| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266 |
- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- /// \file FileList.h
- ///
- #include "NativeFeatureIncludes.h"
- #if _RAKNET_SUPPORT_FileOperations==1
- #ifndef __FILE_LIST
- #define __FILE_LIST
- #include "Export.h"
- #include "DS_List.h"
- #include "RakMemoryOverride.h"
- #include "RakNetTypes.h"
- #include "FileListNodeContext.h"
- #include "RakString.h"
- #ifdef _MSC_VER
- #pragma warning( push )
- #endif
- namespace RakNet
- {
- class BitStream;
- }
- namespace RakNet
- {
- /// Forward declarations
- class RakPeerInterface;
- class FileList;
- /// Represents once instance of a file
- struct FileListNode
- {
- /// Name of the file
- RakNet::RakString filename;
- /// Full path to the file, which may be different than filename
- RakNet::RakString fullPathToFile;
- /// File data (may be null if not ready)
- char *data;
- /// Length of \a data. May be greater than fileLength if prepended with a file hash
- BitSize_t dataLengthBytes;
- /// Length of the file
- unsigned fileLengthBytes;
- /// User specific data for whatever, describing this file.
- FileListNodeContext context;
- /// If true, data and dataLengthBytes should be empty. This is just storing the filename
- bool isAReference;
- };
- /// Callback interface set with FileList::SetCallback() in case you want progress notifications when FileList::AddFilesFromDirectory() is called
- class RAK_DLL_EXPORT FileListProgress
- {
- public:
- // GetInstance() and DestroyInstance(instance*)
- STATIC_FACTORY_DECLARATIONS(FileListProgress)
- FileListProgress() {}
- virtual ~FileListProgress() {}
- /// First callback called when FileList::AddFilesFromDirectory() starts
- virtual void OnAddFilesFromDirectoryStarted(FileList *fileList, char *dir) {
- (void) fileList;
- (void) dir;
- }
- /// Called for each directory, when that directory begins processing
- virtual void OnDirectory(FileList *fileList, char *dir, unsigned int directoriesRemaining) {
- (void) fileList;
- (void) dir;
- (void) directoriesRemaining;
- }
- /// Called for each file, when that file begins processing
- virtual void OnFile(FileList *fileList, char *dir, char *fileName, unsigned int fileSize) {
- (void) fileList;
- (void) dir;
- (void) fileName;
- (void) fileSize;
- }
- /// \brief This function is called when we are sending a file to a remote system.
- /// \param[in] fileName The name of the file being sent
- /// \param[in] fileLengthBytes How long the file is
- /// \param[in] offset The offset in bytes into the file that we are sending
- /// \param[in] bytesBeingSent How many bytes we are sending this push
- /// \param[in] done If this file is now done with this push
- /// \param[in] targetSystem Who we are sending to
- virtual void OnFilePush(const char *fileName, unsigned int fileLengthBytes, unsigned int offset, unsigned int bytesBeingSent, bool done, SystemAddress targetSystem, unsigned short setId)
- {
- (void) fileName;
- (void) fileLengthBytes;
- (void) offset;
- (void) bytesBeingSent;
- (void) done;
- (void) targetSystem;
- (void) setId;
- }
- /// \brief This function is called when all files have been read and are being transferred to a remote system
- virtual void OnFilePushesComplete( SystemAddress systemAddress, unsigned short setId )
- {
- (void) systemAddress;
- (void) setId;
- }
- /// \brief This function is called when a send to a system was aborted (probably due to disconnection)
- virtual void OnSendAborted( SystemAddress systemAddress )
- {
- (void) systemAddress;
- }
- };
- /// Implementation of FileListProgress to use RAKNET_DEBUG_PRINTF
- class RAK_DLL_EXPORT FLP_Printf : public FileListProgress
- {
- public:
- // GetInstance() and DestroyInstance(instance*)
- STATIC_FACTORY_DECLARATIONS(FLP_Printf)
- FLP_Printf() {}
- virtual ~FLP_Printf() {}
- /// First callback called when FileList::AddFilesFromDirectory() starts
- virtual void OnAddFilesFromDirectoryStarted(FileList *fileList, char *dir);
- /// Called for each directory, when that directory begins processing
- virtual void OnDirectory(FileList *fileList, char *dir, unsigned int directoriesRemaining);
- /// \brief This function is called when all files have been transferred to a particular remote system
- virtual void OnFilePushesComplete( SystemAddress systemAddress, unsigned short setID );
- /// \brief This function is called when a send to a system was aborted (probably due to disconnection)
- virtual void OnSendAborted( SystemAddress systemAddress );
- };
- class RAK_DLL_EXPORT FileList
- {
- public:
- // GetInstance() and DestroyInstance(instance*)
- STATIC_FACTORY_DECLARATIONS(FileList)
- FileList();
- ~FileList();
- /// \brief Add all the files at a given directory.
- /// \param[in] applicationDirectory The first part of the path. This is not stored as part of the filename. Use \ as the path delineator.
- /// \param[in] subDirectory The rest of the path to the file. This is stored as a prefix to the filename
- /// \param[in] writeHash The first 4 bytes is a hash of the file, with the remainder the actual file data (should \a writeData be true)
- /// \param[in] writeData Write the contents of each file
- /// \param[in] recursive Whether or not to visit subdirectories
- /// \param[in] context User defined byte to store with each file. Use for whatever you want.
- void AddFilesFromDirectory(const char *applicationDirectory, const char *subDirectory, bool writeHash, bool writeData, bool recursive, FileListNodeContext context);
- /// Deallocate all memory
- void Clear(void);
- /// Write all encoded data into a bitstream
- void Serialize(RakNet::BitStream *outBitStream);
- /// Read all encoded data from a bitstream. Clear() is called before deserializing.
- bool Deserialize(RakNet::BitStream *inBitStream);
- /// \brief Given the existing set of files, search applicationDirectory for the same files.
- /// \details For each file that is missing or different, add that file to \a missingOrChangedFiles. Note: the file contents are not written, and only the hash if written if \a alwaysWriteHash is true
- /// alwaysWriteHash and neverWriteHash are optimizations to avoid reading the file contents to generate the hash if not necessary because the file is missing or has different lengths anyway.
- /// \param[in] applicationDirectory The first part of the path. This is not stored as part of the filename. Use \ as the path delineator.
- /// \param[out] missingOrChangedFiles Output list written to
- /// \param[in] alwaysWriteHash If true, and neverWriteHash is false, will hash the file content of the file on disk, and write that as the file data with a length of SHA1_LENGTH bytes. If false, if the file length is different, will only write the filename.
- /// \param[in] neverWriteHash If true, will never write the hash, even if available. If false, will write the hash if the file lengths are the same and it was forced to do a comparison.
- void ListMissingOrChangedFiles(const char *applicationDirectory, FileList *missingOrChangedFiles, bool alwaysWriteHash, bool neverWriteHash);
- /// \brief Return the files that need to be written to make \a input match this current FileList.
- /// \details Specify dirSubset to only consider files that start with this path
- /// specify remoteSubdir to assume that all filenames in input start with this path, so strip it off when comparing filenames.
- /// \param[in] input Full list of files
- /// \param[out] output Files that we need to match input
- /// \param[in] dirSubset If the filename does not start with this path, just skip this file.
- /// \param[in] remoteSubdir Remove this from the filenames of \a input when comparing to existing filenames.
- void GetDeltaToCurrent(FileList *input, FileList *output, const char *dirSubset, const char *remoteSubdir);
- /// \brief Assuming FileList contains a list of filenames presumably without data, read the data for these filenames
- /// \param[in] applicationDirectory Prepend this path to each filename. Trailing slash will be added if necessary. Use \ as the path delineator.
- /// \param[in] writeFileData True to read and store the file data. The first SHA1_LENGTH bytes will contain the hash if \a writeFileHash is true
- /// \param[in] writeFileHash True to read and store the hash of the file data. The first SHA1_LENGTH bytes will contain the hash if \a writeFileHash is true
- /// \param[in] removeUnknownFiles If a file does not exist on disk but is in the file list, remove it from the file list?
- void PopulateDataFromDisk(const char *applicationDirectory, bool writeFileData, bool writeFileHash, bool removeUnknownFiles);
- /// By default, GetDeltaToCurrent tags files as non-references, meaning they are assumed to be populated later
- /// This tags all files as references, required for IncrementalReadInterface to process them incrementally
- void FlagFilesAsReferences(void);
- /// \brief Write all files to disk, prefixing the paths with applicationDirectory
- /// \param[in] applicationDirectory path prefix
- void WriteDataToDisk(const char *applicationDirectory);
- /// \brief Add a file, given data already in memory.
- /// \param[in] filename Name of a file, optionally prefixed with a partial or complete path. Use \ as the path delineator.
- /// \param[in] fullPathToFile Full path to the file on disk
- /// \param[in] data Contents to write
- /// \param[in] dataLength length of the data, which may be greater than fileLength should you prefix extra data, such as the hash
- /// \param[in] fileLength Length of the file
- /// \param[in] context User defined byte to store with each file. Use for whatever you want.
- /// \param[in] isAReference Means that this is just a reference to a file elsewhere - does not actually have any data
- /// \param[in] takeDataPointer If true, do not allocate dataLength. Just take the pointer passed to the \a data parameter
- void AddFile(const char *filename, const char *fullPathToFile, const char *data, const unsigned dataLength, const unsigned fileLength, FileListNodeContext context, bool isAReference=false, bool takeDataPointer=false);
- /// \brief Add a file, reading it from disk.
- /// \param[in] filepath Complete path to the file, including the filename itself
- /// \param[in] filename filename to store internally, anything you want, but usually either the complete path or a subset of the complete path.
- /// \param[in] context User defined byte to store with each file. Use for whatever you want.
- void AddFile(const char *filepath, const char *filename, FileListNodeContext context);
- /// \brief Delete all files stored in the file list.
- /// \param[in] applicationDirectory Prefixed to the path to each filename. Use \ as the path delineator.
- void DeleteFiles(const char *applicationDirectory);
- /// \brief Adds a callback to get progress reports about what the file list instances do.
- /// \param[in] cb A pointer to an externally defined instance of FileListProgress. This pointer is held internally, so should remain valid as long as this class is valid.
- void AddCallback(FileListProgress *cb);
- /// \brief Removes a callback
- /// \param[in] cb A pointer to an externally defined instance of FileListProgress that was previously added with AddCallback()
- void RemoveCallback(FileListProgress *cb);
- /// \brief Removes all callbacks
- void ClearCallbacks(void);
- /// Returns all callbacks added with AddCallback()
- /// \param[out] callbacks The list is set to the list of callbacks
- void GetCallbacks(DataStructures::List<FileListProgress*> &callbacks);
- // Here so you can read it, but don't modify it
- DataStructures::List<FileListNode> fileList;
- static bool FixEndingSlash(char *str);
- protected:
- DataStructures::List<FileListProgress*> fileListProgressCallbacks;
- };
- } // namespace RakNet
- #ifdef _MSC_VER
- #pragma warning( pop )
- #endif
- #endif
- #endif // _RAKNET_SUPPORT_FileOperations
|