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@@ -294,7 +294,7 @@
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const scenePass = pass( scene, camera );
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const scenePassColor = scenePass.getTextureNode();
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- const vignet = screenUV.distance( .5 ).mul( 1.35 ).clamp().oneMinus();
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+ const vignette = screenUV.distance( .5 ).mul( 1.35 ).clamp().oneMinus();
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const teapotTreePass = pass( teapotTree, camera ).getTextureNode();
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const teapotTreePassBlurred = gaussianBlur( teapotTreePass, vec2( 1 ), 3 );
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@@ -308,7 +308,7 @@
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let totalPass = scenePass;
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totalPass = totalPass.add( scenePassColorBlurred.mul( .1 ) );
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- totalPass = totalPass.mul( vignet );
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+ totalPass = totalPass.mul( vignette );
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totalPass = totalPass.add( teapotTreePass.mul( 10 ).add( teapotTreePassBlurred ) );
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postProcessing = new THREE.PostProcessing( renderer );
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@@ -355,7 +355,7 @@
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renderer.setRenderTarget( null );
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await postProcessing.renderAsync();
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-
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+
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stats.update();
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}
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