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Examples: Add Performance Comparison for WebGL and WebGPU Renderers (#29077)

* add performance examples

* prevent controls events from stacking render calls

* tab

* use webgpu backend as default
Renaud Rohlinger 1 год назад
Родитель
Сommit
03419b8b34

+ 4 - 2
examples/files.json

@@ -301,7 +301,8 @@
 		"webgl_volume_cloud",
 		"webgl_volume_instancing",
 		"webgl_volume_perlin",
-		"webgl_worker_offscreencanvas"
+		"webgl_worker_offscreencanvas",
+		"webgl_performance"
 	],
 	"webgpu (wip)": [
 		"webgpu_backdrop",
@@ -422,7 +423,8 @@
 		"webgpu_video_panorama",
 		"webgpu_volume_cloud",
 		"webgpu_volume_perlin",
-		"webgpu_water"
+		"webgpu_water",
+		"webgpu_performance"
 	],
 	"webaudio": [
 		"webaudio_orientation",

BIN
examples/models/gltf/dungeon_warkarma.glb


BIN
examples/screenshots/webgl_performance.jpg


BIN
examples/screenshots/webgpu_performance.jpg


+ 126 - 0
examples/webgl_performance.html

@@ -0,0 +1,126 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - GLTFloader</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<link type="text/css" rel="stylesheet" href="main.css">
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Performance<br />
+			Dungeon - Low Poly Game Level Challenge by
+			<a href="https://sketchfab.com/warkarma" target="_blank" rel="noopener">Warkarma</a><br />
+			<a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
+		</div>
+
+		<script type="importmap">
+			{
+				"imports": {
+					"three": "../build/three.module.js",
+					"three/addons/": "./jsm/"
+				}
+			}
+		</script>
+
+		<script type="module">
+
+			import * as THREE from 'three';
+
+			import Stats from 'three/addons/libs/stats.module.js';
+
+			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
+			import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
+			import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
+
+			let camera, scene, renderer, stats;
+
+			init();
+
+			function init() {
+
+				const container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
+				camera.position.set( 60, 60, 60 );
+
+				scene = new THREE.Scene();
+
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.toneMappingExposure = 1;
+
+				renderer.setAnimationLoop( render );
+				container.appendChild( renderer.domElement );
+
+				//
+
+				stats = new Stats();
+				document.body.appendChild( stats.dom );
+
+				new RGBELoader()
+					.setPath( 'textures/equirectangular/' )
+					.load( 'royal_esplanade_1k.hdr', function ( texture ) {
+
+						texture.mapping = THREE.EquirectangularReflectionMapping;
+
+						scene.environment = texture;
+
+						// model
+
+						const loader = new GLTFLoader().setPath( 'models/gltf/' );
+						loader.load( 'dungeon_warkarma.glb', async function ( gltf ) {
+
+							const model = gltf.scene;
+
+							// wait until the model can be added to the scene without blocking due to shader compilation
+
+							await renderer.compileAsync( model, camera, scene );
+
+							scene.add( model );
+			
+						} );
+
+					} );
+
+			
+
+				const controls = new OrbitControls( camera, renderer.domElement );
+				controls.minDistance = 2;
+				controls.maxDistance = 60;
+				controls.target.set( 0, 0, - 0.2 );
+				controls.update();
+
+
+				window.addEventListener( 'resize', onWindowResize );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			//
+
+			function render() {
+
+				renderer.render( scene, camera );
+
+				stats.update();
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 133 - 0
examples/webgpu_performance.html

@@ -0,0 +1,133 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - GLTFloader</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<link type="text/css" rel="stylesheet" href="main.css">
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU Performance<br />
+			Dungeon - Low Poly Game Level Challenge by
+			<a href="https://sketchfab.com/warkarma" target="_blank" rel="noopener">Warkarma</a><br />
+			<a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
+		</div>
+
+		<script type="importmap">
+			{
+				"imports": {
+					"three": "../build/three.webgpu.js",
+					"three/addons/": "./jsm/"
+				}
+			}
+		</script>
+
+		<script type="module">
+
+			import * as THREE from 'three';
+
+			import Stats from 'three/addons/libs/stats.module.js';
+
+			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
+			import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
+			import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
+
+			import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
+
+			let camera, scene, renderer, stats;
+
+			init();
+
+			function init() {
+
+				const container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
+				camera.position.set( 60, 60, 60 );
+
+				scene = new THREE.Scene();
+
+
+				renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: false } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.toneMappingExposure = 1;
+
+				renderer.setAnimationLoop( render );
+				container.appendChild( renderer.domElement );
+
+				//
+
+				stats = new Stats();
+				document.body.appendChild( stats.dom );
+
+				new RGBELoader()
+					.setPath( 'textures/equirectangular/' )
+					.load( 'royal_esplanade_1k.hdr', function ( texture ) {
+
+						texture.mapping = THREE.EquirectangularReflectionMapping;
+
+						scene.environment = texture;
+
+						// model
+
+						const dracoLoader = new DRACOLoader();
+						dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
+
+						const loader = new GLTFLoader().setPath( 'models/gltf/' );
+						loader.setDRACOLoader( dracoLoader );
+
+						loader.load( 'dungeon_warkarma.glb', async function ( gltf ) {
+
+							const model = gltf.scene;
+
+							// wait until the model can be added to the scene without blocking due to shader compilation
+
+							await renderer.compileAsync( model, camera, scene );
+
+							scene.add( model );
+			
+						} );
+
+					} );
+
+			
+
+				const controls = new OrbitControls( camera, renderer.domElement );
+				controls.minDistance = 2;
+				controls.maxDistance = 60;
+				controls.target.set( 0, 0, - 0.2 );
+				controls.update();
+
+
+				window.addEventListener( 'resize', onWindowResize );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			//
+
+			function render() {
+
+				renderer.renderAsync( scene, camera );
+
+				stats.update();
+
+			}
+
+		</script>
+
+	</body>
+</html>

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