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- /*
- Copyright (c) 2009 Christopher A. Taylor. All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name of LibCat nor the names of its contributors may be used
- to endorse or promote products derived from this software without
- specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef CAT_VECTOR_HPP
- #define CAT_VECTOR_HPP
- #include <cat/gfx/Scalar.hpp>
- namespace cat {
- #define FOR_EACH_DIMENSION(index) for (int index = 0; index < DIM; ++index)
- // Generic vector class for linear algebra
- template<int DIM, typename Scalar, typename Double> class Vector
- {
- protected:
- // Protected internal storage of vector components
- Scalar _elements[DIM];
- public:
- // Short-hand for the current vector type
- typedef Vector<DIM, Scalar, Double> mytype;
- // Uninitialized vector is not cleared
- Vector() {}
- // Component-wise initializing constructors
- Vector(Scalar x, Scalar y)
- {
- _elements[0] = x;
- _elements[1] = y;
- }
- Vector(Scalar x, Scalar y, Scalar z)
- {
- _elements[0] = x;
- _elements[1] = y;
- _elements[2] = z;
- }
- Vector(Scalar x, Scalar y, Scalar z, Scalar w)
- {
- _elements[0] = x;
- _elements[1] = y;
- _elements[2] = z;
- _elements[3] = w;
- }
- // Make the vector a copy of a given vector
- mytype ©(const mytype &u)
- {
- memcpy(_elements, u._elements, sizeof(_elements));
- return *this;
- }
- // Copy constructor
- Vector(const mytype &u)
- {
- copy(u);
- }
- // Assignment operator
- mytype &operator=(const mytype &u)
- {
- return copy(u);
- }
- // Magnitude calculation
- Double magnitude() const
- {
- Double element, sum = 0;
- FOR_EACH_DIMENSION(ii)
- {
- element = _elements[ii];
- sum += element * element;
- }
- return static_cast<Double>( sqrt(sum) );
- }
- // Fast normalization for 32-bit floating point elements in-place
- mytype &normalize_fast_f32()
- {
- f32 element = _elements[0];
- f32 sum = element * element;
- for (int ii = 1; ii < DIM; ++ii)
- {
- element = _elements[ii];
- sum += element * element;
- }
- // If sum is not close to 1, then perform normalization:
- if (sum > 1.005f || sum < 0.995f)
- {
- f32 inv = InvSqrt(sum);
- FOR_EACH_DIMENSION(ii) _elements[ii] *= inv;
- }
- return *this;
- }
- // Normalization in-place
- mytype &normalize()
- {
- Double m = magnitude();
- Double inv = static_cast<Double>( 1 ) / m;
- FOR_EACH_DIMENSION(ii) _elements[ii] *= inv;
- return *this;
- }
- // Zero elements
- void zero()
- {
- OBJCLR(_elements);
- }
- // Is zero?
- bool isZero()
- {
- FOR_EACH_DIMENSION(ii)
- if (_elements[ii] != static_cast<Scalar>( 0 ))
- return false;
- return true;
- }
- // For consistency with Matrix class, use the () operator instead of [] to index it
- inline Scalar &operator()(int ii) { return _elements[ii]; }
- inline Scalar &x() { return _elements[0]; }
- inline Scalar &y() { return _elements[1]; }
- inline Scalar &z() { return _elements[2]; }
- inline Scalar &w() { return _elements[3]; }
- // Const version for accessors
- inline const Scalar &operator()(int ii) const { return _elements[ii]; }
- inline const Scalar &x() const { return _elements[0]; }
- inline const Scalar &y() const { return _elements[1]; }
- inline const Scalar &z() const { return _elements[2]; }
- inline const Scalar &w() const { return _elements[3]; }
- // Negation
- mytype operator-() const
- {
- mytype x;
- FOR_EACH_DIMENSION(ii) x._elements[ii] = -_elements[ii];
- return x;
- }
- // Negation in-place
- mytype &negate()
- {
- FOR_EACH_DIMENSION(ii) _elements[ii] = -_elements[ii];
- return *this;
- }
- // Addition
- mytype operator+(const mytype &u) const
- {
- mytype x;
- FOR_EACH_DIMENSION(ii) x._elements[ii] = _elements[ii] + u._elements[ii];
- return x;
- }
- // Addition in-place
- mytype &operator+=(const mytype &u)
- {
- FOR_EACH_DIMENSION(ii) _elements[ii] += u._elements[ii];
- return *this;
- }
- // Add a scalar to each element in-place
- mytype &addToEachElement(Scalar u)
- {
- FOR_EACH_DIMENSION(ii) _elements[ii] += u;
- return *this;
- }
- // Subtraction
- mytype operator-(const mytype &u) const
- {
- mytype x;
- FOR_EACH_DIMENSION(ii) x._elements[ii] = _elements[ii] - u._elements[ii];
- return x;
- }
- // Subtraction in-place
- mytype &operator-=(const mytype &u)
- {
- FOR_EACH_DIMENSION(ii) _elements[ii] -= u._elements[ii];
- return *this;
- }
- // Subtract a scalar from each element in-place
- mytype &subtractFromEachElement(Scalar u)
- {
- FOR_EACH_DIMENSION(ii) _elements[ii] -= u;
- return *this;
- }
- // Scalar multiplication
- mytype operator*(Scalar u) const
- {
- mytype x;
- FOR_EACH_DIMENSION(ii) x._elements[ii] = u * _elements[ii];
- return x;
- }
- // Scalar multiplication in-place
- mytype &operator*=(Scalar u)
- {
- FOR_EACH_DIMENSION(ii) _elements[ii] *= u;
- return *this;
- }
- // Component-wise multiply in-place
- mytype &componentMultiply(const mytype &u)
- {
- FOR_EACH_DIMENSION(ii) _elements[ii] *= u._elements[ii];
- return *this;
- }
- // Scalar division
- mytype operator/(Scalar u) const
- {
- mytype x;
- Scalar inv_u = static_cast<Scalar>( 1 ) / static_cast<Scalar>( u );
- FOR_EACH_DIMENSION(ii) x._elements[ii] = _elements[ii] * inv_u;
- return x;
- }
- // Scalar division in-place
- mytype &operator/=(Scalar u)
- {
- Scalar inv_u = static_cast<Scalar>( 1 ) / static_cast<Scalar>( u );
- FOR_EACH_DIMENSION(ii) _elements[ii] *= inv_u;
- return *this;
- }
- // Component-wise divide in-place
- mytype &componentDivide(const mytype &u)
- {
- FOR_EACH_DIMENSION(ii) _elements[ii] /= u._elements[ii];
- return *this;
- }
- // Dot product
- Double dotProduct(const mytype &u) const
- {
- Double sum = 0;
- FOR_EACH_DIMENSION(ii)
- sum += static_cast<Double>( _elements[ii] )
- * static_cast<Double>( u._elements[ii] );
- return sum;
- }
- public:
- // Only for 2-element vectors:
- // Generate a 2D rotation vector in-place
- void generateRotation2D(f32 angle)
- {
- x() = cos(angle);
- y() = sin(angle);
- }
- // Add rotation vector in-place
- mytype &addRotation2D(const mytype &r)
- {
- Double ax = x(), ay = y();
- Double rx = r.x(), ry = r.y();
- x() = static_cast<Scalar>( ax*rx - ay*ry ); // cos(a+r) = cos(a)*cos(r) - sin(a)*sin(r)
- y() = static_cast<Scalar>( ay*rx + ax*ry ); // sin(a+r) = sin(a)*cos(r) + cos(a)*sin(r)
- return *this;
- }
- // Subtract rotation vector in-place
- mytype &subtractRotation2D(const mytype &r)
- {
- Double ax = x(), ay = y();
- Double rx = r.x(), ry = r.y();
- x() = static_cast<Scalar>( ax*rx + ay*ry ); // cos(a-r) = cos(a)*cos(r) + sin(a)*sin(r)
- y() = static_cast<Scalar>( ay*rx - ax*ry ); // sin(a-r) = sin(a)*cos(r) - cos(a)*sin(r)
- return *this;
- }
- // Cross product: Result is a scalar
- f32 crossProduct2D(const mytype &u)
- {
- return x() * u.y() - y() * u.x();
- }
- public:
- // Only for 3-element vectors:
- // Cross product: Result is a 3D vector
- mytype crossProduct3D(const mytype &u)
- {
- mytype result;
- result.x() = y() * u.z() - z() * u.y();
- result.y() = z() * u.x() - x() * u.z();
- result.z() = x() * u.y() - y() * u.x();
- return result;
- }
- };
- // Short-hand for common usages:
- typedef Vector<2, u32, u32> Vector2u;
- typedef Vector<3, u32, u32> Vector3u;
- typedef Vector<4, u32, u32> Vector4u;
- typedef Vector<2, s32, s32> Vector2s;
- typedef Vector<3, s32, s32> Vector3s;
- typedef Vector<4, s32, s32> Vector4s;
- typedef Vector<2, f32, f64> Vector2f;
- typedef Vector<3, f32, f64> Vector3f;
- typedef Vector<4, f32, f64> Vector4f;
- typedef Vector<2, f64, f64> Vector2d;
- typedef Vector<3, f64, f64> Vector3d;
- typedef Vector<4, f64, f64> Vector4d;
- #undef FOR_EACH_DIMENSION
- } // namespace cat
- #endif // CAT_VECTOR_HPP
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