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  19. <h1>Boost Implementation Variations</h1>
  20. <h2>Separation of interface and implementation</h2>
  21. <p>The interface specifications for boost.org library components (as well as for
  22. quality software in general) are conceptually separate from implementations of
  23. those interfaces. This may not be obvious, particularly when a component is
  24. implemented entirely within a header, but this separation of interface and
  25. implementation is always assumed. From the perspective of those concerned with
  26. software design, portability, and standardization, the interface is what is
  27. important, while the implementation is just a detail.</p>
  28. <p>Dietmar Kühl, one of the original boost.org contributors, comments &quot;The
  29. main contribution is the interface, which is augmented with an implementation,
  30. proving that it is possible to implement the corresponding class and providing a
  31. free implementation.&quot;</p>
  32. <b>
  33. <h2>Implementation variations</h2>
  34. </b>
  35. <p>There may be a need for multiple implementations of an interface, to
  36. accommodate either platform dependencies or performance tradeoffs. Examples of
  37. platform dependencies include compiler shortcomings, file systems, thread
  38. mechanisms, and graphical user interfaces. The classic example of a performance
  39. tradeoff is a fast implementation which uses a lot of memory versus a slower
  40. implementation which uses less memory.</p>
  41. <p>Boost libraries generally use a <a href="../libs/config/config.htm">configuration
  42. header</a>, boost/config.hpp, to capture compiler and platform
  43. dependencies.&nbsp; Although the use of boost/config.hpp is not required, it is
  44. the preferred approach for simple configuration problems.&nbsp;&nbsp;</p>
  45. <h2>Boost policy</h2>
  46. <p>The Boost policy is to avoid platform dependent variations in interface
  47. specifications, but supply implementations which are usable over a wide range of
  48. platforms and applications.&nbsp; That means boost libraries will use the
  49. techniques below described as appropriate for dealing with platform
  50. dependencies.</p>
  51. <p>The Boost policy toward implementation variations designed to enhance
  52. performance is to avoid them unless the benefits greatly exceed the full
  53. costs.&nbsp; The term &quot;full costs&quot; is intended to include both
  54. tangible costs like extra maintenance, and intangible cost like increased
  55. difficulty in user understanding.</p>
  56. <b>
  57. <h2>Techniques for providing implementation variations</h2>
  58. </b>
  59. <p>Several techniques may be used to provide implementation variations. Each is
  60. appropriate in some situations, and not appropriate in other situations.</p>
  61. <h3>Single general purpose implementation</h3>
  62. <p>The first technique is to simply not provide implementation variation at
  63. all.&nbsp; Instead, provide a single general purpose implementation, and forgo
  64. the increased complexity implied by all other techniques.</p>
  65. <p><b>Appropriate:</b>&nbsp; When it is possible to write a single portable
  66. implementation which has reasonable performance across a wide range of
  67. platforms. Particularly appropriate when alternative implementations differ only
  68. in esoteric ways.</p>
  69. <p><b>Not appropriate:</b> When implementation requires platform specific
  70. features, or when there are multiple implementation possible with widely
  71. differing performance characteristics.</p>
  72. <p>Beman Dawes comments &quot;In design discussions some implementation is often
  73. alleged to be much faster than another, yet&nbsp; a timing test discovers no
  74. significant difference. The lesson is that while algorithmic differences may
  75. affect speed dramatically, coding differences such as changing a class from
  76. virtual to non-virtual members or removing a level of indirection are unlikely
  77. to make any measurable difference unless deep in an inner loop. And even in an
  78. inner loop, modern CPU’s often execute such competing code sequences in the
  79. same number of clock cycles!&nbsp; A single general purpose implementation is
  80. often just fine.&quot;</p>
  81. <p>Or as Donald Knuth said, &quot;Premature optimization is the root of all
  82. evil.&quot; (Computing Surveys, vol 6, #4, p 268).</p>
  83. <h3>Macros</h3>
  84. <p>While the evils of macros are well known, there remain a few cases where
  85. macros are the preferred solution:</p>
  86. <blockquote>
  87. <ul>
  88. <li>&nbsp;Preventing multiple inclusion of headers via #include guards.</li>
  89. <li>&nbsp;Passing minor configuration information from a configuration
  90. header to other files.</li>
  91. </ul>
  92. </blockquote>
  93. <p><b>Appropriate:</b>&nbsp; For small compile-time variations which would
  94. otherwise be costly or confusing to install, use, or maintain. More appropriate
  95. to communicate within and between library components than to communicate with
  96. library users.</p>
  97. <p><b>Not appropriate:&nbsp;</b> If other techniques will do.</p>
  98. <p>To minimize the negative aspects of macros:</p>
  99. <blockquote>
  100. <ul>
  101. <li>Only use macros when they are clearly superior to other
  102. techniques.&nbsp; They should be viewed as a last resort.</li>
  103. <li>Names should be all uppercase, and begin with the namespace name. This
  104. will minimize the chance of name collisions. For example, the #include
  105. guard for a boost header called foobar.h might be named BOOST_FOOBAR_H.</li>
  106. </ul>
  107. </blockquote>
  108. <h3>Separate files</h3>
  109. <p>A library component can have multiple variations, each contained in its own
  110. separate file or files.&nbsp; The files for the most appropriate variation are
  111. copied to the appropriate include or implementation directories at installation
  112. time.</p>
  113. <p>The way to provide this approach in boost libraries is to include specialized
  114. implementations as separate files in separate sub-directories in the .ZIP
  115. distribution file. For example, the structure within the .ZIP distribution file
  116. for a library named foobar which has both default and specialized variations
  117. might look something like:</p>
  118. <blockquote>
  119. <pre>foobar.h // The default header file
  120. foobar.cpp // The default implementation file
  121. readme.txt // Readme explains when to use which files
  122. self_contained/foobar.h // A variation with everything in the header
  123. linux/foobar.cpp // Implementation file to replace the default
  124. win32/foobar.h // Header file to replace the default
  125. win32/foobar.cpp // Implementation file to replace the default</pre>
  126. </blockquote>
  127. <p><b>Appropriate:</b>&nbsp; When different platforms require different
  128. implementations, or when there are major performance differences between
  129. possible implementations.&nbsp;</p>
  130. <p><b>Not appropriate:</b>&nbsp; When it makes sense to use more that one of the
  131. variations in the same installation.</p>
  132. <h3>Separate components</h3>
  133. <p>Rather than have several implementation variations of a single component,
  134. supply several separate components. For example, the Boost library currently
  135. supplies <code>scoped_ptr</code> and <code>shared_ptr</code> classes rather than
  136. a single <code>smart_ptr</code> class parameterized to distinguish between the
  137. two cases.&nbsp; There are several ways to make the component choice:</p>
  138. <blockquote>
  139. <ul>
  140. <li>Hardwired by the programmer during coding.</li>
  141. <li>Chosen by programmer written runtime logic (trading off some extra
  142. space, time, and program complexity for the ability to select the
  143. implementation at run-time.)</li>
  144. </ul>
  145. </blockquote>
  146. <p><b>Appropriate: </b>When the interfaces for the variations diverge, and when
  147. it is reasonably to use more than one of the variations. When run-time selection
  148. of implementation is called for.</p>
  149. <p><b>Not appropriate:</b> When the variations are data type, traits, or
  150. specialization variations which can be better handled by making the component a
  151. template. Also not appropriate when choice of variation is best done by some
  152. setup or installation mechanism outside of the program itself.&nbsp; Thus
  153. usually not appropriate to cope with platform differences.</p>
  154. <p><b>Note:</b> There is a related technique where the interface is specified as
  155. an abstract (pure virtual) base class (or an interface definition language), and
  156. the implementation choice is passed off to some third-party, such as a
  157. dynamic-link library or object-request broker. While that is a powerful
  158. technique, it is way beyond the scope of this discussion.</p>
  159. <h3>Template-based approaches</h3>
  160. <p>Turning a class or function into a template is often an elegant way to cope
  161. with variations.&nbsp; Template-based approaches provide optimal space and time
  162. efficiency in return for constraining the implementation selection to compile
  163. time.&nbsp;</p>
  164. <p>Important template techniques include:</p>
  165. <blockquote>
  166. <ul>
  167. <li>Data type parameterization.&nbsp; This allows a single component to
  168. operate on a variety of data types, and is why templates were originally
  169. invented.</li>
  170. <li>Traits parameterization.&nbsp; If parameterization is complex, bundling
  171. up aspects into a single traits helper class can allow great variation
  172. while hiding messy details.&nbsp; The C++ Standard Library provides
  173. several examples of this idiom, such as <code>iterator_traits&lt;&gt;</code>
  174. (24.3.1 lib.iterator.traits) and <tt>char_traits&lt;&gt;</tt> (21.2
  175. lib.char.traits).</li>
  176. <li>Specialization.&nbsp; A template parameter can be used purely for the
  177. purpose of selecting a specialization. For example:</li>
  178. </ul>
  179. <blockquote>
  180. <blockquote>
  181. <pre>SomeClass&lt;fast&gt; my_fast_object; // fast and small are empty classes
  182. SomeClass&lt;small&gt; my_small_object; // used just to select specialization</pre>
  183. </blockquote>
  184. </blockquote>
  185. </blockquote>
  186. <p><b>Appropriate: </b>When the need for variation is due to data type or
  187. traits, or is performance related like selecting among several algorithms, and
  188. when a program might reasonably use more than one of the variations.</p>
  189. <p><b>Not appropriate:</b>&nbsp; When the interfaces for variations are
  190. different, or when choice of variation is best done by some mechanism outside of
  191. the program itself.&nbsp; Thus usually not appropriate to cope with platform
  192. differences.</p>
  193. <hr>
  194. <p>Revised <!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->02 October, 2003<!--webbot bot="Timestamp" endspan i-checksum="38549" --></p>
  195. <p>© Copyright Beman Dawes 2001</p>
  196. <p> Use, modification, and distribution are subject to the Boost Software
  197. License, Version 1.0. (See accompanying file <a href="../LICENSE_1_0.txt">
  198. LICENSE_1_0.txt</a> or copy at <a href="http://www.boost.org/LICENSE_1_0.txt">
  199. www.boost.org/LICENSE_1_0.txt</a>)</p>
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