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- /*
- * Copyright (c) 2014, Oculus VR, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- *
- */
- #pragma once
- #include <wrl/client.h>
- #include <d3d11_1.h>
- #include <DirectXMath.h>
- #include <memory>
- #include <agile.h>
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