/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #include "RakPeerInterface.h" #include "RakSleep.h" #include #include #include #include "Kbhit.h" #include "MessageIdentifiers.h" #include "BitStream.h" #include "RakSleep.h" #include "UDPForwarder.h" #include "SocketLayer.h" int main() { RakNet::RakPeerInterface *rakPeer[2]; rakPeer[0]=RakNet::RakPeerInterface::GetInstance(); rakPeer[1]=RakNet::RakPeerInterface::GetInstance(); RakNet::SocketDescriptor sd1(50000,0),sd2(50002,0); RakNet::StartupResult sr; #if RAKNET_SUPPORT_IPV6==1 sd1.socketFamily=AF_INET6; // Test out IPV6 #endif sr = rakPeer[0]->Startup(1,&sd1, 1); RakAssert(sr==RakNet::RAKNET_STARTED); #if RAKNET_SUPPORT_IPV6==1 sd2.socketFamily=AF_INET6; // Test out IPV6 #endif sr = rakPeer[1]->Startup(1,&sd2, 1); RakAssert(sr==RakNet::RAKNET_STARTED); rakPeer[1]->SetMaximumIncomingConnections(1); RakNet::UDPForwarder udpForwarder; printf("Demonstrates the UDP Forwarder class\n"); printf("It routes datagrams from system to another, at the UDP level.\n"); printf("You probably won't use UDPForwarder directly.\n"); printf("See UDPProxyClient, UDPProxyServer, UDPProxyCoordinator.\n"); // Start the forwarder udpForwarder.Startup(); // RakNet will send a message at least every 5 seconds. Add another second to account for thread latency const RakNet::TimeMS timeoutOnNoDataMS=6000; // Address is probably 192.168.0.1. Fix it to be 127.0.0.1. // Only necessary to do this when connecting through the loopback on the local system. In a real system we'd stick with the external IP RakNet::SystemAddress peer0Addr = rakPeer[0]->GetMyBoundAddress(); RakAssert(peer0Addr!=RakNet::UNASSIGNED_SYSTEM_ADDRESS); RakNet::SystemAddress peer1Addr = rakPeer[1]->GetMyBoundAddress(); RakAssert(peer1Addr!=RakNet::UNASSIGNED_SYSTEM_ADDRESS); // peer0Addr.FromString("127.0.0.1"); // peer1Addr.FromString("127.0.0.1"); unsigned short fowardPort; SOCKET forwardingSocket; if (!udpForwarder.StartForwarding(peer0Addr,peer1Addr, timeoutOnNoDataMS, "127.0.0.1", sd1.socketFamily, &fowardPort, &forwardingSocket)) { printf("Socket error\n"); return 1; } RakNet::SystemAddress boundAddress; RakNet::SocketLayer::GetSystemAddress( forwardingSocket, &boundAddress ); printf("UDPForwarder bound on %s\n", boundAddress.ToString(false)); // Send a connect message to the forwarder, on the port to forward to rakPeer[1] RakNet::ConnectionAttemptResult car = rakPeer[0]->Connect(boundAddress.ToString(false), fowardPort, 0, 0); RakAssert(car==RakNet::CONNECTION_ATTEMPT_STARTED); printf("'q'uit.\n"); RakNet::Packet *p; while (1) { for (int i=0; i < 2 ; i++) { p=rakPeer[i]->Receive(); while (p) { if (p->data[0]==ID_DISCONNECTION_NOTIFICATION) printf("%s disconnected\n", p->systemAddress.ToString(true)); else if (p->data[0]==ID_CONNECTION_LOST) printf("Lost connection to %s (failure)\n", p->systemAddress.ToString(true)); else if (p->data[0]==ID_NO_FREE_INCOMING_CONNECTIONS) printf("%s has no free incoming connections.\n", p->systemAddress.ToString(true)); else if (p->data[0]==ID_NEW_INCOMING_CONNECTION) printf("%s connected to us (success)\n", p->systemAddress.ToString(true)); else if (p->data[0]==ID_CONNECTION_REQUEST_ACCEPTED) printf("Connection request accepted from %s (success)\n", p->systemAddress.ToString(true)); else if (p->data[0]==ID_CONNECTION_ATTEMPT_FAILED) printf("Failed to connect to %s (failure)\n", p->systemAddress.ToString(true)); rakPeer[i]->DeallocatePacket(p); p=rakPeer[i]->Receive(); } } if (kbhit()) { char ch = getch(); if (ch=='q' || ch=='Q') break; } RakSleep(30); } rakPeer[0]->Shutdown(100,0); rakPeer[1]->Shutdown(100,0); RakNet::RakPeerInterface::DestroyInstance(rakPeer[0]); RakNet::RakPeerInterface::DestroyInstance(rakPeer[1]); return 0; }