Lobby2Message.cpp 88 KB

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  1. /*
  2. * Copyright (c) 2014, Oculus VR, Inc.
  3. * All rights reserved.
  4. *
  5. * This source code is licensed under the BSD-style license found in the
  6. * LICENSE file in the root directory of this source tree. An additional grant
  7. * of patent rights can be found in the PATENTS file in the same directory.
  8. *
  9. */
  10. #include "Lobby2Message.h"
  11. #include "Lobby2Client.h"
  12. using namespace RakNet;
  13. uint32_t Lobby2Callbacks::nextCallbackId=0;
  14. void Lobby2Callbacks::MessageResult(Platform_Startup *message) {ExecuteDefaultResult(message);}
  15. void Lobby2Callbacks::MessageResult(Platform_Shutdown *message) {ExecuteDefaultResult(message);}
  16. void Lobby2Callbacks::MessageResult(System_CreateDatabase *message) {ExecuteDefaultResult(message);}
  17. void Lobby2Callbacks::MessageResult(System_DestroyDatabase *message) {ExecuteDefaultResult(message);}
  18. void Lobby2Callbacks::MessageResult(System_CreateTitle *message) {ExecuteDefaultResult(message);}
  19. void Lobby2Callbacks::MessageResult(System_DestroyTitle *message) {ExecuteDefaultResult(message);}
  20. void Lobby2Callbacks::MessageResult(System_GetTitleRequiredAge *message) {ExecuteDefaultResult(message);}
  21. void Lobby2Callbacks::MessageResult(System_GetTitleBinaryData *message) {ExecuteDefaultResult(message);}
  22. void Lobby2Callbacks::MessageResult(System_RegisterProfanity *message) {ExecuteDefaultResult(message);}
  23. void Lobby2Callbacks::MessageResult(System_BanUser *message) {ExecuteDefaultResult(message);}
  24. void Lobby2Callbacks::MessageResult(System_UnbanUser *message) {ExecuteDefaultResult(message);}
  25. void Lobby2Callbacks::MessageResult(CDKey_Add *message) {ExecuteDefaultResult(message);}
  26. void Lobby2Callbacks::MessageResult(CDKey_GetStatus *message) {ExecuteDefaultResult(message);}
  27. void Lobby2Callbacks::MessageResult(CDKey_Use *message) {ExecuteDefaultResult(message);}
  28. void Lobby2Callbacks::MessageResult(CDKey_FlagStolen *message) {ExecuteDefaultResult(message);}
  29. void Lobby2Callbacks::MessageResult(Client_Login *message) {ExecuteDefaultResult(message);}
  30. void Lobby2Callbacks::MessageResult(Client_Logoff *message) {ExecuteDefaultResult(message);}
  31. void Lobby2Callbacks::MessageResult(Client_RegisterAccount *message) {ExecuteDefaultResult(message);}
  32. void Lobby2Callbacks::MessageResult(System_SetEmailAddressValidated *message) {ExecuteDefaultResult(message);}
  33. void Lobby2Callbacks::MessageResult(Client_ValidateHandle *message) {ExecuteDefaultResult(message);}
  34. void Lobby2Callbacks::MessageResult(System_DeleteAccount *message) {ExecuteDefaultResult(message);}
  35. void Lobby2Callbacks::MessageResult(System_PruneAccounts *message) {ExecuteDefaultResult(message);}
  36. void Lobby2Callbacks::MessageResult(Client_GetEmailAddress *message) {ExecuteDefaultResult(message);}
  37. void Lobby2Callbacks::MessageResult(Client_GetPasswordRecoveryQuestionByHandle *message) {ExecuteDefaultResult(message);}
  38. void Lobby2Callbacks::MessageResult(Client_GetPasswordByPasswordRecoveryAnswer *message) {ExecuteDefaultResult(message);}
  39. void Lobby2Callbacks::MessageResult(Client_ChangeHandle *message) {ExecuteDefaultResult(message);}
  40. void Lobby2Callbacks::MessageResult(Client_UpdateAccount *message) {ExecuteDefaultResult(message);}
  41. void Lobby2Callbacks::MessageResult(Client_GetAccountDetails *message) {ExecuteDefaultResult(message);}
  42. void Lobby2Callbacks::MessageResult(Client_StartIgnore *message) {ExecuteDefaultResult(message);}
  43. void Lobby2Callbacks::MessageResult(Client_StopIgnore *message) {ExecuteDefaultResult(message);}
  44. void Lobby2Callbacks::MessageResult(Client_GetIgnoreList *message) {ExecuteDefaultResult(message);}
  45. void Lobby2Callbacks::MessageResult(Client_PerTitleIntegerStorage *message) {ExecuteDefaultResult(message);}
  46. void Lobby2Callbacks::MessageResult(Client_PerTitleBinaryStorage *message) {ExecuteDefaultResult(message);}
  47. void Lobby2Callbacks::MessageResult(Client_SetPresence *message) {ExecuteDefaultResult(message);}
  48. void Lobby2Callbacks::MessageResult(Client_GetPresence *message) {ExecuteDefaultResult(message);}
  49. void Lobby2Callbacks::MessageResult(Friends_SendInvite *message) {ExecuteDefaultResult(message);}
  50. void Lobby2Callbacks::MessageResult(Friends_AcceptInvite *message) {ExecuteDefaultResult(message);}
  51. void Lobby2Callbacks::MessageResult(Friends_RejectInvite *message) {ExecuteDefaultResult(message);}
  52. void Lobby2Callbacks::MessageResult(Friends_GetInvites *message) {ExecuteDefaultResult(message);}
  53. void Lobby2Callbacks::MessageResult(Friends_GetFriends *message) {ExecuteDefaultResult(message);}
  54. void Lobby2Callbacks::MessageResult(Friends_Remove *message) {ExecuteDefaultResult(message);}
  55. void Lobby2Callbacks::MessageResult(BookmarkedUsers_Add *message) {ExecuteDefaultResult(message);}
  56. void Lobby2Callbacks::MessageResult(BookmarkedUsers_Remove *message) {ExecuteDefaultResult(message);}
  57. void Lobby2Callbacks::MessageResult(BookmarkedUsers_Get *message) {ExecuteDefaultResult(message);}
  58. void Lobby2Callbacks::MessageResult(Emails_Send *message) {ExecuteDefaultResult(message);}
  59. void Lobby2Callbacks::MessageResult(Emails_Get *message) {ExecuteDefaultResult(message);}
  60. void Lobby2Callbacks::MessageResult(Emails_Delete *message) {ExecuteDefaultResult(message);}
  61. void Lobby2Callbacks::MessageResult(Emails_SetStatus *message) {ExecuteDefaultResult(message);}
  62. void Lobby2Callbacks::MessageResult(Ranking_SubmitMatch *message) {ExecuteDefaultResult(message);}
  63. void Lobby2Callbacks::MessageResult(Ranking_GetMatches *message) {ExecuteDefaultResult(message);}
  64. void Lobby2Callbacks::MessageResult(Ranking_GetMatchBinaryData *message) {ExecuteDefaultResult(message);}
  65. void Lobby2Callbacks::MessageResult(Ranking_GetTotalScore *message) {ExecuteDefaultResult(message);}
  66. void Lobby2Callbacks::MessageResult(Ranking_WipeScoresForPlayer *message) {ExecuteDefaultResult(message);}
  67. void Lobby2Callbacks::MessageResult(Ranking_WipeMatches *message) {ExecuteDefaultResult(message);}
  68. void Lobby2Callbacks::MessageResult(Ranking_PruneMatches *message) {ExecuteDefaultResult(message);}
  69. void Lobby2Callbacks::MessageResult(Ranking_UpdateRating *message) {ExecuteDefaultResult(message);}
  70. void Lobby2Callbacks::MessageResult(Ranking_WipeRatings *message) {ExecuteDefaultResult(message);}
  71. void Lobby2Callbacks::MessageResult(Ranking_GetRating *message) {ExecuteDefaultResult(message);}
  72. void Lobby2Callbacks::MessageResult(Clans_Create *message) {ExecuteDefaultResult(message);}
  73. void Lobby2Callbacks::MessageResult(Clans_SetProperties *message) {ExecuteDefaultResult(message);}
  74. void Lobby2Callbacks::MessageResult(Clans_GetProperties *message) {ExecuteDefaultResult(message);}
  75. void Lobby2Callbacks::MessageResult(Clans_SetMyMemberProperties *message) {ExecuteDefaultResult(message);}
  76. void Lobby2Callbacks::MessageResult(Clans_GrantLeader *message) {ExecuteDefaultResult(message);}
  77. void Lobby2Callbacks::MessageResult(Clans_SetSubleaderStatus *message) {ExecuteDefaultResult(message);}
  78. void Lobby2Callbacks::MessageResult(Clans_SetMemberRank *message) {ExecuteDefaultResult(message);}
  79. void Lobby2Callbacks::MessageResult(Clans_GetMemberProperties *message) {ExecuteDefaultResult(message);}
  80. void Lobby2Callbacks::MessageResult(Clans_ChangeHandle *message) {ExecuteDefaultResult(message);}
  81. void Lobby2Callbacks::MessageResult(Clans_Leave *message) {ExecuteDefaultResult(message);}
  82. void Lobby2Callbacks::MessageResult(Clans_Get *message) {ExecuteDefaultResult(message);}
  83. void Lobby2Callbacks::MessageResult(Clans_SendJoinInvitation *message) {ExecuteDefaultResult(message);}
  84. void Lobby2Callbacks::MessageResult(Clans_WithdrawJoinInvitation *message) {ExecuteDefaultResult(message);}
  85. void Lobby2Callbacks::MessageResult(Clans_AcceptJoinInvitation *message) {ExecuteDefaultResult(message);}
  86. void Lobby2Callbacks::MessageResult(Clans_RejectJoinInvitation *message) {ExecuteDefaultResult(message);}
  87. void Lobby2Callbacks::MessageResult(Clans_DownloadInvitationList *message) {ExecuteDefaultResult(message);}
  88. void Lobby2Callbacks::MessageResult(Clans_SendJoinRequest *message) {ExecuteDefaultResult(message);}
  89. void Lobby2Callbacks::MessageResult(Clans_WithdrawJoinRequest *message) {ExecuteDefaultResult(message);}
  90. void Lobby2Callbacks::MessageResult(Clans_AcceptJoinRequest *message) {ExecuteDefaultResult(message);}
  91. void Lobby2Callbacks::MessageResult(Clans_RejectJoinRequest *message) {ExecuteDefaultResult(message);}
  92. void Lobby2Callbacks::MessageResult(Clans_DownloadRequestList *message) {ExecuteDefaultResult(message);}
  93. void Lobby2Callbacks::MessageResult(Clans_KickAndBlacklistUser *message) {ExecuteDefaultResult(message);}
  94. void Lobby2Callbacks::MessageResult(Clans_UnblacklistUser *message) {ExecuteDefaultResult(message);}
  95. void Lobby2Callbacks::MessageResult(Clans_GetBlacklist *message) {ExecuteDefaultResult(message);}
  96. void Lobby2Callbacks::MessageResult(Clans_GetMembers *message) {ExecuteDefaultResult(message);}
  97. void Lobby2Callbacks::MessageResult(Clans_GetList *message) {ExecuteDefaultResult(message);}
  98. void Lobby2Callbacks::MessageResult(Clans_CreateBoard *message) {ExecuteDefaultResult(message);}
  99. void Lobby2Callbacks::MessageResult(Clans_DestroyBoard *message) {ExecuteDefaultResult(message);}
  100. void Lobby2Callbacks::MessageResult(Clans_CreateNewTopic *message) {ExecuteDefaultResult(message);}
  101. void Lobby2Callbacks::MessageResult(Clans_ReplyToTopic *message) {ExecuteDefaultResult(message);}
  102. void Lobby2Callbacks::MessageResult(Clans_RemovePost *message) {ExecuteDefaultResult(message);}
  103. void Lobby2Callbacks::MessageResult(Clans_GetBoards *message) {ExecuteDefaultResult(message);}
  104. void Lobby2Callbacks::MessageResult(Clans_GetTopics *message) {ExecuteDefaultResult(message);}
  105. void Lobby2Callbacks::MessageResult(Clans_GetPosts *message) {ExecuteDefaultResult(message);}
  106. void Lobby2Callbacks::MessageResult(Console_GameBootCheck *message) {ExecuteDefaultResult(message);}
  107. void Lobby2Callbacks::MessageResult(Console_GetGameBootInviteDetails *message) {ExecuteDefaultResult(message);}
  108. void Lobby2Callbacks::MessageResult(Console_GetServerStatus *message) {ExecuteDefaultResult(message);}
  109. void Lobby2Callbacks::MessageResult(Console_GetWorldListFromServer *message) {ExecuteDefaultResult(message);}
  110. void Lobby2Callbacks::MessageResult(Console_GetLobbyListFromWorld *message) {ExecuteDefaultResult(message);}
  111. void Lobby2Callbacks::MessageResult(Console_JoinLobby *message) {ExecuteDefaultResult(message);}
  112. void Lobby2Callbacks::MessageResult(Console_LeaveLobby *message) {ExecuteDefaultResult(message);}
  113. void Lobby2Callbacks::MessageResult(Console_SendLobbyChatMessage *message) {ExecuteDefaultResult(message);}
  114. void Lobby2Callbacks::MessageResult(Console_SearchRooms *message) {ExecuteDefaultResult(message);}
  115. void Lobby2Callbacks::MessageResult(Console_GetRoomDetails *message) {ExecuteDefaultResult(message);}
  116. void Lobby2Callbacks::MessageResult(Console_GetLobbyMemberData *message) {ExecuteDefaultResult(message);}
  117. void Lobby2Callbacks::MessageResult(Console_CreateRoom *message) {ExecuteDefaultResult(message);}
  118. void Lobby2Callbacks::MessageResult(Console_SignIntoRoom *message) {ExecuteDefaultResult(message);}
  119. void Lobby2Callbacks::MessageResult(Console_SetRoomSearchProperties *message) {ExecuteDefaultResult(message);}
  120. void Lobby2Callbacks::MessageResult(Console_UpdateRoomParameters *message) {ExecuteDefaultResult(message);}
  121. void Lobby2Callbacks::MessageResult(Console_JoinRoom *message) {ExecuteDefaultResult(message);}
  122. void Lobby2Callbacks::MessageResult(Console_LeaveRoom *message) {ExecuteDefaultResult(message);}
  123. void Lobby2Callbacks::MessageResult(Console_SendLobbyInvitationToRoom *message) {ExecuteDefaultResult(message);}
  124. void Lobby2Callbacks::MessageResult(Console_SendGUIInvitationToRoom *message) {ExecuteDefaultResult(message);}
  125. void Lobby2Callbacks::MessageResult(Console_SendDataMessageToUser *message) {ExecuteDefaultResult(message);}
  126. void Lobby2Callbacks::MessageResult(Console_SendRoomChatMessage *message) {ExecuteDefaultResult(message);}
  127. void Lobby2Callbacks::MessageResult(Console_ShowFriendsUI *message) {ExecuteDefaultResult(message);}
  128. void Lobby2Callbacks::MessageResult(Console_EndGame *message) {ExecuteDefaultResult(message);}
  129. void Lobby2Callbacks::MessageResult(Console_StartGame *message) {ExecuteDefaultResult(message);}
  130. void Lobby2Callbacks::MessageResult(Console_ShowPartyUI *message) {ExecuteDefaultResult(message);}
  131. void Lobby2Callbacks::MessageResult(Console_ShowMessagesUI *message) {ExecuteDefaultResult(message);}
  132. void Lobby2Callbacks::MessageResult(Console_ShowGUIInvitationsToRooms *message) {ExecuteDefaultResult(message);}
  133. void Lobby2Callbacks::MessageResult(Console_EnableDisableRoomVoiceChat *message) {ExecuteDefaultResult(message);}
  134. void Lobby2Callbacks::MessageResult(Notification_Client_RemoteLogin *message) {ExecuteDefaultResult(message);}
  135. void Lobby2Callbacks::MessageResult(Notification_Client_IgnoreStatus *message) {ExecuteDefaultResult(message);}
  136. void Lobby2Callbacks::MessageResult(Notification_Friends_StatusChange *message) {ExecuteDefaultResult(message);}
  137. void Lobby2Callbacks::MessageResult(Notification_Friends_PresenceUpdate *message) {ExecuteDefaultResult(message);}
  138. void Lobby2Callbacks::MessageResult(Notification_User_ChangedHandle *message) {ExecuteDefaultResult(message);}
  139. void Lobby2Callbacks::MessageResult(Notification_Friends_CreatedClan *message) {ExecuteDefaultResult(message);}
  140. void Lobby2Callbacks::MessageResult(Notification_Emails_Received *message) {ExecuteDefaultResult(message);}
  141. void Lobby2Callbacks::MessageResult(Notification_Clans_GrantLeader *message) {ExecuteDefaultResult(message);}
  142. void Lobby2Callbacks::MessageResult(Notification_Clans_SetSubleaderStatus *message) {ExecuteDefaultResult(message);}
  143. void Lobby2Callbacks::MessageResult(Notification_Clans_SetMemberRank *message) {ExecuteDefaultResult(message);}
  144. void Lobby2Callbacks::MessageResult(Notification_Clans_ChangeHandle *message) {ExecuteDefaultResult(message);}
  145. void Lobby2Callbacks::MessageResult(Notification_Clans_Leave *message) {ExecuteDefaultResult(message);}
  146. void Lobby2Callbacks::MessageResult(Notification_Clans_PendingJoinStatus *message) {ExecuteDefaultResult(message);}
  147. void Lobby2Callbacks::MessageResult(Notification_Clans_NewClanMember *message) {ExecuteDefaultResult(message);}
  148. void Lobby2Callbacks::MessageResult(Notification_Clans_KickAndBlacklistUser *message) {ExecuteDefaultResult(message);}
  149. void Lobby2Callbacks::MessageResult(Notification_Clans_UnblacklistUser *message) {ExecuteDefaultResult(message);}
  150. void Lobby2Callbacks::MessageResult(Notification_Clans_Destroyed *message) {ExecuteDefaultResult(message);}
  151. void Lobby2Callbacks::MessageResult(Notification_Console_CableDisconnected *message) {ExecuteDefaultResult(message);}
  152. void Lobby2Callbacks::MessageResult(Notification_Console_ContextError *message) {ExecuteDefaultResult(message);}
  153. void Lobby2Callbacks::MessageResult(Notification_Console_MemberJoinedLobby *message) {ExecuteDefaultResult(message);}
  154. void Lobby2Callbacks::MessageResult(Notification_Console_MemberLeftLobby *message) {ExecuteDefaultResult(message);}
  155. void Lobby2Callbacks::MessageResult(Notification_Console_LobbyDestroyed *message) {ExecuteDefaultResult(message);}
  156. void Lobby2Callbacks::MessageResult(Notification_Console_LobbyMemberDataUpdated *message) {ExecuteDefaultResult(message);}
  157. void Lobby2Callbacks::MessageResult(Notification_Console_LobbyGotChatMessage *message) {ExecuteDefaultResult(message);}
  158. void Lobby2Callbacks::MessageResult(Notification_Console_LobbyGotRoomInvitation *message) {ExecuteDefaultResult(message);}
  159. void Lobby2Callbacks::MessageResult(Notification_Console_MemberJoinedRoom *message) {ExecuteDefaultResult(message);}
  160. void Lobby2Callbacks::MessageResult(Notification_Console_MemberLeftRoom *message) {ExecuteDefaultResult(message);}
  161. void Lobby2Callbacks::MessageResult(Notification_Console_KickedOutOfRoom *message) {ExecuteDefaultResult(message);}
  162. void Lobby2Callbacks::MessageResult(Notification_Console_RoomWasDestroyed *message) {ExecuteDefaultResult(message);}
  163. void Lobby2Callbacks::MessageResult(Notification_Console_UpdateRoomParameters *message) {ExecuteDefaultResult(message);}
  164. void Lobby2Callbacks::MessageResult(Notification_Console_RoomOwnerChanged *message) {ExecuteDefaultResult(message);}
  165. void Lobby2Callbacks::MessageResult(Notification_Console_RoomChatMessage *message) {ExecuteDefaultResult(message);}
  166. void Lobby2Callbacks::MessageResult(Notification_Console_RoomMessage *message) {ExecuteDefaultResult(message);}
  167. //void Lobby2Callbacks::MessageResult(Notification_Console_RoomMemberConnectivityUpdate *message) {ExecuteDefaultResult(message);}
  168. void Lobby2Callbacks::MessageResult(Notification_Console_ChatEvent *message) {ExecuteDefaultResult(message);}
  169. void Lobby2Callbacks::MessageResult(Notification_Console_MuteListChanged *message) {ExecuteDefaultResult(message);}
  170. void Lobby2Callbacks::MessageResult(Notification_Console_Local_Users_Changed *message) {ExecuteDefaultResult(message);}
  171. void Lobby2Callbacks::MessageResult(Notification_ReceivedDataMessageFromUser *message) {ExecuteDefaultResult(message);}
  172. void Lobby2Callbacks::MessageResult(Notification_Console_MemberJoinedParty *message) {ExecuteDefaultResult(message);}
  173. void Lobby2Callbacks::MessageResult(Notification_Console_MemberLeftParty *message) {ExecuteDefaultResult(message);}
  174. void Lobby2Callbacks::MessageResult(Notification_Console_Game_Started *message) {ExecuteDefaultResult(message);}
  175. void Lobby2Callbacks::MessageResult(Notification_Console_Game_Ending *message) {ExecuteDefaultResult(message);}
  176. void Lobby2Callbacks::MessageResult(Notification_Console_Game_Ended *message) {ExecuteDefaultResult(message);}
  177. void Lobby2Callbacks::MessageResult(Notification_Console_Got_Room_Invite *message) {ExecuteDefaultResult(message);}
  178. void Lobby2Callbacks::MessageResult(Notification_Console_Accepted_Room_Invite *message) {ExecuteDefaultResult(message);}
  179. Lobby2Message::Lobby2Message() {refCount=1; requestId=(unsigned int)-1; callbackId=(uint32_t)-1;
  180. }
  181. void Lobby2Message::SerializeBase(bool writeToBitstream, bool serializeOutput, BitStream *bitStream)
  182. {
  183. bitStream->Serialize(writeToBitstream, requestId);
  184. bitStream->Serialize(writeToBitstream, callbackId);
  185. if (serializeOutput)
  186. bitStream->Serialize(writeToBitstream, resultCode);
  187. }
  188. void Lobby2Message::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream ) { SerializeBase(writeToBitstream, serializeOutput, bitStream); }
  189. bool Lobby2Message::ValidateBinary( RakNetSmartPtr<BinaryDataBlock>binaryDataBlock)
  190. {
  191. if (binaryDataBlock->binaryDataLength>L2_MAX_BINARY_DATA_LENGTH)
  192. {
  193. resultCode=L2RC_BINARY_DATA_LENGTH_EXCEEDED;
  194. return false;
  195. }
  196. if (binaryDataBlock->binaryDataLength>0 && binaryDataBlock->binaryData==0)
  197. {
  198. resultCode=L2RC_BINARY_DATA_NULL_POINTER;
  199. return false;
  200. }
  201. return true;
  202. }
  203. bool Lobby2Message::ValidateHandle( RakString *handle )
  204. {
  205. if (handle->IsEmpty())
  206. {
  207. resultCode=L2RC_HANDLE_IS_EMPTY;
  208. return false;
  209. }
  210. if (handle->C_String()[0]==' ')
  211. {
  212. resultCode=L2RC_HANDLE_STARTS_WITH_SPACES;
  213. return false;
  214. }
  215. size_t len = handle->GetLength();
  216. if (handle->C_String()[len-1]==' ')
  217. {
  218. resultCode=L2RC_HANDLE_ENDS_WITH_SPACES;
  219. return false;
  220. }
  221. if (len>50)
  222. {
  223. resultCode=L2RC_HANDLE_IS_TOO_LONG;
  224. return false;
  225. }
  226. if (len<=2)
  227. {
  228. resultCode=L2RC_HANDLE_IS_TOO_SHORT;
  229. return false;
  230. }
  231. if (handle->ContainsNonprintableExceptSpaces())
  232. {
  233. resultCode=L2RC_HANDLE_CONTAINS_NON_PRINTABLE;
  234. return false;
  235. }
  236. if (strstr(handle->C_String(), " ")!=0)
  237. {
  238. resultCode=L2RC_HANDLE_HAS_CONSECUTIVE_SPACES;
  239. return false;
  240. }
  241. return true;
  242. }
  243. bool Lobby2Message::ValidateRequiredText( RakString *text )
  244. {
  245. if (text->IsEmpty())
  246. {
  247. resultCode=L2RC_REQUIRED_TEXT_IS_EMPTY;
  248. return false;
  249. }
  250. return true;
  251. }
  252. bool Lobby2Message::ValidatePassword( RakString *text )
  253. {
  254. if (text->IsEmpty())
  255. {
  256. resultCode=L2RC_PASSWORD_IS_EMPTY;
  257. return false;
  258. }
  259. size_t len = text->GetLength();
  260. if (len>50)
  261. {
  262. resultCode=L2RC_PASSWORD_IS_TOO_LONG;
  263. return false;
  264. }
  265. if (len<4)
  266. {
  267. resultCode=L2RC_PASSWORD_IS_TOO_SHORT;
  268. return false;
  269. }
  270. return true;
  271. }
  272. bool Lobby2Message::ValidateEmailAddress( RakString *text )
  273. {
  274. if (text->IsEmpty())
  275. {
  276. resultCode=L2RC_EMAIL_ADDRESS_IS_EMPTY;
  277. return false;
  278. }
  279. if (text->IsEmailAddress()==false)
  280. {
  281. resultCode=L2RC_EMAIL_ADDRESS_IS_INVALID;
  282. return false;
  283. }
  284. return true;
  285. }
  286. bool Lobby2Message::PrevalidateInput(void) {return true;}
  287. bool Lobby2Message::ClientImpl( RakNet::Lobby2Plugin *client) { (void)client; return true; }
  288. bool Lobby2Message::ServerPreDBMemoryImpl( Lobby2Server *server, RakString userHandle ) { (void)server; (void)userHandle; return false; }
  289. void Lobby2Message::ServerPostDBMemoryImpl( Lobby2Server *server, RakString userHandle ) { (void)server; (void)userHandle; }
  290. bool Lobby2Message::ServerDBImpl( Lobby2ServerCommand *command, void *databaseInterface ) { (void)command; (void)databaseInterface; resultCode=L2RC_COUNT; return true; }
  291. void CreateAccountParameters::Serialize(bool writeToBitstream, BitStream *bitStream)
  292. {
  293. bitStream->Serialize(writeToBitstream, firstName);
  294. bitStream->Serialize(writeToBitstream, middleName);
  295. bitStream->Serialize(writeToBitstream, lastName);
  296. bitStream->Serialize(writeToBitstream, race);
  297. bitStream->Serialize(writeToBitstream, sex_male);
  298. bitStream->Serialize(writeToBitstream, homeAddress1);
  299. bitStream->Serialize(writeToBitstream, homeAddress2);
  300. bitStream->Serialize(writeToBitstream, homeCity);
  301. bitStream->Serialize(writeToBitstream, homeState);
  302. bitStream->Serialize(writeToBitstream, homeCountry);
  303. bitStream->Serialize(writeToBitstream, homeZipCode);
  304. bitStream->Serialize(writeToBitstream, billingAddress1);
  305. bitStream->Serialize(writeToBitstream, billingAddress2);
  306. bitStream->Serialize(writeToBitstream, billingCity);
  307. bitStream->Serialize(writeToBitstream, billingState);
  308. bitStream->Serialize(writeToBitstream, billingCountry);
  309. bitStream->Serialize(writeToBitstream, billingZipCode);
  310. bitStream->Serialize(writeToBitstream, emailAddress);
  311. bitStream->Serialize(writeToBitstream, password);
  312. bitStream->Serialize(writeToBitstream, passwordRecoveryQuestion);
  313. bitStream->Serialize(writeToBitstream, passwordRecoveryAnswer);
  314. bitStream->Serialize(writeToBitstream, caption1);
  315. bitStream->Serialize(writeToBitstream, caption2);
  316. bitStream->Serialize(writeToBitstream, ageInDays);
  317. binaryData->Serialize(writeToBitstream,bitStream);
  318. }
  319. void BinaryDataBlock::Serialize(bool writeToBitstream, BitStream *bitStream)
  320. {
  321. bool hasData=binaryData && binaryDataLength>0;
  322. bitStream->Serialize(writeToBitstream, hasData);
  323. if (hasData==false)
  324. return;
  325. bitStream->Serialize(writeToBitstream, binaryDataLength);
  326. if (writeToBitstream==false)
  327. {
  328. if (binaryData)
  329. rakFree_Ex(binaryData, _FILE_AND_LINE_ );
  330. if (binaryDataLength<=L2_MAX_BINARY_DATA_LENGTH)
  331. binaryData = (char*) rakMalloc_Ex(binaryDataLength, _FILE_AND_LINE_);
  332. else
  333. binaryData=0;
  334. }
  335. if (binaryData)
  336. bitStream->Serialize(writeToBitstream, binaryData, binaryDataLength);
  337. else if (writeToBitstream==false)
  338. bitStream->IgnoreBytes(binaryDataLength);
  339. }
  340. void PendingInvite::Serialize(bool writeToBitstream, BitStream *bitStream)
  341. {
  342. bitStream->Serialize(writeToBitstream, sender);
  343. bitStream->Serialize(writeToBitstream, subject);
  344. bitStream->Serialize(writeToBitstream, body);
  345. binaryData->Serialize(writeToBitstream, bitStream);
  346. }
  347. FriendInfo::FriendInfo() {}
  348. FriendInfo::FriendInfo(const FriendInfo& input) {usernameAndStatus = input.usernameAndStatus;}
  349. FriendInfo& FriendInfo::operator = ( const FriendInfo& input )
  350. {
  351. usernameAndStatus = input.usernameAndStatus;
  352. return *this;
  353. }
  354. UsernameAndOnlineStatus::UsernameAndOnlineStatus() {isOnline=false; uid=0;}
  355. UsernameAndOnlineStatus::UsernameAndOnlineStatus(const UsernameAndOnlineStatus& input) {
  356. handle=input.handle;
  357. isOnline=input.isOnline;
  358. uid=input.uid;
  359. presence=input.presence;
  360. }
  361. UsernameAndOnlineStatus& UsernameAndOnlineStatus::operator = ( const UsernameAndOnlineStatus& input )
  362. {
  363. handle=input.handle;
  364. isOnline=input.isOnline;
  365. uid=input.uid;
  366. presence=input.presence;
  367. return *this;
  368. }
  369. void UsernameAndOnlineStatus::Serialize(bool writeToBitstream, BitStream *bitStream)
  370. {
  371. bitStream->Serialize(writeToBitstream, handle);
  372. bitStream->Serialize(writeToBitstream, isOnline);
  373. bitStream->Serialize(writeToBitstream, uid);
  374. presence.Serialize(bitStream,writeToBitstream);
  375. }
  376. void EmailResult::Serialize(bool writeToBitstream, BitStream *bitStream)
  377. {
  378. bitStream->Serialize(writeToBitstream, sender);
  379. bitStream->Serialize(writeToBitstream, recipient);
  380. bitStream->Serialize(writeToBitstream, subject);
  381. bitStream->Serialize(writeToBitstream, body);
  382. bitStream->Serialize(writeToBitstream, status);
  383. bitStream->Serialize(writeToBitstream, wasSendByMe);
  384. bitStream->Serialize(writeToBitstream, wasReadByMe);
  385. bitStream->Serialize(writeToBitstream, subject);
  386. bitStream->Serialize(writeToBitstream, emailID);
  387. binaryData->Serialize(writeToBitstream, bitStream);
  388. bitStream->Serialize(writeToBitstream, creationDate);
  389. }
  390. void MatchParticipant::Serialize(bool writeToBitstream, BitStream *bitStream)
  391. {
  392. bitStream->Serialize(writeToBitstream, handle);
  393. bitStream->Serialize(writeToBitstream, score);
  394. }
  395. void SubmittedMatch::Serialize(bool writeToBitstream, BitStream *bitStream)
  396. {
  397. bitStream->Serialize(writeToBitstream, matchNote);
  398. bitStream->Serialize(writeToBitstream, whenSubmittedDate);
  399. bitStream->Serialize(writeToBitstream, matchID);
  400. binaryData->Serialize(writeToBitstream, bitStream);
  401. unsigned short listSize = (unsigned short) matchParticipants.Size();
  402. bitStream->SerializeCompressed(writeToBitstream, listSize);
  403. for (unsigned int i=0; i < listSize; i++)
  404. {
  405. MatchParticipant obj;
  406. if (writeToBitstream)
  407. {
  408. matchParticipants[i].Serialize(writeToBitstream, bitStream);
  409. }
  410. else
  411. {
  412. obj.Serialize(writeToBitstream, bitStream);
  413. matchParticipants.Insert(obj, _FILE_AND_LINE_ );
  414. }
  415. }
  416. }
  417. void ClanInfo::Serialize(bool writeToBitstream, BitStream *bitStream)
  418. {
  419. bitStream->Serialize(writeToBitstream, clanName);
  420. bitStream->Serialize(writeToBitstream, description);
  421. bitStream->Serialize(writeToBitstream, clanLeader);
  422. binaryData->Serialize(writeToBitstream, bitStream);
  423. unsigned short listSize = (unsigned short) clanMembersOtherThanLeader.Size();
  424. bitStream->SerializeCompressed(writeToBitstream, listSize);
  425. for (unsigned int i=0; i < listSize; i++)
  426. {
  427. RakString obj;
  428. if (writeToBitstream)
  429. {
  430. bitStream->Serialize(writeToBitstream, clanMembersOtherThanLeader[i]);
  431. }
  432. else
  433. {
  434. bitStream->Serialize(writeToBitstream, obj);
  435. clanMembersOtherThanLeader.Insert(obj, _FILE_AND_LINE_ );
  436. }
  437. }
  438. }
  439. void OpenInvite::Serialize(bool writeToBitstream, BitStream *bitStream)
  440. {
  441. bitStream->Serialize(writeToBitstream, clanHandle);
  442. }
  443. void ClanJoinRequest::Serialize(bool writeToBitstream, BitStream *bitStream)
  444. {
  445. bitStream->Serialize(writeToBitstream, targetClan);
  446. bitStream->Serialize(writeToBitstream, dateSent);
  447. bitStream->Serialize(writeToBitstream, joinRequestSender);
  448. }
  449. void ClanJoinInvite::Serialize(bool writeToBitstream, BitStream *bitStream)
  450. {
  451. bitStream->Serialize(writeToBitstream, sourceClan);
  452. bitStream->Serialize(writeToBitstream, dateSent);
  453. bitStream->Serialize(writeToBitstream, joinRequestTarget);
  454. }
  455. void BookmarkedUser::Serialize(bool writeToBitstream, BitStream *bitStream)
  456. {
  457. bitStream->Serialize(writeToBitstream, targetHandle);
  458. bitStream->Serialize(writeToBitstream, type);
  459. bitStream->Serialize(writeToBitstream, description);
  460. bitStream->Serialize(writeToBitstream, dateWhenAdded);
  461. }
  462. void System_CreateTitle::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  463. {
  464. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  465. bitStream->Serialize(writeToBitstream, titleName);
  466. bitStream->Serialize(writeToBitstream, titleSecretKey);
  467. bitStream->Serialize(writeToBitstream, requiredAge);
  468. binaryData->Serialize(writeToBitstream, bitStream);
  469. }
  470. bool System_CreateTitle::PrevalidateInput(void)
  471. {
  472. //
  473. if (!ValidateRequiredText(&titleName)) return false;
  474. if (!ValidatePassword(&titleSecretKey)) return false;
  475. if (!ValidateBinary(binaryData)) return false;
  476. return true;
  477. }
  478. void System_DestroyTitle::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  479. {
  480. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  481. bitStream->Serialize(writeToBitstream, titleName);
  482. }
  483. void System_GetTitleRequiredAge::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  484. {
  485. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  486. bitStream->Serialize(writeToBitstream, titleName);
  487. if (serializeOutput)
  488. bitStream->Serialize(writeToBitstream, requiredAge);
  489. }
  490. void System_GetTitleBinaryData::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  491. {
  492. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  493. bitStream->Serialize(writeToBitstream, titleName);
  494. if (serializeOutput)
  495. binaryData->Serialize(writeToBitstream,bitStream);
  496. }
  497. void System_RegisterProfanity::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  498. {
  499. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  500. unsigned short listSize = (unsigned short) profanityWords.Size();
  501. bitStream->SerializeCompressed(writeToBitstream, listSize);
  502. for (unsigned int i=0; i < listSize; i++)
  503. {
  504. RakString obj;
  505. if (writeToBitstream)
  506. {
  507. bitStream->Serialize(writeToBitstream, profanityWords[i]);
  508. }
  509. else
  510. {
  511. bitStream->Serialize(writeToBitstream, obj);
  512. profanityWords.Insert(obj, _FILE_AND_LINE_);
  513. }
  514. }
  515. }
  516. void System_BanUser::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  517. {
  518. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  519. bitStream->Serialize(writeToBitstream,banReason);
  520. bitStream->Serialize(writeToBitstream,durationHours);
  521. bitStream->Serialize(writeToBitstream,userName);
  522. }
  523. bool System_BanUser::PrevalidateInput( void )
  524. {
  525. if (!ValidateHandle(&userName)) return false;
  526. if (!ValidateRequiredText(&banReason)) return false;
  527. if (durationHours<=0)
  528. {
  529. resultCode=L2RC_System_BanUser_INVALID_DURATION;
  530. return false;
  531. }
  532. return true;
  533. }
  534. void System_UnbanUser::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  535. {
  536. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  537. bitStream->Serialize(writeToBitstream,reason);
  538. bitStream->Serialize(writeToBitstream,userName);
  539. }
  540. bool System_UnbanUser::PrevalidateInput( void )
  541. {
  542. if (!ValidateHandle(&userName)) return false;
  543. if (!ValidateRequiredText(&reason)) return false;
  544. return true;
  545. }
  546. void CDKey_Add::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  547. {
  548. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  549. bitStream->Serialize(writeToBitstream,titleName);
  550. unsigned short listSize = (unsigned short) cdKeys.Size();
  551. bitStream->SerializeCompressed(writeToBitstream, listSize);
  552. for (unsigned int i=0; i < listSize; i++)
  553. {
  554. RakString obj;
  555. if (writeToBitstream)
  556. {
  557. bitStream->Serialize(writeToBitstream, cdKeys[i]);
  558. }
  559. else
  560. {
  561. bitStream->Serialize(writeToBitstream, obj);
  562. cdKeys.Insert(obj, _FILE_AND_LINE_);
  563. }
  564. }
  565. }
  566. bool CDKey_Add::PrevalidateInput( void )
  567. {
  568. for (unsigned int i=0; i < cdKeys.Size(); i++)
  569. if (!ValidateRequiredText(&cdKeys[i])) return false;
  570. if (!ValidateRequiredText(&titleName)) return false;
  571. return true;
  572. }
  573. void CDKey_GetStatus::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  574. {
  575. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  576. bitStream->Serialize(writeToBitstream,cdKey);
  577. bitStream->Serialize(writeToBitstream,titleName);
  578. if (serializeOutput)
  579. {
  580. bitStream->Serialize(writeToBitstream,usable);
  581. bitStream->Serialize(writeToBitstream,usedBy);
  582. bitStream->Serialize(writeToBitstream,activationDate);
  583. }
  584. }
  585. bool CDKey_GetStatus::PrevalidateInput( void )
  586. {
  587. if (!ValidateRequiredText(&cdKey)) return false;
  588. if (!ValidateRequiredText(&titleName)) return false;
  589. return true;
  590. }
  591. void CDKey_Use::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  592. {
  593. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  594. bitStream->Serialize(writeToBitstream,cdKey);
  595. bitStream->Serialize(writeToBitstream,titleName);
  596. bitStream->Serialize(writeToBitstream,userName);
  597. }
  598. bool CDKey_Use::PrevalidateInput( void )
  599. {
  600. if (!ValidateHandle(&userName)) return false;
  601. if (!ValidateRequiredText(&cdKey)) return false;
  602. if (!ValidateRequiredText(&titleName)) return false;
  603. return true;
  604. }
  605. void CDKey_FlagStolen::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  606. {
  607. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  608. bitStream->Serialize(writeToBitstream,cdKey);
  609. bitStream->Serialize(writeToBitstream,titleName);
  610. bitStream->Serialize(writeToBitstream,userUsingThisKey);
  611. bitStream->Serialize(writeToBitstream,wasStolen);
  612. }
  613. bool CDKey_FlagStolen::PrevalidateInput( void )
  614. {
  615. //
  616. if (!ValidateRequiredText(&cdKey)) return false;
  617. if (!ValidateRequiredText(&titleName)) return false;
  618. return true;
  619. }
  620. void Client_Login::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  621. {
  622. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  623. bitStream->Serialize(writeToBitstream,userPassword);
  624. bitStream->Serialize(writeToBitstream,allowMultipleLogins);
  625. bitStream->Serialize(writeToBitstream,titleName);
  626. bitStream->Serialize(writeToBitstream,titleSecretKey);
  627. bitStream->Serialize(writeToBitstream,userName);
  628. if (serializeOutput)
  629. {
  630. bitStream->Serialize(writeToBitstream,bannedReason);
  631. bitStream->Serialize(writeToBitstream,whenBanned);
  632. bitStream->Serialize(writeToBitstream,bannedExpiration);
  633. }
  634. }
  635. bool Client_Login::PrevalidateInput( void )
  636. {
  637. if (!ValidateHandle(&userName)) return false;
  638. if (!ValidateHandle(&titleName)) return false;
  639. if (!ValidateRequiredText(&userPassword)) return false;
  640. if (!ValidateRequiredText(&titleSecretKey)) return false;
  641. return true;
  642. }
  643. void Client_RegisterAccount::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  644. {
  645. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  646. createAccountParameters.Serialize(writeToBitstream, bitStream);
  647. bitStream->Serialize(writeToBitstream,cdKey);
  648. bitStream->Serialize(writeToBitstream,titleName);
  649. bitStream->Serialize(writeToBitstream,userName);
  650. }
  651. bool Client_RegisterAccount::PrevalidateInput( void )
  652. {
  653. if (!ValidateHandle(&userName)) return false;
  654. // If either first name or last name is set, then both must be set correctly.
  655. if (createAccountParameters.firstName.IsEmpty()==false ||
  656. createAccountParameters.lastName.IsEmpty()==false)
  657. {
  658. if (!ValidateHandle(&createAccountParameters.firstName)) return false;
  659. if (!ValidateHandle(&createAccountParameters.lastName)) return false;
  660. }
  661. if (!ValidatePassword(&createAccountParameters.password)) return false;
  662. // Don't require password recovery
  663. // if (!ValidateRequiredText(&createAccountParameters.passwordRecoveryQuestion)) return false;
  664. // if (!ValidateRequiredText(&createAccountParameters.passwordRecoveryAnswer)) return false;
  665. if (createAccountParameters.emailAddress.IsEmpty()==false &&
  666. !ValidateEmailAddress(&createAccountParameters.emailAddress)) return false;
  667. return true;
  668. }
  669. void System_SetEmailAddressValidated::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  670. {
  671. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  672. bitStream->Serialize(writeToBitstream,validated);
  673. bitStream->Serialize(writeToBitstream,userName);
  674. }
  675. bool System_SetEmailAddressValidated::PrevalidateInput( void )
  676. {
  677. if (!ValidateHandle(&userName)) return false;
  678. return true;
  679. }
  680. void Client_ValidateHandle::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  681. {
  682. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  683. bitStream->Serialize(writeToBitstream,userName);
  684. }
  685. bool Client_ValidateHandle::PrevalidateInput(void)
  686. {
  687. if (!ValidateHandle(&userName)) return false;
  688. return true;
  689. }
  690. void System_DeleteAccount::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  691. {
  692. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  693. bitStream->Serialize(writeToBitstream,password);
  694. bitStream->Serialize(writeToBitstream,userName);
  695. }
  696. bool System_DeleteAccount::PrevalidateInput( void )
  697. {
  698. if (!ValidateHandle(&userName)) return false;
  699. if (!ValidatePassword(&password)) return false;
  700. return true;
  701. }
  702. bool System_PruneAccounts::PrevalidateInput(void)
  703. {
  704. if (deleteAccountsNotLoggedInDays==0) return false;
  705. return true;
  706. }
  707. void System_PruneAccounts::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  708. {
  709. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  710. bitStream->Serialize(writeToBitstream,deleteAccountsNotLoggedInDays);
  711. }
  712. bool Client_GetEmailAddress::PrevalidateInput(void)
  713. {
  714. if (!ValidateHandle(&userName)) return false;
  715. return true;
  716. }
  717. void Client_GetEmailAddress::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  718. {
  719. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  720. bitStream->Serialize(writeToBitstream,userName);
  721. if (serializeOutput)
  722. {
  723. bitStream->Serialize(writeToBitstream,emailAddress);
  724. bitStream->Serialize(writeToBitstream,emailAddressValidated);
  725. }
  726. }
  727. bool Client_GetPasswordRecoveryQuestionByHandle::PrevalidateInput(void)
  728. {
  729. if (!ValidateHandle(&userName)) return false;
  730. return true;
  731. }
  732. void Client_GetPasswordRecoveryQuestionByHandle::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  733. {
  734. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  735. bitStream->Serialize(writeToBitstream,userName);
  736. if (serializeOutput)
  737. {
  738. bitStream->Serialize(writeToBitstream,passwordRecoveryQuestion);
  739. }
  740. }
  741. bool Client_GetPasswordByPasswordRecoveryAnswer::PrevalidateInput(void)
  742. {
  743. if (!ValidateHandle(&userName)) return false;
  744. if (!ValidateRequiredText( &passwordRecoveryAnswer )) return false;
  745. return true;
  746. }
  747. void Client_GetPasswordByPasswordRecoveryAnswer::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  748. {
  749. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  750. bitStream->Serialize(writeToBitstream,userName);
  751. bitStream->Serialize(writeToBitstream,passwordRecoveryAnswer);
  752. if (serializeOutput)
  753. {
  754. bitStream->Serialize(writeToBitstream,password);
  755. }
  756. }
  757. void Client_ChangeHandle::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  758. {
  759. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  760. bitStream->Serialize(writeToBitstream,userName);
  761. bitStream->Serialize(writeToBitstream,newHandle);
  762. }
  763. bool Client_ChangeHandle::PrevalidateInput(void)
  764. {
  765. if (!ValidateHandle(&userName)) return false;
  766. if (!ValidateHandle(&newHandle)) return false;
  767. if (userName==newHandle)
  768. {
  769. resultCode=L2RC_Client_ChangeHandle_HANDLE_NOT_CHANGED;
  770. return false;
  771. }
  772. return true;
  773. }
  774. void Client_UpdateAccount::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  775. {
  776. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  777. createAccountParameters.Serialize(writeToBitstream, bitStream);
  778. }
  779. bool Client_UpdateAccount::PrevalidateInput( void )
  780. {
  781. if (!ValidateHandle(&createAccountParameters.firstName)) return false;
  782. if (!ValidateHandle(&createAccountParameters.lastName)) return false;
  783. if (!ValidatePassword(&createAccountParameters.password)) return false;
  784. if (!ValidateRequiredText(&createAccountParameters.passwordRecoveryQuestion)) return false;
  785. if (!ValidateRequiredText(&createAccountParameters.passwordRecoveryAnswer)) return false;
  786. return true;
  787. }
  788. void Client_GetAccountDetails::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  789. {
  790. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  791. if (serializeOutput)
  792. {
  793. createAccountParameters.Serialize(writeToBitstream, bitStream);
  794. }
  795. }
  796. void Client_StartIgnore::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  797. {
  798. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  799. bitStream->Serialize(writeToBitstream,targetHandle);
  800. }
  801. bool Client_StartIgnore::PrevalidateInput( void )
  802. {
  803. if (!ValidateHandle(&targetHandle)) return false;
  804. return true;
  805. }
  806. void Client_StopIgnore::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  807. {
  808. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  809. bitStream->Serialize(writeToBitstream,targetHandle);
  810. }
  811. bool Client_StopIgnore::PrevalidateInput( void )
  812. {
  813. if (!ValidateHandle(&targetHandle)) return false;
  814. return true;
  815. }
  816. void Client_GetIgnoreList::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  817. {
  818. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  819. if (serializeOutput)
  820. {
  821. unsigned short listSize = (unsigned short) ignoredHandles.Size();
  822. bitStream->SerializeCompressed(writeToBitstream, listSize);
  823. for (unsigned int i=0; i < listSize; i++)
  824. {
  825. RakString obj;
  826. if (writeToBitstream)
  827. {
  828. bitStream->Serialize(writeToBitstream, ignoredHandles[i]);
  829. }
  830. else
  831. {
  832. bitStream->Serialize(writeToBitstream, obj);
  833. ignoredHandles.Insert(obj, _FILE_AND_LINE_);
  834. }
  835. }
  836. }
  837. }
  838. bool Client_PerTitleIntegerStorage::PrevalidateInput(void)
  839. {
  840. if (!ValidateRequiredText(&titleName)) return false;
  841. return true;
  842. }
  843. void Client_PerTitleIntegerStorage::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  844. {
  845. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  846. bitStream->Serialize(writeToBitstream,titleName);
  847. bitStream->Serialize(writeToBitstream,slotIndex);
  848. unsigned char c;
  849. c = (unsigned char)addConditionForOperation;
  850. bitStream->Serialize(writeToBitstream,c);
  851. addConditionForOperation = (PTIS_Condition) c;
  852. c = (unsigned char)operationToPerform;
  853. bitStream->Serialize(writeToBitstream,c);
  854. operationToPerform = (PTIS_Operation) c;
  855. bitStream->Serialize(writeToBitstream,conditionValue);
  856. if (operationToPerform!=PTISO_DELETE)
  857. {
  858. if (operationToPerform==PTISO_ADD || operationToPerform==PTISO_WRITE)
  859. bitStream->Serialize(writeToBitstream,inputValue);
  860. if (serializeOutput)
  861. {
  862. if (operationToPerform==PTISO_WRITE)
  863. outputValue=inputValue;
  864. else if (operationToPerform==PTISO_READ ||
  865. operationToPerform==PTISO_ADD)
  866. bitStream->Serialize(writeToBitstream,outputValue);
  867. }
  868. }
  869. }
  870. bool Client_PerTitleBinaryStorage::PrevalidateInput(void)
  871. {
  872. if (!ValidateRequiredText(&titleName)) return false;
  873. if (!ValidateBinary(binaryData)) return false;
  874. return true;
  875. }
  876. void Client_PerTitleBinaryStorage::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  877. {
  878. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  879. bitStream->Serialize(writeToBitstream,titleName);
  880. bitStream->Serialize(writeToBitstream,slotIndex);
  881. if (operationToPerform!=PTISO_DELETE)
  882. binaryData->Serialize(writeToBitstream, bitStream);
  883. }
  884. void Client_SetPresence::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  885. {
  886. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  887. presence.Serialize(bitStream,writeToBitstream);
  888. }
  889. // bool Client_SetPresence::ServerPreDBMemoryImpl( Lobby2Server *server, RakString userHandle )
  890. // {
  891. // // This has to go in Lobby2Message_PGSQL.h because the server and client both share this file, and the client doesn't know about the server
  892. // server->SetPresence( presence, systemAddress );
  893. // return true;
  894. // }
  895. void Client_GetPresence::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  896. {
  897. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  898. bitStream->Serialize(writeToBitstream,userHandle);
  899. if (serializeOutput)
  900. {
  901. presence.Serialize(bitStream,writeToBitstream);
  902. }
  903. }
  904. // bool Client_GetPresence::ServerPreDBMemoryImpl( Lobby2Server *server, RakString userHandle )
  905. // {
  906. // // This has to go in Lobby2Message_PGSQL.h because the server and client both share this file, and the client doesn't know about the server
  907. // server->GetPresence( presence, userHandle );
  908. // return true;
  909. // }
  910. void Friends_SendInvite::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  911. {
  912. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  913. bitStream->Serialize(writeToBitstream,targetHandle);
  914. bitStream->Serialize(writeToBitstream,subject);
  915. bitStream->Serialize(writeToBitstream,body);
  916. bitStream->Serialize(writeToBitstream,emailStatus);
  917. binaryData->Serialize(writeToBitstream, bitStream);
  918. }
  919. bool Friends_SendInvite::PrevalidateInput( void )
  920. {
  921. if (!ValidateHandle(&targetHandle)) return false;
  922. // if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  923. if (!ValidateBinary(binaryData)) return false;
  924. return true;
  925. }
  926. void Friends_AcceptInvite::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  927. {
  928. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  929. bitStream->Serialize(writeToBitstream,targetHandle);
  930. bitStream->Serialize(writeToBitstream,subject);
  931. bitStream->Serialize(writeToBitstream,body);
  932. bitStream->Serialize(writeToBitstream,emailStatus);
  933. binaryData->Serialize(writeToBitstream, bitStream);
  934. if (serializeOutput)
  935. presence.Serialize(bitStream,writeToBitstream);
  936. }
  937. bool Friends_AcceptInvite::PrevalidateInput( void )
  938. {
  939. if (!ValidateHandle(&targetHandle)) return false;
  940. // if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  941. if (!ValidateBinary(binaryData)) return false;
  942. return true;
  943. }
  944. void Friends_RejectInvite::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  945. {
  946. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  947. bitStream->Serialize(writeToBitstream,targetHandle);
  948. bitStream->Serialize(writeToBitstream,subject);
  949. bitStream->Serialize(writeToBitstream,body);
  950. bitStream->Serialize(writeToBitstream,emailStatus);
  951. binaryData->Serialize(writeToBitstream, bitStream);
  952. }
  953. bool Friends_RejectInvite::PrevalidateInput( void )
  954. {
  955. if (!ValidateHandle(&targetHandle)) return false;
  956. // if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  957. if (!ValidateBinary(binaryData)) return false;
  958. return true;
  959. }
  960. void Friends_GetInvites::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  961. {
  962. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  963. if (serializeOutput)
  964. {
  965. unsigned short listSize = (unsigned short) invitesSent.Size();
  966. bitStream->SerializeCompressed(writeToBitstream, listSize);
  967. for (unsigned int i=0; i < listSize; i++)
  968. {
  969. FriendInfo obj;
  970. if (writeToBitstream)
  971. {
  972. invitesSent[i].Serialize(writeToBitstream, bitStream);
  973. }
  974. else
  975. {
  976. obj.Serialize(writeToBitstream, bitStream);
  977. invitesSent.Insert(obj, _FILE_AND_LINE_);
  978. }
  979. }
  980. listSize = (unsigned short) invitesReceived.Size();
  981. bitStream->SerializeCompressed(writeToBitstream, listSize);
  982. for (unsigned int i=0; i < listSize; i++)
  983. {
  984. FriendInfo obj;
  985. if (writeToBitstream)
  986. {
  987. invitesReceived[i].Serialize(writeToBitstream, bitStream);
  988. }
  989. else
  990. {
  991. obj.Serialize(writeToBitstream, bitStream);
  992. invitesReceived.Insert(obj, _FILE_AND_LINE_);
  993. }
  994. }
  995. }
  996. }
  997. void Friends_GetFriends::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  998. {
  999. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1000. if (serializeOutput)
  1001. {
  1002. unsigned short listSize = (unsigned short) myFriends.Size();
  1003. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1004. for (unsigned int i=0; i < listSize; i++)
  1005. {
  1006. FriendInfo obj;
  1007. if (writeToBitstream)
  1008. {
  1009. myFriends[i].Serialize(writeToBitstream, bitStream);
  1010. }
  1011. else
  1012. {
  1013. obj.Serialize(writeToBitstream, bitStream);
  1014. myFriends.Insert(obj, _FILE_AND_LINE_);
  1015. }
  1016. }
  1017. }
  1018. }
  1019. void Friends_Remove::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1020. {
  1021. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1022. bitStream->Serialize(writeToBitstream,targetHandle);
  1023. bitStream->Serialize(writeToBitstream,subject);
  1024. bitStream->Serialize(writeToBitstream,body);
  1025. bitStream->Serialize(writeToBitstream,emailStatus);
  1026. binaryData->Serialize(writeToBitstream, bitStream);
  1027. }
  1028. bool Friends_Remove::PrevalidateInput( void )
  1029. {
  1030. if (!ValidateHandle(&targetHandle)) return false;
  1031. // if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1032. if (!ValidateBinary(binaryData)) return false;
  1033. return true;
  1034. }
  1035. void BookmarkedUsers_Add::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1036. {
  1037. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1038. bitStream->Serialize(writeToBitstream,targetHandle);
  1039. bitStream->Serialize(writeToBitstream,type);
  1040. bitStream->Serialize(writeToBitstream,description);
  1041. }
  1042. bool BookmarkedUsers_Add::PrevalidateInput( void )
  1043. {
  1044. if (!ValidateHandle(&targetHandle)) return false;
  1045. return true;
  1046. }
  1047. void BookmarkedUsers_Remove::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1048. {
  1049. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1050. bitStream->Serialize(writeToBitstream,targetHandle);
  1051. bitStream->Serialize(writeToBitstream,type);
  1052. }
  1053. bool BookmarkedUsers_Remove::PrevalidateInput( void )
  1054. {
  1055. if (!ValidateHandle(&targetHandle)) return false;
  1056. return true;
  1057. }
  1058. void BookmarkedUsers_Get::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1059. {
  1060. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1061. if (serializeOutput)
  1062. {
  1063. unsigned short listSize = (unsigned short) bookmarkedUsers.Size();
  1064. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1065. for (unsigned int i=0; i < listSize; i++)
  1066. {
  1067. BookmarkedUser obj;
  1068. if (writeToBitstream)
  1069. {
  1070. bookmarkedUsers[i].Serialize(writeToBitstream, bitStream);
  1071. }
  1072. else
  1073. {
  1074. obj.Serialize(writeToBitstream, bitStream);
  1075. bookmarkedUsers.Insert(obj, _FILE_AND_LINE_);
  1076. }
  1077. }
  1078. }
  1079. }
  1080. void Emails_Send::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1081. {
  1082. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1083. bitStream->Serialize(writeToBitstream,subject);
  1084. bitStream->Serialize(writeToBitstream,body);
  1085. bitStream->Serialize(writeToBitstream,status);
  1086. binaryData->Serialize(writeToBitstream, bitStream);
  1087. unsigned short listSize = (unsigned short) recipients.Size();
  1088. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1089. for (unsigned int i=0; i < listSize; i++)
  1090. {
  1091. RakString obj;
  1092. if (writeToBitstream)
  1093. {
  1094. bitStream->Serialize(writeToBitstream, recipients[i]);
  1095. }
  1096. else
  1097. {
  1098. bitStream->Serialize(writeToBitstream, obj);
  1099. recipients.Insert(obj, _FILE_AND_LINE_);
  1100. }
  1101. }
  1102. }
  1103. bool Emails_Send::PrevalidateInput( void )
  1104. {
  1105. for (unsigned int i=0; i < recipients.Size(); i++)
  1106. if (!ValidateHandle(&recipients[i])) return false;
  1107. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1108. if (!ValidateBinary(binaryData)) return false;
  1109. if (recipients.Size()==0)
  1110. {
  1111. resultCode=L2RC_Emails_Send_NO_RECIPIENTS;
  1112. return false;
  1113. }
  1114. return true;
  1115. }
  1116. void Emails_Get::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1117. {
  1118. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1119. unsigned short listSize;
  1120. bitStream->Serialize(writeToBitstream,unreadEmailsOnly);
  1121. bitStream->Serialize(writeToBitstream,emailIdsOnly);
  1122. listSize = (unsigned short) emailsToRetrieve.Size();
  1123. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1124. for (unsigned int i=0; i < listSize; i++)
  1125. {
  1126. unsigned int id;
  1127. if (writeToBitstream)
  1128. {
  1129. bitStream->Write(emailsToRetrieve[i]);
  1130. }
  1131. else
  1132. {
  1133. bitStream->Read(id);
  1134. emailsToRetrieve.Push(id,__FILE__, __LINE__);
  1135. }
  1136. }
  1137. if (serializeOutput)
  1138. {
  1139. listSize = (unsigned short) emailResults.Size();
  1140. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1141. for (unsigned int i=0; i < listSize; i++)
  1142. {
  1143. EmailResult obj;
  1144. if (writeToBitstream)
  1145. {
  1146. emailResults[i].Serialize( writeToBitstream, bitStream );
  1147. }
  1148. else
  1149. {
  1150. obj.Serialize( writeToBitstream, bitStream );
  1151. emailResults.Insert(obj, _FILE_AND_LINE_);
  1152. }
  1153. }
  1154. }
  1155. }
  1156. void Emails_Delete::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1157. {
  1158. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1159. bitStream->Serialize(writeToBitstream,emailId);
  1160. }
  1161. void Emails_SetStatus::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1162. {
  1163. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1164. bitStream->Serialize(writeToBitstream,emailId);
  1165. bitStream->Serialize(writeToBitstream,updateStatusFlag);
  1166. bitStream->Serialize(writeToBitstream,updateMarkedRead);
  1167. bitStream->Serialize(writeToBitstream,newStatusFlag);
  1168. bitStream->Serialize(writeToBitstream,isNowMarkedRead);
  1169. }
  1170. bool Emails_SetStatus::PrevalidateInput(void)
  1171. {
  1172. if (updateStatusFlag==false && updateMarkedRead==false)
  1173. {
  1174. resultCode=L2RC_Emails_SetStatus_NOTHING_TO_DO;
  1175. return false;
  1176. }
  1177. return true;
  1178. }
  1179. void Ranking_SubmitMatch::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1180. {
  1181. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1182. bitStream->Serialize(writeToBitstream,titleName);
  1183. bitStream->Serialize(writeToBitstream,gameType);
  1184. submittedMatch.Serialize(writeToBitstream, bitStream);
  1185. }
  1186. bool Ranking_SubmitMatch::PrevalidateInput( void )
  1187. {
  1188. if (!ValidateRequiredText(&titleName)) return false;
  1189. if (!ValidateRequiredText(&gameType)) return false;
  1190. if (!ValidateBinary(submittedMatch.binaryData)) return false;
  1191. if (submittedMatch.matchParticipants.Size()==0)
  1192. {
  1193. resultCode=L2RC_Ranking_SubmitMatch_NO_PARTICIPANTS;
  1194. return false;
  1195. }
  1196. for (unsigned int i=0; i < submittedMatch.matchParticipants.Size(); i++)
  1197. if (!ValidateHandle(&submittedMatch.matchParticipants[i].handle)) return false;
  1198. return true;
  1199. }
  1200. void Ranking_GetMatches::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1201. {
  1202. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1203. bitStream->Serialize(writeToBitstream,titleName);
  1204. bitStream->Serialize(writeToBitstream,gameType);
  1205. if (serializeOutput)
  1206. {
  1207. unsigned short listSize = (unsigned short) submittedMatches.Size();
  1208. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1209. for (unsigned int i=0; i < listSize; i++)
  1210. {
  1211. SubmittedMatch obj;
  1212. if (writeToBitstream)
  1213. {
  1214. bitStream->Serialize(writeToBitstream, submittedMatches[i]);
  1215. }
  1216. else
  1217. {
  1218. bitStream->Serialize(writeToBitstream, obj);
  1219. submittedMatches.Insert(obj, _FILE_AND_LINE_);
  1220. }
  1221. }
  1222. }
  1223. }
  1224. bool Ranking_GetMatches::PrevalidateInput( void )
  1225. {
  1226. if (!ValidateRequiredText(&titleName)) return false;
  1227. if (!ValidateRequiredText(&gameType)) return false;
  1228. return true;
  1229. }
  1230. void Ranking_GetMatchBinaryData::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1231. {
  1232. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1233. bitStream->Serialize(writeToBitstream,matchID);
  1234. if (serializeOutput)
  1235. {
  1236. binaryData->Serialize(writeToBitstream,bitStream);
  1237. }
  1238. }
  1239. void Ranking_GetTotalScore::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1240. {
  1241. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1242. bitStream->Serialize(writeToBitstream,titleName);
  1243. bitStream->Serialize(writeToBitstream,gameType);
  1244. bitStream->Serialize(writeToBitstream,targetHandle);
  1245. if (serializeOutput)
  1246. {
  1247. bitStream->Serialize(writeToBitstream,scoreSum);
  1248. bitStream->Serialize(writeToBitstream,numScoresSubmitted);
  1249. }
  1250. }
  1251. bool Ranking_GetTotalScore::PrevalidateInput( void )
  1252. {
  1253. if (!ValidateHandle(&targetHandle)) return false;
  1254. if (!ValidateRequiredText(&titleName)) return false;
  1255. if (!ValidateRequiredText(&gameType)) return false;
  1256. return true;
  1257. }
  1258. void Ranking_WipeScoresForPlayer::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1259. {
  1260. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1261. bitStream->Serialize(writeToBitstream,titleName);
  1262. bitStream->Serialize(writeToBitstream,gameType);
  1263. bitStream->Serialize(writeToBitstream,targetHandle);
  1264. }
  1265. bool Ranking_WipeScoresForPlayer::PrevalidateInput( void )
  1266. {
  1267. if (!ValidateHandle(&targetHandle)) return false;
  1268. if (!ValidateRequiredText(&titleName)) return false;
  1269. if (!ValidateRequiredText(&gameType)) return false;
  1270. return true;
  1271. }
  1272. void Ranking_WipeMatches::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1273. {
  1274. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1275. bitStream->Serialize(writeToBitstream,titleName);
  1276. bitStream->Serialize(writeToBitstream,gameType);
  1277. }
  1278. bool Ranking_WipeMatches::PrevalidateInput( void )
  1279. {
  1280. if (!ValidateRequiredText(&titleName)) return false;
  1281. if (!ValidateRequiredText(&gameType)) return false;
  1282. return true;
  1283. }
  1284. void Ranking_PruneMatches::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1285. {
  1286. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1287. bitStream->Serialize(writeToBitstream,pruneTimeDays);
  1288. }
  1289. void Ranking_UpdateRating::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1290. {
  1291. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1292. bitStream->Serialize(writeToBitstream,titleName);
  1293. bitStream->Serialize(writeToBitstream,gameType);
  1294. bitStream->Serialize(writeToBitstream,targetHandle);
  1295. bitStream->Serialize(writeToBitstream,targetRating);
  1296. }
  1297. bool Ranking_UpdateRating::PrevalidateInput( void )
  1298. {
  1299. if (!ValidateRequiredText(&titleName)) return false;
  1300. if (!ValidateRequiredText(&gameType)) return false;
  1301. if (!ValidateHandle(&targetHandle)) return false;
  1302. return true;
  1303. }
  1304. void Ranking_WipeRatings::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1305. {
  1306. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1307. bitStream->Serialize(writeToBitstream,titleName);
  1308. bitStream->Serialize(writeToBitstream,gameType);
  1309. }
  1310. bool Ranking_WipeRatings::PrevalidateInput( void )
  1311. {
  1312. if (!ValidateRequiredText(&titleName)) return false;
  1313. if (!ValidateRequiredText(&gameType)) return false;
  1314. return true;
  1315. }
  1316. void Ranking_GetRating::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1317. {
  1318. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1319. bitStream->Serialize(writeToBitstream,titleName);
  1320. bitStream->Serialize(writeToBitstream,gameType);
  1321. bitStream->Serialize(writeToBitstream,targetHandle);
  1322. if (serializeOutput)
  1323. bitStream->Serialize(writeToBitstream,currentRating);
  1324. }
  1325. bool Ranking_GetRating::PrevalidateInput( void )
  1326. {
  1327. if (!ValidateRequiredText(&titleName)) return false;
  1328. if (!ValidateRequiredText(&gameType)) return false;
  1329. if (!ValidateHandle(&targetHandle)) return false;
  1330. return true;
  1331. }
  1332. void Clans_Create::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1333. {
  1334. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1335. bitStream->Serialize(writeToBitstream,clanHandle);
  1336. bitStream->Serialize(writeToBitstream,failIfAlreadyInClan);
  1337. bitStream->Serialize(writeToBitstream,requiresInvitationsToJoin);
  1338. bitStream->Serialize(writeToBitstream,description);
  1339. binaryData->Serialize(writeToBitstream,bitStream);
  1340. }
  1341. bool Clans_Create::PrevalidateInput( void )
  1342. {
  1343. if (!ValidateHandle(&clanHandle)) return false;
  1344. return true;
  1345. }
  1346. void Clans_SetProperties::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1347. {
  1348. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1349. bitStream->Serialize(writeToBitstream,clanHandle);
  1350. bitStream->Serialize(writeToBitstream,description);
  1351. binaryData->Serialize(writeToBitstream, bitStream);
  1352. }
  1353. bool Clans_SetProperties::PrevalidateInput( void )
  1354. {
  1355. if (!ValidateHandle(&clanHandle)) return false;
  1356. if (!ValidateBinary(binaryData)) return false;
  1357. return true;
  1358. }
  1359. void Clans_GetProperties::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1360. {
  1361. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1362. bitStream->Serialize(writeToBitstream,clanHandle);
  1363. if (serializeOutput)
  1364. {
  1365. bitStream->Serialize(writeToBitstream,description);
  1366. binaryData->Serialize(writeToBitstream, bitStream);
  1367. }
  1368. }
  1369. bool Clans_GetProperties::PrevalidateInput( void )
  1370. {
  1371. if (!ValidateHandle(&clanHandle)) return false;
  1372. return true;
  1373. }
  1374. void Clans_SetMyMemberProperties::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1375. {
  1376. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1377. bitStream->Serialize(writeToBitstream,clanHandle);
  1378. bitStream->Serialize(writeToBitstream,description);
  1379. binaryData->Serialize(writeToBitstream, bitStream);
  1380. }
  1381. bool Clans_SetMyMemberProperties::PrevalidateInput( void )
  1382. {
  1383. if (!ValidateHandle(&clanHandle)) return false;
  1384. if (!ValidateBinary(binaryData)) return false;
  1385. return true;
  1386. }
  1387. void Clans_GrantLeader::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1388. {
  1389. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1390. bitStream->Serialize(writeToBitstream,clanHandle);
  1391. bitStream->Serialize(writeToBitstream,targetHandle);
  1392. }
  1393. bool Clans_GrantLeader::PrevalidateInput( void )
  1394. {
  1395. if (!ValidateHandle(&clanHandle)) return false;
  1396. if (!ValidateHandle(&targetHandle)) return false;
  1397. return true;
  1398. }
  1399. void Clans_SetSubleaderStatus::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1400. {
  1401. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1402. bitStream->Serialize(writeToBitstream,clanHandle);
  1403. bitStream->Serialize(writeToBitstream,targetHandle);
  1404. bitStream->Serialize(writeToBitstream,setToSubleader);
  1405. }
  1406. bool Clans_SetSubleaderStatus::PrevalidateInput( void )
  1407. {
  1408. if (!ValidateHandle(&clanHandle)) return false;
  1409. if (!ValidateHandle(&targetHandle)) return false;
  1410. return true;
  1411. }
  1412. void Clans_SetMemberRank::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1413. {
  1414. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1415. bitStream->Serialize(writeToBitstream,clanHandle);
  1416. bitStream->Serialize(writeToBitstream,targetHandle);
  1417. bitStream->Serialize(writeToBitstream,newRank);
  1418. }
  1419. bool Clans_SetMemberRank::PrevalidateInput( void )
  1420. {
  1421. if (!ValidateHandle(&clanHandle)) return false;
  1422. if (!ValidateHandle(&targetHandle)) return false;
  1423. return true;
  1424. }
  1425. void Clans_GetMemberProperties::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1426. {
  1427. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1428. bitStream->Serialize(writeToBitstream,clanHandle);
  1429. bitStream->Serialize(writeToBitstream,targetHandle);
  1430. if (serializeOutput)
  1431. {
  1432. bitStream->Serialize(writeToBitstream,description);
  1433. bitStream->Serialize(writeToBitstream,rank);
  1434. binaryData->Serialize(writeToBitstream,bitStream);
  1435. bitStream->Serialize(writeToBitstream,isSubleader);
  1436. bitStream->Serialize(writeToBitstream,clanMemberState);
  1437. bitStream->Serialize(writeToBitstream,banReason);
  1438. }
  1439. }
  1440. bool Clans_GetMemberProperties::PrevalidateInput( void )
  1441. {
  1442. if (!ValidateHandle(&clanHandle)) return false;
  1443. return true;
  1444. }
  1445. void Clans_ChangeHandle::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1446. {
  1447. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1448. bitStream->Serialize(writeToBitstream,oldClanHandle);
  1449. bitStream->Serialize(writeToBitstream,newClanHandle);
  1450. }
  1451. bool Clans_ChangeHandle::PrevalidateInput( void )
  1452. {
  1453. if (!ValidateHandle(&oldClanHandle)) return false;
  1454. if (!ValidateHandle(&newClanHandle)) return false;
  1455. if (oldClanHandle.StrICmp(newClanHandle)==0)
  1456. {
  1457. resultCode=L2RC_Clans_ChangeHandle_HANDLE_NOT_CHANGED;
  1458. return false;
  1459. }
  1460. return true;
  1461. }
  1462. void Clans_Leave::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1463. {
  1464. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1465. bitStream->Serialize(writeToBitstream,clanHandle);
  1466. bitStream->Serialize(writeToBitstream,dissolveIfClanLeader);
  1467. bitStream->Serialize(writeToBitstream,subject);
  1468. bitStream->Serialize(writeToBitstream,body);
  1469. binaryData->Serialize(writeToBitstream, bitStream);
  1470. if (serializeOutput)
  1471. {
  1472. bitStream->Serialize(writeToBitstream,wasDissolved);
  1473. bitStream->Serialize(writeToBitstream,newClanLeader);
  1474. }
  1475. }
  1476. bool Clans_Leave::PrevalidateInput( void )
  1477. {
  1478. if (!ValidateHandle(&clanHandle)) return false;
  1479. return true;
  1480. }
  1481. void Clans_Get::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1482. {
  1483. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1484. if (serializeOutput)
  1485. {
  1486. unsigned short listSize = (unsigned short) clans.Size();
  1487. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1488. for (unsigned int i=0; i < listSize; i++)
  1489. {
  1490. ClanInfo obj;
  1491. if (writeToBitstream)
  1492. {
  1493. clans[i].Serialize(writeToBitstream, bitStream);
  1494. }
  1495. else
  1496. {
  1497. obj.Serialize(writeToBitstream, bitStream);
  1498. clans.Insert(obj, _FILE_AND_LINE_);
  1499. }
  1500. }
  1501. }
  1502. }
  1503. void Clans_SendJoinInvitation::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1504. {
  1505. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1506. bitStream->Serialize(writeToBitstream,clanHandle);
  1507. bitStream->Serialize(writeToBitstream,targetHandle);
  1508. bitStream->Serialize(writeToBitstream,subject);
  1509. bitStream->Serialize(writeToBitstream,body);
  1510. bitStream->Serialize(writeToBitstream,emailStatus);
  1511. binaryData->Serialize(writeToBitstream, bitStream);
  1512. }
  1513. bool Clans_SendJoinInvitation::PrevalidateInput( void )
  1514. {
  1515. if (!ValidateHandle(&clanHandle)) return false;
  1516. if (!ValidateHandle(&targetHandle)) return false;
  1517. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1518. return true;
  1519. }
  1520. void Clans_WithdrawJoinInvitation::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1521. {
  1522. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1523. bitStream->Serialize(writeToBitstream,clanHandle);
  1524. bitStream->Serialize(writeToBitstream,targetHandle);
  1525. bitStream->Serialize(writeToBitstream,subject);
  1526. bitStream->Serialize(writeToBitstream,body);
  1527. bitStream->Serialize(writeToBitstream,emailStatus);
  1528. binaryData->Serialize(writeToBitstream, bitStream);
  1529. }
  1530. bool Clans_WithdrawJoinInvitation::PrevalidateInput( void )
  1531. {
  1532. if (!ValidateHandle(&clanHandle)) return false;
  1533. if (!ValidateHandle(&targetHandle)) return false;
  1534. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1535. return true;
  1536. }
  1537. void Clans_AcceptJoinInvitation::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1538. {
  1539. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1540. bitStream->Serialize(writeToBitstream,clanHandle);
  1541. bitStream->Serialize(writeToBitstream,subject);
  1542. bitStream->Serialize(writeToBitstream,body);
  1543. bitStream->Serialize(writeToBitstream,emailStatus);
  1544. binaryData->Serialize(writeToBitstream, bitStream);
  1545. bitStream->Serialize(writeToBitstream,failIfAlreadyInClan);
  1546. binaryData->Serialize(writeToBitstream, bitStream);
  1547. }
  1548. bool Clans_AcceptJoinInvitation::PrevalidateInput( void )
  1549. {
  1550. if (!ValidateHandle(&clanHandle)) return false;
  1551. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1552. return true;
  1553. }
  1554. void Clans_RejectJoinInvitation::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1555. {
  1556. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1557. bitStream->Serialize(writeToBitstream,subject);
  1558. bitStream->Serialize(writeToBitstream,body);
  1559. bitStream->Serialize(writeToBitstream,emailStatus);
  1560. binaryData->Serialize(writeToBitstream, bitStream);
  1561. bitStream->Serialize(writeToBitstream,clanHandle);
  1562. }
  1563. bool Clans_RejectJoinInvitation::PrevalidateInput( void )
  1564. {
  1565. if (!ValidateHandle(&clanHandle)) return false;
  1566. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1567. return true;
  1568. }
  1569. void Clans_DownloadInvitationList::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1570. {
  1571. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1572. if (serializeOutput)
  1573. {
  1574. unsigned short listSize = (unsigned short) invitationsSentToMe.Size();
  1575. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1576. for (unsigned int i=0; i < listSize; i++)
  1577. {
  1578. OpenInvite obj;
  1579. if (writeToBitstream)
  1580. {
  1581. invitationsSentToMe[i].Serialize(writeToBitstream, bitStream);
  1582. }
  1583. else
  1584. {
  1585. obj.Serialize(writeToBitstream, bitStream);
  1586. invitationsSentToMe.Insert(obj, _FILE_AND_LINE_);
  1587. }
  1588. }
  1589. listSize = (unsigned short) usersThatHaveAnInvitationFromClansThatIAmAMemberOf.Size();
  1590. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1591. for (unsigned int i=0; i < listSize; i++)
  1592. {
  1593. if (writeToBitstream)
  1594. {
  1595. usersThatHaveAnInvitationFromClansThatIAmAMemberOf[i].Serialize(writeToBitstream, bitStream);
  1596. }
  1597. else
  1598. {
  1599. ClanJoinInvite obj;
  1600. obj.Serialize(writeToBitstream, bitStream);
  1601. usersThatHaveAnInvitationFromClansThatIAmAMemberOf.Insert(obj, _FILE_AND_LINE_);
  1602. }
  1603. }
  1604. }
  1605. }
  1606. void Clans_SendJoinRequest::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1607. {
  1608. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1609. bitStream->Serialize(writeToBitstream,clanHandle);
  1610. bitStream->Serialize(writeToBitstream,subject);
  1611. bitStream->Serialize(writeToBitstream,body);
  1612. bitStream->Serialize(writeToBitstream,emailStatus);
  1613. binaryData->Serialize(writeToBitstream, bitStream);
  1614. if (serializeOutput)
  1615. {
  1616. bitStream->Serialize(writeToBitstream,clanJoined);
  1617. }
  1618. }
  1619. bool Clans_SendJoinRequest::PrevalidateInput( void )
  1620. {
  1621. if (!ValidateHandle(&clanHandle)) return false;
  1622. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1623. return true;
  1624. }
  1625. void Clans_WithdrawJoinRequest::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1626. {
  1627. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1628. bitStream->Serialize(writeToBitstream,clanHandle);
  1629. bitStream->Serialize(writeToBitstream,subject);
  1630. bitStream->Serialize(writeToBitstream,body);
  1631. bitStream->Serialize(writeToBitstream,emailStatus);
  1632. binaryData->Serialize(writeToBitstream, bitStream);
  1633. }
  1634. bool Clans_WithdrawJoinRequest::PrevalidateInput( void )
  1635. {
  1636. if (!ValidateHandle(&clanHandle)) return false;
  1637. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1638. return true;
  1639. }
  1640. void Clans_AcceptJoinRequest::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1641. {
  1642. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1643. bitStream->Serialize(writeToBitstream,clanHandle);
  1644. bitStream->Serialize(writeToBitstream,subject);
  1645. bitStream->Serialize(writeToBitstream,body);
  1646. bitStream->Serialize(writeToBitstream,emailStatus);
  1647. binaryData->Serialize(writeToBitstream, bitStream);
  1648. bitStream->Serialize(writeToBitstream,requestingUserHandle);
  1649. bitStream->Serialize(writeToBitstream,failIfAlreadyInClan);
  1650. }
  1651. bool Clans_AcceptJoinRequest::PrevalidateInput( void )
  1652. {
  1653. if (!ValidateHandle(&clanHandle)) return false;
  1654. if (!ValidateHandle(&requestingUserHandle)) return false;
  1655. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1656. return true;
  1657. }
  1658. void Clans_RejectJoinRequest::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1659. {
  1660. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1661. bitStream->Serialize(writeToBitstream,clanHandle);
  1662. bitStream->Serialize(writeToBitstream,subject);
  1663. bitStream->Serialize(writeToBitstream,body);
  1664. bitStream->Serialize(writeToBitstream,emailStatus);
  1665. binaryData->Serialize(writeToBitstream, bitStream);
  1666. bitStream->Serialize(writeToBitstream,requestingUserHandle);
  1667. }
  1668. bool Clans_RejectJoinRequest::PrevalidateInput( void )
  1669. {
  1670. if (!ValidateHandle(&clanHandle)) return false;
  1671. if (!ValidateHandle(&requestingUserHandle)) return false;
  1672. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1673. return true;
  1674. }
  1675. void Clans_DownloadRequestList::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1676. {
  1677. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1678. if (serializeOutput)
  1679. {
  1680. unsigned short listSize = (unsigned short) joinRequestsToMyClan.Size();
  1681. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1682. for (unsigned int i=0; i < listSize; i++)
  1683. {
  1684. ClanJoinRequest obj;
  1685. if (writeToBitstream)
  1686. {
  1687. joinRequestsToMyClan[i].Serialize(writeToBitstream, bitStream);
  1688. }
  1689. else
  1690. {
  1691. obj.Serialize(writeToBitstream, bitStream);
  1692. joinRequestsToMyClan.Insert(obj, _FILE_AND_LINE_);
  1693. }
  1694. }
  1695. listSize = (unsigned short) joinRequestsFromMe.Size();
  1696. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1697. for (unsigned int i=0; i < listSize; i++)
  1698. {
  1699. ClanJoinRequest obj;
  1700. if (writeToBitstream)
  1701. {
  1702. joinRequestsFromMe[i].Serialize(writeToBitstream, bitStream);
  1703. }
  1704. else
  1705. {
  1706. obj.Serialize(writeToBitstream, bitStream);
  1707. joinRequestsFromMe.Insert(obj, _FILE_AND_LINE_);
  1708. }
  1709. }
  1710. }
  1711. }
  1712. void Clans_KickAndBlacklistUser::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1713. {
  1714. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1715. bitStream->Serialize(writeToBitstream,clanHandle);
  1716. bitStream->Serialize(writeToBitstream,subject);
  1717. bitStream->Serialize(writeToBitstream,body);
  1718. bitStream->Serialize(writeToBitstream,targetHandle);
  1719. bitStream->Serialize(writeToBitstream,kick);
  1720. bitStream->Serialize(writeToBitstream,blacklist);
  1721. bitStream->Serialize(writeToBitstream,reason);
  1722. bitStream->Serialize(writeToBitstream,emailStatus);
  1723. binaryData->Serialize(writeToBitstream, bitStream);
  1724. }
  1725. bool Clans_KickAndBlacklistUser::PrevalidateInput( void )
  1726. {
  1727. if (!ValidateHandle(&clanHandle)) return false;
  1728. if (!ValidateHandle(&targetHandle)) return false;
  1729. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1730. if (!ValidateRequiredText(&reason)) return false;
  1731. return true;
  1732. }
  1733. void Clans_UnblacklistUser::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1734. {
  1735. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1736. bitStream->Serialize(writeToBitstream,clanHandle);
  1737. bitStream->Serialize(writeToBitstream,subject);
  1738. bitStream->Serialize(writeToBitstream,body);
  1739. bitStream->Serialize(writeToBitstream,targetHandle);
  1740. bitStream->Serialize(writeToBitstream,emailStatus);
  1741. binaryData->Serialize(writeToBitstream, bitStream);
  1742. }
  1743. bool Clans_UnblacklistUser::PrevalidateInput( void )
  1744. {
  1745. if (!ValidateHandle(&clanHandle)) return false;
  1746. if (!ValidateHandle(&targetHandle)) return false;
  1747. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1748. return true;
  1749. }
  1750. void Clans_GetBlacklist::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1751. {
  1752. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1753. bitStream->Serialize(writeToBitstream,clanHandle);
  1754. if (serializeOutput)
  1755. {
  1756. unsigned short listSize = (unsigned short) blacklistedUsers.Size();
  1757. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1758. for (unsigned int i=0; i < listSize; i++)
  1759. {
  1760. RakString obj;
  1761. if (writeToBitstream)
  1762. {
  1763. bitStream->Serialize(writeToBitstream, blacklistedUsers[i]);
  1764. }
  1765. else
  1766. {
  1767. bitStream->Serialize(writeToBitstream, obj);
  1768. blacklistedUsers.Insert(obj, _FILE_AND_LINE_);
  1769. }
  1770. }
  1771. }
  1772. }
  1773. bool Clans_GetBlacklist::PrevalidateInput( void )
  1774. {
  1775. for (unsigned int i=0; i < blacklistedUsers.Size(); i++)
  1776. if (!ValidateHandle(&blacklistedUsers[i])) return false;
  1777. return true;
  1778. }
  1779. void Clans_GetMembers::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1780. {
  1781. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1782. bitStream->Serialize(writeToBitstream,clanHandle);
  1783. if (serializeOutput)
  1784. {
  1785. bitStream->Serialize(writeToBitstream,clanLeader);
  1786. unsigned short listSize = (unsigned short) clanMembersOtherThanLeader.Size();
  1787. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1788. for (unsigned int i=0; i < listSize; i++)
  1789. {
  1790. RakString obj;
  1791. if (writeToBitstream)
  1792. {
  1793. bitStream->Serialize(writeToBitstream, clanMembersOtherThanLeader[i]);
  1794. }
  1795. else
  1796. {
  1797. bitStream->Serialize(writeToBitstream, obj);
  1798. clanMembersOtherThanLeader.Insert(obj, _FILE_AND_LINE_);
  1799. }
  1800. }
  1801. }
  1802. }
  1803. bool Clans_GetMembers::PrevalidateInput( void )
  1804. {
  1805. if (!ValidateHandle(&clanHandle)) return false;
  1806. return true;
  1807. }
  1808. void Clans_GetList::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1809. {
  1810. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1811. if (serializeOutput)
  1812. {
  1813. unsigned short listSize = (unsigned short) clanNames.Size();
  1814. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1815. for (unsigned int i=0; i < listSize; i++)
  1816. {
  1817. RakString obj;
  1818. if (writeToBitstream)
  1819. {
  1820. bitStream->Serialize(writeToBitstream, clanNames[i]);
  1821. }
  1822. else
  1823. {
  1824. bitStream->Serialize(writeToBitstream, obj);
  1825. clanNames.Insert(obj, _FILE_AND_LINE_);
  1826. }
  1827. }
  1828. }
  1829. }
  1830. void Clans_CreateBoard::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1831. {
  1832. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1833. bitStream->Serialize(writeToBitstream,clanHandle);
  1834. bitStream->Serialize(writeToBitstream,clanBoardName);
  1835. bitStream->Serialize(writeToBitstream,allowPublicReads);
  1836. bitStream->Serialize(writeToBitstream,allowPublicWrites);
  1837. bitStream->Serialize(writeToBitstream,description);
  1838. binaryData->Serialize(writeToBitstream, bitStream);
  1839. }
  1840. bool Clans_CreateBoard::PrevalidateInput( void )
  1841. {
  1842. if (!ValidateHandle(&clanHandle)) return false;
  1843. if (!ValidateHandle(&clanBoardName)) return false;
  1844. return true;
  1845. }
  1846. void Clans_DestroyBoard::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1847. {
  1848. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1849. bitStream->Serialize(writeToBitstream,clanHandle);
  1850. bitStream->Serialize(writeToBitstream,clanBoardName);
  1851. }
  1852. bool Clans_DestroyBoard::PrevalidateInput( void )
  1853. {
  1854. if (!ValidateHandle(&clanHandle)) return false;
  1855. if (!ValidateHandle(&clanBoardName)) return false;
  1856. return true;
  1857. }
  1858. void Clans_CreateNewTopic::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1859. {
  1860. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1861. bitStream->Serialize(writeToBitstream,clanHandle);
  1862. bitStream->Serialize(writeToBitstream,clanBoardName);
  1863. bitStream->Serialize(writeToBitstream,body);
  1864. bitStream->Serialize(writeToBitstream,subject);
  1865. binaryData->Serialize(writeToBitstream, bitStream);
  1866. if (serializeOutput)
  1867. {
  1868. bitStream->Serialize(writeToBitstream,postId);
  1869. }
  1870. }
  1871. bool Clans_CreateNewTopic::PrevalidateInput( void )
  1872. {
  1873. if (!ValidateHandle(&clanHandle)) return false;
  1874. if (!ValidateHandle(&clanBoardName)) return false;
  1875. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1876. if (!ValidateBinary(binaryData)) return false;
  1877. return true;
  1878. }
  1879. void Clans_ReplyToTopic::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1880. {
  1881. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1882. bitStream->Serialize(writeToBitstream,postId);
  1883. bitStream->Serialize(writeToBitstream,body);
  1884. bitStream->Serialize(writeToBitstream,subject);
  1885. binaryData->Serialize(writeToBitstream, bitStream);
  1886. }
  1887. bool Clans_ReplyToTopic::PrevalidateInput( void )
  1888. {
  1889. if (!ValidateRequiredText(&subject) && !ValidateRequiredText(&body)) return false;
  1890. if (!ValidateBinary(binaryData)) return false;
  1891. return true;
  1892. }
  1893. void Clans_RemovePost::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1894. {
  1895. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1896. bitStream->Serialize(writeToBitstream,postId);
  1897. bitStream->Serialize(writeToBitstream,removeEntireTopic);
  1898. }
  1899. void Clans_GetBoards::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1900. {
  1901. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1902. bitStream->Serialize(writeToBitstream,clanHandle);
  1903. if (serializeOutput)
  1904. {
  1905. unsigned short listSize = (unsigned short) clanBoardsNames.Size();
  1906. bitStream->SerializeCompressed(writeToBitstream, listSize);
  1907. for (unsigned int i=0; i < listSize; i++)
  1908. {
  1909. RakString obj;
  1910. if (writeToBitstream)
  1911. {
  1912. bitStream->Serialize(writeToBitstream, clanBoardsNames[i]);
  1913. }
  1914. else
  1915. {
  1916. bitStream->Serialize(writeToBitstream, obj);
  1917. clanBoardsNames.Insert(obj, _FILE_AND_LINE_);
  1918. }
  1919. }
  1920. }
  1921. }
  1922. bool Clans_GetBoards::PrevalidateInput( void )
  1923. {
  1924. if (!ValidateHandle(&clanHandle)) return false;
  1925. return true;
  1926. }
  1927. void Clans_GetTopics::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1928. {
  1929. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1930. bitStream->Serialize(writeToBitstream,clanHandle);
  1931. bitStream->Serialize(writeToBitstream,clanBoardName);
  1932. }
  1933. bool Clans_GetTopics::PrevalidateInput( void )
  1934. {
  1935. if (!ValidateHandle(&clanHandle)) return false;
  1936. if (!ValidateHandle(&clanBoardName)) return false;
  1937. return true;
  1938. }
  1939. void Clans_GetPosts::Serialize( bool writeToBitstream, bool serializeOutput, BitStream *bitStream )
  1940. {
  1941. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1942. bitStream->Serialize(writeToBitstream,postId);
  1943. }
  1944. bool Clans_GetPosts::PrevalidateInput( void )
  1945. {
  1946. return true;
  1947. }
  1948. void RakNet::Notification_Client_RemoteLogin::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  1949. {
  1950. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1951. bitStream->Serialize(writeToBitstream, handle);
  1952. }
  1953. void RakNet::Notification_Client_IgnoreStatus::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  1954. {
  1955. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1956. bitStream->Serialize(writeToBitstream, nowIgnored);
  1957. bitStream->Serialize(writeToBitstream, otherHandle);
  1958. }
  1959. void RakNet::Notification_Friends_StatusChange::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  1960. {
  1961. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1962. bitStream->Serialize(writeToBitstream, op);
  1963. bitStream->Serialize(writeToBitstream, otherHandle);
  1964. bitStream->Serialize(writeToBitstream, subject);
  1965. bitStream->Serialize(writeToBitstream, body);
  1966. presence.Serialize(bitStream,writeToBitstream);
  1967. }
  1968. void RakNet::Notification_Friends_PresenceUpdate::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  1969. {
  1970. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1971. newPresence.Serialize(bitStream,writeToBitstream);
  1972. bitStream->Serialize(writeToBitstream, otherHandle);
  1973. }
  1974. void RakNet::Notification_User_ChangedHandle::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  1975. {
  1976. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1977. bitStream->Serialize(writeToBitstream, oldHandle);
  1978. bitStream->Serialize(writeToBitstream, newHandle);
  1979. }
  1980. void RakNet::Notification_Friends_CreatedClan::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  1981. {
  1982. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1983. bitStream->Serialize(writeToBitstream, otherHandle);
  1984. bitStream->Serialize(writeToBitstream, clanName);
  1985. }
  1986. void RakNet::Notification_Emails_Received::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  1987. {
  1988. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1989. bitStream->Serialize(writeToBitstream, sender);
  1990. bitStream->Serialize(writeToBitstream, subject);
  1991. bitStream->Serialize(writeToBitstream, emailId);
  1992. }
  1993. void RakNet::Notification_Clans_GrantLeader::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  1994. {
  1995. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  1996. bitStream->Serialize(writeToBitstream, clanHandle);
  1997. bitStream->Serialize(writeToBitstream, newLeader);
  1998. bitStream->Serialize(writeToBitstream, oldLeader);
  1999. }
  2000. void RakNet::Notification_Clans_SetSubleaderStatus::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  2001. {
  2002. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  2003. bitStream->Serialize(writeToBitstream, clanHandle);
  2004. bitStream->Serialize(writeToBitstream, targetHandle);
  2005. bitStream->Serialize(writeToBitstream, leaderHandle);
  2006. bitStream->Serialize(writeToBitstream, setToSubleader);
  2007. }
  2008. void RakNet::Notification_Clans_SetMemberRank::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  2009. {
  2010. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  2011. bitStream->Serialize(writeToBitstream, clanHandle);
  2012. bitStream->Serialize(writeToBitstream, targetHandle);
  2013. bitStream->Serialize(writeToBitstream, leaderHandle);
  2014. bitStream->Serialize(writeToBitstream, newRank);
  2015. }
  2016. void RakNet::Notification_Clans_ChangeHandle::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  2017. {
  2018. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  2019. bitStream->Serialize(writeToBitstream, oldClanHandle);
  2020. bitStream->Serialize(writeToBitstream, newClanHandle);
  2021. bitStream->Serialize(writeToBitstream, leaderHandle);
  2022. }
  2023. void RakNet::Notification_Clans_Leave::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  2024. {
  2025. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  2026. bitStream->Serialize(writeToBitstream, clanHandle);
  2027. bitStream->Serialize(writeToBitstream, targetHandle);
  2028. }
  2029. void RakNet::Notification_Clans_PendingJoinStatus::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  2030. {
  2031. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  2032. bitStream->Serialize(writeToBitstream, clanHandle);
  2033. bitStream->Serialize(writeToBitstream, sourceHandle);
  2034. bitStream->Serialize(writeToBitstream, targetHandle);
  2035. bitStream->Serialize(writeToBitstream, clanMemberHandle);
  2036. unsigned char c1 = (unsigned char) majorOp;
  2037. unsigned char c2 = (unsigned char) minorOp;
  2038. bitStream->Serialize(writeToBitstream, c1);
  2039. bitStream->Serialize(writeToBitstream, c2);
  2040. majorOp=(Notification_Clans_PendingJoinStatus::MajorOp) c1;
  2041. minorOp=(Notification_Clans_PendingJoinStatus::MinorOp) c2;
  2042. }
  2043. void RakNet::Notification_Clans_NewClanMember::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  2044. {
  2045. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  2046. bitStream->Serialize(writeToBitstream, clanHandle);
  2047. bitStream->Serialize(writeToBitstream, targetHandle);
  2048. }
  2049. void RakNet::Notification_Clans_KickAndBlacklistUser::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  2050. {
  2051. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  2052. bitStream->Serialize(writeToBitstream, clanHandle);
  2053. bitStream->Serialize(writeToBitstream, targetHandle);
  2054. bitStream->Serialize(writeToBitstream, blacklistingUserHandle);
  2055. bitStream->Serialize(writeToBitstream, targetHandleWasKicked);
  2056. bitStream->Serialize(writeToBitstream, reason);
  2057. }
  2058. void RakNet::Notification_Clans_UnblacklistUser::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  2059. {
  2060. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  2061. bitStream->Serialize(writeToBitstream, clanHandle);
  2062. bitStream->Serialize(writeToBitstream, targetHandle);
  2063. bitStream->Serialize(writeToBitstream, unblacklistingUserHandle);
  2064. }
  2065. void RakNet::Notification_Clans_Destroyed::Serialize( bool writeToBitstream, bool serializeOutput, RakNet::BitStream *bitStream )
  2066. {
  2067. SerializeBase(writeToBitstream, serializeOutput, bitStream);
  2068. bitStream->Serialize(writeToBitstream, oldClanLeader);
  2069. bitStream->Serialize(writeToBitstream, clanHandle);
  2070. }
  2071. bool RakNet::Client_StartIgnore::ClientImpl( RakNet::Lobby2Plugin *client )
  2072. {
  2073. (void)client;
  2074. // if (resultCode==L2RC_SUCCESS)
  2075. // client->AddToIgnoreList(targetHandle);
  2076. return true;
  2077. }
  2078. bool RakNet::Client_StopIgnore::ClientImpl( RakNet::Lobby2Plugin *client )
  2079. {
  2080. (void)client;
  2081. // if (resultCode==L2RC_SUCCESS)
  2082. // client->RemoveFromIgnoreList(targetHandle);
  2083. return true;
  2084. }
  2085. bool RakNet::Client_GetIgnoreList::ClientImpl( RakNet::Lobby2Plugin *client )
  2086. {
  2087. (void)client;
  2088. // if (resultCode==L2RC_SUCCESS)
  2089. // client->SetIgnoreList(ignoredHandles);
  2090. return true;
  2091. }
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