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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - GLTFloader</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU Performance<br />
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+ Dungeon - Low Poly Game Level Challenge by
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+ <a href="https://sketchfab.com/warkarma" target="_blank" rel="noopener">Warkarma</a><br />
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+ <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.webgpu.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+
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+ import Stats from 'three/addons/libs/stats.module.js';
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+
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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+ import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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+
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+ import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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+
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+ let camera, scene, renderer, stats;
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+
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+ init();
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+
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+ function init() {
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+
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+ const container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
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+ camera.position.set( 60, 60, 60 );
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+
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+ scene = new THREE.Scene();
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+
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+
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+ renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: false } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
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+ renderer.toneMappingExposure = 1;
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+
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+ renderer.setAnimationLoop( render );
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+ container.appendChild( renderer.domElement );
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+
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+ //
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+
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+ stats = new Stats();
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+ document.body.appendChild( stats.dom );
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+
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+ new RGBELoader()
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+ .setPath( 'textures/equirectangular/' )
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+ .load( 'royal_esplanade_1k.hdr', function ( texture ) {
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+
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+ texture.mapping = THREE.EquirectangularReflectionMapping;
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+
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+ scene.environment = texture;
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+
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+ // model
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+
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+ const dracoLoader = new DRACOLoader();
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+ dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
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+
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+ const loader = new GLTFLoader().setPath( 'models/gltf/' );
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+ loader.setDRACOLoader( dracoLoader );
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+
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+ loader.load( 'dungeon_warkarma.glb', async function ( gltf ) {
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+
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+ const model = gltf.scene;
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+
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+ // wait until the model can be added to the scene without blocking due to shader compilation
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+
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+ await renderer.compileAsync( model, camera, scene );
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+
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+ scene.add( model );
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+
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+ } );
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+
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+ } );
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+
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+
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+
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+ const controls = new OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 2;
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+ controls.maxDistance = 60;
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+ controls.target.set( 0, 0, - 0.2 );
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+ controls.update();
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+
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ function render() {
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+
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+ renderer.renderAsync( scene, camera );
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+
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+ stats.update();
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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