReplica;
+	br->demo=this;
+	br->position=camPosition;
+	br->shotDirection=camAt;
+	br->shotLifetime=RakNet::GetTimeMS() + shootFromOrigin(camPosition, camAt);
+	replicaManager3->Reference(br);
+}
+
+void CDemo::createParticleImpacts()
+{
+	u32 now = device->getTimer()->getTime();
+	scene::ISceneManager* sm = device->getSceneManager();
+
+	for (s32 i=0; i<(s32)Impacts.size(); ++i)
+		if (now > Impacts[i].when)
+		{
+			// create smoke particle system
+			scene::IParticleSystemSceneNode* pas = 0;
+
+			pas = sm->addParticleSystemSceneNode(false, 0, -1, Impacts[i].pos);
+
+			pas->setParticleSize(core::dimension2d<f32>(10.0f, 10.0f));
+
+			scene::IParticleEmitter* em = pas->createBoxEmitter(
+				core::aabbox3d<f32>(-5,-5,-5,5,5,5),
+				Impacts[i].outVector, 20,40, video::SColor(0,255,255,255),video::SColor(0,255,255,255),
+				1200,1600, 20);
+
+			pas->setEmitter(em);
+			em->drop();
+
+			scene::IParticleAffector* paf = campFire->createFadeOutParticleAffector();
+			pas->addAffector(paf);
+			paf->drop();
+
+			pas->setMaterialFlag(video::EMF_LIGHTING, false);
+			pas->setMaterialTexture(0, device->getVideoDriver()->getTexture(IRRLICHT_MEDIA_PATH "smoke.bmp"));
+			pas->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
+
+			scene::ISceneNodeAnimator* anim = sm->createDeleteAnimator(2000);
+			pas->addAnimator(anim);
+			anim->drop();
+
+			// play impact sound
+			#ifdef USE_IRRKLANG
+			if (irrKlang)
+			{
+				irrklang::ISound* sound = 
+					irrKlang->play3D(impactSound, Impacts[i].pos, false, false, true);
+
+				if (sound)
+				{
+					// adjust max value a bit to make to sound of an impact louder
+					sound->setMinDistance(400);
+					sound->drop();
+				}
+			}
+			#endif
+
+			#ifdef USE_SDL_MIXER
+			if (impactSound)
+				playSound(impactSound);
+			#endif
+
+			// delete entry
+			Impacts.erase(i);
+			i--;
+		}
+}
+
+/// RakNet stuff
+void CDemo::UpdateRakNet(void)
+{
+	RakNet::SystemAddress facilitatorSystemAddress(DEFAULT_NAT_PUNCHTHROUGH_FACILITATOR_IP, DEFAULT_NAT_PUNCHTHROUGH_FACILITATOR_PORT);
+	RakNet::Packet *packet;
+	RakNet::TimeMS curTime = RakNet::GetTimeMS();
+	RakNet::RakString targetName;
+	for (packet=rakPeer->Receive(); packet; rakPeer->DeallocatePacket(packet), packet=rakPeer->Receive())
+	{
+		if (strcmp(packet->systemAddress.ToString(false),DEFAULT_NAT_PUNCHTHROUGH_FACILITATOR_IP)==0)
+		{
+			targetName="NATPunchthroughServer";
+		}
+		else
+		{
+			targetName=packet->systemAddress.ToString(true);
+		}
+
+		switch (packet->data[0])
+		{
+		case ID_IP_RECENTLY_CONNECTED:
+			{
+				PushMessage(RakNet::RakString("This IP address recently connected from ") + targetName + RakNet::RakString("."));
+				if (packet->systemAddress==facilitatorSystemAddress)
+					PushMessage("Multiplayer will not work without the NAT punchthrough server!");
+			}
+			break;
+		case ID_INCOMPATIBLE_PROTOCOL_VERSION:
+			{
+				PushMessage(RakNet::RakString("Incompatible protocol version from ") + targetName + RakNet::RakString("."));
+				if (packet->systemAddress==facilitatorSystemAddress)
+					PushMessage("Multiplayer will not work without the NAT punchthrough server!");
+			}
+			break;
+		case ID_DISCONNECTION_NOTIFICATION:
+			{
+				PushMessage(RakNet::RakString("Disconnected from ") + targetName + RakNet::RakString("."));
+				if (packet->systemAddress==facilitatorSystemAddress)
+					isConnectedToNATPunchthroughServer=false;
+			}
+			break;
+		case ID_CONNECTION_LOST:
+			{
+				PushMessage(RakNet::RakString("Connection to ") + targetName + RakNet::RakString(" lost."));
+				if (packet->systemAddress==facilitatorSystemAddress)
+					isConnectedToNATPunchthroughServer=false;
+			}
+			break;
+		case ID_NO_FREE_INCOMING_CONNECTIONS:
+			{
+				PushMessage(RakNet::RakString("No free incoming connections to ") + targetName + RakNet::RakString("."));
+				if (packet->systemAddress==facilitatorSystemAddress)
+					PushMessage("Multiplayer will not work without the NAT punchthrough server!");
+			}
+			break;
+		case ID_NEW_INCOMING_CONNECTION:
+			{
+				if (fullyConnectedMesh2->IsHostSystem())
+				{
+					PushMessage(RakNet::RakString("Sending player list to new connection"));
+					fullyConnectedMesh2->StartVerifiedJoin(packet->guid);
+				}
+			}
+			break;
+		case ID_FCM2_VERIFIED_JOIN_START:
+			{
+				DataStructures::List<RakNet::SystemAddress> addresses;
+				DataStructures::List<RakNet::RakNetGUID> guids;
+				fullyConnectedMesh2->GetVerifiedJoinRequiredProcessingList(packet->guid, addresses, guids);
+				for (unsigned int i=0; i < guids.Size(); i++)
+					natPunchthroughClient->OpenNAT(guids[i], facilitatorSystemAddress);
+			}
+			break;
+		case ID_FCM2_VERIFIED_JOIN_FAILED:
+			{
+				PushMessage(RakNet::RakString("Failed to join game session"));
+			}
+			break;
+		case ID_FCM2_VERIFIED_JOIN_CAPABLE:
+			{
+				fullyConnectedMesh2->RespondOnVerifiedJoinCapable(packet, true, 0);
+			}
+			break;
+		case ID_FCM2_VERIFIED_JOIN_ACCEPTED:
+			{
+				DataStructures::List<RakNet::RakNetGUID> systemsAccepted;
+				bool thisSystemAccepted;
+				fullyConnectedMesh2->GetVerifiedJoinAcceptedAdditionalData(packet, &thisSystemAccepted, systemsAccepted, 0);
+				if (thisSystemAccepted)
+					PushMessage("Game join request accepted\n");
+				else
+					PushMessage(RakNet::RakString("System %s joined the mesh\n", systemsAccepted[0].ToString()));
+				
+				// DataStructures::List<RakNetGUID> participantList;
+				// fullyConnectedMesh2->GetParticipantList(participantList);
+
+				for (unsigned int i=0; i < systemsAccepted.Size(); i++)
+					replicaManager3->PushConnection(replicaManager3->AllocConnection(rakPeer->GetSystemAddressFromGuid(systemsAccepted[i]), systemsAccepted[i]));
+			}
+			break;
+		case ID_CONNECTION_REQUEST_ACCEPTED:
+			{
+				PushMessage(RakNet::RakString("Connection request to ") + targetName + RakNet::RakString(" accepted."));
+				if (packet->systemAddress==facilitatorSystemAddress)
+				{
+					isConnectedToNATPunchthroughServer=true;
+
+					// Open UPNP.
+					struct UPNPDev * devlist = 0;
+					devlist = upnpDiscover(1000, 0, 0, 0);
+					if (devlist)
+					{
+						char lanaddr[64];	/* my ip address on the LAN */
+						struct UPNPUrls urls;
+						struct IGDdatas data;
+						if (UPNP_GetValidIGD(devlist, &urls, &data, lanaddr, sizeof(lanaddr))==1)
+						{
+							// External port is the port people will be connecting to us on. This is our port as seen by the directory server
+							// Internal port is the port RakNet was internally started on
+							char eport[32], iport[32];
+							natPunchthroughClient->GetUPNPPortMappings(eport, iport, facilitatorSystemAddress);
+
+							int r = UPNP_AddPortMapping(urls.controlURL, data.first.servicetype,
+								eport, iport, lanaddr, 0, "UDP", 0);
+
+							if(r==UPNPCOMMAND_SUCCESS)
+							{
+								// UPNP done
+							}
+
+						}
+					}
+					
+					// Query cloud for other running game instances
+					RakNet::CloudQuery cloudQuery;
+					cloudQuery.keys.Push(RakNet::CloudKey("IrrlichtDemo",0),_FILE_AND_LINE_);
+					cloudClient->Get(&cloudQuery, packet->guid);
+				}
+			}
+			break;
+		case ID_FCM2_NEW_HOST:
+			{
+				if (packet->guid==rakPeer->GetMyGUID())
+				{
+					// Original host dropped. I am the new session host. Upload to the cloud so new players join this system.
+					RakNet::CloudKey cloudKey("IrrlichtDemo",0);
+					cloudClient->Post(&cloudKey, 0, 0, rakPeer->GetGuidFromSystemAddress(facilitatorSystemAddress));
+				}
+			}
+			break;
+		case ID_CLOUD_GET_RESPONSE:
+			{
+				RakNet::CloudQueryResult cloudQueryResult;
+				cloudClient->OnGetReponse(&cloudQueryResult, packet);
+				if (cloudQueryResult.rowsReturned.Size()>0)
+				{	
+					PushMessage(RakNet::RakString("NAT punch to existing game instance"));
+					natPunchthroughClient->OpenNAT(cloudQueryResult.rowsReturned[0]->clientGUID, facilitatorSystemAddress);
+				}
+				else
+				{
+					PushMessage(RakNet::RakString("Publishing new game instance"));
+
+					// Start as a new game instance because no other games are running
+					RakNet::CloudKey cloudKey("IrrlichtDemo",0);
+					cloudClient->Post(&cloudKey, 0, 0, packet->guid);
+				}
+
+				cloudClient->DeallocateWithDefaultAllocator(&cloudQueryResult);
+			}
+			break;
+		case ID_CONNECTION_ATTEMPT_FAILED:
+			{
+				PushMessage(RakNet::RakString("Connection attempt to ") + targetName + RakNet::RakString(" failed."));
+				if (packet->systemAddress==facilitatorSystemAddress)
+					PushMessage("Multiplayer will not work without the NAT punchthrough server!");
+			}
+			break;
+		case ID_NAT_TARGET_NOT_CONNECTED:
+			{
+				RakNet::RakNetGUID recipientGuid;
+				RakNet::BitStream bs(packet->data,packet->length,false);
+				bs.IgnoreBytes(sizeof(RakNet::MessageID));
+				bs.Read(recipientGuid);
+				targetName=recipientGuid.ToString();
+				PushMessage(RakNet::RakString("NAT target ") + targetName + RakNet::RakString(" not connected."));
+			}
+			break;
+		case ID_NAT_TARGET_UNRESPONSIVE:
+			{
+				RakNet::RakNetGUID recipientGuid;
+				RakNet::BitStream bs(packet->data,packet->length,false);
+				bs.IgnoreBytes(sizeof(RakNet::MessageID));
+				bs.Read(recipientGuid);
+				targetName=recipientGuid.ToString();
+				PushMessage(RakNet::RakString("NAT target ") + targetName + RakNet::RakString(" unresponsive."));
+			}
+			break;
+		case ID_NAT_CONNECTION_TO_TARGET_LOST:
+			{
+				RakNet::RakNetGUID recipientGuid;
+				RakNet::BitStream bs(packet->data,packet->length,false);
+				bs.IgnoreBytes(sizeof(RakNet::MessageID));
+				bs.Read(recipientGuid);
+				targetName=recipientGuid.ToString();
+				PushMessage(RakNet::RakString("NAT target connection to ") + targetName + RakNet::RakString(" lost."));
+			}
+			break;
+		case ID_NAT_ALREADY_IN_PROGRESS:
+			{
+				RakNet::RakNetGUID recipientGuid;
+				RakNet::BitStream bs(packet->data,packet->length,false);
+				bs.IgnoreBytes(sizeof(RakNet::MessageID));
+				bs.Read(recipientGuid);
+				targetName=recipientGuid.ToString();
+				PushMessage(RakNet::RakString("NAT punchthrough to ") + targetName + RakNet::RakString(" in progress (skipping)."));
+			}
+			break;
+
+		case ID_NAT_PUNCHTHROUGH_SUCCEEDED:
+			{
+				if (packet->data[1]==1)
+				{
+					PushMessage(RakNet::RakString("Connecting to existing game instance"));
+					RakNet::ConnectionAttemptResult car = rakPeer->Connect(packet->systemAddress.ToString(false), packet->systemAddress.GetPort(), 0, 0);
+					RakAssert(car==RakNet::CONNECTION_ATTEMPT_STARTED);
+				}
+			}
+			break;
+
+		case ID_ADVERTISE_SYSTEM:
+			if (packet->guid!=rakPeer->GetGuidFromSystemAddress(RakNet::UNASSIGNED_SYSTEM_ADDRESS))
+			{
+				char hostIP[32];
+				packet->systemAddress.ToString(false,hostIP);
+				RakNet::ConnectionAttemptResult car = rakPeer->Connect(hostIP,packet->systemAddress.GetPort(),0,0);
+				RakAssert(car==RakNet::CONNECTION_ATTEMPT_STARTED);
+			}
+			break;
+		}
+	}
+
+	// Call the Update function for networked game objects added to BaseIrrlichtReplica once the game is ready
+	if (currentScene>=1)
+	{
+		unsigned int idx;
+		for (idx=0; idx < replicaManager3->GetReplicaCount(); idx++)
+			((BaseIrrlichtReplica*)(replicaManager3->GetReplicaAtIndex(idx)))->Update(curTime);;
+	}	
+}
+
+bool CDemo::IsKeyDown(EKEY_CODE keyCode) const {return KeyIsDown[keyCode];}
+bool CDemo::IsMovementKeyDown(void) const {return KeyIsDown[KEY_UP] | 
+KeyIsDown[KEY_DOWN] | 
+KeyIsDown[KEY_LEFT] | 
+KeyIsDown[KEY_RIGHT] | 
+KeyIsDown[KEY_KEY_W] | 
+KeyIsDown[KEY_KEY_S] | 
+KeyIsDown[KEY_KEY_A] | 
+KeyIsDown[KEY_KEY_D];
+}
+void CDemo::PushMessage(RakNet::RakString rs)
+{
+	outputMessages.Push(rs,_FILE_AND_LINE_);
+	if (whenOutputMessageStarted==0)
+	{
+		whenOutputMessageStarted=RakNet::GetTimeMS();
+	}
+}
+const char *CDemo::GetCurrentMessage(void)
+{
+	if (outputMessages.GetSize()==0)
+		return "";
+	RakNet::TimeMS curTime = RakNet::GetTimeMS();
+	if (curTime-whenOutputMessageStarted>2500)
+	{
+		outputMessages.Pop(_FILE_AND_LINE_);
+		whenOutputMessageStarted=curTime;
+	}
+
+	
+	if (outputMessages.GetSize()==0)
+	{
+		whenOutputMessageStarted=0;
+		return "";
+	}
+	return outputMessages.Peek().C_String();
+}
+
+#ifdef USE_IRRKLANG
+void CDemo::startIrrKlang()
+{
+	irrKlang = irrklang::createIrrKlangDevice();
+
+	if (!irrKlang)
+		return;
+
+	// play music
+
+	irrklang::ISound* snd = irrKlang->play2D(IRRLICHT_MEDIA_PATH "IrrlichtTheme.ogg", true, false, true);
+	if ( !snd )
+		snd = irrKlang->play2D("IrrlichtTheme.ogg", true, false, true);
+
+	if (snd)
+	{
+		snd->setVolume(0.5f); // 50% volume
+		snd->drop();
+	}
+
+	// preload both sound effects
+
+	ballSound = irrKlang->getSoundSource(IRRLICHT_MEDIA_PATH "ball.wav");
+	impactSound = irrKlang->getSoundSource(IRRLICHT_MEDIA_PATH "impact.wav");
+}
+#endif
+
+
+#ifdef USE_SDL_MIXER
+void CDemo::startSound()
+{
+	stream = NULL;
+	ballSound = NULL;
+	impactSound = NULL;
+
+	SDL_Init(SDL_INIT_AUDIO);
+
+	if (Mix_OpenAudio(22050, AUDIO_S16, 2, 128))
+		return;
+
+	stream = Mix_LoadMUS(IRRLICHT_MEDIA_PATH "IrrlichtTheme.ogg");
+	if (stream)
+		Mix_PlayMusic(stream, -1);
+
+	ballSound = Mix_LoadWAV(IRRLICHT_MEDIA_PATH "ball.wav");
+	impactSound = Mix_LoadWAV(IRRLICHT_MEDIA_PATH "impact.wav");
+}
+
+void CDemo::playSound(Mix_Chunk *sample)
+{
+	if (sample)
+		Mix_PlayChannel(-1, sample, 0);
+}
+
+void CDemo::pollSound(void)
+{
+	SDL_Event event;
+
+	while (SDL_PollEvent(&event))
+		;
+}
+#endif

+ 160 - 0
DependentExtensions/IrrlichtDemo/CDemo.h

@@ -0,0 +1,160 @@
+// This is a Demo of the Irrlicht Engine (c) 2006 by N.Gebhardt.
+// This file is not documented.
+
+#ifndef __C_DEMO_H_INCLUDED__
+#define __C_DEMO_H_INCLUDED__
+
+#define USE_IRRKLANG
+//#define USE_SDL_MIXER
+
+// For windows 1.6 must be used for this demo unless you recompile the dlls and replace them, 
+// however it is untested on windows with later versions
+// Include path in windows project by defaults assumes C:\irrlicht-1.6
+// 1.6 or higher may be used in linux
+// Get Irrlicht from http://irrlicht.sourceforge.net/ , it's a great engine
+#include <irrlicht.h>
+
+#define IRRLICHT_MEDIA_PATH "IrrlichtMedia/"
+
+#ifdef _WIN32__
+#include "WindowsIncludes.h" // Prevent 'fd_set' : 'struct' type redefinition
+#include <windows.h>
+#endif
+
+using namespace irr;
+
+// audio support
+
+// Included in RakNet download with permission by Nikolaus Gebhardt
+#ifdef USE_IRRKLANG
+	#if defined(_WIN32__) || defined(WIN32) || defined(_WIN32)
+		#include <irrKlang-1.1.3/irrKlang.h>
+	#else
+		#include "irrKlang.h"
+	#endif
+
+	#ifdef _IRR_WINDOWS_
+	#pragma comment (lib, "irrKlang-1.1.3/irrKlang.lib")
+	#endif
+#endif
+#ifdef USE_SDL_MIXER
+	# include <SDL/SDL.h>
+	# include <SDL/SDL_mixer.h>
+#endif
+
+const int CAMERA_COUNT = 7;
+const float CAMERA_HEIGHT=50.0f;
+const float SHOT_SPEED=.6f;
+const float BALL_DIAMETER=25.0f;
+
+// RakNet
+#include "RakNetStuff.h"
+#include "DS_Multilist.h"
+#include "RakString.h"
+#include "RakNetTime.h"
+
+class CDemo : public IEventReceiver
+{
+public:
+
+	CDemo(bool fullscreen, bool music, bool shadows, bool additive, bool vsync, bool aa, video::E_DRIVER_TYPE driver, core::stringw &_playerName);
+
+	~CDemo();
+
+	void run();
+
+	virtual bool OnEvent(const SEvent& event);
+	IrrlichtDevice * GetDevice(void) const {return device;}
+	scene::ISceneManager* GetSceneManager(void) const {return device->getSceneManager();}
+
+
+	// RakNet: Control what animation is playing by what key is pressed on the remote system
+	bool IsKeyDown(EKEY_CODE keyCode) const;
+	bool IsMovementKeyDown(void) const;
+	// RakNet: Decouple the origin of the shot from the camera, so the network code can use this same graphical effect
+	RakNet::TimeMS shootFromOrigin(core::vector3df camPosition, core::vector3df camAt);
+	const core::aabbox3df& GetSyndeyBoundingBox(void) const;
+	void PlayDeathSound(core::vector3df position);
+	void EnableInput(bool enabled);
+
+private:
+
+	void createLoadingScreen();
+	void loadSceneData();
+	void switchToNextScene();
+	void shoot();
+	void createParticleImpacts();
+
+	bool fullscreen;
+	bool music;
+	bool shadows;
+	bool additive;
+	bool vsync;
+	bool aa;
+	video::E_DRIVER_TYPE driverType;
+	core::stringw playerName;
+	IrrlichtDevice *device;
+
+#ifdef USE_IRRKLANG
+	void startIrrKlang();
+	irrklang::ISoundEngine* irrKlang;
+	irrklang::ISoundSource* ballSound;
+	irrklang::ISoundSource* deathSound;
+	irrklang::ISoundSource* impactSound;
+#endif
+
+#ifdef USE_SDL_MIXER
+	void startSound();
+	void playSound(Mix_Chunk *);
+	void pollSound();
+	Mix_Music *stream;
+	Mix_Chunk *ballSound;
+	Mix_Chunk *impactSound;
+#endif
+
+	struct SParticleImpact
+	{
+		u32 when;
+		core::vector3df pos;
+		core::vector3df outVector;
+	};
+
+	int currentScene;
+	video::SColor backColor;
+
+	gui::IGUIStaticText* statusText;
+	gui::IGUIInOutFader* inOutFader;
+
+	scene::IQ3LevelMesh* quakeLevelMesh;
+	scene::ISceneNode* quakeLevelNode;
+	scene::ISceneNode* skyboxNode;
+	scene::IAnimatedMeshSceneNode* model1;
+	scene::IAnimatedMeshSceneNode* model2;
+	scene::IParticleSystemSceneNode* campFire;
+
+	scene::IMetaTriangleSelector* metaSelector;
+	scene::ITriangleSelector* mapSelector;
+
+	s32 sceneStartTime;
+	s32 timeForThisScene;
+
+	core::array<SParticleImpact> Impacts;
+
+	// Per-tick game update for RakNet
+	void UpdateRakNet(void);
+	// Holds output messages
+	DataStructures::Multilist<ML_QUEUE, RakNet::RakString> outputMessages;
+	RakNet::TimeMS whenOutputMessageStarted;
+	void PushMessage(RakNet::RakString rs);
+	const char *GetCurrentMessage(void);
+	// We use this array to store the current state of each key
+	bool KeyIsDown[KEY_KEY_CODES_COUNT];
+	// Bounding box of syndney.md2, extended by BALL_DIAMETER/2 for collision against shots
+	core::aabbox3df syndeyBoundingBox;
+	void CalculateSyndeyBoundingBox(void);
+
+	bool isConnectedToNATPunchthroughServer;
+};
+
+#endif
+

+ 437 - 0
DependentExtensions/IrrlichtDemo/CMainMenu.cpp

@@ -0,0 +1,437 @@
+// This is a Demo of the Irrlicht Engine (c) 2005-2008 by N.Gebhardt.
+// This file is not documented.
+
+#include "CMainMenu.h"
+
+
+//! we want the lights follow the model when it's moving
+class CSceneNodeAnimatorFollowBoundingBox : public irr::scene::ISceneNodeAnimator
+{
+public:
+
+	//! constructor
+	CSceneNodeAnimatorFollowBoundingBox(irr::scene::ISceneNode* tofollow,
+			const core::vector3df &offset, u32 frequency, s32 phase)
+		: Offset(offset), ToFollow(tofollow), Frequency(frequency), Phase(phase)
+	{
+		if (ToFollow)
+			ToFollow->grab();
+	}
+
+	//! destructor
+	virtual ~CSceneNodeAnimatorFollowBoundingBox()
+	{
+		if (ToFollow)
+			ToFollow->drop();
+	}
+
+	//! animates a scene node
+	virtual void animateNode(irr::scene::ISceneNode* node, u32 timeMs)
+	{
+		if (0 == node || node->getType() != irr::scene::ESNT_LIGHT)
+			return;
+
+		irr::scene::ILightSceneNode* l = (irr::scene::ILightSceneNode*) node;
+
+		if (ToFollow)
+		{
+			core::vector3df now = l->getPosition();
+			now += ToFollow->getBoundingBox().getCenter();
+			now += Offset;
+			l->setPosition(now);
+		}
+
+		irr::video::SColorHSL color;
+		irr::video::SColorf rgb(0);
+		color.Hue = ( (timeMs + Phase) % Frequency  ) * ( 2.f * irr::core::PI / Frequency );
+		color.Saturation = 1.f;
+		color.Luminance = 0.5f;
+		color.toRGB(rgb);
+
+		video::SLight light = l->getLightData();
+		light.DiffuseColor = rgb;
+		l->setLightData(light);
+	}
+
+	virtual scene::ISceneNodeAnimator* createClone(scene::ISceneNode* node, scene::ISceneManager* newManager=0) {return 0;}
+private:
+
+	core::vector3df Offset;
+	irr::scene::ISceneNode* ToFollow;
+	s32 Frequency;
+	s32 Phase;
+};
+
+
+CMainMenu::CMainMenu()
+: startButton(0), MenuDevice(0), selected(2), start(false),
+	shadows(false), additive(false), transparent(true), vsync(false), aa(false),
+#ifdef _DEBUG
+	fullscreen(false), music(false)
+#else
+	fullscreen(true), music(true)
+#endif
+{
+}
+
+
+bool CMainMenu::run(bool& outFullscreen, bool& outMusic, bool& outShadows,
+			bool& outAdditive, bool& outVSync, bool& outAA,
+			video::E_DRIVER_TYPE& outDriver, core::stringw &playerName)
+{
+	//video::E_DRIVER_TYPE driverType = video::EDT_DIRECT3D9;
+	//video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
+	video::E_DRIVER_TYPE driverType = video::EDT_BURNINGSVIDEO;
+	//video::E_DRIVER_TYPE driverType = video::EDT_SOFTWARE;
+
+	MenuDevice = createDevice(driverType,
+		core::dimension2d<u32>(512, 384), 16, false, false, false, this);
+
+	if (MenuDevice->getFileSystem()->existFile("irrlicht.dat"))
+		MenuDevice->getFileSystem()->addFileArchive("irrlicht.dat", true, true, io::EFAT_ZIP);
+	else
+		MenuDevice->getFileSystem()->addFileArchive("../../media/irrlicht.dat", true, true, io::EFAT_ZIP);
+
+	video::IVideoDriver* driver = MenuDevice->getVideoDriver();
+	scene::ISceneManager* smgr = MenuDevice->getSceneManager();
+	gui::IGUIEnvironment* guienv = MenuDevice->getGUIEnvironment();
+
+	core::stringw str = "Irrlicht Engine Demo v";
+	str += MenuDevice->getVersion();
+	MenuDevice->setWindowCaption(str.c_str());
+
+	// set new Skin
+	gui::IGUISkin* newskin = guienv->createSkin(gui::EGST_BURNING_SKIN);
+	guienv->setSkin(newskin);
+	newskin->drop();
+
+	// load font
+	gui::IGUIFont* font = guienv->getFont("../../media/fonthaettenschweiler.bmp");
+	if (font)
+		guienv->getSkin()->setFont(font);
+
+	// add images
+
+	const s32 leftX = 260;
+
+	// add tab control
+	gui::IGUITabControl* tabctrl = guienv->addTabControl(core::rect<int>(leftX,10,512-10,384-10),
+		0, true, true);
+	gui::IGUITab* optTab = tabctrl->addTab(L"Demo");
+	gui::IGUITab* aboutTab = tabctrl->addTab(L"About");
+
+	// add list box
+
+	gui::IGUIListBox* box = guienv->addListBox(core::rect<int>(10,10,220,120), optTab, 1);
+	box->addItem(L"OpenGL 1.5");
+	box->addItem(L"Direct3D 8.1");
+	box->addItem(L"Direct3D 9.0c");
+	box->addItem(L"Burning's Video 0.39");
+	box->addItem(L"Irrlicht Software Renderer 1.0");
+	box->setSelected(selected);
+
+	// add button
+
+	startButton = guienv->addButton(core::rect<int>(30,295,200,324), optTab, 2, L"Start Demo");
+
+	// add checkbox
+
+	const s32 d = 50;
+
+	guienv->addCheckBox(fullscreen, core::rect<int>(20,85+d,130,110+d),
+		optTab, 3, L"Fullscreen");
+	guienv->addCheckBox(music, core::rect<int>(135,85+d,245,110+d),
+		optTab, 4, L"Music & Sfx");
+	guienv->addCheckBox(shadows, core::rect<int>(20,110+d,135,135+d),
+		optTab, 5, L"Realtime shadows");
+	guienv->addCheckBox(additive, core::rect<int>(20,135+d,230,160+d),
+		optTab, 6, L"Old HW compatible blending");
+	guienv->addCheckBox(vsync, core::rect<int>(20,160+d,230,185+d),
+		optTab, 7, L"Vertical synchronisation");
+	guienv->addCheckBox(aa, core::rect<int>(135,110+d,245,135+d),
+		optTab, 8, L"Antialiasing");
+
+	// RakNet: Add edit box
+	nameEditBox=guienv->addEditBox(L"Your name here", core::rect<int>(20,185+d,230,210+d), true, optTab, 9);
+
+
+	// add about text
+
+	wchar_t* text2 = L"This is the tech demo of the Irrlicht engine. To start, "\
+		L"select a video driver which works best with your hardware and press 'Start Demo'.\n"\
+		L"What you currently see is displayed using the Burning Software Renderer (Thomas Alten).\n"\
+		L"The Irrlicht Engine was written by me, Nikolaus Gebhardt. The models, "\
+		L"maps and textures were placed at my disposal by B.Collins, M.Cook and J.Marton. The music was created by "\
+		L"M.Rohde and is played back by irrKlang.\n"\
+		L"For more informations, please visit the homepage of the Irrlicht engine:\nhttp://irrlicht.sourceforge.net\n"\
+		L"\n*** MULTIPLAYER UPDATE ***\n"\
+		L"Peer to peer multiplayer added in two days using RakNet.\n"\
+		L"For a description of the networking design, see included readme.txt .\n";
+
+	guienv->addStaticText(text2, core::rect<int>(10, 10, 230, 320),
+		true, true, aboutTab);
+
+	// add md2 model
+
+	scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/faerie.md2");
+	scene::IAnimatedMeshSceneNode* modelNode = smgr->addAnimatedMeshSceneNode(mesh);
+	if (modelNode)
+	{
+		modelNode->setPosition( core::vector3df(0.f, 0.f, -5.f) );
+		modelNode->setMaterialTexture(0, driver->getTexture("../../media/faerie2.bmp"));
+		modelNode->setMaterialFlag(video::EMF_LIGHTING, true);
+		modelNode->getMaterial(0).Shininess = 28.f;
+		modelNode->getMaterial(0).NormalizeNormals = true;
+		modelNode->setMD2Animation(scene::EMAT_STAND);
+	}
+
+	// set ambient light (no sun light in the catacombs)
+	smgr->setAmbientLight( video::SColorf(0.f, 0.f, 0.f) );
+
+	scene::ISceneNodeAnimator* anim;
+	scene::ISceneNode* bill;
+
+	// add light 1 (sunset orange)
+	scene::ILightSceneNode* light1 =
+		smgr->addLightSceneNode(0, core::vector3df(10.f,10.f,0),
+		video::SColorf(0.86f, 0.38f, 0.05f), 200.0f);
+
+	// add fly circle animator to light 1
+	anim = smgr->createFlyCircleAnimator(core::vector3df(0,0,0),30.0f, -0.004f, core::vector3df(0.41f, 0.4f, 0.0f));
+	light1->addAnimator(anim);
+	anim->drop();
+
+	// let the lights follow the model...
+	anim = new CSceneNodeAnimatorFollowBoundingBox(modelNode, core::vector3df(0,16,0), 4000, 0);
+	//light1->addAnimator(anim);
+	anim->drop();
+
+	// attach billboard to the light
+	bill = smgr->addBillboardSceneNode(light1, core::dimension2d<f32>(10, 10));
+	bill->setMaterialFlag(video::EMF_LIGHTING, false);
+	bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
+	bill->setMaterialTexture(0, driver->getTexture("../../media/particlered.bmp"));
+
+#if 1
+	// add light 2 (nearly red)
+	scene::ILightSceneNode* light2 =
+		smgr->addLightSceneNode(0, core::vector3df(0,1,0),
+		video::SColorf(0.9f, 1.0f, 0.f, 0.0f), 200.0f);
+
+	// add fly circle animator to light 1
+	anim = smgr->createFlyCircleAnimator(core::vector3df(0,0,0),30.0f, 0.004f, core::vector3df(0.41f, 0.4f, 0.0f));
+	light2->addAnimator(anim);
+	anim->drop();
+
+	// let the lights follow the model...
+	anim = new CSceneNodeAnimatorFollowBoundingBox( modelNode, core::vector3df(0,-8,0), 2000, 0 );
+	//light2->addAnimator(anim);
+	anim->drop();
+
+
+	// attach billboard to the light
+	bill = smgr->addBillboardSceneNode(light2, core::dimension2d<f32>(10, 10));
+	bill->setMaterialFlag(video::EMF_LIGHTING, false);
+	bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
+	bill->setMaterialTexture(0, driver->getTexture("../../media/particlered.bmp"));
+
+	// add light 3 (nearly blue)
+	scene::ILightSceneNode* light3 =
+		smgr->addLightSceneNode(0, core::vector3df(0,-1,0),
+		video::SColorf(0.f, 0.0f, 0.9f, 0.0f), 40.0f);
+
+	// add fly circle animator to light 2
+	anim = smgr->createFlyCircleAnimator(core::vector3df(0,0,0),40.0f, 0.004f, core::vector3df(-0.41f, -0.4f, 0.0f));
+	light3->addAnimator(anim);
+	anim->drop();
+
+	// let the lights follow the model...
+	anim = new CSceneNodeAnimatorFollowBoundingBox(modelNode, core::vector3df(0,8,0), 8000, 0);
+	//light3->addAnimator(anim);
+	anim->drop();
+
+	// attach billboard to the light
+	bill = smgr->addBillboardSceneNode(light3, core::dimension2d<f32>(10, 10));
+	if (bill)
+	{
+		bill->setMaterialFlag(video::EMF_LIGHTING, false);
+		bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
+		bill->setMaterialTexture(0, driver->getTexture("../../media/portal1.bmp"));
+	}
+#endif
+
+	// create a fixed camera
+	smgr->addCameraSceneNode(0, core::vector3df(45,0,0), core::vector3df(0,0,10));
+
+	// irrlicht logo and background
+	// add irrlicht logo
+	bool oldMipMapState = driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
+	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
+
+	guienv->addImage(driver->getTexture("../../media/irrlichtlogo2.png"),
+		core::position2d<s32>(5,5));
+
+	video::ITexture* irrlichtBack = driver->getTexture("../../media/demoback.jpg");
+
+	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
+
+	// query original skin color
+	getOriginalSkinColor();
+
+	// set transparency
+	setTransparency();
+
+	// draw all
+
+	while(MenuDevice->run())
+	{
+		if (MenuDevice->isWindowActive())
+		{
+			driver->beginScene(false, true, video::SColor(0,0,0,0));
+
+			if (irrlichtBack)
+				driver->draw2DImage(irrlichtBack,
+						core::position2d<int>(0,0));
+
+			smgr->drawAll();
+			guienv->drawAll();
+			driver->endScene();
+		}
+	}
+
+	playerName=nameEditBox->getText();
+	MenuDevice->drop();
+
+	outFullscreen = fullscreen;
+	outMusic = music;
+	outShadows = shadows;
+	outAdditive = additive;
+	outVSync = vsync;
+	outAA = aa;
+
+	switch(selected)
+	{
+	case 0:	outDriver = video::EDT_OPENGL; break;
+	case 1:	outDriver = video::EDT_DIRECT3D8; break;
+	case 2:	outDriver = video::EDT_DIRECT3D9; break;
+	case 3:	outDriver = video::EDT_BURNINGSVIDEO; break;
+	case 4:	outDriver = video::EDT_SOFTWARE; break;
+	}
+
+	return start;
+}
+
+
+bool CMainMenu::OnEvent(const SEvent& event)
+{
+	if (event.EventType == EET_KEY_INPUT_EVENT &&
+		event.KeyInput.Key == KEY_F9 &&
+		event.KeyInput.PressedDown == false)
+	{
+		video::IImage* image = MenuDevice->getVideoDriver()->createScreenShot();
+		if (image)
+		{
+			MenuDevice->getVideoDriver()->writeImageToFile(image, "screenshot_main.jpg");
+			image->drop();
+		}
+	}
+	else
+	if (event.EventType == irr::EET_MOUSE_INPUT_EVENT &&
+		event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP )
+	{
+		core::rect<s32> r(event.MouseInput.X, event.MouseInput.Y, 0, 0);
+		gui::IGUIContextMenu* menu = MenuDevice->getGUIEnvironment()->addContextMenu(r, 0, 45);
+		menu->addItem(L"transparent menus", 666, transparent == false);
+		menu->addItem(L"solid menus", 666, transparent == true);
+		menu->addSeparator();
+		menu->addItem(L"Cancel");
+	}
+	else
+	if (event.EventType == EET_GUI_EVENT)
+	{
+		s32 id = event.GUIEvent.Caller->getID();
+		switch(id)
+		{
+		case 45: // context menu
+			if (event.GUIEvent.EventType == gui::EGET_MENU_ITEM_SELECTED)
+			{
+				s32 s = ((gui::IGUIContextMenu*)event.GUIEvent.Caller)->getSelectedItem();
+				if (s == 0 || s == 1)
+				{
+					transparent = !transparent;
+					setTransparency();
+				}
+			}
+			break;
+		case 1:
+			if (event.GUIEvent.EventType == gui::EGET_LISTBOX_CHANGED ||
+				event.GUIEvent.EventType == gui::EGET_LISTBOX_SELECTED_AGAIN)
+			{
+				selected = ((gui::IGUIListBox*)event.GUIEvent.Caller)->getSelected();
+				//startButton->setEnabled(selected != 4);
+				startButton->setEnabled(true);
+			}
+			break;
+		case 2:
+			if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED )
+			{
+				MenuDevice->closeDevice();
+				start = true;
+			}
+		case 3:
+			if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
+				fullscreen = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
+			break;
+		case 4:
+			if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
+				music = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
+			break;
+		case 5:
+			if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
+				shadows = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
+			break;
+		case 6:
+			if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
+				additive = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
+			break;
+		case 7:
+			if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
+				vsync = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
+			break;
+		case 8:
+			if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED )
+				aa = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked();
+			break;
+		}
+	}
+
+	return false;
+}
+
+
+void CMainMenu::getOriginalSkinColor()
+{
+	irr::gui::IGUISkin * skin = MenuDevice->getGUIEnvironment()->getSkin();
+	for (s32 i=0; i<gui::EGDC_COUNT ; ++i)
+	{
+		SkinColor[i] = skin->getColor( (gui::EGUI_DEFAULT_COLOR)i );
+	}
+
+}
+
+
+void CMainMenu::setTransparency()
+{
+	irr::gui::IGUISkin * skin = MenuDevice->getGUIEnvironment()->getSkin();
+
+	for (u32 i=0; i<gui::EGDC_COUNT ; ++i)
+	{
+		video::SColor col = SkinColor[i];
+
+		if (false == transparent)
+			col.setAlpha(255);
+
+		skin->setColor((gui::EGUI_DEFAULT_COLOR)i, col);
+	}
+}
+

+ 56 - 0
DependentExtensions/IrrlichtDemo/CMainMenu.h

@@ -0,0 +1,56 @@
+// This is a Demo of the Irrlicht Engine (c) 2005 by N.Gebhardt.
+// This file is not documentated.
+
+#ifndef __C_MAIN_MENU_H_INCLUDED__
+#define __C_MAIN_MENU_H_INCLUDED__
+
+#include <irrlicht.h>
+#ifdef _WIN32__
+#include "WindowsIncludes.h" // Prevent 'fd_set' : 'struct' type redefinition
+#endif
+#include "IGUIEditBox.h"
+
+using namespace irr;
+
+class CMainMenu : public IEventReceiver
+{
+public:
+
+	CMainMenu();
+
+	bool run(bool& outFullscreen, bool& outMusic, bool& outShadows,
+		bool& outAdditive, bool &outVSync, bool& outAA,
+		video::E_DRIVER_TYPE& outDriver,
+		core::stringw &playerName);
+
+	virtual bool OnEvent(const SEvent& event);
+
+private:
+
+	void setTransparency();
+
+	gui::IGUIButton* startButton;
+	IrrlichtDevice *MenuDevice;
+	s32 selected;
+	bool start;
+	bool fullscreen;
+	bool music;
+	bool shadows;
+	bool additive;
+	bool transparent;
+	bool vsync;
+	bool aa;
+
+	scene::IAnimatedMesh* quakeLevel;
+	scene::ISceneNode* lightMapNode;
+	scene::ISceneNode* dynamicNode;
+
+	video::SColor SkinColor [ gui::EGDC_COUNT ];
+	void getOriginalSkinColor();
+
+	// RakNet: Store the edit box pointer so we can get the text later
+	irr::gui::IGUIEditBox* nameEditBox;
+};
+
+#endif
+

+ 30 - 0
DependentExtensions/IrrlichtDemo/CMakeLists.txt

@@ -0,0 +1,30 @@
+cmake_minimum_required(VERSION 2.6)
+GETCURRENTFOLDER()
+FINDIRRLICHT()
+IF(WIN32 AND NOT UNIX)
+	project(${current_folder})
+	FILE(GLOB ALL_CPP_SRCS *.cpp "${RakNet_SOURCE_DIR}/Samples/PHPDirectoryServer2/PHPDirectoryServer2.cpp")
+	FILE(GLOB ALL_HEADER_SRCS *.h "${RakNet_SOURCE_DIR}/Samples/PHPDirectoryServer2/PHPDirectoryServer2.h")
+	FILE(GLOB READMES readme.txt Specification.txt)
+	FIXCOMPILEOPTIONS()
+	include_directories(${RAKNETHEADERFILES} ./ ${IRRLICHT_INCLUDE_DIR}) 
+	add_executable(${current_folder} WIN32 ${ALL_CPP_SRCS} ${ALL_HEADER_SRCS}  ${READMES})
+	target_link_libraries(${current_folder} ${RAKNET_COMMON_LIBS})
+	set_target_properties(${current_folder} PROPERTIES PROJECT_GROUP "Samples/3D Demos")
+ELSE(WIN32 AND NOT UNIX)
+	project(${current_folder})
+	FINDIRRKLANG()
+	FILE(GLOB ALL_CPP_SRCS *.cpp "${RakNet_SOURCE_DIR}/Samples/PHPDirectoryServer2/PHPDirectoryServer2.cpp")
+	FILE(GLOB ALL_HEADER_SRCS *.h "${RakNet_SOURCE_DIR}/Samples/PHPDirectoryServer2/PHPDirectoryServer2.h")
+	FILE(GLOB READMES readme.txt Specification.txt)
+	FIXCOMPILEOPTIONS()
+	include_directories(${RAKNETHEADERFILES} ./ ${IRRLICHT_INCLUDE_DIR} ${IRRKLANG_INCLUDE_DIR}) 
+	add_executable(${current_folder} WIN32 ${ALL_CPP_SRCS} ${ALL_HEADER_SRCS}  ${READMES})
+	target_link_libraries(${current_folder} ${RAKNET_COMMON_LIBS} ${IRRLICHT_LIBRARIES} ${IRRKLANG_LIBRARIES})
+ENDIF(WIN32 AND NOT UNIX)
+
+
+
+
+
+

BIN
DependentExtensions/IrrlichtDemo/Irrlicht.dll


BIN
DependentExtensions/IrrlichtDemo/Irrlicht.exp


BIN
DependentExtensions/IrrlichtDemo/Irrlicht.lib


+ 296 - 0
DependentExtensions/IrrlichtDemo/IrrlichtDemo.v8.vcproj

@@ -0,0 +1,296 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="IrrlichtDemo"
+	ProjectGUID="{DEDB9D76-00E6-4230-8612-0B5AC0F3D5E8}"
+	RootNamespace="IrrlichtDemo"
+	Keyword="Win32Proj"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="$(ProjectDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			CharacterSet="0"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="./;./../../Source;C:\irrlicht-1.7.2\include;./../../DependentExtensions/miniupnpc-1.5"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
+				MinimalRebuild="true"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="3"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="true"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="ws2_32.lib IPHlpApi.lib"
+				OutputFile="$(OutDir)/IrrlichtRakNetDemo.exe"
+				LinkIncremental="2"
+				AdditionalLibraryDirectories=""
+				GenerateDebugInformation="true"
+				SubSystem="2"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+				CommandLine="copy C:\irrlicht-1.7.2\bin\Win32-VisualStudio\Irrlicht.dll .\"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="$(ProjectDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			CharacterSet="0"
+			WholeProgramOptimization="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				AdditionalIncludeDirectories="./;./../../Source;C:\irrlicht-1.7.2\include;./../../DependentExtensions/miniupnpc-1.5"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
+				RuntimeLibrary="2"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				Detect64BitPortabilityProblems="true"
+				DebugInformationFormat="3"
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+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="ws2_32.lib IPHlpApi.lib"
+				OutputFile="$(OutDir)/IrrlichtRakNetDemo.exe"
+				LinkIncremental="1"
+				AdditionalLibraryDirectories=""
+				GenerateDebugInformation="true"
+				SubSystem="2"
+				OptimizeReferences="2"
+				EnableCOMDATFolding="2"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
+				TargetMachine="1"
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+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
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+			<Tool
+				Name="VCBscMakeTool"
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+			<Tool
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+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+				CommandLine="copy C:\irrlicht-1.7.2\bin\Win32-VisualStudio\Irrlicht.dll .\"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="miniupnpc-1.5"
+			>
+			<File
+				RelativePath="..\miniupnpc-1.5\connecthostport.c"
+				>
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+			<File
+				RelativePath="..\miniupnpc-1.5\connecthostport.h"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\igd_desc_parse.c"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\igd_desc_parse.h"
+				>
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+			<File
+				RelativePath="..\miniupnpc-1.5\minisoap.c"
+				>
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+			<File
+				RelativePath="..\miniupnpc-1.5\minisoap.h"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\miniupnpc.c"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\miniupnpc.h"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\miniwget.c"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\miniwget.h"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\minixml.c"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\minixml.h"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\upnpcommands.c"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\upnpcommands.h"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\upnperrors.c"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\upnperrors.h"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\upnpreplyparse.c"
+				>
+			</File>
+			<File
+				RelativePath="..\miniupnpc-1.5\upnpreplyparse.h"
+				>
+			</File>
+		</Filter>
+		<File
+			RelativePath=".\CDemo.cpp"
+			>
+		</File>
+		<File
+			RelativePath=".\CDemo.h"
+			>
+		</File>
+		<File
+			RelativePath=".\CMainMenu.cpp"
+			>
+		</File>
+		<File
+			RelativePath=".\CMainMenu.h"
+			>
+		</File>
+		<File
+			RelativePath=".\main.cpp"
+			>
+		</File>
+		<File
+			RelativePath=".\RakNetStuff.cpp"
+			>
+		</File>
+		<File
+			RelativePath=".\RakNetStuff.h"
+			>
+		</File>
+		<File
+			RelativePath=".\readme.txt"
+			>
+		</File>
+		<File
+			RelativePath=".\resource.h"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
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