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[SVN r36097]
Dave Abrahams пре 19 година
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more/getting_started.rst

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+========================================
+ Getting Started With Boost  |(logo)|__
+========================================
+
+.. |(logo)| image:: ../boost.png
+   :alt: Boost
+
+__ ../index.htm
+
+This guide will help you get started using the Boost libraries.
+Have fun!
+
+.. section-numbering::
+
+.. contents:: Index
+
+
+.. ## Update this substitution for each release
+
+.. |boost_ver| replace:: ``boost_1_34_0``
+.. |boost_ver-bold| replace:: **boost_1_34_0**
+
+.. |root| replace:: ``/``\ *path*\ ``/``\ *to*\ ``/``\ |boost_ver|
+.. |winroot| replace:: *C:*\ ``\``\ *path*\ ``\``\ *to*\ ``\``\ |boost_ver|
+.. |winroot-default| replace:: ``C:\Program Files\boost\``\ |boost_ver|
+.. |bold-winroot-default| replace:: **C:\\Program Files\\boost\\**\ |boost_ver|
+
+Getting Boost
+=============
+
+There are basically three ways to get Boost on your system:
+
+1. Download and run the `Windows installer`_ supplied by Boost
+   Consulting (not available for Boost alpha/beta releases).
+
+.. ## remove the parenthesized note for full releases
+.. _Windows installer: http://www.boost-consulting.com/download.html
+
+2. or, `download a complete Boost distribution`__ from SourceForge.
+
+.. ## Update this link for each release
+__ http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=8041&release_id=376197
+
+   :Windows users: |boost_ver|\ ``.exe`` is a program you can
+     run to unpack the distribution; if you prefer not to download
+     executable programs, get |boost_ver|\ ``.zip`` and use an
+     external tool to decompress it.  We don't recommend using
+     Windows' built-in decompression as it can be painfully slow
+     for large archives.
+
+   :\*nix users: Download |boost_ver|\ ``.tar.bz2``, then, in the
+     directory where you want to put the Boost installation,
+     execute
+
+     .. parsed-literal::
+   
+        tar --bzip2 -xf */path/to/*\ |boost_ver|\ .tar.bz2
+
+3. or use a Boost package from RedHat, Debian, or some other
+   distribution packager.  These instructions may not work for you
+   if you use this method, because other packagers sometimes choose
+   to break Boost up into several packages or to reorganize the
+   directory structure of the Boost distribution. [#packagers]_
+
+The Structure of a Boost Distribution
+=====================================
+
+This is is a sketch of the directory structure you'll get when you
+unpack your Boost installation (windows users replace forward
+slashes with backslashes): 
+
+.. parsed-literal::
+
+ **boost_1_34_0/** .................\ *The “boost root directory”* 
+    **index.html** ....................\ *A copy of www.boost.org*
+    **boost/** .........................\ *All Boost Header files*
+    **libs/** ............\ *Tests, .cpp*\ s\ *, docs, etc., by library* [#installer-src]_
+      **index.html** ........\ *Library documentation starts here*
+      **algorithm/**
+      **any/**
+      **array/**
+                      *…more libraries…*
+    **status/** .........................\ *Boost-wide test suite*
+    **tools/** ...........\ *Utilities, e.g. bjam, quickbook, bcp*
+    **more/** ..........................\ *Policy documents, etc.*
+    **doc/** ...............\ *A subset of all Boost library docs*
+
+.. sidebar:: Header Organization
+
+  The organization of Boost library headers isn't entirely uniform,
+  but most libraries follow a few patterns:
+
+  * Some older libraries and most very small libraries place all
+    public headers directly into ``boost/``.
+
+  * Most libraries' public headers live in a subdirectory of
+    ``boost/`` named after the library.  For example, you'll find
+    the Type Traits Library's ``is_void.hpp`` header in
+    ``boost/type_traits/is_void.hpp``.
+
+  * Some libraries have an “aggregate header” in ``boost/`` that
+    ``#include``\ s all of the library's other headers.  For
+    example, Boost.Python's aggregate header is
+    ``boost/python.hpp``.
+
+  * Most libraries place private headers in a subdirectory called
+    ``detail/`` or ``aux_/``.  Don't look in these directories and
+    expect to find anything you can use.
+
+A few things are worth noting right off the bat:
+
+1. The path to the “boost root directory” is sometimes referred to
+   as ``$BOOST_ROOT`` in documentation and mailing lists.  If you
+   used the Windows installer, that will usually be |winroot-default|.
+
+2. To compile anything in Boost, you need a directory containing
+   the ``boost/`` subdirectory in your ``#include`` path.  For most
+   compilers, that means adding
+
+   .. parsed-literal::
+
+      -I\ |root|
+
+   to the command line.  Specific steps for setting up ``#include``
+   paths in Microsoft Visual Studio follow later in this document;
+   if you use another IDE, please consult your product's
+   documentation for instructions.
+
+3. Since all of Boost's header files have the ``.hpp`` extension,
+   and live in the ``boost/`` subdirectory of the boost root, your
+   Boost ``#include`` directives will look like:
+
+   .. parsed-literal::
+
+     #include <boost/\ *whatever*\ .hpp>
+
+   or
+
+   .. parsed-literal::
+
+     #include "boost/\ *whatever*\ .hpp"
+
+  depending on your religion as regards the use of angle bracket
+  includes.  Even Windows users can use forward slashes in
+  ``#include`` directives; your compiler doesn't care.
+
+4. Don't be distracted by the ``doc/`` subdirectory; it only
+   contains a subset of the Boost documentation.  Start with
+   ``libs/index.html`` if you're looking for the whole enchilada.
+
+Building a Simple Boost Program
+===============================
+
+The first thing many people want to know is, “how do I build
+Boost?”  The good news is that often, there's nothing to build.
+
+.. admonition:: Header-Only Libraries
+
+  Nearly all Boost libraries are **header-only**.  That is, most
+  consist entirely of header files containing templates and inline
+  functions, and require no separately-compiled library binaries
+  or special treatment when linking.  
+
+  The only Boost libraries that are *not* header-only are:
+
+  * Boost.Filesystem
+  * Boost.IOStreams
+  * Boost.ProgramOptions
+  * Boost.Python
+  * Boost.Regex
+  * Boost.Serialization
+  * Boost.Signals
+  * Boost.Test
+  * Boost.Thread
+  * Boost.Wave
+
+  The DateTime library has a separately-compiled
+  binary which is only needed if you're using a “legacy
+  compiler”(such as?).  The Graph library has a
+  separately-compiled binary, but you won't need it unless you
+  intend to `parse GraphViz files`__.
+
+__ ../libs/graph/doc/read_graphviz.html
+
+.. ## Keep the list of non-header-only libraries up-to-date
+
+
+The following program reads a sequence of integers from standard
+input, uses Boost.Lambda (a header-only library) to multiply each
+one by three, and writes them to standard output::
+
+  #include <boost/lambda/lambda.hpp>
+  #include <iostream>
+  #include <iterator>
+  #include <algorithm>
+
+  int main() 
+  {
+      using namespace boost::lambda;
+      typedef std::istream_iterator<int> in;
+
+      std::for_each( 
+          in(std::cin), in(), std::cout << (_1 * 3) << " " );
+  }
+
+Start by copying the text of this program into a file called
+``example.cpp``.
+
+.. _*nix-header-only:
+
+\*nix (e.g. Unix, Linux, MacOS, Cygwin)
+---------------------------------------
+
+Simply issue the following command (``$`` represents the
+prompt issued by the shell, so don't type that):
+
+.. parsed-literal::
+
+  **$** c++ -I |root| example.cpp -o example
+
+To test the result, type:
+
+.. parsed-literal::
+
+  **$** echo 1 2 3 | ./example
+
+Microsoft Windows Command-Line using Visual C++
+-----------------------------------------------
+
+From your computer's *Start* menu, select if you are a Visual
+Studio 2005 user, select
+
+  *All Programs* > *Microsoft Visual Studio 2005* 
+  > *Visual Studio Tools* > *Visual Studio 2005 Command Prompt*
+
+or if you're a Visual Studio .NET 2003 user, select
+
+  *All Programs* > *Microsoft Visual Studio .NET 2003* 
+  > *Visual Studio .NET Tools* > *Visual Studio .NET 2003 Command Prompt*
+
+to bring up a special command prompt window set up for the Visual
+Studio compiler.  In that window, type the following command and
+hit the return key (``C:\PROMPT>`` represents the prompt issued by
+the shell, so don't type that):
+
+.. parsed-literal::
+
+  **C:\PROMPT>** cl /EHsc /I |winroot| example.cpp
+
+To test the result, type:
+
+.. parsed-literal::
+
+  **C:\PROMPT>** echo 1 2 3 | example
+
+.. _vs-header-only:
+
+Visual Studio .NET 2003 or Visual Studio 2005
+---------------------------------------------
+
+* From Visual Studio's *File* menu, select *New* > *Project…*
+* In the left-hand pane of the resulting *New Project* dialog,
+  select *Visual C++* > *Win32*.
+* In the right-hand pane, select *Win32 Console Application*
+  (VS8.0) or *Win32 Console Project* (VS7.1).
+* In the *name* field, enter “example”
+* Right-click **example** in the *Solution Explorer* pane and
+  select *Properties* from the resulting pop-up menu
+* In *Configuration Properties* > *C/C++* > *General* > *Additional Include
+  Directories*, enter the path to the Boost root directory, e.g. 
+  |winroot-default|.
+* In *Configuration Properties* > *C/C++* > *Precompiled Headers*, change
+  *Use Precompiled Header (/Yu)* to *Not Using Precompiled
+  Headers*. [#pch]_
+* Replace the contents of the ``example.cpp`` generated by the IDE
+  with the example code above.
+* From the *Build* menu, select *Build Solution*.
+
+To test your application, hit the F5 key and type the following
+into the resulting window, followed by the return key::
+
+  1 2 3
+
+Then hold down the control key and press "Z", followed by the
+return key.
+
+Other Compilers/Environments
+----------------------------
+
+Consult your vendor's documentation; if you have trouble adapting
+these instructions to your build environment, request assistance on
+the `Boost Users' mailing list`_.
+
+.. _Boost Users' mailing list: mailing_lists.htm#users
+
+Getting Boost Library Binaries
+==============================
+
+If you want to use any of the separately-compiled Boost libraries,
+you'll need to get ahold of library binaries.  
+
+Microsoft Visual C++ 8.0 or 7.1 (Visual Studio 2005/.NET 2003) Binaries
+------------------------------------------------------------------------
+
+The `Windows installer`_ supplied by Boost Consulting will download
+and install pre-compiled binaries into the ``lib\`` subdirectory of
+the boost root, typically |winroot-default|\ ``\lib\``.
+
+\*nix (e.g. Unix, Linux, MacOS, Cygwin) Binaries
+------------------------------------------------
+
+Issue the following commands in the shell (again, ``$`` represents
+the shell's prompt):
+
+.. parsed-literal::
+
+  **$** cd |root|
+  **$** ./configure --help
+
+Select your configuration options and invoke ``./configure`` again.
+Unless you have write permission in your system's ``/usr/local/``
+directory, you'll probably want to at least use
+
+.. parsed-literal::
+
+  **$** ./configure **--prefix=**\ *path*\ /\ *to*\ /\ *installation*\ /\ *prefix* 
+
+to install somewhere else.  Finally,
+
+.. parsed-literal::
+
+  **$** make install
+
+which will leave Boost binaries in the ``lib/`` subdirectory of
+your installation prefix.  You will also find a copy of the Boost
+headers in the ``include/`` subdirectory of the installation
+prefix, so you can henceforth use that directory as an ``#include``
+path in place of the Boost root directory.
+
+Other Compilers/Environments
+----------------------------
+
+If you're not using Visual C++ 7.1 or 8.0, or you're a \*nix user
+who wants want to build with a toolset other than your system's
+default, or if you want a nonstandard variant build of Boost
+(e.g. optimized, but with debug symbols), you'll need to use
+Boost.Build_ to create your own binaries.
+
+Building Boost Binaries with Boost.Build_
+-----------------------------------------
+
+Like an IDE, Boost.Build_ is a system for developing, testing, and
+installing software.  Instead of using a GUI, though, Boost.Build_
+is text-based, like ``make``.  Boost.Build_ is written in the
+interpreted Boost.Jam_ language.
+
+.. |precompiled-bjam| replace:: pre-compiled ``bjam`` executables
+
+To use Boost.Build_, you'll need an executable called ``bjam``, the
+Boost.Jam_ interpreter.  
+
+.. _precompiled-bjam: http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941
+.. _Boost.Jam documentation: Boost.Jam_
+.. _Boost.Build: ../tools/build/index.html
+.. _Boost.Jam: ../tools/jam/index.html
+
+
+.. nosidebar .. sidebar:: Using Boost.Build for your own project
+
+   When you use Boost.Build to build your *own* project, you don't
+   need a separate step to create Boost binaries: you simply refer
+   to the boost library targets from your Jamfile and the are built
+   automatically (refer to the `Boost.Build documentation`_ for
+   detailed instructions).  Here, we're assuming you're using a
+   different build system for your own code, so you need to
+   explicitly generate Boost binaries.  We're also assuming that
+   you have a complete Boost distribution somewhere.
+
+.. _Boost.Build documentation: Boost.Build_
+
+
+Getting ``bjam``
+................
+
+.. sidebar:: Using command-line tools in Windows
+
+  In Windows, a command-line tool is invoked by typing its name,
+  optionally followed by arguments, into a *Command Prompt* window
+  and pressing the Return (or Enter) key.
+
+  To open *Command Prompt*, click the *Start* menu button, click
+  *Run*, type “cmd”, and then click OK.
+
+  All commands are executed within the context of a **current
+  directory** in the filesystem.  To set the current directory,
+  type:
+
+  .. parsed-literal::
+  
+     cd *path*\ \\\ *to*\ \\\ *some*\ \\\ *directory*
+
+  followed by Return.  For example,
+
+  .. parsed-literal::
+
+     cd |winroot-default|
+
+  One way to name a directory you know about is to write
+
+  .. parsed-literal::
+
+     %HOMEDRIVE%%HOMEPATH%\\\ *directory-name*
+     
+  which indicates a sibling folder of your “My Documents” folder.
+
+  Long commands can be continued across several lines by typing
+  backslashes at the ends of all but the last line.  Many of the
+  examples on this page use that technique to save horizontal
+  space.
+
+Boost provides |precompiled-bjam|_ for a variety of platforms.
+Alternatively, you can build ``bjam`` yourself using the
+instructions__ given in the `Boost.Jam documentation`_.
+
+__ http://www.boost.org/doc/html/jam/building.html
+
+``bjam`` is a command-line tool.  To build Boost binaries, you'll
+invoke ``bjam`` with the current directory set to the Boost root,
+and with options described in the following sections.
+
+.. _toolset:
+.. _toolset-name:
+
+Identify Your Toolset
+.....................
+
+First, find the toolset corresponding to your compiler in the
+following table.  
+
++--------+--------------------+-----------------------------+
+|Toolset |Vendor              |Notes                        |
+|Name    |                    |                             |
++========+====================+=============================+
+|acc     |Hewlett Packard     |Only very recent versions are|
+|        |                    |known to work well with Boost|
++--------+--------------------+-----------------------------+
+|borland |Borland             |                             |
++--------+--------------------+-----------------------------+
+|como    |Comeau Computing    |Using this toolset may       |
+|        |                    |require configuring__ another|
+|        |                    |toolset to act as its backend|
++--------+--------------------+-----------------------------+
+|cw      |Metrowerks/FreeScale|The CodeWarrior compiler.  We|
+|        |                    |have not tested versions of  |
+|        |                    |this compiler produced since |
+|        |                    |it was sold to FreeScale.    |
++--------+--------------------+-----------------------------+
+|dmc     |Digital Mars        |As of this Boost release, no |
+|        |                    |version of dmc is known to   |
+|        |                    |handle Boost well.           |
++--------+--------------------+-----------------------------+
+|gcc     |The Gnu Project     |                             |
++--------+--------------------+-----------------------------+
+|hp_cxx  |Hewlett Packard     |Targeted at the Tru64        |
+|        |                    |operating system.            |
++--------+--------------------+-----------------------------+
+|intel   |Intel               |                             |
++--------+--------------------+-----------------------------+
+|kylix   |Borland             |                             |
++--------+--------------------+-----------------------------+
+|msvc    |Microsoft           |                             |
++--------+--------------------+-----------------------------+
+|qcc     |QNX Software Systems|                             |
++--------+--------------------+-----------------------------+
+|sun     |Sun                 |                             |
++--------+--------------------+-----------------------------+
+|vacpp   |IBM                 |The VisualAge C++ compiler.  |
++--------+--------------------+-----------------------------+
+
+__ Boost.Build_
+
+If you have multiple versions of a particular compiler installed,
+you can apend the version number to the toolset name, preceded by a
+hyphen, e.g. ``msvc-7.1`` or ``gcc-3.4``.
+
+.. Note:: if you built ``bjam`` yourself, you may
+  have selected a toolset name for that purpose, but that does not
+  affect this step in any way; you still need to select a Boost.Build
+  toolset from the table.
+
+.. _build directory:
+.. _build-directory:
+
+Select a Build Directory
+........................
+
+Boost.Build_ will place all intermediate files it generates while
+building into the **build directory**.  If your Boost root
+directory is writable, this step isn't strictly necessary: by
+default Boost.Build will create a ``bin.v2/`` subdirectory for that
+purpose in your current working directory.
+
+Invoke ``bjam``
+...............
+
+.. |build-directory| replace:: *build-directory*
+.. |toolset-name| replace:: *toolset-name*
+
+Change your current directory to the Boost root directory and
+invoke ``bjam`` as follows:
+
+.. parsed-literal::
+
+  bjam --build-dir=\ |build-directory|_ \\
+       --toolset=\ |toolset-name|_ stage
+
+For example, on Windows, your session might look like:
+
+.. parsed-literal::
+
+   C:\WINDOWS> cd |winroot-default|
+   |winroot-default|> bjam \\
+     **--build-dir=**\ %HOMEDRIVE%%HOMEPATH%\\build-boost  \\
+     **--toolset=msvc stage**
+
+.. Note:: ``bjam`` is case-sensitive; it is important that all the
+   parts shown in **bold** type above be entirely lower-case.
+
+And on Unix:
+
+.. parsed-literal::
+
+   ~$ cd ~/|boost_ver|
+   ~/|boost_ver|\ $ bjam --build-dir=~/build-boost --prefix=~/boost
+
+In either case, Boost.Build will place the Boost binaries in the
+``stage/`` subdirectory of your *build directory*.
+
+``stage``
+.........
+
+You already have the Boost headers on your system (in the
+``boost/`` subdirectory of your Boost distribution), so if you
+prefer not to create an additional copy, instead of installing
+Boost you can simply “stage” the Boost binaries, which leaves them
+in the ``stage/`` subdirectory of your chosen `build directory`_:
+
+.. parsed-literal::
+
+  bjam --build-dir=\ |build-directory|_ \\
+       --toolset=\ |toolset-name|_ stage
+
+.. _prefix directory:
+.. _prefix-directory:
+
+Select a Prefix Directory
+.........................
+
+Choose a **prefix directory**.  The installation process will
+leave you with the following subdirectories of the prefix directory:
+
+* ``lib``, containing the Boost binaries
+* ``include/``\ |boost_ver|, containing the Boost headers.
+
+.. |prefix-directory| replace:: *prefix-directory*
+
+Change your current directory to the Boost root directory and
+invoke ``bjam`` as follows:
+
+.. parsed-literal::
+
+  bjam --build-dir=\ |build-directory|_ \\
+       --toolset=\ |toolset-name|_      \\
+        --prefix=\ |prefix-directory|_ install
+
+For example, on Windows your session might look like:
+
+.. parsed-literal::
+
+   C:\WINDOWS> cd |winroot-default|
+   |winroot-default|> bjam \\
+       --build-dir=C:\\TEMP\\build-boost       \\
+       --prefix=C:\\boost
+
+And on Unix:
+
+.. parsed-literal::
+
+   ~$ cd ~/|boost_ver|
+   ~/|boost_ver|\ $ bjam --build-dir=/tmp/build-boost \\
+        --prefix=~/boost
+
+Linking A Program with a Boost Library
+======================================
+
+To demonstrate linking with a Boost binary library, we'll use the
+following simple program that extracts the subject lines from
+emails.  It uses the Boost.Regex_ library, which has a
+separately-compiled binary component. ::
+
+  #include <boost/regex.hpp>
+  #include <iostream>
+  #include <string>
+
+  int main()
+  {
+      std::string line;
+      boost::regex pat( "^Subject: (Re: |Aw: )*(.*)" );
+
+      while (std::cin)
+      {
+          std::getline(std::cin, line);
+          boost::smatch matches;
+          if (boost::regex_match(line, matches, pat))
+              std::cout << matches[2];
+      }
+  }
+
+.. _Boost.Regex: ../libs/regex
+
+There are two main challenges associated with linking:
+
+1. Tool configuration, e.g. choosing command-line options or IDE
+   build settings.
+
+2. Identifying the library binary, among all the build variants,
+   whose compile configuration is compatible with the rest of your
+   project.
+
+Microsoft Windows
+-----------------
+
+Most Windows compilers and linkers have so called “auto-linking
+support,” which is used by many Boost libraries to eliminate the
+second challenge.  Special code in Boost header files detects your
+compiler options and uses that information to encode the name of
+the correct library into your object files; the linker selects the
+library with that name from the directories you've told it to
+search.
+
+.. Note:: As of this writing, a few Boost libraries don't support
+   auto-linking:
+
+   * Boost.Python
+   * …others?…
+
+Visual C++ Command Line
+.......................
+
+For example, we can compile and link the above program from the
+Visual C++ command-line by simply adding the **bold** text below to
+the command line we used earlier, assuming your Boost binaries are
+in |winroot-default|:
+
+.. parsed-literal::
+
+   C:\PROMPT> cl /EHsc /I |winroot| example.cpp **\\**
+        **/link /LIBPATH:** |bold-winroot-default|
+
+To link with a library that doesn't use auto-linking support, you
+need to specify the library name.  For example,
+
+.. parsed-literal::
+
+   C:\PROMPT> cl /EHsc /I |winroot| example.cpp \\
+        /link /LIBPATH: |winroot-default| **\\**
+        **boost_regex-msvc-7.1-mt-d-1_34.lib**
+
+See `Library Naming`_ for details about how to select the right
+library name.
+
+Visual Studio IDE
+.................
+
+Starting with the `header-only example project`__ we created
+earlier:
+
+__ vs-header-only_
+
+1. Right-click **example** in the *Solution Explorer* pane and
+   select *Properties* from the resulting pop-up menu
+2. In *Configuration Properties* > *Linker* > *Additional Library
+   Directories*, enter the path to the Boost binaries,
+   e.g. |winroot-default|\ ``\lib\``.
+3. From the *Build* menu, select *Build Solution*.
+
+To link with a library that doesn't use auto-linking support,
+before building (step 3 above), you also need to specify the library
+name:
+
+* In *Configuration Properties* > *Linker* > *Input* >
+  *Additional Dependencies*, enter the name of the binary library
+  to link with, e.g. **boost_regex-msvc-7.1-mt-d-1_34.lib**.
+
+See `Library Naming`_ for details about how to select the right
+library name.
+
+\*nix (e.g. Unix, Linux, MacOS, Cygwin)
+---------------------------------------
+
+There are two main ways to link to libraries:
+
+a. You can specify the full path to each library:
+
+   .. parsed-literal::
+
+     $ c++ -I |root| example.cpp -o example **\\**
+        **~/boost/lib/libboost_regex-msvc-7.1-mt-d-1_34.a**
+
+b. You can separately specify a directory to search (with ``-L``\
+   *directory*) and a library name to search for (with ``-l``\
+   *library*, [#lowercase-l]_ dropping the filename's leading ``lib`` and trailing
+   suffix (``.a`` in this case): 
+
+   .. parsed-literal::
+
+     $ c++ -I |root| example.cpp -o example **\\**
+        **-L~/boost/lib/ -lboost_regex-msvc-7.1-mt-d-1_34**
+
+   As you can see, this method is just as terse as method a. for
+   one library; it *really* pays off when you're using multiple
+   libraries from the same directory.
+
+In both cases above, the bold text is what you'd add to `the
+command lines we explored earlier`__.
+
+__ *nix-header-only_
+
+Library Naming
+--------------
+
+In order to choose the right library binary to link with, you'll
+need to know something about how Boost libraries are named.  Each
+library binary filename is composed of a common sequence of
+elements that describe how it was built.  For example,
+``libboost_regex-msvc-7.1-mt-d-1_34.lib`` can be broken down into the
+following elements:
+
+``lib`` 
+  *Prefix*: except on Microsoft Windows, every Boost library
+  name begins with this string.  On Windows, only ordinary static
+  libraries use the ``lib`` prefix; import libraries and DLLs do
+  not. [#distinct]_
+
+``boost_regex``
+  *Library name*: all boost library filenames begin with ``boost_``.
+
+``-msvc-7.1``
+   *Toolset tag*: one of the `Boost.Build toolset names`_,
+   possibly followed by a dash and a version number.
+
+``-mt``
+   *Threading tag*: indicates that the library was
+   built with multithreading support enabled.  Libraries built
+   without multithreading support can be identified by the absence
+   of ``-mt``.
+
+``-d``
+   *ABI tag*: encodes details that affect the library's
+   interoperability with other compiled code.  For each such
+   feature, a single letter is added to the tag:
+
+   +-----+------------------------------------------------------------------------------+
+   |Key  |Use this library when:                                                        |
+   +=====+==============================================================================+
+   |``s``|linking statically to the C++ standard library and compiler runtime support   |
+   |     |libraries.                                                                    |
+   +-----+------------------------------------------------------------------------------+
+   |``g``|using debug versions of the standard and runtime support libraries.           |
+   +-----+------------------------------------------------------------------------------+
+   |``y``|using a special `debug build of Python`__.                                    |
+   +-----+------------------------------------------------------------------------------+
+   |``d``|building a debug version of your code. [#debug-abi]_                          |
+   +-----+------------------------------------------------------------------------------+
+   |``p``|using the STLPort standard library rather than the default one supplied with  |
+   |     |your compiler.                                                                |
+   +-----+------------------------------------------------------------------------------+
+   |``n``|using STLPort's deprecated “native iostreams” feature. [#native]_             |
+   +-----+------------------------------------------------------------------------------+
+
+   For example, if you build a debug version of your code for use
+   with debug versions of the static runtime library and the
+   STLPort standard library in “native iostreams” mode,
+   the tag would be: ``-sgdpn``.  If none of the above apply, the
+   ABI tag is ommitted.
+
+``-1_34``
+  *Version tag*: the full Boost release number,
+  with periods replaced by underscores. The major and minor version
+  numbers are taken together separated by an underscore. For
+  example, version 1.31.1 would be tagged as "-1_31_1". 
+
+``.lib``
+  *Extension*: determined according to the
+  operating system's usual convention.  On Windows, ``.dll``
+  indicates a shared library and ``.lib`` indicates a static or
+  import library.  On most \*nix platforms the extensions are
+  ``.a`` and ``.so`` for static libraries (archives) and shared
+  libraries, respectively.  Where supported by \*nix toolsets, a
+  full version extension is added (e.g. ".so.1.34"); a symbolic
+  link to the library file, named without the trailing version
+  number, will also be created.
+
+.. _Boost.Build toolset names: toolset-name_
+
+__ ../libs/python/doc/building.html#variants
+
+
+------------------------------
+
+.. [#packagers] If developers of Boost packages would like to work
+   with us to make sure these instructions can be used with their
+   packages, we'd be glad to help.  Please make your interest known
+   to the `Boost developers' list`_.
+
+.. [#installer-src] If you used the `Windows installer`_ from Boost
+   Consulting and deselected “Source and Documentation”  (it's
+   selected by default), you won't see the ``libs/`` subdirectory.
+   That won't affect your ability to use precompiled binaries, but
+   you won't be able to rebuild libraries from scratch.
+
+.. _Boost developers' list: mailing_lists.htm#main
+
+.. [#pch] There's no problem using Boost with precompiled headers;
+   these instructions merely avoid precompiled headers because it
+   would require Visual Studio-specific changes to the source code
+   used in the examples.
+
+.. [#lowercase-l] That option is a dash followed by a lowercase “L”
+   character, which looks very much like a numeral 1 in some fonts.
+
+.. [#distinct] This convention distinguishes the static version of
+   a Boost library from the import library for an
+   identically-configured Boost DLL, which would otherwise have the
+   same name.
+
+.. [#debug-abi] These libraries were compiled without optimization
+   or inlining, with full debug symbols enabled, and without
+   ``NDEBUG`` ``#define``\ d.  All though it's true that sometimes
+   these choices don't affect binary compatibility with other
+   compiled code, you can't count on that with Boost libraries.
+
+.. [#native] This feature of STLPort is deprecated because it's
+   impossible to make it work transparently to the user; we don't
+   recommend it.
+

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