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@@ -231,7 +231,7 @@ class Node extends EventDispatcher {
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/**
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* By default this method returns the value of the {@link Node#global} flag. This method
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- * can be overwritten in dervied classes if an analytical way is required to determine the
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+ * can be overwritten in derived classes if an analytical way is required to determine the
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* global status.
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*
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* @param {NodeBuilder} builder - The current node builder.
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@@ -295,7 +295,7 @@ class Node extends EventDispatcher {
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/**
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* Returns the cache key for this node.
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*
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- * @param {Boolean} [force=false] - When set to `true`, a recompuatation of the cache key is forced.
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+ * @param {Boolean} [force=false] - When set to `true`, a recomputation of the cache key is forced.
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* @return {Number} The cache key of the node.
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*/
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getCacheKey( force = false ) {
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@@ -410,7 +410,7 @@ class Node extends EventDispatcher {
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/**
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* This method is used during the build process of a node and ensures
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- * equal nodes are not built multiple times but just once. For exmaple if
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+ * equal nodes are not built multiple times but just once. For example if
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* `attribute( 'uv' )` is used multiple times by the user, the build
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* process makes sure to process just the first node.
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*
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@@ -646,7 +646,7 @@ class Node extends EventDispatcher {
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/**
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* Returns the child nodes as a JSON object.
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*
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- * @return {Object} The serialiezed child objects as JSON.
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+ * @return {Object} The serialized child objects as JSON.
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*/
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getSerializeChildren() {
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@@ -694,7 +694,7 @@ class Node extends EventDispatcher {
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}
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/**
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- * Deerializes the node from the given JSON.
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+ * Deserializes the node from the given JSON.
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*
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* @param {Object} json - The JSON object.
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*/
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@@ -747,7 +747,7 @@ class Node extends EventDispatcher {
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}
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/**
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- * Seralizes the node into the three.js JSON Object/Scene format.
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+ * Serializes the node into the three.js JSON Object/Scene format.
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*
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* @param {Object?} meta - An optional JSON object that already holds serialized data from other scene objects.
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* @return {Object} The serialized node.
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