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- /*
- Copyright (c) 2009 Christopher A. Taylor. All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name of LibCat nor the names of its contributors may be used
- to endorse or promote products derived from this software without
- specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- // TODO: Half-open connections can easily DoS the TCP server right now.
- // TODO: Port to Linux(eventfd) and BSD/MacOSX(kevent)
- #ifndef CAT_THREAD_POOL_SOCKETS_HPP
- #define CAT_THREAD_POOL_SOCKETS_HPP
- #include <cat/threads/ThreadPool.hpp>
- #include <cat/net/Sockets.hpp>
- #if defined(CAT_MS_SOCKET_API)
- # include <MSWSock.h>
- # include <cat/port/WindowsInclude.hpp>
- #endif
- namespace cat {
- /*
- Thread Pool Sockets library
- Provides a framework for rapidly developing TCP/UDP server and client objects
- that make use of high performance APIs under various server and desktop
- operating systems.
- All network events are processed by a thread pool managed by ThreadPool.
- */
- class TCPServer;
- class TCPConnection;
- class TCPClient;
- class UDPEndpoint;
- //// Buffer Management
- // Generate a buffer to pass to Post()
- u8 *GetPostBuffer(u32 bytes);
- void *ResizePostBuffer(void *buffer, u32 newBytes);
- // Release a buffer provided by GetPostBuffer()
- // Note: Once the buffer is submitted to Post() this is unnecessary
- void ReleasePostBuffer(void *buffer);
- //// Overlapped Sockets
- // AcceptEx() OVERLAPPED structure
- struct AcceptExOverlapped
- {
- TypedOverlapped tov;
- Socket acceptSocket;
- // Space pre-allocated to receive addresses
- // NOTE: This is not necessarily how the addresses are organized in memory
- struct
- {
- // Not necessarily an IPv6 address either!
- sockaddr_in6 addr[2];
- u8 padding[2*16];
- } addresses;
- void Set(Socket s);
- };
- // WSARecvFrom() OVERLAPPED structure
- struct RecvFromOverlapped
- {
- TypedOverlapped tov;
- // Not necessarily and IPv6 address,
- // but we allocate enough space for one
- int addrLen;
- sockaddr_in6 addr;
- // data follows...
- void Reset();
- };
- /*
- class TCPServer
- Object that represents a TCP server bound to a single port
- Overload InstantiateServerConnection() to subclass connections with the server
- */
- class TCPServer : public ThreadRefObject
- {
- friend class TCPConnection;
- friend class ThreadPool;
- public:
- TCPServer();
- virtual ~TCPServer();
- bool ValidServer();
- Port GetPort();
- bool Bind(Port port = 0);
- void Close();
- protected:
- virtual TCPConnection *InstantiateServerConnection() = 0;
- private:
- Socket _socket;
- LPFN_ACCEPTEX _lpfnAcceptEx;
- LPFN_GETACCEPTEXSOCKADDRS _lpfnGetAcceptExSockAddrs;
- LPFN_DISCONNECTEX _lpfnDisconnectEx;
- Port _port;
- private:
- bool QueueAcceptEx();
- bool QueueAccepts();
- void OnAcceptExComplete(int error, AcceptExOverlapped *overlapped);
- };
- /*
- class TCPConnection
- Object that represents a TCPServer's connection from a TCPClient
- Object is instantiated just before accepting a connection
- DisconnectClient() : Disconnect the client
- PostToClient() : Send a message to the client
- ValidServerConnection() : Returns true iff the connection is valid
- OnConnectFromClient() : Return false to deny this connection
- OnReadFromClient() : Return false to disconnect the client in response to a message
- OnWriteToClient() : Informs the derived class that data has been sent
- OnDisconectFromClient() : Informs the derived class that the client has disconnected
- */
- class TCPConnection : public ThreadRefObject
- {
- friend class TCPServer;
- friend class ThreadPool;
- public:
- TCPConnection();
- virtual ~TCPConnection();
- bool ValidServerConnection();
- void DisconnectClient();
- bool PostToClient(void *buffer, u32 bytes);
- protected:
- virtual bool OnConnectFromClient(const NetAddr &remoteClientAddress) = 0; // false = disconnect
- virtual bool OnReadFromClient(u8 *data, u32 bytes) = 0; // false = disconnect
- virtual void OnWriteToClient(u32 bytes) = 0;
- virtual void OnDisconnectFromClient() = 0;
- private:
- Socket _socket;
- LPFN_DISCONNECTEX _lpfnDisconnectEx;
- TypedOverlapped *_recvOv;
- volatile u32 _disconnecting;
- private:
- bool AcceptConnection(Socket listenSocket, Socket acceptSocket,
- LPFN_DISCONNECTEX lpfnDisconnectEx, const NetAddr &acceptAddress,
- const NetAddr &remoteClientAddress);
- bool QueueWSARecv();
- void OnWSARecvComplete(int error, u32 bytes);
- bool QueueWSASend(TypedOverlapped *sendOv, u32 bytes);
- void OnWSASendComplete(int error, u32 bytes);
- bool QueueDisconnectEx();
- void OnDisconnectExComplete(int error);
- };
- /*
- class TCPClient
- Object that represents a TCPClient bound to a single port
- ValidClient() : Returns true iff the client socket is valid
- Connect() : Connects to the given address
- DisconnectServer() : Disconnects from the server
- PostToServer() : Send a message to the server (will fail if not connected)
- OnConnectToServer() : Called when connection is accepted
- OnReadFromServer() : Return false to disconnect the server in response to data
- OnWriteToServer() : Informs the derived class that data has been sent
- OnDisconnectFromServer() : Informs the derived class that the server has disconnected
- */
- class TCPClient : public ThreadRefObject
- {
- friend class ThreadPool;
- public:
- TCPClient();
- virtual ~TCPClient();
- bool ValidClient();
- bool Connect(const NetAddr &remoteServerAddress);
- void DisconnectServer();
- bool PostToServer(void *buffer, u32 bytes);
- protected:
- virtual void OnConnectToServer() = 0;
- virtual bool OnReadFromServer(u8 *data, u32 bytes) = 0; // false = disconnect
- virtual void OnWriteToServer(u32 bytes) = 0;
- virtual void OnDisconnectFromServer() = 0;
- private:
- Socket _socket;
- TypedOverlapped *_recvOv;
- volatile u32 _disconnecting;
- bool _ipv6;
- private:
- bool QueueConnectEx(const NetAddr &remoteServerAddress);
- void OnConnectExComplete(int error);
- bool QueueWSARecv();
- void OnWSARecvComplete(int error, u32 bytes);
- bool QueueWSASend(TypedOverlapped *sendOv, u32 bytes);
- void OnWSASendComplete(int error, u32 bytes);
- bool QueueDisconnectEx();
- void OnDisconnectExComplete(int error);
- };
- /*
- class TCPClientQueued
- Base class for a TCP client that needs to queue up data for sending before
- a connection has been established. e.g. Uplink for a proxy server.
- PostQueuedToServer() : Call in OnConnectToServer() to post the queued messages.
- */
- class TCPClientQueued : public TCPClient
- {
- private:
- volatile bool _queuing;
- Mutex _queueLock;
- void *_queueBuffer;
- u32 _queueBytes;
- protected:
- void PostQueuedToServer();
- public:
- TCPClientQueued();
- virtual ~TCPClientQueued();
- bool PostToServer(void *buffer, u32 bytes);
- };
- /*
- class UDPEndpoint
- Object that represents a UDP endpoint bound to a single port
- */
- class UDPEndpoint : public ThreadRefObject
- {
- friend class ThreadPool;
- public:
- UDPEndpoint();
- virtual ~UDPEndpoint();
- bool Valid();
- Port GetPort();
- // Is6() result is only valid AFTER Bind()
- CAT_INLINE bool Is6() { return _ipv6; }
- // For servers: Bind() with ignoreUnreachable = true ((default))
- // For clients: Bind() with ignoreUnreachable = false and call this
- // after the first packet from the server is received.
- bool IgnoreUnreachable();
- void Close(); // Invalidates this object
- bool Bind(Port port = 0, bool ignoreUnreachable = true);
- bool QueueWSARecvFrom();
- // If Is6() == true, the address must be promoted to IPv6
- // before calling Post() with addr.PromoteTo6()
- bool Post(const NetAddr &addr, void *data, u32 bytes);
- protected:
- virtual void OnRead(ThreadPoolLocalStorage *tls, const NetAddr &addr, u8 *data, u32 bytes) = 0; // false = close
- virtual void OnWrite(u32 bytes) = 0;
- virtual void OnClose() = 0;
- virtual void OnUnreachable(const NetAddr &addr) {} // Only IP is valid
- private:
- Socket _socket;
- Port _port;
- volatile u32 _closing;
- bool _ipv6;
- private:
- bool QueueWSARecvFrom(RecvFromOverlapped *recvOv);
- void OnWSARecvFromComplete(ThreadPoolLocalStorage *tls, int error, RecvFromOverlapped *recvOv, u32 bytes);
- bool QueueWSASendTo(const NetAddr &addr, TypedOverlapped *sendOv, u32 bytes);
- void OnWSASendToComplete(int error, u32 bytes);
- };
- } // namespace cat
- #endif // CAT_THREAD_POOL_SOCKETS_HPP
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