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+========================================
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+ Getting Started With Boost |(logo)|__
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+========================================
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+
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+.. |(logo)| image:: ../boost.png
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+ :alt: Boost
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+
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+__ ../index.htm
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+
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+This guide will help you get started using the Boost libraries.
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+Have fun!
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+
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+.. section-numbering::
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+
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+.. contents:: Index
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+
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+
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+.. ## Update this substitution for each release
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+
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+.. |boost_ver| replace:: ``boost_1_34_0``
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+.. |boost_ver-bold| replace:: **boost_1_34_0**
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+
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+.. |root| replace:: ``/``\ *path*\ ``/``\ *to*\ ``/``\ |boost_ver|
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+.. |winroot| replace:: *C:*\ ``\``\ *path*\ ``\``\ *to*\ ``\``\ |boost_ver|
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+.. |winroot-default| replace:: ``C:\Program Files\boost\``\ |boost_ver|
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+.. |bold-winroot-default| replace:: **C:\\Program Files\\boost\\**\ |boost_ver|
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+
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+Getting Boost
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+=============
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+
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+There are basically three ways to get Boost on your system:
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+
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+1. Download and run the `Windows installer`_ supplied by Boost
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+ Consulting (not available for Boost alpha/beta releases).
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+
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+.. ## remove the parenthesized note for full releases
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+.. _Windows installer: http://www.boost-consulting.com/download.html
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+
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+2. or, `download a complete Boost distribution`__ from SourceForge.
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+
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+.. ## Update this link for each release
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+__ http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=8041&release_id=376197
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+
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+ :Windows users: |boost_ver|\ ``.exe`` is a program you can
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+ run to unpack the distribution; if you prefer not to download
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+ executable programs, get |boost_ver|\ ``.zip`` and use an
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+ external tool to decompress it. We don't recommend using
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+ Windows' built-in decompression as it can be painfully slow
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+ for large archives.
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+
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+ :\*nix users: Download |boost_ver|\ ``.tar.bz2``, then, in the
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+ directory where you want to put the Boost installation,
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+ execute
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+
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+ .. parsed-literal::
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+
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+ tar --bzip2 -xf */path/to/*\ |boost_ver|\ .tar.bz2
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+
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+3. or use a Boost package from RedHat, Debian, or some other
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+ distribution packager. These instructions may not work for you
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+ if you use this method, because other packagers sometimes choose
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+ to break Boost up into several packages or to reorganize the
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+ directory structure of the Boost distribution. [#packagers]_
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+
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+The Structure of a Boost Distribution
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+=====================================
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+
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+This is is a sketch of the directory structure you'll get when you
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+unpack your Boost installation (windows users replace forward
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+slashes with backslashes):
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+
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+.. parsed-literal::
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+
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+ **boost_1_34_0/** .................\ *The “boost root directory”*
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+ **index.html** ....................\ *A copy of www.boost.org*
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+ **boost/** .........................\ *All Boost Header files*
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+ **libs/** ............\ *Tests, .cpp*\ s\ *, docs, etc., by library* [#installer-src]_
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+ **index.html** ........\ *Library documentation starts here*
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+ **algorithm/**
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+ **any/**
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+ **array/**
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+ *…more libraries…*
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+ **status/** .........................\ *Boost-wide test suite*
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+ **tools/** ...........\ *Utilities, e.g. bjam, quickbook, bcp*
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+ **more/** ..........................\ *Policy documents, etc.*
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+ **doc/** ...............\ *A subset of all Boost library docs*
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+
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+.. sidebar:: Header Organization
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+
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+ The organization of Boost library headers isn't entirely uniform,
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+ but most libraries follow a few patterns:
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+
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+ * Some older libraries and most very small libraries place all
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+ public headers directly into ``boost/``.
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+
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+ * Most libraries' public headers live in a subdirectory of
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+ ``boost/`` named after the library. For example, you'll find
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+ the Type Traits Library's ``is_void.hpp`` header in
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+ ``boost/type_traits/is_void.hpp``.
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+
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+ * Some libraries have an “aggregate header” in ``boost/`` that
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+ ``#include``\ s all of the library's other headers. For
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+ example, Boost.Python's aggregate header is
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+ ``boost/python.hpp``.
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+
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+ * Most libraries place private headers in a subdirectory called
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+ ``detail/`` or ``aux_/``. Don't look in these directories and
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+ expect to find anything you can use.
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+
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+A few things are worth noting right off the bat:
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+
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+1. The path to the “boost root directory” is sometimes referred to
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+ as ``$BOOST_ROOT`` in documentation and mailing lists. If you
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+ used the Windows installer, that will usually be |winroot-default|.
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+
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+2. To compile anything in Boost, you need a directory containing
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+ the ``boost/`` subdirectory in your ``#include`` path. For most
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+ compilers, that means adding
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+
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+ .. parsed-literal::
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+
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+ -I\ |root|
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+
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+ to the command line. Specific steps for setting up ``#include``
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+ paths in Microsoft Visual Studio follow later in this document;
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+ if you use another IDE, please consult your product's
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+ documentation for instructions.
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+
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+3. Since all of Boost's header files have the ``.hpp`` extension,
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+ and live in the ``boost/`` subdirectory of the boost root, your
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+ Boost ``#include`` directives will look like:
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+
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+ .. parsed-literal::
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+
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+ #include <boost/\ *whatever*\ .hpp>
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+
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+ or
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+
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+ .. parsed-literal::
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+
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+ #include "boost/\ *whatever*\ .hpp"
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+
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+ depending on your religion as regards the use of angle bracket
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+ includes. Even Windows users can use forward slashes in
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+ ``#include`` directives; your compiler doesn't care.
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+
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+4. Don't be distracted by the ``doc/`` subdirectory; it only
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+ contains a subset of the Boost documentation. Start with
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+ ``libs/index.html`` if you're looking for the whole enchilada.
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+
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+Building a Simple Boost Program
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+===============================
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+
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+The first thing many people want to know is, “how do I build
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+Boost?” The good news is that often, there's nothing to build.
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+
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+.. admonition:: Header-Only Libraries
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+
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+ Nearly all Boost libraries are **header-only**. That is, most
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+ consist entirely of header files containing templates and inline
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+ functions, and require no separately-compiled library binaries
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+ or special treatment when linking.
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+
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+ The only Boost libraries that are *not* header-only are:
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+
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+ * Boost.Filesystem
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+ * Boost.IOStreams
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+ * Boost.ProgramOptions
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+ * Boost.Python
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+ * Boost.Regex
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+ * Boost.Serialization
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+ * Boost.Signals
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+ * Boost.Test
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+ * Boost.Thread
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+ * Boost.Wave
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+
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+ The DateTime library has a separately-compiled
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+ binary which is only needed if you're using a “legacy
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+ compiler”(such as?). The Graph library has a
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+ separately-compiled binary, but you won't need it unless you
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+ intend to `parse GraphViz files`__.
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+
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+__ ../libs/graph/doc/read_graphviz.html
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+
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+.. ## Keep the list of non-header-only libraries up-to-date
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+
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+
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+The following program reads a sequence of integers from standard
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+input, uses Boost.Lambda (a header-only library) to multiply each
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+one by three, and writes them to standard output::
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+
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+ #include <boost/lambda/lambda.hpp>
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+ #include <iostream>
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+ #include <iterator>
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+ #include <algorithm>
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+
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+ int main()
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+ {
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+ using namespace boost::lambda;
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+ typedef std::istream_iterator<int> in;
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+
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+ std::for_each(
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+ in(std::cin), in(), std::cout << (_1 * 3) << " " );
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+ }
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+
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+Start by copying the text of this program into a file called
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+``example.cpp``.
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+
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+.. _*nix-header-only:
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+
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+\*nix (e.g. Unix, Linux, MacOS, Cygwin)
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+---------------------------------------
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+
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+Simply issue the following command (``$`` represents the
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+prompt issued by the shell, so don't type that):
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+
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+.. parsed-literal::
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+
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+ **$** c++ -I |root| example.cpp -o example
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+
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+To test the result, type:
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+
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+.. parsed-literal::
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+
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+ **$** echo 1 2 3 | ./example
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+
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+Microsoft Windows Command-Line using Visual C++
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+-----------------------------------------------
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+
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+From your computer's *Start* menu, select if you are a Visual
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+Studio 2005 user, select
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+
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+ *All Programs* > *Microsoft Visual Studio 2005*
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+ > *Visual Studio Tools* > *Visual Studio 2005 Command Prompt*
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+
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+or if you're a Visual Studio .NET 2003 user, select
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+
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+ *All Programs* > *Microsoft Visual Studio .NET 2003*
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+ > *Visual Studio .NET Tools* > *Visual Studio .NET 2003 Command Prompt*
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+
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+to bring up a special command prompt window set up for the Visual
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+Studio compiler. In that window, type the following command and
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+hit the return key (``C:\PROMPT>`` represents the prompt issued by
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+the shell, so don't type that):
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+
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+.. parsed-literal::
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+
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+ **C:\PROMPT>** cl /EHsc /I |winroot| example.cpp
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+
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+To test the result, type:
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+
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+.. parsed-literal::
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+
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+ **C:\PROMPT>** echo 1 2 3 | example
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+
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+.. _vs-header-only:
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+
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+Visual Studio .NET 2003 or Visual Studio 2005
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+---------------------------------------------
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+
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+* From Visual Studio's *File* menu, select *New* > *Project…*
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+* In the left-hand pane of the resulting *New Project* dialog,
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+ select *Visual C++* > *Win32*.
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+* In the right-hand pane, select *Win32 Console Application*
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+ (VS8.0) or *Win32 Console Project* (VS7.1).
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+* In the *name* field, enter “example”
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+* Right-click **example** in the *Solution Explorer* pane and
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+ select *Properties* from the resulting pop-up menu
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+* In *Configuration Properties* > *C/C++* > *General* > *Additional Include
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+ Directories*, enter the path to the Boost root directory, e.g.
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+ |winroot-default|.
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+* In *Configuration Properties* > *C/C++* > *Precompiled Headers*, change
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+ *Use Precompiled Header (/Yu)* to *Not Using Precompiled
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+ Headers*. [#pch]_
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+* Replace the contents of the ``example.cpp`` generated by the IDE
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+ with the example code above.
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+* From the *Build* menu, select *Build Solution*.
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+
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+To test your application, hit the F5 key and type the following
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+into the resulting window, followed by the return key::
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+
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+ 1 2 3
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+
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+Then hold down the control key and press "Z", followed by the
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+return key.
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+
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+Other Compilers/Environments
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+----------------------------
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+
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+Consult your vendor's documentation; if you have trouble adapting
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+these instructions to your build environment, request assistance on
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+the `Boost Users' mailing list`_.
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+
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+.. _Boost Users' mailing list: mailing_lists.htm#users
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+
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+Getting Boost Library Binaries
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+==============================
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+
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+If you want to use any of the separately-compiled Boost libraries,
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+you'll need to get ahold of library binaries.
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+
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+Microsoft Visual C++ 8.0 or 7.1 (Visual Studio 2005/.NET 2003) Binaries
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+------------------------------------------------------------------------
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+
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+The `Windows installer`_ supplied by Boost Consulting will download
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+and install pre-compiled binaries into the ``lib\`` subdirectory of
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+the boost root, typically |winroot-default|\ ``\lib\``.
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+
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+\*nix (e.g. Unix, Linux, MacOS, Cygwin) Binaries
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+------------------------------------------------
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+
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+Issue the following commands in the shell (again, ``$`` represents
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+the shell's prompt):
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+
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+.. parsed-literal::
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+
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+ **$** cd |root|
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+ **$** ./configure --help
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+
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+Select your configuration options and invoke ``./configure`` again.
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+Unless you have write permission in your system's ``/usr/local/``
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+directory, you'll probably want to at least use
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+
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+.. parsed-literal::
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+
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+ **$** ./configure **--prefix=**\ *path*\ /\ *to*\ /\ *installation*\ /\ *prefix*
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+
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+to install somewhere else. Finally,
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+
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+.. parsed-literal::
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+
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+ **$** make install
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+
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+which will leave Boost binaries in the ``lib/`` subdirectory of
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+your installation prefix. You will also find a copy of the Boost
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+headers in the ``include/`` subdirectory of the installation
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+prefix, so you can henceforth use that directory as an ``#include``
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+path in place of the Boost root directory.
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+
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+Other Compilers/Environments
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+----------------------------
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+
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+If you're not using Visual C++ 7.1 or 8.0, or you're a \*nix user
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+who wants want to build with a toolset other than your system's
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+default, or if you want a nonstandard variant build of Boost
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+(e.g. optimized, but with debug symbols), you'll need to use
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+Boost.Build_ to create your own binaries.
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+
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+Building Boost Binaries with Boost.Build_
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+-----------------------------------------
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+
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+Like an IDE, Boost.Build_ is a system for developing, testing, and
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+installing software. Instead of using a GUI, though, Boost.Build_
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+is text-based, like ``make``. Boost.Build_ is written in the
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+interpreted Boost.Jam_ language.
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+
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+.. |precompiled-bjam| replace:: pre-compiled ``bjam`` executables
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+
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+To use Boost.Build_, you'll need an executable called ``bjam``, the
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+Boost.Jam_ interpreter.
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+
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+.. _precompiled-bjam: http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941
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+.. _Boost.Jam documentation: Boost.Jam_
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+.. _Boost.Build: ../tools/build/index.html
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+.. _Boost.Jam: ../tools/jam/index.html
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+
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+
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+.. nosidebar .. sidebar:: Using Boost.Build for your own project
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+
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+ When you use Boost.Build to build your *own* project, you don't
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+ need a separate step to create Boost binaries: you simply refer
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+ to the boost library targets from your Jamfile and the are built
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+ automatically (refer to the `Boost.Build documentation`_ for
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+ detailed instructions). Here, we're assuming you're using a
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+ different build system for your own code, so you need to
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+ explicitly generate Boost binaries. We're also assuming that
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+ you have a complete Boost distribution somewhere.
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+
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+.. _Boost.Build documentation: Boost.Build_
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+
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+
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+Getting ``bjam``
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+................
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+
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+.. sidebar:: Using command-line tools in Windows
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+
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+ In Windows, a command-line tool is invoked by typing its name,
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+ optionally followed by arguments, into a *Command Prompt* window
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+ and pressing the Return (or Enter) key.
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+
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+ To open *Command Prompt*, click the *Start* menu button, click
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+ *Run*, type “cmd”, and then click OK.
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+
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+ All commands are executed within the context of a **current
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+ directory** in the filesystem. To set the current directory,
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+ type:
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+
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+ .. parsed-literal::
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+
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+ cd *path*\ \\\ *to*\ \\\ *some*\ \\\ *directory*
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+
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+ followed by Return. For example,
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+
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+ .. parsed-literal::
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+
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+ cd |winroot-default|
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+
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+ One way to name a directory you know about is to write
|
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+
|
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|
+ .. parsed-literal::
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+
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+ %HOMEDRIVE%%HOMEPATH%\\\ *directory-name*
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+
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+ which indicates a sibling folder of your “My Documents” folder.
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+
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+ Long commands can be continued across several lines by typing
|
|
|
+ backslashes at the ends of all but the last line. Many of the
|
|
|
+ examples on this page use that technique to save horizontal
|
|
|
+ space.
|
|
|
+
|
|
|
+Boost provides |precompiled-bjam|_ for a variety of platforms.
|
|
|
+Alternatively, you can build ``bjam`` yourself using the
|
|
|
+instructions__ given in the `Boost.Jam documentation`_.
|
|
|
+
|
|
|
+__ http://www.boost.org/doc/html/jam/building.html
|
|
|
+
|
|
|
+``bjam`` is a command-line tool. To build Boost binaries, you'll
|
|
|
+invoke ``bjam`` with the current directory set to the Boost root,
|
|
|
+and with options described in the following sections.
|
|
|
+
|
|
|
+.. _toolset:
|
|
|
+.. _toolset-name:
|
|
|
+
|
|
|
+Identify Your Toolset
|
|
|
+.....................
|
|
|
+
|
|
|
+First, find the toolset corresponding to your compiler in the
|
|
|
+following table.
|
|
|
+
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|Toolset |Vendor |Notes |
|
|
|
+|Name | | |
|
|
|
++========+====================+=============================+
|
|
|
+|acc |Hewlett Packard |Only very recent versions are|
|
|
|
+| | |known to work well with Boost|
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|borland |Borland | |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|como |Comeau Computing |Using this toolset may |
|
|
|
+| | |require configuring__ another|
|
|
|
+| | |toolset to act as its backend|
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|cw |Metrowerks/FreeScale|The CodeWarrior compiler. We|
|
|
|
+| | |have not tested versions of |
|
|
|
+| | |this compiler produced since |
|
|
|
+| | |it was sold to FreeScale. |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|dmc |Digital Mars |As of this Boost release, no |
|
|
|
+| | |version of dmc is known to |
|
|
|
+| | |handle Boost well. |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|gcc |The Gnu Project | |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|hp_cxx |Hewlett Packard |Targeted at the Tru64 |
|
|
|
+| | |operating system. |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|intel |Intel | |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|kylix |Borland | |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|msvc |Microsoft | |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|qcc |QNX Software Systems| |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|sun |Sun | |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+|vacpp |IBM |The VisualAge C++ compiler. |
|
|
|
++--------+--------------------+-----------------------------+
|
|
|
+
|
|
|
+__ Boost.Build_
|
|
|
+
|
|
|
+If you have multiple versions of a particular compiler installed,
|
|
|
+you can apend the version number to the toolset name, preceded by a
|
|
|
+hyphen, e.g. ``msvc-7.1`` or ``gcc-3.4``.
|
|
|
+
|
|
|
+.. Note:: if you built ``bjam`` yourself, you may
|
|
|
+ have selected a toolset name for that purpose, but that does not
|
|
|
+ affect this step in any way; you still need to select a Boost.Build
|
|
|
+ toolset from the table.
|
|
|
+
|
|
|
+.. _build directory:
|
|
|
+.. _build-directory:
|
|
|
+
|
|
|
+Select a Build Directory
|
|
|
+........................
|
|
|
+
|
|
|
+Boost.Build_ will place all intermediate files it generates while
|
|
|
+building into the **build directory**. If your Boost root
|
|
|
+directory is writable, this step isn't strictly necessary: by
|
|
|
+default Boost.Build will create a ``bin.v2/`` subdirectory for that
|
|
|
+purpose in your current working directory.
|
|
|
+
|
|
|
+Invoke ``bjam``
|
|
|
+...............
|
|
|
+
|
|
|
+.. |build-directory| replace:: *build-directory*
|
|
|
+.. |toolset-name| replace:: *toolset-name*
|
|
|
+
|
|
|
+Change your current directory to the Boost root directory and
|
|
|
+invoke ``bjam`` as follows:
|
|
|
+
|
|
|
+.. parsed-literal::
|
|
|
+
|
|
|
+ bjam --build-dir=\ |build-directory|_ \\
|
|
|
+ --toolset=\ |toolset-name|_ stage
|
|
|
+
|
|
|
+For example, on Windows, your session might look like:
|
|
|
+
|
|
|
+.. parsed-literal::
|
|
|
+
|
|
|
+ C:\WINDOWS> cd |winroot-default|
|
|
|
+ |winroot-default|> bjam \\
|
|
|
+ **--build-dir=**\ %HOMEDRIVE%%HOMEPATH%\\build-boost \\
|
|
|
+ **--toolset=msvc stage**
|
|
|
+
|
|
|
+.. Note:: ``bjam`` is case-sensitive; it is important that all the
|
|
|
+ parts shown in **bold** type above be entirely lower-case.
|
|
|
+
|
|
|
+And on Unix:
|
|
|
+
|
|
|
+.. parsed-literal::
|
|
|
+
|
|
|
+ ~$ cd ~/|boost_ver|
|
|
|
+ ~/|boost_ver|\ $ bjam --build-dir=~/build-boost --prefix=~/boost
|
|
|
+
|
|
|
+In either case, Boost.Build will place the Boost binaries in the
|
|
|
+``stage/`` subdirectory of your *build directory*.
|
|
|
+
|
|
|
+``stage``
|
|
|
+.........
|
|
|
+
|
|
|
+You already have the Boost headers on your system (in the
|
|
|
+``boost/`` subdirectory of your Boost distribution), so if you
|
|
|
+prefer not to create an additional copy, instead of installing
|
|
|
+Boost you can simply “stage” the Boost binaries, which leaves them
|
|
|
+in the ``stage/`` subdirectory of your chosen `build directory`_:
|
|
|
+
|
|
|
+.. parsed-literal::
|
|
|
+
|
|
|
+ bjam --build-dir=\ |build-directory|_ \\
|
|
|
+ --toolset=\ |toolset-name|_ stage
|
|
|
+
|
|
|
+.. _prefix directory:
|
|
|
+.. _prefix-directory:
|
|
|
+
|
|
|
+Select a Prefix Directory
|
|
|
+.........................
|
|
|
+
|
|
|
+Choose a **prefix directory**. The installation process will
|
|
|
+leave you with the following subdirectories of the prefix directory:
|
|
|
+
|
|
|
+* ``lib``, containing the Boost binaries
|
|
|
+* ``include/``\ |boost_ver|, containing the Boost headers.
|
|
|
+
|
|
|
+.. |prefix-directory| replace:: *prefix-directory*
|
|
|
+
|
|
|
+Change your current directory to the Boost root directory and
|
|
|
+invoke ``bjam`` as follows:
|
|
|
+
|
|
|
+.. parsed-literal::
|
|
|
+
|
|
|
+ bjam --build-dir=\ |build-directory|_ \\
|
|
|
+ --toolset=\ |toolset-name|_ \\
|
|
|
+ --prefix=\ |prefix-directory|_ install
|
|
|
+
|
|
|
+For example, on Windows your session might look like:
|
|
|
+
|
|
|
+.. parsed-literal::
|
|
|
+
|
|
|
+ C:\WINDOWS> cd |winroot-default|
|
|
|
+ |winroot-default|> bjam \\
|
|
|
+ --build-dir=C:\\TEMP\\build-boost \\
|
|
|
+ --prefix=C:\\boost
|
|
|
+
|
|
|
+And on Unix:
|
|
|
+
|
|
|
+.. parsed-literal::
|
|
|
+
|
|
|
+ ~$ cd ~/|boost_ver|
|
|
|
+ ~/|boost_ver|\ $ bjam --build-dir=/tmp/build-boost \\
|
|
|
+ --prefix=~/boost
|
|
|
+
|
|
|
+Linking A Program with a Boost Library
|
|
|
+======================================
|
|
|
+
|
|
|
+To demonstrate linking with a Boost binary library, we'll use the
|
|
|
+following simple program that extracts the subject lines from
|
|
|
+emails. It uses the Boost.Regex_ library, which has a
|
|
|
+separately-compiled binary component. ::
|
|
|
+
|
|
|
+ #include <boost/regex.hpp>
|
|
|
+ #include <iostream>
|
|
|
+ #include <string>
|
|
|
+
|
|
|
+ int main()
|
|
|
+ {
|
|
|
+ std::string line;
|
|
|
+ boost::regex pat( "^Subject: (Re: |Aw: )*(.*)" );
|
|
|
+
|
|
|
+ while (std::cin)
|
|
|
+ {
|
|
|
+ std::getline(std::cin, line);
|
|
|
+ boost::smatch matches;
|
|
|
+ if (boost::regex_match(line, matches, pat))
|
|
|
+ std::cout << matches[2];
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+.. _Boost.Regex: ../libs/regex
|
|
|
+
|
|
|
+There are two main challenges associated with linking:
|
|
|
+
|
|
|
+1. Tool configuration, e.g. choosing command-line options or IDE
|
|
|
+ build settings.
|
|
|
+
|
|
|
+2. Identifying the library binary, among all the build variants,
|
|
|
+ whose compile configuration is compatible with the rest of your
|
|
|
+ project.
|
|
|
+
|
|
|
+Microsoft Windows
|
|
|
+-----------------
|
|
|
+
|
|
|
+Most Windows compilers and linkers have so called “auto-linking
|
|
|
+support,” which is used by many Boost libraries to eliminate the
|
|
|
+second challenge. Special code in Boost header files detects your
|
|
|
+compiler options and uses that information to encode the name of
|
|
|
+the correct library into your object files; the linker selects the
|
|
|
+library with that name from the directories you've told it to
|
|
|
+search.
|
|
|
+
|
|
|
+.. Note:: As of this writing, a few Boost libraries don't support
|
|
|
+ auto-linking:
|
|
|
+
|
|
|
+ * Boost.Python
|
|
|
+ * …others?…
|
|
|
+
|
|
|
+Visual C++ Command Line
|
|
|
+.......................
|
|
|
+
|
|
|
+For example, we can compile and link the above program from the
|
|
|
+Visual C++ command-line by simply adding the **bold** text below to
|
|
|
+the command line we used earlier, assuming your Boost binaries are
|
|
|
+in |winroot-default|:
|
|
|
+
|
|
|
+.. parsed-literal::
|
|
|
+
|
|
|
+ C:\PROMPT> cl /EHsc /I |winroot| example.cpp **\\**
|
|
|
+ **/link /LIBPATH:** |bold-winroot-default|
|
|
|
+
|
|
|
+To link with a library that doesn't use auto-linking support, you
|
|
|
+need to specify the library name. For example,
|
|
|
+
|
|
|
+.. parsed-literal::
|
|
|
+
|
|
|
+ C:\PROMPT> cl /EHsc /I |winroot| example.cpp \\
|
|
|
+ /link /LIBPATH: |winroot-default| **\\**
|
|
|
+ **boost_regex-msvc-7.1-mt-d-1_34.lib**
|
|
|
+
|
|
|
+See `Library Naming`_ for details about how to select the right
|
|
|
+library name.
|
|
|
+
|
|
|
+Visual Studio IDE
|
|
|
+.................
|
|
|
+
|
|
|
+Starting with the `header-only example project`__ we created
|
|
|
+earlier:
|
|
|
+
|
|
|
+__ vs-header-only_
|
|
|
+
|
|
|
+1. Right-click **example** in the *Solution Explorer* pane and
|
|
|
+ select *Properties* from the resulting pop-up menu
|
|
|
+2. In *Configuration Properties* > *Linker* > *Additional Library
|
|
|
+ Directories*, enter the path to the Boost binaries,
|
|
|
+ e.g. |winroot-default|\ ``\lib\``.
|
|
|
+3. From the *Build* menu, select *Build Solution*.
|
|
|
+
|
|
|
+To link with a library that doesn't use auto-linking support,
|
|
|
+before building (step 3 above), you also need to specify the library
|
|
|
+name:
|
|
|
+
|
|
|
+* In *Configuration Properties* > *Linker* > *Input* >
|
|
|
+ *Additional Dependencies*, enter the name of the binary library
|
|
|
+ to link with, e.g. **boost_regex-msvc-7.1-mt-d-1_34.lib**.
|
|
|
+
|
|
|
+See `Library Naming`_ for details about how to select the right
|
|
|
+library name.
|
|
|
+
|
|
|
+\*nix (e.g. Unix, Linux, MacOS, Cygwin)
|
|
|
+---------------------------------------
|
|
|
+
|
|
|
+There are two main ways to link to libraries:
|
|
|
+
|
|
|
+a. You can specify the full path to each library:
|
|
|
+
|
|
|
+ .. parsed-literal::
|
|
|
+
|
|
|
+ $ c++ -I |root| example.cpp -o example **\\**
|
|
|
+ **~/boost/lib/libboost_regex-msvc-7.1-mt-d-1_34.a**
|
|
|
+
|
|
|
+b. You can separately specify a directory to search (with ``-L``\
|
|
|
+ *directory*) and a library name to search for (with ``-l``\
|
|
|
+ *library*, [#lowercase-l]_ dropping the filename's leading ``lib`` and trailing
|
|
|
+ suffix (``.a`` in this case):
|
|
|
+
|
|
|
+ .. parsed-literal::
|
|
|
+
|
|
|
+ $ c++ -I |root| example.cpp -o example **\\**
|
|
|
+ **-L~/boost/lib/ -lboost_regex-msvc-7.1-mt-d-1_34**
|
|
|
+
|
|
|
+ As you can see, this method is just as terse as method a. for
|
|
|
+ one library; it *really* pays off when you're using multiple
|
|
|
+ libraries from the same directory.
|
|
|
+
|
|
|
+In both cases above, the bold text is what you'd add to `the
|
|
|
+command lines we explored earlier`__.
|
|
|
+
|
|
|
+__ *nix-header-only_
|
|
|
+
|
|
|
+Library Naming
|
|
|
+--------------
|
|
|
+
|
|
|
+In order to choose the right library binary to link with, you'll
|
|
|
+need to know something about how Boost libraries are named. Each
|
|
|
+library binary filename is composed of a common sequence of
|
|
|
+elements that describe how it was built. For example,
|
|
|
+``libboost_regex-msvc-7.1-mt-d-1_34.lib`` can be broken down into the
|
|
|
+following elements:
|
|
|
+
|
|
|
+``lib``
|
|
|
+ *Prefix*: except on Microsoft Windows, every Boost library
|
|
|
+ name begins with this string. On Windows, only ordinary static
|
|
|
+ libraries use the ``lib`` prefix; import libraries and DLLs do
|
|
|
+ not. [#distinct]_
|
|
|
+
|
|
|
+``boost_regex``
|
|
|
+ *Library name*: all boost library filenames begin with ``boost_``.
|
|
|
+
|
|
|
+``-msvc-7.1``
|
|
|
+ *Toolset tag*: one of the `Boost.Build toolset names`_,
|
|
|
+ possibly followed by a dash and a version number.
|
|
|
+
|
|
|
+``-mt``
|
|
|
+ *Threading tag*: indicates that the library was
|
|
|
+ built with multithreading support enabled. Libraries built
|
|
|
+ without multithreading support can be identified by the absence
|
|
|
+ of ``-mt``.
|
|
|
+
|
|
|
+``-d``
|
|
|
+ *ABI tag*: encodes details that affect the library's
|
|
|
+ interoperability with other compiled code. For each such
|
|
|
+ feature, a single letter is added to the tag:
|
|
|
+
|
|
|
+ +-----+------------------------------------------------------------------------------+
|
|
|
+ |Key |Use this library when: |
|
|
|
+ +=====+==============================================================================+
|
|
|
+ |``s``|linking statically to the C++ standard library and compiler runtime support |
|
|
|
+ | |libraries. |
|
|
|
+ +-----+------------------------------------------------------------------------------+
|
|
|
+ |``g``|using debug versions of the standard and runtime support libraries. |
|
|
|
+ +-----+------------------------------------------------------------------------------+
|
|
|
+ |``y``|using a special `debug build of Python`__. |
|
|
|
+ +-----+------------------------------------------------------------------------------+
|
|
|
+ |``d``|building a debug version of your code. [#debug-abi]_ |
|
|
|
+ +-----+------------------------------------------------------------------------------+
|
|
|
+ |``p``|using the STLPort standard library rather than the default one supplied with |
|
|
|
+ | |your compiler. |
|
|
|
+ +-----+------------------------------------------------------------------------------+
|
|
|
+ |``n``|using STLPort's deprecated “native iostreams” feature. [#native]_ |
|
|
|
+ +-----+------------------------------------------------------------------------------+
|
|
|
+
|
|
|
+ For example, if you build a debug version of your code for use
|
|
|
+ with debug versions of the static runtime library and the
|
|
|
+ STLPort standard library in “native iostreams” mode,
|
|
|
+ the tag would be: ``-sgdpn``. If none of the above apply, the
|
|
|
+ ABI tag is ommitted.
|
|
|
+
|
|
|
+``-1_34``
|
|
|
+ *Version tag*: the full Boost release number,
|
|
|
+ with periods replaced by underscores. The major and minor version
|
|
|
+ numbers are taken together separated by an underscore. For
|
|
|
+ example, version 1.31.1 would be tagged as "-1_31_1".
|
|
|
+
|
|
|
+``.lib``
|
|
|
+ *Extension*: determined according to the
|
|
|
+ operating system's usual convention. On Windows, ``.dll``
|
|
|
+ indicates a shared library and ``.lib`` indicates a static or
|
|
|
+ import library. On most \*nix platforms the extensions are
|
|
|
+ ``.a`` and ``.so`` for static libraries (archives) and shared
|
|
|
+ libraries, respectively. Where supported by \*nix toolsets, a
|
|
|
+ full version extension is added (e.g. ".so.1.34"); a symbolic
|
|
|
+ link to the library file, named without the trailing version
|
|
|
+ number, will also be created.
|
|
|
+
|
|
|
+.. _Boost.Build toolset names: toolset-name_
|
|
|
+
|
|
|
+__ ../libs/python/doc/building.html#variants
|
|
|
+
|
|
|
+
|
|
|
+------------------------------
|
|
|
+
|
|
|
+.. [#packagers] If developers of Boost packages would like to work
|
|
|
+ with us to make sure these instructions can be used with their
|
|
|
+ packages, we'd be glad to help. Please make your interest known
|
|
|
+ to the `Boost developers' list`_.
|
|
|
+
|
|
|
+.. [#installer-src] If you used the `Windows installer`_ from Boost
|
|
|
+ Consulting and deselected “Source and Documentation” (it's
|
|
|
+ selected by default), you won't see the ``libs/`` subdirectory.
|
|
|
+ That won't affect your ability to use precompiled binaries, but
|
|
|
+ you won't be able to rebuild libraries from scratch.
|
|
|
+
|
|
|
+.. _Boost developers' list: mailing_lists.htm#main
|
|
|
+
|
|
|
+.. [#pch] There's no problem using Boost with precompiled headers;
|
|
|
+ these instructions merely avoid precompiled headers because it
|
|
|
+ would require Visual Studio-specific changes to the source code
|
|
|
+ used in the examples.
|
|
|
+
|
|
|
+.. [#lowercase-l] That option is a dash followed by a lowercase “L”
|
|
|
+ character, which looks very much like a numeral 1 in some fonts.
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+
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+.. [#distinct] This convention distinguishes the static version of
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+ a Boost library from the import library for an
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+ identically-configured Boost DLL, which would otherwise have the
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+ same name.
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+
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+.. [#debug-abi] These libraries were compiled without optimization
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+ or inlining, with full debug symbols enabled, and without
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+ ``NDEBUG`` ``#define``\ d. All though it's true that sometimes
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+ these choices don't affect binary compatibility with other
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+ compiled code, you can't count on that with Boost libraries.
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+
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+.. [#native] This feature of STLPort is deprecated because it's
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+ impossible to make it work transparently to the user; we don't
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+ recommend it.
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+
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