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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #include "DroppedConnectionConvertTest.h"
- /*
- Description:
- Tests silently dropping multiple instances of RakNet. This is used to test that lost connections are detected properly.
- Randomly tests the timout detections to see if the connections are dropped.
- Success conditions:
- Clients connect and reconnect normally and do not have an extra connection.
- Random timout detection passes.
- Failure conditions:
- Client has more than one connection.
- Client unable to reconnect.
- Connect function fails and there is no pending operation and there is no current connection with server.
- Random timout detection fails.
- */
- static const int NUMBER_OF_CLIENTS=9;
- int DroppedConnectionConvertTest::RunTest(DataStructures::List<RakString> params,bool isVerbose,bool noPauses)
- {
- RakPeerInterface *server;
- RakPeerInterface *clients[NUMBER_OF_CLIENTS];
- unsigned index, connectionCount;
- SystemAddress serverID;
- Packet *p;
- unsigned short numberOfSystems;
- unsigned short numberOfSystems2;
- int sender;
- // Buffer for input (an ugly hack to keep *nix happy)
- // char buff[256];
- // Used to refer to systems. We already know the IP
- unsigned short serverPort = 20000;
- serverID.binaryAddress=inet_addr("127.0.0.1");
- serverID.port=serverPort;
- server=RakPeerInterface::GetInstance();
- destroyList.Clear(false,_FILE_AND_LINE_);
- destroyList.Push(server,_FILE_AND_LINE_);
- // server->InitializeSecurity(0,0,0,0);
- SocketDescriptor socketDescriptor(serverPort,0);
- server->Startup(NUMBER_OF_CLIENTS, &socketDescriptor, 1);
- server->SetMaximumIncomingConnections(NUMBER_OF_CLIENTS);
- server->SetTimeoutTime(2000,UNASSIGNED_SYSTEM_ADDRESS);
- for (index=0; index < NUMBER_OF_CLIENTS; index++)
- {
- clients[index]=RakPeerInterface::GetInstance();
- destroyList.Push(clients[index],_FILE_AND_LINE_);
- SocketDescriptor socketDescriptor2(serverPort+1+index,0);
- clients[index]->Startup(1, &socketDescriptor2, 1);
- if (clients[index]->Connect("127.0.0.1", serverPort, 0, 0)!=CONNECTION_ATTEMPT_STARTED)
- {
- DebugTools::ShowError("Connect function failed.",!noPauses && isVerbose,__LINE__,__FILE__);
- return 2;
- }
- clients[index]->SetTimeoutTime(5000,UNASSIGNED_SYSTEM_ADDRESS);
- RakSleep(1000);
- if (isVerbose)
- printf("%i. ", index);
- }
- TimeMS entryTime=GetTimeMS();//Loop entry time
- int seed = 12345;
- if (isVerbose)
- printf("Using seed %i\n", seed);
- seedMT(seed);//specify seed to keep execution path the same.
- int randomTest;
- bool dropTest=false;
- RakTimer timeoutWaitTimer(1000);
- while (GetTimeMS()-entryTime<30000)//run for 30 seconds.
- {
- // User input
- randomTest=randomMT() %4;
- if(dropTest)
- {
- server->GetConnectionList(0, &numberOfSystems);
- numberOfSystems2=numberOfSystems;
- connectionCount=0;
- for (index=0; index < NUMBER_OF_CLIENTS; index++)
- {
- clients[index]->GetConnectionList(0, &numberOfSystems);
- if (numberOfSystems>1)
- {
- if (isVerbose)
- {
- printf("Client %i has %i connections\n", index, numberOfSystems);
- DebugTools::ShowError("Client has more than one connection",!noPauses && isVerbose,__LINE__,__FILE__);
- return 1;
- }
- }
- if (numberOfSystems==1)
- {
- connectionCount++;
- }
- }
- if (connectionCount!=numberOfSystems2)
- {
- if (isVerbose)
- DebugTools::ShowError("Timeout on dropped clients not detected",!noPauses && isVerbose,__LINE__,__FILE__);
- return 3;
- }
- }
- dropTest=false;
- switch(randomTest)
- {
- case 0:
- {
- index = randomMT() % NUMBER_OF_CLIENTS;
- clients[index]->GetConnectionList(0, &numberOfSystems);
- clients[index]->CloseConnection(serverID, false,0);
- if (numberOfSystems==0)
- {
- if (isVerbose)
- printf("Client %i silently closing inactive connection.\n",index);
- }
- else
- {
- if (isVerbose)
- printf("Client %i silently closing active connection.\n",index);
- }
- }
- break;
- case 1:
- {
- index = randomMT() % NUMBER_OF_CLIENTS;
- clients[index]->GetConnectionList(0, &numberOfSystems);
- if(!CommonFunctions::ConnectionStateMatchesOptions (clients[index],serverID,true,true,true,true) )//Are we connected or is there a pending operation ?
- {
- if (clients[index]->Connect("127.0.0.1", serverPort, 0, 0)!=CONNECTION_ATTEMPT_STARTED)
- {
- DebugTools::ShowError("Connect function failed.",!noPauses && isVerbose,__LINE__,__FILE__);
- return 2;
- }
- }
- if (numberOfSystems==0)
- {
- if (isVerbose)
- printf("Client %i connecting to same existing connection.\n",index);
- }
- else
- {
- if (isVerbose)
- printf("Client %i connecting to closed connection.\n",index);
- }
- }
- break;
- case 2:
- {
- if (isVerbose)
- printf("Randomly connecting and disconnecting each client\n");
- for (index=0; index < NUMBER_OF_CLIENTS; index++)
- {
- if (NUMBER_OF_CLIENTS==1 || (randomMT()%2)==0)
- {
- if (clients[index]->IsActive())
- {
- int randomTest2=randomMT() %2;
- if (randomTest2)
- clients[index]->CloseConnection(serverID, false, 0);
- else
- clients[index]->CloseConnection(serverID, true, 0);
- }
- }
- else
- {
- if(!CommonFunctions::ConnectionStateMatchesOptions (clients[index],serverID,true,true,true,true) )//Are we connected or is there a pending operation ?
- {
- if (clients[index]->Connect("127.0.0.1", serverPort, 0, 0)!=CONNECTION_ATTEMPT_STARTED)
- {
- DebugTools::ShowError("Connect function failed.",!noPauses && isVerbose,__LINE__,__FILE__);
- return 2;
- }
- }
- }
- }
- }
- break;
- case 3:
- {
- if (isVerbose)
- printf("Testing if clients dropped after timeout.\n");
- timeoutWaitTimer.Start();
- //Wait half the timeout time, the other half after receive so we don't drop all connections only missing ones, Active ait so the threads run on linux
- while (!timeoutWaitTimer.IsExpired())
- {
- RakSleep(50);
- }
- dropTest=true;
- }
- break;
- default:
- // Ignore anything else
- break;
- }
- server->GetConnectionList(0, &numberOfSystems);
- numberOfSystems2=numberOfSystems;
- if (isVerbose)
- printf("The server thinks %i clients are connected.\n", numberOfSystems);
- connectionCount=0;
- for (index=0; index < NUMBER_OF_CLIENTS; index++)
- {
- clients[index]->GetConnectionList(0, &numberOfSystems);
- if (numberOfSystems>1)
- {
- if (isVerbose)
- {
- printf("Client %i has %i connections\n", index, numberOfSystems);
- DebugTools::ShowError("Client has more than one connection",!noPauses && isVerbose,__LINE__,__FILE__);
- return 1;
- }
- }
- if (numberOfSystems==1)
- {
- connectionCount++;
- }
- }
- if (isVerbose)
- printf("%i clients are actually connected.\n", connectionCount);
- if (isVerbose)
- printf("server->NumberOfConnections==%i.\n", server->NumberOfConnections());
- //}
- // Parse messages
- while (1)
- {
- p = server->Receive();
- sender=NUMBER_OF_CLIENTS;
- if (p==0)
- {
- for (index=0; index < NUMBER_OF_CLIENTS; index++)
- {
- p = clients[index]->Receive();
- if (p!=0)
- {
- sender=index;
- break;
- }
- }
- }
- if (p)
- {
- switch (p->data[0])
- {
- case ID_CONNECTION_REQUEST_ACCEPTED:
- if (isVerbose)
- printf("%i: %ID_CONNECTION_REQUEST_ACCEPTED from %i.\n",sender, p->systemAddress.port);
- break;
- case ID_DISCONNECTION_NOTIFICATION:
- // Connection lost normally
- if (isVerbose)
- printf("%i: ID_DISCONNECTION_NOTIFICATION from %i.\n",sender, p->systemAddress.port);
- break;
- case ID_NEW_INCOMING_CONNECTION:
- // Somebody connected. We have their IP now
- if (isVerbose)
- printf("%i: ID_NEW_INCOMING_CONNECTION from %i.\n",sender, p->systemAddress.port);
- break;
- case ID_CONNECTION_LOST:
- // Couldn't deliver a reliable packet - i.e. the other system was abnormally
- // terminated
- if (isVerbose)
- printf("%i: ID_CONNECTION_LOST from %i.\n",sender, p->systemAddress.port);
- break;
- case ID_NO_FREE_INCOMING_CONNECTIONS:
- if (isVerbose)
- printf("%i: ID_NO_FREE_INCOMING_CONNECTIONS from %i.\n",sender, p->systemAddress.port);
- break;
- default:
- // Ignore anything else
- break;
- }
- }
- else
- break;
- if (sender==NUMBER_OF_CLIENTS)
- server->DeallocatePacket(p);
- else
- clients[sender]->DeallocatePacket(p);
- }
- if (dropTest)
- {
- //Trigger the timeout if no recieve
- timeoutWaitTimer.Start();
- while (!timeoutWaitTimer.IsExpired())
- {
- RakSleep(50);
- }
- }
- // 11/29/05 - No longer necessary since I added the keepalive
- /*
- // Have everyone send a reliable packet so dropped connections are noticed.
- ch=255;
- server->Send((char*)&ch, 1, HIGH_PRIORITY, RELIABLE, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
- for (index=0; index < NUMBER_OF_CLIENTS; index++)
- clients[index]->Send((char*)&ch, 1, HIGH_PRIORITY, RELIABLE, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
- */
- // Sleep so this loop doesn't take up all the CPU time
- RakSleep(10);
- }
- return 0;
- }
- RakString DroppedConnectionConvertTest::GetTestName()
- {
- return "DroppedConnectionConvertTest";
- }
- RakString DroppedConnectionConvertTest::ErrorCodeToString(int errorCode)
- {
- switch (errorCode)
- {
- case 0:
- return "No error";
- break;
- case 1:
- return "Client has more than one connection";
- break;
- case 2:
- return "Connect failed";
- break;
- case 3:
- return "Timeout not detected";
- break;
- default:
- return "Undefined Error";
- }
- }
- void DroppedConnectionConvertTest::DestroyPeers()
- {
- int theSize=destroyList.Size();
- for (int i=0; i < theSize; i++)
- RakPeerInterface::DestroyInstance(destroyList[i]);
- }
- DroppedConnectionConvertTest::DroppedConnectionConvertTest(void)
- {
- }
- DroppedConnectionConvertTest::~DroppedConnectionConvertTest(void)
- {
- }
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