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@@ -61619,7 +61619,7 @@ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
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const MAX_SAMPLES = 20;
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// GGX VNDF importance sampling configuration
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-const GGX_SAMPLES = 512;
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+const GGX_SAMPLES = 256;
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const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
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const _clearColor = /*@__PURE__*/ new Color();
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@@ -62400,8 +62400,8 @@ function _getGGXShader( lodMax, width, height ) {
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fragmentShader: /* glsl */`
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- precision mediump float;
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- precision mediump int;
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+ precision highp float;
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+ precision highp int;
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varying vec3 vOutputDirection;
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