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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- /// \file CommandParserInterface.h
- /// \brief Contains CommandParserInterface , from which you derive custom command parsers
- ///
- #ifndef __COMMAND_PARSER_INTERFACE
- #define __COMMAND_PARSER_INTERFACE
- #include "RakMemoryOverride.h"
- #include "RakNetTypes.h"
- #include "DS_OrderedList.h"
- #include "Export.h"
- namespace RakNet
- {
- /// Forward declarations
- class TransportInterface;
- /// \internal
- /// Contains the information related to one command registered with RegisterCommand()
- /// Implemented so I can have an automatic help system via SendCommandList()
- struct RAK_DLL_EXPORT RegisteredCommand
- {
- const char *command;
- const char *commandHelp;
- unsigned char parameterCount;
- };
- /// List of commands registered with RegisterCommand()
- int RAK_DLL_EXPORT RegisteredCommandComp( const char* const & key, const RegisteredCommand &data );
- /// \brief The interface used by command parsers.
- /// \details CommandParserInterface provides a set of functions and interfaces that plug into the ConsoleServer class.
- /// Each CommandParserInterface works at the same time as other interfaces in the system.
- class RAK_DLL_EXPORT CommandParserInterface
- {
- public:
- CommandParserInterface();
- virtual ~CommandParserInterface();
- /// You are responsible for overriding this function and returning a static string, which will identifier your parser.
- /// This should return a static string
- /// \return The name that you return.
- virtual const char *GetName(void) const=0;
- /// \brief A callback for when \a systemAddress has connected to us.
- /// \param[in] systemAddress The player that has connected.
- /// \param[in] transport The transport interface that sent us this information. Can be used to send messages to this or other players.
- virtual void OnNewIncomingConnection(const SystemAddress &systemAddress, TransportInterface *transport);
- /// \brief A callback for when \a systemAddress has disconnected, either gracefully or forcefully
- /// \param[in] systemAddress The player that has disconnected.
- /// \param[in] transport The transport interface that sent us this information.
- virtual void OnConnectionLost(const SystemAddress &systemAddress, TransportInterface *transport);
- /// \brief A callback for when you are expected to send a brief description of your parser to \a systemAddress
- /// \param[in] transport The transport interface we can use to write to
- /// \param[in] systemAddress The player that requested help.
- virtual void SendHelp(TransportInterface *transport, const SystemAddress &systemAddress)=0;
- /// \brief Given \a command with parameters \a parameterList , do whatever processing you wish.
- /// \param[in] command The command to process
- /// \param[in] numParameters How many parameters were passed along with the command
- /// \param[in] parameterList The list of parameters. parameterList[0] is the first parameter and so on.
- /// \param[in] transport The transport interface we can use to write to
- /// \param[in] systemAddress The player that sent this command.
- /// \param[in] originalString The string that was actually sent over the network, in case you want to do your own parsing
- virtual bool OnCommand(const char *command, unsigned numParameters, char **parameterList, TransportInterface *transport, const SystemAddress &systemAddress, const char *originalString)=0;
- /// \brief This is called every time transport interface is registered.
- /// \details If you want to save a copy of the TransportInterface pointer
- /// This is the place to do it
- /// \param[in] transport The new TransportInterface
- virtual void OnTransportChange(TransportInterface *transport);
- /// \internal
- /// Scan commandList and return the associated array
- /// \param[in] command The string to find
- /// \param[out] rc Contains the result of this operation
- /// \return True if we found the command, false otherwise
- virtual bool GetRegisteredCommand(const char *command, RegisteredCommand *rc);
- /// \internal
- /// Goes through str, replacing the delineating character with 0's.
- /// \param[in] str The string sent by the transport interface
- /// \param[in] delineator The character to scan for to use as a delineator
- /// \param[in] delineatorToggle When encountered the delineator replacement is toggled on and off
- /// \param[out] numParameters How many pointers were written to \a parameterList
- /// \param[out] parameterList An array of pointers to characters. Will hold pointers to locations inside \a str
- /// \param[in] parameterListLength How big the \a parameterList array is
- static void ParseConsoleString(char *str, const char delineator, unsigned char delineatorToggle, unsigned *numParameters, char **parameterList, unsigned parameterListLength);
- /// \internal
- /// Goes through the variable commandList and sends the command portion of each struct
- /// \param[in] transport The transport interface we can use to write to
- /// \param[in] systemAddress The player to write to
- virtual void SendCommandList(TransportInterface *transport, const SystemAddress &systemAddress);
- static const unsigned char VARIABLE_NUMBER_OF_PARAMETERS;
- // Currently only takes static strings - doesn't make a copy of what you pass.
- // parameterCount is the number of parameters that the sender has to include with the command.
- // Pass 255 to parameterCount to indicate variable number of parameters
- /// Registers a command.
- /// \param[in] parameterCount How many parameters your command requires. If you want to accept a variable number of commands, pass CommandParserInterface::VARIABLE_NUMBER_OF_PARAMETERS
- /// \param[in] command A pointer to a STATIC string that has your command. I keep a copy of the pointer here so don't deallocate the string.
- /// \param[in] commandHelp A pointer to a STATIC string that has the help information for your command. I keep a copy of the pointer here so don't deallocate the string.
- virtual void RegisterCommand(unsigned char parameterCount, const char *command, const char *commandHelp);
- /// \brief Just writes a string to the remote system based on the result ( \a res ) of your operation
- /// \details This is not necessary to call, but makes it easier to return results of function calls.
- /// \param[in] res The result to write
- /// \param[in] command The command that this result came from
- /// \param[in] transport The transport interface that will be written to
- /// \param[in] systemAddress The player this result will be sent to
- virtual void ReturnResult(bool res, const char *command, TransportInterface *transport, const SystemAddress &systemAddress);
- virtual void ReturnResult(char *res, const char *command, TransportInterface *transport, const SystemAddress &systemAddress);
- virtual void ReturnResult(SystemAddress res, const char *command, TransportInterface *transport, const SystemAddress &systemAddress);
- virtual void ReturnResult(int res, const char *command,TransportInterface *transport, const SystemAddress &systemAddress);
- /// \brief Just writes a string to the remote system when you are calling a function that has no return value.
- /// \details This is not necessary to call, but makes it easier to return results of function calls.
- /// \param[in] res The result to write
- /// \param[in] command The command that this result came from
- /// \param[in] transport The transport interface that will be written to
- /// \param[in] systemAddress The player this result will be sent to
- virtual void ReturnResult(const char *command,TransportInterface *transport, const SystemAddress &systemAddress);
- protected:
- DataStructures::OrderedList<const char*, RegisteredCommand, RegisteredCommandComp> commandList;
- };
- } // namespace RakNet
- #endif
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