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- /*
- *
- * Copyright (c) 2008-2009, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- #ifndef __CGD3D10_H__
- #define __CGD3D10_H__
- #ifdef _WIN32
- #pragma once
- #include <windows.h>
- #include <d3d10.h>
- #include "Cg/cg.h"
- // Set up for either Win32 import/export/lib.
- #ifdef CGD3D10DLL_EXPORTS
- #define CGD3D10DLL_API __declspec(dllexport)
- #elif defined (CG_LIB)
- #define CGD3D10DLL_API
- #else
- #define CGD3D10DLL_API __declspec(dllimport)
- #endif
- #ifndef CGD3D10ENTRY
- # ifdef _WIN32
- # define CGD3D10ENTRY __cdecl
- # else
- # define CGD3D10ENTRY
- # endif
- #endif
- #ifdef __cplusplus
- extern "C"
- {
- #endif
- #ifndef CGD3D10_EXPLICIT
- /* ----- D3D Device Control ----- */
- CGD3D10DLL_API ID3D10Device * CGD3D10ENTRY
- cgD3D10GetDevice(
- CGcontext Context
- );
- CGD3D10DLL_API HRESULT CGD3D10ENTRY
- cgD3D10SetDevice(
- CGcontext Context,
- ID3D10Device * pDevice
- );
- /* ----- Texture Functions ----- */
- CGD3D10DLL_API void CGD3D10ENTRY
- cgD3D10SetTextureParameter(
- CGparameter Parameter,
- ID3D10Resource * pTexture
- );
- CGD3D10DLL_API void CGD3D10ENTRY
- cgD3D10SetSamplerStateParameter(
- CGparameter Parameter,
- ID3D10SamplerState * pSamplerState
- );
- CGD3D10DLL_API void CGD3D10ENTRY
- cgD3D10SetTextureSamplerStateParameter(
- CGparameter Parameter,
- ID3D10Resource * pTexture,
- ID3D10SamplerState * pSamplerState
- );
- /* ----- Shader Management ----- */
- CGD3D10DLL_API HRESULT CGD3D10ENTRY
- cgD3D10LoadProgram(
- CGprogram Program,
- UINT Flags
- );
- CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
- cgD3D10GetCompiledProgram(
- CGprogram Program
- );
- CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
- cgD3D10GetProgramErrors(
- CGprogram Program
- );
- CGD3D10DLL_API CGbool CGD3D10ENTRY
- cgD3D10IsProgramLoaded(
- CGprogram Program
- );
- CGD3D10DLL_API HRESULT CGD3D10ENTRY
- cgD3D10BindProgram(
- CGprogram Program
- );
- CGD3D10DLL_API void CGD3D10ENTRY
- cgD3D10UnloadProgram(
- CGprogram Program
- );
- /* ----- Buffer Management ----- */
- CGD3D10DLL_API ID3D10Buffer * CGD3D10ENTRY
- cgD3D10GetBufferByIndex(
- CGprogram Program,
- UINT Index
- );
- /* ----- CgFX ----- */
- CGD3D10DLL_API void CGD3D10ENTRY
- cgD3D10RegisterStates(
- CGcontext Context
- );
- CGD3D10DLL_API void CGD3D10ENTRY
- cgD3D10SetManageTextureParameters(
- CGcontext Context,
- CGbool Flag
- );
- CGD3D10DLL_API CGbool CGD3D10ENTRY
- cgD3D10GetManageTextureParameters(
- CGcontext Context
- );
- CGD3D10DLL_API ID3D10Blob * CGD3D10ENTRY
- cgD3D10GetIASignatureByPass(
- CGpass Pass
- );
- /* ----- Profile Options ----- */
- CGD3D10DLL_API CGprofile CGD3D10ENTRY
- cgD3D10GetLatestVertexProfile();
- CGD3D10DLL_API CGprofile CGD3D10ENTRY
- cgD3D10GetLatestGeometryProfile();
- CGD3D10DLL_API CGprofile CGD3D10ENTRY
- cgD3D10GetLatestPixelProfile();
- CGD3D10DLL_API CGbool CGD3D10ENTRY
- cgD3D10IsProfileSupported(
- CGprofile Profile
- );
- /* ----- Utility Functions ----- */
- CGD3D10DLL_API DWORD CGD3D10ENTRY
- cgD3D10TypeToSize(
- CGtype Type
- );
- CGD3D10DLL_API HRESULT CGD3D10ENTRY
- cgD3D10GetLastError();
- CGD3D10DLL_API const char ** CGD3D10ENTRY
- cgD3D10GetOptimalOptions(
- CGprofile Profile
- );
- CGD3D10DLL_API const char * CGD3D10ENTRY
- cgD3D10TranslateCGerror(
- CGerror Error
- );
- CGD3D10DLL_API const char * CGD3D10ENTRY
- cgD3D10TranslateHRESULT(
- HRESULT hr
- );
- #endif // #ifndef CGD3D10_EXPLICIT
- #ifdef __cplusplus
- }; // extern "C"
- #endif
- #endif // #ifdef _WIN32
- #endif // #ifndef __CGD3D10_H__
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