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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- // This is my own internal test program for the master client but serves as a good example.
- // Right now it is hardcoded to connect to 127.0.0.1. You would run the master server first, then run this.
- #include "MasterCommon.h"
- #include "MasterClient.h"
- #include "StringCompressor.h"
- #include "BitStream.h"
- #include "RakPeerInterface.h"
- #include "RakNetworkFactory.h"
- #include <cstdio>
- #include <cstring>
- #include <stdlib.h>
- #ifdef WIN32
- #include <conio.h>
- #else
- #include "../Unix/kbhit.h"
- #endif
- #ifdef _WIN32
- #include <conio.h>
- #include <windows.h> // Sleep
- #else
- #include "../Unix/kbhit.h"
- #include <unistd.h> // usleep
- #endif
- #define READCHAR(arg) gets(arg); ch=arg[0];
- // remove this
- #include "PacketEnumerations.h"
- int main(void)
- {
- printf("DEPRECIATED - Use LightweightDatabase instead\n");
- BitStream bitStream;
- char str[256];
- char ch;
- MasterClient masterClient;
- RakPeerInterface *testGameServerOrClient;
- unsigned int serverListSize, index;
- bool identiferFound;
- const char *outputString;
- int outputInt;
- Packet *p;
- // Create a fake game
- testGameServerOrClient = RakNetworkFactory::GetRakPeerInterface();
- testGameServerOrClient->Initialize(8, 60003, 0);
- testGameServerOrClient->SetMaximumIncomingConnections(8);
- testGameServerOrClient->AttachPlugin(&masterClient);
- printf("This project shows how to use the master client.\n");
- printf("The master client is used by game servers to advertise themselves.\n");
- printf("On the master server and by game clients to download a list of game servers\n");
- printf("Difficulty: Intermediate\n\n");
- if (masterClient.Connect("127.0.0.1", 60000))
- printf("Master client connecting...\n");
- else
- printf("Master client failed to start or connect.\n");
- printf("(Q)uit\n(q)uery master server\n(l)ist server\n(d)elist server\n(D)isconnect from the master server.\n(a)dd rule\n(r)emove rule\n(p)ing server list\n(C)onnect to the master server.\n(c)onnect to another game, using NAT punch-through with master server, bypassing most NATs\n(SPACE) print server list\n");
- char buff[256];
- while (1)
- {
- if (kbhit())
- {
- READCHAR(buff);
- if (ch=='Q')
- break;
- if (ch=='q')
- {
- masterClient.ClearQueryRules();
- printf("Enter query key 1/2 or enter for none: ");
- gets(str);
- masterClient.AddQueryRule(str);
- printf("Enter query key 2/2 or enter for none: ");
- gets(str);
- masterClient.AddQueryRule(str);
- masterClient.QueryMasterServer();
- printf("Server queried. Press space to see server list.\n");
- }
- else if (ch=='l')
- {
- printf("Uploading game server. Query to see it.\n");
- masterClient.ListServer();
- }
- else if (ch=='d')
- {
- printf("Server delisted. Query to update our own list.\n");
- masterClient.DelistServer();
- }
- else if (ch=='D')
- {
- printf("Disconnected.\n");
- PlayerID playerId;
- testGameServerOrClient->IPToPlayerID("127.0.0.1", 60000, &playerId);
- testGameServerOrClient->CloseConnection(playerId, true, 0);
- }
- else if (ch=='C')
- {
- if (masterClient.Connect("127.0.0.1", 60000))
- printf("Master client connecting...\n");
- else
- printf("Master client failed to start or connect.\n");
- }
- else if (ch=='a')
- {
- printf("Adding sample rules. Query to update our own list.\n");
- masterClient.PostRule("Game name", "My big game o' death.", 0);
- masterClient.PostRule("Game type", "Death match", 0);
- masterClient.PostRule("Score",0, 100);
- }
- else if (ch=='r')
- {
- printf("Removing rules. Query to update our own list.\n");
- masterClient.RemoveRule("Game type");
- masterClient.RemoveRule("Game name");
- masterClient.RemoveRule("Score");
- }
- else if (ch=='p')
- {
- printf("Pinging any servers in our list\n");
- masterClient.PingServers();
- }
- else if (ch=='c')
- {
- char ip[22];
- printf("Sending connection attempt notification to master server\n");
- printf("Enter IP of server from game list: ");
- gets(ip);
- printf("Enter port: ");
- gets(str);
- if (ip[0]!=0 && str[0]!=0)
- {
- masterClient.ConnectionAttemptNotification(ip, atoi(str));
- printf("Sent connection attempt notification to the server the master server\n");
- }
- else
- {
- printf("Aborting...");
- }
- }
- else if (ch==' ')
- {
- serverListSize=masterClient.GetServerListSize();
- if (serverListSize==0)
- {
- printf("No servers in list\n");
- }
- else
- {
- for (index=0; index < serverListSize; index++)
- {
- printf("%i. ", index);
- outputString=masterClient.GetServerListRuleAsString(index, "IP", &identiferFound);
- if (identiferFound)
- printf("%s:", outputString);
- else
- printf("NO_IP:");
- outputInt=masterClient.GetServerListRuleAsInt(index, "Port", &identiferFound);
- if (identiferFound)
- printf("%i ", outputInt);
- else
- printf("NO_PORT ");
- outputInt=masterClient.GetServerListRuleAsInt(index, "Ping", &identiferFound);
- if (identiferFound)
- printf("%i ", outputInt);
- else
- printf("NO_PING ");
- outputString=masterClient.GetServerListRuleAsString(index, "Game type", &identiferFound);
- if (identiferFound)
- printf("%s ", outputString);
- else
- printf("NO_GT ");
- outputString=masterClient.GetServerListRuleAsString(index, "Game name", &identiferFound);
- if (identiferFound)
- printf("%s ", outputString);
- else
- printf("NO_GN ");
- outputInt=masterClient.GetServerListRuleAsInt(index, "Score", &identiferFound);
- if (identiferFound)
- printf("%i\n", outputInt);
- else
- printf("NO_SCORE\n");
- }
- }
- }
- ch=0;
- }
- p = testGameServerOrClient->Receive();
- while (p)
- {
- // Ignore any game packets. The master server plugin handles everything.
- testGameServerOrClient->DeallocatePacket(p);
- // Call Receive every update to keep the plugin going
- p = testGameServerOrClient->Receive();
- }
- #ifdef _WIN32
- Sleep(30);
- #else
- usleep(30 * 1000);
- #endif
- }
- masterClient.Disconnect();
- RakNetworkFactory::DestroyRakPeerInterface(testGameServerOrClient);
- return 0;
- }
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