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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #pragma once
- #include "Direct3DBase.h"
- struct ModelViewProjectionConstantBuffer
- {
- DirectX::XMFLOAT4X4 model;
- DirectX::XMFLOAT4X4 view;
- DirectX::XMFLOAT4X4 projection;
- };
- struct VertexPositionColor
- {
- DirectX::XMFLOAT3 pos;
- DirectX::XMFLOAT3 color;
- };
- // This class renders a simple spinning cube.
- ref class CubeRenderer sealed : public Direct3DBase
- {
- public:
- CubeRenderer();
- // Direct3DBase methods.
- virtual void CreateDeviceResources() override;
- virtual void CreateWindowSizeDependentResources() override;
- virtual void Render() override;
-
- // Method for updating time-dependent objects.
- void Update(float timeTotal, float timeDelta);
- private:
- bool m_loadingComplete;
- Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
- Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
- Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
- Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
- Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
- Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
- uint32 m_indexCount;
- ModelViewProjectionConstantBuffer m_constantBufferData;
- };
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