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@@ -0,0 +1,134 @@
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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js loader - 3d tiles</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ <style>
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+ body {
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+ background-color: #111;
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+ color: #eee;
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+ }
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+
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+ a {
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+ color: #b3e5fc;
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+ text-decoration: underline;
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+ }
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+
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+ img {
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+ pointer-events: none;
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+ position: absolute;
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+ left: 10px;
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+ bottom: 10px;
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+ width: 70px;
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> 3d tiles - <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">3d-tiles-renderer</a><br/>
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+ See <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">main project repository</a> for more information and examples on loading 3d tiles
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+ <br/>
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+ and other tiled data formats. <a href="https://developers.google.com/maps/documentation/tile/3d-tiles">Google Photorealistic Tiles</a> token courtesy of <a href="https://ion.cesium.com/">Cesium Ion</a>.
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+ </div>
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+
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+ <img src="./textures/google_on_non_white_hdpi.png" />
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.module.js",
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+ "three/examples/": "./",
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+ "3d-tiles-renderer": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/index.js",
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+ "3d-tiles-renderer/plugins": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/plugins/index.js"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+ import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
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+ import { TilesRenderer, GlobeControls } from '3d-tiles-renderer';
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+ import { CesiumIonAuthPlugin, GLTFExtensionsPlugin, TilesFadePlugin, UpdateOnChangePlugin } from '3d-tiles-renderer/plugins';
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+
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+ // Ion key provided by Cesium for use on threejs.org
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+ // A personal Cesium Ion key can be used for development.
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+ const ION_KEY = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJiMTFiZTRmZS1mMWIxLTQ5YzYtYjA4Zi0xYTE0MjFmYzQ5OGYiLCJpZCI6MjY3NzgzLCJpYXQiOjE3MzY0NzQxMDh9.ppGPgpse1lq7QeNyljX7THUyK5w1x_4HksSHSlhe5sY';
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+
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+ let camera, scene, renderer;
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+ let tiles, controls;
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+
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+ init();
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+
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+ function init() {
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+
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+ // camera
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+ camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100 );
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+ camera.position.set( - 1, 1, 1 ).normalize().multiplyScalar( 10 );
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+ camera.position.set( - 8000000, 10000000, - 14720000 );
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+ camera.lookAt( 0, 0, 0 );
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+
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+ // scene
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+ scene = new THREE.Scene();
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+
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+ // renderer
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+ renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( animate );
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+ document.body.appendChild( renderer.domElement );
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+
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+ // loader
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+ const dracoLoader = new DRACOLoader();
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+ dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
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+ dracoLoader.setDecoderConfig( { type: 'js' } );
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+
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+ // tiles
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+ tiles = new TilesRenderer();
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+ tiles.registerPlugin( new CesiumIonAuthPlugin( { apiToken: ION_KEY, assetId: '2275207', autoRefreshToken: true } ) );
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+ tiles.registerPlugin( new GLTFExtensionsPlugin( { dracoLoader } ) );
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+ tiles.registerPlugin( new TilesFadePlugin() );
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+ tiles.registerPlugin( new UpdateOnChangePlugin() );
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+ tiles.setCamera( camera );
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+ tiles.setResolutionFromRenderer( camera, renderer );
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+ scene.add( tiles.group );
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+
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+ // rotate the globe so the north pole is up
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+ tiles.group.rotation.x = - Math.PI / 2;
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+
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+ // controls
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+ controls = new GlobeControls( scene, camera, renderer.domElement, tiles );
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+ controls.enableDamping = true;
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+ onWindowResize();
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ tiles.setResolutionFromRenderer( camera, renderer );
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+
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+ }
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+
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+ function animate() {
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+
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+ controls.update();
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+ tiles.update();
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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