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- /*
- *
- * Copyright (c) 2002-2009, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- #ifndef CGD3D8_INCLUDED
- #define CGD3D8_INCLUDED
- #ifdef _WIN32
- #pragma once
- #include "cg.h"
- #include <d3d8.h>
- #include <d3dx8.h>
- // Set up for either Win32 import/export/lib.
- #include <windows.h>
- #ifdef CGD3D8DLL_EXPORTS
- #define CGD3D8DLL_API __declspec(dllexport)
- #elif defined (CG_LIB)
- #define CGD3D8DLL_API
- #else
- #define CGD3D8DLL_API __declspec(dllimport)
- #endif
- #ifndef CGD3D8ENTRY
- # ifdef _WIN32
- # define CGD3D8ENTRY __cdecl
- # else
- # define CGD3D8ENTRY
- # endif
- #endif
- /*---------------------------------------------------------------------------
- // CGerrors that will be fed to cgSetError
- // Use cgD3D8TranslateCGerror() to translate these errors into strings.
- ---------------------------------------------------------------------------*/
- enum cgD3D8Errors
- {
- cgD3D8Failed = 1000,
- cgD3D8DebugTrace = 1001,
- };
- /*---------------------------------------------------------------------------
- // HRESULTs specific to cgD3D8. When the CGerror is set to cgD3D8Failed
- // cgD3D8GetLastError will return an HRESULT that could be one these.
- // Use cgD3D8TranslateHRESULT() to translate these errors into strings.
- ---------------------------------------------------------------------------*/
- static const HRESULT CGD3D8ERR_NOTLOADED = MAKE_HRESULT(1, 0x877, 1);
- static const HRESULT CGD3D8ERR_NODEVICE = MAKE_HRESULT(1, 0x877, 2);
- static const HRESULT CGD3D8ERR_NOTSAMPLER = MAKE_HRESULT(1, 0x877, 3);
- static const HRESULT CGD3D8ERR_INVALIDPROFILE = MAKE_HRESULT(1, 0x877, 4);
- static const HRESULT CGD3D8ERR_NULLVALUE = MAKE_HRESULT(1, 0x877, 5);
- static const HRESULT CGD3D8ERR_OUTOFRANGE = MAKE_HRESULT(1, 0x877, 6);
- static const HRESULT CGD3D8ERR_NOTUNIFORM = MAKE_HRESULT(1, 0x877, 7);
- static const HRESULT CGD3D8ERR_NOTMATRIX = MAKE_HRESULT(1, 0x877, 8);
- static const HRESULT CGD3D8ERR_INVALIDPARAM = MAKE_HRESULT(1, 0x877, 9);
- static const HRESULT CGD3D8ERR_INVALIDSAMPLERSTATE = MAKE_HRESULT(1, 0x877, 100);
- static const HRESULT CGD3D8ERR_INVALIDVEREXDECL = MAKE_HRESULT(1, 0x877, 101);
- /*---------------------------------------------------------------------------
- // Other error return values
- ---------------------------------------------------------------------------*/
- static const DWORD CGD3D8_INVALID_REG = 0xFFFFFFFF;
- #ifdef __cplusplus
- extern "C"
- {
- #endif
- /*---------------------------------------------------------------------------
- // Minimal Interface
- ---------------------------------------------------------------------------*/
- CGD3D8DLL_API DWORD CGD3D8ENTRY
- cgD3D8TypeToSize(
- CGtype type
- );
- CGD3D8DLL_API DWORD CGD3D8ENTRY
- cgD3D8ResourceToInputRegister(
- CGresource resource
- );
- CGD3D8DLL_API CGbool CGD3D8ENTRY
- cgD3D8GetVertexDeclaration(
- CGprogram prog,
- DWORD decl[MAX_FVF_DECL_SIZE]
- );
- CGD3D8DLL_API CGbool CGD3D8ENTRY
- cgD3D8ValidateVertexDeclaration(
- CGprogram prog,
- const DWORD* decl
- );
- /*---------------------------------------------------------------------------
- // Expanded Interface
- ---------------------------------------------------------------------------*/
- /* ----- D3D Device Control ----------- */
- CGD3D8DLL_API IDirect3DDevice8 * CGD3D8ENTRY
- cgD3D8GetDevice();
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8SetDevice(
- IDirect3DDevice8* pDevice
- );
- /* ----- Shader Management ----------- */
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8LoadProgram(
- CGprogram prog,
- CGbool paramShadowing,
- DWORD assemFlags,
- DWORD vshaderUsage,
- const DWORD* vertexDecl
- );
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8UnloadProgram(
- CGprogram prog
- );
- CGD3D8DLL_API CGbool CGD3D8ENTRY
- cgD3D8IsProgramLoaded(
- CGprogram prog
- );
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8BindProgram(
- CGprogram prog
- );
- /* ----- Parameter Management ----------- */
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8SetUniform(
- CGparameter param,
- const void* floats
- );
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8SetUniformArray(
- CGparameter param,
- DWORD offset,
- DWORD numItems,
- const void* values
- );
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8SetUniformMatrix(
- CGparameter param,
- const D3DMATRIX* matrix
- );
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8SetUniformMatrixArray(
- CGparameter param,
- DWORD offset,
- DWORD numItems,
- const D3DMATRIX* matrices
- );
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8SetTexture(
- CGparameter param,
- IDirect3DBaseTexture8* tex
- );
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8SetTextureStageState(
- CGparameter param,
- D3DTEXTURESTAGESTATETYPE type,
- DWORD value
- );
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8SetTextureWrapMode(
- CGparameter param,
- DWORD value
- );
- /* ----- Parameter Management (Shadowing) ----------- */
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8EnableParameterShadowing(
- CGprogram prog,
- CGbool enable
- );
- CGD3D8DLL_API CGbool CGD3D8ENTRY
- cgD3D8IsParameterShadowingEnabled(
- CGprogram prog
- );
- /* --------- Profile Options ----------------- */
- CGD3D8DLL_API CGprofile CGD3D8ENTRY
- cgD3D8GetLatestVertexProfile();
- CGD3D8DLL_API CGprofile CGD3D8ENTRY
- cgD3D8GetLatestPixelProfile();
- CGD3D8DLL_API const char * CGD3D8ENTRY
- cgD3D8GetOptimalOptions(
- CGprofile profile
- );
- /* --------- Error reporting ----------------- */
- CGD3D8DLL_API HRESULT CGD3D8ENTRY
- cgD3D8GetLastError();
- CGD3D8DLL_API const char * CGD3D8ENTRY
- cgD3D8TranslateCGerror(
- CGerror error
- );
- CGD3D8DLL_API const char * CGD3D8ENTRY
- cgD3D8TranslateHRESULT(
- HRESULT hr
- );
- CGD3D8DLL_API void CGD3D8ENTRY
- cgD3D8EnableDebugTracing(
- CGbool enable
- );
- #ifdef __cplusplus
- };
- #endif
- #endif // _WIN32
- #endif
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