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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- /// \file FileListNodeContext.h
- ///
- #ifndef __FILE_LIST_NODE_CONTEXT_H
- #define __FILE_LIST_NODE_CONTEXT_H
- #include "BitStream.h"
- struct FileListNodeContext
- {
- FileListNodeContext() {dataPtr=0; dataLength=0;}
- FileListNodeContext(unsigned char o, uint32_t f1, uint32_t f2, uint32_t f3) : op(o), flnc_extraData1(f1), flnc_extraData2(f2), flnc_extraData3(f3) {dataPtr=0; dataLength=0;}
- ~FileListNodeContext() {}
- unsigned char op;
- uint32_t flnc_extraData1;
- uint32_t flnc_extraData2;
- uint32_t flnc_extraData3;
- void *dataPtr;
- unsigned int dataLength;
- };
- inline RakNet::BitStream& operator<<(RakNet::BitStream& out, FileListNodeContext& in)
- {
- out.Write(in.op);
- out.Write(in.flnc_extraData1);
- out.Write(in.flnc_extraData2);
- out.Write(in.flnc_extraData3);
- return out;
- }
- inline RakNet::BitStream& operator>>(RakNet::BitStream& in, FileListNodeContext& out)
- {
- in.Read(out.op);
- bool success = in.Read(out.flnc_extraData1);
- (void) success;
- assert(success);
- success = in.Read(out.flnc_extraData2);
- (void) success;
- assert(success);
- success = in.Read(out.flnc_extraData3);
- (void) success;
- assert(success);
- return in;
- }
- #endif
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