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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- // Common includes
- #include <stdio.h>
- #include <stdlib.h>
- #include "Kbhit.h"
- #include "GetTime.h"
- #include "FunctionThread.h"
- #include "RankingServer_PostgreSQL.h"
- #ifdef _WIN32
- #include <windows.h> // Sleep
- #else
- #include <unistd.h> // usleep
- #endif
- // localtime
- #include <stdio.h>
- #include <string.h>
- #include <time.h>
- // Database queries are asynchronous so the results are read in Functor::HandleResult. The default implementation passes it to a callback
- class DBResultHandler : public RankingServerCBInterface
- {
- virtual void SubmitMatch_CB(SubmitMatch_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
- {
- if (wasCancelled)
- printf("SubmitMatch call canceled:\n");
- else if (callResult->dbQuerySuccess==false)
- {
- printf("SubmitMatch call DB failure:\n");
- printf("%s", callResult->rankingServer->GetLastError());
- }
- else
- {
- printf("SubmitMatch Completed (No data is returned)");
- }
- printf("\n");
- }
- virtual void GetRatingForParticipant_CB(GetRatingForParticipant_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
- {
- if (wasCancelled)
- printf("GetRatingForParticipant call cancelled:\n");
- else if (callResult->dbQuerySuccess==false)
- {
- printf("GetRatingForParticipant call DB failure:\n");
- printf("%s", callResult->rankingServer->GetLastError());
- }
- else
- {
- printf("GetRatingForParticipant result:\n");
- printf("[in] participantDbId.primaryKey=%i\n", callResult->participantDbId.primaryKey);
- printf("[in] participantDbId.secondaryKey=%i\n", callResult->participantDbId.secondaryKey);
- printf("[in] gameDbId.primaryKey=%i\n", callResult->gameDbId.primaryKey);
- printf("[in] gameDbId.secondaryKey=%i\n", callResult->gameDbId.secondaryKey);
- printf("[out] participantFound=%i\n", callResult->participantFound); // False means no such participant
- if (callResult->participantFound)
- printf("[out] rating=%f\n", callResult->rating);
- }
- printf("\n");
- }
- virtual void GetRatingForParticipants_CB(GetRatingForParticipants_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
- {
- if (wasCancelled)
- printf("GetRatingForParticipants call canceled:\n");
- else if (callResult->dbQuerySuccess==false)
- {
- printf("GetRatingForParticipants call DB failure:\n");
- printf("%s", callResult->rankingServer->GetLastError());
- }
- else
- {
- printf("GetRatingForParticipants result:\n");
- printf("[in] gameDbId.primaryKey=%i\n", callResult->gameDbId.primaryKey);
- printf("[in] gameDbId.secondaryKey=%i\n", callResult->gameDbId.secondaryKey);
- printf("[out] %i participants found.\n", callResult->outputList.Size());
- unsigned i;
- for (i=0; i < callResult->outputList.Size(); i++)
- {
- printf("[out] %i. participantDbId.primaryKey=%i\n", i+1, callResult->outputList[i].participantDbId.primaryKey);
- printf("[out] %i. participantDbId.secondaryKey=%i\n", i+1, callResult->outputList[i].participantDbId.secondaryKey);
- printf("[out] %i. newRating (most recent rating)=%f\n", i+1, callResult->outputList[i].newRating);
- }
- }
- printf("\n");
- }
- virtual void GetHistoryForParticipant_CB(GetHistoryForParticipant_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
- {
- if (wasCancelled)
- printf("GetHistoryForParticipant call cancelled:\n");
- else if (callResult->dbQuerySuccess==false)
- {
- printf("GetHistoryForParticipant call DB failure:\n");
- printf("%s", callResult->rankingServer->GetLastError());
- }
- else
- {
- printf("GetHistoryForParticipant result:\n");
- printf("[in] participantDbId.primaryKey=%i\n", callResult->participantDbId.primaryKey);
- printf("[in] participantDbId.secondaryKey=%i\n", callResult->participantDbId.secondaryKey);
- printf("[in] gameDbId.primaryKey=%i\n", callResult->gameDbId.primaryKey);
- printf("[in] gameDbId.secondaryKey=%i\n", callResult->gameDbId.secondaryKey);
- printf("[out] %i matches found for this participant.\n", callResult->matchHistoryList.Size());
- unsigned i;
- for (i=0; i < callResult->matchHistoryList.Size(); i++)
- {
- printf("[out] %i. participantBDbId.primaryKey (opponent) =%i\n", i+1, callResult->matchHistoryList[i]->participantBDbId.primaryKey);
- printf("[out] %i. participantBDbId.secondaryKey (opponent) =%i\n", i+1, callResult->matchHistoryList[i]->participantBDbId.secondaryKey);
- printf("[out] %i. participantAScore (us) =%f\n", i+1, callResult->matchHistoryList[i]->participantAScore);
- printf("[out] %i. participantBScore (opponent) =%f\n", i+1, callResult->matchHistoryList[i]->participantBScore);
- printf("[out] %i. participantAOldRating (us) =%f\n", i+1, callResult->matchHistoryList[i]->participantAOldRating);
- printf("[out] %i. participantANewRating (us) =%f\n", i+1, callResult->matchHistoryList[i]->participantANewRating);
- printf("[out] %i. participantBOldRating (opponent) =%f\n", i+1, callResult->matchHistoryList[i]->participantBOldRating);
- printf("[out] %i. participantBNewRating (opponent) =%f\n", i+1, callResult->matchHistoryList[i]->participantBNewRating);
- printf("[out] %i. Match Notes=%s\n", i+1, callResult->matchHistoryList[i]->matchNotes.C_String());
- printf("[out] %i. matchBinaryDataLength=%i\n", i+1, callResult->matchHistoryList[i]->matchBinaryDataLength);
- // Copied from the docs
- struct tm *newtime;
- newtime = _localtime64(& callResult->matchHistoryList[i]->matchTime);
- char buff[30];
- asctime_s( buff, sizeof(buff), newtime );
- printf("[out] %i. matchTime (converted) =\n%s\n", i+1, buff );
- }
- }
- printf("\n");
- }
- };
- void main(int argc, char **argv)
- {
- printf("A sample on using the provided implementation\nof the Ranking Server specification based on PostgreSQL\n");
- printf("Unlike the other samples, this is a server-only\nprocess so does not involve networking with RakNet.\n");
- printf("The goal of this class is to allow you to save\nand retrieve a history of matches for a given participant and game ID\n");
- printf("Difficulty: Intermediate\n\n");
- // A function thread is class that spawns a thread that operates on functors.
- // A functor is an instance of a class that has two pre-defined functions: One to perform processing, another to get the result.
- // One per application is enough to not block
- RakNet::FunctionThread ft;
- // Start one thread. Starting more than one may be advantageous for multi-core processors. However, in this scenario we are
- // blocking on database calls rather than processing.
- ft.StartThreads(1);
- // The real functionality of the RankingServer is contained in the functors defined in RankingServer_PostgreSQL.h/.cpp.
- // However, this class contains some utility functions and members, such as the functionThread and a pointer to
- // the postgreSQL interface.
- RankingServer_PostgreSQL rankingServer;
- // RankingServer_PostgreSQL internally uses a functionThread so that database queries can happen asynchronously,
- // as opposed to blocking and slowing down the game.
- // If you don't assign one it will create one automatically and start it with one thread.
- rankingServer.AssignFunctionThread(&ft);
- // The default implementation of the functors pass Functor::HandleResult through to a callback, instantiated here.
- // Alternatively, you could derive from the *_PostgreSQLImpl functors found in RankingServer_PostgreSQL.h/.cpp
- // and override the behavior of Functor::HandleResult
- DBResultHandler resultHandler;
- rankingServer.AssignCallback(&resultHandler);
- printf("Enter database password:\n");
- char connectionString[256],password[128];
- char username[256];
- strcpy(username, "postgres");
- gets(password);
- strcpy(connectionString, "user=");
- strcat(connectionString, username);
- strcat(connectionString, " password=");
- strcat(connectionString, password);
- // database=blah
- if (rankingServer.Connect(connectionString)==false)
- {
- printf("Database connection failed.\n");
- return;
- }
- printf("Database connection suceeded.\n");
- printf("(D)rop tables\n"
- "(C)reate tables.\n"
- "(S)ubmit a match\n"
- "Get (R)ating for one participant.\n"
- "Get ratings for (A)ll participants\n"
- "Get match (H)istory for one participant\n"
- "(Q)uit\n");
- char inputStr[512];
- char ch;
- while (1)
- {
- if (kbhit())
- {
- ch=getch();
- if (ch=='q')
- break;
- else if (ch=='c')
- {
- if (rankingServer.CreateRankingServerTables()==false)
- printf("%s", rankingServer.GetLastError());
- else
- printf("Tables created.\n");
- }
- else if (ch=='d')
- {
- if (rankingServer.DestroyRankingServerTables()==false)
- printf("%s", rankingServer.GetLastError());
- else
- printf("Tables dropped.\n");
- }
- else if (ch=='s')
- {
- // We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one.
- // By default deallocation takes place in HandleResult()
- SubmitMatch_PostgreSQLImpl *functor = SubmitMatch_PostgreSQLImpl::Alloc();
- printf("Submit a match\n");
- /// Every participant is represented by a pair of numbers.
- /// The primary ID can be used to reference a database primary key referring to another table holding all participant
- /// The secondary ID can be used to indicate type
- /// such as indicating the type of participant (player, squad, guild, clan, etc).
- printf("Enter the primary ID of participant A (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "0");
- functor->participantADbId.primaryKey = atoi(inputStr);
- printf("Enter the secondary ID of participant A (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "1");
- functor->participantADbId.secondaryKey = atoi(inputStr);
- printf("Enter the primary ID of participant B (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "2");
- functor->participantBDbId.primaryKey = atoi(inputStr);
- printf("Enter the secondary ID of participant B (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "3");
- functor->participantBDbId.secondaryKey = atoi(inputStr);
- // Score is tracked in case you want to check the database for cheaters, or to modify ratings, etc.
- // If you don't care about it, just use any number.
- printf("Enter the score of participant A (float): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "10.0");
- functor->participantAScore = (float) atof(inputStr);
- printf("Enter the score of participant B (float): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "21.0");
- functor->participantBScore = (float) atof(inputStr);
- // The rating of the player before the match started. Elo.h/.cpp is provided as one way to calculate ratings
- printf("Enter the pre-match rating of participant A (float): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "12.0");
- functor->participantAOldRating = (float) atof(inputStr);
- printf("Enter the post-match rating of participant A (float): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "5.0");
- functor->participantANewRating = (float) atof(inputStr);
- printf("Enter the pre-match rating of participant B (float): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "20.0");
- functor->participantBOldRating = (float) atof(inputStr);
- printf("Enter the post-match rating of participant B (float): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "30.0");
- functor->participantBNewRating = (float) atof(inputStr);
- /// Games are identified by a pair of integers the same way participants are
- /// The primary key could be the game title (such as Asteroids) while the secondary key could
- /// Indicate a submode (such as cooperative or deathmatch)
- printf("Enter the primary ID of the game (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "12");
- functor->gameDbId.primaryKey = atoi(inputStr);
- printf("Enter the secondary ID of the game (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "13");
- functor->gameDbId.secondaryKey = atoi(inputStr);
- /// A string is stored with each match.
- printf("Enter the match notes: ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "Default Match Notes");
- functor->matchNotes=inputStr;
- printf("Store test binary data? (y/n): ");
- gets(inputStr);
- if (inputStr[0]!='n')
- {
- const char * data = "Default Match Binary Data";
- functor->matchBinaryDataLength=(int) strlen(data)+1;
- // As before, calling a function in the external code in case it was built to a DLL
- functor->matchBinaryData = SubmitMatch_PostgreSQLImpl::AllocBytes(functor->matchBinaryDataLength);
- memcpy(functor->matchBinaryData, data, functor->matchBinaryDataLength);
- }
- /// Puts this functor on the processing queue. It will process sometime later in a thread.
- rankingServer.PushFunctor(functor);
- }
- else if (ch=='r')
- {
- // We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one.
- // By default deallocation takes place in HandleResult()
- GetRatingForParticipant_PostgreSQLImpl *functor = GetRatingForParticipant_PostgreSQLImpl::Alloc();
- printf("Get the most recent rating for a participant\n");
- printf("Enter the primary ID of participant A (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "0");
- functor->participantDbId.primaryKey = atoi(inputStr);
- printf("Enter the secondary ID of participant A (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "1");
- functor->participantDbId.secondaryKey = atoi(inputStr);
- printf("Enter the primary ID of the game (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "12");
- functor->gameDbId.primaryKey = atoi(inputStr);
- printf("Enter the secondary ID of the game (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "13");
- functor->gameDbId.secondaryKey = atoi(inputStr);
- /// Puts this functor on the processing queue. It will process sometime later in a thread.
- rankingServer.PushFunctor(functor);
- }
- else if (ch=='a')
- {
- // We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one.
- // By default deallocation takes place in HandleResult()
- GetRatingForParticipants_PostgreSQLImpl *functor = GetRatingForParticipants_PostgreSQLImpl::Alloc();
- printf("Get the most recent rating for all participants\n");
- printf("Enter the primary ID of the game (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "12");
- functor->gameDbId.primaryKey = atoi(inputStr);
- printf("Enter the secondary ID of the game (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "13");
- functor->gameDbId.secondaryKey = atoi(inputStr);
- /// Puts this functor on the processing queue. It will process sometime later in a thread.
- rankingServer.PushFunctor(functor);
- }
- else if (ch=='h')
- {
- // We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one.
- // By default deallocation takes place in HandleResult()
- GetHistoryForParticipant_PostgreSQLImpl *functor = GetHistoryForParticipant_PostgreSQLImpl::Alloc();
- printf("Get the match history for a participant\n");
- printf("Enter the primary ID of participant A (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "0");
- functor->participantDbId.primaryKey = atoi(inputStr);
- printf("Enter the secondary ID of participant A (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "1");
- functor->participantDbId.secondaryKey = atoi(inputStr);
- printf("Enter the primary ID of the game (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "12");
- functor->gameDbId.primaryKey = atoi(inputStr);
- printf("Enter the secondary ID of the game (int): ");
- gets(inputStr);
- if (inputStr[0]==0) strcpy(inputStr, "13");
- functor->gameDbId.secondaryKey = atoi(inputStr);
- /// Puts this functor on the processing queue. It will process sometime later in a thread.
- rankingServer.PushFunctor(functor);
- }
- }
- // Causes Functor::HandleResult calls. If this is forgotten you won't get processing result calls.
- ft.CallResultHandlers();
- Sleep(30);
- }
- }
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