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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #ifndef __SUPER_FAST_HASH_H
- #define __SUPER_FAST_HASH_H
- #include <stdio.h>
- #include "NativeTypes.h"
- // From http://www.azillionmonkeys.com/qed/hash.html
- // Author of main code is Paul Hsieh
- // I just added some convenience functions
- // Also note http://burtleburtle.net/bob/hash/doobs.html, which shows that this is 20% faster than the one on that page but has more collisions
- uint32_t SuperFastHash (const char * data, int length);
- uint32_t SuperFastHashIncremental (const char * data, int len, unsigned int lastHash );
- uint32_t SuperFastHashFile (const char * filename);
- uint32_t SuperFastHashFilePtr (FILE *fp);
- #endif
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