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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- /// \file
- /// \brief All the message identifiers used by RakNet. Message identifiers comprise the first byte of any message.
- ///
- #ifndef __MESSAGE_IDENTIFIERS_H
- #define __MESSAGE_IDENTIFIERS_H
- #if defined(RAKNET_USE_CUSTOM_PACKET_IDS)
- #include "CustomPacketIdentifiers.h"
- #else
- enum OutOfBandIdentifiers
- {
- ID_NAT_ESTABLISH_UNIDIRECTIONAL,
- ID_NAT_ESTABLISH_BIDIRECTIONAL,
- ID_NAT_TYPE_DETECT,
- ID_ROUTER_2_REPLY_TO_SENDER_PORT,
- ID_ROUTER_2_REPLY_TO_SPECIFIED_PORT,
- ID_ROUTER_2_MINI_PUNCH_REPLY,
- ID_ROUTER_2_MINI_PUNCH_REPLY_BOUNCE,
- ID_XBOX_360_VOICE,
- ID_XBOX_360_GET_NETWORK_ROOM,
- ID_XBOX_360_RETURN_NETWORK_ROOM,
- ID_NAT_PING,
- ID_NAT_PONG,
- };
- /// You should not edit the file MessageIdentifiers.h as it is a part of RakNet static library
- /// To define your own message id, define an enum following the code example that follows.
- ///
- /// \code
- /// enum {
- /// ID_MYPROJECT_MSG_1 = ID_USER_PACKET_ENUM,
- /// ID_MYPROJECT_MSG_2,
- /// ...
- /// };
- /// \endcode
- ///
- /// \note All these enumerations should be casted to (unsigned char) before writing them to RakNet::BitStream
- enum DefaultMessageIDTypes
- {
- //
- // RESERVED TYPES - DO NOT CHANGE THESE
- // All types from RakPeer
- //
- /// These types are never returned to the user.
- /// Ping from a connected system. Update timestamps (internal use only)
- ID_CONNECTED_PING,
- /// Ping from an unconnected system. Reply but do not update timestamps. (internal use only)
- ID_UNCONNECTED_PING,
- /// Ping from an unconnected system. Only reply if we have open connections. Do not update timestamps. (internal use only)
- ID_UNCONNECTED_PING_OPEN_CONNECTIONS,
- /// Pong from a connected system. Update timestamps (internal use only)
- ID_CONNECTED_PONG,
- /// A reliable packet to detect lost connections (internal use only)
- ID_DETECT_LOST_CONNECTIONS,
- /// C2S: Initial query: Header(1), OfflineMesageID(16), Protocol number(1), Pad(toMTU), sent with no fragment set.
- /// If protocol fails on server, returns ID_INCOMPATIBLE_PROTOCOL_VERSION to client
- ID_OPEN_CONNECTION_REQUEST_1,
- /// S2C: Header(1), OfflineMesageID(16), server GUID(8), HasSecurity(1), Cookie(4, if HasSecurity)
- /// , public key (if do security is true), MTU(2). If public key fails on client, returns ID_PUBLIC_KEY_MISMATCH
- ID_OPEN_CONNECTION_REPLY_1,
- /// C2S: Header(1), OfflineMesageID(16), Cookie(4, if HasSecurity is true on the server), clientSupportsSecurity(1 bit),
- /// handshakeChallenge (if has security on both server and client), remoteBindingAddress(6), MTU(2), client GUID(8)
- /// Connection slot allocated if cookie is valid, server is not full, GUID and IP not already in use.
- ID_OPEN_CONNECTION_REQUEST_2,
- /// S2C: Header(1), OfflineMesageID(16), server GUID(8), mtu(2), doSecurity(1 bit), handshakeAnswer (if do security is true)
- ID_OPEN_CONNECTION_REPLY_2,
- /// C2S: Header(1), GUID(8), Timestamp, HasSecurity(1), Proof(32)
- ID_CONNECTION_REQUEST,
- /// RakPeer - Remote system requires secure connections, pass a public key to RakPeerInterface::Connect()
- ID_REMOTE_SYSTEM_REQUIRES_PUBLIC_KEY,
- /// RakPeer - We passed a public key to RakPeerInterface::Connect(), but the other system did not have security turned on
- ID_OUR_SYSTEM_REQUIRES_SECURITY,
- /// RakPeer - Wrong public key passed to RakPeerInterface::Connect()
- ID_PUBLIC_KEY_MISMATCH,
- /// RakPeer - Same as ID_ADVERTISE_SYSTEM, but intended for internal use rather than being passed to the user.
- /// Second byte indicates type. Used currently for NAT punchthrough for receiver port advertisement. See ID_NAT_ADVERTISE_RECIPIENT_PORT
- ID_OUT_OF_BAND_INTERNAL,
- /// If RakPeerInterface::Send() is called where PacketReliability contains _WITH_ACK_RECEIPT, then on a later call to
- /// RakPeerInterface::Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS. The message will be 5 bytes long,
- /// and bytes 1-4 inclusive will contain a number in native order containing a number that identifies this message.
- /// This number will be returned by RakPeerInterface::Send() or RakPeerInterface::SendList(). ID_SND_RECEIPT_ACKED means that
- /// the message arrived
- ID_SND_RECEIPT_ACKED,
- /// If RakPeerInterface::Send() is called where PacketReliability contains UNRELIABLE_WITH_ACK_RECEIPT, then on a later call to
- /// RakPeerInterface::Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS. The message will be 5 bytes long,
- /// and bytes 1-4 inclusive will contain a number in native order containing a number that identifies this message. This number
- /// will be returned by RakPeerInterface::Send() or RakPeerInterface::SendList(). ID_SND_RECEIPT_LOSS means that an ack for the
- /// message did not arrive (it may or may not have been delivered, probably not). On disconnect or shutdown, you will not get
- /// ID_SND_RECEIPT_LOSS for unsent messages, you should consider those messages as all lost.
- ID_SND_RECEIPT_LOSS,
-
- //
- // USER TYPES - DO NOT CHANGE THESE
- //
- /// RakPeer - In a client/server environment, our connection request to the server has been accepted.
- ID_CONNECTION_REQUEST_ACCEPTED,
- /// RakPeer - Sent to the player when a connection request cannot be completed due to inability to connect.
- ID_CONNECTION_ATTEMPT_FAILED,
- /// RakPeer - Sent a connect request to a system we are currently connected to.
- ID_ALREADY_CONNECTED,
- /// RakPeer - A remote system has successfully connected.
- ID_NEW_INCOMING_CONNECTION,
- /// RakPeer - The system we attempted to connect to is not accepting new connections.
- ID_NO_FREE_INCOMING_CONNECTIONS,
- /// RakPeer - The system specified in Packet::systemAddress has disconnected from us. For the client, this would mean the
- /// server has shutdown.
- ID_DISCONNECTION_NOTIFICATION,
- /// RakPeer - Reliable packets cannot be delivered to the system specified in Packet::systemAddress. The connection to that
- /// system has been closed.
- ID_CONNECTION_LOST,
- /// RakPeer - We are banned from the system we attempted to connect to.
- ID_CONNECTION_BANNED,
- /// RakPeer - The remote system is using a password and has refused our connection because we did not set the correct password.
- ID_INVALID_PASSWORD,
- // RAKNET_PROTOCOL_VERSION in RakNetVersion.h does not match on the remote system what we have on our system
- // This means the two systems cannot communicate.
- // The 2nd byte of the message contains the value of RAKNET_PROTOCOL_VERSION for the remote system
- ID_INCOMPATIBLE_PROTOCOL_VERSION,
- // Means that this IP address connected recently, and can't connect again as a security measure. See
- /// RakPeer::SetLimitIPConnectionFrequency()
- ID_IP_RECENTLY_CONNECTED,
- /// RakPeer - The sizeof(RakNetTime) bytes following this byte represent a value which is automatically modified by the difference
- /// in system times between the sender and the recipient. Requires that you call SetOccasionalPing.
- ID_TIMESTAMP,
- /// RakPeer - Pong from an unconnected system. First byte is ID_UNCONNECTED_PONG, second sizeof(RakNet::TimeMS) bytes is the ping,
- /// following bytes is system specific enumeration data.
- /// Read using bitstreams
- ID_UNCONNECTED_PONG,
- /// RakPeer - Inform a remote system of our IP/Port. On the recipient, all data past ID_ADVERTISE_SYSTEM is whatever was passed to
- /// the data parameter
- ID_ADVERTISE_SYSTEM,
- // RakPeer - Downloading a large message. Format is ID_DOWNLOAD_PROGRESS (MessageID), partCount (unsigned int),
- /// partTotal (unsigned int),
- /// partLength (unsigned int), first part data (length <= MAX_MTU_SIZE). See the three parameters partCount, partTotal
- /// and partLength in OnFileProgress in FileListTransferCBInterface.h
- ID_DOWNLOAD_PROGRESS,
-
- /// ConnectionGraph2 plugin - In a client/server environment, a client other than ourselves has disconnected gracefully.
- /// Packet::systemAddress is modified to reflect the systemAddress of this client.
- ID_REMOTE_DISCONNECTION_NOTIFICATION,
- /// ConnectionGraph2 plugin - In a client/server environment, a client other than ourselves has been forcefully dropped.
- /// Packet::systemAddress is modified to reflect the systemAddress of this client.
- ID_REMOTE_CONNECTION_LOST,
- /// ConnectionGraph2 plugin: Bytes 1-4 = count. for (count items) contains {SystemAddress, RakNetGUID, 2 byte ping}
- ID_REMOTE_NEW_INCOMING_CONNECTION,
- /// FileListTransfer plugin - Setup data
- ID_FILE_LIST_TRANSFER_HEADER,
- /// FileListTransfer plugin - A file
- ID_FILE_LIST_TRANSFER_FILE,
- // Ack for reference push, to send more of the file
- ID_FILE_LIST_REFERENCE_PUSH_ACK,
- /// DirectoryDeltaTransfer plugin - Request from a remote system for a download of a directory
- ID_DDT_DOWNLOAD_REQUEST,
-
- /// RakNetTransport plugin - Transport provider message, used for remote console
- ID_TRANSPORT_STRING,
- /// ReplicaManager plugin - Create an object
- ID_REPLICA_MANAGER_CONSTRUCTION,
- /// ReplicaManager plugin - Changed scope of an object
- ID_REPLICA_MANAGER_SCOPE_CHANGE,
- /// ReplicaManager plugin - Serialized data of an object
- ID_REPLICA_MANAGER_SERIALIZE,
- /// ReplicaManager plugin - New connection, about to send all world objects
- ID_REPLICA_MANAGER_DOWNLOAD_STARTED,
- /// ReplicaManager plugin - Finished downloading all serialized objects
- ID_REPLICA_MANAGER_DOWNLOAD_COMPLETE,
- /// RakVoice plugin - Open a communication channel
- ID_RAKVOICE_OPEN_CHANNEL_REQUEST,
- /// RakVoice plugin - Communication channel accepted
- ID_RAKVOICE_OPEN_CHANNEL_REPLY,
- /// RakVoice plugin - Close a communication channel
- ID_RAKVOICE_CLOSE_CHANNEL,
- /// RakVoice plugin - Voice data
- ID_RAKVOICE_DATA,
- /// Autopatcher plugin - Get a list of files that have changed since a certain date
- ID_AUTOPATCHER_GET_CHANGELIST_SINCE_DATE,
- /// Autopatcher plugin - A list of files to create
- ID_AUTOPATCHER_CREATION_LIST,
- /// Autopatcher plugin - A list of files to delete
- ID_AUTOPATCHER_DELETION_LIST,
- /// Autopatcher plugin - A list of files to get patches for
- ID_AUTOPATCHER_GET_PATCH,
- /// Autopatcher plugin - A list of patches for a list of files
- ID_AUTOPATCHER_PATCH_LIST,
- /// Autopatcher plugin - Returned to the user: An error from the database repository for the autopatcher.
- ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR,
- /// Autopatcher plugin - Returned to the user: The server does not allow downloading unmodified game files.
- ID_AUTOPATCHER_CANNOT_DOWNLOAD_ORIGINAL_UNMODIFIED_FILES,
- /// Autopatcher plugin - Finished getting all files from the autopatcher
- ID_AUTOPATCHER_FINISHED_INTERNAL,
- ID_AUTOPATCHER_FINISHED,
- /// Autopatcher plugin - Returned to the user: You must restart the application to finish patching.
- ID_AUTOPATCHER_RESTART_APPLICATION,
- /// NATPunchthrough plugin: internal
- ID_NAT_PUNCHTHROUGH_REQUEST,
- /// NATPunchthrough plugin: internal
- //ID_NAT_GROUP_PUNCHTHROUGH_REQUEST,
- /// NATPunchthrough plugin: internal
- //ID_NAT_GROUP_PUNCHTHROUGH_REPLY,
- /// NATPunchthrough plugin: internal
- ID_NAT_CONNECT_AT_TIME,
- /// NATPunchthrough plugin: internal
- ID_NAT_GET_MOST_RECENT_PORT,
- /// NATPunchthrough plugin: internal
- ID_NAT_CLIENT_READY,
- /// NATPunchthrough plugin: internal
- //ID_NAT_GROUP_PUNCHTHROUGH_FAILURE_NOTIFICATION,
- /// NATPunchthrough plugin: Destination system is not connected to the server. Bytes starting at offset 1 contains the
- /// RakNetGUID destination field of NatPunchthroughClient::OpenNAT().
- ID_NAT_TARGET_NOT_CONNECTED,
- /// NATPunchthrough plugin: Destination system is not responding to ID_NAT_GET_MOST_RECENT_PORT. Possibly the plugin is not installed.
- /// Bytes starting at offset 1 contains the RakNetGUID destination field of NatPunchthroughClient::OpenNAT().
- ID_NAT_TARGET_UNRESPONSIVE,
- /// NATPunchthrough plugin: The server lost the connection to the destination system while setting up punchthrough.
- /// Possibly the plugin is not installed. Bytes starting at offset 1 contains the RakNetGUID destination
- /// field of NatPunchthroughClient::OpenNAT().
- ID_NAT_CONNECTION_TO_TARGET_LOST,
- /// NATPunchthrough plugin: This punchthrough is already in progress. Possibly the plugin is not installed.
- /// Bytes starting at offset 1 contains the RakNetGUID destination field of NatPunchthroughClient::OpenNAT().
- ID_NAT_ALREADY_IN_PROGRESS,
- /// NATPunchthrough plugin: This message is generated on the local system, and does not come from the network.
- /// packet::guid contains the destination field of NatPunchthroughClient::OpenNAT(). Byte 1 contains 1 if you are the sender, 0 if not
- ID_NAT_PUNCHTHROUGH_FAILED,
- /// NATPunchthrough plugin: Punchthrough succeeded. See packet::systemAddress and packet::guid. Byte 1 contains 1 if you are the sender,
- /// 0 if not. You can now use RakPeer::Connect() or other calls to communicate with this system.
- ID_NAT_PUNCHTHROUGH_SUCCEEDED,
- /// ReadyEvent plugin - Set the ready state for a particular system
- /// First 4 bytes after the message contains the id
- ID_READY_EVENT_SET,
- /// ReadyEvent plugin - Unset the ready state for a particular system
- /// First 4 bytes after the message contains the id
- ID_READY_EVENT_UNSET,
- /// All systems are in state ID_READY_EVENT_SET
- /// First 4 bytes after the message contains the id
- ID_READY_EVENT_ALL_SET,
- /// \internal, do not process in your game
- /// ReadyEvent plugin - Request of ready event state - used for pulling data when newly connecting
- ID_READY_EVENT_QUERY,
- /// Lobby packets. Second byte indicates type.
- ID_LOBBY_GENERAL,
- // RPC3, RPC4 error
- ID_RPC_REMOTE_ERROR,
- /// Plugin based replacement for RPC system
- ID_RPC_PLUGIN,
- /// FileListTransfer transferring large files in chunks that are read only when needed, to save memory
- ID_FILE_LIST_REFERENCE_PUSH,
- /// Force the ready event to all set
- ID_READY_EVENT_FORCE_ALL_SET,
- /// Rooms function
- ID_ROOMS_EXECUTE_FUNC,
- ID_ROOMS_LOGON_STATUS,
- ID_ROOMS_HANDLE_CHANGE,
- /// Lobby2 message
- ID_LOBBY2_SEND_MESSAGE,
- ID_LOBBY2_SERVER_ERROR,
- /// Informs user of a new host GUID. Packet::Guid contains this new host RakNetGuid. The old host can be read out using BitStream->Read(RakNetGuid) starting on byte 1
- /// This is not returned until connected to a remote system
- /// If the oldHost is UNASSIGNED_RAKNET_GUID, then this is the first time the host has been determined
- ID_FCM2_NEW_HOST,
- /// \internal For FullyConnectedMesh2 plugin
- ID_FCM2_REQUEST_FCMGUID,
- /// \internal For FullyConnectedMesh2 plugin
- ID_FCM2_RESPOND_CONNECTION_COUNT,
- /// \internal For FullyConnectedMesh2 plugin
- ID_FCM2_INFORM_FCMGUID,
- /// \internal For FullyConnectedMesh2 plugin
- ID_FCM2_UPDATE_MIN_TOTAL_CONNECTION_COUNT,
- /// A remote system (not necessarily the host) called FullyConnectedMesh2::StartVerifiedJoin() with our system as the client
- /// Use FullyConnectedMesh2::GetVerifiedJoinRequiredProcessingList() to read systems
- /// For each system, attempt NatPunchthroughClient::OpenNAT() and/or RakPeerInterface::Connect()
- /// When this has been done for all systems, the remote system will automatically be informed of the results
- /// \note Only the designated client gets this message
- /// \note You won't get this message if you are already connected to all target systems
- /// \note If you fail to connect to a system, this does not automatically mean you will get ID_FCM2_VERIFIED_JOIN_FAILED as that system may have been shutting down from the host too
- /// \sa FullyConnectedMesh2::StartVerifiedJoin()
- ID_FCM2_VERIFIED_JOIN_START,
- /// \internal The client has completed processing for all systems designated in ID_FCM2_VERIFIED_JOIN_START
- ID_FCM2_VERIFIED_JOIN_CAPABLE,
- /// Client failed to connect to a required systems notified via FullyConnectedMesh2::StartVerifiedJoin()
- /// RakPeerInterface::CloseConnection() was automatically called for all systems connected due to ID_FCM2_VERIFIED_JOIN_START
- /// Programmer should inform the player via the UI that they cannot join this session, and to choose a different session
- /// \note Server normally sends us this message, however if connection to the server was lost, message will be returned locally
- /// \note Only the designated client gets this message
- ID_FCM2_VERIFIED_JOIN_FAILED,
- /// The system that called StartVerifiedJoin() got ID_FCM2_VERIFIED_JOIN_CAPABLE from the client and then called RespondOnVerifiedJoinCapable() with true
- /// AddParticipant() has automatically been called for this system
- /// Use GetVerifiedJoinAcceptedAdditionalData() to read any additional data passed to RespondOnVerifiedJoinCapable()
- /// \note All systems in the mesh get this message
- /// \sa RespondOnVerifiedJoinCapable()
- ID_FCM2_VERIFIED_JOIN_ACCEPTED,
- /// The system that called StartVerifiedJoin() got ID_FCM2_VERIFIED_JOIN_CAPABLE from the client and then called RespondOnVerifiedJoinCapable() with false
- /// CloseConnection() has been automatically called for each system connected to since ID_FCM2_VERIFIED_JOIN_START.
- /// The connection is NOT automatically closed to the original host that sent StartVerifiedJoin()
- /// Use GetVerifiedJoinRejectedAdditionalData() to read any additional data passed to RespondOnVerifiedJoinCapable()
- /// \note Only the designated client gets this message
- /// \sa RespondOnVerifiedJoinCapable()
- ID_FCM2_VERIFIED_JOIN_REJECTED,
- /// UDP proxy messages. Second byte indicates type.
- ID_UDP_PROXY_GENERAL,
- /// SQLite3Plugin - execute
- ID_SQLite3_EXEC,
- /// SQLite3Plugin - Remote database is unknown
- ID_SQLite3_UNKNOWN_DB,
- /// Events happening with SQLiteClientLoggerPlugin
- ID_SQLLITE_LOGGER,
- /// Sent to NatTypeDetectionServer
- ID_NAT_TYPE_DETECTION_REQUEST,
- /// Sent to NatTypeDetectionClient. Byte 1 contains the type of NAT detected.
- ID_NAT_TYPE_DETECTION_RESULT,
- /// Used by the router2 plugin
- ID_ROUTER_2_INTERNAL,
- /// No path is available or can be established to the remote system
- /// Packet::guid contains the endpoint guid that we were trying to reach
- ID_ROUTER_2_FORWARDING_NO_PATH,
- /// \brief You can now call connect, ping, or other operations to the destination system.
- ///
- /// Connect as follows:
- ///
- /// RakNet::BitStream bs(packet->data, packet->length, false);
- /// bs.IgnoreBytes(sizeof(MessageID));
- /// RakNetGUID endpointGuid;
- /// bs.Read(endpointGuid);
- /// unsigned short sourceToDestPort;
- /// bs.Read(sourceToDestPort);
- /// char ipAddressString[32];
- /// packet->systemAddress.ToString(false, ipAddressString);
- /// rakPeerInterface->Connect(ipAddressString, sourceToDestPort, 0,0);
- ID_ROUTER_2_FORWARDING_ESTABLISHED,
- /// The IP address for a forwarded connection has changed
- /// Read endpointGuid and port as per ID_ROUTER_2_FORWARDING_ESTABLISHED
- ID_ROUTER_2_REROUTED,
- /// \internal Used by the team balancer plugin
- ID_TEAM_BALANCER_INTERNAL,
- /// Cannot switch to the desired team because it is full. However, if someone on that team leaves, you will
- /// get ID_TEAM_BALANCER_TEAM_ASSIGNED later.
- /// For TeamBalancer: Byte 1 contains the team you requested to join. Following bytes contain NetworkID of which member
- ID_TEAM_BALANCER_REQUESTED_TEAM_FULL,
- /// Cannot switch to the desired team because all teams are locked. However, if someone on that team leaves,
- /// you will get ID_TEAM_BALANCER_SET_TEAM later.
- /// For TeamBalancer: Byte 1 contains the team you requested to join.
- ID_TEAM_BALANCER_REQUESTED_TEAM_LOCKED,
- ID_TEAM_BALANCER_TEAM_REQUESTED_CANCELLED,
- /// Team balancer plugin informing you of your team. Byte 1 contains the team you requested to join. Following bytes contain NetworkID of which member.
- ID_TEAM_BALANCER_TEAM_ASSIGNED,
- /// Gamebryo Lightspeed integration
- ID_LIGHTSPEED_INTEGRATION,
- /// XBOX integration
- ID_XBOX_LOBBY,
- /// The password we used to challenge the other system passed, meaning the other system has called TwoWayAuthentication::AddPassword() with the same password we passed to TwoWayAuthentication::Challenge()
- /// You can read the identifier used to challenge as follows:
- /// RakNet::BitStream bs(packet->data, packet->length, false); bs.IgnoreBytes(sizeof(RakNet::MessageID)); RakNet::RakString password; bs.Read(password);
- ID_TWO_WAY_AUTHENTICATION_INCOMING_CHALLENGE_SUCCESS,
- ID_TWO_WAY_AUTHENTICATION_OUTGOING_CHALLENGE_SUCCESS,
- /// A remote system sent us a challenge using TwoWayAuthentication::Challenge(), and the challenge failed.
- /// If the other system must pass the challenge to stay connected, you should call RakPeer::CloseConnection() to terminate the connection to the other system.
- ID_TWO_WAY_AUTHENTICATION_INCOMING_CHALLENGE_FAILURE,
- /// The other system did not add the password we used to TwoWayAuthentication::AddPassword()
- /// You can read the identifier used to challenge as follows:
- /// RakNet::BitStream bs(packet->data, packet->length, false); bs.IgnoreBytes(sizeof(MessageID)); RakNet::RakString password; bs.Read(password);
- ID_TWO_WAY_AUTHENTICATION_OUTGOING_CHALLENGE_FAILURE,
- /// The other system did not respond within a timeout threshhold. Either the other system is not running the plugin or the other system was blocking on some operation for a long time.
- /// You can read the identifier used to challenge as follows:
- /// RakNet::BitStream bs(packet->data, packet->length, false); bs.IgnoreBytes(sizeof(MessageID)); RakNet::RakString password; bs.Read(password);
- ID_TWO_WAY_AUTHENTICATION_OUTGOING_CHALLENGE_TIMEOUT,
- /// \internal
- ID_TWO_WAY_AUTHENTICATION_NEGOTIATION,
- /// CloudClient / CloudServer
- ID_CLOUD_POST_REQUEST,
- ID_CLOUD_RELEASE_REQUEST,
- ID_CLOUD_GET_REQUEST,
- ID_CLOUD_GET_RESPONSE,
- ID_CLOUD_UNSUBSCRIBE_REQUEST,
- ID_CLOUD_SERVER_TO_SERVER_COMMAND,
- ID_CLOUD_SUBSCRIPTION_NOTIFICATION,
- // LibVoice
- ID_LIB_VOICE,
- ID_RELAY_PLUGIN,
- ID_NAT_REQUEST_BOUND_ADDRESSES,
- ID_NAT_RESPOND_BOUND_ADDRESSES,
- ID_FCM2_UPDATE_USER_CONTEXT,
- ID_RESERVED_3,
- ID_RESERVED_4,
- ID_RESERVED_5,
- ID_RESERVED_6,
- ID_RESERVED_7,
- ID_RESERVED_8,
- ID_RESERVED_9,
- // For the user to use. Start your first enumeration at this value.
- ID_USER_PACKET_ENUM
- //-------------------------------------------------------------------------------------------------------------
-
- };
- #endif // RAKNET_USE_CUSTOM_PACKET_IDS
- #endif
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