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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- // Common includes
- #include <stdio.h>
- #include <stdlib.h>
- #include "Kbhit.h"
- #include "GetTime.h"
- #include "FunctionThread.h"
- #include "TitleValidationDB_PostgreSQL.h"
- #include "EpochTimeToString.h"
- #ifdef _WIN32
- #include <windows.h> // Sleep
- #else
- #include <unistd.h> // usleep
- #endif
- // localtime
- #include <stdio.h>
- #include <string.h>
- #include <time.h>
- // Database queries are asynchronous so the results are read in Functor::HandleResult. The default implementation passes it to a callback
- class DBResultHandler : public TitleValidationDBCBInterface
- {
- virtual void AddTitle_CB(AddTitle_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
- {
- if (wasCancelled)
- printf("AddTitle_CB call canceled:\n");
- else if (callResult->dbQuerySuccess==false)
- {
- printf("AddTitle_CB call DB failure:\n");
- printf("%s", callResult->titleValidationServer->GetLastError());
- }
- else
- {
- printf("AddTitle_CB success:\n");
- }
- printf("\n");
- }
- virtual void GetTitles_CB(GetTitles_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
- {
- if (wasCancelled)
- printf("GetTitles_CB call canceled:\n");
- else if (callResult->dbQuerySuccess==false)
- {
- printf("GetTitles_CB call DB failure:\n");
- printf("%s", callResult->titleValidationServer->GetLastError());
- }
- else
- {
- printf("GetTitles_CB success:\n");
- unsigned i;
- for (i=0; i < callResult->titles.Size(); i++)
- {
- printf("%i. titleId=%i\n", i+1, callResult->titles[i]->titleId);
- printf("%i. titleName=%s\n", i+1, callResult->titles[i]->titleName.C_String());
- printf("%i. titlePasswordLength=%i\n", i+1, callResult->titles[i]->titlePasswordLength);
- printf("%i. allowClientAccountCreation=%i\n", i+1, callResult->titles[i]->allowClientAccountCreation);
- printf("%i. lobbyIsGameIndependent=%i\n", i+1, callResult->titles[i]->lobbyIsGameIndependent);
- printf("%i. requireUserKeyToLogon=%i\n", i+1, callResult->titles[i]->requireUserKeyToLogon);
- printf("%i. defaultAllowUpdateHandle=%i\n", i+1, callResult->titles[i]->defaultAllowUpdateHandle);
- printf("%i. defaultAllowUpdateCCInfo=%i\n", i+1, callResult->titles[i]->defaultAllowUpdateCCInfo);
- printf("%i. defaultAllowUpdateAccountNumber=%i\n", i+1, callResult->titles[i]->defaultAllowUpdateAccountNumber);
- printf("%i. defaultAllowUpdateAdminLevel=%i\n", i+1, callResult->titles[i]->defaultAllowUpdateAdminLevel);
- printf("%i. defaultAllowUpdateAccountBalance=%i\n", i+1, callResult->titles[i]->defaultAllowUpdateAccountBalance);
- printf("%i. defaultAllowClientsUploadActionHistory=%i\n", i+1, callResult->titles[i]->defaultAllowClientsUploadActionHistory);
- printf("%i. defaultPermissionsStr=%s\n", i+1, callResult->titles[i]->defaultPermissionsStr.C_String());
- printf("%i. creationDate=%s\n", i+1, EpochTimeToString(callResult->titles[i]->creationDate));
- }
- }
- printf("\n");
- }
- virtual void UpdateUserKey_CB(UpdateUserKey_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
- {
- if (wasCancelled)
- printf("UpdateUserKey_CB call canceled:\n");
- else if (callResult->dbQuerySuccess==false)
- {
- printf("UpdateUserKey_CB call DB failure:\n");
- printf("%s", callResult->titleValidationServer->GetLastError());
- }
- else
- {
- printf("UpdateUserKey_CB success:\n");
- printf("[out] userKeyId=%i\n", callResult->userKeyId);
- }
- printf("\n");
- }
- virtual void GetUserKeys_CB(GetUserKeys_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
- {
- if (wasCancelled)
- printf("GetUserKeys_CB call canceled:\n");
- else if (callResult->dbQuerySuccess==false)
- {
- printf("GetUserKeys_CB call DB failure:\n");
- printf("%s", callResult->titleValidationServer->GetLastError());
- }
- else
- {
- printf("GetUserKeys_CB success:\n");
- unsigned i;
- for (i=0; i < callResult->keys.Size(); i++)
- {
- printf("%i. userKeyId=%i\n", i+1, callResult->keys[i]->userKeyId);
- printf("%i. titleId=%i\n", i+1, callResult->keys[i]->titleId);
- printf("%i. keyPasswordLength=%i\n", i+1, callResult->keys[i]->keyPasswordLength);
- printf("%i. userId=%i\n", i+1, callResult->keys[i]->userId);
- printf("%i. userIP=%s\n", i+1, callResult->keys[i]->userIP.C_String());
- printf("%i. numRegistrations=%i\n", i+1, callResult->keys[i]->numRegistrations);
- printf("%i. invalidKey=%i\n", i+1, callResult->keys[i]->invalidKey);
- printf("%i. invalidKeyReason=%s\n", i+1, callResult->keys[i]->invalidKeyReason.C_String());
- printf("%i. binaryDataLength=%i\n", i+1, callResult->keys[i]->binaryDataLength);
- printf("%i. creationDate=%s\n", i+1, EpochTimeToString(callResult->keys[i]->creationDate));
- }
- }
- printf("\n");
- }
- virtual void ValidateUserKey_CB(ValidateUserKey_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
- {
- if (wasCancelled)
- printf("ValidateUserKey_CB call canceled:\n");
- else if (callResult->dbQuerySuccess==false)
- {
- printf("ValidateUserKey_CB call DB failure:\n");
- printf("%s", callResult->titleValidationServer->GetLastError());
- }
- else if (callResult->successful==0)
- {
- printf("ValidateUserKey_CB success\n");
- }
- else
- printf("ValidateUserKey_CB failure. Reason=%s\n", callResult->invalidKeyReason.C_String());
- }
- };
- void main(int argc, char **argv)
- {
- printf("A sample on using the provided implementation\nof the Title Validation specification based on PostgreSQL\n");
- printf("Unlike the other samples, this is a server-only\nprocess so does not involve networking with RakNet.\n");
- printf("The goal of this class is to allow you to lookup\ngame titles based on a password, and verify CD keys.\n");
- printf("Difficulty: Intermediate\n\n");
- // A function thread is class that spawns a thread that operates on functors.
- // A functor is an instance of a class that has two pre-defined functions: One to perform processing, another to get the result.
- // One per application is enough to not block
- RakNet::FunctionThread ft;
- // Start one thread. Starting more than one may be advantageous for multi-core processors. However, in this scenario we are
- // blocking on database calls rather than processing.
- ft.StartThreads(1);
- // The real functionality of the TitleValidationDB class is contained in the functors defined in TitleValidationDB_PostgreSQL.h/.cpp.
- // However, this class contains some utility functions and members, such as the functionThread and a pointer to
- // the postgreSQL interface.
- TitleValidation_PostgreSQL titleValidationDB;
- // The class internally uses a functionThread so that database queries can happen asynchronously,
- // as opposed to blocking and slowing down the game.
- // If you don't assign one it will create one automatically and start it with one thread.
- titleValidationDB.AssignFunctionThread(&ft);
- // The default implementation of the functors pass Functor::HandleResult through to a callback, instantiated here.
- // Alternatively, you could derive from the *_PostgreSQLImpl functors found in TitleValidationDB_PostgreSQL.h/.cpp
- // and override the behavior of Functor::HandleResult
- DBResultHandler resultHandler;
- titleValidationDB.AssignCallback(&resultHandler);
- printf("Enter database password:\n");
- char connectionString[256],password[128];
- char username[256];
- strcpy(username, "postgres");
- gets(password);
- strcpy(connectionString, "user=");
- strcat(connectionString, username);
- strcat(connectionString, " password=");
- strcat(connectionString, password);
- // database=blah
- if (titleValidationDB.Connect(connectionString)==false)
- {
- printf("Database connection failed.\n");
- return;
- }
- printf("Database connection succeeded.\n");
- printf("(A) Drop tables\n"
- "(B) Create tables\n"
- "(C) Add title.\n"
- "(D) Get titles.\n"
- "(E) Update user key.\n"
- "(F) Get user keys.\n"
- "(F) Validate user key.\n"
- "(~) Quit\n");
- char inputStr[512];
- char ch;
- while (1)
- {
- if (kbhit())
- {
- ch=getch();
- if (ch=='~')
- break;
- else if (ch=='a')
- {
- if (titleValidationDB.DestroyTitleValidationTables()==false)
- printf("%s", titleValidationDB.GetLastError());
- else
- printf("Tables dropped.\n");
- }
- else if (ch=='b')
- {
- if (titleValidationDB.CreateTitleValidationTables()==false)
- printf("%s", titleValidationDB.GetLastError());
- else
- printf("Tables created.\n");
- }
- else if (ch=='c')
- {
- // We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one.
- // By default deallocation takes place in HandleResult()
- AddTitle_PostgreSQLImpl *functor = AddTitle_PostgreSQLImpl::Alloc();
- printf("Adds a title to the database\n");
- printf("Enter title name: ");
- gets(inputStr);
- functor->titleName = inputStr;
- printf("Enter title password (binary): ");
- gets(inputStr);
- functor->titlePassword = AddTitle_PostgreSQLImpl::AllocBytes((int) strlen(inputStr)+1);
- functor->titlePasswordLength = (int) strlen(inputStr)+1;
- memcpy(functor->titlePassword, inputStr, functor->titlePasswordLength);
- functor->allowClientAccountCreation=true;
- functor->lobbyIsGameIndependent=true;
- functor->requireUserKeyToLogon=false;
- functor->allowClientAccountCreation=true;
- functor->lobbyIsGameIndependent=true;
- functor->defaultAllowUpdateHandle=true;
- functor->defaultAllowUpdateCCInfo=true;
- functor->defaultAllowUpdateAccountNumber=true;
- functor->defaultAllowUpdateAdminLevel=true;
- functor->defaultAllowUpdateAccountBalance=true;
- functor->defaultAllowClientsUploadActionHistory=true;
- /// Puts this functor on the processing queue. It will process sometime later in a thread.
- titleValidationDB.PushFunctor(functor);
- }
- else if (ch=='d')
- {
- GetTitles_PostgreSQLImpl *functor = GetTitles_PostgreSQLImpl::Alloc();
- printf("Getting previously added titles\n");
- titleValidationDB.PushFunctor(functor);
- }
- else if (ch=='e')
- {
- UpdateUserKey_PostgreSQLImpl *functor = UpdateUserKey_PostgreSQLImpl::Alloc();
- printf("Update/Inserting a user key\n");
- printf("Insert a new key? (y/n): ");
- gets(inputStr);
- functor->userKeyIsSet = (inputStr[0]=='n');
- if (functor->userKeyIsSet)
- {
- printf("Enter existing key (integer): ");
- gets(inputStr);
- functor->userKeyId=atoi(inputStr);
- }
- printf("Enter title Id (integer, required): ");
- gets(inputStr);
- functor->titleId=atoi(inputStr);
- printf("Enter key password (binary): ");
- gets(inputStr);
- functor->keyPassword = UpdateUserKey_PostgreSQLImpl::AllocBytes((int) strlen(inputStr)+1);
- functor->keyPasswordLength = (int) strlen(inputStr)+1;
- memcpy(functor->keyPassword, inputStr, functor->keyPasswordLength);
- printf("Enter userId (integer, optional): ");
- gets(inputStr);
- functor->userId=atoi(inputStr);
- functor->userIP="127.0.0.1";
- functor->numRegistrations=0;
- functor->invalidKey=false;
- titleValidationDB.PushFunctor(functor);
- }
- else if (ch=='f')
- {
- GetUserKeys_PostgreSQLImpl *functor = GetUserKeys_PostgreSQLImpl::Alloc();
- printf("Getting previously added user keys\n");
- titleValidationDB.PushFunctor(functor);
- }
- else if (ch=='g')
- {
- ValidateUserKey_PostgreSQLImpl *functor = ValidateUserKey_PostgreSQLImpl::Alloc();
- printf("Validating key\n");
- printf("Enter key password (binary): ");
- gets(inputStr);
- functor->keyPassword = UpdateUserKey_PostgreSQLImpl::AllocBytes((int) strlen(inputStr)+1);
- functor->keyPasswordLength = (int) strlen(inputStr)+1;
- titleValidationDB.PushFunctor(functor);
- }
-
- }
- // Causes Functor::HandleResult calls. If this is forgotten you won't get processing result calls.
- ft.CallResultHandlers();
- Sleep(30);
- }
- }
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