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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #include "Lobby2Presence.h"
- #include "BitStream.h"
- using namespace RakNet;
- Lobby2Presence::Lobby2Presence() {
- status=UNDEFINED;
- isVisible=true;
- }
- Lobby2Presence::Lobby2Presence(const Lobby2Presence& input) {
- status=input.status;
- isVisible=input.isVisible;
- titleNameOrID=input.titleNameOrID;
- statusString=input.statusString;
- }
- Lobby2Presence& Lobby2Presence::operator = ( const Lobby2Presence& input )
- {
- status=input.status;
- isVisible=input.isVisible;
- titleNameOrID=input.titleNameOrID;
- statusString=input.statusString;
- return *this;
- }
- Lobby2Presence::~Lobby2Presence()
- {
- }
- void Lobby2Presence::Serialize(RakNet::BitStream *bitStream, bool writeToBitstream)
- {
- unsigned char gs = (unsigned char) status;
- bitStream->Serialize(writeToBitstream,gs);
- status=(Status) gs;
- bitStream->Serialize(writeToBitstream,isVisible);
- bitStream->Serialize(writeToBitstream,titleNameOrID);
- bitStream->Serialize(writeToBitstream,statusString);
- }
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