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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #ifndef __SQL_LITE_3_PLUGIN_COMMON_H
- #define __SQL_LITE_3_PLUGIN_COMMON_H
- #include "DS_Multilist.h"
- #include "RakString.h"
- #include "BitStream.h"
- /// \defgroup SQL_LITE_3_PLUGIN SQLite3Plugin
- /// \brief Code to transmit SQLite3 commands across the network
- /// \details
- /// \ingroup PLUGINS_GROUP
- /// Contains a result row, which is just an array of strings
- /// \ingroup SQL_LITE_3_PLUGIN
- struct SQLite3Row
- {
- DataStructures::List<RakNet::RakString> entries;
- };
- /// Contains a result table, which is an array of column name strings, followed by an array of SQLite3Row
- /// \ingroup SQL_LITE_3_PLUGIN
- struct SQLite3Table
- {
- SQLite3Table();
- ~SQLite3Table();
- void Serialize(RakNet::BitStream *bitStream);
- void Deserialize(RakNet::BitStream *bitStream);
- DataStructures::List<RakNet::RakString> columnNames;
- DataStructures::List<SQLite3Row*> rows;
- };
- #endif
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