|
|
@@ -277,8 +277,8 @@
|
|
|
borderGeom.rotateY( Math.PI * 0.25 );
|
|
|
poolBorder = new THREE.Mesh( borderGeom, new THREE.MeshStandardMaterial( { color: 0x908877, roughness: 0.2 } ) );
|
|
|
scene.add( poolBorder );
|
|
|
- borderGeom.receiveShadow = true;
|
|
|
- borderGeom.castShadow = true;
|
|
|
+ poolBorder.receiveShadow = true;
|
|
|
+ poolBorder.castShadow = true;
|
|
|
|
|
|
// THREE.Mesh just for mouse raycasting
|
|
|
const geometryRay = new THREE.PlaneGeometry( BOUNDS, BOUNDS, 1, 1 );
|