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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #ifndef _GCC_WIN_STRINGS
- #define _GCC_WIN_STRINGS
- #if defined(__native_client__)
- #ifndef _stricmp
- int _stricmp(const char* s1, const char* s2);
- #endif
- int _strnicmp(const char* s1, const char* s2, size_t n);
- char *_strlwr(char * str );
- #define _vsnprintf vsnprintf
- #else
- #if (defined(__GNUC__) || defined(__GCCXML__) || defined(__S3E__) ) && !defined(_WIN32)
- #ifndef _stricmp
- int _stricmp(const char* s1, const char* s2);
- #endif
- int _strnicmp(const char* s1, const char* s2, size_t n);
- // http://www.jenkinssoftware.com/forum/index.php?topic=5010.msg20920#msg20920
- // #ifndef _vsnprintf
- #define _vsnprintf vsnprintf
- // #endif
- #ifndef __APPLE__
- char *_strlwr(char * str ); //this won't compile on OSX for some reason
- #endif
- #endif
- #endif
- #endif // _GCC_WIN_STRINGS
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