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- <h1>Boost Implementation Variations</h1>
- <h2>Separation of interface and implementation</h2>
- <p>The interface specifications for boost.org library components (as well as for
- quality software in general) are conceptually separate from implementations of
- those interfaces. This may not be obvious, particularly when a component is
- implemented entirely within a header, but this separation of interface and
- implementation is always assumed. From the perspective of those concerned with
- software design, portability, and standardization, the interface is what is
- important, while the implementation is just a detail.</p>
- <p>Dietmar Kühl, one of the original boost.org contributors, comments "The
- main contribution is the interface, which is augmented with an implementation,
- proving that it is possible to implement the corresponding class and providing a
- free implementation."</p>
- <b>
- <h2>Implementation variations</h2>
- </b>
- <p>There may be a need for multiple implementations of an interface, to
- accommodate either platform dependencies or performance tradeoffs. Examples of
- platform dependencies include compiler shortcomings, file systems, thread
- mechanisms, and graphical user interfaces. The classic example of a performance
- tradeoff is a fast implementation which uses a lot of memory versus a slower
- implementation which uses less memory.</p>
- <p>Boost libraries generally use a <a href="../libs/config/config.htm">configuration
- header</a>, boost/config.hpp, to capture compiler and platform
- dependencies. Although the use of boost/config.hpp is not required, it is
- the preferred approach for simple configuration problems. </p>
- <h2>Boost policy</h2>
- <p>The Boost policy is to avoid platform dependent variations in interface
- specifications, but supply implementations which are usable over a wide range of
- platforms and applications. That means boost libraries will use the
- techniques below described as appropriate for dealing with platform
- dependencies.</p>
- <p>The Boost policy toward implementation variations designed to enhance
- performance is to avoid them unless the benefits greatly exceed the full
- costs. The term "full costs" is intended to include both
- tangible costs like extra maintenance, and intangible cost like increased
- difficulty in user understanding.</p>
- <b>
- <h2>Techniques for providing implementation variations</h2>
- </b>
- <p>Several techniques may be used to provide implementation variations. Each is
- appropriate in some situations, and not appropriate in other situations.</p>
- <h3>Single general purpose implementation</h3>
- <p>The first technique is to simply not provide implementation variation at
- all. Instead, provide a single general purpose implementation, and forgo
- the increased complexity implied by all other techniques.</p>
- <p><b>Appropriate:</b> When it is possible to write a single portable
- implementation which has reasonable performance across a wide range of
- platforms. Particularly appropriate when alternative implementations differ only
- in esoteric ways.</p>
- <p><b>Not appropriate:</b> When implementation requires platform specific
- features, or when there are multiple implementation possible with widely
- differing performance characteristics.</p>
- <p>Beman Dawes comments "In design discussions some implementation is often
- alleged to be much faster than another, yet a timing test discovers no
- significant difference. The lesson is that while algorithmic differences may
- affect speed dramatically, coding differences such as changing a class from
- virtual to non-virtual members or removing a level of indirection are unlikely
- to make any measurable difference unless deep in an inner loop. And even in an
- inner loop, modern CPU’s often execute such competing code sequences in the
- same number of clock cycles! A single general purpose implementation is
- often just fine."</p>
- <p>Or as Donald Knuth said, "Premature optimization is the root of all
- evil." (Computing Surveys, vol 6, #4, p 268).</p>
- <h3>Macros</h3>
- <p>While the evils of macros are well known, there remain a few cases where
- macros are the preferred solution:</p>
- <blockquote>
- <ul>
- <li> Preventing multiple inclusion of headers via #include guards.</li>
- <li> Passing minor configuration information from a configuration
- header to other files.</li>
- </ul>
- </blockquote>
- <p><b>Appropriate:</b> For small compile-time variations which would
- otherwise be costly or confusing to install, use, or maintain. More appropriate
- to communicate within and between library components than to communicate with
- library users.</p>
- <p><b>Not appropriate: </b> If other techniques will do.</p>
- <p>To minimize the negative aspects of macros:</p>
- <blockquote>
- <ul>
- <li>Only use macros when they are clearly superior to other
- techniques. They should be viewed as a last resort.</li>
- <li>Names should be all uppercase, and begin with the namespace name. This
- will minimize the chance of name collisions. For example, the #include
- guard for a boost header called foobar.h might be named BOOST_FOOBAR_H.</li>
- </ul>
- </blockquote>
- <h3>Separate files</h3>
- <p>A library component can have multiple variations, each contained in its own
- separate file or files. The files for the most appropriate variation are
- copied to the appropriate include or implementation directories at installation
- time.</p>
- <p>The way to provide this approach in boost libraries is to include specialized
- implementations as separate files in separate sub-directories in the .ZIP
- distribution file. For example, the structure within the .ZIP distribution file
- for a library named foobar which has both default and specialized variations
- might look something like:</p>
- <blockquote>
- <pre>foobar.h // The default header file
- foobar.cpp // The default implementation file
- readme.txt // Readme explains when to use which files
- self_contained/foobar.h // A variation with everything in the header
- linux/foobar.cpp // Implementation file to replace the default
- win32/foobar.h // Header file to replace the default
- win32/foobar.cpp // Implementation file to replace the default</pre>
- </blockquote>
- <p><b>Appropriate:</b> When different platforms require different
- implementations, or when there are major performance differences between
- possible implementations. </p>
- <p><b>Not appropriate:</b> When it makes sense to use more that one of the
- variations in the same installation.</p>
- <h3>Separate components</h3>
- <p>Rather than have several implementation variations of a single component,
- supply several separate components. For example, the Boost library currently
- supplies <code>scoped_ptr</code> and <code>shared_ptr</code> classes rather than
- a single <code>smart_ptr</code> class parameterized to distinguish between the
- two cases. There are several ways to make the component choice:</p>
- <blockquote>
- <ul>
- <li>Hardwired by the programmer during coding.</li>
- <li>Chosen by programmer written runtime logic (trading off some extra
- space, time, and program complexity for the ability to select the
- implementation at run-time.)</li>
- </ul>
- </blockquote>
- <p><b>Appropriate: </b>When the interfaces for the variations diverge, and when
- it is reasonably to use more than one of the variations. When run-time selection
- of implementation is called for.</p>
- <p><b>Not appropriate:</b> When the variations are data type, traits, or
- specialization variations which can be better handled by making the component a
- template. Also not appropriate when choice of variation is best done by some
- setup or installation mechanism outside of the program itself. Thus
- usually not appropriate to cope with platform differences.</p>
- <p><b>Note:</b> There is a related technique where the interface is specified as
- an abstract (pure virtual) base class (or an interface definition language), and
- the implementation choice is passed off to some third-party, such as a
- dynamic-link library or object-request broker. While that is a powerful
- technique, it is way beyond the scope of this discussion.</p>
- <h3>Template-based approaches</h3>
- <p>Turning a class or function into a template is often an elegant way to cope
- with variations. Template-based approaches provide optimal space and time
- efficiency in return for constraining the implementation selection to compile
- time. </p>
- <p>Important template techniques include:</p>
- <blockquote>
- <ul>
- <li>Data type parameterization. This allows a single component to
- operate on a variety of data types, and is why templates were originally
- invented.</li>
- <li>Traits parameterization. If parameterization is complex, bundling
- up aspects into a single traits helper class can allow great variation
- while hiding messy details. The C++ Standard Library provides
- several examples of this idiom, such as <code>iterator_traits<></code>
- (24.3.1 lib.iterator.traits) and <tt>char_traits<></tt> (21.2
- lib.char.traits).</li>
- <li>Specialization. A template parameter can be used purely for the
- purpose of selecting a specialization. For example:</li>
- </ul>
- <blockquote>
- <blockquote>
- <pre>SomeClass<fast> my_fast_object; // fast and small are empty classes
- SomeClass<small> my_small_object; // used just to select specialization</pre>
- </blockquote>
- </blockquote>
- </blockquote>
- <p><b>Appropriate: </b>When the need for variation is due to data type or
- traits, or is performance related like selecting among several algorithms, and
- when a program might reasonably use more than one of the variations.</p>
- <p><b>Not appropriate:</b> When the interfaces for variations are
- different, or when choice of variation is best done by some mechanism outside of
- the program itself. Thus usually not appropriate to cope with platform
- differences.</p>
- <hr>
- <p>Revised <!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->02 October, 2003<!--webbot bot="Timestamp" endspan i-checksum="38549" --></p>
- <p>© Copyright Beman Dawes 2001</p>
- <p> Use, modification, and distribution are subject to the Boost Software
- License, Version 1.0. (See accompanying file <a href="../LICENSE_1_0.txt">
- LICENSE_1_0.txt</a> or copy at <a href="http://www.boost.org/LICENSE_1_0.txt">
- www.boost.org/LICENSE_1_0.txt</a>)</p>
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