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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- /// \file
- /// \brief This file contains enumerations for packet priority and reliability enumerations.
- ///
- #ifndef __PACKET_PRIORITY_H
- #define __PACKET_PRIORITY_H
- /// These enumerations are used to describe when packets are delivered.
- enum PacketPriority
- {
- /// The highest possible priority. These message trigger sends immediately, and are generally not buffered or aggregated into a single datagram.
- IMMEDIATE_PRIORITY,
- /// For every 2 IMMEDIATE_PRIORITY messages, 1 HIGH_PRIORITY will be sent.
- /// Messages at this priority and lower are buffered to be sent in groups at 10 millisecond intervals to reduce UDP overhead and better measure congestion control.
- HIGH_PRIORITY,
- /// For every 2 HIGH_PRIORITY messages, 1 MEDIUM_PRIORITY will be sent.
- /// Messages at this priority and lower are buffered to be sent in groups at 10 millisecond intervals to reduce UDP overhead and better measure congestion control.
- MEDIUM_PRIORITY,
- /// For every 2 MEDIUM_PRIORITY messages, 1 LOW_PRIORITY will be sent.
- /// Messages at this priority and lower are buffered to be sent in groups at 10 millisecond intervals to reduce UDP overhead and better measure congestion control.
- LOW_PRIORITY,
- /// \internal
- NUMBER_OF_PRIORITIES
- };
- /// These enumerations are used to describe how packets are delivered.
- /// \note Note to self: I write this with 3 bits in the stream. If I add more remember to change that
- /// \note In ReliabilityLayer::WriteToBitStreamFromInternalPacket I assume there are 5 major types
- /// \note Do not reorder, I check on >= UNRELIABLE_WITH_ACK_RECEIPT
- enum PacketReliability
- {
- /// Same as regular UDP, except that it will also discard duplicate datagrams. RakNet adds (6 to 17) + 21 bits of overhead, 16 of which is used to detect duplicate packets and 6 to 17 of which is used for message length.
- UNRELIABLE,
- /// Regular UDP with a sequence counter. Out of order messages will be discarded.
- /// Sequenced and ordered messages sent on the same channel will arrive in the order sent.
- UNRELIABLE_SEQUENCED,
- /// The message is sent reliably, but not necessarily in any order. Same overhead as UNRELIABLE.
- RELIABLE,
- /// This message is reliable and will arrive in the order you sent it. Messages will be delayed while waiting for out of order messages. Same overhead as UNRELIABLE_SEQUENCED.
- /// Sequenced and ordered messages sent on the same channel will arrive in the order sent.
- RELIABLE_ORDERED,
- /// This message is reliable and will arrive in the sequence you sent it. Out or order messages will be dropped. Same overhead as UNRELIABLE_SEQUENCED.
- /// Sequenced and ordered messages sent on the same channel will arrive in the order sent.
- RELIABLE_SEQUENCED,
- /// Same as UNRELIABLE, however the user will get either ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS based on the result of sending this message when calling RakPeerInterface::Receive(). Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost.
- UNRELIABLE_WITH_ACK_RECEIPT,
- /// Same as UNRELIABLE_SEQUENCED, however the user will get either ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS based on the result of sending this message when calling RakPeerInterface::Receive(). Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost.
- /// 05/04/10 You can't have sequenced and ack receipts, because you don't know if the other system discarded the message, meaning you don't know if the message was processed
- // UNRELIABLE_SEQUENCED_WITH_ACK_RECEIPT,
- /// Same as RELIABLE. The user will also get ID_SND_RECEIPT_ACKED after the message is delivered when calling RakPeerInterface::Receive(). ID_SND_RECEIPT_ACKED is returned when the message arrives, not necessarily the order when it was sent. Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost. This does not return ID_SND_RECEIPT_LOSS.
- RELIABLE_WITH_ACK_RECEIPT,
- /// Same as RELIABLE_ORDERED_ACK_RECEIPT. The user will also get ID_SND_RECEIPT_ACKED after the message is delivered when calling RakPeerInterface::Receive(). ID_SND_RECEIPT_ACKED is returned when the message arrives, not necessarily the order when it was sent. Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost. This does not return ID_SND_RECEIPT_LOSS.
- RELIABLE_ORDERED_WITH_ACK_RECEIPT,
- /// Same as RELIABLE_SEQUENCED. The user will also get ID_SND_RECEIPT_ACKED after the message is delivered when calling RakPeerInterface::Receive(). Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost.
- /// 05/04/10 You can't have sequenced and ack receipts, because you don't know if the other system discarded the message, meaning you don't know if the message was processed
- // RELIABLE_SEQUENCED_WITH_ACK_RECEIPT,
- /// \internal
- NUMBER_OF_RELIABILITIES
- };
- #endif
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