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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- /// \defgroup NAT_TYPE_DETECTION_GROUP NatTypeDetection
- /// \brief Use a remote server with multiple IP addresses to determine what type of NAT your router is using
- /// \details
- /// \ingroup PLUGINS_GROUP
- #ifndef __NAT_TYPE_DETECTION_COMMON_H
- #define __NAT_TYPE_DETECTION_COMMON_H
- #include "NativeFeatureIncludes.h"
- #if _RAKNET_SUPPORT_NatTypeDetectionServer==1 || _RAKNET_SUPPORT_NatTypeDetectionClient==1
- #include "SocketIncludes.h"
- #include "RakNetTypes.h"
- #include "RakNetSocket2.h"
- namespace RakNet
- {
- /// All possible types of NATs (except NAT_TYPE_COUNT, which is an internal value)
- enum NATTypeDetectionResult
- {
- /// Works with anyone
- NAT_TYPE_NONE,
- /// Accepts any datagrams to a port that has been previously used. Will accept the first datagram from the remote peer.
- NAT_TYPE_FULL_CONE,
- /// Accepts datagrams to a port as long as the datagram source IP address is a system we have already sent to. Will accept the first datagram if both systems send simultaneously. Otherwise, will accept the first datagram after we have sent one datagram.
- NAT_TYPE_ADDRESS_RESTRICTED,
- /// Same as address-restricted cone NAT, but we had to send to both the correct remote IP address and correct remote port. The same source address and port to a different destination uses the same mapping.
- NAT_TYPE_PORT_RESTRICTED,
- /// A different port is chosen for every remote destination. The same source address and port to a different destination uses a different mapping. Since the port will be different, the first external punchthrough attempt will fail. For this to work it requires port-prediction (MAX_PREDICTIVE_PORT_RANGE>1) and that the router chooses ports sequentially.
- NAT_TYPE_SYMMETRIC,
- /// Hasn't been determined. NATTypeDetectionClient does not use this, but other plugins might
- NAT_TYPE_UNKNOWN,
- /// In progress. NATTypeDetectionClient does not use this, but other plugins might
- NAT_TYPE_DETECTION_IN_PROGRESS,
- /// Didn't bother figuring it out, as we support UPNP, so it is equivalent to NAT_TYPE_NONE. NATTypeDetectionClient does not use this, but other plugins might
- NAT_TYPE_SUPPORTS_UPNP,
- /// \internal Must be last
- NAT_TYPE_COUNT
- };
- /// \return Can one system with NATTypeDetectionResult \a type1 connect to \a type2
- bool RAK_DLL_EXPORT CanConnect(NATTypeDetectionResult type1, NATTypeDetectionResult type2);
- /// Return a technical string representin the enumeration
- RAK_DLL_EXPORT const char * NATTypeDetectionResultToString(NATTypeDetectionResult type);
- /// Return a friendly string representing the enumeration
- /// None and relaxed can connect to anything
- /// Moderate can connect to moderate or less
- /// Strict can connect to relaxed or less
- RAK_DLL_EXPORT const char * NATTypeDetectionResultToStringFriendly(NATTypeDetectionResult type);
- /// \internal
- RAK_DLL_EXPORT RakNetSocket2* CreateNonblockingBoundSocket(const char *bindAddr
- #ifdef __native_client__
- ,_PP_Instance_ chromeInstance
- #endif
- , RNS2EventHandler *eventHandler
- );
- /// \internal
- //int NatTypeRecvFrom(char *data, RakNetSocket2* socket, SystemAddress &sender, RNS2EventHandler *eventHandler);
- }
- #endif // #if _RAKNET_SUPPORT_NatTypeDetectionServer==1 || _RAKNET_SUPPORT_NatTypeDetectionClient==1
- #endif
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