| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218 |
- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #ifndef __LOBBY_2_SERVER_H
- #define __LOBBY_2_SERVER_H
- #include "Export.h"
- #include "RakNetTypes.h"
- #include "Lobby2Plugin.h"
- #include "DS_OrderedList.h"
- #include "ThreadPool.h"
- #include "Lobby2Presence.h"
- //class PostgreSQLInterface;
- namespace RakNet
- {
-
- struct Lobby2Message;
- class RoomsPlugin;
- /// Commands are either messages from remote systems, or can be run by the local system
- /// \internal
- struct Lobby2ServerCommand
- {
- Lobby2Message *lobby2Message;
- bool deallocMsgWhenDone;
- bool returnToSender;
- unsigned int callerUserId;
- RakNet::RakString callingUserName;
- DataStructures::List<SystemAddress> callerSystemAddresses;
- DataStructures::List<RakNetGUID> callerGuids;
- //SystemAddress requiredConnectionAddress;
- Lobby2Server *server;
- };
- /// \brief The base class for the lobby server, without database specific functionality
- /// \details This is a plugin which will take incoming messages via Lobby2Client_PC::SendMsg(), process them, and send back the same messages with output and a result code
- /// Unlike the first implementation of the lobby server, this is a thin plugin that mostly just sends messages to threads and sends back the results.
- /// \ingroup LOBBY_2_SERVER
- class RAK_DLL_EXPORT Lobby2Server : public RakNet::Lobby2Plugin, public ThreadDataInterface
- {
- public:
- Lobby2Server();
- virtual ~Lobby2Server();
-
- /// \brief Connect to the database \a numWorkerThreads times using the connection string
- /// \param[in] conninfo See the postgre docs
- /// \return True on success, false on failure.
- virtual bool ConnectToDB(const char *conninfo, int numWorkerThreads)=0;
- /// \internal
- virtual void AddInputFromThread(Lobby2Message *msg, unsigned int targetUserId, RakNet::RakString targetUserHandle)=0;
- /// \internal
- virtual void AddOutputFromThread(Lobby2Message *msg, unsigned int targetUserId, RakNet::RakString targetUserHandle)=0;
- /// \brief Lobby2Message encapsulates a user command, containing both input and output data
- /// \details This will serialize and transmit that command
- void SendMsg(Lobby2Message *msg, const DataStructures::List<SystemAddress> &recipients);
- /// \brief Add a command, which contains a message and other data such as who send the message.
- /// \details The command will be processed according to its implemented virtual functions. Most likely it will be processed in a thread to run database commands
- void ExecuteCommand(Lobby2ServerCommand *command);
- /// \brief If Lobby2Message::RequiresAdmin() returns true, the message can only be processed from a remote system if the sender's system address is first added()
- /// \details This is useful if you want to administrate the server remotely
- void AddAdminAddress(SystemAddress addr);
- /// \brief If AddAdminAddress() was previously called with \a addr then this returns true.
- bool HasAdminAddress(const DataStructures::List<SystemAddress> &addresses);
- /// \brief Removes a system address previously added with AddAdminAddress()
- void RemoveAdminAddress(SystemAddress addr);
- /// \brief Removes all system addresses previously added with AddAdminAddress()
- void ClearAdminAddresses(void);
- /// \brief If Lobby2Message::RequiresRankingPermission() returns true, then the system that sent the command must be registered with AddRankingAddress()
- /// \param[in] addr Address to allow
- void AddRankingAddress(SystemAddress addr);
- /// Returns if an address was previously added with AddRankingAddress()
- /// \param[in] addr Address to check
- bool HasRankingAddress(const DataStructures::List<SystemAddress> &addresses);
- /// Removes an addressed added with AddRankingAddress()
- /// \param[in] addr Address to check
- void RemoveRankingAddress(SystemAddress addr);
- /// \brief Clears all addresses added with AddRankingAddress()
- void ClearRankingAddresses(void);
-
- /// \brief To use RoomsPlugin and Lobby2Server together, register RoomsPlugin with this funcrtion
- /// \details The rooms plugin does not automatically handle users logging in and logging off, or renaming users.
- /// You can have Lobby2Server manage this for you by calling SetRoomsPlugin() with a pointer to the rooms plugin, if it is on the local system.
- /// This will call RoomsPlugin::LoginRoomsParticipant() and RoomsPlugin::LogoffRoomsParticipant() as the messages L2MID_Client_Login and L2MID_Client_Logoff arrive
- /// This will use the pointer to RoomsPlugin directly. Setting this will disable SetRoomsPluginAddress()
- /// \note This is an empty function. You must #define __INTEGRATE_LOBBY2_WITH_ROOMS_PLUGIN and link with RoomsPlugin.h to use it()
- void SetRoomsPlugin(RoomsPlugin *rp);
- /// \brief This is similar to SetRoomsPlugin(), except the plugin is on another system.
- /// \details This will set the system address of that system to send the login and logoff commands to.
- /// For this function to work, you must first call RoomsPlugin::AddLoginServerAddress() so that RoomsPlugin will accept the incoming login and logoff messages.
- /// \note This is an empty function. You must #define __INTEGRATE_LOBBY2_WITH_ROOMS_PLUGIN and link with RoomsPlugin.h to use it()
- void SetRoomsPluginAddress(SystemAddress address);
- /// \brief Server configuration properties, to customize how the server runs specific commands
- struct ConfigurationProperties
- {
- ConfigurationProperties() {requiresEmailAddressValidationToLogin=false; requiresTitleToLogin=false; accountRegistrationRequiredAgeYears=0;}
- /// \brief If true, Client_Login will fail with Client_Login_EMAIL_ADDRESS_NOT_VALIDATED unless the email address registered with Client_RegisterAccount is verified with the command System_SetEmailAddressValidated
- bool requiresEmailAddressValidationToLogin;
- /// \brief If true Client_Login::titleName and Client_Login::titleSecretKey must be previously registered with System_CreateTitle or Client_Login will fail with L2RC_Client_Login_BAD_TITLE_OR_TITLE_SECRET_KEY
- bool requiresTitleToLogin;
- /// \brief If true, Client_RegisterAccount::cdKey must be previously registered with CDKey_Add or Client_RegisterAccount will fail with L2RC_Client_RegisterAccount_REQUIRES_CD_KEY or a related error message
- bool accountRegistrationRequiresCDKey;
- /// \brief The minimum age needed to register accounts. If Client_RegisterAccount::createAccountParameters::ageInDays is less than this, then the account registration will fail with L2RC_Client_RegisterAccount_REQUIRED_AGE_NOT_MET
- /// \details Per-title age requirements can be handled client-side with System_CreateTitle::requiredAge and System_GetTitleRequiredAge
- unsigned int accountRegistrationRequiredAgeYears;
- };
- /// \brief Set the desired configuration properties. This is read during runtime from threads.
- void SetConfigurationProperties(ConfigurationProperties c);
- /// \brief Get the previously set configuration properties.
- const ConfigurationProperties *GetConfigurationProperties(void) const;
- /// Set the presence of a logged in user
- /// \param[in] presence Presence info of this user
- void SetPresence(const RakNet::Lobby2Presence &presence, RakNet::RakString userHandle);
- /// Get the presence of a logged in user, by handle
- /// \param[out] presence Presence info of requested user
- /// \param[in] userHandle Handle of the user
- void GetPresence(RakNet::Lobby2Presence &presence, RakNet::RakString userHandle);
- /// \internal Lets the plugin know that a user has logged on, so this user can be tracked and the message forwarded to RoomsPlugin
- void OnLogin(Lobby2ServerCommand *command, bool calledFromThread);
- /// \internal Lets the plugin know that a user has logged off, so this user can be tracked and the message forwarded to RoomsPlugin
- void OnLogoff(Lobby2ServerCommand *command, bool calledFromThread);
- /// \internal Lets the plugin know that a user has been renamed, so this user can be tracked and the message forwarded to RoomsPlugin
- void OnChangeHandle(Lobby2ServerCommand *command, bool calledFromThread);
- /// \internal
- struct User
- {
- DataStructures::List<SystemAddress> systemAddresses;
- DataStructures::List<RakNetGUID> guids;
- unsigned int callerUserId;
- RakNet::RakString userName;
- Lobby2Presence presence;
- bool allowMultipleLogins;
- };
- /// \internal
- static int UserCompByUsername( const RakString &key, Lobby2Server::User * const &data );
- /// \internal
- struct ThreadAction
- {
- Lobby2MessageID action;
- Lobby2ServerCommand command;
- };
- const DataStructures::OrderedList<RakString, User*, Lobby2Server::UserCompByUsername>& GetUsers(void) const {return users;}
- void GetUserOnlineStatus(UsernameAndOnlineStatus &userInfo) const;
-
- protected:
- void Update(void);
- PluginReceiveResult OnReceive(Packet *packet);
- void OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason );
- void OnShutdown(void);
- void OnMessage(Packet *packet);
- void Clear(void);
- void ClearUsers(void);
- unsigned int GetUserIndexBySystemAddress(SystemAddress systemAddress) const;
- unsigned int GetUserIndexByGUID(RakNetGUID guid) const;
- unsigned int GetUserIndexByUsername(RakNet::RakString userName) const;
- void StopThreads(void);
- void SendRemoteLoginNotification(RakNet::RakString handle, const DataStructures::List<SystemAddress>& recipients);
- /// \internal
- void RemoveUser(RakString userName);
- /// \internal
- void RemoveUser(unsigned int index);
- void LogoffFromRooms(User *user);
- virtual void* PerThreadFactory(void *context)=0;
- virtual void PerThreadDestructor(void* factoryResult, void *context)=0;
- virtual void AddInputCommand(Lobby2ServerCommand command)=0;
- virtual void ClearConnections(void) {};
- DataStructures::OrderedList<SystemAddress, SystemAddress> adminAddresses;
- DataStructures::OrderedList<SystemAddress, SystemAddress> rankingAddresses;
- DataStructures::OrderedList<RakString, User*, Lobby2Server::UserCompByUsername> users;
- RoomsPlugin *roomsPlugin;
- SystemAddress roomsPluginAddress;
- ThreadPool<Lobby2ServerCommand,Lobby2ServerCommand> threadPool;
- SimpleMutex connectionPoolMutex;
- ConfigurationProperties configurationProperties;
- DataStructures::Queue<ThreadAction> threadActionQueue;
- SimpleMutex threadActionQueueMutex;
- //DataStructures::List<PostgreSQLInterface *> connectionPool;
- void SendUnifiedToMultiple( const RakNet::BitStream * bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, const DataStructures::List<SystemAddress> systemAddresses );
- };
-
- }
- #endif
|