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- <TD><p><span class="RakNetBlueHeader">Send file differences between directories automatically</span><BR>
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- DirectoryDeltaTransfer.h is useful if you allow user-moddable content. For example, if each server has a /skins directory, you could run this plugin to upload that directory to the clients. Each client that does not already have a particular skin will get it. You will get download progress notifications via a user-supplied callback. DirectoryDeltaTransfer relies on the FileListTransfer plugin to actually transmit hte files.</p>
- <p>Usage:</p>
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- <li>Attach the plugin and connect to the remote system</li>
- <li>Server and client: Call directoryDeltaTransfer.SetFileListTransferPlugin(&fileListTransfer);</li>
- <li>Server: set the application directory: <span class="style1"><code> directoryDeltaTransfer.SetApplicationDirectory("c:\myGame");</code></span></li>
- <li>Server: set the download directory: <span class="RakNetCode">directoryDeltaTransfer.AddUploadsFromSubdirectory("skins");</span></li>
- <li>Client: to download call: <span class="RakNetCode">directoryDeltaTransfer.DownloadFromSubdirectory("skins", "downloaded\skins", true, serverAddress, &transferCallback, HIGH_PRIORITY, 0);</span></li>
- <li>Client: Wait for the callback member <span class="RakNetCode">OnFileProgress()</span>. When onFileStruct->fileIndex is equal to onFileStruct->setCount this download is done.</li>
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- <p>For full details on all parameters and other available functions, see the header file DirectoryDeltaTransfer.h and the sample at <em>Samples/DirectoryDeltaTransfer</em></p>
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- <A HREF="filelisttransfer.html">FileListTransfer</A> <BR> </TD>
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