| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175 |
- <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
- <meta name="generator" content="HTML Tidy, see www.w3.org">
- <meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
- <meta name="GENERATOR" content="Microsoft FrontPage 4.0">
- <meta name="ProgId" content="FrontPage.Editor.Document">
- <title>Generic Programming Techniques</title>
- <img src="../c++boost.gif" alt="c++boost.gif (8819 bytes)" align="center"
- width="277" height="86">
- <h1>Generic Programming Techniques</h1>
- <p>This is an incomplete survey of some of the generic programming
- techniques used in the <a href="../index.htm">boost</a> libraries.
- <h2>Table of Contents</h2>
- <ul>
- <li><a href="#traits">Traits</a>
- <li><a href="#type_generator">Type Generators</a>
- <li><a href="#object_generator">Object Generator</a>
- <li><a href="#policies">Policies Classes</a>
- </ul>
- <h2><a name="traits">Traits</a></h2>
- <p>A traits class provides a way of associating information with another
- type. For example, the class template <tt><a href=
- "http://www.sgi.com/tech/stl/iterator_traits.html">std::iterator_traits<T></a></tt>
- looks something like this:
- <blockquote>
- <pre>
- template <class Iterator>
- struct iterator_traits {
- typedef ... iterator_category;
- typedef ... value_type;
- typedef ... difference_type;
- typedef ... pointer;
- typedef ... reference;
- };
- </pre>
- </blockquote>
- The traits' <tt>value_type</tt> gives generic code the type which the
- iterator is "pointing at", while the <tt>iterator_category</tt> can be used
- to select more efficient algorithms depending on the iterator's
- capabilities.
- <p>A key feature of traits templates is that they're <i>non-intrusive</i>:
- they allow us to associate information with arbitrary types, including
- built-in types and types defined in third-party libraries, Normally, traits
- are specified for a particular type by (partially) specializing the traits
- template.
- <p>For an in-depth description of <tt>std::type_traits</tt>, see <a href=
- "http://www.sgi.com/tech/stl/iterator_traits.html">this page</a> provided
- by SGI. Another very different expression of the traits idiom in the
- standard is <tt>std::numeric_limits<T></tt> which provides constants
- describing the range and capabilities of numeric types.
- <h2><a name="type_generator">Type Generators</a></h2>
- <p>A <i>type generator</i> is a template whose only purpose is to
- synthesize a single new type based on its template argument(s). The
- generated type is usually expressed as a nested typedef named,
- appropriately <tt>type</tt>. A type generator is usually used to
- consolidate a complicated type expression into a simple one, as in
- <tt>boost::<a href=
- "../libs/utility/filter_iterator.hpp">filter_iterator_generator</a></tt>,
- which looks something like this:
- <blockquote>
- <pre>
- template <class Predicate, class Iterator,
- class Value = <i>complicated default</i>,
- class Reference = <i>complicated default</i>,
- class Pointer = <i>complicated default</i>,
- class Category = <i>complicated default</i>,
- class Distance = <i>complicated default</i>
- >
- struct filter_iterator_generator {
- typedef iterator_adaptor<
- Iterator,filter_iterator_policies<Predicate,Iterator>,
- Value,Reference,Pointer,Category,Distance> <b>type</b>;
- };
- </pre>
- </blockquote>
- <p>Now, that's complicated, but producing an adapted filter iterator is
- much easier. You can usually just write:
- <blockquote>
- <pre>
- boost::filter_iterator_generator<my_predicate,my_base_iterator>::type
- </pre>
- </blockquote>
- <h2><a name="object_generator">Object Generators</a></h2>
- <p>An <i>object generator</i> is a function template whose only purpose is
- to construct a new object out of its arguments. Think of it as a kind of
- generic constructor. An object generator may be more useful than a plain
- constructor when the exact type to be generated is difficult or impossible
- to express and the result of the generator can be passed directly to a
- function rather than stored in a variable. Most object generators are named
- with the prefix "<tt>make_</tt>", after <tt>std::<a href=
- "http://www.sgi.com/tech/stl/pair.html">make_pair</a>(const T&, const U&)</tt>.
- <p>Here is an example, using another standard object generator, <tt>std::<a
- href=
- "http://www.sgi.com/tech/stl/back_insert_iterator.html">back_inserter</a>()</tt>:
- <blockquote>
- <pre>
- // Append the items in [start, finish) to c
- template <class Container, class Iterator>
- void append_sequence(Container& c, Iterator start, Iterator finish)
- {
- std::copy(start, finish, <b>std::back_inserter</b>(c));
- }
- </pre>
- </blockquote>
- <p>Without using the object generator the example above would look like:
- write:
- <blockquote>
- <pre>
- // Append the items in [start, finish) to c
- template <class Container, class Iterator>
- void append_sequence(Container& c, Iterator start, Iterator finish)
- {
- std::copy(start, finish, <b>std::back_insert_iterator<Container></b>(c));
- }
- </pre>
- </blockquote>
- <p>As expressions get more complicated the need to reduce the verbosity of
- type specification gets more compelling.
- <h2><a name="policies">Policies Classes</a></h2>
- <p>Policies classes are a simple idea we first saw described by <a href=
- "mailto:andrewalex@hotmail.com">Andrei Alexandrescu</a>, but which we
- snapped up and quickly applied in the <a href=
- "../libs/utility/iterator_adaptors.htm">Iterator Adaptors</a> library. A
- policies class is a template parameter used to transmit behaviors. A
- detailed description by Andrei is available in <a href=
- "http://www.cs.ualberta.ca/~hoover/cmput401/XP-Notes/xp-conf/Papers/7_3_Alexandrescu.pdf">
- this paper</a>. He writes:
- <blockquote>
- <p>Policy classes are implementations of punctual design choices. They
- are inherited from, or contained within, other classes. They provide
- different strategies under the same syntactic interface. A class using
- policies is templated having one template parameter for each policy it
- uses. This allows the user to select the policies needed.
- <p>The power of policy classes comes from their ability to combine
- freely. By combining several policy classes in a template class with
- multiple parameters, one achieves combinatorial behaviors with a linear
- amount of code.
- </blockquote>
- <p> Andrei's description of policies describe their power as being derived
- from their granularity and orthogonality. Boost has probably diluted the
- distinction in the <a href="../libs/utility/iterator_adaptors.htm">Iterator
- Adaptors</a> library, where we transmit all of an adapted iterator's
- behavior in a single policies class.
|