| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427 |
- /*
- *
- * Copyright (c) 2002-2009, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- #ifndef _cggl_h
- #define _cggl_h
- #include <Cg/cg.h>
- #ifdef _WIN32
- # ifndef APIENTRY /* From Win32's <windef.h> */
- # define CGGL_APIENTRY_DEFINED
- # if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
- # define APIENTRY __stdcall
- # else
- # define APIENTRY
- # endif
- # endif
- # ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
- # define CGGL_WINGDIAPI_DEFINED
- # define WINGDIAPI __declspec(dllimport)
- # endif
- #endif /* _WIN32 */
- /* Set up for either Win32 import/export/lib. */
- #ifndef CGGL_API
- # ifdef CGGL_EXPORTS
- # ifdef _WIN32
- # define CGGL_API __declspec(dllexport)
- # elif defined(__GNUC__) && __GNUC__>=4
- # define CGGL_API __attribute__ ((visibility("default")))
- # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
- # define CGGL_API __global
- # else
- # define CGGL_API
- # endif
- # else
- # define CGGL_API
- # endif
- #endif
- #ifndef CGGLENTRY
- # ifdef _WIN32
- # define CGGLENTRY __cdecl
- # else
- # define CGGLENTRY
- # endif
- #endif
- #ifdef __APPLE__
- #include <OpenGL/gl.h>
- #else
- #include <GL/gl.h>
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*****************************************************************************/
- /*** cgGL Type Definitions ***/
- /*****************************************************************************/
- typedef enum
- {
- CG_GL_MATRIX_IDENTITY = 0,
- CG_GL_MATRIX_TRANSPOSE = 1,
- CG_GL_MATRIX_INVERSE = 2,
- CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
- CG_GL_MODELVIEW_MATRIX,
- CG_GL_PROJECTION_MATRIX,
- CG_GL_TEXTURE_MATRIX,
- CG_GL_MODELVIEW_PROJECTION_MATRIX,
- CG_GL_VERTEX,
- CG_GL_FRAGMENT,
- CG_GL_GEOMETRY
- } CGGLenum;
- #ifndef CGGL_EXPLICIT
- /******************************************************************************
- *** Profile Functions
- *****************************************************************************/
- CGGL_API CGbool CGGLENTRY cgGLIsProfileSupported(CGprofile profile);
- CGGL_API void CGGLENTRY cgGLEnableProfile(CGprofile profile);
- CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile);
- CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type);
- CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
- CGGL_API char const ** CGGLENTRY cgGLGetOptimalOptions(CGprofile profile);
- /******************************************************************************
- *** Program Managment Functions
- *****************************************************************************/
- CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
- CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
- CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
- CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
- CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
- CGGL_API GLuint CGGLENTRY cgGLGetProgramID(CGprogram program);
- /******************************************************************************
- *** Parameter Managment Functions
- *****************************************************************************/
- CGGL_API void CGGLENTRY cgGLSetParameter1f(CGparameter param,
- float x);
- CGGL_API void CGGLENTRY cgGLSetParameter2f(CGparameter param,
- float x,
- float y);
- CGGL_API void CGGLENTRY cgGLSetParameter3f(CGparameter param,
- float x,
- float y,
- float z);
- CGGL_API void CGGLENTRY cgGLSetParameter4f(CGparameter param,
- float x,
- float y,
- float z,
- float w);
- CGGL_API void CGGLENTRY cgGLSetParameter1fv(CGparameter param, const float *v);
- CGGL_API void CGGLENTRY cgGLSetParameter2fv(CGparameter param, const float *v);
- CGGL_API void CGGLENTRY cgGLSetParameter3fv(CGparameter param, const float *v);
- CGGL_API void CGGLENTRY cgGLSetParameter4fv(CGparameter param, const float *v);
- CGGL_API void CGGLENTRY cgGLSetParameter1d(CGparameter param,
- double x);
- CGGL_API void CGGLENTRY cgGLSetParameter2d(CGparameter param,
- double x,
- double y);
- CGGL_API void CGGLENTRY cgGLSetParameter3d(CGparameter param,
- double x,
- double y,
- double z);
- CGGL_API void CGGLENTRY cgGLSetParameter4d(CGparameter param,
- double x,
- double y,
- double z,
- double w);
- CGGL_API void CGGLENTRY cgGLSetParameter1dv(CGparameter param, const double *v);
- CGGL_API void CGGLENTRY cgGLSetParameter2dv(CGparameter param, const double *v);
- CGGL_API void CGGLENTRY cgGLSetParameter3dv(CGparameter param, const double *v);
- CGGL_API void CGGLENTRY cgGLSetParameter4dv(CGparameter param, const double *v);
- CGGL_API void CGGLENTRY cgGLGetParameter1f(CGparameter param, float *v);
- CGGL_API void CGGLENTRY cgGLGetParameter2f(CGparameter param, float *v);
- CGGL_API void CGGLENTRY cgGLGetParameter3f(CGparameter param, float *v);
- CGGL_API void CGGLENTRY cgGLGetParameter4f(CGparameter param, float *v);
- CGGL_API void CGGLENTRY cgGLGetParameter1d(CGparameter param, double *v);
- CGGL_API void CGGLENTRY cgGLGetParameter2d(CGparameter param, double *v);
- CGGL_API void CGGLENTRY cgGLGetParameter3d(CGparameter param, double *v);
- CGGL_API void CGGLENTRY cgGLGetParameter4d(CGparameter param, double *v);
- CGGL_API void CGGLENTRY cgGLSetParameterArray1f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
- CGGL_API void CGGLENTRY cgGLSetParameterArray2f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
- CGGL_API void CGGLENTRY cgGLSetParameterArray3f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
- CGGL_API void CGGLENTRY cgGLSetParameterArray4f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
- CGGL_API void CGGLENTRY cgGLSetParameterArray1d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
- CGGL_API void CGGLENTRY cgGLSetParameterArray2d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
- CGGL_API void CGGLENTRY cgGLSetParameterArray3d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
- CGGL_API void CGGLENTRY cgGLSetParameterArray4d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
- CGGL_API void CGGLENTRY cgGLGetParameterArray1f(CGparameter param,
- long offset,
- long nelements,
- float *v);
- CGGL_API void CGGLENTRY cgGLGetParameterArray2f(CGparameter param,
- long offset,
- long nelements,
- float *v);
- CGGL_API void CGGLENTRY cgGLGetParameterArray3f(CGparameter param,
- long offset,
- long nelements,
- float *v);
- CGGL_API void CGGLENTRY cgGLGetParameterArray4f(CGparameter param,
- long offset,
- long nelements,
- float *v);
- CGGL_API void CGGLENTRY cgGLGetParameterArray1d(CGparameter param,
- long offset,
- long nelements,
- double *v);
- CGGL_API void CGGLENTRY cgGLGetParameterArray2d(CGparameter param,
- long offset,
- long nelements,
- double *v);
- CGGL_API void CGGLENTRY cgGLGetParameterArray3d(CGparameter param,
- long offset,
- long nelements,
- double *v);
- CGGL_API void CGGLENTRY cgGLGetParameterArray4d(CGparameter param,
- long offset,
- long nelements,
- double *v);
- CGGL_API void CGGLENTRY cgGLSetParameterPointer(CGparameter param,
- GLint fsize,
- GLenum type,
- GLsizei stride,
- const GLvoid *pointer);
- CGGL_API void CGGLENTRY cgGLEnableClientState(CGparameter param);
- CGGL_API void CGGLENTRY cgGLDisableClientState(CGparameter param);
- /******************************************************************************
- *** Matrix Parameter Managment Functions
- *****************************************************************************/
- CGGL_API void CGGLENTRY cgGLSetMatrixParameterdr(CGparameter param,
- const double *matrix);
- CGGL_API void CGGLENTRY cgGLSetMatrixParameterfr(CGparameter param,
- const float *matrix);
- CGGL_API void CGGLENTRY cgGLSetMatrixParameterdc(CGparameter param,
- const double *matrix);
- CGGL_API void CGGLENTRY cgGLSetMatrixParameterfc(CGparameter param,
- const float *matrix);
- CGGL_API void CGGLENTRY cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
- CGGL_API void CGGLENTRY cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
- CGGL_API void CGGLENTRY cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
- CGGL_API void CGGLENTRY cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
- CGGL_API void CGGLENTRY cgGLSetStateMatrixParameter(CGparameter param,
- CGGLenum matrix,
- CGGLenum transform);
- CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfc(CGparameter param,
- long offset,
- long nelements,
- const float *matrices);
- CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfr(CGparameter param,
- long offset,
- long nelements,
- const float *matrices);
- CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydc(CGparameter param,
- long offset,
- long nelements,
- const double *matrices);
- CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydr(CGparameter param,
- long offset,
- long nelements,
- const double *matrices);
- CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfc(CGparameter param,
- long offset,
- long nelements,
- float *matrices);
- CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfr(CGparameter param,
- long offset,
- long nelements,
- float *matrices);
- CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydc(CGparameter param,
- long offset,
- long nelements,
- double *matrices);
- CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydr(CGparameter param,
- long offset,
- long nelements,
- double *matrices);
- /******************************************************************************
- *** Texture Parameter Managment Functions
- *****************************************************************************/
- CGGL_API void CGGLENTRY cgGLSetTextureParameter(CGparameter param, GLuint texobj);
- CGGL_API GLuint CGGLENTRY cgGLGetTextureParameter(CGparameter param);
- CGGL_API void CGGLENTRY cgGLEnableTextureParameter(CGparameter param);
- CGGL_API void CGGLENTRY cgGLDisableTextureParameter(CGparameter param);
- CGGL_API GLenum CGGLENTRY cgGLGetTextureEnum(CGparameter param);
- CGGL_API void CGGLENTRY cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
- CGGL_API CGbool CGGLENTRY cgGLGetManageTextureParameters(CGcontext ctx);
- CGGL_API void CGGLENTRY cgGLSetupSampler(CGparameter param, GLuint texobj);
- CGGL_API void CGGLENTRY cgGLRegisterStates(CGcontext);
- CGGL_API void CGGLENTRY cgGLEnableProgramProfiles( CGprogram program );
- CGGL_API void CGGLENTRY cgGLDisableProgramProfiles( CGprogram program );
- /******************************************************************************
- *** Misc Functions
- *****************************************************************************/
- CGGL_API void CGGLENTRY cgGLSetDebugMode( CGbool debug );
- /******************************************************************************
- *** Buffer Functions
- *****************************************************************************/
- CGGL_API CGbuffer CGGLENTRY cgGLCreateBuffer(CGcontext context, int size, const void *data, GLenum bufferUsage);
- CGGL_API GLuint CGGLENTRY cgGLGetBufferObject(CGbuffer buffer);
- #endif
- #ifdef __cplusplus
- }
- #endif
- #ifdef CGGL_APIENTRY_DEFINED
- # undef CGGL_APIENTRY_DEFINED
- # undef APIENTRY
- #endif
- #ifdef CGGL_WINGDIAPI_DEFINED
- # undef CGGL_WINGDIAPI_DEFINED
- # undef WINGDIAPI
- #endif
- #endif
|