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- <h1>
- <a href="http://www.portaudio.com">PortAudio</a> Latency</h1></center>
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- </table></center>
- <p>This page discusses the issues of audio latency for <a href="http://www.portaudio.com">PortAudio</a>
- . It offers suggestions on how to lower latency to improve the responsiveness
- of applications.
- <blockquote><b><a href="#what">What is Latency?</a></b>
- <br><b><a href="#portaudio">PortAudio and Latency</a></b>
- <br><b><a href="#macintosh">Macintosh</a></b>
- <br><b><a href="#unix">Unix</a></b>
- <br><b><a href="#windows">WIndows</a></b></blockquote>
- By Phil Burk, Copyright 2002 Phil Burk and Ross Bencina
- <h2>
- <a NAME="what"></a>What is Latency?</h2>
- Latency is basically longest time that you have to wait before you obtain
- a desired result. For digital audio output it is the time between making
- a sound in software and finally hearing it.
- <p>Consider the example of pressing a key on the ASCII keyboard to play
- a note. There are several stages in this process which each contribute
- their own latency. First the operating system must respond to the keypress.
- Then the audio signal generated must work its way through the PortAudio
- buffers. Then it must work its way through the audio card hardware. Then
- it must go through the audio amplifier which is very quick and then travel
- through the air. Sound travels at abous one foot per millisecond through
- air so placing speakers across the room can add 5-20 msec of delay.
- <p>The reverse process occurs when recording or responding to audio input.
- If you are processing audio, for example if you implement a software guitar
- fuzz box, then you have both the audio input and audio output latencies
- added together.
- <p>The audio buffers are used to prevent glitches in the audio stream.
- The user software writes audio into the output buffers. That audio is read
- by the low level audio driver or by DMA and sent to the DAC. If the computer
- gets busy doing something like reading the disk or redrawing the screen,
- then it may not have time to fill the audio buffer. The audio hardware
- then runs out of audio data, which causes a glitch. By using a large enough
- buffer we can ensure that there is always enough audio data for the audio
- hardware to play. But if the buffer is too large then the latency is high
- and the system feels sluggish. If you play notes on the keyboard then the
- "instrument" will feel unresponsive. So you want the buffers to be as small
- as possible without glitching.
- <h2>
- <a NAME="portaudio"></a>PortAudio and Latency</h2>
- The only delay that PortAudio can control is the total length of its buffers.
- The Pa_OpenStream() call takes two parameters: numBuffers and framesPerBuffer.
- The latency is also affected by the sample rate which we will call framesPerSecond.
- A frame is a set of samples that occur simultaneously. For a stereo stream,
- a frame is two samples.
- <p>The latency in milliseconds due to this buffering is:
- <blockquote><tt>latency_msec = 1000 * numBuffers * framesPerBuffer / framesPerSecond</tt></blockquote>
- This is not the total latency, as we have seen, but it is the part we can
- control.
- <p>If you call Pa_OpenStream() with numBuffers equal to zero, then PortAudio
- will select a conservative number that will prevent audio glitches. If
- you still get glitches, then you can pass a larger value for numBuffers
- until the glitching stops. if you try to pass a numBuffers value that is
- too small, then PortAudio will use its own idea of the minimum value.
- <p>PortAudio decides on the minimum number of buffers in a conservative
- way based on the frameRate, operating system and other variables. You can
- query the value that PortAudio will use by calling:
- <blockquote><tt>int Pa_GetMinNumBuffers( int framesPerBuffer, double sampleRate
- );</tt></blockquote>
- On some systems you can override the PortAudio minimum if you know your
- system can handle a lower value. You do this by setting an environment
- variable called PA_MIN_LATENCY_MSEC which is read by PortAudio when it
- starts up. This is supported on the PortAudio implementations for Windows
- MME, Windows DirectSound, and Unix OSS.
- <h2>
- <a NAME="macintosh"></a>Macintosh</h2>
- The best thing you can do to improve latency on Mac OS 8 and 9 is to turn
- off Virtual Memory. PortAudio V18 will detect that Virtual Memory is turned
- off and use a very low latency.
- <p>For Mac OS X the latency is very low because Apple Core Audio is so
- well written. You can set the PA_MIN_LATENCY_MSEC variable using:
- <blockquote><tt>setenv PA_MIN_LATENCY_MSEC 4</tt></blockquote>
- <h2>
- <a NAME="unix"></a>Unix</h2>
- PortAudio under Unix currently uses a backgroud thread that reads and writes
- to OSS. This gives you decent but not great latency. But if you raise the
- priority of the background thread to a very priority then you can get under
- 10 milliseconds latency. In order to raise your priority you must run the
- PortAudio program as root! You must also set PA_MIN_LATENCY_MSEC using
- the appropriate command for your shell.
- <h2>
- <a NAME="windows"></a>Windows</h2>
- Latency under Windows is a complex issue because of all the alternative
- operating system versions and device drivers. I have seen latency range
- from 8 milliseconds to 400 milliseconds. The worst case is when using Windows
- NT. Windows 98 is a little better, and Windows XP can be quite good if
- properly tuned.
- <p>The underlying audio API also makes a lot of difference. If the audio
- device has its own DirectSound driver then DirectSound can often provide
- better latency than WMME. But if a real DirectSound driver is not available
- for your device then it is emulated using WMME and the latency can be very
- high. That's where I saw the 400 millisecond latency. The ASIO implementation
- is generally very good and will give the lowest latency if available.
- <p>You can set the PA_MIN_LATENCY_MSEC variable to 50, for example, by
- entering in MS-DOS:
- <blockquote><tt>set PA_MIN_LATENCY_MSEC=50</tt></blockquote>
- If you enter this in a DOS window then you must run the PortAudio program
- from that same window for the variable to have an effect. You can add that
- line to your C:\AUTOEXEC.BAT file and reboot if you want it to affect any
- PortAudio based program.
- <p>For Windows XP, you can set environment variables as follows:
- <ol>
- <li>
- Select "Control Panel" from the "Start Menu".</li>
- <li>
- Launch the "System" Control Panel</li>
- <li>
- Click on the "Advanced" tab.</li>
- <li>
- Click on the "Environment Variables" button.</li>
- <li>
- Click "New" button under User Variables.</li>
- <li>
- Enter PA_MIN_LATENCY_MSEC for the name and some optimistic number for the
- value.</li>
- <li>
- Click OK, OK, OK.</li>
- </ol>
- <h3>
- Improving Latency on Windows</h3>
- There are several steps you can take to improve latency under windows.
- <ol>
- <li>
- Avoid reading or writng to disk when doing audio.</li>
- <li>
- Turn off all automated background tasks such as email clients, virus scanners,
- backup programs, FTP servers, web servers, etc. when doing audio.</li>
- <li>
- Disconnect from the network to prevent network traffic from interrupting
- your CPU.</li>
- </ol>
- <b>Important: </b>Windows XP users can also tune the OS to favor background
- tasks, such as audio, over foreground tasks, such as word processing. I
- lowered my latency from 40 to 10 milliseconds using this simple technique.
- <ol>
- <li>
- Select "Control Panel" from the "Start Menu".</li>
- <li>
- Launch the "System" Control Panel</li>
- <li>
- Click on the "Advanced" tab.</li>
- <li>
- Click on the "Settings" button in the Performance area.</li>
- <li>
- Click on the "Advanced" tab.</li>
- <li>
- Select "Background services" in the Processor Scheduling area.</li>
- <li>
- Click OK, OK.</li>
- </ol>
- Please let us know if you have others sugestions for lowering latency.
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