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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- //
- // App.xaml.cpp
- // Implementation of the App class.
- //
- #include "pch.h"
- #include "MainPage.xaml.h"
- using namespace RakNet_WindowsStore8_VS2012;
- using namespace Platform;
- using namespace Windows::ApplicationModel;
- using namespace Windows::ApplicationModel::Activation;
- using namespace Windows::Foundation;
- using namespace Windows::Foundation::Collections;
- using namespace Windows::UI::Xaml;
- using namespace Windows::UI::Xaml::Controls;
- using namespace Windows::UI::Xaml::Controls::Primitives;
- using namespace Windows::UI::Xaml::Data;
- using namespace Windows::UI::Xaml::Input;
- using namespace Windows::UI::Xaml::Interop;
- using namespace Windows::UI::Xaml::Media;
- using namespace Windows::UI::Xaml::Navigation;
- // The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=234227
- /// <summary>
- /// Initializes the singleton application object. This is the first line of authored code
- /// executed, and as such is the logical equivalent of main() or WinMain().
- /// </summary>
- App::App()
- {
- InitializeComponent();
- Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
- }
- /// <summary>
- /// Invoked when the application is launched normally by the end user. Other entry points
- /// will be used when the application is launched to open a specific file, to display
- /// search results, and so forth.
- /// </summary>
- /// <param name="args">Details about the launch request and process.</param>
- void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ args)
- {
- auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
- // Do not repeat app initialization when the Window already has content,
- // just ensure that the window is active
- if (rootFrame == nullptr)
- {
- // Create a Frame to act as the navigation context and associate it with
- // a SuspensionManager key
- rootFrame = ref new Frame();
- if (args->PreviousExecutionState == ApplicationExecutionState::Terminated)
- {
- // TODO: Restore the saved session state only when appropriate, scheduling the
- // final launch steps after the restore is complete
- }
- if (rootFrame->Content == nullptr)
- {
- // When the navigation stack isn't restored navigate to the first page,
- // configuring the new page by passing required information as a navigation
- // parameter
- if (!rootFrame->Navigate(TypeName(MainPage::typeid), args->Arguments))
- {
- throw ref new FailureException("Failed to create initial page");
- }
- }
- // Place the frame in the current Window
- Window::Current->Content = rootFrame;
- // Ensure the current window is active
- Window::Current->Activate();
- }
- else
- {
- if (rootFrame->Content == nullptr)
- {
- // When the navigation stack isn't restored navigate to the first page,
- // configuring the new page by passing required information as a navigation
- // parameter
- if (!rootFrame->Navigate(TypeName(MainPage::typeid), args->Arguments))
- {
- throw ref new FailureException("Failed to create initial page");
- }
- }
- // Ensure the current window is active
- Window::Current->Activate();
- }
- }
- /// <summary>
- /// Invoked when application execution is being suspended. Application state is saved
- /// without knowing whether the application will be terminated or resumed with the contents
- /// of memory still intact.
- /// </summary>
- /// <param name="sender">The source of the suspend request.</param>
- /// <param name="e">Details about the suspend request.</param>
- void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
- {
- (void) sender; // Unused parameter
- (void) e; // Unused parameter
- //TODO: Save application state and stop any background activity
- }
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