@@ -196,9 +196,9 @@ class GTAONode extends TempNode {
* average. When `false` the pattern is static.
*
* @type {boolean}
- * @default false
+ * @default true
*/
- this.jitter = false;
+ this.jitter = true;
/**
* Whether to temporally accumulate the AO: each frame is blended with the
@@ -139,7 +139,6 @@
aoPass = ao( prePassDepth, prePassNormal, camera, prePassVelocity ).toInspector( 'GTAO', ( inspectNode ) => inspectNode.r );
aoPass.resolutionScale = 0.5; // running AO in half resolution is often sufficient
- aoPass.jitter = true;
aoPass.temporalAccumulation = true; // accumulate AO over frames to remove half-res blue-noise
const aoPassOutput = aoPass.getTextureNode();