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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #ifndef __INCREMENTAL_READ_INTERFACE_H
- #define __INCREMENTAL_READ_INTERFACE_H
- #include "FileListNodeContext.h"
- #include "Export.h"
- namespace RakNet
- {
- class RAK_DLL_EXPORT IncrementalReadInterface
- {
- public:
- IncrementalReadInterface() {}
- virtual ~IncrementalReadInterface() {}
- /// Read part of a file into \a destination
- /// Return the number of bytes written. Return 0 when file is done.
- /// \param[in] filename Filename to read
- /// \param[in] startReadBytes What offset from the start of the file to read from
- /// \param[in] numBytesToRead How many bytes to read. This is also how many bytes have been allocated to preallocatedDestination
- /// \param[out] preallocatedDestination Write your data here
- /// \return The number of bytes read, or 0 if none
- virtual unsigned int GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context);
- };
- } // namespace RakNet
- #endif
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