فهرست منبع

removing less necessary stuff from Path.js. May still have to decide whether to migrate to using .curves from .actions

zz85 14 سال پیش
والد
کامیت
086f9ff00d
1فایلهای تغییر یافته به همراه0 افزوده شده و 147 حذف شده
  1. 0 147
      src/extras/core/Path.js

+ 0 - 147
src/extras/core/Path.js

@@ -401,153 +401,6 @@ THREE.Path.prototype.getPoints = function( divisions, closedPath ) {
 
 };
 
-
-
-// This was used for testing purposes. Should be removed soon.
-
-THREE.Path.prototype.transform = function( path, segments ) {
-
-	var bounds = this.getBoundingBox();
-	var oldPts = this.getPoints( segments ); // getPoints getSpacedPoints
-
-	//console.log( path.cacheArcLengths() );
-	//path.getLengths(400);
-	//segments = 40;
-
-	return this.getWrapPoints( oldPts, path );
-
-};
-
-// Read http://www.tinaja.com/glib/nonlingr.pdf
-// nonlinear transforms
-
-THREE.Path.prototype.nltransform = function( a, b, c, d, e, f ) {
-
-	// a - horizontal size
-	// b - lean
-	// c - x offset
-	// d - vertical size
-	// e - climb
-	// f - y offset
-
-	var oldPts = this.getPoints();
-
-	var i, il, p, oldX, oldY;
-
-	for ( i = 0, il = oldPts.length; i < il; i ++ ) {
-
-		p = oldPts[i];
-
-		oldX = p.x;
-		oldY = p.y;
-
-		p.x = a * oldX + b * oldY + c;
-		p.y = d * oldY + e * oldX + f;
-
-	}
-
-	return oldPts;
-
-};
-
-
-// FUTURE Export JSON Format
-
-/* Draws this path onto a 2d canvas easily */
-
-THREE.Path.prototype.debug = function( canvas ) {
-
-	var bounds = this.getBoundingBox();
-
-	if ( !canvas ) {
-
-		canvas = document.createElement( "canvas" );
-
-		canvas.setAttribute( 'width',  bounds.maxX + 100 );
-		canvas.setAttribute( 'height', bounds.maxY + 100 );
-
-		document.body.appendChild( canvas );
-
-	}
-
-	var ctx = canvas.getContext( "2d" );
-	ctx.fillStyle = "white";
-	ctx.fillRect( 0, 0, canvas.width, canvas.height );
-
-	ctx.strokeStyle = "black";
-	ctx.beginPath();
-
-	var i, il, item, action, args;
-
-	// Debug Path
-
-	for ( i = 0, il = this.actions.length; i < il; i ++ ) {
-
-		item = this.actions[ i ];
-
-		args = item.args;
-		action = item.action;
-
-		// Short hand for now
-
-		if ( action != THREE.PathActions.CSPLINE_THRU ) {
-
-			ctx[ action ].apply( ctx, args );
-
-		}
-
-		/*
-		switch ( action ) {
-
-			case THREE.PathActions.MOVE_TO:
-
-				ctx[ action ]( args[ 0 ], args[ 1 ] );
-				break;
-
-			case THREE.PathActions.LINE_TO:
-
-				ctx[ action ]( args[ 0 ], args[ 1 ] );
-				break;
-
-			case THREE.PathActions.QUADRATIC_CURVE_TO:
-
-				ctx[ action ]( args[ 0 ], args[ 1 ], args[ 2 ], args[ 3 ] );
-				break;
-
-			case THREE.PathActions.CUBIC_CURVE_TO:
-
-				ctx[ action ]( args[ 0 ], args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );
-				break;
-
-		}
-		*/
-
-	}
-
-	ctx.stroke();
-	ctx.closePath();
-
-	// Debug Points
-
-	ctx.strokeStyle = "red";
-
-	/* TO CLEAN UP */
-
-	var p, points = this.getPoints();
-
-	for ( i = 0, il = points.length; i < il; i ++ ) {
-
-		p = points[ i ];
-
-		ctx.beginPath();
-		ctx.arc( p.x, p.y, 1.5, 0, Math.PI * 2, false );
-		ctx.stroke();
-		ctx.closePath();
-
-	}
-
-};
-
 // Breaks path into shapes
 
 THREE.Path.prototype.toShapes = function() {

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