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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #ifndef __NATIVE_TYPES_H
- #define __NATIVE_TYPES_H
- #if defined(__GNUC__) || defined(__GCCXML__) || defined(__SNC__) || defined(__S3E__)
- #include <stdint.h>
- #elif !defined(_STDINT_H) && !defined(_SN_STDINT_H) && !defined(_SYS_STDINT_H_) && !defined(_STDINT) && !defined(_MACHTYPES_H_) && !defined(_STDINT_H_)
- typedef unsigned char uint8_t;
- typedef unsigned short uint16_t;
- typedef unsigned __int32 uint32_t;
- typedef signed char int8_t;
- typedef signed short int16_t;
- typedef __int32 int32_t;
- #if defined(_MSC_VER) && _MSC_VER < 1300
- typedef unsigned __int64 uint64_t;
- typedef signed __int64 int64_t;
- #else
- typedef unsigned long long int uint64_t;
- typedef signed long long int64_t;
- #endif
- #endif
- #endif
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