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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #pragma once
- #include "RakNetTypes.h"
- #include "PluginInterface2.h"
- #include "PacketPriority.h"
- #include "MessageIdentifiers.h"
- #include "InternalPacket.h"
- #include "RakTimer.h"
- using namespace RakNet;
- class PacketDropPlugin : public PluginInterface2
- {
- public:
- PacketDropPlugin(void);
- ~PacketDropPlugin(void);
- void StartTest();
- /// \param[in] peer the instance of RakPeer that is calling Receive
- void OnAttach(void) {}
- /// Called when the interface is detached
- /// \param[in] peer the instance of RakPeer that is calling Receive
- void OnDetach(void) {}
- /// Update is called every time a packet is checked for .
- void Update(void) {}
- /// OnReceive is called for every packet.
- /// \param[in] packet the packet that is being returned to the user
- /// \return True to allow the game and other plugins to get this message, false to absorb it
- PluginReceiveResult OnReceive(Packet *packet);// {(void) packet; return RR_CONTINUE_PROCESSING;}
- /// Called when RakPeer is initialized
- void OnStartup(void) {}
- /// Called when RakPeer is shutdown
- void OnShutdown(void) {}
- /// Called when a connection is dropped because the user called RakPeer::CloseConnection() for a particular system
- /// \param[in] systemAddress The system whose connection was closed
- /// \param[in] rakNetGuid The guid of the specified system
- /// \param[in] lostConnectionReason How the connection was closed: manually, connection lost, or notification of disconnection
- void OnClosedConnection(SystemAddress systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason ){(void) systemAddress; (void) rakNetGUID; (void) lostConnectionReason;}
- /// Called when we got a new connection
- /// \param[in] systemAddress Address of the new connection
- /// \param[in] rakNetGuid The guid of the specified system
- /// \param[in] isIncoming If true, this is ID_NEW_INCOMING_CONNECTION, or the equivalent
- void OnNewConnection(SystemAddress systemAddress, RakNetGUID rakNetGUID, bool isIncoming) {(void) systemAddress; (void) rakNetGUID; (void) isIncoming;}
- /// Called when a connection attempt fails
- /// \param[in] systemAddress Address of the connection
- /// \param[in] failedConnectionReason Why the connection failed
- void OnFailedConnectionAttempt(Packet *packet, PI2_FailedConnectionAttemptReason failedConnectionAttemptReason) {(void) failedConnectionAttemptReason;}
- /// Called on a send to the socket, per datagram, that does not go through the reliability layer
- /// \param[in] data The data being sent
- /// \param[in] bitsUsed How many bits long \a data is
- /// \param[in] remoteSystemAddress Which system this message is being sent to
- void OnDirectSocketSend(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
- /// Called on a receive from the socket, per datagram, that does not go through the reliability layer
- /// \param[in] data The data being sent
- /// \param[in] bitsUsed How many bits long \a data is
- /// \param[in] remoteSystemAddress Which system this message is being sent to
- void OnDirectSocketReceive(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
- /// Called on a send or receive of a message within the reliability layer
- /// \param[in] internalPacket The user message, along with all send data.
- /// \param[in] frameNumber The number of frames sent or received so far for this player depending on \a isSend . Indicates the frame of this user message.
- /// \param[in] remoteSystemAddress The player we sent or got this packet from
- /// \param[in] time The current time as returned by GetTimeMS()
- /// \param[in] isSend Is this callback representing a send event or receive event?
- void OnInternalPacket(InternalPacket *internalPacket, unsigned frameNumber, SystemAddress remoteSystemAddress, TimeMS time, int isSend) {(void) internalPacket; (void) frameNumber; (void) remoteSystemAddress; (void) time; (void) isSend;}
- /// Called when we get an ack for a message we reliabily sent
- /// \param[in] messageNumber The numerical identifier for which message this is
- /// \param[in] remoteSystemAddress The player we sent or got this packet from
- /// \param[in] time The current time as returned by GetTimeMS()
- void OnAck(unsigned int messageNumber, SystemAddress remoteSystemAddress, TimeMS time) {(void) messageNumber; (void) remoteSystemAddress; (void) time;}
- /// System called RakPeerInterface::PushBackPacket
- /// \param[in] data The data being sent
- /// \param[in] bitsUsed How many bits long \a data is
- /// \param[in] remoteSystemAddress The player we sent or got this packet from
- void OnPushBackPacket(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
- private:
- RakTimer timer;
- };
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